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Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
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'''Freeze''' or '''frozen''' is a non-damaging [[cold]] [[ailment]] that causes targets to be unable to act by fully slowing their action speed.  
'''Freeze''' or '''frozen''' is a non-damaging [[cold]] [[ailment]] that causes targets to be unable to act by fully slowing their action speed and [[immobilise|immobilising]] them. Monsters killed while frozen will [[shatter]], leaving behind no corpse.


__TOC__
__TOC__


==Mechanics==
==Mechanics==
Freeze reduces [[action speed]] to 0, preventing movement and usage of skills. The duration of freeze is determined based on the ratio of the amount of cold damage dealt against the target's maximum [[life]], determining the base ailment threshold.  
Freeze reduces [[action speed]] to 0, preventing movement and usage of skills. The duration of freeze depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold.  


If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called '''Freeze Buildup'''. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%.
If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called '''Freeze Buildup'''. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%.


Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.
Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.
Blocking a hit does not prevent it from applying freeze buildup.
==Related gems==
{{Drop enabled base item table
|where= ((items.stat_text LIKE "%freez%") OR (items.stat_text LIKE "%froz%")) AND (items.class_id LIKE "%Gem%")
|large=1
|level=1
|stat=1
}}
==Related base items==
{{Drop enabled base item table
|where= ((items.stat_text LIKE "%freez%") OR (items.stat_text LIKE "%froz%")) AND (items.class_id NOT LIKE "%Gem%") AND items.stat_text NOT LIKE "%Freezing Shards%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}
==Unique Items==
{{Drop enabled unique item table
|where= (items.stat_text LIKE "%freez%") OR (items.stat_text LIKE "%froz%")
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Freeze now builds up roughly 48% slower on enemies.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied.
* It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied.

Latest revision as of 20:21, 16 April 2025

Freeze
Tooltip
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.

Freeze or frozen is a non-damaging cold ailment that causes targets to be unable to act by fully slowing their action speed and immobilising them. Monsters killed while frozen will shatter, leaving behind no corpse.

Mechanics

Freeze reduces action speed to 0, preventing movement and usage of skills. The duration of freeze depends on the damage taken by the enemy after mitigation relative to the enemy's ailment threshold.

If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called Freeze Buildup. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%.

Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.

Blocking a hit does not prevent it from applying freeze buildup.

Related gems

ItemRequired levelStats
Biting FrostBiting FrostSupport, Cold, Payoff
Category: Biting Frost
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Supported Skills deal 20% more damage to Frozen Unique enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Supported Skills deal 20% more damage to Frozen Unique enemies
Chaotic FreezeChaotic FreezeSupport, Spell, Chaos
Category: Chaotic Freeze
Tier: 3
Support Requirements: +5 IntSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills
Combat FrenzyCombat FrenzyBuff, Persistent
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
1Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds
Deep FreezeDeep FreezeSupport, Cold
Category: Deep Freeze
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.Supported Skills have 50% increased Freeze Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 50% increased Freeze Duration on Enemies
Elemental DischargeElemental DischargeSupport, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Tier: 3
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 8
Level: (1-20)
Reservation: 60 spirit
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with Hits from Skills
(0–57)% increased Energy gained
Maximum Energy is 500
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with Hits from Skills
(0–57)% increased Energy gained
Maximum Energy is 500
Escape ShotEscape ShotAttack, AoE, Projectile, Cold
Tier: 1
Level: (1-20)
Cost: (11-80) Mana
Attack Damage: (65-265)% of base
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1Converts 100% of Physical Damage to Cold Damage
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
+4 to Melee Strike Range
(50-107)% more Freeze Buildup

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
1Converts 80% of Physical Damage to Cold Damage
+4 to Melee Strike Range
(50-107)% more Freeze Buildup
Fragmentation RoundsFragmentation RoundsAttack, Ammunition, Projectile, Payoff
Tier: 1
Level: (1-40)
Cost: (8-688) Mana
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.Fragmentation Rounds
Projectile
Knocks Back Enemies
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Bolts Pierce 2 Targets
Fires 10 fragments per shot
Vs Frozen
Attack Damage: (425-1326)%
Base Explosion radius is (1.4-1.6) metres

Ammunition
1 Bolts loaded per clip

Additional Effects From 1-20% Quality:
Deals (1-20)% more Physical Damage
Skills can be managed in the Skills Panel.
1Fragmentation Rounds
Projectile
Knocks Back Enemies
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Bolts Pierce 2 Targets
Fires 10 fragments per shot
Vs Frozen
Attack Damage: (425-1326)%
Base Explosion radius is (1.4-1.6) metres

