Spell: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Keyword infobox|Spell}} | |||
'''Spells''' are [[skill]]s that are cast or triggered by the user which can deal [[damage]] to an enemy or apply positive or negative effects to the caster, allies, or enemies. It is one of the two major categories for skills, the other being [[attack]]s. Unlike attacks, spells are not affected by [[accuracy]] or [[evasion]]. | |||
{{ | ==Gems== | ||
| | A list of [[gem]]s with the Spell [[gem tag]]: | ||
| | |||
===Skill gems=== | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Spell" | |||
AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.class_id LIKE "Active Skill Gem" OR items.class_id LIKE "Meta Skill Gem") | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
===Spirit gems=== | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Spell" | |||
AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.class_id LIKE "Active Skill Gem" OR items.class_id LIKE "Meta Skill Gem") | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
===Support gems=== | |||
{{Drop enabled gem table | |||
|where=skill_gems.gem_tags HOLDS "Spell" | |||
AND items.class_id LIKE "Support Skill Gem" | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
==Related passive skills== | |||
The following [[passive skill]]s are related to spells: | |||
===Spell damage=== | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id LIKE "%spell_damage_+%" | |||
}} | |||
===Cast speed=== | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id LIKE "%cast_speed_+%" | |||
}} | }} | ||
===Spell area damage=== | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id = "spell_area_damage_+%" | |||
}} | |||
===Spell area of effect=== | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id = "spell_area_of_effect_+%" | |||
}} | |||
===Spell critical hit chance=== | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id = "spell_critical_strike_chance_+%" | |||
}} | |||
===Spell critical damage bonus=== | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id = "base_spell_critical_strike_multiplier_+" | |||
}} | |||
===Miscellany=== | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id LIKE "%spell%" | |||
AND passive_skill_stats.id NOT IN ("spell_critical_strike_chance_+%", "base_spell_critical_strike_multiplier_+", "spell_area_damage_+%", "spell_area_of_effect_+%") | |||
AND passive_skill_stats.id NOT LIKE "%spell_damage_+%" | |||
AND passive_skill_stats.id NOT LIKE "%cast_speed_+%" | |||
AND passive_skill_stats.id NOT LIKE "%offering%" | |||
}} | |||
===Paths Not Taken passive skills=== | |||
The following passive skills are exclusive the [[Oracle]] with [[The Unseen Path]] allocated: | |||
{{Passive skill table | |||
|q_where= | |||
passive_skills.id LIKE "oracle_%" | |||
AND passive_skills.stat_text LIKE "%spell%" | |||
|large=1 | |||
|stat_text=1 | |||
}} | |||
===Ascendancy passive skills=== | |||
The following [[Ascendancy passive skill]]s are related to spells: | |||
{{Query ascendancy passive skills | |||
|where=passive_skills.stat_text LIKE "%spell%" | |||
}} | |||
===Keystones=== | |||
The following [[Keystone]]s are related to spells: | |||
{{Query keystone passive skills | |||
|where= | |||
passive_skills.stat_text LIKE "%spell%" | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Gem tags]] | [[Category:Gem tags]] | ||
Latest revision as of 16:21, 19 December 2025
Spells
Tooltip
Spells are skills that use raw magic to destroy your enemies. AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. are not Spells.
Spells have their own base damage, cast speed and Critical HitCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical HitCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. chance.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. are not Spells.
Spells have their own base damage, cast speed and Critical HitCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical HitCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. chance.
Spells are skills that are cast or triggered by the user which can deal damage to an enemy or apply positive or negative effects to the caster, allies, or enemies. It is one of the two major categories for skills, the other being attacks. Unlike attacks, spells are not affected by accuracy or evasion.
Gems
A list of gems with the Spell gem tag:
Skill gems
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20) Cooldown Time: (4.50 sec-3.50 sec) Can Store 3 Use(s) Cast Time: 0.70 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4-4.9) metresSkills can be managed in the Skills Panel. | 0 | |||
Tier: 1 Level: (1-20) Cost: (8-83) Mana Cast Time: 1.00 secAfflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.Deals (1.9-93.9) Chaos damage per second Modifiers to Spell Damage apply to Debuff's Damage over Time Debuff deals 100% more Damage for each time it has spread, up to 300% Spread radius is 1.7 metres Debuff duration is 5 seconds Additional Effects From 1-20% Quality: Contagion targets (0.1-2) additional Enemies when CastSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (10-111) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00%Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.Wall deals (1.8-59.6) Fire Damage per second Wall duration is (4.5-6.4) seconds Ignites as though dealing (5-181) to (8-271) Fire damage Additional Effects From 1-20% Quality: Inflicts (1-20)% more Flammability MagnitudeSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (9-99) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 13.00%Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage Detonation Time is 4 seconds Chills Enemies as though dealing 300% more damage Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50% Pulse and explosion radius are (2.4-3.1) metres Limit 1 Frost Bomb Exposure duration is 8 seconds Additional Effects From 1-20% Quality: +(0.5-10)% maximum Elemental Exposure appliedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (7-74) Mana Cast Time: 1.00 sec Critical Strike Chance: 12.00%Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.Deals (6-131) to (8-196) Cold Damage (100-157)% more Magnitude of Chill inflicted (100-157)% more Freeze Buildup Knocks Back Enemies Nova radius is 3.2 metres Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies that are ChilledSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (5-56) Mana Cast Time: 0.70 sec Critical Strike Chance: 9.00%Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Base Deals (1-11) to (10-216) Lightning Damage Fires (4-9) Projectiles