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There are three different forms that can be used with talismans. Initially, the player can select Bear and Werewolf Form, with Wyvern Form being available at character level 6.
There are three different forms that can be used with talismans. Initially, the player can select Bear and Werewolf Form, with Wyvern Form being available at character level 6.
* [[Bear]] form - [[Maul]]
{| class="wikitable"
* [[Werewolf]] form - [[Shred]]
|+ Shapeshift form bonuses
* [[Wyvern]] form - [[Rend]]
|-
! Form !! Skill archetype !! Bonuses !! Default attack
|-
| Bear || Uses [[slam]]s and [[fire]] attacks ||
* +10 to [[Armour]] per level
* 30% of Armour also applies to Elemental Damage
* Gain an [[Endurance Charge]] for every 15 Rage you spend
| {{sl|Maul}}
|-
| Werewolf || Uses [[cold]] attacks, [[mark]] skills, and summons wolf pack [[minion]]s ||
* Drop to all fours after moving, granting 30% increased [[Movement Speed]] while not [[Sprint]]ing
| {{sl|Shred}}
|-
| Wyvern || Uses [[ranged]] [[fire]] and [[lightning]] attacks ||
* 50% increased [[stun]] threshold
* 50% increased [[elemental ailment]] threshold
* 50% faster start of [[energy shield]] recharge
| {{sl|Rend}}
|}


==List of talisman==
==List of talisman==

Latest revision as of 16:06, 15 December 2025

This article is about the weapon class. For the augment previously called "Talisman", see Idol.
Talismans
Tooltip
Talismans are Two-HandedTwo-handed weapons take up both weapon slots when equipped. MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
to equip.

Talismans allow you to use ShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.

Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form.
Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.

While you have a Talisman in your active weapon set you will ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.

Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form.
into its associated form. As a result, Skills that cannot be used in a ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.

Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form.
form cannot be used with Talismans. TriggeredMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.

If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled.
Skills and PersistentPersistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills will continue to function.

Talisman is an item class of two-handed martial weapons that require strength and intelligence to equip.

Mechanics

When a talisman is equipped, the player can set an animal form to be used with that talisman. Each form grants a different default attack. Note that all Shapeshifting skills can be used with any talisman regardless of which form you've set for it.

There are three different forms that can be used with talismans. Initially, the player can select Bear and Werewolf Form, with Wyvern Form being available at character level 6.

Shapeshift form bonuses
Form Skill archetype Bonuses Default attack
Bear Uses slams and fire attacks
  • +10 to Armour per level
  • 30% of Armour also applies to Elemental Damage
  • Gain an Endurance Charge for every 15 Rage you spend
Maul
Werewolf Uses cold attacks, mark skills, and summons wolf pack minions Shred
Wyvern Uses ranged fire and lightning attacks Rend

