Mace

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Mace is an item class of martial melee weapons that require strength to equip. They come in one hand and two hand varieties, and are typically the slowest of all weapon types.

List of maces

Main page: List of maces

One hand maces

ItemRequired levelRequired strengthDamageAPSCritpDPSDPSStats
Wooden ClubWooden ClubOne Hand Mace
Physical Damage: 6-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
106-101.455.00%11.611.6
Smithing HammerSmithing HammerOne Hand Mace
Physical Damage: 5-9
Elemental Damage: 5-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 4, 11 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
4115-9
5-9
1.455.00%10.220.350% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Slim MaceSlim MaceOne Hand Mace
Physical Damage: 11-17
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 10, 21 Str
102111-171.555.00%21.721.7
Spiked ClubSpiked ClubOne Hand Mace
Physical Damage: 15-24
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 16, 31 Str
163115-241.455.00%28.328.3
WarpickWarpickOne Hand Mace
Physical Damage: 18-24
Critical Strike Chance: 7.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 22, 41 Str+(10-15)% to Critical Damage Bonus
224118-241.457.00%30.430.4+(10-15)% to Critical Damage Bonus
Plated MacePlated MaceOne Hand Mace
Physical Damage: 18-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 26, 48 Str
264818-381.405.00%39.239.2
Brigand MaceBrigand MaceOne Hand Mace
Physical Damage: 28-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 33, 60 Str
336028-381.455.00%47.947.9
Construct HammerConstruct HammerOne Hand Mace
Physical Damage: 31-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 36, 65 StrCauses Daze buildup equal to 100% of Damage dealt
366531-381.405.00%48.348.3Causes Daze buildup equal to 100% of Damage dealt
Morning StarMorning StarOne Hand Mace
Physical Damage: 33-50
Critical Strike Chance: 6.50%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 46, 82 Str
468233-501.456.50%60.260.2
Jade ClubJade ClubOne Hand Mace
Physical Damage: 31-51
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 49, 87 StrAlways Hits
498731-511.455.00%59.459.4Always Hits
Marching MaceMarching MaceOne Hand Mace
Physical Damage: 33-69
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 54, 96 Str
549633-691.405.00%71.471.4
Bandit MaceBandit MaceOne Hand Mace
Physical Damage: 45-61
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 59, 104 Str
5910445-611.455.00%76.876.8
Structured HammerStructured HammerOne Hand Mace
Physical Damage: 49-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 62, 109 StrCauses Daze buildup equal to 100% of Damage dealt
6210949-601.405.00%76.376.3Causes Daze buildup equal to 100% of Damage dealt
Flanged MaceFlanged MaceOne Hand Mace
Physical Damage: 45-67
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 67, 134 Str
6713445-671.555.00%86.886.8
Crown MaceCrown MaceOne Hand Mace
Physical Damage: 43-89
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 72, 149 Str
7214943-891.405.00%92.492.4
Marauding MaceMarauding MaceOne Hand Mace
Physical Damage: 51-84
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 77, 163 Str
7716351-841.455.00%97.997.9
Molten HammerMolten HammerOne Hand Mace
Physical Damage: 35-59
Elemental Damage: 35-59
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 77, 163 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
7716335-59
35-59
1.455.00%68.1136.350% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Akoyan ClubAkoyan ClubOne Hand Mace
Physical Damage: 46-76
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 78, 163 StrAlways Hits
7816346-761.455.00%88.588.5Always Hits
Strife PickStrife PickOne Hand Mace
Physical Damage: 49-66
Critical Strike Chance: 7.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 78, 163 Str+(10–15)% to Critical Damage Bonus
7816349-661.457.00%83.483.4+(10–15)% to Critical Damage Bonus
Fortified HammerFortified HammerOne Hand Mace
Physical Damage: 60-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 79, 163 StrCauses Daze buildup equal to 100% of Damage dealt
7916360-731.405.00%93.193.1Causes Daze buildup equal to 100% of Damage dealt

