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'''Freeze''' or '''frozen''' is a non-damaging [[cold]] [[ailment]] that causes targets to be unable to act by fully slowing their action speed. | {{Keyword infobox|Freeze}} | ||
{{Keyword infobox|Frozen}} | |||
'''Freeze''' or '''frozen''' is a non-damaging [[cold]] [[ailment]] that causes targets to be unable to act by fully slowing their action speed and [[immobilise|immobilising]] them. Monsters killed while frozen will [[shatter]], leaving behind no corpse. | |||
__TOC__ | __TOC__ | ||
==Mechanics== | ==Mechanics== | ||
Freeze reduces [[action speed]] to 0, preventing movement and usage of skills. The duration of freeze | Freeze reduces [[action speed]] to 0, preventing movement and usage of skills. The duration of freeze depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold. | ||
If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called '''Freeze Buildup'''. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%. | If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called '''Freeze Buildup'''. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%. | ||
Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value. | Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value. | ||
Blocking a hit does not prevent it from applying freeze buildup. | |||
==Related Skill gems== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.stat_text LIKE "%freez%" OR skill_gems.gem_description LIKE "%freez%") | |||
}} | |||
===Related Spirit and Meta Gems=== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.stat_text LIKE "%freez%" OR skill_gems.gem_description LIKE "%freez%") | |||
}} | |||
==Related Support Gems== | |||
{{Skill table | |||
|where = items.class_id IN ("Support Skill Gem") | |||
AND (items.stat_text LIKE "%freez%" OR skill_gems.gem_description LIKE "%freez%") | |||
}} | |||
==Related base items== | |||
{{Drop enabled base item table | |||
|where= ((items.stat_text LIKE "%freez%") OR (items.stat_text LIKE "%froz%")) AND (items.class_id NOT LIKE "%Gem%") AND items.stat_text NOT LIKE "%Freezing Shards%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Unique Items== | |||
{{Drop enabled unique item table | |||
|where= (items.stat_text LIKE "%freez%") OR (items.stat_text LIKE "%froz%") | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0| | |||
* Freeze now builds up roughly 48% slower on enemies. | |||
}} | |||
{{Version history table row|0.1.0e| | |||
* It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:Ailments]] | [[Category:Ailments]] | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
Latest revision as of 21:50, 19 November 2025
ColdCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. damage from HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. ContributesBy default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.
Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.
For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance). to Freeze Buildup on enemies until they become Frozen.A Frozen target cannot move or act. Targets become Frozen when they reach 100% Freeze buildup.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen. buildup.
Freeze or frozen is a non-damaging cold ailment that causes targets to be unable to act by fully slowing their action speed and immobilising them. Monsters killed while frozen will shatter, leaving behind no corpse.
Mechanics
Freeze reduces action speed to 0, preventing movement and usage of skills. The duration of freeze depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold.
If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called Freeze Buildup. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%.
Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.
Blocking a hit does not prevent it from applying freeze buildup.
