List of spirit gems: Difference between revisions
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This is a list of [[persistent]] [[buff]] skill [[gem]]s that can be [[engrave]]d from an {{il|Uncut Spirit Gem}}. | This is a list of [[persistent]] [[buff]] skill [[gem]]s that can be [[engrave]]d from an {{il|Uncut Spirit Gem}}. | ||
==Spirit gems== | |||
There are {{Item count|tables = skill_gems|join = items._pageName=skill_gems._pageName|where = items.drop_enabled=true AND items.class_id="Active Skill Gem" AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") AND skill_gems.gem_tier > 0}} spirit gems. | |||
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{{Drop enabled gem table | |||
|where = items.class_id="Active Skill Gem" AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
|orderBy = skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
==See also== | |||
* [[List of skill gems]] | |||
* [[List of support gems]] | |||
* [[List of lineage support gems]] | |||
{{Navbox Skills}} | |||
[[Category:Spirit gems| ]] | |||
[[Category:Item lists]] | [[Category:Item lists]] | ||
Latest revision as of 13:09, 23 August 2025
This is a list of persistent buff skill gems that can be engraved from an
Uncut Spirit GemUncut Spirit GemCreates a Persistent Buff Skill Gem or Level an existing gem to Level #Right Click to engrave a Persistent Buff Skill Gem..
Spirit gems
There are 42 spirit gems.
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Lightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.Stores 4% of Expected Poison damage, up to (43-15257) Deals Physical damage equal to the stored Poison Additional Effects From 1-20% Quality: Stores (0.1-2)% of Expected Poison damage, up to 0 Deals Physical damage equal to the stored PoisonSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 11.00%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per Stage 100% more Magnitude of Chill inflicted 100% more Freeze Buildup Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages Additional Effects From 1-20% Quality: Gains a Stage every 0 seconds, up to a maximum of (0.05-1) StagesSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: InstantWhile active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Must be active in both Weapon SetsSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Cast Time: InstantWhile active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.Remnants last for 8 seconds Remnants store 35% of Minion maximum Life You can store up to (47-66124) collected Minion Life Additional Effects From 1-20% Quality: Remnants store (0.25-5)% of Minion maximum LifeSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds Each Remnant grants (28-281) Mana Additional Effects From 1-20% Quality: Each Remnant grants (2-40) ManaSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hit Maximum 2 Spirits summoned per Spell cast Spirit duration is 5 seconds Additional Effects From 1-20% Quality: Limit (0.05-1) Summoned Raging SpiritsSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you Swarm duration is (6-9.8) seconds Spawn a new Swarm once every 6 seconds Additional Effects From 1-20% Quality: +(0.05-1) metres to swarm Attack radiusSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, emits an Aura that periodically Withers enemies in your Presence.Withered duration is 6 seconds Withers enemies in your Presence every (1.8-1.42) seconds Additional Effects From 1-20% Quality: Withered duration is (0.05-1) secondsSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)% Additional Effects From 1-20% Quality: You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) secondsSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: Instant Critical Strike Chance: 10.00%While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.Stores 1% of Physical Attack damage dealt, up to (9-256) Thorny Ground radius is 3 metres Limit 1 patch of Thorny Ground Thorny Ground duration is 6 seconds Cannot create more than one patch of Thorny Ground every 8 seconds Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower Modifiers to Thorns damage apply to this Skill's Spell damage Additional Effects From 1-20% Quality: (0.25-5)% chance to Hinder enemies on HitSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.(8-6.1) second duration between gaining Ghost Shrouds Maximum 3 Ghost Shrouds When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion Additional Effects From 1-20% Quality: (1-20)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Enemies you Shatter explode Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.Gain 1 Fury on Attack Hit, no more than once per Skill use 20 maximum FurySkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack Requires 200 Glory to use Banner Aura radius is 4.5 metres Aura grants 25% more Attack damage Aura grants 50% increased Accuracy Rating Aura grants 25% increased Attack Speed Banner duration is (6–9.8) seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life Additional Effects From 1-20% Quality: An additional +(0.25-5)% of Overkill damage contributes to base Ignite damageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.Stores (100-480)% of mitigated Physical damage, up to (65-22886)Skills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.Fully imbues Shield in 8 seconds Grants 25% increased Block chance