Stun
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
A Stun is an on-hit effect that causes the affected target to have their actions interrupted and be unable to act for a short period of time. Stun is separated into two types: Light Stun, which has a chance to briefly interrupt targets based on the damage, and Heavy Stun, which lasts longer and is accumulated on the target.
Mechanics
Light stun
Hits have a chance to stun to apply a Light Stun based on their damage compared to the target's maximum life. The chance to apply Light Stun scales up to 100% chance for hits that deal 100% of the target's maximum life. Any chance below 15% is discarded. Blocked hits still have a chance to Light Stun. Light Stun lasts a fraction of a second.
Players have 50% more Light Stun Threshold per time they were Light Stunned in the past 4 seconds.
Heavy stun
All hits add the target's Heavy Stun threshold, based on the damage of the hit, including blocked hits. An enemy's Heavy Stun threshold can be seen as a bar under their Life bar. Heavy Stun buildup decreases over time if the target has not had any Heavy Stun buildup applied to them for a certain period of time, or rapidly after a Heavy Stun animation finishes.
When a target's Heavy Stun threshold is exceeded, it goes into a longer stun animation; the duration of the heavy stun depends on the specific monster. Heavy Stunned targets are considered to be Immobilised. Heavy Stun buildup cannot occur while the target is Heavy Stunned or while Heavy Stun buildup empties after a Heavy Stun animation finishes. After inflicting a Heavy Stun, it becomes harder to apply more Heavy Stun to the target.
Player minions cannot be Heavy Stunned unless otherwise specified.
Player heavy stun
Players cannot be directly Heavy Stunned unless otherwise specified.
Player Heavy Stun can accumulate while active blocking (Raise Shield and Parry) or riding a mount (Rhoa Mount). Player Heavy Stun lasts 3 seconds. Players cannot evade or block while Heavy Stunned.
Interaction with damage types
Physical damage and melee hits are more effective at applying stun.
For players, both physical damage and melee hits have 50% more chance to apply Light Stun and 50% more Heavy Stun buildup. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.
For monsters, melee attacks have 33% more Light Stun chance and Heavy Stun buildup, and physical damage has 100% more. These bonuses are also multiplicative, meaning monster melee physical hits have 166% more chance to stun than hits of neither.
Stun threshold
Stun threshold modifies the amount of stun buildup needed to inflict a stun. Increasing stun threshold reduces the chance of receiving a light stun and the amount of heavy stun accumulated, and vice versa.
Players have a base Stun Threshold value equal to their maximum life.
Related mechanics
Primed for stun
Primed for Stun is active on targets that have a certain percentage of Heavy Stun built up. Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
Crushing blows
Crushing Blows apply a Heavy Stun on enemies Primed for Stun.
Daze
Daze is a debuff that causes hits on the target to apply 50% more Stun Buildup.
Pinned
When a target becomes Pinned, it also receives a Light Stun.
Related gems
Item | ![]() | Stats |
---|---|---|
Boneshatter![]() Tier: 1 Level: (1-20) Cost: (9-65) Mana Attack Speed: 60% of base Attack Damage: (100-312)% of baseAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike +2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup Shockwave Attack Damage: (250-780)% While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres Additional Effects From 1-20% Quality: (1-20)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 1 | Initial Strike +2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup Shockwave Attack Damage: (250-780)% While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres |
Brink I![]() Category: Brink Tier: 2Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 30% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 30% more Stun buildup |
Brink II![]() Category: Brink Tier: 3Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 50% more Stun buildup |
Double Barrel III![]() Category: Double Barrel Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.Supported Skills reload automatically when Heavy Stunning an enemy with them Supported Skills have 20% less Reload Speed Supported Skills load an additional boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills reload automatically when Heavy Stunning an enemy with them Supported Skills have 20% less Reload Speed Supported Skills load an additional bolt |
