Fire

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Fire Damage
Tooltip
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite.

Fire damage is one of the five damage types, and one of the three types of elemental damage. It can be mitigated by fire resistance.

Fire damage over time is usually inflicted by ignite, and fire hits apply Flammability based on the amount of fire damage dealt, which grants a chance for fire damage hits to apply ignite, based on its total magnitude.

Mechanics

Fire damage modifiers usually deal the highest average damage compared to cold or lightning damage. It is also only one of the three elemental damage types to have an inherent damaging ailment. However, it also lacks any inherent crowd control effects.

Several fire skills are also Detonator skills, which can ignite Oil and cause flammable gas to explode, dealing fire damage.

Gems

A list of gems with the gem tag: Category:Fire (gem tag)

Skill gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Ancestral CryAncestral CryWarcry, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Level: 1
Use Time: 0.80 sec
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Warcry radious is 4 meters
Warcry duration is 8 seconds
Knocks back and interrupts enemies in a smaller area
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire Damage with Boosted Attacks

Volcanic Steps

Volcanic Eruption
Skills can be managed in the Skills Panel.
File:Ancestral Cry skill icon.png
YesNoNo
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.
File:Forge Hammer skill icon.png
YesNoNo
Solar OrbSolar OrbSpell, AoE, Sustained, Fire, Duration, Orb
Level: 1
Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.Deals 46 to 69 Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
0NoNoYes
Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
Converts 60% of Physical Damage to Fire Damage
Projectile count cannot be modified
Pierces all Targets
Limit 1 lodged Spear
Skills can be managed in the Skills Panel.
1NoYesNo
Flame WallFlame WallBarrageable, Spell, AoE, Fire, Duration
Tier: 1
Level: (1-40)
Cost: (12-1513) Mana
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds
Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage
Ignites as though dealing (13–364) to (20–545) Fire damage

Additional Effects From 1-20% Quality:
(0–20)% more Magnitude of Ignite inflicted
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
1NoNoYes
Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, Chaos
Tier: 1
Level: (1-2)
Reservation: (90-65) Spirit
Cooldown Time: 8.00 sec
Attack Speed: 120% of base
Attack Damage: 70% of base
Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.

Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Minions from this Skill have +(0-20)% to all Elemental Resistances
Impact Radius is 1.4 metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoNoYes
Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Detonator
Tier: 1
Level: (1-20)
Cost: (10-68) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (215-878)% of base
Requires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds
Converts 80% of Physical Damage to Fire Damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is (2-2.4) metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
FireballFireballBarrageable, Spell, AoE, Projectile, Fire
Tier: 3
Level: (1-20)
Cost: (11-118) Mana
Cast Time: 1.20 sec
Critical Strike Chance: 7.00%
Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile
Deals (8-213) to (11-320) Fire Damage

Explosion
Explosion radius is 1.7 metres

Firebolts
Projectile count cannot be modified
Fires 8 Projectiles
Deals (5–135) to (7–202) Fire Damage

Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Skills can be managed in the Skills Panel.
3NoNoYes
File:Living Bomb inventory icon.pngLiving BombLiving BombSpell, AoE, Fire, Duration, Remnant
Tier: 3
Level: (1-20)
Cost: (8-85) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 7.00%
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage
Explosion radius is 2.5 metres
Seed duration is 15 seconds
Limit 1 active Seed
Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold

Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Skills can be managed in the Skills Panel.
File:Living Bomb inventory icon.png
3NoNoYes
Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
Tier: 3
Level: 1
Reservation: 90 Spirit
Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.

Command: Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Command: Explosive Demise
Cooldown Time: 3.00 s
Cast Time: 0.60 sec
Critical Hit Chance: 8.00%
Deals (12–612) to (19–918) Fire Damage
Deals additional Fire Damage equal to 12% of Minion's maximum Life
Can target Minions with (29–1379) Life or less
Explosion radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals additional Fire Damage equal to (0–4)% of Minion's maximum Life
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
3NoNoYes
Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire
Tier: 3
Level: 1
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage
Knocks back enemies
100% more chance to Ignite enemies
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
Multiple fragments can Hit the same target
Multiple fragments hitting a target simultaneously will combine their damage into a single hit
Skills can be managed in the Skills Panel.
3YesYesNo
Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration
Tier: 3
Level: (1-40)
Cost: (27-2258) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds

Combust
Critical Hit Chance: 7.00%

The enemy's Corpse violently explodes, dealing Fire damage in an area around it.

