Freeze: Difference between revisions

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Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.
Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.
==Related gems==
{{Drop enabled base item table
|where= ((items.stat_text LIKE "%freez%") OR (items.stat_text LIKE "%froz%")) AND (items.class_id LIKE "%Gem%")
|large=1
|level=1
|stat=1
}}
==Related base items==
{{Drop enabled base item table
|where= ((items.stat_text LIKE "%freez%") OR (items.stat_text LIKE "%froz%")) AND (items.class_id NOT LIKE "%Gem%") AND items.stat_text NOT LIKE "%Freezing Shards%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}
==Unique Items==
==Unique Items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|where= items.stat_text LIKE "%freez%"
|where= (items.stat_text LIKE "%freez%") OR (items.stat_text LIKE "%froz%")
OR items.stat_text LIKE "%froz%"
|large=1
|large=1
|base_item=1
|base_item=1

Revision as of 22:07, 27 December 2024

Freeze
Tooltip
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.

Freeze or frozen is a non-damaging cold ailment that causes targets to be unable to act by fully slowing their action speed.

Mechanics

Freeze reduces action speed to 0, preventing movement and usage of skills. The duration of freeze is determined based on the ratio of the amount of cold damage dealt against the target's maximum life, determining the base ailment threshold.

If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called Freeze Buildup. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%.

Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.

Related gems

ItemRequired levelStats
Arctic ArmourArctic ArmourBuff, Spell, Persistent, Sustained, Cold, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 11.00%
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per Stage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages

Additional Effects From 1-20% Quality:
Gains a Stage every 0 seconds, up to a maximum of (0.05-1) Stages
Skills can be managed in the Skills Panel.
1Deals (3-101) to (5-152) Cold Damage per Stage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages
Arctic HowlArctic HowlWarcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Tier: 5
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Critical Strike Chance: 10.00%
Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage
Cannot cause Freeze Buildup
Knocks Back Enemies
Freeze enemies that are Primed for Freeze
Warcry radius is 5.5 metres
Buff duration is 8 seconds
Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks
Empowered Attacks deal (2-84) to (4-126) additional Cold damage
Empowers one Attack per 10 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Buff grants Allies (1-20)% increased Freeze buildup
Skills can be managed in the Skills Panel.
1Deals (5-186) to (8-279) Cold Damage
Cannot cause Freeze Buildup
Knocks Back Enemies
Freeze enemies that are Primed for Freeze
Warcry radius is 5.5 metres
Buff duration is 8 seconds
Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks
Empowered Attacks deal (2-84) to (4-126) additional Cold damage
Empowers one Attack per 10 enemy Power in
range, counting up to 50 Power
Biting Frost IBiting Frost ISupport, Cold, Payoff
Category: Biting Frost
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup
Supported Skills deal 20% more damage to Frozen Unique enemies
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills cannot cause Freeze buildup
Supported Skills deal 20% more damage to Frozen Unique enemies
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Biting Frost IIBiting Frost IISupport, Cold, Payoff
Category: Biting Frost
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup
Supported Skills deal 20% more damage to Frozen Unique enemies
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Freezes Consumed by Supported Skills Chill the target
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills cannot cause Freeze buildup
Supported Skills deal 20% more damage to Frozen Unique enemies
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Freezes Consumed by Supported Skills Chill the target
Brittle ArmourBrittle ArmourSupport, Physical, Cold
Category: Armour Break
Tier: 3
Support Requirements: +5 IntSupports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.Enemies Frozen by Supported Skills have their Armour Broken equal to 100% of Physical Damage taken while FrozenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Enemies Frozen by Supported Skills have their Armour Broken equal to 100% of Physical Damage taken while Frozen
Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Chaotic FreezeChaotic FreezeSupport, Spell, Chaos
Category: Chaotic Freeze
Tier: 3
Support Requirements: +5 IntSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills
Combat FrenzyCombat FrenzyBuff, Persistent
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
1Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds
Deep FreezeDeep FreezeSupport, Cold
Category: Deep Freeze
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.Supported Skills have 50% increased Freeze Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 50% increased Freeze Duration on Enemies
Elemental DischargeElemental DischargeSupport, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Category: Elemental Discharge
Tier: 3
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-68)% increased Energy gained
Maximum Energy is 500