Related Skill gems
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20) Cast Time: 1.20 sec Critical Strike Chance: 11.00%Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.Deals (2-64) to (3-96) Cold Damage 100% more Freeze Buildup Fires 5 Projectiles Additional Effects From 1-20% Quality: Fires (0.05-1) ProjectilesSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cast Time: 1.20 sec Critical Strike Chance: 11.00%Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage Cold Damage from Hits does not contribute to Chill Magnitude Cannot Freeze Impact radius is 0.9 metres Storm radius is 2.6 metres Storm duration is 6 seconds One impact every 0.15 seconds Improves 1 Bolt per Chill Consumed Improves 1 Bolt per Power of enemies from which Freeze is Consumed Limit 3 Icestorms Additional Effects From 1-20% Quality: +(0.01-0.2) metres to impact radiusSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: 20 Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 0.65 secSend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.Deals (1-30) to (2-46) Physical Damage Nova radius is 4 metres 10 second delay before enemy can be affected again (60-98)% of damage dealt to temporal visages is also dealt to the original targets Additional Effects From 1-20% Quality: +(1-20)% of damage dealt to temporal visages is also dealt to the original targetsSkills can be managed in the Skills Panel. | 0 | |||
Level: 1 Cost: 93 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantConsume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration is 5 seconds per Power Charge Consumed 15% more Elemental Damage per Power Charge Consumed Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup Additional Effects From 1-20% Quality: +(0.1-2)% more Elemental Damage per Power Charge ConsumedSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Critical Strike Chance: 11.00% Attack Speed: 85% of base Attack Damage: (70-185)% of baseRequires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.(12-333) to (18-499) base Cold Damage Consumes 5 Charges from your Mana Flask Freeze enemies that are Primed for Freeze Inflicts Exposure on Hit Explosion radius is 1.8 metres Additional Effects From 1-20% Quality: (1-20)% increased Freeze Duration on enemiesSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: 20 Mana Cooldown Time: (65.00 sec-55.50 sec) Can Store 1 Use(s) Cast Time: 0.70 secRelease a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.Wave radius is 10 metres Time Freeze duration is 3 seconds Affected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past 30 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 0 | |||
Tier: 1 Level: (1-20) Cost: (11-80) Mana Attack Damage: (65-265)% of baseLeap backwards and fire an arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.Converts 100% of Physical Damage to Cold Damage Projectile count cannot be modified +0.7 seconds to Total Attack Time (300-585)% more Freeze Buildup Impact radius is 2.4 metres Additional Effects From 1-20% Quality: (6-120)% more Freeze BuildupSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (8-84) Mana Cast Time: 1.00 sec Critical Strike Chance: 12.00%Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage 100% more Magnitude of Chill inflicted (100-157)% more Freeze Buildup Nova radius is 3.2 metres Knocks Back Enemies Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies that are ChilledSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-40) Cost: (8-688) ManaLoad your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.Fragmentation Rounds Projectile Knocks Back Enemies Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit Bolts Pierce 2 Targets Fires 10 fragments per shot Vs Frozen Attack Damage: (425-1326)% Base Explosion radius is (1.4-1.6) metres Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: Deals (1-20)% more Physical DamageSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (9-67) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage Burst radius is 0.5 metres Wave length is 4.8 metres Causes 8 Bursts Additional Effects From 1-20% Quality: Gains (0.5-10)% of Physical damage as Cold damageSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (6-46) Mana Attack Speed: 110% of base Attack Damage: (40-125)% of baseRequires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 80% of Physical damage to Cold damage (240-506)% more Magnitude of Chill inflicted (240-506)% more Freeze Buildup Additional Effects From 1-20% Quality: Gains (0.5-10)% of Physical damage as Cold damageSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (6-44) ManaRequires: CrossbowLoad your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.Ammunition +1 Bolt loaded per clip Permafrost Bolts Attack Damage: (17–49)% of base Converts 80% of Physical Damage to Cold Damage (200–504)% more Freeze Buildup Bolts shatter on impact, dealing Damage in a 2.7 metre cone Fires 10 fragments per shot Additional Effects From 1-20% Quality: Fires +(0.1-2) fragments per shotSkills can be managed in the Skills Panel. | 1 | |||
