List of skill gems usable with maces

From Path of Exile 2 Wiki
Jump to navigation Jump to search

This is a list of weapon skills that can be used with maces.

GemTierGem requires strengthGem requires dexterityGem requires intelligence
BoneshatterBoneshatterAttack, AoE, Melee, Strike
Tier: 1
Level: (1-20)
Cost: (9-60) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of base
Requires: One Hand Mace, Two Hand MaceAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres

Additional Effects From 1-20% Quality:
(1.5-30)% increased Attack Speed
Skills can be managed in the Skills Panel.
1YesNoNo
EarthquakeEarthquakeAttack, AoE, Melee, Slam, Duration
Tier: 1
Level: (1-20)
Cost: (8-56) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Requires: One Hand Mace, Two Hand MaceSmash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 1.8 metres
Limit (2-4) Jagged Ground patches
Jagged Ground duration is 4 seconds

Aftershock
Attack Damage: (130–405)%
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is 3.4 metres

Additional Effects From 1-20% Quality:
+(0.1-2) to Jagged Ground patch Limit
Skills can be managed in the Skills Panel.
1YesNoNo
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-20)
Cost: (14-96) Mana
Requires: One Hand Mace, Two Hand MaceSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.Rolling Slam
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage

First Slam
Attack Damage: (90–367)% of base
50% more Stun buildup
Impact radius is 1.4 metres

Second Slam
Attack Damage: (180–735)% of base
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
(5-100)% increased Stun Threshold while using Skill
Skills can be managed in the Skills Panel.
1YesNoNo
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of base
Requires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4918) Armour
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
3YesNoNo
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, Herald
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life

Additional Effects From 1-20% Quality:
An additional +(0.25-5)% of Overkill damage contributes to base Ignite damage
Skills can be managed in the Skills Panel.
4YesNoNo
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Enemies you Shatter explode

Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Skills can be managed in the Skills Panel.
4NoYesYes
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Lightning Bolts strike the targets of your next (2-3) Attack Hits
after killing a Shocked enemy with Attack damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0.1-2) Attack Hits
after killing a Shocked enemy with Attack damage
Skills can be managed in the Skills Panel.
4NoYesNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
Molten BlastMolten BlastAttack, AoE, Projectile, Fire
Tier: 5
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 75% of base
Attack Damage: (65-265)% of base
Requires: One Hand Mace, Two Hand MaceGouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Converts 60% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
100% more Ignite duration
While Dual Wielding, fires twice as many Projectiles with 15% less attack speed
Explosion radius is 1.6 metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to inflict Exposure on Hit
Skills can be managed in the Skills Panel.
5YesNoNo
Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
Tier: 5
Level: (1-20)
Cost: (6-41) Mana per second
Attack Speed: 30% of base
Attack Damage: (110-343)% of base
Requires: One Hand Mace, Two Hand MaceChannel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.Converts 40% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage

Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Skills can be managed in the Skills Panel.
5YesNoNo
EarthshatterEarthshatterAttack, AoE, Melee, Slam, Duration
Tier: 7
Level: (1-20)
Cost: (7-51) Mana
Attack Speed: 80% of base
Attack Damage: (45-140)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes

Additional Effects From 1-20% Quality:
(0.3-6)% more Damage with Hits for each Spike
Skills can be managed in the Skills Panel.
7YesNoNo
Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
Tier: 7
Level: (1-20)
Cost: (14-97) Mana
Attack Damage: (110-449)% of base
Requires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50-88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies with Fully Broken Armour
Skills can be managed in the Skills Panel.
7YesNoNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (63-166)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical damage to Fire damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Aftershock
Skills can be managed in the Skills Panel.
7YesNoNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (9-60) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Attack Speed: 70% of base
Attack Damage: (185-577)% of base
Requires: One Hand Mace, Two Hand MaceHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.Converts 30% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
9YesNoNo
SunderSunderAttack, AoE, Melee, Slam, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (15-106) Mana
Attack Speed: 40% of base
Attack Damage: (160-653)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed

Additional Effects From 1-20% Quality:
(2.5-50)% reduced Accuracy penalty based on distance
Skills can be managed in the Skills Panel.
9YesNoNo
StampedeStampedeAttack, AoE, Melee, Slam, Duration, Travel
Tier: 11
Level: (1-20)
Cost: (9-65) Mana
Attack Damage: (40-125)% of base
Requires: One Hand Mace, Two Hand MaceCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.While Dual Wielding, both weapons hit with 30% less damage
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact and Jagged Ground radius are 1.2 metres
Jagged Ground duration is 6 seconds

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Aftershock
Skills can be managed in the Skills Panel.
11YesNoNo
Supercharged SlamSupercharged SlamAttack, AoE, Melee, Slam, Channelling, Staged
Tier: 11
Level: (1-20)
Cost: (7-53) Mana per second
Attack Time: 0.85 sec
Attack Damage: (70-254)% of base
Requires: Two Hand MaceChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage

Additional Effects From 1-20% Quality:
+(0.05-1) maximum Stages
Skills can be managed in the Skills Panel.
11YesNoNo
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo
Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Duration, Conditional, Meta
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Cost & Reservation Multiplier: (200-100)%
Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
Totem gains +(0-75)% to all Elemental Resistances
Cannot have more than 10 Ancestral Warrior Totems active
Totem gains +(0-35)% to Chaos Resistance

Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem duration
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
13YesNoNo
Hammer of the GodsHammer of the GodsAttack, AoE, Melee, Slam, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (10-73) Mana
Attack Speed: 50% of base
Attack Damage: (580-1529)% of base
Requires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Requires 20 Glory to use
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radius
Skills can be managed in the Skills Panel.
13YesNoNo