Mace
(Redirected from Maces)
Mace is an item class of martial melee weapons that require strength to equip. They come in one hand and two hand varieties, and are typically the slowest of all weapon types.
List of maces
Main page: List of maces
One hand maces
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Wooden Club![]() Physical Damage: 6-10 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metres | 1 | 0 | 6-10 | 1.45 | 5.00% | 11.6 | 11.6 | — |
Smithing Hammer![]() Physical Damage: 5-9 Elemental Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 4, 11 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | 4 | 11 | 5-9 5-9 | 1.45 | 5.00% | 10.2 | 20.3 | 50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
Slim Mace![]() Physical Damage: 11-17 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 10, 21 Str | 10 | 21 | 11-17 | 1.55 | 5.00% | 21.7 | 21.7 | — |
Spiked Club![]() Physical Damage: 15-24 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 16, 31 Str | 16 | 31 | 15-24 | 1.45 | 5.00% | 28.3 | 28.3 | — |
Warpick![]() Physical Damage: 18-24 Critical Strike Chance: 7.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 22, 41 Str+(10-15)% to Critical Damage Bonus | 22 | 41 | 18-24 | 1.45 | 7.00% | 30.4 | 30.4 | +(10-15)% to Critical Damage Bonus |
Plated Mace![]() Physical Damage: 18-38 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 26, 48 Str | 26 | 48 | 18-38 | 1.40 | 5.00% | 39.2 | 39.2 | — |
Brigand Mace![]() Physical Damage: 28-38 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 33, 60 Str | 33 | 60 | 28-38 | 1.45 | 5.00% | 47.9 | 47.9 | — |
Construct Hammer![]() Physical Damage: 31-38 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 36, 65 StrCauses Daze buildup equal to 100% of Damage dealt | 36 | 65 | 31-38 | 1.40 | 5.00% | 48.3 | 48.3 | Causes Daze buildup equal to 100% of Damage dealt |
Morning Star![]() Physical Damage: 33-50 Critical Strike Chance: 6.50% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 46, 82 Str | 46 | 82 | 33-50 | 1.45 | 6.50% | 60.2 | 60.2 | — |
Jade Club![]() Physical Damage: 31-51 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 49, 87 StrAlways Hits | 49 | 87 | 31-51 | 1.45 | 5.00% | 59.4 | 59.4 | Always Hits |
Marching Mace![]() Physical Damage: 33-69 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 54, 96 Str | 54 | 96 | 33-69 | 1.40 | 5.00% | 71.4 | 71.4 | — |
Bandit Mace![]() Physical Damage: 45-61 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 59, 104 Str | 59 | 104 | 45-61 | 1.45 | 5.00% | 76.8 | 76.8 | — |
Structured Hammer![]() Physical Damage: 49-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 62, 109 StrCauses Daze buildup equal to 100% of Damage dealt | 62 | 109 | 49-60 | 1.40 | 5.00% | 76.3 | 76.3 | Causes Daze buildup equal to 100% of Damage dealt |
Flanged Mace![]() Physical Damage: 45-67 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 67, 134 Str | 67 | 134 | 45-67 | 1.55 | 5.00% | 86.8 | 86.8 | — |
Crown Mace![]() Physical Damage: 43-89 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 72, 149 Str | 72 | 149 | 43-89 | 1.40 | 5.00% | 92.4 | 92.4 | — |
Marauding Mace![]() Physical Damage: 51-84 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 77, 163 Str | 77 | 163 | 51-84 | 1.45 | 5.00% | 97.9 | 97.9 | — |
Molten Hammer![]() Physical Damage: 35-59 Elemental Damage: 35-59 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 77, 163 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | 77 | 163 | 35-59 35-59 | 1.45 | 5.00% | 68.1 | 136.3 | 50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
Akoyan Club![]() Physical Damage: 46-76 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 78, 163 StrAlways Hits | 78 | 163 | 46-76 | 1.45 | 5.00% | 88.5 | 88.5 | Always Hits |
Strife Pick![]() Physical Damage: 49-66 Critical Strike Chance: 7.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 78, 163 Str+(10–15)% to Critical Damage Bonus | 78 | 163 | 49-66 | 1.45 | 7.00% | 83.4 | 83.4 | +(10–15)% to Critical Damage Bonus |
Fortified Hammer![]() Physical Damage: 60-73 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 79, 163 StrCauses Daze buildup equal to 100% of Damage dealt | 79 | 163 | 60-73 | 1.40 | 5.00% | 93.1 | 93.1 | Causes Daze buildup equal to 100% of Damage dealt |
Two hand maces
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Felled Greatclub![]() Physical Damage: 13-18 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metres | 1 | 0 | 13-18 | 1.10 | 5.00% | 17.1 | 17.1 | — |