List of talisman

Main article: List of talismans
ItemRequired levelRequired strengthRequired intelligenceDamageAPSCritpDPSeDPSStats
Changeling TalismanChangeling TalismanPhysical Damage: 9-15
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
1009-151.258.00%15.0
Nettle TalismanNettle TalismanPhysical Damage: 12-20
Critical Strike Chance: 11.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 5, 9 Str, 8 Int
59812-201.2511.00%20.0
Cinderbark TalismanCinderbark TalismanPhysical Damage: 12-25
Elemental Damage: 5-10
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 1.2 metres
Requires Level 10, 15 Str, 11 Int(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
10151112-25
5-10
1.208.00%22.29.0(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Familial TalismanFamilial TalismanPhysical Damage: 20-34
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntMinions deal (30-50)% increased Damage
16211620-341.258.00%33.8Minions deal (30-50)% increased Damage
Frenzied TalismanFrenzied TalismanPhysical Damage: 23-38
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.2 metres
Requires Level 22, 28 Str, 20 Int
22282023-381.408.00%42.7
Primal TalismanPrimal TalismanPhysical Damage: 31-46
Critical Strike Chance: 9.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 28, 34 Str, 25 Int+(10-15)% to Block chance
28342531-461.309.00%50.1+(10-15)% to Block chance
Rabid TalismanRabid TalismanPhysical Damage: 31-58
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 34, 40 Str, 29 Int+(8-12) to Maximum Rage
34402931-581.258.00%55.6+(8-12) to Maximum Rage
Vicious TalismanVicious TalismanPhysical Damage: 43-71
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 40, 47 Str, 34 Int
40473443-711.258.00%71.2
Voltfang TalismanVoltfang TalismanPhysical Damage: 16-91
Elemental Damage: 6-39
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 46, 53 Str, 38 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
46533816-91
6-39
1.308.00%69.529.2(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Lumbering TalismanLumbering TalismanPhysical Damage: 71-107
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.2 metres
Requires Level 52, 60 Str, 43 Int
52604371-1071.105.00%97.9
Howling TalismanHowling TalismanPhysical Damage: 52-78
Critical Strike Chance: 9.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 55, 63 Str, 45 Int+(10-15)% to Block chance
55634552-781.309.00%84.5+(10-15)% to Block chance
Roaring TalismanRoaring TalismanPhysical Damage: 57-96
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 58, 66 Str, 47 Int+(8-12) to Maximum Rage
58664757-961.258.00%95.6+(8-12) to Maximum Rage
Fury TalismanFury TalismanPhysical Damage: 49-91
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 59, 67 Str, 48 Int+(8-12) to Maximum Rage
59674849-911.258.00%87.5+(8-12) to Maximum Rage
Cruel TalismanCruel TalismanPhysical Damage: 62-103
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 63, 72 Str, 51 Int
63725162-1031.258.00%103.1
Condemned TalismanCondemned TalismanPhysical Damage: 68-113
Critical Strike Chance: 9.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 65, 74 Str, 52 Int(10-20)% increased Effect of your Mark Skills
65745268-1131.259.00%113.1(10-20)% increased Effect of your Mark Skills
Wingbeat TalismanWingbeat TalismanPhysical Damage: 45-83
Critical Strike Chance: 7.00%
Attacks per Second: 1.45
Weapon Range: 1.2 metres
Requires Level 65, 74 Str, 52 Int
65745245-831.457.00%92.8
Spiny TalismanSpiny TalismanPhysical Damage: 60-99
Critical Strike Chance: 11.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 67, 86 Str, 65 Int
67866560-991.2511.00%99.4
Wildwood TalismanWildwood TalismanPhysical Damage: 67-112
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 70, 98 Str, 72 Int
70987267-1121.258.00%111.9
Ashbark TalismanAshbark TalismanPhysical Damage: 50-105
Elemental Damage: 21-45
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 1.2 metres
Requires Level 72, 94 Str, 67 Int(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
72946750-105
21-45
1.208.00%93.039.6(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Alpha TalismanAlpha TalismanPhysical Damage: 63-94
Critical Strike Chance: 9.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 75, 98 Str, 72 Int+(10-15)% to Block chance
75987263-941.309.00%102.0+(10-15)% to Block chance
Fang TalismanFang TalismanPhysical Damage: 70-116
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 77, 89 Str, 68 IntMinions deal (30-50)% increased Damage
77896870-1161.258.00%116.2Minions deal (30-50)% increased Damage
Thunder TalismanThunder TalismanPhysical Damage: 23-130
Elemental Damage: 9-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 77, 102 Str, 72 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
771027223-130
9-56
1.308.00%99.542.2(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Fungal TalismanFungal TalismanPhysical Damage: 59-98
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.2 metres
Requires Level 78, 96 Str, 70 Int
78967059-981.408.00%109.9
Jade TalismanJade TalismanPhysical Damage: 101-151
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.2 metres
Requires Level 78, 109 Str, 65 Int
7810965101-1511.105.00%138.6
Maji TalismanMaji TalismanPhysical Damage: 61-114
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 79, 100 Str, 67 Int+(8-12) to Maximum Rage
791006761-1141.258.00%109.4+(8-12) to Maximum Rage

