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There are three different forms that can be used with talismans. Initially, the player can select Bear and Werewolf Form, with Wyvern Form being available at character level 6. | There are three different forms that can be used with talismans. Initially, the player can select Bear and Werewolf Form, with Wyvern Form being available at character level 6. | ||
* [[ | {| class="wikitable" | ||
* [[ | |+ Shapeshift form bonuses | ||
* [[ | |- | ||
! Form !! Skill archetype !! Bonuses !! Default attack | |||
|- | |||
| Bear || Uses [[slam]]s and [[fire]] attacks || | |||
* +10 to [[Armour]] per level | |||
* 30% of Armour also applies to Elemental Damage | |||
* Gain an [[Endurance Charge]] for every 15 Rage you spend | |||
| {{sl|Maul}} | |||
|- | |||
| Werewolf || Uses [[cold]] attacks, [[mark]] skills, and summons wolf pack [[minion]]s || | |||
* Drop to all fours after moving, granting 30% increased [[Movement Speed]] while not [[Sprint]]ing | |||
| {{sl|Shred}} | |||
|- | |||
| Wyvern || Uses [[ranged]] [[fire]] and [[lightning]] attacks || | |||
* 50% increased [[stun]] threshold | |||
* 50% increased [[elemental ailment]] threshold | |||
* 50% faster start of [[energy shield]] recharge | |||
| {{sl|Rend}} | |||
|} | |||
==List of talisman== | ==List of talisman== | ||
Latest revision as of 16:06, 15 December 2025
This article is about the weapon class. For the augment previously called "Talisman", see Idol.
Talismans
Tooltip
Talismans are Two-HandedTwo-handed weapons take up both weapon slots when equipped. MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. to equip.
Talismans allow you to use ShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.
While you have a Talisman in your active weapon set you will ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into its associated form. As a result, Skills that cannot be used in a ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. form cannot be used with Talismans. TriggeredMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. Skills and PersistentPersistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills will continue to function.
Any Projectiles these attacks create do not count as Melee damage. weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. to equip.
Talismans allow you to use ShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.
While you have a Talisman in your active weapon set you will ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into its associated form. As a result, Skills that cannot be used in a ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. form cannot be used with Talismans. TriggeredMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. Skills and PersistentPersistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills will continue to function.
Talisman is an item class of two-handed martial weapons that require strength and intelligence to equip.
Mechanics
When a talisman is equipped, the player can set an animal form to be used with that talisman. Each form grants a different default attack. Note that all Shapeshifting skills can be used with any talisman regardless of which form you've set for it.
There are three different forms that can be used with talismans. Initially, the player can select Bear and Werewolf Form, with Wyvern Form being available at character level 6.
| Form | Skill archetype | Bonuses | Default attack |
|---|---|---|---|
| Bear | Uses slams and fire attacks |
|
|
| Werewolf | Uses cold attacks, mark skills, and summons wolf pack minions |
|
|
| Wyvern | Uses ranged fire and lightning attacks |
|
List of talisman
Main article: List of talismans
| Item | Damage | APS | Crit | pDPS | eDPS | Stats | |||
|---|---|---|---|---|---|---|---|---|---|
| Changeling Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metres | 1 | 0 | 0 | 9-15 | 1.25 | 8.00% | 15.0 | — | — |
| Nettle Talisman Critical Strike Chance: 11.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 5, 9 Str, 8 Int | 5 | 9 | 8 | 12-20 | 1.25 | 11.00% | 20.0 | — | — |
| Cinderbark Talisman Elemental Damage: 5-10 Critical Strike Chance: 8.00% Attacks per Second: 1.20 Weapon Range: 1.2 metresRequires Level 10, 15 Str, 11 Int(50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | 10 | 15 | 11 | 12-25 5-10 | 1.20 | 8.00% | 22.2 | 9.0 | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