Ammunition
1 Bolts loaded per clip
FreezeFreezeSupport, Cold
Category: Freeze
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills cause 50% more Freeze Buildup
Freezing MarkFreezing MarkBarrageable, Attack, AoE, Mark, Cold, Duration, Nova
Tier: 7
Level: (1-7)
Cost: (0-53) Mana
Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy cause 28% more Freeze buildup
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy cause 28% more Freeze buildup
Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
Tier: 5
Level: (1-20)
Cost: (15-105) Mana
Attack Damage: (48-150)% of base
Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds

Additional Effects From 1-20% Quality:
(2-40)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1Converts 80% of Physical Damage to Cold Damage
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds
Frost NexusFrost NexusSupport, AoE, Cold
Category: Frost Nexus
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills create Chilled Ground for 8 seconds when they Freeze an Enemy
Frost WallFrost WallSpell, AoE, Cold, Duration
Tier: 9
Level: (1-20)
Cost: (8-90) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 11.00%
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals (7-175) to (11-263) Cold Damage
50% more Freeze Buildup
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1Deals (7-175) to (11-263) Cold Damage
50% more Freeze Buildup
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long
FrostfireFrostfireSupport, Cold, Fire, Payoff
Category: Frostfire
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
150% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold
Tier: 1
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
1Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
1Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split
Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff
Enemies you Shatter explode

Explosion
Attack Damage: (70–286)%
Cannot Freeze
Explosion radius is 1.8 metres
100% of Explosion Physical Damage
Converted to Cold Damage

Additional Effects From 1-20% Quality:
Explosion radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1Buff
Enemies you Shatter explode

Explosion
Attack Damage: (70–286)%
Cannot Freeze
Explosion radius is 1.8 metres
100% of Explosion Physical Damage
Converted to Cold Damage
Ice BiteIce BiteSupport, Attack, Cold, Duration
Category: Ice Bite
Tier: 1
Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills
Ice NovaIce NovaBarrageable, Spell, AoE, Cold, Nova
Tier: 1
Level: (1-20)
Cost: (8-84) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage
100% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Nova radius is 3.2 metres
Knocks Back Enemies

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Skills can be managed in the Skills Panel.
1Deals (5-127) to (7-191) Cold Damage
100% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Nova radius is 3.2 metres
Knocks Back Enemies
Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Tier: 5
Level: (1-20)
Cost: (13-91) Mana
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
Can fire 12 Bolts before reloading
50% less Freeze Buildup
Skills can be managed in the Skills Panel.
1Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
Can fire 12 Bolts before reloading
50% less Freeze Buildup
Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold
Tier: 1
Level: (1-40)
Cost: (6-573) Mana
Attack Damage: (15-124)% of base
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.Permafrost Bolts
Converts 80% of Physical Damage to Cold Damage
Knocks Back Enemies
80% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Fires 10 fragments per shot

Ammunition
1 Bolts loaded per clip

Additional Effects From 1-20% Quality:
Fires (0.1-2) fragments per shot
Skills can be managed in the Skills Panel.
1Permafrost Bolts
Converts 80% of Physical Damage to Cold Damage
Knocks Back Enemies
80% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Fires 10 fragments per shot

Ammunition
1 Bolts loaded per clip
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (8-7.05) seconds
Buff duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
1Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (8-7.05) seconds
Buff duration is 2 seconds
Siphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-47)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target

Additional Effects From 1-20% Quality:
(0.1-2)% chance per Power to spawn a Cold Remnant on
Freezing a target
(0.1-2)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
(0.1-2)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Skills can be managed in the Skills Panel.
File:Siphon Elements skill icon.png
1Remnants created by Supported Skills can be collected from (0-47)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Warm BloodedWarm BloodedSupport, Buff, Persistent
Category: Warm Blooded
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
150% less Freeze duration on you while a Supported Skill is active
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
1Converts 80% of Physical Damage to Cold Damage
(300-585)% more Freeze Buildup
Wave length is 6 metres
Tul's StillnessTul's StillnessSupport, Lineage
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Dex
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
Supported Skills Gain 20% of Cold Damage as Extra Chaos Damage
"Countless graves glow silently in endless rows that stretch
on unseen. The living lie within, but do not decay, do not
die. Their eyes remain open, their essence stilled, waiting."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
Supported Skills Gain 20% of Cold Damage as Extra Chaos Damage

Related base items

ItemBase itemItem classRequired levelStats
Thawing CharmThawing CharmLasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Immune to Freeze
Requires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Charm12Used when you become Frozen