List of unique talismans

ItemRequired levelRequired strengthRequired intelligenceDamageAPSCritpDPSeDPSDPSStatsGranted
skills
Amor MandragoraAmor Mandragora
Changeling Talisman
Physical Damage: (26-30) to (39-43)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Adds (16-20) to (23-27) Physical Damage
+(8-15) to Intelligence
(10-15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
A sensitive few among the first settlers of Ezomyr
followed the wisps by canoe. On a misty forested
island, Cirel of Tarth stood waiting to greet them.
100(26-30) to (39-43)1.258.00%(40.6-45.6)(40.6-45.6)Adds (16-20) to (23-27) Physical Damage
+(8-15) to Intelligence
(10-15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
Hysseg's ClawHysseg's Claw
Familial Talisman
Physical Damage: (34-40) to (57.8-68)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntGrants Skill: Level (5-20) Cackling Companions
Minions deal (30-50)% increased Damage
(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
In a time of great need, surrounded by Abyssals,
the Wayward Druid came to the Sun Clan's aid.
It is a debt they have never forgotten.
162116(34-40) to (57.8-68)1.258.00%(57.4-67.5)(57.4-67.5)Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
Grants Skill: Level (5-20) Cackling Companions
The Flesh PoppetThe Flesh Poppet
Vicious Talisman
Physical Damage: (81.7-94.6) to (134.9-156.2)
Critical Strike Chance: 8.00%
Attacks per Second: (1.34-1.41)
Weapon Range: 1.2 metres
Requires Level 40, 47 Str, 34 Int(90-120)% increased Physical Damage
(7-13)% increased Attack Speed
+(7-13) to all Attributes
(40-30)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Long ago, the witches of the Azak Tribe learned
how to tap into the flow of Vivid lifeforce to
'cooperate' with their enemies... forcefully.
404734(81.7-94.6) to (134.9-156.2)(1.34-1.41)8.00%(144.9-177.1)(144.9-177.1)(90-120)% increased Physical Damage
(7-13)% increased Attack Speed
+(7-13) to all Attributes
(40-30)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Fury of the KingFury of the King
Ashbark Talisman
Physical Damage: 50-105
Elemental Damage: (524-610) to (692-758)
Critical Strike Chance: 8.00%
Attacks per Second: (0.96-1.02)
Weapon Range: 1.2 metres
Requires Level 72, 94 Str, 67 IntGrants Skill: Level (16-20) Molten Crash
(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Adds (503-589) to (647-713) Fire Damage
(20-15)% reduced Attack Speed
+(30-40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2-5) Glory every 2 seconds
Enemies in your Presence have Exposure
Gruthkul was the Mother of Despair...
but one day, the Father will return,
and discover the fate of his children.
72946750-105
(524-610) to (692-758)
(0.96-1.02)8.00%(74.4-79.0)(583.7-697.7)(658.1-776.7)(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage
(20-15)% reduced Attack Speed
+(30-40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2-5) Glory every 2 seconds
Enemies in your Presence have Exposure
Grants Skill: Level (16-20) Molten Crash

List of active skill gems usable with talismans

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Furious SlamFurious SlamAttack, Shapeshift, Bear, AoE, Melee, Slam
Tier: 1
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 70% of base
Attack Damage: (70-254)% of base
Requires: TalismanShapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible
+0.4 seconds to base use time when Shapeshifting

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Threshold while using Skill
Skills can be managed in the Skills Panel.
1YesNoYes
Lunar AssaultLunar AssaultAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Tier: 1
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 110% of base
Attack Damage: (40-125)% of base
Requires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 80% of Physical damage to Cold damage
(240-506)% more Magnitude of Chill inflicted
(240-506)% more Freeze Buildup

