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Kills from [[damage over time]] originating from non-player [[allies]] (e.g. [[minion]]s), however, are always attributed to the player due to complexities with simultaneous DoT calculations.
Kills from [[damage over time]] originating from non-player [[allies]] (e.g. [[minion]]s), however, are always attributed to the player due to complexities with simultaneous DoT calculations.


==Related items==
==Related skills==
{{Drop enabled item table
{{Skill table
|where= items.stat_text LIKE "% Kill%" OR items.stat_text LIKE "%on Death%"
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND items.stat_text LIKE "% kill%"
}}
 
===Persistent skills===
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND items.stat_text LIKE "% kill%"
}}
 
==Support gems==
{{Skill table
|where = items.class_id IN ("Support Skill Gem")
  AND items.stat_text LIKE "% kill%"
}}
 
==Related support gems==
{{Gem table
|tables = skill_gems
|join = skill_gems._pageID = items._pageID
|where = items.class_id = "Support Skill Gem" AND
    items.stat_text LIKE BINARY "%Power of enemies%"
}}
 
==Related unique items==
{{Drop enabled unique item table
|where=items.stat_text LIKE "% kill%"
|large=1
|base_item=1
|class=1
|level=1
|level=1
|stat=1
|stat=1
|large=1
|orderBy=rarity, class_id, required_level
}}
}}



Latest revision as of 02:46, 19 September 2025

A kill occurs when an enemy/monster's life is reduced to 0. A kill is attributed to whoever dealt the killing blow (the hit) causing death.

Mechanics

Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with simultaneous DoT calculations.

Related skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Bursting Fen ToadBursting Fen ToadAttack, AoE, Trigger, Physical, Chaos
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Damage: (225-702)% of base
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
(6-171) to (9-256) Base Physical Damage
100% chance to Poison on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to Trigger this Skill on Kill
Skills can be managed in the Skills Panel.
0NoNoNo

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Life RemnantsLife RemnantsBuff, Persistent, Remnant
Level: (1-20)
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy
Spawn a Remnant on Hitting a target, no more than once every 3 seconds
Each Remnant grants (11-410) Life

Additional Effects From 1-20% Quality:
(0.5-10)% chance to spawn a Remnant on killing an enemy
Skills can be managed in the Skills Panel.
0NoNoNo
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
4NoYesNo
Mana RemnantsMana RemnantsBuff, Persistent, Remnant
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
Each Remnant grants (28-281) Mana

Additional Effects From 1-20% Quality:
Each Remnant grants (2-40) Mana
Skills can be managed in the Skills Panel.
4NoNoYes
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a
Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants (6–9)% more Armour and Evasion Rating
Aura grants 5% increased movement speed
Banner duration is (6–6.95) seconds, or until you leave the Aura
Skills can be managed in the Skills Panel.
8YesYesNo
Lingering IllusionLingering IllusionBuff, Persistent, Duration
Tier: 8
Level: 1
Reservation: 30 Spirit
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.Illusions have 20% of your maximum Life
(0–76)% chance to grant an additional Power Charge when killed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
8NoYesYes
Dread BannerDread BannerBanner, Buff, Persistent, AoE, Aura, Duration
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a
Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants 0.17 Flask charges per second
Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold
Banner duration is (6–6.95) seconds, or until you leave the Aura
Skills can be managed in the Skills Panel.
14YesYesNo

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold
Tier: 1
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
1NoYesNo
InnervateInnervateSupport, Attack, Lightning, Duration
Category: Innervate
Tier: 1
Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Bounty IBounty ISupport
Category: Bounty
Tier: 2
Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 50% more Charm charges
Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 50% more Mana Flask Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Bone ShrapnelBone ShrapnelSupport, AoE, Trigger, Physical
Category: Bone Shrapnel
Tier: 2
Support Requirements: +5 IntSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.Supported Skills cannot cause Pin buildup
Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Skittering Stone ISkittering Stone ISupport, Minion, Physical, Duration
Category: Skittering Stone
Tier: 2
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 1 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 10 seconds
Limit 8 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Thrill of the Kill IIThrill of the Kill IISupport, Attack, Lightning, Duration
Category: Thrill of the Kill
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
Thrill of the Kill Buff also grants 40% increased Shock chance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Cannibalism ICannibalism ISupport, Buff, Persistent
Category: Cannibalism
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
RipRipSupport, Attack, Melee, Physical, Duration, Remnant
Category: Rip
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.Remnants created by Supported Skills last for 8 seconds
Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy
Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
Remnants are created within a 1.5 metre radius of the slain Enemy
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
TearTearSupport, Attack, Melee, Physical
Category: Tear
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twicePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Bounty IIBounty IISupport
Category: Bounty
Tier: 4
Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoYesNo
Cannibalism IICannibalism IISupport, Buff, Persistent
Category: Cannibalism
Tier: 4
Additional Reservation: 30 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Skittering Stone IISkittering Stone IISupport, Minion, Physical, Duration
Category: Skittering Stone
Tier: 4
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 2 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 20 seconds
Limit 12 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo

Related support gems

Gem

Related unique items

ItemBase itemItem classRequired levelStats
Arvil's WheelArvil's Wheel
Hardwood Targe
Shield
Chance to Block: 25%
Armour: (16-20)
Evasion: (11-14)
Movement Speed: -1.5%
Grants Skill: Raise Shield+(40-60) to maximum Life
+(40-60) to maximum Mana
(60-100)% increased Armour and Evasion
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30-50)% increased Skill Effect Duration
The unending carnage of war
mercilessly grinds away
at body and mind.
Hardwood TargeShield1+(40-60) to maximum Life
+(40-60) to maximum Mana
(60-100)% increased Armour and Evasion
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30-50)% increased Skill Effect Duration
BluetongueBluetongue
Shortsword
One Hand Sword
Physical Damage: (10-12) to (16-19)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
War inevitably takes an untold toll on the soul.
ShortswordOne Hand Sword1Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
DeathrattleDeathrattle
Twig Focus
Focus
Energy Shield: (22-32)
+(10-20) to maximum Energy Shield
(20-40)% increased Spell Damage
+(5-10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
The cry of death whispers in the wind.
Twig FocusFocus1+(10-20) to maximum Energy Shield
(20-40)% increased Spell Damage
+(5-10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Doedre's DamningDoedre's Damning
Lazuli Ring
+(20-30) to maximum Mana+(5-15)% to all Elemental Resistances
Gain (1-10) Mana per Enemy Killed
You can apply an additional Curse
Where her mouth should have been there was only a whirling, black void.
Lazuli RingRing1+(20-30) to maximum Mana+(5-15)% to all Elemental Resistances
Gain (1-10) Mana per Enemy Killed
You can apply an additional Curse
Dusk VigilDusk Vigil
Ashen Staff
StaffGrants Skill: Level (1-20) Firebolt
Grants Skill: Level (1-20) Ember Fusillade
Gain (30-50)% of Damage as Extra Fire Damage
(80-120)% increased Spell Damage
Gain (5-10) Life per enemy killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
The candlemass tradition was born in a time of darkness and fear.
Ashen StaffStaff1Gain (30-50)% of Damage as Extra Fire Damage
(80-120)% increased Spell Damage
Gain (5-10) Life per enemy killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
EarthboundEarthbound
Voltaic Staff
StaffGrants Skill: Level (1-20) Lightning Bolt
Grants Skill: Level (1-20) Spark
(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(20-40)% increased chance to Shock
An ancient Azmeri staff, overgrown by roots...
Voltaic StaffStaff1(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(20-40)% increased chance to Shock
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DiamondJewel1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Mist WhisperMist Whisper
Makeshift Crossbow
Crossbow
Physical Damage: 7-12
Elemental Damage: (8-10) to (13-15)
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Reload Time: 0.80
Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
Sibilant promises surrounded them in the night.
All the travelers had to give him was their devotion...
Makeshift CrossbowCrossbow1Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
RedbeakRedbeak
Shortsword
One Hand Sword
Physical Damage: (10-12) to (16-19)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage while on Low Life
As battle calms, blood turns to rust.
ShortswordOne Hand Sword1Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage while on Low Life
Sanguine DivinerSanguine Diviner
Bone Wand
WandRequires Level 2Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
One way or another, it will find what it seeks.
Bone WandWand2(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Hrimnor's HymnHrimnor's Hymn
Oak Greathammer
Two Hand Mace
Physical Damage: (28.8-35.2) to (54-66)
Critical Strike Chance: 5.00%
Attacks per Second: 1.00
Weapon Range: 1.3 metres
Requires Level 4, 11 StrCauses (20-40)% increased Stun Buildup(80-120)% increased Physical Damage
+(10-15) to Strength
Gain (10-20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
Oak GreathammerTwo Hand Mace4Causes (20-40)% increased Stun Buildup(80-120)% increased Physical Damage
+(10-15) to Strength
Gain (10-20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Crown of the VictorCrown of the Victor
Iron Crown
Armour: 23
Energy Shield: 12
Requires Level 5(10-15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
An endless river of bodies lie in the wake of ambition.
Iron CrownHelmet5(10-15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
GravebindGravebind
Rope Cuffs
Armour: (16-19)
Energy Shield: (8-9)
Requires Level 5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Try as you like to hide the
blood on your hands.
You'll still know the truth.
Rope CuffsGloves5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Nascent HopeNascent Hope
Thawing Charm
Lasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Immune to Freeze
Requires Level 12Used when you become Frozen(20-25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
"Even in the face of the Winter of the World,