Dread Banner![]() Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants 0.17 Flask charges per second Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold Banner duration is (6–6.95) seconds, or until you leave the AuraSkills can be managed in the Skills Panel. ![]() | 1 | Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants 0.17 Flask charges per second Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold Banner duration is (6–6.95) seconds, or until you leave the Aura |
Enduring Impact I![]() Category: Enduring Impact Tier: 1Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | 30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill |
Enduring Impact II![]() Category: Enduring Impact Tier: 4Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | 30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill |
Flash Grenade![]() Tier: 3 Level: (1-20) Cost: (7-53) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (100-408)% of baseRequires: CrossbowFire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Detonation Time is 0.85 seconds Blinds Enemies 500% more Stun buildup Explosion radius is (2.6-3.3) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 | Detonation Time is 0.85 seconds Blinds Enemies 500% more Stun buildup Explosion radius is (2.6-3.3) metres |
Hammer of the Gods![]() Tier: 13 Level: (1-20) Cost: (10-73) Mana Attack Speed: 50% of base Attack Damage: (580-1529)% of baseRequires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Can't be Evaded While Dual Wielding, both weapons hit with 30% less damage Impact radius is 2.4 metres Hammerfall duration is 2.5 seconds Additional Effects From 1-20% Quality: +(0.02-0.4) metres to impact radiusSkills can be managed in the Skills Panel. ![]() | 1 | Requires 20 Glory to use Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Can't be Evaded While Dual Wielding, both weapons hit with 30% less damage Impact radius is 2.4 metres Hammerfall duration is 2.5 seconds |
Impact Shockwave![]() Category: Impact Shockwave Tier: 1Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metres |
Leap Slam![]() Tier: 7 Level: (1-20) Cost: (14-97) Mana Attack Damage: (110-449)% of baseRequires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies with Fully Broken ArmourSkills can be managed in the Skills Panel. ![]() | 1 | +0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup |
Overwhelming Presence![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reduced Elemental Ailment Threshold Enemies in your Presence have (15-25)% reduced Stun Threshold Additional Effects From 1-20% Quality: (0.75-15)% increased Aura MagnitudesSkills can be managed in the Skills Panel. ![]() | 1 | Enemies in your Presence have (15-24)% reduced Elemental Ailment Threshold Enemies in your Presence have (15-25)% reduced Stun Threshold |
Parry![]() Level: 1 Attack Time: 0.75 sec Critical Strike Chance: 5.00% Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded 400% more Stun buildup Can Block Damage from enemies within 1 metre Parried Debuff makes targets take 50% more Attack Damage Parried Debuff duration is 2 seconds 3 to 4 Added Physical Damage per 5 Evasion Rating on BucklerSkills can be managed in the Skills Panel. ![]() | 1 | Can't be Evaded 400% more Stun buildup Can Block Damage from enemies within 1 metre Parried Debuff makes targets take 50% more Attack Damage Parried Debuff duration is 2 seconds 3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler |
Pin I![]() Category: Pin Tier: 1Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is PinningPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is Pinning |
Pin II![]() Category: Pin Tier: 2Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is PinningPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is Pinning |
Pin III![]() Category: Pin Tier: 5Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is Pinning Hits with Supported Skills cause 60% less Pin buildup Pin caused by Supported Skills has 30% more durationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is Pinning Hits with Supported Skills cause 60% less Pin buildup Pin caused by Supported Skills has 30% more duration |