Additional Effects From 1-20% Quality: +(0.25-5)% increased Block chanceSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds 4% more Armour per Scavenged Plating Maximum 10 Scavenged Plating (2-43) to (2-64) Thorns per Scavenged Plating Additional Effects From 1-20% Quality: +(0.1-2) seconds to Scavenged Plating durationSkills can be managed in the Skills Panel. | 4 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds Additional Effects From 1-20% Quality: (0.5-10)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, scatters caltrops in your wake when you dodge.Trail of Caltrops Scatters 3 caltrops when you dodge Caltrops Critical Hit Chance: 5.00% Attack Damage: (35–143)% Maims and deal Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once. (6–159) to (9–238) base Physical Damage Increases and reduction to Thorns Damage apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 meters Caltrop duration is 8 seconds Additional Effects From 1-20% Quality: (0.25-5) to maximum number of Caltrops allowedSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 60 Spirit Cast Time: 1.00 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets Blink Cooldown Time: (4.50-3.50)s Cast Time: 0.70s Teleports (4–4.9) metresSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away 5% chance per Power to spawn a Cold Remnant on Freezing a target 5% chance to spawn a Fire Remnant on Igniting a non-Ignited target 5% chance to spawn a Lightning Remnant on Shocking a non-Shocked target Additional Effects From 1-20% Quality: +(0.1-2)% chance per Power to spawn a Cold Remnant on Freezing a target +(0.1-2)% chance to spawn a Fire Remnant on Igniting a non-Ignited target +(0.1-2)% chance to spawn a Lightning Remnant on Shocking a non-Shocked targetSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.When Hit by an enemy, gain Armour equal to (25-44)% of Energy Shield lost Buff duration is 6 seconds Additional Effects From 1-20% Quality: When Hit by an enemy, gain Armour equal to (0.25-5)% of Energy Shield lostSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack Requires 200 Glory to use Banner Aura radius is 4.5 metres Aura grants 30% more Armour and Evasion Rating Aura grants 30% increased movement speed Banner duration is (6—9.8) seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.Skills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (7-6.05) seconds Buff duration is 3 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reduced Elemental Ailment Threshold Enemies in your Presence have (15-25)% reduced Stun Threshold Additional Effects From 1-20% Quality: (0.75-15)% increased Aura MagnitudesSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(12-10.1) second duration between Blessings Blessing recovers (17-628) Life and removes Curses and Elemental Ailments Additional Effects From 1-20% Quality: Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsSkills can be managed in the Skills Panel. | 8 | |||
Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.(15-34)% of recovery from your Flasks is also granted to Allies in your Presence Grants you (0.17-0.23) Flask charges per second Additional Effects From 1-20% Quality: Grants you (0.0016666666666666668-0.03333333333333333) Flask charges per secondSkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritHarnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.100% reduced Movement Speed Penalty from using Skills while mounted Additional Effects From 1-20% Quality: Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 60 SpiritTap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations Buff grants (40-59)% more damage with the affected Element Additional Effects From 1-20% Quality: Buff grants (0.5-10)% more damage with the affected ElementSkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 60 SpiritWhile active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in place of Corpses Minions Revive (59-40)% more slowly Must be active in both Weapon Sets Additional Effects From 1-20% Quality: Minions Revive +(0.25-5)% more quicklySkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more Critical Hit Chance while you have a Power Charge (15-20)% more Defences while you have an Endurance Charge (20-25)% increased Skill Speed while you have a Frenzy Charge Consumes one of each Charge every 10 seconds Additional Effects From 1-20% Quality: Consumes one of each Charge every (0.12-2.4) secondsSkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack Requires 200 Glory to use Banner Aura radius is 4.5 metres Aura grants +4% to all Maximum Elemental Resistances Aura grants 60% more Elemental Ailment Threshold Aura grants 0.5 Flask charges per second Banner duration is (6—9.8) seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritBecome attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types Additional Effects From 1-20% Quality: (0.75-15)% increased Skill Speed while total Resonance is over 250Skills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage Grants (40-59)% increased Rage effect Additional Effects From 1-20% Quality: Grants (0.5-10)% increased Rage effectSkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per second Additional Effects From 1-20% Quality: Regenerate (0.025-0.5) Rage per secondSkills can be managed in the Skills Panel. | 14 |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|