Projectile duration is 2 seconds Projectiles fired at the same time can Hit the same target no more than once every 0.66 seconds Cold-Infused Critical Hit Chance: 11.00% Deals (7–182) to (11–273) Cold Damage Deals (1–11) to (10–216) Lightning Damage Projectile duration is 2 seconds Fires (12–16) Projectiles in a circle +0.5 seconds to Cast Time Projectiles fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (7-76) Mana Cast Time: 0.95 sec Critical Strike Chance: 15.00%Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.Deals (4-117) to (6-176) Physical Damage Limit (8-20) Bone Constructs Cone length is 6 metres Bone Construct duration is 15 seconds Reviving Minions can only create one Bone Construct per death Additional Effects From 1-20% Quality: +(0.25-5) seconds to Bone Construct duration Minions have (2.5-50)% increased Movement SpeedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (9-95) Mana Cast Time: 0.90 sec Critical Strike Chance: 10.00%Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.Deals (4-111) to (6-167) Physical Damage Fissure length is 8 metres Attaches Vines to enemies within 1.5 metres Limit (4-8) Fissures Fissure duration is 8 seconds Attaches a Vine every 0.1 seconds Overgrown fissures expire 25% slower Additional Effects From 1-20% Quality: (1-20)% chance to create an additional FissureSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (7-73) Mana, (6-61) Mana per second Cast Time: 0.80 sec Critical Strike Chance: 5.00%Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals (4-121) to (6-181) Fire Damage Modifiers to cast speed also affect this skill's cost Eruption radius is 1.2 metres Volcano duration is 8 seconds Limit 1 Volcano 150% more Eruption damage per additional Stage Fires Projectiles every 0.5 seconds Channelling ends when reaching 4 Stages Additional Effects From 1-20% Quality: +(0.01-0.2) metres to eruption radiusSkills can be managed in the Skills Panel. | 1 | |||
Tier: 3 Level: (1-20) Cost: (7-80) Mana Cast Time: 1.00 sec Critical Strike Chance: 15.00%Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.Deals (10-347) to (15-521) Physical Damage Hits are Pinning Pins Enemies as though dealing 50% more Damage Cage radius is 1.8 metres Explosion radius is 1 metre Cage duration is 1.6 seconds Additional Effects From 1-20% Quality: Pins Enemies as though dealing +(2.5-50)% more DamageSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, making them deal less damage.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse makes targets deal (20-29)% less Damage Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (5-57) Mana Cast Time: 0.80 sec Critical Strike Chance: 7.00%Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.Projectile Deals (5-138) to (9-257) Chaos Damage Damage over Time Modifiers to Spell Damage apply to Debuff's Damage over Time Debuff duration is 4 seconds Deals (9.2–409.4) Base Chaos Damage per second Additional Effects From 1-20% Quality: +(0.05-1) seconds to Debuff durationSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (10-104) Mana Cast Time: 1.20 sec Critical Strike Chance: 7.00%Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.Projectile Deals (8-224) to (12-336) Fire Damage Explosion Explosion radius is 1.7 metres Firebolts Projectile count cannot be modified Fires 8 Projectiles Deals (5–135) to (7–202) Fire Damage Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (5-59) Mana Cast Time: 0.80 sec Critical Strike Chance: 13.00%Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage Cannot cause Freeze buildup or inflict Chill Fires 3 Projectiles Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (8-85) Mana Cast Time: 0.60 sec Critical Strike Chance: 7.00%Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-481) to (15-721) Fire Damage Explosion radius is 2.5 metres Seed duration is 15 seconds Limit 1 active Seed Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold Additional Effects From 1-20% Quality: Inflicts (1-20)% more Flammability MagnitudeSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.80 sec Critical Strike Chance: 10.00%Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage Chains (3-5) times Fires a bolt every 4 seconds, and when you cast a Spell near the Orb Orb radius is 3.6 metres Orb duration is 12 seconds Limit 1 Orb of Storms Orb expires after firing 6 bolts Additional Effects From 1-20% Quality: Chains +(0.15-3) additional timesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 5 Level: (1-20) Cost: (11-51) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.70 secRequires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed Repeats deal 50% less Damage (600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds Maximum Buff duration is 5 seconds Additional Effects From 1-20% Quality: Repeats deal +(0.25-5)% more DamageSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (14-63) Mana Cooldown Time: 12.00 sec Can Store 1 Use(s) Cast Time: 0.70 secRequires: Spear, BowReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.Maximum Buff duration is 20 seconds Empowers 4 Attacks Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (8-81) Mana Cast Time: 1.10 sec Critical Strike Chance: 9.00%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage Chains (5-9) times Chains 6 additional times when Lightning Infused 200% more damage when Lightning Infused 50% increased Magnitude of Shock inflicted Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (5-60) Mana per second Cast Time: 0.12 sec Critical Strike Chance: 15.00%Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.Deals (4-116) to (7-175) Physical Damage 200% more Impale Magnitude Impale on Spell Hit Modifiers to cast speed also affect this skill's cost Can fire up to 20 Projectiles Additional Effects From 1-20% Quality: (0.5-10)% more Cast SpeedSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (3-37) Mana Cast Time: 0.40 sec Critical Strike Chance: 7.00%Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.5% more Damage for each previous Ember fired in sequence Hover duration is 1.3 seconds Can accumulate up to (6-10) Embers Modifiers to number of Projectiles instead apply to number of Embers accumulatedSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (5-59) Mana Cast Time: 0.80 sec Critical Strike Chance: 12.00%Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.Deals (5-144) to (8-216) Cold Damage (100-195)% more Magnitude of Chill inflicted Pierces all Targets Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (8-89) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 