Raise Shield![]() Level: 1 Attack Time: 0.55 sec Critical Strike Chance: 5.00% Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield Shield Bash can't be Evaded Shield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldSkills can be managed in the Skills Panel. ![]() | 1 | Shield Bash causes 600% more Heavy Stun buildup Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield Shield Bash can't be Evaded Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield |
Retaliate I![]() Category: Retaliate Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases |
Retaliate II![]() Category: Retaliate Tier: 4 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the current percentage of your Stun Bar Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the current percentage of your Stun Bar Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases |
Rolling Slam![]() Tier: 1 Level: (1-40) Cost: (14-1236) ManaSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage First Slam Attack Damage: (80-327)% +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage 50% more Stun buildup Impact radius is 1.4 metres Second Slam Attack Damage: (160-653)% +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage 50% more Damage against Heavy Stunned Enemies Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Causes Daze buildup equal to (0-50)% of Physical damage dealtPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage First Slam Attack Damage: (80-327)% +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage 50% more Stun buildup Impact radius is 1.4 metres Second Slam Attack Damage: (160-653)% +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage 50% more Damage against Heavy Stunned Enemies Impact radius is 1.8 metres |
Rupture![]() Category: Rupture Tier: 3Support Requirements: +5 StrSupports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies |
Shield Charge![]() Tier: 3 Level: (1-20) Cost: (7-64) Mana Cooldown Time: 3.00 sec Attack Time: 0.50 sec Critical Strike Chance: 5.00% Attack Damage: (70-218)% of baseChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Impact radius is 2.4 metres Collision Attack Damage: (210-655)% Knocks Back Enemies 50% more Stun buildup Impact radius is 2.4 metres 6 to 8 Added Physical Damage per 15 Armour on Shield Additional Effects From 1-20% Quality: (0-10)% increased Cooldown Recovery RatePlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel. ![]() | 1 | Area of Effect (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Impact radius is 2.4 metres Collision Attack Damage: (210-655)% Knocks Back Enemies 50% more Stun buildup Impact radius is 2.4 metres 6 to 8 Added Physical Damage per 15 Armour on Shield |
Steadfast I![]() Category: Steadfast Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | You have 50% more Stun Threshold while Channelling Supported Skills |
Steadfast II![]() Category: Steadfast Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported Skills You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | You have 100% more Ailment Threshold while Channelling Supported Skills You have 50% more Stun Threshold while Channelling Supported Skills |
Stun I![]() Category: Stun Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Hits with Supported Skills cause 50% more Stun buildup |
Stun II![]() Category: Stun Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Hits with Supported Skills cause 70% more Stun buildup |
Stun III![]() Category: Stun Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.Supported Skills deal 50% less Damage Hits with Supported Skills cause 300% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills deal 50% less Damage Hits with Supported Skills cause 300% more Stun buildup |
Syzygy![]() Category: Syzygy Tier: 4Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them |
Vanguard I![]() Category: Vanguard Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 4 Guard per ten Strength if Heavily Stunning Guard duration is 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 4 Guard per ten Strength if Heavily Stunning Guard duration is 4 seconds |
Vanguard II![]() Category: Vanguard Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 6 Guard per ten Strength if Heavily Stunning Guard duration is 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 6 Guard per ten Strength if Heavily Stunning Guard duration is 4 seconds |
