Ignited ground

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Ignited Ground
Tooltip
Ignited Ground repeatedly inflicts FlammabilityFlammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.

Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.

The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.

Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.

Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.

Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
on enemies as long as they are standing on it, IgnitingIgnite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit.

Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites.
The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This Magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
them when it reaches 100%. By default, Ignited Ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified.

Ignited ground is a ground effect that inflicts the ignite ailment on enemies while they are on it. It is also referred to as "burning ground".

Mechanics

Ignited ground ignites enemies while they are within its area. By default, ignited ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified.

Damage from ignited ground scales the same way as regular ignite as if it were inflicted by a hit.

Because the damage ignites deal is not modified by player damage, and instead only modified by ignite magnitude and enemy resistances, ignited ground mostly depends upon the source which created the ignited ground to determine the ignite's damage output.

Related gems

Skill gems

The following skill gems are related to Ignited Ground:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
Converts 60% of Physical Damage to Fire Damage
Projectile count cannot be modified
Pierces all Targets
Limit 1 lodged Spear
Skills can be managed in the Skills Panel.
1NoYesNo
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Attack Damage: (150-612)% of base
Requires: SpearBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Requires 20 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (27–110)% of base
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (350–1429)% of base
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(1.25-25)% chance to retain 40% of Glory on use
Skills can be managed in the Skills Panel.
13NoYesNo
Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
Tier: 11
Level: (1-20)
Cost: (9-96) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-4) to (3-70) Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Bolts target enemies within 1.8 metres

Additional Effects From 1-20% Quality:
Bolts target enemies within +(0.02-0.4) metres
Skills can be managed in the Skills Panel.
11NoNoYes
IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
Tier: 13
Level: (1-20)
Cost: (5-53) Mana per second
Cast Time: 0.25 sec
Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
Modifers to cast speed also affect this skill's cost
Cone length is 4.6 metres
Fire Exposure duration is 8 seconds
Deals 40% more damage per stage
Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50%
8 maximum stages
Ignites as though dealing (10-314) to (15-470) Fire damage

Additional Effects From 1-20% Quality:
(1-20)% increased Magnitude of Ignite you inflict
Skills can be managed in the Skills Panel.
13NoNoYes
Oil GrenadeOil GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (9-60) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of base
Requires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds
Oil spray radius is (2-2.6) metres
Oil and Oil Ground Duration is 5 seconds
Covering Enemies in Oil Slows their movement speed by 20%
Covering Enemies in Oil applies Exposure, lowering Total Elemental Resistances by 20%
Oil Ground Slows Enemy movement speed by 30%
Oil Ground applies Exposure to Enemies, lowering Total Elemental Resistances by 20%

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
9YesYesNo

Support gems

The following support gems are related to Ignited Ground:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Burning InscriptionBurning InscriptionSupport, AoE, Trigger, Fire
Category: Burning Inscription
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.Supported Skills trigger Burning Inscription after their Runic Inscriptions expire

Burning Inscription
Create Ignited Ground Igniting Enemies based on a percentage of your Maximum Mana.
Create Ignited Ground, Igniting enemies as though dealing Fire Damage equal to 20% of your Maximum Mana
Ignited Ground radius is 2 metres
Ignited Ground duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes

Related unique items

ItemRequired levelStats
Beira's AnguishBeira's Anguish
Dousing Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
They found a crying child tied to a frozen pyre.
She was clad in ice, but the village was ash.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
Birth of FuryBirth of Fury
Stone Greaves
Armour: 102Requires Level 33, 57 Str20% increased Movement Speed
+(40-60) to maximum Life
+(20-30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
As the sun rises and the light approaches,
so too shall your enemies fear you.
3320% increased Movement Speed
+(40-60) to maximum Life
+(20-30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life

Passives

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Version history

Version Changes
0.3.0
  • Effects which don't Hit but Ignite targets as though they did (such as from Incinerate or Ignited Ground) also inflict Flammability, but are not able to ignite targets until the target has 50% Flammability.
0.1.1
  • Burning Ground can no longer spawn underneath interactables, such as levers.
0.1.0e
  • The Waystone Modifier that adds Burning Ground to your Maps no longer increases in coverage or area with higher Tier Waystones.
0.1.0
  • Introduced to the game.