Deals (4–119) to (7–179) Fire Damage
Deals 10% More Fire Damage per 1 Power of exploding Corpse
Explosion radius is 1.6 metres

Additional Effects From 1-20% Quality:
Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
3YesNoNo
Gas GrenadeGas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Tier: 5
Level: (1-20)
Cost: (13-92) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of base
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact
Detonation Time is 2 seconds
Impact radius is (1.4-2) metres

Poison Cloud
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud Duration is 6 seconds
Cloud radius is (1.5-2) meters

Explosion
Converts 100% of Physical Damage to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
5YesYesNo
Molten BlastMolten BlastAttack, AoE, Projectile, Fire
Tier: 5
Level: 1
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
5YesYesNo
Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
Tier: 5
Level: 1
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
5YesYesNo
Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: 1
Attack Speed: 550% of base
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum 17 Heat
Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat
Charges for 800% of Attack Time before firing if used when you have no Heat
Gain Heat 4 times per second while firing
Grenades Gain 6% of Damage as extra Fire Damage per Heat
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
5YesYesNo
Gas ArrowGas ArrowBarrageable, Attack, AoE, Projectile, Fire, Chaos, Duration
Tier: 7
Level: 1
Cost: 9 Mana
Attack Damage: 80% of base
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow
Impact radius is 1.8 metres

Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 50% more Area of Effect per second, up to a maximum of 200%
Cloud radius is 1.8 metres
Cloud duration is 4 seconds

Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Impact radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skill Gem panel.
7NoYesNo
Detonate DeadDetonate DeadSpell, AoE, Physical, Fire, Detonator
Tier: 7
Level: (1-20)
Cost: (9-99) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%
Cause a Corpse to violently explode, damaging surrounding enemies.Deals (19-145) to (28-218) Fire Damage
Deals Physical damage equal to (5-10.7)% of
Corpse's maximum Life
Explosion radius is 2.6 metres

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
7NoNoYes
Elemental WeaknessElemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(40-59)% to Elemental Resistances
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
File:Elemental Weakness skill icon.png
7NoNoYes
Explosive ShotExplosive ShotAttack, AoE, Ammunition, Projectile, Fire, Detonator
Tier: 7
Level: 1
Attack Speed: 70% of base
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.Converts 30% of Physical Damage to Fire Damage
Knocks Back Enemies
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
7YesYesNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (55-145)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an Aftershock
Skills can be managed in the Skills Panel.
7YesNoNo
Ember FusilladeEmber FusilladeBarrageable, Spell, AoE, Projectile, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (4-42) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 7.00%
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage
Embers deal 5% more Damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6-10) Embers
Modifiers to number of Projectiles instead
apply to number of Embers accumulated

Additional Effects From 1-20% Quality:
Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequence
Skills can be managed in the Skills Panel.
9NoNoYes
Detonating ArrowDetonating ArrowBarrageable, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged
Tier: 9
Level: 1
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Oil GrenadeOil GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (9-60) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of base
Requires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds
Oil spray radius is (2-2.6) metres
Oil and Oil Ground Duration is 5 seconds
Covering Enemies in Oil Slows their movement speed by 20%
Covering Enemies in Oil applies Exposure, lowering Total Elemental Resistances by 20%
Oil Ground Slows Enemy movement speed by 30%
Oil Ground applies Exposure to Enemies, lowering Total Elemental Resistances by 20%

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
9YesYesNo
Siege BallistaSiege BallistaBarrageable, Attack, Totem, AoE, Projectile, Fire, Duration
Tier: 9
Level: 1
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Level: (1-20)
Cost: (7-53) Mana
Attack Speed: 55% of base
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres
Consumes up to 9 Ailments

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to Pulse radius
Skills can be managed in the Skills Panel.
11NoYesNo
FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
Tier: 11
Level: (1-20)
Cost: (16-168) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
Impact radius is 1 metre
Storm radius is 5.6 metres
Storm duration is 6 seconds
One impact every 0.10 seconds
Improves 5 Bolts per Ignite Consumed
Limit 1 Firestorm