Vaulting Impact![]() Tier: 1 Level: (1-40) Cost: (12-1065) Mana Attack Damage: (130-1076)% of baseLeaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.+1 Second to Total Attack Time 30% More Stun Buildup Consumes Stun on Enemies to cause 300% more Stun Buildup Impact Radius is 2.4 Meters Additional Effects From 1-20% Quality: (0-20)% Chance to cause an AftershockPlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel. ![]() | 1 | +1 Second to Total Attack Time 30% More Stun Buildup Consumes Stun on Enemies to cause 300% more Stun Buildup Impact Radius is 2.4 Meters |
Wind Blast![]() Tier: 5 Level: (1-20) Cost: (9-63) Mana Attack Speed: 75% of base Attack Damage: (85-265)% of baseRequires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup Cone length is 6 metres Dazes on Hit Knocks Back Enemies Additional Effects From 1-20% Quality: (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or furtherSkills can be managed in the Skills Panel. ![]() | 1 | 150% more Stun buildup Cone length is 6 metres Dazes on Hit Knocks Back Enemies |
Player stun threshold
- Abasement
- Asceticism
- Austerity Measures
- Bravado
- Briny Carapace
- Dampening Shield
- Deft Recovery
- Eldritch Will
- Feel no Pain
- Hallowed
- Hefty Unit
- High Alert
- Ignore Pain
- Mystic Stance
- Polished Iron
- Quick Recovery
- Resolution
- Self Mortification
- Strong Chin
- Titan's Determination
- Titanic
- Unbending
- Unbreaking
Related unique items
List of unique items related to stunning
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Brynhand's Mark![]() Wooden ClubOne Hand Mace Physical Damage: 6-10 Critical Strike Chance: 5.00% Attacks per Second: 1.45Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun BuildupThe mark of the smith was widely known. | Wooden Club | One Hand Mace | 1 | Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun Buildup |
Hrimnor's Hymn![]() Oak GreathammerTwo Hand Mace Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 4, 11 StrCauses (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. | Oak Greathammer | Two Hand Mace | 4 | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
For Utopia![]() Stone CharmLasts 3.00 Seconds Consumes 20 of 40 Charges on use Cannot be StunnedRequires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith. The Savior will rise, and mankind will be free."Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Stone Charm | Charm | 8 | Used when you become StunnedDefend with 200% of Armour during effect |
Treefingers![]() Riveted MittsArmour: 31Requires Level 11, 19 Str(30-60)% increased Armour Adds (6-10) to (12-16) Physical Damage to Attacks 5% reduced Attack Speed (20-30)% increased Stun Buildup Giant's BloodThe largest beings on Wraeclast are not flesh and blood. | Riveted Mitts | Gloves | 11 | (30-60)% increased Armour Adds (6-10) to (12-16) Physical Damage to Attacks 5% reduced Attack Speed (20-30)% increased Stun Buildup Giant's Blood |
Trephina![]() Forge MaulTwo Hand Mace Physical Damage: 29-39 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned EnemiesThe art of surgery advances one mistake at a time. | Forge Maul | Two Hand Mace | 11 | Adds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies |
Kaltenhalt![]() Ridged BucklerBuckler Chance to Block: 20% Evasion: 43Requires Level 22, 33 DexGrants Skill: ![]() +5% to Maximum Cold Resistance +40% to Cold Resistance Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry 100% of Parry Physical Damage Converted to Cold Damage 25 to 35 Cold Thorns damageCold, miserable and alone... but alive. | Ridged Buckler | Buckler | 22 | Grants Skill: ![]() +5% to Maximum Cold Resistance +40% to Cold Resistance Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry 100% of Parry Physical Damage Converted to Cold Damage 25 to 35 Cold Thorns damage |
Nazir's Judgement![]() Steelpoint QuarterstaffQuartertaff Physical Damage: 28-51 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 28, 51 Dex, 22 IntAdds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Daze on Hit (30-50)% increased Melee Damage against Stunned EnemiesThe first witch hunter knew one critical tactic: never let your enemy have a clear moment. | Steelpoint Quarterstaff | Quarterstaff | 28 | Adds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Daze on Hit (30-50)% increased Melee Damage against Stunned Enemies |
Obern's Bastion![]() Stacked SabatonsArmour: 56 Evasion: 50Requires Level 33, 32 Str, 32 Dex(150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on youThe storm cannot sway those of sure footing. | Stacked Sabatons | Boots | 33 | (150–200)% increased Armour and Evasion (20–25) Life Regeneration per second 200% increased Stun Recovery (30–50)% reduced Chill Duration on you (30–50)% reduced Freeze Duration on you (30–50)% reduced Shock duration on you |