13.00%Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.Deals (14-473) to (21-709) Cold Damage Enemy explosion radius is 1.6 metres Frostbolt explosion radius is 3.2 metres 50% more damage with Hits for blasts originating from a Unique enemy Additional Effects From 1-20% Quality: (0.5-10)% chance to spawn an additional Infusion RemnantSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.90 sec Critical Strike Chance: 9.00%Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning Damage Storm radius is 2.3 metres Impact radius is 0.8 metres Storm duration is 12 seconds Hits one target every 0.35 seconds Can Hit each enemy only once every 0.5 seconds Cannot Drench enemies above level (20-0) Drenched enemies receive 25% more Freeze buildup Drenched enemies have 50% more chance to be Shocked Drenched lingers for 2 second duration Limit 1 Thunderstorm Additional Effects From 1-20% Quality: Drenched enemies have (0.5-10)% more chance to be Shocked Drenched enemies receive (0.25-5)% more Freeze buildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (9-99) Mana Cast Time: 0.80 sec Critical Strike Chance: 8.00%Cause a Corpse to violently explode, damaging surrounding enemies.Deals (19-145) to (28-218) Fire Damage Deals Physical damage equal to (5-10.7)% of Corpse's maximum Life Explosion radius is 2.6 metres Additional Effects From 1-20% Quality: +(0.02-0.4) metres to explosion radiusSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse inflicts -(40-59)% to Elemental Resistances Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: 1% Mana per second Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 0.60 secCreate a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Cooldown does not recover during Buff effect Effects of Mana Tempest linger for 2.0 seconds after leaving the Tempest Empowered Spells Split to (1-3) additional targets 30% of Mana and Life spent while in the storm is added to this Skill's Mana Cost per Second Empowered Spells Gain (40-78)% of damage as Lightning Damage Additional Effects From 1-20% Quality: Effects of Mana Tempest linger for (0.1-2) seconds after leaving the TempestSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (6-65) Mana Cast Time: 1.00 secMark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Chaos damage per second Modifiers to Spell Damage apply to Debuff's Damage over Time Limit 5 active rituals Ritual radius is 2.2 metres Ritual duration is 2 seconds Additional Effects From 1-20% Quality: (0.5-10)% chance to not destroy Consumed CorpseSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse Slows targets by (40-59)% Curse duration is (6-7.4) seconds Curse makes other effects on targets expire 25% slower Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse inflicts -(16-19210) to Total Armour Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (18-121) Mana Cast Time: 0.50 secConsume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.Totem duration is 8 seconds Limit (1-2) Totems Totem gains +(0-75)% to all Elemental Resistances Socketed Skills deal 10% more damage per Power Charge Consumed 20% more Totem life per Endurance Charge Consumed 20% more Totem duration per Endurance Charge Consumed Totem gains +(0-35)% to Chaos Resistance Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 7 | |||
Tier: 9 Level: (1-20) Cost: (13-133) Mana Cast Time: 1.00 secRaise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.Totem Totem duration is 8 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Dark Effusion Cast Time: 1.00 Sec Critical Hit Chance: 11.00% Deals (2–34) to (4–64) Chaos Damage Fires 100 additional Projectiles Impact radius is 0.8 metresSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1.5 seconds delay Curse inflicts -(35-49)% to Chaos Resistance Curse radius is (1.5-3.1) metres Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (7-79) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 11.00%Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.Deals (7-187) to (11-280) Cold Damage 50% more Magnitude of Chill inflicted 50% more Freeze Buildup 80% less damage if destroyed within 0.5 seconds by something other than you Explosion radius is 2 metres Ice Crystal duration is 8 seconds Ice Crystals have (36-12714) maximum Life Wall is (2.8-5.6) metres long Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cast Time: 0.25 sec Critical Strike Chance: 6.00%Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.Cone length is 5.8 metres Ignites from a single use of this Skill Compound if not from Ignited Ground Deals (1.7-57.5) Fire Damage per second Gains (7-2) milliseconds of fuel per Mana spent Can store up to 5 seconds of fuel Ignites as though dealing (2-83) to (4-124) Fire damage, every 0.075 seconds Additional Effects From 1-20% Quality: (1-20)% more Ignite durationSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (8-83) Mana Cast Time: 0.50 sec Critical Strike Chance: 11.00%Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.Deals (2-54) to (30-1032) Lightning Damage Explosion and Shocked Ground radius are 3 metres Shocked Ground duration is 8 seconds Debuff duration is 4 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Magnitude of Shock inflictedSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (15-65) Mana Cast Time: 0.75 secRequires: QuarterstaffConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges Buff duration is 6 seconds per Power Charge Consumed Shockwave Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (14-152) Mana Cast Time: 1.00 sec Critical Strike Chance: 10.00%Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.Deals (6-178) to (10-267) Physical Damage Vine length is 2.5 metres Vine growth area radius is 4 metres Overgrown vines are 50% larger 2 vines grow per cast time Limit 1 vine growth area Vines grow for 8 second duration Overgrown vines deal 50% more damage Vines grow facing nearby targets, no more than once per 0.5 seconds for each target Additional Effects From 1-20% Quality: +(0.025-0.5) metre to vine lengthSkills can be managed in the Skills Panel. | 9 | |||