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
11NoNoYes
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-98) Mana
Attack Damage: (210-857)% of base
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Requires 20 Glory to use
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (18–73)%
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (210–857)%
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(2-40)% more Magnitude of Ignite inflicted
Skills can be managed in the Skills Panel.
13NoYesNo
FlameblastFlameblastSpell, AoE, Fire, Channelling, Nova, Staged
Tier: 13
Level: (1-20)
Cost: (5-57) Mana per second
Cooldown Time: 15.00 sec
Can Store 1 Use(s)
Cast Time: 0.25 sec
Critical Strike Chance: 8.00%
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.Deals (7-244) to (11-367) Fire Damage
75% more damage per Stage
Modifers to cast speed also affect this skill's cost
10 maximum Stages
Explosion radius is 0.6 metres per Stage

Additional Effects From 1-20% Quality:
(1-20)% more Cast Speed
Skills can be managed in the Skills Panel.
13NoNoYes
IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
Tier: 13
Level: (1-20)
Cost: (5-53) Mana per second
Cast Time: 0.25 sec
Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
Modifers to cast speed also affect this skill's cost
Cone length is 4.6 metres
Fire Exposure duration is 8 seconds
Deals 40% more damage per stage
Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50%
8 maximum stages
Ignites as though dealing (10-314) to (15-470) Fire damage

Additional Effects From 1-20% Quality:
(1-20)% increased Magnitude of Ignite you inflict
Skills can be managed in the Skills Panel.
13NoNoYes
Cluster GrenadeCluster GrenadeAttack, AoE, Projectile, Grenade, Fire
Tier: 13
Level: (1-20)
Cost: (15-106) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (80-327)% of base
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.Detonation Time is 2 seconds
Converts 20% of Physical Damage to Fire Damage
Explosion radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
13YesYesNo
Siege CascadeSiege CascadeAttack, AoE, Ammunition, Projectile, Sustained, Fire, Payoff
Tier: 13
Level: 1
Attack Speed: 75% of base
Loads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Converts 80% of Physical Damage to Fire Damage
Fires Bolts at every Enemy within a 3.5 metre radius
Bolt explosion radius is 0.5 metres
200% more damage against Immobilised enemies
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
13YesYesNo

Spirit gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds

Additional Effects From 1-20% Quality:
Limit (0.05-1) Summoned Raging Spirits
Skills can be managed in the Skills Panel.
4NoNoYes
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life.

Explosion
Explosion radius is 1 metre
Ignite duration is 3 seconds
Base Ignite damage is (16.67–23)% of Overkill damage

Additional Effects From 1-20% Quality:
Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4YesNoNo
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Attack Damage: (120-490)% of base
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block

Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage

Additional Effects From 1-20% Quality:
Raising your shield infuses it with magma for (0-0.2) seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4YesNoNo
Siphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-47)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target

Additional Effects From 1-20% Quality:
(0.1-2)% chance per Power to spawn a Cold Remnant on
Freezing a target
(0.1-2)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
(0.1-2)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Skills can be managed in the Skills Panel.
File:Siphon Elements skill icon.png
8NoNoYes
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 8
Level: (1-20)
Reservation: 60 spirit
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with Hits from Skills
(0–57)% increased Energy gained
Maximum Energy is 500
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoYesYes
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (8-7.05) seconds
Buff duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
8YesYesNo
Elemental ConfluxElemental ConfluxBuff, Persistent, Lightning, Cold, Fire, Duration
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations
Buff grants (40-59)% more damage with the affected Element

Additional Effects From 1-20% Quality:
Buff grants (0.5-10)% more damage with the affected Element
Skills can be managed in the Skills Panel.
14NoNoYes
TrinityTrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type
On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

Additional Effects From 1-20% Quality:
(0.75-15)% increased Skill Speed while total Resonance is over 250
Skills can be managed in the Skills Panel.
14NoYesYes

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Arbiter's IgnitionArbiter's IgnitionSupport, Lineage, Spell, Fire
Category: Arbiter's Ignition
Requires Level 65
Support Requirements: +5 Int
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.20% chance to gain Flame Archon on Igniting an Enemy with Supported Skills"This carving seems to depict curled bodies floating in vats...
the next shows all but one of them dying. What were they
trying to do? It seems they kept trying... kept experimenting..."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Eternal Flame IEternal Flame ISupport, Fire
Category: Eternal Flame
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.Supported Skills have 100% increased Ignite Duration on Enemies
Supported Skills have 25% less Flammability Magnitude
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Fire AttunementFire AttunementSupport, Attack, Fire
Category: Fire Attunement
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Fire Damage
Supported Attacks deal 50% less Cold and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Ignite IIgnite ISupport, Fire
Category: Ignite
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 100% more Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Fiery DeathFiery DeathSupport, Spell, AoE, Fire
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death