Eye of Chayula![]() Gold AmuletRequires Level 35(12-20) to increased Rarity of items found(20-30)% reduced maximum Life +(10-15) to all Attributes Cannot be Light StunnedNever blinking, always watching. | Gold Amulet | Amulet | 35 | (12-20) to increased Rarity of items found(20-30)% reduced maximum Life +(10-15) to all Attributes Cannot be Light Stunned |
Tidebreaker![]() Pointed MaulTwo Hand Mace Physical Damage: 68-102 Critical Strike Chance: 6.50% Attacks per Second: 1.10Requires Level 45, 104 Str(120–150)% increased Physical Damage +(2–3) to Level of all Melee Skills +(20–30) to Intelligence Causes (150–200)% increased Stun Buildup All Damage from Hits with this Weapon Contributes to Chill MagnitudeThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. | Pointed Maul | Two Hand Mace | 45 | (120–150)% increased Physical Damage +(2–3) to Level of all Melee Skills +(20–30) to Intelligence Causes (150–200)% increased Stun Buildup All Damage from Hits with this Weapon Contributes to Chill Magnitude |
Prized Pain![]() Iron RingRequires Level 48Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Skills gain a Base Life Cost equal to 10% of Base Mana Cost Deal your Thorns Damage to Enemies you Stun with Melee Attacks (24–35) to (35–53) Physical Thorns damageAgony brings clarity to those of pure mind. | Iron Ring | Ring | 48 | Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Skills gain a Base Life Cost equal to 10% of Base Mana Cost Deal your Thorns Damage to Enemies you Stun with Melee Attacks (24–35) to (35–53) Physical Thorns damage |
Marohi Erqi![]() Totemic GreatclubTwo Hand Mace Physical Damage: 73-99 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 60, 89 StrCrushes enemies on hit+150 Strength Requirement (600-700)% increased Physical Damage (-300--200) to Accuracy Rating 35% reduced Attack Speed (40-60)% increased Stun Duration Heavy Stuns Enemies that are on Full Life"Drunken Erqi boasted to Tukohama; the God of War challenged him to a clash of strength. Woe to the Divine - he should have made it a test of skill!" | Totemic Greatclub | Two Hand Mace | 60 | Crushes enemies on hit+150 Strength Requirement (600-700)% increased Physical Damage (-300--200) to Accuracy Rating 35% reduced Attack Speed (40-60)% increased Stun Duration Heavy Stuns Enemies that are on Full Life |
Related to stun threshold
List of unique items related to stun threshold
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Bramblejack![]() Rusted CuirassArmour: 45 Movement Speed: -5.0%+(60-100) to maximum Life +(60-100) to Stun Threshold Cannot Evade Enemy Attacks 250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while SurroundedIt is safer to be feared than to be loved. | Rusted Cuirass | Body Armour | 1 | +(60-100) to maximum Life +(60-100) to Stun Threshold Cannot Evade Enemy Attacks 250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while Surrounded |
Coat of Red![]() Chain MailArmour: 25 Evasion: 16 Movement Speed: -4.0%(80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when HitFor those noble families obsessed with keeping their bloodline pure, there was a price to pay... | Chain Mail | Body Armour | 1 | (80-100)% increased Armour and Evasion +(80-100) to maximum Life +(75-150) to Stun Threshold 25% chance to be inflicted with bleeding when Hit |
Dionadair![]() Splintered Tower ShieldShield Chance to Block: 26% Armour: 18 Movement Speed: -3.0%Grants Skill: ![]() +(10-15) to Strength (3-5) Life Regeneration per Second 20% reduced Stun Threshold Double Stun Threshold while Shield is RaisedPraetor Draven knew his only chance to subjugate the Ezomytes was to catch them unaware. | Splintered Tower Shield | Shield | 1 | Grants Skill: ![]() +(10-15) to Strength (3-5) Life Regeneration per Second 20% reduced Stun Threshold Double Stun Threshold while Shield is Raised |
Legionstride![]() Rough GreavesArmour: 22+(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block ChanceA wall of steel and muscle. | Rough Greaves | Boots | 1 | +(50-70) to Armour +(50-70) to Stun Threshold -10 Damage taken from Projectile Attacks +10% to Block Chance |
