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{{Tooltip info
{{Keyword infobox|Sustained}}
| name                  = Sustained skills
| description            = Sustained skills cause a large number of Hits over a period of time. They roll for Critical Hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.
}}
'''Sustained''' is a [[gem tag]] on some [[skill]]s. It applies to skills that hit many times, and affects how those skills roll [[Critical hit|critical hits]].
'''Sustained''' is a [[gem tag]] on some [[skill]]s. It applies to skills that hit many times, and affects how those skills roll [[Critical hit|critical hits]].



Revision as of 10:35, 10 October 2025

Sustained Skills
Tooltip
Sustained skills cause a large number of HitsAny damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
over a period of time. They roll for Critical HitsCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.

Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.

Sustained is a gem tag on some skills. It applies to skills that hit many times, and affects how those skills roll critical hits.

Mechanics

Sustained skills cause a large number of hits over a period of time. They roll for critical hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.

Related skills

The following skills have the Sustained gem tag:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Galvanic FieldGalvanic FieldSpell, Buff, AoE, Sustained, Lightning, Duration, Chaining, Orb
Level: (1-20)
Cast Time: 0.65 sec
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.Buff grants 30% more Chance to Shock

Additional Effects From 1-20% Quality:
Chains +(0.1-2) additional times
Skills can be managed in the Skills Panel.
0NoNoYes
IcestormIcestormBarrageable, Spell, AoE, Sustained, Cold, Duration, Payoff
Level: (1-20)
Cast Time: 1.20 sec
Critical Strike Chance: 11.00%
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage
Cold Damage from Hits does not contribute to Chill Magnitude
Cannot Freeze
Impact radius is 0.9 metres
Storm radius is 2.6 metres
Storm duration is 6 seconds
One impact every 0.15 seconds
Improves 1 Bolt per Chill Consumed
Improves 1 Bolt per Power of enemies from which Freeze is Consumed
Limit 3 Icestorms

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
0NoNoYes
Solar OrbSolar OrbSpell, AoE, Sustained, Fire, Duration, Orb
Level: (1-20)
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.Deals (4-181) to (5-271) Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Burning Enemies
Skills can be managed in the Skills Panel.
0NoNoYes
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impact
Skills can be managed in the Skills Panel.
1NoYesNo
File:Entangle inventory icon.pngEntangleEntangleSpell, AoE, Sustained, Physical, Duration
Tier: 1
Level: 1
Cost: 9 Mana
Cast Time: 0.90 sec
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nerby enemies, damaging and Slowing them.Deals 3 to 4 Physical Damage
Fissure lenght is 8 meters
Attaches Vines to enemies within 1.5 meters
Limit 4 Fissures
Fissures duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 50% slower
Skills can be managed in the Skills Panel.
File:Entangle skill icon.png
File:Entangle inventory icon.png
1NoNoNo
File:Volcano inventory icon.pngVolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Tier: 1
Level: 1
Cost: 7 Mana, 6 Mana per second
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals 4 to 6 Fire Damage
Modifiers to cast speed also affect this skill's cost
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Eruption radius is 1.2 meters
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional Stage
Skills can be managed in the Skills Panel.
File:Volcano skill icon.png
File:Volcano inventory icon.png
1NoNoNo
Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant
Tier: 3
Level: (1-20)
Cost: (12-129) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 10.00%
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage
Chains (3-5) times
Fires a bolt every 4 seconds, and when you
cast a Spell near the Orb
Orb radius is 3.6 metres
Orb duration is 12 seconds
Limit 1 Orb of Storms
Orb expires after firing 6 bolts

Additional Effects From 1-20% Quality:
Chains +(0.15-3) additional times
Skills can be managed in the Skills Panel.
3NoNoYes
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Conditional
Tier: 3
Level: (1-20)
Cost: (14-98) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Shockwave deals (0.15-3)% more Damage per Hit taken by Bell
Skills can be managed in the Skills Panel.
3NoYesYes
SpearfieldSpearfieldAttack, AoE, Melee, Sustained, Duration, Hazard
Tier: 5
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Requires: SpearStab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Creates 1 Spear per 0.2 metres of Radius
80% less damage if destroyed within 0.5 seconds by something other than you
Spears emerge within a (4-6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears

Additional Effects From 1-20% Quality:
Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggered
Skills can be managed in the Skills Panel.
5NoYesNo
Storm LanceStorm LanceAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Requires: SpearThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
Pierces all Targets
Skills can be managed in the Skills Panel.
5NoYesNo
BonestormBonestormSpell, AoE, Projectile, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (5-60) Mana per second
Cast Time: 0.12 sec
Critical Strike Chance: 15.00%
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.Deals (4-116) to (7-175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles

Additional Effects From 1-20% Quality:
(0.5-10)% more Cast Speed
Skills can be managed in the Skills Panel.
5NoNoYes
Fury of the MountainFury of the MountainAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Tier: 5
Level: (1-20)
Cost: (10-67) Mana per second
Attack Speed: 70% of base
Attack Damage: (55-145)% of base
Requires: TalismanShapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.Converts 80% of Physical damage to Fire damage
Modifers to Attack speed also affect this skill's cost
Gain 3 Rage on Hit
Fissure duration is 12 seconds
Limit 12 Fissures

Additional Effects From 1-20% Quality:
Gain (0.1-2) Rage on Hit
Skills can be managed in the Skills Panel.
5YesNoYes
Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Tier: 5
Level: (1-20)
Cost: (13-91) Mana
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
Can fire 12 Bolts before reloading
50% less Freeze Buildup
Skills can be managed in the Skills Panel.
5YesYesNo
ThunderstormThunderstormSpell, AoE, Sustained, Lightning, Duration, Storm
Tier: 5
Level: (1-20)
Cost: (12-129) Mana
Cast Time: 0.90 sec
Critical Strike Chance: 9.00%
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.5 seconds
Cannot Drench enemies above level (20-0)
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm

Additional Effects From 1-20% Quality:
Drenched enemies have (0.5-10)% more chance to be Shocked
Drenched enemies receive (0.25-5)% more Freeze buildup
Skills can be managed in the Skills Panel.
5YesNoYes
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-46) Mana per second
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
5YesNoNo
Artillery BallistaArtillery BallistaAttack, Totem, AoE, Projectile, Sustained, Duration
Tier: 7
Level: (1-20)
Cost: (14-95) Mana
Requires: CrossbowDeploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Skills can be managed in the Skills Panel.
7YesYesNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (63-166)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical damage to Fire damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Aftershock
Skills can be managed in the Skills Panel.
7YesNoNo
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-103) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of base
Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.Fires (30-39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds

Additional Effects From 1-20% Quality:
Arrows fall (1-20)% faster
Skills can be managed in the Skills Panel.
9NoYesNo
Thrashing VinesThrashing VinesSpell, AoE, Sustained, Physical, Duration, Plant
Tier: 9
Level: (1-20)
Cost: (14-152) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.Deals (5-151) to (8-226) Physical Damage
Vine length is 2.5 metres
Vine growth area radius is 4 metres
Overgrown vines are 50% larger
2 vines grow per cast time
Limit 1 vine growth area
Vines grow for 8 second duration
Overgrown vines deal 50% more damage

Additional Effects From 1-20% Quality:
+(0.025-0.5) metre to vine length
Skills can be managed in the Skills Panel.
9YesNoYes
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.
9YesNoNo
Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
Tier: 11
Level: (1-20)
Cost: (9-96) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-4) to (3-70) Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Bolts target enemies within 1.8 metres

Additional Effects From 1-20% Quality:
Bolts target enemies within +(0.02-0.4) metres
Skills can be managed in the Skills Panel.
11NoNoYes
FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
Tier: 11
Level: (1-20)
Cost: (16-168) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
Impact radius is 1 metre
Storm radius is 5.6 metres
Storm duration is 6 seconds
One impact every 0.10 seconds
Improves 5 Bolts per Ignite Consumed
Limit 1 Firestorm