Explosion
Cast Time: 1.00 sec
Critical Hit Chance: 8.00%
Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life
Explosion radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2NoNoYes
Minion InstabilityMinion InstabilitySupport, Minion, Fire
Category: Minion Instability
Tier: 2
Support Requirements: +5 IntSupports skills which create Minions, causing them to violently explode when reduced to Low Life.Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
WildfireWildfireSupport, AoE, Fire
Category: Wildfire
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.Ignites inflicted by Supported Skills Spread to other
enemies that stay within 1.5 metres for 1 second
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Armour ExplosionArmour ExplosionSupport, Attack, AoE, Trigger, Fire, Payoff
Tier: 2
Support Requirements: +5 StrSupports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Support
Supported Skills trigger an Explosion when they Fully Break an enemy's Armour

Explosion
Converts 100% of Physical Damage to Fire Damage
Cannot Break Armour
Explosion radius is 1.4 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
2YesNoNo
Fire Penetration IFire Penetration ISupport, Fire
Category: Fire Penetration
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.Supported Skills Penetrate 30% Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Infernal Legion IInfernal Legion ISupport, Minion, AoE, Fire
Category: Infernal Legion
Tier: 2
Support Requirements: +5 StrSupports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second
Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Burning InscriptionBurning InscriptionSupport, AoE, Trigger, Fire
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.Burning Inscription
Create Ignited Ground Igniting Enemies based on a percentage of your Maximum Mana.
Create Ignited Ground, Igniting enemies as though dealing Fire Damage equal to 20% of your Maximum Mana
Ignited Ground radius is 2 metres
Ignited Ground duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3NoNoYes
Elemental DischargeElemental DischargeSupport, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Tier: 3
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3NoNoYes
FrostfireFrostfireSupport, Cold, Fire, Payoff
Category: Frostfire
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
StormfireStormfireSupport, Lightning, Fire
Category: Stormfire
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.Shocks from Supported Skills do not expire on Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Eternal Flame IIEternal Flame IISupport, Fire
Category: Eternal Flame
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing its Ignites to last longer.Supported Skills have 100% increased Ignite Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Ignite IIIgnite IISupport, Fire
Category: Ignite
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 150% more Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
ImmolateImmolateSupport, Fire, Payoff
Category: Immolate
Tier: 3
Support Requirements: +5 StrSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite
Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Searing Flame ISearing Flame ISupport, Fire
Category: Searing Flame
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Supported Skills deal 25% less Damage with Hits
75% more Magnitude of Ignite inflicted with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Volcanic EruptionVolcanic EruptionSupport, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.Supported Strikes trigger Volcanic Eruption on Hitting Ignited EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3YesNoNo
Eternal Flame IIIEternal Flame IIISupport, Fire
Category: Eternal Flame
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.Supported Skills have 20% chance to refresh Ignite duration on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Fire ExposureFire ExposureSupport, Fire, Duration
Category: Fire Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Infernal Legion IIInfernal Legion IISupport, Minion, AoE, Fire
Category: Infernal Legion
Tier: 4
Support Requirements: +5 StrSupports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 20% of their maximum Life as Fire Damage per second
Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 20% of Minion's Maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Searing Flame IISearing Flame IISupport, Fire
Category: Searing Flame
Tier: 4
Support Requirements: +5 StrSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Supported Skills deal 30% less Damage with Hits
100% more Magnitude of Ignite inflicted with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
SyzygySyzygySupport, Attack, Melee, Slam, Fire
Category: Syzygy
Tier: 4
Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoNoYes
Fire Penetration IIFire Penetration IISupport, Fire
Category: Fire Penetration
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Ignite IIIIgnite IIISupport, Fire
Category: Ignite
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.Ignites from Supported Skills deal Damage 15% faster
Supported Skills have 200% more Flammability Magnitude
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Infernal Legion IIIInfernal Legion IIISupport, Minion, AoE, Fire
Category: Infernal Legion
Tier: 5
Support Requirements: +5 StrSupports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.Minions from Supported Skills take 30% of their maximum Life as Fire Damage per second
Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 25% of Minion's Maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo

Base items

The following base items are related to fire damage:

ItemRequired levelStats
Smithing HammerSmithing HammerOne Hand Mace
Physical Damage: 5-9
Elemental Damage: 5-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 4, 11 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
450% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Ruby CharmRuby CharmLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
5Used when you take Fire Damage from a Hit
Fire QuiverFire QuiverRequires Level 8Adds 3 to 5 Fire Damage to AttacksCan only be equipped if you are wielding a Bow.8Adds 3 to 5 Fire Damage to Attacks
Ember GreataxeFile:Ember Greataxe inventory icon.pngEmber GreataxeTwo Hand Axe
Elemental Damage: 58-154
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 50, 89 Str, 36 Dex100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
File:Ember Greataxe inventory icon.png
50100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Molten HammerMolten HammerOne Hand Mace
Physical Damage: 35-59
Elemental Damage: 35-59
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 77, 163 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
7750% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)

Unique items

The following unique items are related to fire damage:

ItemStats
Painter's ServantPainter's Servant
Torn Gloves
Energy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Bloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee.
33% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Ngamahu's ChosenNgamahu's Chosen
Ruby Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire Damage from a Hit(30–40)% increased Charges
Grants up to your maximum Rage on use
Kaom was not known for his restraint.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you take Fire Damage from a Hit(30–40)% increased Charges
Grants up to your maximum Rage on use
BlackgleamBlackgleam
Fire Quiver
Requires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Molten feathers, veiled spark,
Hissing arrows from the dark.
Can only be equipped if you are wielding a Bow.
Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Blistering BondBlistering Bond
Ruby Ring
Requires Level 8+(20-30)% to Fire Resistance+(40-60) to maximum Life
+(20-30)% to Fire Resistance
(-15--10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
"The Brotherhood of Silence does not set out to torture our targets.
Excruciating pain is simply a byproduct of certain... necessary methods."
+(20-30)% to Fire Resistance+(40-60) to maximum Life
+(20-30)% to Fire Resistance
(-15--10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
CracklecreepCracklecreep
Ruby Ring
Requires Level 8+(20-30)% to Fire Resistance(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Fear the fire that spreads like a plague.
+(20-30)% to Fire Resistance(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
The SentryThe Sentry
Gothic Quarterstaff
Quartertaff
Elemental Damage: 25-50
Critical Strike Chance: 11.50%
Attacks per Second: 1.40
Requires Level 11, 22 Dex, 11 IntNo Physical Damage
Adds (25-32) to (40-50) Fire Damage
+(30-50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
The night Draven attacked,
Erian was asleep at his post.
No Physical Damage
Adds (25-32) to (40-50) Fire Damage
+(30-50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
CandlemakerCandlemaker
Sombre Gloves
Energy Shield: 15Requires Level 12, 20 Int(50-80)% increased Energy Shield
(20-40)% increased Fire Damage
(10-20)% reduced Cold Damage
+(20-40)% to Fire Resistance
-(10-20)% to Cold Resistance
Chance to Ignite is doubled
You can be the wick or the wax. Either way, your light goes out and mine goes on.
(50-80)% increased Energy Shield
(20-40)% increased Fire Damage
(10-20)% reduced Cold Damage
+(20-40)% to Fire Resistance
-(10-20)% to Cold Resistance
Chance to Ignite is doubled
Radiant GriefRadiant Grief
Lace Hood
Evasion: 67Requires Level 16, 30 Dex(80-100)% increased Evasion Rating
+(15-25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
No man burns alone.
(80-100)% increased Evasion Rating
+(15-25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
The Searing TouchThe Searing Touch
Pyrophyte Staff
StaffRequires Level 16Grants Skill: Level (5-20) Solar Orb(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
Burn to cinders, scar and maim,
Rule a world, bathed in flame.
Grants Skill: Level (5-20) Solar Orb(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
BlackflameBlackflame
Amethyst Ring
Requires Level 20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
Beyond the veil of death, there burns a fire
by whose light night is borne.
+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
Cloak of FlameCloak of Flame
Silk Robe
Energy Shield: 61
Movement Speed: -3.0%
Requires Level 22, 47 Int+(30-50)% of Fire Resistance
(30-50)% reduced Ignite Duration on You
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
He who sows an ember shall reap an inferno.
+(30-50)% of Fire Resistance
(30-50)% reduced Ignite Duration on You
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
Guiding Palm of the HeartGuiding Palm of the Heart
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 26Grants Skill: Level (7-20) Purity of FireGain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
The stories we tell serve to unite us.
Grants Skill: Level (7-20) Purity of FireGain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