Oak Greathammer![]() Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 4, 11 StrCauses (30–50)% increased Stun Buildup | 4 | 11 | 14-26 | 1.05 | 5.00% | 21.0 | 21.0 | Causes (30–50)% increased Stun Buildup |
Forge Maul![]() Physical Damage: 29-39 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 11, 23 Str | 11 | 23 | 29-39 | 1.05 | 5.00% | 35.7 | 35.7 | — |
Studded Greatclub![]() Physical Damage: 32-48 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 16, 31 Str | 16 | 31 | 32-48 | 1.10 | 5.00% | 44.0 | 44.0 | — |
Cultist Greathammer![]() Physical Damage: 32-43 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 22, 41 StrStrikes deal Splash damage to targets within 1.8 metres | 22 | 41 | 32-43 | 1.05 | 5.00% | 39.4 | 39.4 | Strikes deal Splash damage to targets within 1.8 metres |
Temple Maul![]() Physical Damage: 35-72 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 28, 52 Str | 28 | 52 | 35-72 | 1.20 | 5.00% | 64.2 | 64.2 | — |
Leaden Greathammer![]() Physical Damage: 58-78 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 33, 60 Str | 33 | 60 | 58-78 | 1.10 | 5.00% | 74.8 | 74.8 | — |
Crumbling Maul![]() Physical Damage: 62-75 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 38, 68 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage | 38 | 68 | 62-75 | 1.10 | 5.00% | 75.4 | 75.4 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Pointed Maul![]() Physical Damage: 69-104 Critical Strike Chance: 6.50% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 46, 82 Str | 46 | 82 | 69-104 | 1.10 | 6.50% | 95.2 | 95.2 | — |
Totemic Greatclub![]() Physical Damage: 73-99 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 50, 89 StrCrushes enemies on hit | 50 | 89 | 73-99 | 1.10 | 5.00% | 94.6 | 94.6 | Crushes enemies on hit |
Solemn Maul![]() Physical Damage: 59-123 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 54, 96 Str | 54 | 96 | 59-123 | 1.20 | 5.00% | 109.2 | 109.2 | — |
Heavy Greathammer![]() Physical Damage: 94-127 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 59, 104 Str | 59 | 104 | 94-127 | 1.10 | 5.00% | 121.6 | 121.6 | — |
Disintegrating Maul![]() Physical Damage: 93-114 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 62, 109 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage | 62 | 109 | 93-114 | 1.10 | 5.00% | 113.9 | 113.9 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
Anvil Maul![]() Physical Damage: 112-151 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 67, 134 Str | 67 | 134 | 112-151 | 1.05 | 5.00% | 138.1 | 138.1 | — |
Sacred Maul![]() Physical Damage: 76-158 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 72, 149 Str | 72 | 149 | 76-158 | 1.20 | 5.00% | 140.4 | 140.4 | — |
Ironwood Greathammer![]() Physical Damage: 94-174 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 77, 163 StrCauses (30–50)% increased Stun Buildup | 77 | 163 | 94-174 | 1.05 | 5.00% | 140.7 | 140.7 | Causes (30–50)% increased Stun Buildup |
Massive Greathammer![]() Physical Damage: 119-161 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 77, 163 Str | 77 | 163 | 119-161 | 1.10 | 5.00% | 154.0 | 154.0 | — |
Fanatic Greathammer![]() Physical Damage: 89-120 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 78, 163 StrStrikes deal Splash damage to targets within 1.8 metres | 78 | 163 | 89-120 | 1.05 | 5.00% | 109.7 | 109.7 | Strikes deal Splash damage to targets within 1.8 metres |
Tawhoan Greatclub![]() Physical Damage: 107-145 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 78, 163 StrCrushes enemies on hit | 78 | 163 | 107-145 | 1.10 | 5.00% | 138.6 | 138.6 | Crushes enemies on hit |
Ruination Maul![]() Physical Damage: 113-138 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 79, 163 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage | 79 | 163 | 113-138 | 1.10 | 5.00% | 138.1 | 138.1 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
List of unique maces
Main page: List of unique maces
One hand maces
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|
Brynhand's Mark![]() Wooden ClubOne Hand Mace Physical Damage: 6-10 Critical Strike Chance: 5.00% Attacks per Second: 1.45Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun BuildupThe mark of the smith was widely known. | 1 | 1 | 6-10 | 1.45 | 5.00% | 11.6 | — | 11.6 | Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun Buildup |