Tier: 11 Level: (1-20) Cost: (9-96) Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00%Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-6) to (4-105) Lightning Damage Hits enemies in range every 0.2 seconds 375% more chance to Shock Bolts target enemies within 1.8 metres Additional Effects From 1-20% Quality: Bolts target enemies within +(0.02-0.4) metresSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (17-173) Mana Cast Time: 1.00 sec Critical Strike Chance: 13.00%Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.Deals (24-829) to (36-1243) Cold Damage +1 second to Total Cast Time Impact radius is 2.8 metres Additional Effects From 1-20% Quality: (0.5-10)% chance to repeatSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (14-147) Mana Cast Time: 1.40 sec Critical Strike Chance: 7.00%Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.Deals (3-111) to (5-167) Fire Damage Impact radius is 1 metre Storm radius is 3 metres Storm duration is 6 seconds One impact every 0.20 seconds Fire Infusion grants 100% increased bolt frequency Fire Infusion grants 100% increased Damage Fire Infusion grants +1.5 metres to storm radius Limit 1 Firestorm Can Hit each enemy only once every 0.15 seconds Additional Effects From 1-20% Quality: +(0.01-0.2) metres to impact radiusSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (12-127) Mana Cast Time: 1.00 sec Critical Strike Chance: 7.00%Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.Deals (21-725) to (39-1347) Chaos Damage Explosion radius is 2 metres Explodes a Curse on enemies in a 2.8 metre radius Maximum 10 Explosions per cast Additional Effects From 1-20% Quality: (0.5-10)% more Damage per 1 second of remaining duration on removed CurseSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (10-110) Mana Cast Time: 0.75 secCreate a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.Deals (3-146.1) Physical damage per second Modifiers to Spell Damage apply to Debuff's Damage over Time Tornado radius is 3 metres Deals (6-292.2) damage per second of each absorbed Elemental Damage type Tornado duration is 8 seconds Limit 1 Tornado Additional Effects From 1-20% Quality: +(0.1-2) seconds to Tornado durationSkills can be managed in the Skills Panel. | 11 | |||
Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 1.40 sec Critical Strike Chance: 12.00%Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb Each use of this Skill deals 900% more damage with its first Hit against each enemy Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (5-57) Mana per second Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.25 sec Critical Strike Chance: 8.00%Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.Deals (7-244) to (11-367) Fire Damage 75% more damage per Stage Modifiers to cast speed also affect this skill's cost 10 maximum Stages Explosion radius is 0.6 metres per Stage Additional Effects From 1-20% Quality: (1-20)% more Cast SpeedSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 10.00%Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage +1 second to Total Cast Time 10% more damage with Hits per 5% Shock Effect on Enemy Cone length is 10 metres (1-2) additional bolts if a Shocked enemy is in the target area Additional Effects From 1-20% Quality: (1-20)% more Lightning DamageSkills can be managed in the Skills Panel. | 13 |
Spirit gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 11.00%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (3-101) to (5-152) Cold Damage per Stage 100% more Magnitude of Chill inflicted 100% more Freeze Buildup Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages Additional Effects From 1-20% Quality: Gains a Stage every 0 seconds, up to a maximum of (0.05-1) StagesSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: InstantWhile active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Must be active in both Weapon SetsSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Cast Time: InstantWhile active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.Remnants last for 8 seconds Remnants store 35% of Minion maximum Life You can store up to (47-66124) collected Minion Life Additional Effects From 1-20% Quality: Remnants store (0.25-5)% of Minion maximum LifeSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: Instant Critical Strike Chance: 10.00%While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.Stores 1% of Physical Attack damage dealt, up to (9-256) Thorny Ground radius is 3 metres Limit 1 patch of Thorny Ground Thorny Ground duration is 6 seconds Cannot create more than one patch of Thorny Ground every 8 seconds Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower Modifiers to Thorns damage apply to this Skill's Spell damage Additional Effects From 1-20% Quality: (0.25-5)% chance to Hinder enemies on HitSkills can be managed in the Skills Panel. | 4 | |||
Tier: 8 Level: (1-20) Reservation: 60 Spirit Cast Time: 1.00 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets Blink Cooldown Time: (4.50-3.50)s Cast Time: 0.70s Teleports (4–4.9) metresSkills can be managed in the Skills Panel. | 8 |
Support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Arbiter's IgnitionRequires Level 65 Support Requirements: +5 IntSupports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.Gain Elemental Archon when you Ignite an Enemy"This carving seems to depict curled bodies floating in vats... the next shows all but one of them dying. What were they trying to do? It seems they kept trying... kept experimenting..."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Cursed GroundRequires Level 65 Support Requirements: +5 IntSupports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.Support Supported Skills create Cursed Ground Enemies on the Cursed Ground from a Supported Skill are Cursed while within it Cursed Ground created by Supported Skills counts as a Hazard Maximum 2 areas of Cursed Ground Cursed Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter Doedre's Dark Design Explodes and deal Chaos Damage based on your Intelligence when an Enemy enters the area, applying the supported Curse on Hit. Explosion applies Supported Curse for 3 seconds on Hit Explosion radius is equal to that of the Cursed Ground Explosion deal base Chaos Damage equal to 200% of your Intelligence"Let the meat show us the way. Hail the meat, praise the meat. The meat is both debasement and divinity alike. The meat shall lead us down the path to true enlightenment."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Cursed GroundRequires Level 65 Support Requirements: +5 IntSupports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.Supported Skills create Cursed Ground Enemies on the Cursed Ground from a Supported Skill are Cursed while within it Maximum 2 areas of Cursed Ground Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds Annihiliation This Skill will copy the Level of the Gem it is Socketed in Deals (25-#) to (37-#) Physical Damage Impact radius is 1.7 metres Hits a total of 6 times over 2 seconds 100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's TagsThe Architect of Destruction slipped explosive powder under the royal temple one pinch at a time. For years, he clung to that, never finding the courage to light it.