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
1YesNoYes
PouncePounceAttack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
Tier: 3
Level: (1-20)
Cost: (12-83) Mana
Cooldown Time: (5.00 sec-4.00 sec)
Can Store 1 Use(s)
Attack Damage: (100-312)% of base
Requires: TalismanShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.+0.2 seconds to Total Attack Time
Impact radius is 2 metres
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
3YesNoYes
Rolling MagmaRolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Tier: 3
Level: (1-20)
Cost: (8-83) Mana
Attack Speed: 85% of base
Attack Damage: (65-189)% of base
Requires: TalismanShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.Converts 100% of Physical damage to Fire damage
Chains (2-3) times
Inflicts 100% more Flammability Magnitude
100% more Ignite Magnitude
Impact radius is (1.4-1.8) metres

Additional Effects From 1-20% Quality:
(0.5-10)% more Damage with Hits for each time this Skill has Chained
Skills can be managed in the Skills Panel.
3YesNoYes
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Wing BlastWing BlastAttack, Shapeshift, Wyvern, AoE, Melee, Wind
Tier: 3
Level: (1-20)
Cost: (8-55) Mana
Attack Damage: (85-265)% of base
Requires: TalismanShapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.+0.3 seconds to Total Attack Time
Cannot cause Stun buildup
Knocks Back Enemies
Blast length is 6 metres
15% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power

Additional Effects From 1-20% Quality:
+(0.25-5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Skills can be managed in the Skills Panel.
3YesNoYes
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life

Additional Effects From 1-20% Quality:
An additional +(0.25-5)% of Overkill damage contributes to base Ignite damage
Skills can be managed in the Skills Panel.
4YesNoNo
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Enemies you Shatter explode

Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Skills can be managed in the Skills Panel.
4NoYesYes
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Lightning Bolts strike the targets of your next (2-3) Attack Hits
after killing a Shocked enemy with Attack damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0.1-2) Attack Hits
after killing a Shocked enemy with Attack damage
Skills can be managed in the Skills Panel.
4NoYesNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
Arctic HowlArctic HowlWarcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Tier: 5
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Critical Strike Chance: 10.00%
Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage
Cannot cause Freeze Buildup
Knocks Back Enemies
Freeze enemies that are Primed for Freeze
Warcry radius is 5.5 metres
Buff duration is 8 seconds
Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks
Empowered Attacks deal (2-84) to (4-126) additional Cold damage
Empowers one Attack per 10 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Buff grants Allies (1-20)% increased Freeze buildup
Skills can be managed in the Skills Panel.
5YesNoYes
DevourDevourAttack, Shapeshift, Wyvern, AoE, Melee, Slam
Tier: 5
Level: (1-20)
Cost: (8-55) Mana
Attack Speed: 170% of base
Attack Damage: (65-235)% of base
Requires: TalismanShapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.Up to +0.5 seconds to Total
Attack Time based on distance travelled
Knocks Back Enemies
Impact radius is 1.8 metres
Regenerates (10-337) life per enemy or
Corpse consumed over 1 second
Consumes up to 2 additional Corpses near the target

Additional Effects From 1-20% Quality:
(2.5-50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption
Skills can be managed in the Skills Panel.
5YesNoYes
Fury of the MountainFury of the MountainAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Tier: 5
Level: (1-20)
Cost: (10-67) Mana per second
Attack Speed: 70% of base
Attack Damage: (55-145)% of base
Requires: TalismanShapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.Converts 80% of Physical damage to Fire damage
Modifers to Attack speed also affect this skill's cost
Gain 3 Rage on Hit
Fissure duration is 12 seconds
Limit 12 Fissures

Additional Effects From 1-20% Quality:
Gain (0.1-2) Rage on Hit
Skills can be managed in the Skills Panel.
5YesNoYes
Cross SlashCross SlashAttack, Shapeshift, Werewolf, AoE, Melee
Tier: 7
Level: (1-20)
Cost: (10-67) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 110% of base
Attack Damage: (65-235)% of base
Requires: TalismanShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.Gouge length is 4.7 metres
Gouge width is 1.6 metres
Flings Ice Fragments within 7 metres