Wings of Caelyn![]() Rusted GreathelmArmour: 29+20 to Armour (5-15)% increased Rarity of Items found +(20-30) to Dexterity Gain 1 Rage on Melee Hit Every Rage also grants 1% increased Stun ThresholdThe older brother rtetained calm in the midst of fury. | Rusted Greathelm | Helmet | 1 | +20 to Armour (5-15)% increased Rarity of Items found +(20-30) to Dexterity Gain 1 Rage on Melee Hit Every Rage also grants 1% increased Stun Threshold |
Blackbraid![]() Fur PlateArmour: 60 Movement Speed: -5.0%Requires Level 4, 10 Str+(40-60) to Armour +(5-15) to Strength +(5-15) to Intelligence +10% to all Elemental Resistances +(40-60) to Stun Threshold (100-150)% of Armour applies to Elemental DamageAn Ezomyte endures. | Fur Plate | Body Armour | 4 | +(40-60) to Armour +(5-15) to Strength +(5-15) to Intelligence +10% to all Elemental Resistances +(40-60) to Stun Threshold (100-150)% of Armour applies to Elemental Damage |
The Knight-errant![]() Mail SabatonsArmour: 19 Evasion: 15Requires Level 6, 8 Str, 8 Dex10% increased Movement Speed (30–50)% increased Armour and Evasion +(30–50) to Stun Threshold +(30-50) to Ailment Threshold Iron ReflexesSome search forever for their path. | Mail Sabatons | Boots | 6 | 10% increased Movement Speed (30–50)% increased Armour and Evasion +(30–50) to Stun Threshold +(30-50) to Ailment Threshold Iron Reflexes |
Wulfsbane![]() Painted Tower ShieldShield Chance to Block: 26% Armour: 29 Movement Speed: -3.0%Requires Level 6, 13 StrGrants Skill: ![]() +(10-15) to Strength +(60-80) to Stun Threshold Permanently Intimidate Enemies on BlockThe Counts of Ogham share a legacy of cunning and power. | Painted Tower Shield | Shield | 6 | Grants Skill: ![]() +(10-15) to Strength +(60-80) to Stun Threshold Permanently Intimidate Enemies on Block |
Briarpatch![]() Laced BootsEvasion: 38Requires Level 11, 20 Dex(10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +25% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damageThe druids walk the Grelwood without fear. | Laced Boots | Boots | 11 | (10–20)% increased Movement Speed +(40–60) to maximum Life +(60–80) to Stun Threshold +25% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damage |
Irongrasp![]() Vagabond ArmourArmour: 67 Evasion: 56 Movement Speed: -4.0%Requires Level 16, 20 Str, 20 Dex(100-150)% increased Armour and Evasion +(20-30) to Strength +(100-150) to Stun Threshold Iron Grip Iron WillA power unknown aids your own. | Vagabond Armour | Body Armour | 16 | (100-150)% increased Armour and Evasion +(20-30) to Strength +(100-150) to Stun Threshold Iron Grip Iron Will |
Ungil's Harmony![]() Azure AmuletRequires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra DamageGentle anger, raging calm. | Azure Amulet | Amulet | 25 | (20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life +(30-50) to Maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra Damage |
Wandering Reliquary![]() Steel PlateArmour: 177 Movement Speed: -5.0%Requires Level 27, 57 Str+(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as LifeKnowing she could outlast any opponent, Wrashmin fought not to win, but to delay. | Steel Plate | Body Armour | 27 | +(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life |
Rearguard![]() Blunt QuiverRequires Level 32(20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks +(150–200) to Armour (20–30)% increased Projectile Speed +(15–25)% to Block chance"It's a rare man that has eyes in the back of his head." - Kiravi, Vaal ArcherCan only be equipped if you are wielding a Bow. | Blunt Quiver | Quiver | 32 | (20-30)% reduced Enemy Stun ThresholdAdds (7–11) to (14–20) Physical Damage to Attacks +(150–200) to Armour (20–30)% increased Projectile Speed +(15–25)% to Block chance |
Belly of the Beast![]() Explorer ArmourArmour: 114 Evasion: 101 Movement Speed: -4.0%Requires Level 33, 39 Str, 39 Dex(100-150)% increased Armour and Evasion +(100-150) to maximum Life +(100-150) to Stun Threshold Life Recovery from Flasks is instant (25-30) to (35-40) Physical Thorns DamageThere is no safer place Than the Belly of the Beast | Explorer Armour | Body Armour | 33 | (100-150)% increased Armour and Evasion +(100-150) to maximum Life +(100-150) to Stun Threshold Life Recovery from Flasks is instant (25-30) to (35-40) Physical Thorns Damage |
Redblade Banner![]() Heraldric Tower ShieldShield Chance to Block: 26% Armour: 85 Movement Speed: -3.0%Requires Level 33, 61 StrGrants Skill: ![]() (60-100)% increased Armour +(20-30) to Strength +(100-150) to Stun Threshold Enemies in your Presence count as having double PowerBlood shed is blood shared. | Heraldric Tower Shield | Shield | 33 | Grants Skill: ![]() (60-100)% increased Armour +(20-30) to Strength +(100-150) to Stun Threshold Enemies in your Presence count as having double Power |