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
11NoNoYes
Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
Tier: 11
Level: (1-20)
Cost: (29-207) Mana
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds
Converts 80% of Physical Damage to Cold Damage
Impact radius is 1.2 metres
Rain radius is 2.5 metres

Ammunition
50% less reload speed
Can store up to (16-25) Bolts

Additional Effects From 1-20% Quality:
Can store +(0.25-5) Bolts
Skills can be managed in the Skills Panel.
11YesYesNo
RampageRampageAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Tier: 11
Level: (1-20)
Cost: 5 Rage per second, (14-97) Mana
Attack Speed: 70% of base
Attack Damage: (75-306)% of base
Requires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing
Rage cost is ignored for first 2.5 seconds of Channelling
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.2 metres
Cannot gain Rage while using this Skill

Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) seconds
Skills can be managed in the Skills Panel.
11YesNoYes
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Attack Damage: (150-612)% of base
Requires: SpearBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Requires 20 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (27–110)% of base
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (350–1429)% of base
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(1.25-25)% chance to retain 40% of Glory on use
Skills can be managed in the Skills Panel.
13NoYesNo
Spiral VolleySpiral VolleyAttack, Projectile, Sustained
Tier: 13
Level: (1-20)
Cost: (6-64) Mana
Attack Damage: (66-206)% of base
Requires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed

Additional Effects From 1-20% Quality:
Fires (0.2-4) Projectiles
Skills can be managed in the Skills Panel.
13NoYesNo
Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
Tier: 13
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
Requires: SpearConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use

Additional Effects From 1-20% Quality:
(1.5-30)% more Knockback Distance
Skills can be managed in the Skills Panel.
13NoYesNo
IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
Tier: 13
Level: (1-20)
Cost: (5-53) Mana per second
Cast Time: 0.25 sec
Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
Modifers to cast speed also affect this skill's cost
Cone length is 4.6 metres
Fire Exposure duration is 8 seconds
Deals 40% more damage per stage
Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50%
8 maximum stages
Ignites as though dealing (10-314) to (15-470) Fire damage

Additional Effects From 1-20% Quality:
(1-20)% increased Magnitude of Ignite you inflict
Skills can be managed in the Skills Panel.
13NoNoYes
Flame BreathFlame BreathAttack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Tier: 13
Level: (1-20)
Cost: 6 Rage per second, (23-157) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 800% of base
Attack Damage: (30-109)% of base
Requires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage
Ignites from a single use of this Skill Compound
Inflicts 200% more Flammability Magnitude
60% less Ignite Magnitude
Rage cost is ignored for first 4 seconds of Channelling
Immolation radius is 2 metres
Empowered Flame Breath Gains 50% of
damage as Lightning damage
Empowered Flame Breath costs 50% less Rage per second
Cannot gain Rage while using this Skill

Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) seconds
Skills can be managed in the Skills Panel.
13YesNoYes
Siege CascadeSiege CascadeAttack, AoE, Ammunition, Projectile, Sustained
Tier: 13
Level: (1-20)
Cost: (12-81) Mana
Requires: CrossbowLoad your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.Ammunition
30% less reload speed
+1 Bolt loaded per clip

Impact
Attack Speed: 75% of base
Attack Damage: (40–145)% of base
Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Fires Bolts at every Enemy within a 4 metre radius
Bolt explosion radius is 0.4 metres

Explosion
Attack Damage: (150–543)% of base
Fires Bolts at every Enemy within a 4 metre radius
Bolt explosion radius is 0.8 metres
Skills can be managed in the Skills Panel.
13YesYesNo

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Arctic ArmourArctic ArmourBuff, Spell, Persistent, Sustained, Cold, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 11.00%
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per Stage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages

Additional Effects From 1-20% Quality:
Gains a Stage every 0 seconds, up to a maximum of (0.05-1) Stages
Skills can be managed in the Skills Panel.
4NoNoYes

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Related unique items

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Version history

Version Changes
0.1.0
  • Introduced to the game.