Talisman
This article is about the weapon class. For the augment previously called "Talisman", see Idol.
Talismans
Tooltip
Talismans are Two-HandedTwo-handed weapons take up both weapon slots when equipped. MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. to equip.
Talismans allow you to use ShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.
While you have a Talisman in your active weapon set you will ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into its associated form. As a result, Skills that cannot be used in a ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. form cannot be used with Talismans. TriggeredMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. Skills and PersistentPersistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills will continue to function.
Any Projectiles these attacks create do not count as Melee damage. weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. to equip.
Talismans allow you to use ShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.
While you have a Talisman in your active weapon set you will ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into its associated form. As a result, Skills that cannot be used in a ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. form cannot be used with Talismans. TriggeredMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. Skills and PersistentPersistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills will continue to function.
Talisman is an item class of two-handed martial weapons that require strength and intelligence to equip.
Mechanics
When a talisman is equipped, the player can set an animal form to be used with that talisman. Each form grants a different default attack. Note that all Shapeshifting skills can be used with any talisman regardless of which form you've set for it.
There are three different forms that can be used with talismans. Initially, the player can select Bear and Werewolf Form, with Wyvern Form being available at character level 6.
List of talisman
Main article: List of talismans
| Item | Damage | APS | Crit | pDPS | eDPS | Stats | |||
|---|---|---|---|---|---|---|---|---|---|
| Changeling Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metres | 1 | 0 | 0 | 9-15 | 1.25 | 8.00% | 15.0 | — | — |
| Nettle Talisman Critical Strike Chance: 11.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 5, 9 Str, 8 Int | 5 | 9 | 8 | 12-20 | 1.25 | 11.00% | 20.0 | — | — |
| Cinderbark Talisman Elemental Damage: 5-10 Critical Strike Chance: 8.00% Attacks per Second: 1.20 Weapon Range: 1.2 metresRequires Level 10, 15 Str, 11 Int(50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | 10 | 15 | 11 | 12-25 5-10 | 1.20 | 8.00% | 22.2 | 9.0 | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
| Familial Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 16, 21 Str, 16 IntMinions deal (30-50)% increased Damage | 16 | 21 | 16 | 20-34 | 1.25 | 8.00% | 33.8 | — | Minions deal (30-50)% increased Damage |
| Frenzied Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.2 metresRequires Level 22, 28 Str, 20 Int | 22 | 28 | 20 | 23-38 | 1.40 | 8.00% | 42.7 | — | — |
| Primal Talisman Critical Strike Chance: 9.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 28, 34 Str, 25 Int+(10-15)% to Block chance | 28 | 34 | 25 | 31-46 | 1.30 | 9.00% | 50.1 | — | +(10-15)% to Block chance |
| Rabid Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 34, 40 Str, 29 Int+(8-12) to Maximum Rage | 34 | 40 | 29 | 31-58 | 1.25 | 8.00% | 55.6 | — | +(8-12) to Maximum Rage |
| Vicious Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 40, 47 Str, 34 Int | 40 | 47 | 34 | 43-71 | 1.25 | 8.00% | 71.2 | — | — |
| Voltfang Talisman Elemental Damage: 6-39 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 46, 53 Str, 38 Int(15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | 46 | 53 | 38 | 16-91 6-39 | 1.30 | 8.00% | 69.5 | 29.2 | (15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
| Lumbering Talisman Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.2 metresRequires Level 52, 60 Str, 43 Int | 52 | 60 | 43 | 71-107 | 1.10 | 5.00% | 97.9 | — | — |
| Howling Talisman Critical Strike Chance: 9.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 55, 63 Str, 45 Int+(10-15)% to Block chance | 55 | 63 | 45 | 52-78 | 1.30 | 9.00% | 84.5 | — | +(10-15)% to Block chance |
| Roaring Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 58, 66 Str, 47 Int+(8-12) to Maximum Rage | 58 | 66 | 47 | 57-96 | 1.25 | 8.00% | 95.6 | — | +(8-12) to Maximum Rage |
| Fury Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 59, 67 Str, 48 Int+(8-12) to Maximum Rage | 59 | 67 | 48 | 49-91 | 1.25 | 8.00% | 87.5 | — | +(8-12) to Maximum Rage |
| Cruel Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 63, 72 Str, 51 Int | 63 | 72 | 51 | 62-103 | 1.25 | 8.00% | 103.1 | — | — |
| Condemned Talisman Critical Strike Chance: 9.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 65, 74 Str, 52 Int(10-20)% increased Effect of your Mark Skills | 65 | 74 | 52 | 68-113 | 1.25 | 9.00% | 113.1 | — | (10-20)% increased Effect of your Mark Skills |
| Wingbeat Talisman Critical Strike Chance: 7.00% Attacks per Second: 1.45 Weapon Range: 1.2 metresRequires Level 65, 74 Str, 52 Int | 65 | 74 | 52 | 45-83 | 1.45 | 7.00% | 92.8 | — | — |
| Spiny Talisman Critical Strike Chance: 11.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 67, 86 Str, 65 Int | 67 | 86 | 65 | 60-99 | 1.25 | 11.00% | 99.4 | — | — |
| Wildwood Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 70, 98 Str, 72 Int | 70 | 98 | 72 | 67-112 | 1.25 | 8.00% | 111.9 | — | — |
| Ashbark Talisman Elemental Damage: 21-45 Critical Strike Chance: 8.00% Attacks per Second: 1.20 Weapon Range: 1.2 metresRequires Level 72, 94 Str, 67 Int(50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | 72 | 94 | 67 | 50-105 21-45 | 1.20 | 8.00% | 93.0 | 39.6 | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