Frostbreath![]() Slim MaceOne Hand Mace Physical Damage: 11-17 Critical Strike Chance: 5.00% Attacks per Second: 1.55Requires Level 10, 25 StrAdds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen EnemiesA merciful murderer swept through the streets of Sarn Robbing breath from the weak and worthless. | 10 | 25 | 11-17 | 1.55 | 5.00% | 21.7 | — | 21.7 | Adds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen Enemies |
Trenchtimbre![]() Spiked ClubOne Hand Mace Physical Damage: 15-24 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 16, 38 StrAdds (13–15) to (22–25) Physical Damage (20–30)% increased Attack Speed +(1–2) to Level of all Minion Skills Increases and Reductions to Minion Attack Speed also affect youEzomyte loyalty was not given to distant leaders. It was earned by comrades in arms. | 16 | 38 | 15-24 | 1.45 | 5.00% | 28.3 | — | 28.3 | Adds (13–15) to (22–25) Physical Damage (20–30)% increased Attack Speed +(1–2) to Level of all Minion Skills Increases and Reductions to Minion Attack Speed also affect you |
Sculpted Suffering![]() WarpickOne Hand Mace Physical Damage: 18-24 Critical Strike Chance: 7.00% Attacks per Second: 1.45Requires Level 22, 52 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits ShatterThe Abyssals were created, not born, and every moment in the light was agony. | 22 | 52 | 18-24 | 1.45 | 7.00% | 30.4 | — | 30.4 | +(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits Shatter |
Seeing Stars![]() Plated MaceOne Hand Mace Physical Damage: 18-38 Critical Strike Chance: 5.00% Attacks per Second: 1.40Requires Level 26, 61 StrAdds (12-16) to (22-25) Cold Damage Adds 1 to (40-45) Lightning Damage (10–20)% increased Attack Speed Energy Generation is doubledWithin lies a window. | 26 | 61 | 18-38 | 1.40 | 5.00% | 39.2 | — | 39.2 | Adds (12-16) to (22-25) Cold Damage Adds 1 to (40-45) Lightning Damage (10–20)% increased Attack Speed Energy Generation is doubled |
Nebuloch![]() Execratus HammerOne Hand Mace Physical Damage: 40-60 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 55, 126 StrAdds (39-48) to (69-79) Physical Damage +(20-30)% to Critical Damage Bonus Adds (25-36) to (44-55) Chaos damage Attacks consume an Endurance Charge to Critically Hit Take 100 Chaos damage per second per Endurance ChargeThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. | 55 | 126 | 40-60 | 1.45 | 5.00% | 72.5 | — | 72.5 | Adds (39-48) to (69-79) Physical Damage +(20-30)% to Critical Damage Bonus Adds (25-36) to (44-55) Chaos damage Attacks consume an Endurance Charge to Critically Hit Take 100 Chaos damage per second per Endurance Charge |
Mjölner![]() Torment ClubOne Hand Mace Physical Damage: 44-73 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 65, 214 Str, 200 IntGrants Skill: Level (16-20) ![]() +100 Strength Requirement (250-350)% increased Physical Damage (10-20)% increased Attack Speed +(2-4) to Level of all Lightning SkillsLook the storm in the eye and you will have its respect. | 65 | 214 | 44-73 | 1.45 | 5.00% | 84.8 | — | 84.8 | Grants Skill: Level (16-20) ![]() +100 Strength Requirement (250-350)% increased Physical Damage (10-20)% increased Attack Speed +(2-4) to Level of all Lightning Skills |
Olrovasara![]() Torment ClubOne Hand Mace Physical Damage: 44-73 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 65, 148 StrAdds 1 to (60-80) Lightning Damage +(300-400) to Accuracy Rating (5-30)% increased Attack Speed On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500True heroes grow stronger in the face of adversity." - Fourth Tenet of the Knights of the Sun | 65 | 148 | 44-73 | 1.45 | 5.00% | 84.8 | — | 84.8 | Adds 1 to (60-80) Lightning Damage +(300-400) to Accuracy Rating (5-30)% increased Attack Speed On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500 |
Two hand maces
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|
Hoghunt![]() Felled GreatclubTwo Hand Mace Physical Damage: 13-18 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresAdds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical HitThere was a very clear and delicious reason why the Ezomytes chose to stop their flight and settle in Phaaryl. | 1 | 0 | 13-18 | 1.10 | 5.00% | 17.1 | — | 17.1 | Adds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical Hit |
Hrimnor's Hymn![]() Oak GreathammerTwo Hand Mace Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 4, 11 StrCauses (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. | 4 | 11 | 14-26 | 1.05 | 5.00% | 21.0 | — | 21.0 | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