Tier: 3 Level: (1-20) Cost: (4-34) Mana Attack Speed: 85% of base Attack Damage: (95-296)% of basePerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage +4 to Melee Strike Range (50-107)% more Freeze Buildup Additional Effects From 1-20% Quality: +(0.2-4) to Melee Strike RangeSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (15-105) Mana Attack Damage: (48-150)% of baseRequires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical damage to Cold damage (50-107)% more Magnitude of Chill inflicted (50-107)% more Freeze Buildup Impact radius is 1.2 metres Accumulates up to 10 additional missiles Accumulates a missile every 0.75 seconds Additional Effects From 1-20% Quality: (2-40)% more Freeze BuildupSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (17-118) Mana per second Attack Speed: 45% of base Attack Damage: (110-343)% of baseRequires: BowChannel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.Modifers to Attack speed also affect this skill's cost Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (5-59) Mana Cast Time: 0.80 sec Critical Strike Chance: 13.00%Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage Cannot cause Freeze buildup or inflict Chill Fires 3 Projectiles Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 5 Level: (1-20) Reservation: (120-39) SpiritActivate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice Armour Cooldown Time: 12.00 sec Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects. Ice Armour radious is 4 meters Ice Armour duration is 6 seconds Ice Armour grants 40% reduced damage taken from Hits Ice Armour deals (x-x) to (y-y) Cold damage to enemies Additional Effects From 1-20% Quality: Minions deal (1-20)% more DamageSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec Critical Strike Chance: 10.00%Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage Cannot cause Freeze Buildup Knocks Back Enemies Freeze enemies that are Primed for Freeze Warcry radius is 5.5 metres Buff duration is 8 seconds Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks Empowered Attacks deal (2-84) to (4-126) additional Cold damage Empowers one Attack per 10 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Buff grants Allies (1-20)% increased Freeze buildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (13-91) ManaLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Can fire 12 Bolts before reloading 50% less Freeze BuildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.90 sec Critical Strike Chance: 9.00%Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning Damage Storm radius is 2.3 metres Impact radius is 0.8 metres Storm duration is 12 seconds Hits one target every 0.35 seconds Can Hit each enemy only once every 0.5 seconds Cannot Drench enemies above level (20-0) Drenched enemies receive 25% more Freeze buildup Drenched enemies have 50% more chance to be Shocked Drenched lingers for 2 second duration Limit 1 Thunderstorm Additional Effects From 1-20% Quality: Drenched enemies have (0.5-10)% more chance to be Shocked Drenched enemies receive (0.25-5)% more Freeze buildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (8-59) Mana Attack Speed: 50% of base Attack Damage: (130-405)% of baseThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage Projectile count cannot be modified (50-107)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s)Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildup Marked enemy becomes Frozen when Hit while Primed for Freeze Mark duration is 8 seconds Buff grants 30% of damage Gained as Cold damage Buff duration is 10 seconds Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause +(1-20)% more Freeze buildupSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (14-100) Mana Attack Speed: 55% of base Attack Damage: (65-235)% of baseRequires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical damage to Cold damage (300-585)% more Magnitude of Chill inflicted (300-585)% more Freeze Buildup Wave length is 6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Cold ResistanceSkills can be managed in the Skills Panel. | 7 | |||
Tier: 9 Level: (1-20) Cost: (8-90) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 11.00%Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals (7-175) to (11-263) Cold Damage 50% more Freeze Buildup Explosion radius is 2 metres Ice Crystal duration is 8 seconds Ice Crystals have (36-12714) maximum Life Wall is (2.8-5.6) metres long Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 9 | |||
Tier: 11 Level: (1-20) Cost: (7-53) Mana Attack Speed: 55% of basePlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres Consumes up to 9 Ailments Additional Effects From 1-20% Quality: +(0.01-0.2) metres to Pulse radiusSkills can be managed in the Skills Panel. | 11 | |||