| Familial Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 16, 21 Str, 16 IntMinions deal (30-50)% increased Damage | 16 | 21 | 16 | 20-34 | 1.25 | 8.00% | 33.8 | — | Minions deal (30-50)% increased Damage |
| Frenzied Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.2 metresRequires Level 22, 28 Str, 20 Int | 22 | 28 | 20 | 23-38 | 1.40 | 8.00% | 42.7 | — | — |
| Primal Talisman Critical Strike Chance: 9.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 28, 34 Str, 25 Int+(10-15)% to Block chance | 28 | 34 | 25 | 31-46 | 1.30 | 9.00% | 50.1 | — | +(10-15)% to Block chance |
| Rabid Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 34, 40 Str, 29 Int+(8-12) to Maximum Rage | 34 | 40 | 29 | 31-58 | 1.25 | 8.00% | 55.6 | — | +(8-12) to Maximum Rage |
| Vicious Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 40, 47 Str, 34 Int | 40 | 47 | 34 | 43-71 | 1.25 | 8.00% | 71.2 | — | — |
| Voltfang Talisman Elemental Damage: 6-39 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 46, 53 Str, 38 Int(15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | 46 | 53 | 38 | 16-91 6-39 | 1.30 | 8.00% | 69.5 | 29.2 | (15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
| Lumbering Talisman Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.2 metresRequires Level 52, 60 Str, 43 Int | 52 | 60 | 43 | 71-107 | 1.10 | 5.00% | 97.9 | — | — |
| Howling Talisman Critical Strike Chance: 9.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 55, 63 Str, 45 Int+(10-15)% to Block chance | 55 | 63 | 45 | 52-78 | 1.30 | 9.00% | 84.5 | — | +(10-15)% to Block chance |
| Roaring Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 58, 66 Str, 47 Int+(8-12) to Maximum Rage | 58 | 66 | 47 | 57-96 | 1.25 | 8.00% | 95.6 | — | +(8-12) to Maximum Rage |
| Fury Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 59, 67 Str, 48 Int+(8-12) to Maximum Rage | 59 | 67 | 48 | 49-91 | 1.25 | 8.00% | 87.5 | — | +(8-12) to Maximum Rage |
| Cruel Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 63, 72 Str, 51 Int | 63 | 72 | 51 | 62-103 | 1.25 | 8.00% | 103.1 | — | — |
| Condemned Talisman Critical Strike Chance: 9.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 65, 74 Str, 52 Int(10-20)% increased Effect of your Mark Skills | 65 | 74 | 52 | 68-113 | 1.25 | 9.00% | 113.1 | — | (10-20)% increased Effect of your Mark Skills |
| Wingbeat Talisman Critical Strike Chance: 7.00% Attacks per Second: 1.45 Weapon Range: 1.2 metresRequires Level 65, 74 Str, 52 Int | 65 | 74 | 52 | 45-83 | 1.45 | 7.00% | 92.8 | — | — |
| Spiny Talisman Critical Strike Chance: 11.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 67, 86 Str, 65 Int | 67 | 86 | 65 | 60-99 | 1.25 | 11.00% | 99.4 | — | — |
| Wildwood Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 70, 98 Str, 72 Int | 70 | 98 | 72 | 67-112 | 1.25 | 8.00% | 111.9 | — | — |
| Ashbark Talisman Elemental Damage: 21-45 Critical Strike Chance: 8.00% Attacks per Second: 1.20 Weapon Range: 1.2 metresRequires Level 72, 94 Str, 67 Int(50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | 72 | 94 | 67 | 50-105 21-45 | 1.20 | 8.00% | 93.0 | 39.6 | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
| Alpha Talisman Critical Strike Chance: 9.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 75, 98 Str, 72 Int+(10-15)% to Block chance | 75 | 98 | 72 | 63-94 | 1.30 | 9.00% | 102.0 | — | +(10-15)% to Block chance |
| Fang Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 77, 89 Str, 68 IntMinions deal (30-50)% increased Damage | 77 | 89 | 68 | 70-116 | 1.25 | 8.00% | 116.2 | — | Minions deal (30-50)% increased Damage |
| Thunder Talisman Elemental Damage: 9-56 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 77, 102 Str, 72 Int(15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | 77 | 102 | 72 | 23-130 9-56 | 1.30 | 8.00% | 99.5 | 42.2 | (15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
| Fungal Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.2 metresRequires Level 78, 96 Str, 70 Int | 78 | 96 | 70 | 59-98 | 1.40 | 8.00% | 109.9 | — | — |
| Jade Talisman Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.2 metresRequires Level 78, 109 Str, 65 Int | 78 | 109 | 65 | 101-151 | 1.10 | 5.00% | 138.6 | — | — |