Additional Effects From 1-20% Quality:
Maximum Energy is (5-100)
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-68)% increased Energy gained
Maximum Energy is 500
Escape ShotEscape ShotAttack, AoE, Projectile, Trigger, Cold
Tier: 1
Level: (1-20)
Cost: (11-74) Mana
Attack Damage: (65-265)% of base
Requires: BowLeap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Requires: SpearPerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.Converts 80% of Physical damage to Cold damage
(100-157)% more Magnitude of Chill inflicted
+4 to Melee Strike Range
(100-157)% more Freeze Buildup

Additional Effects From 1-20% Quality:
(0.75-15)% chance to not consume Parried Debuff
Skills can be managed in the Skills Panel.
1Converts 80% of Physical damage to Cold damage
(100-157)% more Magnitude of Chill inflicted
+4 to Melee Strike Range
(100-157)% more Freeze Buildup
FreezeFreezeSupport, Cold
Category: Freeze
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills cause 50% more Freeze Buildup
Freezing MarkFreezing MarkMark, Buff, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildup
Marked enemy becomes Frozen when
Hit while Primed for Freeze
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Cold damage
Buff duration is 10 seconds
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Hits against Marked enemy cause +(1-20)% more Freeze buildup
Skills can be managed in the Skills Panel.
1Hits against Marked enemy cause (25-35)% more Freeze buildup
Marked enemy becomes Frozen when
Hit while Primed for Freeze
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Cold damage
Buff duration is 10 seconds
Limit 1 Marked target
Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
Tier: 3
Level: (1-20)
Cost: (15-105) Mana
Attack Damage: (48-150)% of base
Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical damage to Cold damage
(50-107)% more Magnitude of Chill inflicted
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds

Additional Effects From 1-20% Quality:
(2-40)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1Converts 80% of Physical damage to Cold damage
(50-107)% more Magnitude of Chill inflicted
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds
Frost DartsFrost DartsSpell, AoE, Projectile, Cold, Payoff
Tier: 3
Level: (1-20)
Cost: (5-59) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Skills can be managed in the Skills Panel.
1Deals (2-45) to (3-68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles
Frost NexusFrost NexusSupport, AoE, Cold
Category: Frost Nexus
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills create Chilled Ground for 8 seconds when they Freeze an Enemy
Frost WallFrost WallSpell, AoE, Cold, Duration
Tier: 9
Level: (1-20)
Cost: (7-79) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 11.00%
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.Deals (7-187) to (11-280) Cold Damage
50% more Magnitude of Chill inflicted
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1Deals (7-187) to (11-280) Cold Damage
50% more Magnitude of Chill inflicted
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long
FrostfireFrostfireSupport, Cold, Fire, Payoff
Category: Frostfire
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
150% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Trigger, Cold
Category: Frozen Spite
Tier: 2
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.Supported Skills trigger Ice Fragments on killing Frozen EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills trigger Ice Fragments on killing Frozen Enemies
Glacial LanceGlacial LanceAttack, AoE, Projectile, Cold, Duration, Barrageable
Tier: 7
Level: (1-20)
Cost: (8-55) Mana
Attack Speed: 60% of base
Attack Damage: (130-405)% of base
Requires: SpearThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 80% of Physical damage to Cold damage
(100-157)% more Magnitude of Chill inflicted
Projectile count cannot be modified
(100-157)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
1Converts 80% of Physical damage to Cold damage
(100-157)% more Magnitude of Chill inflicted
Projectile count cannot be modified
(100-157)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split
Ice Bite IIce Bite ISupport, Attack, Warcry, Cold, Duration
Category: Ice Bite
Tier: 1
Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills
Ice Bite IIIce Bite IISupport, Attack, Warcry, Cold, Duration
Category: Ice Bite
Tier: 3
Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Attacks Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an enemy with Supported Skills
Ice NovaIce NovaSpell, AoE, Cold, Duration, Nova
Tier: 1
Level: (1-20)
Cost: (7-74) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.Deals (6-131) to (8-196) Cold Damage
(100-157)% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Skills can be managed in the Skills Panel.
1Deals (6-131) to (8-196) Cold Damage
(100-157)% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres
Ice ShotIce ShotAttack, Projectile, Cold, Barrageable
Tier: 9
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 90% of base
Attack Damage: (95-344)% of base
Requires: BowFire an icy arrow that sprays a cone of ice shards when it hits a target.Converts 80% of Physical damage to Cold damage
50% more Magnitude of Chill inflicted
25% more Freeze Buildup