Tier: 13 Level: (1-20) Reservation: (165-48) SpiritActivate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them. Additional Effects From 1-20% Quality: Minions cause (2-40)% more Stun buildupSkills can be managed in the Skills Panel. | 13 |
Related Spirit and Meta Gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 11.00%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per Stage 100% more Magnitude of Chill inflicted 100% more Freeze Buildup Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages Additional Effects From 1-20% Quality: Gains a Stage every 0 seconds, up to a maximum of (0.05-1) StagesSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff Enemies you Shatter explode Explosion Attack Damage: (70–286)% Cannot Freeze Explosion radius is 1.8 metres 100% of Explosion Physical Damage Converted to Cold Damage Additional Effects From 1-20% Quality: Explosion radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 4 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds Additional Effects From 1-20% Quality: (0.5-10)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away 5% chance per Power to spawn a Cold Remnant on Freezing a target 5% chance to spawn a Fire Remnant on Igniting a non-Ignited target 5% chance to spawn a Lightning Remnant on Shocking a non-Shocked target Additional Effects From 1-20% Quality: +(0.1-2)% chance per Power to spawn a Cold Remnant on Freezing a target +(0.1-2)% chance to spawn a Fire Remnant on Igniting a non-Ignited target +(0.1-2)% chance to spawn a Lightning Remnant on Shocking a non-Shocked targetSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 60 Spirit Cooldown Time: 0.20 sec Can Store 1 Use(s)While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-68)% increased Energy gained Maximum Energy is 500 Additional Effects From 1-20% Quality: Maximum Energy is (5-100)Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (7-6.05) seconds Buff duration is 3 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 8 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 14 |
Related Support Gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 DexSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup Supported Skills Gain 40% of Cold Damage as Extra Chaos Damage"Countless graves glow silently in endless rows that stretch on unseen. The living lie within, but do not decay, do not die. Their eyes remain open, their essence stilled, waiting."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Ice Bite Cost & Reservation Multiplier: 110%Requires Level 65 Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.When you Freeze a target with Supported Skills, for each 1 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 20 secondsIt is said that the Steward of Tales roams Wraeclast still, lost in the form of a Wyvern, full of sorrow and fury at the loss of his beloved pupils to the King in the Mists...Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Deep Freeze Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.Supported Skills have 50% increased Freeze Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Ice Bite Tier: 1Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Freeze Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Frost Nexus Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Biting Frost Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup Supported Skills deal 20% more damage to Frozen Unique enemies Supported Skills Consume Freeze on enemies to deal 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Armour Break Tier: 3Support Requirements: +5 IntSupports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.Enemies Frozen by Supported Skills have their Armour Broken equal to 100% of Physical Damage taken while FrozenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Chaotic Freeze Tier: 3Support Requirements: +5 IntSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Tier: 3Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Elemental Discharge Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 10.00% Consuming Freeze deals 80% to 120% of your Intelligence as Cold Damage Consuming Ignite deals 40% to 60% of your Intelligence as Fire Damage Consuming Shock deals 1% to 120% of your Intelligence as Lightning Damage Discharge radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 3 | |||
Category: Frostfire Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills Supported Skills cannot cause Freeze buildup Supported Skills Consume Freeze from Enemies they Ignite 25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Ice Bite Tier: 3Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Biting Frost Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup Supported Skills deal 20% more damage to Frozen Unique enemies Supported Skills Consume Freeze on enemies to deal 40% more Damage Freezes Consumed by Supported Skills Chill the targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 |