Two hand maces

ItemRequired levelRequired strengthDamageAPSCritpDPSDPSStats
Felled GreatclubFelled GreatclubTwo Hand Mace
Physical Damage: 13-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
1013-181.105.00%17.117.1
Oak GreathammerOak GreathammerTwo Hand Mace
Physical Damage: 14-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 4, 11 StrCauses (30–50)% increased Stun Buildup
41114-261.055.00%21.021.0Causes (30–50)% increased Stun Buildup
Forge MaulForge MaulTwo Hand Mace
Physical Damage: 29-39
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 11, 23 Str
112329-391.055.00%35.735.7
Studded GreatclubStudded GreatclubTwo Hand Mace
Physical Damage: 32-48
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 16, 31 Str
163132-481.105.00%44.044.0
Cultist GreathammerCultist GreathammerTwo Hand Mace
Physical Damage: 32-43
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 22, 41 StrStrikes deal Splash damage to targets within 1.8 metres
224132-431.055.00%39.439.4Strikes deal Splash damage to targets within 1.8 metres
Temple MaulTemple MaulTwo Hand Mace
Physical Damage: 35-72
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 28, 52 Str
285235-721.205.00%64.264.2
Leaden GreathammerLeaden GreathammerTwo Hand Mace
Physical Damage: 58-78
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 33, 60 Str
336058-781.105.00%74.874.8
Crumbling MaulCrumbling MaulTwo Hand Mace
Physical Damage: 62-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 38, 68 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
386862-751.105.00%75.475.4Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
Pointed MaulPointed MaulTwo Hand Mace
Physical Damage: 69-104
Critical Strike Chance: 6.50%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 46, 82 Str
468269-1041.106.50%95.295.2
Totemic GreatclubTotemic GreatclubTwo Hand Mace
Physical Damage: 73-99
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 50, 89 StrCrushes enemies on hit
508973-991.105.00%94.694.6Crushes enemies on hit
Solemn MaulSolemn MaulTwo Hand Mace
Physical Damage: 59-123
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 54, 96 Str
549659-1231.205.00%109.2109.2
Heavy GreathammerHeavy GreathammerTwo Hand Mace
Physical Damage: 94-127
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 59, 104 Str
5910494-1271.105.00%121.6121.6
Disintegrating MaulDisintegrating MaulTwo Hand Mace
Physical Damage: 93-114
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 62, 109 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
6210993-1141.105.00%113.9113.9Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
Anvil MaulAnvil MaulTwo Hand Mace
Physical Damage: 112-151
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 67, 134 Str
67134112-1511.055.00%138.1138.1
Sacred MaulSacred MaulTwo Hand Mace
Physical Damage: 76-158
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 72, 149 Str
7214976-1581.205.00%140.4140.4
Ironwood GreathammerIronwood GreathammerTwo Hand Mace
Physical Damage: 94-174
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 77, 163 StrCauses (30–50)% increased Stun Buildup
7716394-1741.055.00%140.7140.7Causes (30–50)% increased Stun Buildup
Massive GreathammerMassive GreathammerTwo Hand Mace
Physical Damage: 119-161
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 77, 163 Str
77163119-1611.105.00%154.0154.0
Fanatic GreathammerFanatic GreathammerTwo Hand Mace
Physical Damage: 89-120
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 78, 163 StrStrikes deal Splash damage to targets within 1.8 metres
7816389-1201.055.00%109.7109.7Strikes deal Splash damage to targets within 1.8 metres
Tawhoan GreatclubTawhoan GreatclubTwo Hand Mace
Physical Damage: 107-145
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 78, 163 StrCrushes enemies on hit
78163107-1451.105.00%138.6138.6Crushes enemies on hit
Ruination MaulRuination MaulTwo Hand Mace
Physical Damage: 113-138
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 79, 163 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage
79163113-1381.105.00%138.1138.1Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage


List of unique maces

One hand maces

ItemRequired levelRequired strengthDamageAPSCritpDPSeDPSDPSStats
Brynhand's MarkBrynhand's Mark
Wooden Club
One Hand Mace
Physical Damage: 6-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Adds (10-14) to (16-20) Physical Damage
+(30-50) to Accuracy Rating
+(10-20) to Strength
Causes Double Stun Buildup
The mark of the smith was widely known.
116-101.455.00%11.611.6Adds (10-14) to (16-20) Physical Damage
+(30-50) to Accuracy Rating
+(10-20) to Strength
Causes Double Stun Buildup
FrostbreathFrostbreath
Slim Mace
One Hand Mace
Physical Damage: 11-17
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Requires Level 10, 25 StrAdds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
102511-171.555.00%21.721.7Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
TrenchtimbreTrenchtimbre
Spiked Club
One Hand Mace
Physical Damage: 15-24
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 16, 38 StrAdds (13–15) to (22–25) Physical Damage
(20–30)% increased Attack Speed
+(1–2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
Ezomyte loyalty was not given to distant leaders.
It was earned by comrades in arms.
163815-241.455.00%28.328.3Adds (13–15) to (22–25) Physical Damage
(20–30)% increased Attack Speed
+(1–2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
Sculpted SufferingSculpted Suffering
Warpick
One Hand Mace
Physical Damage: 18-24
Critical Strike Chance: 7.00%
Attacks per Second: 1.45
Requires Level 22, 52 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
The Abyssals were created, not born,
and every moment in the light was agony.
225218-241.457.00%30.430.4+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Seeing StarsSeeing Stars
Plated Mace
One Hand Mace
Physical Damage: 18-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Requires Level 26, 61 StrAdds (12-16) to (22-25) Cold Damage
Adds 1 to (40-45) Lightning Damage
(10–20)% increased Attack Speed
Energy Generation is doubled
Within lies a window.
266118-381.405.00%39.239.2Adds (12-16) to (22-25) Cold Damage
Adds 1 to (40-45) Lightning Damage
(10–20)% increased Attack Speed
Energy Generation is doubled
NebulochNebuloch
Execratus Hammer
One Hand Mace
Physical Damage: 40-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 55, 126 StrAdds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
5512640-601.455.00%72.572.5Adds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
MjölnerMjölner
Torment Club
One Hand Mace
Physical Damage: 44-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 65, 214 Str, 200 IntGrants Skill: Level (16-20) Thundergod's Wrath+200 Intelligence Requirement
+100 Strength Requirement
(250-350)% increased Physical Damage
(10-20)% increased Attack Speed
+(2-4) to Level of all Lightning Skills
Look the storm in the eye and you will have its respect.
6521444-731.455.00%84.884.8Grants Skill: Level (16-20) Thundergod's Wrath+200 Intelligence Requirement
+100 Strength Requirement
(250-350)% increased Physical Damage
(10-20)% increased Attack Speed
+(2-4) to Level of all Lightning Skills
OlrovasaraOlrovasara
Torment Club
One Hand Mace
Physical Damage: 44-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 65, 148 StrAdds 1 to (60-80) Lightning Damage
+(300-400) to Accuracy Rating
(5-30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500
True heroes grow stronger in the face of adversity."
- Fourth Tenet of the Knights of the Sun
6514844-731.455.00%84.884.8Adds 1 to (60-80) Lightning Damage
+(300-400) to Accuracy Rating
(5-30)% increased Attack Speed
On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500

Two hand maces

ItemRequired levelRequired strengthDamageAPSCritpDPSeDPSDPSStats
HoghuntHoghunt
Felled Greatclub
Two Hand Mace
Physical Damage: 13-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
There was a very clear and delicious
reason why the Ezomytes chose to
stop their flight and settle in Phaaryl.
1013-181.105.00%17.117.1Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Hrimnor's HymnHrimnor's Hymn
Oak Greathammer
Two Hand Mace
Physical Damage: 14-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Requires Level 4, 11 StrCauses (30–50)% increased Stun Buildup(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
41114-261.055.00%21.021.0Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
TrephinaTrephina
Forge Maul
Two Hand Mace
Physical Damage: 29-39
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
The art of surgery advances one mistake at a time.
112729-391.055.00%35.735.7Adds (12-25) to (22-25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Brain RattlerBrain Rattler
Studded Greatclub
Two Hand Mace
Physical Damage: 32-48
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 16, 38 StrAdds (18-22) to (24-28) Physical Damage
Adds 1 to (50-55) Lightning Damage
(10-15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
The mind may have no limits, but the skull sure does.
163832-481.105.00%44.044.0Adds (18-22) to (24-28) Physical Damage
Adds 1 to (50-55) Lightning Damage
(10-15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
The Empty RoarThe Empty Roar
Cultist Greathammer
Two Hand Mace
Physical Damage: 32-43
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Requires Level 22, 52 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(20-30)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Secrecy and silence are powers all their own.
225232-431.055.00%39.439.4Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(20-30)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
ShyabaShyaba
Temple Maul
Two Hand Mace
Physical Damage: 35-72
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 28, 65 Str+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
Always Hits
Be not deceived by the treachery of men.
286535-721.205.00%64.264.2+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
Always Hits
Chober ChaberChober Chaber
Leaden Greathammer
Two Hand Mace
Physical Damage: 58-78
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 33, 76 Str+100 Intelligence Requirement
Adds (58-65) to (102-110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
The faithful may continue to serve, even after death.
337658-781.105.00%74.874.8+100 Intelligence Requirement
Adds (58-65) to (102-110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
QuecholliQuecholli
Crumbling Maul
Two Hand Mace
Physical Damage: 62-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 38, 88 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
388862-751.105.00%75.475.4Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
TidebreakerTidebreaker
Pointed Maul
Two Hand Mace
Physical Damage: 68-102
Critical Strike Chance: 6.50%
Attacks per Second: 1.10
Requires Level 45, 104 Str(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
4510468-1021.106.50%93.593.5(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Marohi ErqiMarohi Erqi
Totemic Greatclub
Two Hand Mace
Physical Damage: 73-99
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 60, 89 StrCrushes enemies on hit+150 Strength Requirement
(600-700)% increased Physical Damage
(-300--200) to Accuracy Rating
35% reduced Attack Speed
(40-60)% increased Stun Duration
Heavy Stuns Enemies that are on Full Life
"Drunken Erqi boasted to Tukohama; the God of War challenged him to a clash of strength. Woe to the Divine - he should have made it a test of skill!"
608973-991.105.00%94.694.6Crushes enemies on hit+150 Strength Requirement
(600-700)% increased Physical Damage
(-300--200) to Accuracy Rating
35% reduced Attack Speed
(40-60)% increased Stun Duration
Heavy Stuns Enemies that are on Full Life
The Hammer of FaithThe Hammer of Faith
Giant Maul
Two Hand Mace
Physical Damage: 96-144
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 65, 148 Str(250-300)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Gain a random shrine buff every 20 seconds
The secret Order endured by publicly
praying however the Templars demanded.
One day, justice would fall upon them...
6514896-1441.105.00%132.0132.0(250-300)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Gain a random shrine buff every 20 seconds