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Advancing Storm, OverabundanceRequires Level 65 Support Requirements: +5 IntSupports Spells which create Storms, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Triggered Skills.Supported Skills have 25% less area of effect Supported Skills have 35% less damage Supported Skills have 60% more Storm travel speed Supported Storm Skills have +1 to Limit Supported Skills originate from the player and move towards the target locationOn the nights the fugue would come over her, the Ezomytes would gather below, begging her to bring the rains. Atop the Taisce, wailing with unknown sorrows, her cries made the skies rage.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Mana LeechRequires Level 65 Support Requirements: +5 IntSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical DamageThe first Warden of Eaves swore to patrol the border twixt the worlds forevermore, so that the tragedy of Gruthkul's stampede would never recur. In time, his vigil on the edge began to... change him.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Additional ProjectilesRequires Level 65 Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.Gain 1 Wildshard on casting Supported Spells Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle per Wildshard All Wildshards are lost when Supported Skills fire Projectiles in a circleShe holds in her hand a shattered crystal, a vision of her desire: to see her sister's silver palace obliterated, to see it cast across the heavens. One cross word, and the sky will rain down her fury.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Projectile SpeedRequires Level 65 Support Requirements: +5 IntSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.75% of increases and reductions to Cast speed also apply to Projectile Speed for Supported SkillsDay and night, she hammered away, obsessed with proving it could be done; a vast ring of artifice under the earth, pushing energy to speeds never before seen - all to prove Qotra wrong.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Spell Echo Cost & Reservation Multiplier: 130% Cooldown Time: 5.00 sec Can Store 1 Use(s)Requires Level 65 Support Requirements: +5 IntSupports Spells that affect an area around you or a target location. Supported Spells echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.Supported Spells Echo 3 times Echoes from Supported Spells have 40% increased Area of EffectReliving the same day for all time, Zarokh raged against the moments that made up his prison. There would be no redemption, for he had broken his only barya.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Seal Cost & Reservation Multiplier: 200% Cooldown Time: 10.00 sec Can Store 1 Use(s)Support Requirements: +5 IntSupports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.Supported Spells gain a Seal every 50% of cast time, to a maximum of 5 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal 20% less Damage when ReoccurringZarokh's ire built over the centuries as he planned his escape. The Afarud would find what he sought, and then... the Weeping Black would break the chains of his prison.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Encumbrance Tier: 1Support Requirements: +5 DexSupports any skill, causing inflicted Slows to be more powerful.Debuffs inflicted with Supported Skills have 15% increased Slow MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Arcane Surge Tier: 1Support Requirements: +5 IntSupports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.Gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Controlled Destruction Tier: 1Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Coursing Current Tier: 1Support Requirements: +5 IntSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.Trigger Coursing Current when a Hit from Supported Skills ShocksPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Impending Doom Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.Support Trigger Doom Blast when Curses from Supported Skills expire Doom Blast Cooldown Time: 0.15s (3 uses) Cast Time: 1.00s Critical Hit Chance: 7.00% Deal Chaos damage in an area around the previously Cursed enemy. Deals base Chaos Damage equal to 15% of your Current Mana Blast radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Rapid Casting Tier: 1Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 15% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Seal Tier: 1 Cost & Reservation Multiplier: 150%Support Requirements: +5 IntSupports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal 50% less Damage when ReoccurringPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Zenith Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Inhibitor Tier: 2Support Requirements: +5 DexSupports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.Supported Skills cannot consume Infusions Supported Skills cannot consume Charges Supported Skills deal 4% more Damage per different type of Charge or Infusion on youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Accelerated Growth Tier: 2Support Requirements: +5 IntSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.Triggers Accelerated Growth on Overgrowing Plants created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Fiery Death Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on deathPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Intense Agony Tier: 2Support Requirements: +5 IntSupports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.Damage over time with non-Ailment Debuffs inflicted on full-life enemies by Supported Skills deal 50% more damage Supported Skills have 25% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Mana Flare Tier: 2Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.Support Supported Skills trigger Mana Flare on Critical Hit Mana Flare Cooldown Time: 1.00 sec Cast Time: 1.00 sec Critical Hit Chance: 7.00% Consumes 25% of current Mana to deal that much Fire damage Flare radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Potent Exposure Tier: 2Support Requirements: +5 IntSupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.Exposure applied by Supported Skills has 20% increased effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Spell Echo Tier: 2 Cost & Reservation