Trephina![]() Forge MaulTwo Hand Mace Physical Damage: 29-39 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned EnemiesThe art of surgery advances one mistake at a time. | 11 | 27 | 29-39 | 1.05 | 5.00% | 35.7 | — | 35.7 | Adds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies |
Brain Rattler![]() Studded GreatclubTwo Hand Mace Physical Damage: 32-48 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 38 StrAdds (18-22) to (24-28) Physical Damage Adds 1 to (50-55) Lightning Damage (10-15)% increased Attack Speed All damage with this Weapon causes Electrocution buildupThe mind may have no limits, but the skull sure does. | 16 | 38 | 32-48 | 1.10 | 5.00% | 44.0 | — | 44.0 | Adds (18-22) to (24-28) Physical Damage Adds 1 to (50-55) Lightning Damage (10-15)% increased Attack Speed All damage with this Weapon causes Electrocution buildup |
The Empty Roar![]() Cultist GreathammerTwo Hand Mace Physical Damage: 32-43 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 22, 52 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage Leeches 10% of Physical Damage as Life (20-30)% chance to cause Bleeding on Hit All Attacks count as Empowered Attacks Cannot use WarcriesSecrecy and silence are powers all their own. | 22 | 52 | 32-43 | 1.05 | 5.00% | 39.4 | — | 39.4 | Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage Leeches 10% of Physical Damage as Life (20-30)% chance to cause Bleeding on Hit All Attacks count as Empowered Attacks Cannot use Warcries |
Shyaba![]() Temple MaulTwo Hand Mace Physical Damage: 35-72 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 28, 65 Str+50 Dexterity Requirement -15 Strength Requirement (80–120)% increased Physical Damage 50% increased Attack Speed (15–25)% increased Light Radius Always HitsBe not deceived by the treachery of men. | 28 | 65 | 35-72 | 1.20 | 5.00% | 64.2 | — | 64.2 | +50 Dexterity Requirement -15 Strength Requirement (80–120)% increased Physical Damage 50% increased Attack Speed (15–25)% increased Light Radius Always Hits |
Chober Chaber![]() Leaden GreathammerTwo Hand Mace Physical Damage: 58-78 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 33, 76 Str+100 Intelligence Requirement Adds (58-65) to (102-110) Physical Damage +(80–100) to maximum Mana +50 to Spirit Increases and Reductions to Minion Damage also affect youThe faithful may continue to serve, even after death. | 33 | 76 | 58-78 | 1.10 | 5.00% | 74.8 | — | 74.8 | +100 Intelligence Requirement Adds (58-65) to (102-110) Physical Damage +(80–100) to maximum Mana +50 to Spirit Increases and Reductions to Minion Damage also affect you |
Quecholli![]() Crumbling MaulTwo Hand Mace Physical Damage: 62-75 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 38, 88 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage"The finest prosperity grows from the direst carnage. Such is the nature of progress." - Doryani of the Vaal | 38 | 88 | 62-75 | 1.10 | 5.00% | 75.4 | — | 75.4 | Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage |
Tidebreaker![]() Pointed MaulTwo Hand Mace Physical Damage: 68-102 Critical Strike Chance: 6.50% Attacks per Second: 1.10Requires Level 45, 104 Str(120–150)% increased Physical Damage +(2–3) to Level of all Melee Skills +(20–30) to Intelligence Causes (150–200)% increased Stun Buildup All Damage from Hits with this Weapon Contributes to Chill MagnitudeThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. | 45 | 104 | 68-102 | 1.10 | 6.50% | 93.5 | — | 93.5 | (120–150)% increased Physical Damage +(2–3) to Level of all Melee Skills +(20–30) to Intelligence Causes (150–200)% increased Stun Buildup All Damage from Hits with this Weapon Contributes to Chill Magnitude |
Marohi Erqi![]() Totemic GreatclubTwo Hand Mace Physical Damage: 73-99 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 60, 89 StrCrushes enemies on hit+150 Strength Requirement (600-700)% increased Physical Damage (-300--200) to Accuracy Rating 35% reduced Attack Speed (40-60)% increased Stun Duration Heavy Stuns Enemies that are on Full Life"Drunken Erqi boasted to Tukohama; the God of War challenged him to a clash of strength. Woe to the Divine - he should have made it a test of skill!" | 60 | 89 | 73-99 | 1.10 | 5.00% | 94.6 | — | 94.6 | Crushes enemies on hit+150 Strength Requirement (600-700)% increased Physical Damage (-300--200) to Accuracy Rating 35% reduced Attack Speed (40-60)% increased Stun Duration Heavy Stuns Enemies that are on Full Life |