| Maji Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 79, 100 Str, 67 Int+(8-12) to Maximum Rage | 79 | 100 | 67 | 61-114 | 1.25 | 8.00% | 109.4 | — | +(8-12) to Maximum Rage |
List of unique talismans
Main article: List of unique talismans
| Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | Granted skills | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Amor Mandragora Changeling TalismanPhysical Damage: (26-30) to (39-43) Critical Strike Chance: 8.00% Attacks per Second: 1.25Adds (16-20) to (23-27) Physical Damage +(8-15) to Intelligence (10-15)% increased Skill Effect Duration Enemies in your Presence are Hindered Gain 1 Druidic Prowess for every 20 total Rage spentA sensitive few among the first settlers of Ezomyr followed the wisps by canoe. On a misty forested island, Cirel of Tarth stood waiting to greet them. | 1 | 0 | 0 | (26-30) to (39-43) | 1.25 | 8.00% | (40.6-45.6) | — | (40.6-45.6) | Adds (16-20) to (23-27) Physical Damage +(8-15) to Intelligence (10-15)% increased Skill Effect Duration Enemies in your Presence are Hindered Gain 1 Druidic Prowess for every 20 total Rage spent | — |
| Hysseg's Claw Familial TalismanPhysical Damage: (34-40) to (57.8-68) Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 16, 21 Str, 16 IntGrants Skill: Level (5-20) Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage 5% increased Movement Speed +(8-15) to Strength +(8-15) to Intelligence (5-8)% increased Damage per MinionIn a time of great need, surrounded by Abyssals, the Wayward Druid came to the Sun Clan's aid. It is a debt they have never forgotten. | 16 | 21 | 16 | (34-40) to (57.8-68) | 1.25 | 8.00% | (57.4-67.5) | — | (57.4-67.5) | Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage 5% increased Movement Speed +(8-15) to Strength +(8-15) to Intelligence (5-8)% increased Damage per Minion | Grants Skill: Level (5-20) |
| The Flesh Poppet Vicious TalismanPhysical Damage: (81.7-94.6) to (134.9-156.2) Critical Strike Chance: 8.00% Attacks per Second: (1.34-1.41) Weapon Range: 1.2 metresRequires Level 40, 47 Str, 34 Int(90-120)% increased Physical Damage (7-13)% increased Attack Speed +(7-13) to all Attributes (40-30)% reduced Presence Area of Effect Copy a random Modifier from each enemy in your Presence when you Shapeshift to an Animal form Modifiers gained this way are lost after 30 seconds or when you next ShapeshiftLong ago, the witches of the Azak Tribe learned how to tap into the flow of Vivid lifeforce to 'cooperate' with their enemies... forcefully. | 40 | 47 | 34 | (81.7-94.6) to (134.9-156.2) | (1.34-1.41) | 8.00% | (144.9-177.1) | — | (144.9-177.1) | (90-120)% increased Physical Damage (7-13)% increased Attack Speed +(7-13) to all Attributes (40-30)% reduced Presence Area of Effect Copy a random Modifier from each enemy in your Presence when you Shapeshift to an Animal form Modifiers gained this way are lost after 30 seconds or when you next Shapeshift | — |
| Fury of the King Ashbark TalismanPhysical Damage: 50-105 Elemental Damage: (524-610) to (692-758) Critical Strike Chance: 8.00% Attacks per Second: (0.96-1.02) Weapon Range: 1.2 metresRequires Level 72, 94 Str, 67 IntGrants Skill: Level (16-20) (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage (20-15)% reduced Attack Speed +(30-40) to Strength Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate (2-5) Glory every 2 seconds Enemies in your Presence have ExposureGruthkul was the Mother of Despair... but one day, the Father will return, and discover the fate of his children. | 72 | 94 | 67 | 50-105 (524-610) to (692-758) | (0.96-1.02) | 8.00% | (74.4-79.0) | (583.7-697.7) | (658.1-776.7) | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage (20-15)% reduced Attack Speed +(30-40) to Strength Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate (2-5) Glory every 2 seconds Enemies in your Presence have Exposure | Grants Skill: Level (16-20) |
List of active skill gems usable with talismans
Main article: List of skill gems usable with Talismans