List of active skill gems usable with maces

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.
File:Forge Hammer skill icon.png
YesNoNo
BoneshatterBoneshatterAttack, AoE, Melee, Strike
Tier: 1
Level: (1-20)
Cost: (9-65) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of base
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Attack Speed
Skills can be managed in the Skills Panel.
1YesNoNo
EarthquakeEarthquakeAttack, AoE, Melee, Slam, Duration
Tier: 1
Level: (1-20)
Cost: (8-61) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 2.2 metres
Maximum (2-4) Jagged Ground patches
Jagged Ground duration is 4 seconds

Aftershock
Attack Damage: (130–405)%
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is 3.4 metres

Additional Effects From 1-20% Quality:
+(0.1-2) maximum Jagged Ground patches
Skills can be managed in the Skills Panel.
1YesNoNo
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-40)
Cost: (14-1236) Mana
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage

First Slam
Attack Damage: (80-327)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres

Second Slam
Attack Damage: (160-653)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Causes Daze buildup equal to (0-50)% of Physical damage dealt
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesNoNo
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Requires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4098) Armour
+2 to Melee Strike Range
40% more attack speed while Dual Wielding
Knocks Back Enemies

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
3YesNoNo
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Attack Speed: 50% of base
Attack Damage: (25-66)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (108-237)%

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage
Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
4NoYesNo
EarthshatterEarthshatterAttack, AoE, Melee, Slam, Duration
Tier: 7
Level: (1-20)
Cost: (7-55) Mana
Attack Speed: 80% of base
Attack Damage: (45-140)% of base
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Maximum 6 Spikes

Additional Effects From 1-20% Quality:
+(0.15-3) maximum Spikes
Skills can be managed in the Skills Panel.
7YesNoNo
Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
Tier: 7
Level: (1-20)
Cost: (14-97) Mana
Attack Damage: (110-449)% of base
Requires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50-88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies with Fully Broken Armour
Skills can be managed in the Skills Panel.
7YesNoNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (55-145)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an Aftershock
Skills can be managed in the Skills Panel.
7YesNoNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
SunderSunderAttack, AoE, Melee, Slam, Payoff
Tier: 9
Level: 1
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Duration, Conditional, Meta
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Cost & Reservation Multiplier: (200-100)%
Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem duration
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
13YesNoNo
Hammer of the GodsHammer of the GodsAttack, AoE, Melee, Slam, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (10-73) Mana
Attack Speed: 50% of base
Attack Damage: (580-1529)% of base
Requires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radius
Skills can be managed in the Skills Panel.
13YesNoNo

Version history

Version Changes
0.3.0
  • Modifiers on Martial Weapons now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb.
  • The Corruption Implicit on Martial Weapons is now +5-10% to Critical Damage Bonus (previously 10-15%). Existing items are unaffected by this change.
0.2.0
  • The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
  • Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
0.1.0
  • Introduced to the game.