Unique Items

ItemBase itemItem classRequired levelStats
Mist WhisperMist Whisper
Makeshift Crossbow
Crossbow
Physical Damage: 7-12
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Reload Time: 0.80
Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 1-2 additional times
Sibilant promises surrounded them in the night.
All the travelers had to give him was their devotion...
Makeshift CrossbowCrossbow1Adds (8-10) to (13-15) Cold Damage
Gain 5 Mana per Enemy Killed
(30-50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 1-2 additional times
Winter's BiteWinter's Bite
Glass Shank
Dagger
Elemental Damage: 8-18
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
No Physical Damage
Adds (8-10) to (15-18) Cold Damage
Freezes Enemies that are on Full Life
Nothing stabs colder than pure hatred.
Glass ShankDagger1No Physical Damage
Adds (8-10) to (15-18) Cold Damage
Freezes Enemies that are on Full Life
Taryn's ShiverTaryn's Shiver
Gelid Staff
StaffRequires Level 2Grants Skill: Level (1-20) Freezing Shards(80-120)% increased Cold Damage
(10-20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
Shed by the winged beast of night,
A scaly frost-encrusted thorn.
All who feel its wintry light
Shiver in pain at the frozen dawn.
Gelid StaffStaff2Grants Skill: Level (1-20) Freezing Shards(80-120)% increased Cold Damage
(10-20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
FrostbreathFrostbreath
Slim Mace
One Hand Mace
Physical Damage: 11-17
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Requires Level 10, 25 StrAdds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
Slim MaceOne Hand Mace10Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Grip of WinterGrip of Winter
Firm Bracers
Evasion: 26Requires Level 11, 19 Dex(30-50)% increased Evasion Rating
Adds (3-5) to (6-8) Cold Damage to Attacks
+(20-30)% to Cold Resistance
(40-50)% increased Freeze Buildup
(20-30)% increased Magnitude of Chill you inflict
After the eruption, the skies turned grey,
ash began ot fall, and a chill set in...
Firm BracersGloves11(30-50)% increased Evasion Rating
Adds (3-5) to (6-8) Cold Damage to Attacks
+(20-30)% to Cold Resistance
(40-50)% increased Freeze Buildup
(20-30)% increased Magnitude of Chill you inflict
Dream FragmentsDream Fragments
Sapphire Ring
Requires Level 12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Doryani stumbled into a realm of madness
And awoke its Master.
Sapphire RingRing12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Nascent HopeNascent Hope
Thawing Charm
Lasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Grants Immunity to Freeze
Requires Level 12Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
"Even in the face of the Winter of the World,
life found a way. The Spirit always provides."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Thawing CharmCharm12Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
PolcirkelnPolcirkeln
Sapphire Ring
Requires Level 12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage
+(40-60) to maximum Mana
+(10-15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
I rule the north
A legacy earned
Time and time again
Sing Meginord's song!
Sapphire RingRing12+(20-30)% to Cold Resistance(20-30)% increased Cold Damage
+(40-60) to maximum Mana
+(10-15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Shackles of the WretchedShackles of the Wretched
Aged Cuffs
Armour: 22
Energy Shield: 9
Requires Level 16, 15 Str, 15 Int(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Captivity breeds creativity.
Aged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
KaltenhaltKaltenhalt
Ridged Buckler
Buckler
Chance to Block: 20%
Evasion: 43
Requires Level 22, 33 DexGrants Skill: Parry(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Cold, miserable and alone... but alive.
Ridged BucklerBuckler22Grants Skill: Parry(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Guiding Palm of the EyeGuiding Palm of the Eye
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 26Grants Skill: Level (7-20) Purity of IceGain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
The stories we tell serve to unite us.
Shrine SceptreSceptre26Grants Skill: Level (7-20) Purity of IceGain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Call of the BrotherhoodCall of the Brotherhood
Topaz Ring
Requires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
Topaz RingRing32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Obern's BastionObern's Bastion
Stacked Sabatons
Armour: 56
Evasion: 50
Requires Level 33, 32 Str, 32 Dex(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
The storm cannot sway those of sure footing.
Stacked SabatonsBoots33(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
The Three DragonsThe Three Dragons
Solid Mask
Evasion: 87
Energy Shield: 35
Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
Solid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Beyond ReachBeyond Reach
Visceral Quiver
Requires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
The limit of our knowledge is a barrier
that protects us from ourselves.
Visceral QuiverQuiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage

Version history

Version Changes
0.2.0
  • Freeze now builds up roughly 48% slower on enemies.
0.1.0e
  • It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied.
0.1.0
  • Introduced to the game.