life found a way. The Spirit always provides."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Thawing CharmCharm12Used when you become Frozen(20-25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
AurseizeAurseize
Layered Gauntlets
Armour: (30-35)
Evasion: (25-28)
Requires Level 16, 13 Str, 13 Dex(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Wealth is not to be borne lightly.
Layered GauntletsGloves16(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Enezun's ChargeEnezun's Charge
Volatile Wand
WandRequires Level 16Grants Skill: Level (5-20) Volatile Dead(80-100)% increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
He alone was welcome in the sacred spaces of the Titans.
Volatile WandWand16(80-100)% increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
The Dancing DervishThe Dancing Dervish
Scimitar
One Hand Sword
Physical Damage: 14-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 16, 22 Str, 22 DexTriggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
ScimitarOne Hand Sword16Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Sculpted SufferingSculpted Suffering
Warpick
One Hand Mace
Physical Damage: (39-44) to (49-55)
Critical Strike Chance: 7.00%
Attacks per Second: (1.59-1.67)
Weapon Range: 1.1 metres
Requires Level 22, 41 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
The Abyssals were created, not born,
and every moment in the light was agony.
WarpickOne Hand Mace22+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Death RushDeath Rush
Emerald Ring
Requires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
To truly appreciate life you must be there when it ends
Emerald RingRing26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
TrampletoeTrampletoe
Trimmed Greaves
Armour: (130-174)Requires Level 27, 57 Str15% increased Movement Speed
(50-100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
The truly mighty are never outnumbered.
Trimmed GreavesBoots2715% increased Movement Speed
(50-100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
Death's HarpDeath's Harp
Dualstring Bow
Bow
Physical Damage: 19-35
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 28, 52 Dex+50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20-30) Life per Enemy Killed
Gain (12-18) Mana per Enemy Killed
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
Dualstring BowBow28+50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20-30) Life per Enemy Killed
Gain (12-18) Mana per Enemy Killed
Beira's AnguishBeira's Anguish
Dousing Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become Ignited
Used when you become Ignited
(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
They found a crying child tied to a frozen pyre.
She was clad in ice, but the village was ash.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Dousing CharmCharm32Used when you become Ignited
Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
CursecarverCursecarver
Acrid Wand
WandRequires Level 33Grants Skill: Level (9-20) Decompose(80-100)% increased Spell Damage
(10-20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30-50)% increased Mana Regeneration Rate
+4 to Level of <Random Curse> Skills
Lost in the Black Fen, Erian hoped that dawn would save him. He had no idea how far away the light truly was.
Acrid WandWand33(80-100)% increased Spell Damage
(10-20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30-50)% increased Mana Regeneration Rate
+4 to Level of <Random Curse> Skills
+4 to Level of Despair Skills
+4 to Level of Elemental Weakness Skills
+4 to Level of Enfeeble Skills
+4 to Level of Temporal Chains Skills
+4 to Level of Vulnerability Skills
DeathblowDeathblow
Doubled Gauntlets
Armour: (74-92)
Evasion: (66-82)
Requires Level 33, 24 Str, 24 Dex(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
Gain (20-30) Life per enemy killed
Gain (20-30) Mana per enemy killed
Culling Strike
Anticipation is a gift.
Doubled GauntletsGloves33(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
Gain (20-30) Life per enemy killed
Gain (20-30) Mana per enemy killed
Culling Strike
Gifts from AboveGifts from Above
Prismatic Ring
Requires Level 35+(7-10)% to all Elemental Resistances(20-30)% increased Critical Hit Chance
(20-30)% increased Light Radius
(20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
God blesses those who bless themselves.
Prismatic RingRing35+(7-10)% to all Elemental Resistances(20-30)% increased Critical Hit Chance
(20-30)% increased Light Radius
(20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
QuecholliQuecholli
Crumbling Maul
Two Hand Mace
Physical Damage: (124-155) to (150-187.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 38, 68 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage
+(10-15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
Crumbling MaulTwo Hand Mace38Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage
+(10-15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
MurkshaftMurkshaft
Toxic Quiver
Requires Level 39Grants Skill: Level (10-20) Bursting Fen Toad
(10-15)% chance to poison with attacks
Adds (6-10) to (13-17) Physical Damage to Attacks