Additional Effects From 1-20% Quality:
(1.5-30)% more Magnitude of Chill inflicted
Skills can be managed in the Skills Panel.
1Converts 80% of Physical damage to Cold damage
50% more Magnitude of Chill inflicted
25% more Freeze Buildup
Lunar AssaultLunar AssaultAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Tier: 1
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 110% of base
Attack Damage: (40-125)% of base
Requires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 80% of Physical damage to Cold damage
(240-506)% more Magnitude of Chill inflicted
(240-506)% more Freeze Buildup

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
1Converts 80% of Physical damage to Cold damage
(240-506)% more Magnitude of Chill inflicted
(240-506)% more Freeze Buildup
Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold, Merging
Tier: 1
Level: (1-20)
Cost: (6-44) Mana
Requires: CrossbowLoad your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.Ammunition
+1 Bolt loaded per clip

Permafrost Bolts
Attack Damage: (17–49)% of base
Converts 80% of Physical Damage to Cold Damage
(200–504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires 10 fragments per shot

Additional Effects From 1-20% Quality:
Fires +(0.1-2) fragments per shot
Skills can be managed in the Skills Panel.
1Ammunition
+1 Bolt loaded per clip

Permafrost Bolts
Attack Damage: (17–49)% of base
Converts 80% of Physical Damage to Cold Damage
(200–504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires 10 fragments per shot
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (7-6.05) seconds
Buff duration is 3 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
1Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (7-6.05) seconds
Buff duration is 3 seconds
Siphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target

Additional Effects From 1-20% Quality:
+(0.1-2)% chance per Power to spawn a Cold Remnant on
Freezing a target
+(0.1-2)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
+(0.1-2)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Skills can be managed in the Skills Panel.
1Remnants created by Supported Skills can be collected from (0-38)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Skeletal Frost MageSkeletal Frost MageMinion, Persistent, Cold
Tier: 5
Level: (1-20)
Reservation: (120-39) Spirit
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice Armour
Cooldown Time: 12.00 sec
Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects.
Ice Armour radious is 4 meters
Ice Armour duration is 6 seconds
Ice Armour grants 40% reduced damage taken from Hits
Ice Armour deals (x-x) to (y-y) Cold damage to enemies

Additional Effects From 1-20% Quality:
Minions deal (1-20)% more damage
Skills can be managed in the Skills Panel.
1Command: Ice Armour
Cooldown Time: 12.00 sec
Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects.
Ice Armour radious is 4 meters
Ice Armour duration is 6 seconds
Ice Armour grants 40% reduced damage taken from Hits
Ice Armour deals (x-x) to (y-y) Cold damage to enemies
ThunderstormThunderstormSpell, AoE, Sustained, Lightning, Duration, Storm
Tier: 5
Level: (1-20)
Cost: (12-129) Mana
Cast Time: 0.90 sec
Critical Strike Chance: 9.00%
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.5 seconds
Cannot Drench enemies above level (20-0)
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm

Additional Effects From 1-20% Quality:
Drenched enemies have (0.5-10)% more chance to be Shocked
Drenched enemies receive (0.25-5)% more Freeze buildup
Skills can be managed in the Skills Panel.
1Deals (1-5) to (5-179) Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.5 seconds
Cannot Drench enemies above level (20-0)
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm
Warm BloodedWarm BloodedSupport, Buff, Persistent
Category: Warm Blooded
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
150% less Freeze duration on you while a Supported Skill is active
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
1Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
(300-585)% more Freeze Buildup
Wave length is 6 metres
Bhatair's VengeanceBhatair's VengeanceSupport, Attack, Warcry, Cold, Duration
Category: Ice Bite
Cost & Reservation Multiplier: 110%
Requires Level 65
Support Requirements: +5 Int
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.When you Freeze a target with Supported Skills, for each 1 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 20 secondsIt is said that the Steward of Tales roams Wraeclast still,
lost in the form of a Wyvern, full of sorrow and fury at
the loss of his beloved pupils to the King in the Mists...
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65When you Freeze a target with Supported Skills, for each 1 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 20 seconds
Tul's StillnessTul's StillnessSupport, Lineage, Cold, Chaos
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Dex
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
Supported Skills Gain 40% of Cold Damage as Extra Chaos Damage
"Countless graves glow silently in endless rows that stretch
on unseen. The living lie within, but do not decay, do not
die. Their eyes remain open, their essence stilled, waiting."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
Supported Skills Gain 40% of Cold Damage as Extra Chaos Damage

Related base items

ItemBase itemItem classRequired levelStats
Thawing CharmThawing CharmLasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Immune to Freeze
Requires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Charm12Used when you become Frozen