Multiplier: 150%Support Requirements: +5 IntSupports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.Supported Spells Echo once Supported Skills have 30% less Cast Speed Echoes from Supported Spells have 40% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Chaotic Freeze Tier: 3Support Requirements: +5 IntSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Drain Ailments Tier: 3Support Requirements: +5 IntSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Electromagnetism Tier: 3Support Requirements: +5 IntSupports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.On Shocking an enemy where there are at least 3 Shocked enemies within 4 metres that are not already in a Shocking Rift, Supported Skills Consume Shock of all enemies within 4 metres to trigger Shocking RiftPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Elemental Discharge Tier: 3Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support Supported Skills Cannot inflict Freeze, Shock or Ignite Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge Elemental Discharge Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 10.00% Consuming Freeze deals 80% to 120% of your Intelligence as Cold Damage Consuming Ignite deals 40% to 60% of your Intelligence as Fire Damage Consuming Shock deals 1% to 120% of your Intelligence as Lightning Damage Discharge radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Extraction Tier: 3Support Requirements: +5 IntSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.Supported Skills Gain 35% of Damage as extra Chaos Damage Supported Skills Sacrifice 10% of Life on usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Practical Magic Tier: 3Support Requirements: +5 IntSupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.Gain 30% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Static Shocks Tier: 3Support Requirements: +5 IntSupports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.Supported Skills Trigger Static Shocks when Shocking an enemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Additional Projectiles Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 20% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Zenith Tier: 3Support Requirements: +5 IntSupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.Supported Skills have 25% increased Mana Cost Efficiency Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Advancing Storm Tier: 4Support Requirements: +5 IntSupports Spells which create Storms, causing them to originate from the player and move towards the target location. Cannot Support Triggered Skills.Supported Skills originate from the player and move towards the target locationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Concussive Spells Tier: 4Support Requirements: +5 IntSupports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.Supported Skills Daze on Critically Hitting enemies with Physical damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Rapid Casting Tier: 4Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Charged Mark Tier: 5Support Requirements: +5 DexSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Supported Mark Skills Trigger Charged Mark when they are ActivatedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Accelerated Growth Tier: 5Support Requirements: +5 IntSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.Triggers Accelerated Growth on Overgrowing Plants created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Elemental Discharge Tier: 5Support Requirements: +5 IntSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground SurfacePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Seal, Increased Area of Effect Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.Supported Spells gain a Seal every 200% of cast time, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their area of effect is increased for each Seal lost Supported Skills have 30% increased area of effect for each Seal lostPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Practical Magic Tier: 5Support Requirements: +5 IntSupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.Gain 40% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Rapid Casting Tier: 5Support Requirements: +5 IntSupports Spells, causing them to cast faster for each different Spell you've cast Recently.Supported Skills have 10% increased Cast Speed for each different Spell you've Cast in the last eight secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Additional Projectiles Tier: 5Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 25% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 |
Related passive skills
The following passive skills are related to spells:
Spell damage
| Name | Stats |
|---|---|
| Arcane Surge Spell Damage | 15% increased Spell Damage while you have Arcane Surge [1] [2] |
| Attack and Spell Damage | 8% increased Attack Damage 8% increased Spell Damage [1] [2] [3] [4] [5] [6] [7] |
| Infused Spell Damage | 12% increased Spell Damage if you have consumed an Elemental Infusion Recently [1] [2] [3] [4] [5] |
| Invocation Spell Damage | Invocated Spells deal 15% increased Damage [1] [2] [3] [4] |
| Life Spell Damage | 12% increased Spell Damage with Spells that cost Life [1] |
| Life Spell Damage and Costs | 6% increased Spell Damage with Spells that cost Life 8% of Spell Mana Cost Converted to Life Cost [1] |
| Shapeshifting Spell Damage | 12% increased Spell Damage if you have Shapeshifted to Human form Recently [1] [2] |
| Spell and Attack Damage | 10% increased Attack Damage 10% increased Spell Damage [1] |
| Spell and Minion Damage | 10% increased Spell Damage Minions deal 10% increased Damage [1] [2] [3] |
| Spell Damage | 8% increased Spell Damage [1] [2] [3] 10% increased Spell Damage [10] [11] [12] [13] [14] [15] [16] [17] [18] 12% increased Spell Damage while wielding a Melee Weapon [5] [6] 12% increased Spell Damage [4] |
| Spell Damage and Cast Speed | 6% increased Spell Damage 2% increased Cast Speed [1] [2] [3] |
| Spell Damage and Projectile Speed | 8% increased Spell Damage 5% reduced Projectile Speed for Spell Skills [1] 8% increased Spell Damage 8% increased Projectile Speed for Spell Skills [2] |
| Spell Damage on full Energy Shield | 12% increased Spell Damage while on Full Energy Shield [1] |
| Triggered Spell Damage | Triggered Spells deal 14% increased Spell Damage [1] [2] [3] [4] [5] Triggered Spells deal 16% increased Spell Damage [3] [4] |
| Arcane Intensity | 3% increased Spell Damage per 100 maximum Mana [1] |