The Hammer of Faith![]() Giant MaulTwo Hand Mace Physical Damage: 96-144 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 65, 148 Str(250-300)% increased Physical Damage 10% reduced Attack Speed +10% to all Elemental Resistances 50% increased Mana Regeneration Rate Gain a random shrine buff every 20 secondsThe secret Order endured by publicly praying however the Templars demanded. One day, justice would fall upon them... | 65 | 148 | 96-144 | 1.10 | 5.00% | 132.0 | — | 132.0 | (250-300)% increased Physical Damage 10% reduced Attack Speed +10% to all Elemental Resistances 50% increased Mana Regeneration Rate Gain a random shrine buff every 20 seconds |
List of active skill gems usable with maces
Main page: List of skill gems usable with maces
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: 1 Cooldown Time: 8.00 sec Attack Speed: 70% of baseHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged Fissures Skills can be managed in the Skills Panel.File:Forge Hammer skill icon.png | — | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (9-65) Mana Attack Speed: 60% of base Attack Damage: (100-312)% of baseAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike +2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup Shockwave Attack Damage: (250-780)% While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres Additional Effects From 1-20% Quality: (1-20)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (8-61) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseSmash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 metres Jagged Ground radius is 2.2 metres Maximum (2-4) Jagged Ground patches Jagged Ground duration is 4 seconds Aftershock Attack Damage: (130–405)% 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Aftershock radius is 3.4 metres Additional Effects From 1-20% Quality: +(0.1-2) maximum Jagged Ground patchesSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (14-1236) ManaSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage First Slam Attack Damage: (80-327)% +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage 50% more Stun buildup Impact radius is 1.4 metres Second Slam Attack Damage: (160-653)% +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage 50% more Damage against Heavy Stunned Enemies Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Causes Daze buildup equal to (0-50)% of Physical damage dealtPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (5-38) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseRequires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4098) Armour +2 to Melee Strike Range 40% more attack speed while Dual Wielding Knocks Back Enemies Additional Effects From 1-20% Quality: Break (1-20)% increased ArmourSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Attack Speed: 50% of base Attack Damage: (25-66)% Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (108-237)% Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (7-55) Mana Attack Speed: 80% of base Attack Damage: (45-140)% of baseSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with 30% less attack speed Deals damage along the fissure's path and in a 1 metre radius around the emerging spike Spike duration is 6 seconds Maximum 6 Spikes Additional Effects From 1-20% Quality: +(0.15-3) maximum SpikesSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (14-97) Mana Attack Damage: (110-449)% of baseRequires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies with Fully Broken ArmourSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (6-41) Mana Attack Speed: 80% of base Attack Damage: (55-145)% of baseRequires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage Limit 8 Fissures While Dual Wielding, both weapons hit with 30% less attack speed Fissure duration is 12 seconds Fissures branch 2 times Additional Effects From 1-20% Quality: (1-20)% chance to cause an AftershockSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (13-91) Mana Cost & Reservation Multiplier: (200-100)%Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Additional Effects From 1-20% Quality: +(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-73) Mana Attack Speed: 50% of base Attack Damage: (580-1529)% of baseRequires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Can't be Evaded While Dual Wielding, both weapons hit with 30% less damage Impact radius is 2.4 metres Hammerfall duration is 2.5 seconds Additional Effects From 1-20% Quality: +(0.02-0.4) metres to impact radiusSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0 |
|
0.1.0 |
|