Unique Items

ItemBase itemItem classRequired levelStats
Against the DarknessAgainst the Darkness
Time-Lost Diamond
Limited to: 1
Radius: Medium
<2 random jewel modifiers>After the fires, in the depths of the Winter of the World, all life in the Vastiri banded together.
Whether serpent, hyena, human, or golem, hated enemies clasped hand to claw, built refuge, and fought side by side against the Abyssals.
Thus, the Third Pact was born.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Time-Lost DiamondJewel1
<2 random jewel modifiers>
+(2-3)% to Chaos Resistance
+(2-4)% to Cold Resistance
Gain (2-4)% of Damage as Extra Chaos Damage
Gain (2-4)% of Damage as Extra Cold Damage
Gain (2-4)% of Damage as Extra Fire Damage
Gain (2-4)% of Damage as Extra Lightning Damage
+(2-4)% to Fire Resistance
(4-6)% reduced Freeze Duration on you
(4-6)% reduced Ignite Duration on you
+8 to maximum Life
+8 to maximum Mana
+(2-4)% to Lightning Resistance
+1% to Maximum Chaos Resistance
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
+1% to Maximum Lightning Resistance
(2-3)% increased Dexterity
(2-3)% increased Intelligence
(2-3)% increased Strength
(4-6)% reduced Shock duration on you
+(8-12) to Spirit
Mist WhisperMist Whisper
Makeshift Crossbow
Crossbow
Physical Damage: 7-12
Elemental Damage: (8-10) to (13-15)
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Reload Time: 0.80
Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
Sibilant promises surrounded them in the night.
All the travelers had to give him was their devotion...
Makeshift CrossbowCrossbow1Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
Winter's BiteWinter's Bite
Glass Shank
Dagger
Elemental Damage: (8-10) to (15-18)
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
No Physical Damage
Adds (8-10) to (15-18) Cold Damage
Freezes Enemies that are on Full Life
Nothing stabs colder than pure hatred.
Glass ShankDagger1No Physical Damage
Adds (8-10) to (15-18) Cold Damage
Freezes Enemies that are on Full Life
Taryn's ShiverTaryn's Shiver
Gelid Staff
StaffRequires Level 2Grants Skill: Level (1-20) Freezing Shards(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
30% increased Freeze Buildup
Enemies Frozen by you take 100% increased Damage
Shed by the winged beast of night,
A scaly frost-encrusted thorn.
All who feel its wintry light
Shiver in pain at the frozen dawn.
Gelid StaffStaff2(80-120)% increased Spell Damage
(10-20)% increased Cast Speed
30% increased Freeze Buildup
Enemies Frozen by you take 100% increased Damage
FrostbreathFrostbreath
Slim Mace
One Hand Mace
Physical Damage: (19-23) to (33-37)
Elemental Damage: (8-12) to (16-20)
Critical Strike Chance: 10.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 10, 21 StrAdds (8-12) to (16-20) Physical Damage
Adds (8-12) to (16-20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
Slim MaceOne Hand Mace10Adds (8-12) to (16-20) Physical Damage
Adds (8-12) to (16-20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Grip of WinterGrip of Winter
Firm Bracers
Evasion: (33-39)Requires Level 11, 16 Dex(30-50)% increased Evasion Rating
Adds (3-5) to (6-8) Cold damage to Attacks
+(20-30)% to Cold Resistance
(40-50)% increased Freeze Buildup
(20-30)% increased Magnitude of Chill you inflict
After the eruption, the skies turned grey,
ash began ot fall, and a chill set in...
Firm BracersGloves11(30-50)% increased Evasion Rating
Adds (3-5) to (6-8) Cold damage to Attacks
+(20-30)% to Cold Resistance
(40-50)% increased Freeze Buildup
(20-30)% increased Magnitude of Chill you inflict
Dream FragmentsDream Fragments
Sapphire Ring
Requires Level 12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Doryani stumbled into a realm of madness
And awoke its Master.
Sapphire RingRing12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Nascent HopeNascent Hope
Thawing Charm
Lasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Immune to Freeze
Requires Level 12Used when you become Frozen(20-25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
"Even in the face of the Winter of the World,
life found a way. The Spirit always provides."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Thawing CharmCharm12Used when you become Frozen(20-25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
PolcirkelnPolcirkeln
Sapphire Ring
Requires Level 12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage
+(40-60) to maximum Mana
+(10-15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
I rule the north
A legacy earned
Time and time again
Sing Meginord's song!
Sapphire RingRing12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage
+(40-60) to maximum Mana
+(10-15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Shackles of the WretchedShackles of the Wretched
Aged Cuffs
Armour: (28-33)
Energy Shield: (11-13)