| Arcane Nature | 30% increased Spell Damage while you have Arcane Surge 12% increased Area of Effect while you have Arcane Surge [1] |
| Boon of the Beast | When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds [1] |
| Casting Cascade | 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently 15% reduced Spell Damage [1] |
| Critical Overload | 15% increased Spell Damage if you've dealt a Critical Hit Recently 15% increased Critical Hit Chance for Spells [1] |
| Dreamcatcher | 75% increased Energy Shield from Equipped Focus 25% increased Spell Damage while on Full Energy Shield [1] |
| Empowering Infusions | 30% increased Spell Damage if you have consumed an Elemental Infusion Recently [1] |
| Empowering Remains | 40% increased Spell Damage if one of your Minions has died Recently [1] |
| Enhancing Attacks | 12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds [1] |
| Invocated Efficiency | Triggered Spells deal 40% increased Spell Damage 10% increased Mana Cost Efficiency [1] |
| Lasting Incantations | 20% increased Spell Damage 15% increased Skill Effect Duration [1] |
| Mystical Rage | Every Rage also grants 2% increased Spell Damage [1] |
| Potent Incantation | 30% increased Spell Damage 5% reduced Cast Speed [1] |
| Raw Power | 20% increased Spell Damage +10 to Intelligence [1] |
| Sacrificial Blood | 40% increased Spell Damage with Spells that cost Life 15% increased Life Cost of Skills [1] |
| Spellblade | 32% increased Spell Damage while wielding a Melee Weapon +10 to Dexterity [1] |
| Turn the Clock Back | 15% increased Spell Damage 10% reduced Projectile Speed for Spell Skills [1] |
| Turn the Clock Forward | 20% increased Spell Damage 15% increased Projectile Speed for Spell Skills [1] |
Cast speed
| Name | Stats |
|---|---|
| Cast Speed | 3% increased Cast Speed [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] |
| Elemental | 3% increased Attack and Cast Speed with Elemental Skills [1] |
| Lightning Skill Speed | 3% increased Attack and Cast Speed with Lightning Skills [1] [2] [3] [4] |
| Minion Attack and Cast Speed | Minions have 3% increased Attack and Cast Speed [1] [2] [3] Minions have 5% increased Attack and Cast Speed [3] [4] |
| Speed with Elemental Skills | 3% increased Attack and Cast Speed with Elemental Skills [1] [2] |
| Spell Damage and Cast Speed | 6% increased Spell Damage 2% increased Cast Speed [1] [2] [3] |
| Totem Cast and Attack Speed | Spells Cast by Totems have 4% increased Cast Speed Attacks used by Totems have 4% increased Attack Speed [1] [2] |
| Totem Cast Speed | Spells Cast by Totems have 4% increased Cast Speed [1] [2] |
| Totem Placement Speed | 20% increased Totem Placement speed [1] [2] [3] [4] [5] [6] [7] [8] [9] |
| Ancestral Alacrity | 30% increased Totem Placement speed 8% increased Attack and Cast Speed if you've summoned a Totem Recently [1] |
| Ancestral Conduits | 12% increased Attack and Cast Speed if you've summoned a Totem Recently [1] |
| Ancestral Reach | 25% increased Totem Placement speed 50% increased Totem Placement range [1] |
| Carved Earth | 20% increased Totem Damage 6% increased Attack and Cast Speed if you've summoned a Totem Recently [1] |
| Casting Cascade | 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently 15% reduced Spell Damage [1] |
| Effervescent | 4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently [1] |
| Equilibrium | 30% increased Attack Damage if you've Cast a Spell Recently 10% increased Cast Speed if you've Attacked Recently [1] |
| Erraticism | 16% increased Cast Speed if you've dealt a Critical Hit Recently 10% reduced Critical Hit Chance [1] |
| Final Barrage | 10% reduced Cast Speed when on Full Life 20% increased Cast Speed when on Low Life [1] |
| Flow Like Water | 8% increased Attack and Cast Speed +5 to Dexterity and Intelligence [1] |
| Full Recovery | 15% increased Mana Regeneration Rate 15% increased Life Regeneration rate 12% increased Cast Speed while on Full Mana [1] |
| General Electric | 40% increased chance to Shock 5% increased Attack and Cast Speed with Lightning Skills [1] |
| Hastening Barrier | 10% increased Cast Speed when on Full Life 5% increased Cast Speed [1] |
| Lightning Quick | 14% increased Lightning Damage 8% increased Attack and Cast Speed with Lightning Skills [1] |
| Mental Alacrity | 5% increased Cast Speed 15% increased Mana Regeneration Rate +10 to Intelligence [1] |
| Overzealous | 16% increased Cast Speed 15% increased Mana Cost of Skills [1] |
| Potent Incantation | 30% increased Spell Damage 5% reduced Cast Speed [1] |
| Practiced Signs | 6% increased Cast Speed [1] |
| Relentless Fallen | Minions have 8% increased Attack and Cast Speed Minions have 20% increased Movement Speed 3% increased Movement Speed [1] |
| Spell Haste | 8% increased Cast Speed 15% increased Evasion Rating [1] |
| Spiral into Mania | 10% increased Cast Speed +13% to Chaos Resistance [1] |
| Sudden Escalation | 16% increased Critical Hit Chance for Spells 8% increased Cast Speed if you've dealt a Critical Hit Recently [1] |
| Supportive Ancestors | 25% increased Damage while you have a Totem Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem Attacks used by Totems have 3% increased Attack Speed per Summoned Totem [1] |
| Wellspring | 30% increased Mana Recovery from Flasks 8% increased Attack and Cast Speed during Effect of any Mana Flask [1] |
Spell area damage
| Name | Stats |
|---|---|
| Area Damage | 10% increased Spell Area Damage [1] [2] |
| Spell Area Damage | 10% increased Spell Area Damage [1] [2] [3] |
| Repulsion | 20% increased Spell Area Damage Area Skills have 20% chance to Knock Enemies Back on Hit [1] |
| Roil | Spell Skills have 25% increased Area of Effect 10% reduced Spell Area Damage [1] |
| Ruin | Spell Skills have 10% reduced Area of Effect 35% increased Spell Area Damage [1] |
Spell area of effect
| Name | Stats |
|---|---|
| Spell Area of Effect | Spell Skills have 6% increased Area of Effect [1] [2] [3] [4] [5] [6] [7] |
| Reverberation | Spell Skills have 15% increased Area of Effect [1] |
| Roil | Spell Skills have 25% increased Area of Effect 10% reduced Spell Area Damage [1] |
| Ruin | Spell Skills have 10% reduced Area of Effect 35% increased Spell Area Damage [1] |
Spell critical hit chance
| Name | Stats |
|---|---|
| Spell Critical Chance | 10% increased Critical Hit Chance for Spells [1] [2] [3] [4] [5] [6] [7] [8] [9] |
| Spell Critical Chance and Critical Ailment Effect | 10% increased Critical Hit Chance for Spells 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits [1] |
