List of spirit gems: Difference between revisions

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This is a list of [[persistent]] [[buff]] skill [[gem]]s that can be [[engrave]]d from an {{il|Uncut Spirit Gem}}.<br>
This is a list of [[persistent]] [[buff]] skill [[gem]]s that can be [[engrave]]d from an {{il|Uncut Spirit Gem}}.
As of {{#Cargo_query:|tables = versions|field = version|order by = release_date DESC|limit = 1|more results text=}} there are currently '''{{Item count|tables = skill_gems|join = items._pageName = skill_gems._pageName|where = items.drop_enabled = true AND items.class_id LIKE "Active Skill Gem" AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") AND skill_gems.gem_tier > 0}}''' spirit gems.


<onlyinclude>{{Drop enabled gem table
==Spirit gems==
|where=items.class_id LIKE "Active Skill Gem" AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
There are {{Item count|tables = skill_gems|join = items._pageName=skill_gems._pageName|where = items.drop_enabled=true AND items.class_id="Active Skill Gem" AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") AND skill_gems.gem_tier > 0}} spirit gems.
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute
}}</onlyinclude>


{{Drop enabled gem table
|where = items.class_id="Active Skill Gem" AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
|orderBy = skill_gems.gem_tier, skill_gems.primary_attribute
}}
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
==See also==
* [[List of skill gems]]
* [[List of support gems]]
* [[List of lineage support gems]]
{{Navbox Skills}}
[[Category:Spirit gems| ]]
[[Category:Item lists]]
[[Category:Item lists]]
[[Category:Spirit gems]]

Latest revision as of 13:09, 23 August 2025

This is a list of persistent buff skill gems that can be engraved from an Uncut Spirit GemUncut Spirit GemCreates a Persistent Buff Skill Gem or Level an existing gem to Level #Right Click to engrave a Persistent Buff Skill Gem..

Spirit gems

There are 37 spirit gems.

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Iron WardIron WardBuff, Persistent
Level: 1
Skills can be managed in the Skills Panel.
File:Iron Ward skill icon.png
YesNoNo
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage
Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
4NoYesNo
Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova
Tier: 4
Level: 1
Reservation: 30 Spirit
While active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.Stores 4% of Expected Poison damage
Stores up to (43–15257) Poison Damage
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4NoYesNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
Tier: 4
Level: 1
Reservation: 30 Spirit
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4NoYesNo
Arctic ArmourArctic ArmourBuff, Spell, Persistent, Sustained, Cold, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 11.00%
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (7-203) to (10-304) Cold Damage per Stage
Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages

Additional Effects From 1-20% Quality:
Gains a Stage every 0 seconds, up to a maximum of (0.05-1) Stages
Skills can be managed in the Skills Panel.
4NoNoYes
ConvalescenceConvalescenceSpell, Buff, Persistent, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cast Time: Instant
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel.
4NoNoYes
Grim FeastGrim FeastBuff, Minion, Persistent, Remnant
Tier: 4
Level: 1
Reservation: 30 Spirit
Skills can be managed in the Skills Panel.
4NoNoYes
Mana RemnantsMana RemnantsBuff, Persistent, Remnant
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
Each Remnant grants (28-281) Mana

Additional Effects From 1-20% Quality:
Each Remnant grants (2-40) Mana
Skills can be managed in the Skills Panel.
4NoNoYes
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds

Additional Effects From 1-20% Quality:
Limit (0.05-1) Summoned Raging Spirits
Skills can be managed in the Skills Panel.
4NoNoYes
Ravenous SwarmRavenous SwarmBuff, Minion, Persistent, Physical, Chaos, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you
Swarm duration is (6-9.8) seconds
Spawn a new Swarm once every 6 seconds
Limit 3 active Swarms

Additional Effects From 1-20% Quality:
Swarms Attack enemies within (0.05-1) metre radius of you
Skills can be managed in the Skills Panel.
File:Ravenous Swarm skill icon.png
4NoNoYes
Withering PresenceWithering PresenceBuff, Persistent, Aura, Chaos, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, emits an Aura that periodically Withers enemies in your Presence.Withered duration is 6 seconds
Withers enemies in your Presence every (1.8-1.42) seconds

Additional Effects From 1-20% Quality:
Withered duration is (0.05-1) seconds
Skills can be managed in the Skills Panel.
4NoNoYes
Ghost DanceGhost DanceBuff, Persistent, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.(4-3.05) second duration between gaining Ghost Shrouds
Maximum (3-5) Ghost Shrouds
When Hit, Consume a Ghost Shroud to
recover Energy Shield equal to 5% of your Evasion

Additional Effects From 1-20% Quality:
Ghost Shrouds recover Energy Shield equal to +(0.1-2)% of your Evasion
Skills can be managed in the Skills Panel.
4NoYesYes
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff
Enemies you Shatter explode

Explosion
Attack Damage: (70–286)%
Cannot Freeze
Explosion radius is 1.8 metres
100% of Explosion Physical Damage
Converted to Cold Damage

Additional Effects From 1-20% Quality:
Explosion radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4NoYesYes
War BannerWar BannerBanner, Buff, Persistent, AoE, Aura, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a
Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants (5–6)% more Attack damage
Aura grants 30% increased Accuracy Rating
Banner duration is (6–6.95) seconds, or until you leave the Aura
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life.