Related base items
| Item | Base item | Item class | Stats | |
|---|---|---|---|---|
| Thawing Charm Consumes 40 of 40 Charges on use Immune to FreezeRequires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | — | Charm | 12 | Used when you become Frozen |
Unique Items
| Item | Base item | Item class | Stats | |||
|---|---|---|---|---|---|---|
| Against the Darkness Time-Lost DiamondLimited to: 1 Radius: Medium<2 random jewel modifiers>After the fires, in the depths of the Winter of the World, all life in the Vastiri banded together. Whether serpent, hyena, human, or golem, hated enemies clasped hand to claw, built refuge, and fought side by side against the Abyssals. Thus, the Third Pact was born.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Time-Lost Diamond | Jewel | 1 |
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| Mist Whisper Makeshift CrossbowCrossbow Physical Damage: 7-12 Elemental Damage: (8-10) to (13-15) Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.80Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 2 additional timesSibilant promises surrounded them in the night. All the travelers had to give him was their devotion... | Makeshift Crossbow | Crossbow | 1 | Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 2 additional times | ||
| Winter's Bite Glass ShankDagger Elemental Damage: (8-10) to (15-18) Critical Strike Chance: 15.00% Attacks per Second: 1.55 Weapon Range: 1.0 metresNo Physical Damage Adds (8-10) to (15-18) Cold Damage Freezes Enemies that are on Full LifeNothing stabs colder than pure hatred. | Glass Shank | Dagger | 1 | No Physical Damage Adds (8-10) to (15-18) Cold Damage Freezes Enemies that are on Full Life | ||
| Taryn's Shiver Gelid StaffStaffRequires Level 2Grants Skill: Level (1-20) (10-20)% increased Cast Speed 30% increased Freeze Buildup Enemies Frozen by you take 100% increased DamageShed by the winged beast of night, A scaly frost-encrusted thorn. All who feel its wintry light Shiver in pain at the frozen dawn. | Gelid Staff | Staff | 2 | (80-120)% increased Spell Damage (10-20)% increased Cast Speed 30% increased Freeze Buildup Enemies Frozen by you take 100% increased Damage | ||
| Frostbreath Slim MaceOne Hand Mace Physical Damage: (19-23) to (33-37) Elemental Damage: (8-12) to (16-20) Critical Strike Chance: 10.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 10, 21 StrAdds (8-12) to (16-20) Physical Damage Adds (8-12) to (16-20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen EnemiesA merciful murderer swept through the streets of Sarn Robbing breath from the weak and worthless. | Slim Mace | One Hand Mace | 10 | Adds (8-12) to (16-20) Physical Damage Adds (8-12) to (16-20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen Enemies | ||
| Grip of Winter Firm BracersEvasion: (33-39)Requires Level 11, 16 Dex(30-50)% increased Evasion Rating Adds (3-5) to (6-8) Cold damage to Attacks +(20-30)% to Cold Resistance (40-50)% increased Freeze Buildup (20-30)% increased Magnitude of Chill you inflictAfter the eruption, the skies turned grey, ash began ot fall, and a chill set in... | Firm Bracers | Gloves | 11 | (30-50)% increased Evasion Rating Adds (3-5) to (6-8) Cold damage to Attacks +(20-30)% to Cold Resistance (40-50)% increased Freeze Buildup (20-30)% increased Magnitude of Chill you inflict | ||
| Dream Fragments Sapphire RingRequires Level 12+(20-30)% to Cold Resistance10% increased maximum Mana (30-50)% increased Mana Regeneration Rate You cannot be Chilled or FrozenDoryani stumbled into a realm of madness And awoke its Master. | Sapphire Ring | Ring | 12 | +(20-30)% to Cold Resistance10% increased maximum Mana (30-50)% increased Mana Regeneration Rate You cannot be Chilled or Frozen | ||
| Nascent Hope Thawing CharmLasts 3.00 Seconds Consumes 40 of 40 Charges on use Immune to FreezeRequires Level 12Used when you become Frozen(20-25)% Chance to gain a Charge when you Kill an Enemy Energy Shield Recharge starts on use"Even in the face of the Winter of the World, life found a way. The Spirit always provides."Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Thawing Charm | Charm | 12 | Used when you become Frozen(20-25)% Chance to gain a Charge when you Kill an Enemy Energy Shield Recharge starts on use | ||
| Polcirkeln Sapphire RingRequires Level 12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage +(40-60) to maximum Mana +(10-15) to Strength Enemies Chilled by your Hits can be Shattered as though FrozenI rule the north A legacy earned Time and time again Sing Meginord's song! | Sapphire Ring | Ring | 12 | +(20-30)% to Cold Resistance(20-30)% increased Cold Damage +(40-60) to maximum Mana +(10-15) to Strength Enemies Chilled by your Hits can be Shattered as though Frozen | ||