| Controlling Magic | Hits have 25% reduced Critical Hit Chance against you 25% increased Critical Hit Chance for Spells [1] |
| Critical Overload | 15% increased Spell Damage if you've dealt a Critical Hit Recently 15% increased Critical Hit Chance for Spells [1] |
| Shredding Force | 15% increased Critical Hit Chance for Spells 15% increased Critical Spell Damage Bonus 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits [1] |
| Sudden Escalation | 16% increased Critical Hit Chance for Spells 8% increased Cast Speed if you've dealt a Critical Hit Recently [1] |
Spell critical damage bonus
| Name | Stats |
|---|---|
| Spell Critical Damage | 15% increased Critical Spell Damage Bonus [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] |
| Shredding Force | 15% increased Critical Hit Chance for Spells 15% increased Critical Spell Damage Bonus 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits [1] |
Miscellany
| Name | Stats |
|---|---|
| Additional Spell Projectiles | 6% chance for Spell Skills to fire 2 additional Projectiles [1] [2] [3] [4] [5] 4% chance for Spell Skills to fire 2 additional Projectiles [3] [4] |
| Armour Break | Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt [1] [2] |
| Impale Chance | 15% chance to Impale on Spell Hit [1] [2] |
| Invocation Critical Damage | Invocation Spells have 20% increased Critical Damage Bonus [1] |
| Invocation Critical Hits | Invocated Spells have 12% increased Critical Hit Chance [1] |
| Life Spell Costs | 15% of Spell Mana Cost Converted to Life Cost [1] |
| Life Spell Damage and Costs | 6% increased Spell Damage with Spells that cost Life 8% of Spell Mana Cost Converted to Life Cost [1] |
| Spell Damage and Projectile Speed | 8% increased Spell Damage 5% reduced Projectile Speed for Spell Skills [1] 8% increased Spell Damage 8% increased Projectile Speed for Spell Skills [2] |
| Spell Hinder | 10% chance to Hinder Enemies on Hit with Spells [1] |
| Blood Transfusion | 25% of Spell Mana Cost Converted to Life Cost 25% increased Life Regeneration rate [1] |
| Bone Chains | Physical Spell Critical Hits build Pin [1] |
| Cut to the Bone | Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt 20% increased Magnitude of Impales inflicted with Spells 20% increased Physical Damage [1] |
| Deadly Invocations | Invocation Spells have 50% increased Critical Damage Bonus [1] |
| Echoing Pulse | Final Repeat of Spells has 30% increased Area of Effect [1] |
| Emboldening Casts | 12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds [1] |
| Invocated Echoes | Invocated Spells have 40% chance to consume half as much Energy [1] |
| Precise Invocations | Invocated Spells have 30% increased Critical Hit Chance [1] |
| Psychic Fragmentation | 12% chance for Spell Skills to fire 2 additional Projectiles [1] |
| Right Hand of Darkness | Minions have 20% increased Area of Effect Minions have 10% chance to inflict Withered on Hit Spells Gain 5% of Damage as extra Chaos Damage [1] |
| Turn the Clock Back | 15% increased Spell Damage 10% reduced Projectile Speed for Spell Skills [1] |
| Turn the Clock Forward | 20% increased Spell Damage 15% increased Projectile Speed for Spell Skills [1] |
| Wasting Casts | 15% chance to Hinder Enemies on Hit with Spells 25% increased Damage with Hits against Hindered Enemies [1] |
Paths Not Taken passive skills
The following passive skills are exclusive the Oracle with The Unseen Path allocated:
| Name | Stats |
|---|---|
| Chance to Poison and Spell Damage | 8% chance to Poison on Hit 12% increased Spell Damage [1] [2] [3] |
| Impale Chance | 30% chance to Impale on Spell Hit [1] |
| Strength and Spell Damage | 10% increased Spell Damage +10 to Strength [1] [2] [3] |
| Totem Cast and Attack Speed | Spells Cast by Totems have 4% increased Cast Speed Attacks used by Totems have 4% increased Attack Speed [1] [2] |
| Totem Cast and Attack Speed and Elemental Resistance | Spells Cast by Totems have 2% increased Cast Speed Attacks used by Totems have 2% increased Attack Speed Totems gain +1% to all Maximum Elemental Resistances [1] |
| Night's Bite | Spells Gain 12% of Damage as extra Chaos Damage [1] |
| Powerful Casting | 2% increased Spell Damage per 10 Strength [1] |
| Rustle of the Leaves | Spells Cast by Totems have 6% increased Cast Speed Attacks used by Totems have 6% increased Attack Speed 40% increased Totem Placement speed [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to spells:
| Ascendancy Class | Name | Stats |
|---|---|---|
Abyssal Lich![]() | Steward of Kulemak | Grants Skill: Abyssal Apparition Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition [1] |
Blood Mage![]() | Spell Critical Chance | 12% increased Critical Hit Chance for Spells [1] [2] [3] [4] |
Blood Mage![]() | Sunder the Flesh | Base Critical Hit Chance for Spells is 15% [1] |
Blood Mage![]() | Vitality Siphon | 10% of Spell Damage Leeched as Life [1] |
Infernalist![]() | Spell Damage | 12% increased Spell Damage [1] [2] [3] |
Infernalist![]() | Seething Body | Gain Elemental Archon when you cast a Spell while on High Infernal Flame Elemental Archon does not expire while on High Infernal Flame Lose Elemental Archon on reaching maximum Infernal Flame [1] |
Invoker![]() | Triggered Spell Damage | Triggered Spells deal 16% increased Spell Damage [1] |
Lich![]() | Eldritch Empowerment | Sacrifice 5% of maximum Energy Shield when you Cast a Spell Spells for which this Sacrifice was fully made deal 30% more Damage Sacrificing Energy Shield does not interrupt Recharge [1] |
Lich![]() | Price of Power | Spells consume a Power Charge if able to deal 40% more Damage [1] |
Oracle![]() | Totem Cast and Attack Speed | Spells Cast by Totems have 5% increased Cast Speed Attacks used by Totems have 5% increased Attack Speed [1] |
Shaman![]() | Druidic Champion | Every 2 Rage also grants 1% more Spell damage [1] |
Smith of Kitava![]() | Heat of the Forge | Grants Skill: Fire Spell on Hit [1] |
Stormweaver![]() | Tempest Caller | Grants Skill: Elemental Storm Trigger Elemental Storm on Critical Hit with Spells [1] |
Keystones
The following Keystones are related to spells:
| Name | Stats |
|---|---|
| Blackflame Covenant | Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage [1] |
| Inner Conviction | 3% more Spell Damage per Power Charge Gain Power Charges instead of Frenzy Charges [1] |
| Ritual Cadence | Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy [1] |
| Wildsurge Incantation | Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration [1] |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|