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 1 Level: (1-20) Cost: (10-69) Mana Attack Speed: 70% of base Attack Damage: (70-254)% of baseRequires: TalismanShapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.60% more Stun buildup +0.4 seconds to base attack time if not standing Shockwave radius is 2 metres Spends 10 Rage to perform enraged slam if possible +0.4 seconds to base use time when Shapeshifting Additional Effects From 1-20% Quality: (2-40)% increased Stun Threshold while using SkillSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (6-46) Mana Attack Speed: 110% of base Attack Damage: (40-125)% of baseRequires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 80% of Physical damage to Cold damage (240-506)% more Magnitude of Chill inflicted (240-506)% more Freeze Buildup Additional Effects From 1-20% Quality: Gains (0.5-10)% of Physical damage as Cold damageSkills can be managed in the Skills Panel. | 1 | |||
Tier: 3 Level: (1-20) Cost: (12-83) Mana Cooldown Time: (5.00 sec-4.00 sec) Can Store 1 Use(s) Attack Damage: (100-312)% of baseRequires: TalismanShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.+0.2 seconds to Total Attack Time Impact radius is 2 metresPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 3 | |||
Tier: 3 Level: (1-20) Cost: (8-83) Mana Attack Speed: 85% of base Attack Damage: (65-189)% of baseRequires: TalismanShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.Converts 100% of Physical damage to Fire damage Chains (2-3) times Inflicts 100% more Flammability Magnitude 100% more Ignite Magnitude Impact radius is (1.4-1.8) metres Additional Effects From 1-20% Quality: (0.5-10)% more Damage with Hits for each time this Skill has ChainedSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Slam Attack Speed: 50% of base Attack Damage: (25-66)% of base Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (90-237)% of base Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (8-55) Mana Attack Damage: (85-265)% of baseRequires: TalismanShapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.+0.3 seconds to Total Attack Time Cannot cause Stun buildup Knocks Back Enemies Blast length is 6 metres 15% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power Additional Effects From 1-20% Quality: +(0.25-5)% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster PowerSkills can be managed in the Skills Panel. | 3 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life Additional Effects From 1-20% Quality: An additional +(0.25-5)% of Overkill damage contributes to base Ignite damageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Enemies you Shatter explode Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Lightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel. | 4 | |||
Tier: 5 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec Critical Strike Chance: 10.00%Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage Cannot cause Freeze Buildup Knocks Back Enemies Freeze enemies that are Primed for Freeze Warcry radius is 5.5 metres Buff duration is 8 seconds Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks Empowered Attacks deal (2-84) to (4-126) additional Cold damage Empowers one Attack per 10 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Buff grants Allies (1-20)% increased Freeze buildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (8-55) Mana Attack Speed: 170% of base Attack Damage: (65-235)% of baseRequires: TalismanShapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.Up to +0.5 seconds to Total Attack Time based on distance travelled Knocks Back Enemies Impact radius is 1.8 metres Regenerates (10-337) life per enemy or Corpse consumed over 1 second Consumes up to 2 additional Corpses near the target Additional Effects From 1-20% Quality: (2.5-50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumptionSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (10-67) Mana per second Attack Speed: 70% of base Attack Damage: (55-145)% of baseRequires: TalismanShapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.Converts 80% of Physical damage to Fire damage Modifers to Attack speed also affect this skill's cost Gain 3 Rage on Hit Fissure duration is 12 seconds Limit 12 Fissures Additional Effects From 1-20% Quality: Gain (0.1-2) Rage on HitSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (10-67) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 110% of base Attack Damage: (65-235)% of baseRequires: TalismanShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.Gouge length is 4.7 metres Gouge width is 1.6 metres Flings Ice Fragments within 7 metres Additional Effects From 1-20% Quality: +(0.02-0.4) metres to gouge widthSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 1.10 secRequires: TalismanShapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry radius is 7 metres Gain 2 Rage per enemy Power in range Empowered Attacks Break (5-6147) Armour on Hit Empowers one Attack per 8 enemy Power in range, counting up to 64 Power Additional Effects From 1-20% Quality: Gain (0.05-1) Rage per enemy Power in rangePlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 7 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. | 8 | |||
Tier: 9 Level: (1-20) Cost: (7-50) Mana Attack Speed: 300% of base Attack Damage: (80-250)% of baseRequires: TalismanShapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.Fires 3 Projectiles Oil spray radius is 2.1 metres Oil Duration is 6 seconds Channelling ends after one group of Projectiles Cannot Ignite Oil Slows enemy movement speed by 20% Oil applies Exposure, lowering Total Elemental Resistances by 20% Additional Effects From 1-20% Quality: Exposure lowers Total Elemental Resistances by an additional (0.25-5)%Skills can be managed in the Skills Panel. | 9 | |||
Tier: 11 Level: (1-20) Cost: 5 Rage per second, (14-97) Mana Attack Speed: 70% of base Attack Damage: (75-306)% of baseRequires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing Rage cost is ignored for first 2.5 seconds of Channelling Run speed is affected by movement speed modifiers instead of Attack speed modifiers Impact radius is 2.2 metres Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 11 | |||
Tier: 13 Level: (1-20) Cost: (10-44) Mana Use Time: 0.80 secRequires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Requires 100 Glory to use Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks Trigger Volcanic Steps every 1.2 metres travelled Additional Effects From 1-20% Quality: +(1-20)% increased Warcry duration per Endurance Charge consumedSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: 6 Rage per second, (23-157) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Attack Speed: 800% of base Attack Damage: (30-109)% of baseRequires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage Ignites from a single use of this Skill Compound Inflicts 200% more Flammability Magnitude 60% less Ignite Magnitude Rage cost is ignored for first 4 seconds of Channelling Immolation radius is 2 metres Empowered Flame Breath Gains 50% of damage as Lightning damage Empowered Flame Breath costs 50% less Rage per second Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (24-166) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s)Requires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.Cooldown does not recover during Buff effect Knocks Back Enemies Buff duration is 5 seconds, plus 0.2 seconds per Rage spent Buff grants (40-59)% of damage Gained as Cold damage Additional Effects From 1-20% Quality: Buff grants +(0.5-10)% of damage Gained as Cold damageSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (24-166) Mana Attack Speed: 70% of base Attack Damage: 0% of baseRequires: TalismanBuild Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.Requires 50 Glory to use +0.3 seconds to base attack time if not standing Trigger a Meteor every 0.05 seconds A large Meteor falls every 15 Meteors Meteors fall in 8 metre radius Buff duration is 10 seconds Buff grants 5 Rage regenerated per second Large meteors can target a single enemy only once every 2 seconds Buff grants 30% of damage Gained as Fire damage Additional Effects From 1-20% Quality: -(0.1-2) Meteors fall between large MeteorsSkills can be managed in the Skills Panel. | 13 | |||
Tier: 14 Level: (1-20) Reservation: 60 Spirit Cooldown Time: 0.20 sec Can Store 1 Use(s)Requires: TalismanWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.(0-57)% increased Energy gained Gains 1 Energy per 20 Mana spent Maximum Energy is 500 Additional Effects From 1-20% Quality: (1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 14 |
Version history
| Version | Changes |
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| 0.4.0 |
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