Action speed

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Not to be confused with Skill speed or Movement speed.

Action speed is a stat that affects the total time it takes for an entity to complete an animation.

Mechanics

Action speed is an overall multiplier affecting all animations including:

Non-specific slow effects affect action speed. This includes:

When action speed is set to 0, no non-instant actions can be performed.

Slow effect penalties

The effect of slow is innately diminished based on enemy rarity:

  • 15% less Slow effect on Magic monsters
  • 30% less Slow effect on Rare monsters
  • 50% less Slow effect on Unique monsters

Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first, up to 50% less with a party of six.

Related unique items

ItemBase itemItem classRequired levelStats
Asphyxia's WrathAsphyxia's Wrath
Broadhead Quiver
Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
Can only be equipped if you are wielding a Bow.
Broadhead QuiverQuiver1Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
BronzebeardBronzebeard
Horned Crown
Armour: 33
Energy Shield: 15
Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
Heavy is the head.
Horned CrownHelmet1010% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
The Fall of the AxeThe Fall of the Axe
Silver Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowGrants Onslaught during effect"When the headsman's blade swings,
your last moments stretch to eternity."
- Vorm, the Twice-Pardoned
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Silver CharmCharm10Used when you are affected by a SlowGrants Onslaught during effect
Edyrn's TusksEdyrn's Tusks
Iron Cuirass
Armour: 96
Movement Speed: -5.0%
Requires Level 11, 24 Str(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
In death, the legendary boar's tusks were turned
to the slaying of Phaaryl's Eternal oppressors.
Iron CuirassBody Armour11(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
WanderlustWanderlust
Wrapped Sandals
Energy Shield: 22Requires Level 11, 20 Int20% increased Movement Speed
+(10-20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
All the world is my home.
Wrapped SandalsBoots1120% increased Movement Speed
+(10-20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
Sierran InheritanceSierran Inheritance
Marabout Garb
Evasion: 56
Energy Shield: 28
Movement Speed: -3.0%
Requires Level 16, 20 Dex, 20 Int(50-80)% increased Evasion and Energy Shield
-15% to Cold Resistance
+(30-40)% to Lightning Resistance
(30-50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
Born among the high peaks, many Mutewind
live their entire lives in snow and ice.
Marabout GarbBody Armour16(50-80)% increased Evasion and Energy Shield
-15% to Cold Resistance
+(30-40)% to Lightning Resistance
(30-50)% faster start of Energy Shield Recharge
The Effect of Chill on you is reversed
Icefang OrbitIcefang Orbit
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
Those members of the Brotherhood who employ the venom of
Trarthan ice snakes must take great care with the volatile substance.
Iron RingRing36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
VenopunctureVenopuncture
Iron Ring
Requires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
Iron RingRing36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
The Prisoner's ManaclesThe Prisoner's Manacles
Diviner Cuffs
Armour: 48
Energy Shield: 17
Requires Level 45, 40 Str, 40 Int(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Only once did Maligaro wonder if he'd gone too far.
His greatest success took three entire legions to capture.
Diviner CuffsGloves45(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
TidebreakerTidebreaker
Pointed Maul
Two Hand Mace
Physical Damage: 68-102
Critical Strike Chance: 6.50%
Attacks per Second: 1.10
Requires Level 45, 104 Str(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
Pointed MaulTwo Hand Mace45(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
HeatshiverHeatshiver
Velvet Cap
Evasion: 181Requires Level 52, 95 Dex(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
Velvet CapHelmet52(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy

Related passive skills

Version history

Version Changes
0.1.0
  • Introduced to the game.