Requires Level 16, 13 Str, 13 Int(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Captivity breeds creativity.
Aged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
KaltenhaltKaltenhalt
Ridged Buckler
Buckler
Chance to Block: 20%
Evasion: (77-94)
Requires Level 22, 33 DexGrants Skill: Parry(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Cold, miserable and alone... but alive.
Ridged BucklerBuckler22(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Call of the BrotherhoodCall of the Brotherhood
Topaz Ring
Requires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35)% increased Mana Regeneration Rate
(20-30)% increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
Topaz RingRing32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35)% increased Mana Regeneration Rate
(20-30)% increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Obern's BastionObern's Bastion
Stacked Sabatons
Armour: (140-168)
Evasion: (125-150)
Requires Level 33, 26 Str, 26 Dex(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
The storm cannot sway those of sure footing.
Stacked SabatonsBoots33(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
The Three DragonsThe Three Dragons
Solid Mask
Evasion: (121-139)
Energy Shield: (49-56)
Requires Level 45, 36 Dex, 36 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
Solid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Beyond ReachBeyond Reach
Visceral Quiver
Requires Level 65(20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
The limit of our knowledge is a barrier
that protects us from ourselves.
Can only be equipped if you are wielding a Bow.
Visceral QuiverQuiver65(20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Guiding Palm of the EyeGuiding Palm of the Eye
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) Purity of IceGain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
"With piercing eyes, you saw through the Stillness.
Undulating as one, you gloriously covered all in white.
But... I can bear you no longer."
The Dreamer whispered with fogging breath, ice creeping down his hand.
Shrine SceptreSceptre65Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Hyrri's IreHyrri's Ire
Armoured Vest
Evasion: (1218-1421)
Movement Speed: -3.0%
Requires Level 73, 121 Dex(30-40)% increased Elemental Ailment Threshold(200-250)% increased Evasion Rating
Gain (15-25)% of Damage as Extra Cold Damage
+(30-40) to Dexterity
25% increased Freeze Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
Armoured VestBody Armour73(30-40)% increased Elemental Ailment Threshold(200-250)% increased Evasion Rating
Gain (15-25)% of Damage as Extra Cold Damage
+(30-40) to Dexterity
25% increased Freeze Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
The Unborn LichThe Unborn Lich
Ravenous Staff
StaffRequires Level 78, 137 IntGrants Skill: Level (18-20) Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated prefix or suffix>
<List of mods>
In ghastly pits beneath the world,
Kulemak grows countless new bodies,
each more powerful than the last.
Not all of his abominations survive.
Ravenous StaffStaff78(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated prefix or suffix>
<List of mods>
(86-99)% increased Fire Damage
(14-23)% increased Ignite Magnitude
(25-40)% chance to build an additional Combo on Hit
(86-99)% increased Cold Damage
(14-23)% increased Freeze Buildup
Recover (4-6)% of Maximum Mana when you expend at least 10 Combo
(86-99)% increased Lightning Damage
(14-23)% increased Magnitude of Shock you inflict
Recover (6-12)% of Maximum Life when you expend at least 10 Combo
+(35-50) to Spirit
(148-178)% increased Spell Damage with Spells that cost Life
(25-35)% increased Archon Buff duration
+(12-16)% to Block chance
(25-35)% of Spell Mana Cost Converted to Life Cost
+(1-2) to maximum number of Elemental Infusions
(4-5)% increased Spell Damage per 100 maximum Mana
Archon recovery period expires (25-35)% faster
(26-36)% increased Cast Speed while on Full Mana
(40-64)% increased Magnitude of Damaging Ailments you inflict
(4-5)% increased Spell Damage per 100 Maximum Life
(30-40)% increased Cast Speed when on Low Life
(25-35)% chance for Spell Skills to fire 2 additional Projectiles
(100-160)% increased Chaos Damage
Enemies you kill have a (5-10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage
(100-160)% increased Chaos Damage
Enemies you Curse have -(8-5)% to Chaos Resistance
(100-160)% increased Elemental Damage
(10-20)% increased Duration of Elemental Ailments on Enemies
(100-160)% increased Spell Physical Damage
(20-30)% chance to inflict Bleeding on Hit
+(40-60) to Spirit
(6-10)% increased Spirit Reservation Efficiency of Skills
You have Unholy Might
(28-56)% increased Magnitude of Unholy Might buffs you grant

Version history

Version Changes
0.1.0e
  • It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied.
0.1.0
  • Introduced to the game.