The Surrender![]() Stone Tower ShieldShield Chance to Block: 26% Armour: 91 Movement Speed: -3.0%Requires Level 36, 66 StrGrants Skill: ![]() (150-200)% increased Armour +(150-200) to Stun Threshold Recover 4% of Life when you BlockOur hearts cry out but are silenced by our flesh and so we give up our flesh. | Stone Tower Shield | Shield | 36 | Grants Skill: ![]() (150-200)% increased Armour +(150-200) to Stun Threshold Recover 4% of Life when you Block |
Shankgonne![]() Covered SabatonsArmour: 74 Evasion: 67Requires Level 46, 35 Str, 35 DexGrants Skill: Level (12-20) Black Powder Blitz(80-100)% increased Armour and Evasion (10–20)% increased Rarity of Items found +(15–25)% to Fire Resistance Gain Deflection Rating equal to 20% of Armour +(200–300) to Stun Threshold You cannot Sprint Cannon Ball Footsteps (Hidden)"Captain Hiff Greybeard accomplished what nary a Brinerot could: he died of old age. Almost had him a dozen times meself, if it weren't for that damn leg of his... crafty shite..." | Covered Sabatons | Boots | 46 | Grants Skill: Level (12-20) Black Powder Blitz(80-100)% increased Armour and Evasion (10–20)% increased Rarity of Items found +(15–25)% to Fire Resistance Gain Deflection Rating equal to 20% of Armour +(200–300) to Stun Threshold You cannot Sprint Cannon Ball Footsteps (Hidden) |
Headhunter![]() Heavy BeltRequires Level 50(20-30)% increased Stun Threshold Has (1-3) Charm Slots+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and judges through flesh-born windows. The heart is meat. The head is where the Man is." - Lavianga, Advisor to Kaom | Heavy Belt | Belt | 50 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 60 seconds |
Waistgate![]() Heavy BeltRequires Level 50(20-30)% increased Stun Threshold Has (1-3) Charm Slots+(50-80) Maximum Life +(50-80) to maximum Mana (20-30)% increased Flask Life Recovery Rate (20-30)% increased Flask Mana Recovery Rate Life and Mana Flasks can be equpped in either slotClever artifice is not alaways complex. | Heavy Belt | Belt | 50 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(50-80) Maximum Life +(50-80) to maximum Mana (20-30)% increased Flask Life Recovery Rate (20-30)% increased Flask Mana Recovery Rate Life and Mana Flasks can be equpped in either slot |
Blood Price![]() Fierce GreathelmArmour: 196Requires Level 51, 94 Str(80–120)% increased Armour (10–15) Life Regeneration per second +(100–150) to Stun Threshold (30–60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life ReservedAn eye for an eye makes the whole world dead. | Fierce Greathelm | Helmet | 51 | (80–120)% increased Armour (10–15) Life Regeneration per second +(100–150) to Stun Threshold (30–60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life Reserved |
Zerphi's Genesis![]() Heavy BeltRequires Level 56(20-30)% increased Stun Threshold Has (1-3) Charm Slots+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges usedThe most horrifying ideas often begin with a simple innovation. | Heavy Belt | Belt | 56 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
The Brass Dome![]() Champion CuirassArmour: 335 Movement Speed: -5.0%Requires Level 58, 120 Str(400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical HitsThe turtle's shell one day becomes its tomb. | Champion Cuirass | Body Armour | 58 | (400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical Hits |
Chernobog's Pillar![]() Blacksteel Tower ShieldShield Chance to Block: 26% Armour: 152 Movement Speed: -3.0%Requires Level 65, 118 StrGrants Skill: ![]() +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to BlockFire dances with those who doubt Licks the skin and flesh from the fearful Where there is no fear There is no flame | Blacksteel Tower Shield | Shield | 65 | Grants Skill: ![]() +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to Block |
Kaom's Heart![]() Conqueror PlateArmour: 445 Movement Speed: -5.0%Requires Level 68, 157 Str(30-40)% increased Stun Threshold+1500 to maximum Life You have no SpiritThe warrior who fears will fall. | Conqueror Plate | Body Armour | 68 | (30-40)% increased Stun Threshold+1500 to maximum Life You have no Spirit |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0f |
|
0.2.0e |
|
0.2.0 |
|
0.1.0 |
|