Gain (10-15) Mana per Enemy Killed
(10-20)% increased Poison Duration
(20-30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
"Boiling frogs isn't for spells, dear.
That's a disgusting rumour.
They're actually for brewing poisons."
- Selassie of the Black Fen
Can only be equipped if you are wielding a Bow.
Toxic QuiverQuiver39(10-15)% chance to poison with attacksAdds (6-10) to (13-17) Physical Damage to Attacks
Gain (10-15) Mana per Enemy Killed
(10-20)% increased Poison Duration
(20-30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
HeadhunterHeadhunter
Heavy Belt
Requires Level 50Has (1-3) Charm Slots
(20-30)% increased Stun Threshold
+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
Heavy BeltBelt50Has (1-3) Charm Slots
(20-30)% increased Stun Threshold+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Rite of PassageRite of Passage
Golden Charm
Lasts 1.00 Seconds
Consumes 80 of 80 Charges on use
15% increased Rarity of Items found
Requires Level 50Used when you Kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young
Azmeri must prove themselves before the Spirit.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Golden CharmCharm50Used when you Kill a Rare or Unique Enemy
Possessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use
Possessed by Spirit Of The Bear for (10-20) seconds on use
Possessed by Spirit Of The Boar for (10-20) seconds on use
Possessed by Spirit Of The Cat for (10-20) seconds on use
Possessed by Spirit Of The Owl for (10-20) seconds on use
Possessed by Spirit Of The Ox for (10-20) seconds on use
Possessed by Spirit Of The Primate for (10-20) seconds on use
Possessed by Spirit Of The Serpent for (10-20) seconds on use
Possessed by Spirit Of The Stag for (10-20) seconds on use
Possessed by Spirit Of The Wolf for (10-20) seconds on use
Empire's GraspEmpire's Grasp
Titan Mitts
Armour: (250-300)Requires Level 52, 64 Str(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
"I like my vassals at sword point,
but my enemies as close as the hilt."
- Emperor Chitus
Titan MittsGloves52(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
The Last LamentThe Last Lament
Desolate Crossbow
Crossbow
Physical Damage: (115.5-132) to (462-528)
Critical Strike Chance: 5.00%
Attacks per Second: (1.76-1.92)
Reload Time: (0.29-0.40)
Requires Level 77, 89 Str, 89 DexGrants Skill: Level (16-20) Compose Requiem(250-300)% increased Physical Damage
(10-20)% increased Attack Speed
(60-40)% reduced Reload Speed
Leeches (5-10)% of Physical Damage as Life
(10-20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
"And here we shall remain...
trapped in our symphony of eternal anguish.
Artist and Composer, their fates entwined for all of time."
- Adamantia Brektov, the Composer
Desolate CrossbowCrossbow77(250-300)% increased Physical Damage
(10-20)% increased Attack Speed
(60-40)% reduced Reload Speed
Leeches (5-10)% of Physical Damage as Life
(10-20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
The Unborn LichThe Unborn Lich
Ravenous Staff
StaffRequires Level 78, 137 IntGrants Skill: Level (18-20) Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated prefix or suffix>
<List of mods>
In ghastly pits beneath the world,
Kulemak grows countless new bodies,
each more powerful than the last.
Not all of his abominations survive.
Ravenous StaffStaff78(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated prefix or suffix>
<List of mods>
(86-99)% increased Fire Damage
(14-23)% increased Ignite Magnitude
(25-40)% chance to build an additional Combo on Hit
(86-99)% increased Cold Damage
(14-23)% increased Freeze Buildup
Recover (4-6)% of Maximum Mana when you expend at least 10 Combo
(86-99)% increased Lightning Damage
(14-23)% increased Magnitude of Shock you inflict
Recover (6-12)% of Maximum Life when you expend at least 10 Combo
+(35-50) to Spirit
(148-178)% increased Spell Damage with Spells that cost Life
(25-35)% increased Archon Buff duration
+(12-16)% to Block chance
(25-35)% of Spell Mana Cost Converted to Life Cost
+(1-2) to maximum number of Elemental Infusions
(4-5)% increased Spell Damage per 100 maximum Mana
Archon recovery period expires (25-35)% faster
(26-36)% increased Cast Speed while on Full Mana
(40-64)% increased Magnitude of Damaging Ailments you inflict
(4-5)% increased Spell Damage per 100 Maximum Life
(30-40)% increased Cast Speed when on Low Life
(25-35)% chance for Spell Skills to fire 2 additional Projectiles
(100-160)% increased Chaos Damage
Enemies you kill have a (5-10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage
(100-160)% increased Chaos Damage
Enemies you Curse have -(8-5)% to Chaos Resistance
(100-160)% increased Elemental Damage
(10-20)% increased Duration of Elemental Ailments on Enemies
(100-160)% increased Spell Physical Damage
(20-30)% chance to inflict Bleeding on Hit
+(40-60) to Spirit
(6-10)% increased Spirit Reservation Efficiency of Skills
You have Unholy Might
(28-56)% increased Magnitude of Unholy Might buffs you grant

Version history

Version Changes
0.1.0
  • Introduced to the game.