| Shackles of the Wretched Aged CuffsArmour: (28-33) Energy Shield: (11-13)Requires Level 16, 13 Str, 13 Int(30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to youCaptivity breeds creativity. | Aged Cuffs | Gloves | 16 | (30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to you | ||
| Kaltenhalt Ridged BucklerBuckler Chance to Block: 20% Evasion: (77-94)Requires Level 22, 33 DexGrants Skill: +5% to Maximum Cold Resistance +(-40-40)% to Cold Resistance Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry 100% of Parry Physical Damage Converted to Cold Damage 25 to 35 Cold Thorns damageCold, miserable and alone... but alive. | Ridged Buckler | Buckler | 22 | (80-120)% increased Evasion Rating +5% to Maximum Cold Resistance +(-40-40)% to Cold Resistance Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry 100% of Parry Physical Damage Converted to Cold Damage 25 to 35 Cold Thorns damage | ||
| Call of the Brotherhood Topaz RingRequires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence (25-35)% increased Mana Regeneration Rate (20-30)% increased Freeze Buildup 100% of Lightning Damage Converted to Cold DamageForged by three brothers so that they may recognize each other across any distance of time or travel. | Topaz Ring | Ring | 32 | +(20-30)% to Lightning Resistance+(10-20) to Intelligence (25-35)% increased Mana Regeneration Rate (20-30)% increased Freeze Buildup 100% of Lightning Damage Converted to Cold Damage | ||
| Obern's Bastion Stacked SabatonsArmour: (140-168) Evasion: (125-150)Requires Level 33, 26 Str, 26 Dex(150-200)% increased Armour and Evasion (20-25) Life Regeneration per second 200% increased Stun Recovery (30-50)% reduced Chill Duration on you (30-50)% reduced Freeze Duration on you (30-50)% reduced Shock duration on youThe storm cannot sway those of sure footing. | Stacked Sabatons | Boots | 33 | (150-200)% increased Armour and Evasion (20-25) Life Regeneration per second 200% increased Stun Recovery (30-50)% reduced Chill Duration on you (30-50)% reduced Freeze Duration on you (30-50)% reduced Shock duration on you | ||
| The Three Dragons Solid MaskEvasion: (121-139) Energy Shield: (49-56)Requires Level 45, 36 Dex, 36 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance | ||
| Beyond Reach Visceral QuiverRequires Level 65(20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos DamageThe limit of our knowledge is a barrier that protects us from ourselves.Can only be equipped if you are wielding a Bow. | Visceral Quiver | Quiver | 65 | (20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage | ||
| Guiding Palm of the Eye Shrine SceptreSceptre Spirit: 100Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Intelligence 25% increased Light Radius Grants effect of Guided Freezing Shrine"With piercing eyes, you saw through the Stillness. Undulating as one, you gloriously covered all in white. But... I can bear you no longer." The Dreamer whispered with fogging breath, ice creeping down his hand. | Shrine Sceptre | Sceptre | 65 | Gain 25% of Damage as Extra Cold Damage Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Intelligence 25% increased Light Radius Grants effect of Guided Freezing Shrine | ||
| Hyrri's Ire Armoured VestEvasion: (1218-1421) Movement Speed: -3.0%Requires Level 73, 121 Dex(30-40)% increased Elemental Ailment Threshold(200-250)% increased Evasion Rating Gain (15-25)% of Damage as Extra Cold Damage +(30-40) to Dexterity 25% increased Freeze Duration on Enemies Evasion Rating is doubled if you have not been Hit RecentlyHyrri loosed a barrage of arrows, tipped with a poisoned hatred only oppression can ferment. | Armoured Vest | Body Armour | 73 | (30-40)% increased Elemental Ailment Threshold(200-250)% increased Evasion Rating Gain (15-25)% of Damage as Extra Cold Damage +(30-40) to Dexterity 25% increased Freeze Duration on Enemies Evasion Rating is doubled if you have not been Hit Recently | ||
| The Unborn Lich Ravenous StaffStaffRequires Level 78, 137 IntGrants Skill: Level (18-20) <Custom Desecrated prefix> <Lich's Desecrated prefix> <Lich's Desecrated suffix> <Lich's Desecrated prefix or suffix> <List of mods>In ghastly pits beneath the world, Kulemak grows countless new bodies, each more powerful than the last. Not all of his abominations survive. | Ravenous Staff | Staff | 78 | (60-80)% increased Desecrated Modifier magnitudes <Custom Desecrated prefix> <Lich's Desecrated prefix> <Lich's Desecrated suffix> <Lich's Desecrated prefix or suffix>
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Version history
| Version | Changes |
|---|---|
| 0.2.0 |
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| 0.1.0e |
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| 0.1.0 |
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