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to gouge width
Skills can be managed in the Skills Panel.
7YesNoYes
Ferocious RoarFerocious RoarWarcry, Shapeshift, Bear, AoE, Nova, Meta
Tier: 7
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 1.10 sec
Requires: TalismanShapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry radius is 7 metres
Gain 2 Rage per enemy Power in range
Empowered Attacks Break (5-6147) Armour on Hit
Empowers one Attack per 8 enemy Power in
range, counting up to 64 Power

Additional Effects From 1-20% Quality:
Gain (0.05-1) Rage per enemy Power in range
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
7YesNoYes
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Oil BarrageOil BarrageAttack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
Tier: 9
Level: (1-20)
Cost: (7-50) Mana
Attack Speed: 300% of base
Attack Damage: (80-250)% of base
Requires: TalismanShapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.Fires 3 Projectiles
Oil spray radius is 2.1 metres
Oil Duration is 6 seconds
Channelling ends after one group of Projectiles
Cannot Ignite
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%

Additional Effects From 1-20% Quality:
Exposure lowers Total Elemental
Resistances by an additional (0.25-5)%
Skills can be managed in the Skills Panel.
9YesNoYes
RampageRampageAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Tier: 11
Level: (1-20)
Cost: 5 Rage per second, (14-97) Mana
Attack Speed: 70% of base
Attack Damage: (75-306)% of base
Requires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing
Rage cost is ignored for first 2.5 seconds of Channelling
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.2 metres
Cannot gain Rage while using this Skill

Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) seconds
Skills can be managed in the Skills Panel.
11YesNoYes
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo
Flame BreathFlame BreathAttack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Tier: 13
Level: (1-20)
Cost: 6 Rage per second, (23-157) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 800% of base
Attack Damage: (30-109)% of base
Requires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage
Ignites from a single use of this Skill Compound
Inflicts 200% more Flammability Magnitude
60% less Ignite Magnitude
Rage cost is ignored for first 4 seconds of Channelling
Immolation radius is 2 metres
Empowered Flame Breath Gains 50% of
damage as Lightning damage
Empowered Flame Breath costs 50% less Rage per second
Cannot gain Rage while using this Skill

Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) seconds
Skills can be managed in the Skills Panel.
13YesNoYes
Lunar BlessingLunar BlessingBuff, Attack, Shapeshift, Werewolf, AoE, Melee, Trigger, Cold, Duration
Tier: 13
Level: (1-20)
Cost: (24-166) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Requires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.Cooldown does not recover during Buff effect
Knocks Back Enemies
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40-59)% of damage Gained as Cold damage

Additional Effects From 1-20% Quality:
Buff grants +(0.5-10)% of damage Gained as Cold damage
Skills can be managed in the Skills Panel.
13YesNoYes
Walking CalamityWalking CalamityAttack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (24-166) Mana
Attack Speed: 70% of base
Attack Damage: 0% of base
Requires: TalismanBuild Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.Requires 50 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.05 seconds
A large Meteor falls every 15 Meteors
Meteors fall in 8 metre radius
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Large meteors can target a single enemy only
once every 2 seconds
Buff grants 30% of damage Gained as Fire damage

Additional Effects From 1-20% Quality:
-(0.1-2) Meteors fall between large Meteors
Skills can be managed in the Skills Panel.
13YesNoYes
Feral InvocationFeral InvocationBuff, Persistent, Invocation, Meta
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
Requires: TalismanWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.(0-57)% increased Energy gained
Gains 1 Energy per 20 Mana spent
Maximum Energy is 500

Additional Effects From 1-20% Quality:
(1-20)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14YesNoYes

Version history

Version Changes
0.4.0
  • Introduced to the game.