Explosion
Explosion radius is 1 metre
Ignite duration is 3 seconds
Base Ignite damage is (16.67–23)% of Overkill damage

Additional Effects From 1-20% Quality:
Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum Life
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4YesNoNo
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Attack Damage: (120-490)% of base
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block

Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage

Additional Effects From 1-20% Quality:
Raising your shield infuses it with magma for (0-0.2) seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4YesNoNo
Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds
4% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2-43) to (2-64) Thorns per Scavenged Plating

Additional Effects From 1-20% Quality:
Scavenged Plating duration is (0.1-2) seconds
Skills can be managed in the Skills Panel.
4YesNoNo
Combat FrenzyCombat FrenzyBuff, Persistent
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
8NoYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Trail of CaltropsTrail of CaltropsAttack, Buff, Persistent, AoE, Projectile, Physical, Duration, Hazard
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, scatters caltrops in your wake when you dodge.Skills can be managed in the Skills Panel.
8NoYesNo
BlinkBlinkBuff, Persistent, Spell
Tier: 8
Level: 1
Reservation: 60 Spirit
Cooldown Time: 4.50 sec
Cast Time: 0.70 sec
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
8NoNoYes
Siphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-47)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target

Additional Effects From 1-20% Quality:
(0.1-2)% chance per Power to spawn a Cold Remnant on
Freezing a target
(0.1-2)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
(0.1-2)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Skills can be managed in the Skills Panel.
File:Siphon Elements skill icon.png
8NoNoYes
Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a
Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants (6–9)% more Armour and Evasion Rating
Aura grants 5% increased movement speed
Banner duration is (6–6.95) seconds, or until you leave the Aura
Skills can be managed in the Skills Panel.
8YesYesNo
Lingering IllusionLingering IllusionBuff, Persistent, Duration
Tier: 8
Level: 1
Reservation: 30 Spirit
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.Illusions have 20% of your maximum Life
(0–76)% chance to grant an additional Power Charge when killed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
8NoYesYes
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (8-7.05) seconds
Buff duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
8YesYesNo
Overwhelming PresenceOverwhelming PresenceBuff, Persistent, Aura
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reduced
Elemental Ailment Threshold
Enemies in your Presence have (15-25)% reduced Stun Threshold

Additional Effects From 1-20% Quality:
(0.75-15)% increased Aura Magnitudes
Skills can be managed in the Skills Panel.
8YesNoNo
Time of NeedTime of NeedBuff, Persistent, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(12-10.1) second duration between Blessings
Blessing recovers (17-628) Life and removes Curses and Elemental Ailments

Additional Effects From 1-20% Quality:
Blessing recovers (2-40) Life and removes Curses and Elemental Ailments
Skills can be managed in the Skills Panel.
8YesNoYes
Alchemist's BoonAlchemist's BoonBuff, Persistent, Aura
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.(15-34)% of recovery from your Flasks is also
granted to Allies in your Presence
Grants you (0.17-0.23) Flask charges per second

Additional Effects From 1-20% Quality:
Grants you (0.0016666666666666668-0.03333333333333333) Flask charges per second
Skills can be managed in the Skills Panel.
14NoYesNo
Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted
80% reduced Movement Speed Penalty from
using Skills while mounted

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
14NoYesNo
ArchmageArchmageBuff, Persistent, Lightning
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
14NoNoYes
Elemental ConfluxElemental ConfluxBuff, Persistent, Lightning, Cold, Fire, Duration
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations
Buff grants (40-59)% more damage with the affected Element

Additional Effects From 1-20% Quality:
Buff grants (0.5-10)% more damage with the affected Element
Skills can be managed in the Skills Panel.
14NoNoYes
SacrificeSacrificeMinion, Buff, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in
place of Corpses
Minions Revive (79-60)% more slowly

Additional Effects From 1-20% Quality:
Minions Revive +(0.25-5)% more quickly
Skills can be managed in the Skills Panel.
14NoNoYes
AttritionAttritionBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds
You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)%

Additional Effects From 1-20% Quality:
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) seconds
Skills can be managed in the Skills Panel.
14YesYesNo
Charge RegulationCharge RegulationBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more Critical Hit Chance while
you have a Power Charge
(15-20)% more Defences while you have an Endurance Charge
(10-15)% more Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds

Additional Effects From 1-20% Quality:
Consumes one of each Charge every (0.12-2.4) seconds
Skills can be managed in the Skills Panel.
14NoYesYes
Dread BannerDread BannerBanner, Buff, Persistent, AoE, Aura, Duration
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power
Gains 1 Valour per second while a
Unique enemy is in your Presence
10% more Aura Magnitudes per Valour
Banner Aura radius is 4.5 metres
Aura grants 0.17 Flask charges per second
Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold
Banner duration is (6–6.95) seconds, or until you leave the Aura
Skills can be managed in the Skills Panel.
14YesYesNo
TrinityTrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type
On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

Additional Effects From 1-20% Quality:
(0.75-15)% increased Skill Speed while total Resonance is over 250
Skills can be managed in the Skills Panel.
14NoYesYes
BerserkBerserkBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage
Grants (40-59)% increased Rage effect

Additional Effects From 1-20% Quality:
Grants (0.5-10)% increased Rage effect
Skills can be managed in the Skills Panel.
14YesNoNo

Version history

Version Changes
0.1.0
  • Introduced to the game.

See also