Solar LanceSolar Lance
Forked Spear
Spear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 26, 20 Str, 48 DexGrants Skill: Spear ThrowNo Physical Damage
Adds (10-15) to (25-30) Fire Damage
(40-60)% increased Projectile Speed
Grants Skill: Spear ThrowNo Physical Damage
Adds (10-15) to (25-30) Fire Damage
(40-60)% increased Projectile Speed
FireflowerFireflower
Solar Amulet
Requires Level 30+(10-15) to Spirit(10-15)% increased Rarity of item found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills
Tale-women in training drink of a painful desert fruit.
Fire, they learn, springs from agony.
+(10-15) to Spirit(10-15)% increased Rarity of item found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills
Beira's AnguishBeira's Anguish
Dousing Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
They found a crying child tied to a frozen pyre.
She was clad in ice, but the village was ash.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
Birth of FuryBirth of Fury
Stone Greaves
Armour: 102Requires Level 33, 57 Str20% increased Movement Speed
+(40-60) to maximum Life
+(20-30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
As the sun rises and the light approaches,
so too shall your enemies fear you.
20% increased Movement Speed
+(40-60) to maximum Life
+(20-30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Blueflame BracersBlueflame Bracers
Goldcast Cuffs
Armour: 37
Energy Shield: 14
Requires Level 33, 30 Str, 30 Int+20 to maximum Energy Shield
+(10-20) to Intelligence
+(5-15)% to Fire Resistance
+(5-15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
The secret was lost with its maker.
+20 to maximum Energy Shield
+(10-20) to Intelligence
+(5-15)% to Fire Resistance
+(5-15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
Saitha's SpearSaitha's Spear
Barbed Spear
Spear
Physical Damage: 20-38
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 33, 25 Str, 60 DexGrants Skill: Spear ThrowAdds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(26-40)% chance to Aggravate Bleeding on Hit
Born in a star of man's own make,
fused to her hand by her last mistake.
Grants Skill: Spear ThrowAdds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(26-40)% chance to Aggravate Bleeding on Hit
The Rat CageThe Rat Cage
Scout's Vest
Evasion: 184
Movement Speed: -3.0%
Requires Level 33, 68 Dex(100-150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
The truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
(100-150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
The Three DragonsThe Three Dragons
Solid Mask
Evasion: 87
Energy Shield: 35
Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Valako's ViceValako's Vice
Plate Gauntlets
Armour: 48
Evasion: 44
Requires Level 45, 40 Str, 40 Dex(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Unlike the other gods, when he was born from the volcano,
Valako rode the clouds of ash into the thundering sky.
(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
HeatshiverHeatshiver
Velvet Cap
Evasion: 181Requires Level 52, 95 Dex(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Fairgraves' CurseFairgraves' Curse
Artillery Bow
Bow
Physical Damage: 40-74
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 60, 82 DexGrants Skill: Level (12-20) Phantasmal Arrow
50% reduced Projectile Range
Adds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
The power of the Allflame rends
souls just as easily as flesh.
Grants Skill: Level (12-20) Phantasmal Arrow
50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
Chernobog's PillarChernobog's Pillar
Blacksteel Tower Shield
Shield
Chance to Block: 26%
Armour: 152
Movement Speed: -3.0%
Requires Level 65, 118 StrGrants Skill: Raise Shield(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
Grants Skill: Raise Shield(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Sacred FlameSacred Flame
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 78Grants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Fire destroys, but fire also purifies.
Life always springs anew.
Grants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance

Passive skills

Base passive skills

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Keystone passive skills

The following keystone passive skills are related to fire damage: Lua error: Error: Table passive_skills not found..

Ascendancy passive skills

The following Ascendancy passive skills are related to fire damage: Lua error: Error: Table passive_skills not found..

Version history

Version Changes
0.3.0
  • Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.
  • Multiple hits can stack up Flammability independently, meaning that a target being hit frequently and/or hard enough will consistently have 100% chance to be ignited.
  • Effects which don't Hit but Ignite targets as though they did (such as from Incinerate or Ignited Ground) also inflict Flammability, but are not able to ignite targets until the target has 100% Flammability.
  • Anything that removes, consumes or grants immunity to Ignite does the same for Flammability.
  • These changes do not affect how ignite itself functions or is calculated once it has been applied.
0.2.0
  • Many Fire Skills now visually burn grass in areas.
0.1.0
  • Introduced to the game.

References