| Alpha Talisman Critical Strike Chance: 9.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 75, 98 Str, 72 Int+(10-15)% to Block chance | 75 | 98 | 72 | 63-94 | 1.30 | 9.00% | 102.0 | — | +(10-15)% to Block chance |
| Fang Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 77, 89 Str, 68 IntMinions deal (30-50)% increased Damage | 77 | 89 | 68 | 70-116 | 1.25 | 8.00% | 116.2 | — | Minions deal (30-50)% increased Damage |
| Thunder Talisman Elemental Damage: 9-56 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 77, 102 Str, 72 Int(15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | 77 | 102 | 72 | 23-130 9-56 | 1.30 | 8.00% | 99.5 | 42.2 | (15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
| Fungal Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.2 metresRequires Level 78, 96 Str, 70 Int | 78 | 96 | 70 | 59-98 | 1.40 | 8.00% | 109.9 | — | — |
| Jade Talisman Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.2 metresRequires Level 78, 109 Str, 65 Int | 78 | 109 | 65 | 101-151 | 1.10 | 5.00% | 138.6 | — | — |
| Maji Talisman Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 79, 100 Str, 67 Int+(8-12) to Maximum Rage | 79 | 100 | 67 | 61-114 | 1.25 | 8.00% | 109.4 | — | +(8-12) to Maximum Rage |
List of unique talismans
Main article: List of unique talismans
| Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | Granted skills | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Amor Mandragora Changeling TalismanPhysical Damage: (26-30) to (39-43) Critical Strike Chance: 8.00% Attacks per Second: 1.25Adds (16-20) to (23-27) Physical Damage +(8-15) to Intelligence (10-15)% increased Skill Effect Duration Enemies in your Presence are Hindered Gain 1 Druidic Prowess for every 20 total Rage spentA sensitive few among the first settlers of Ezomyr followed the wisps by canoe. On a misty forested island, Cirel of Tarth stood waiting to greet them. | 1 | 0 | 0 | (26-30) to (39-43) | 1.25 | 8.00% | (40.6-45.6) | — | (40.6-45.6) | Adds (16-20) to (23-27) Physical Damage +(8-15) to Intelligence (10-15)% increased Skill Effect Duration Enemies in your Presence are Hindered Gain 1 Druidic Prowess for every 20 total Rage spent | — |
| Hysseg's Claw Familial TalismanPhysical Damage: (34-40) to (57.8-68) Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 16, 21 Str, 16 IntGrants Skill: Level (5-20) Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage 5% increased Movement Speed +(8-15) to Strength +(8-15) to Intelligence (5-8)% increased Damage per Minion | 16 | 21 | 16 | (34-40) to (57.8-68) | 1.25 | 8.00% | (57.4-67.5) | — | (57.4-67.5) | Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage 5% increased Movement Speed +(8-15) to Strength +(8-15) to Intelligence (5-8)% increased Damage per Minion | Grants Skill: Level (5-20) |
| The Flesh Poppet Vicious TalismanPhysical Damage: (81.7-94.6) to (134.9-156.2) Critical Strike Chance: 8.00% Attacks per Second: (1.34-1.41) Weapon Range: 1.2 metresRequires Level 40, 47 Str, 34 Int(90-120)% increased Physical Damage (7-13)% increased Attack Speed +(7-13) to all Attributes (40-30)% reduced Presence Area of Effect Copy a random Modifier from each enemy in your Presence when you Shapeshift to an Animal form Modifiers gained this way are lost after 30 seconds or when you next ShapeshiftLong ago, the witches of the Azak Tribe learned how to tap into the flow of Vivid lifeforce to 'cooperate' with their enemies... forcefully. | 40 | 47 | 34 | (81.7-94.6) to (134.9-156.2) | (1.34-1.41) | 8.00% | (144.9-177.1) | — | (144.9-177.1) | (90-120)% increased Physical Damage (7-13)% increased Attack Speed +(7-13) to all Attributes (40-30)% reduced Presence Area of Effect Copy a random Modifier from each enemy in your Presence when you Shapeshift to an Animal form Modifiers gained this way are lost after 30 seconds or when you next Shapeshift | — |
| Fury of the King Ashbark TalismanPhysical Damage: 50-105 Elemental Damage: (524-610) to (692-758) Critical Strike Chance: 8.00% Attacks per Second: (0.96-1.02) Weapon Range: 1.2 metresRequires Level 72, 94 Str, 67 IntGrants Skill: Level (16-20) (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage (20-15)% reduced Attack Speed +(30-40) to Strength Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate (2-5) Glory every 2 seconds Enemies in your Presence have ExposureA sensitive few among the first settlers of Ezomyr followed the wisps by canoe. On a misty forested island, Cirel of Tarth stood waiting to greet them. | 72 | 94 | 67 | 50-105 (524-610) to (692-758) | (0.96-1.02) | 8.00% | (74.4-79.0) | (583.7-697.7) | (658.1-776.7) | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage (20-15)% reduced Attack Speed +(30-40) to Strength Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate (2-5) Glory every 2 seconds Enemies in your Presence have Exposure | Grants Skill: Level (16-20) |
List of active skill gems usable with talismans
Main article: List of skill gems usable with Talismans
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 3 Level: (1-20) Cost: (12-83) Mana Cooldown Time: (5.00 sec-4.00 sec) Can Store 1 Use(s) Attack Damage: (100-312)% of baseRequires: TalismanShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.+0.2 seconds to Total Attack Time Impact radius is 2 metresPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 3 | |||
Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Slam Attack Speed: 50% of base Attack Damage: (25-66)% of base Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (90-237)% of base Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. | 3 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel. | 4 | |||
Tier: 7 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 1.10 secRequires: TalismanShapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry radius is 7 metres Gain 2 Rage per enemy Power in range Empowered Attacks Break (5-6147) Armour on Hit Empowers one Attack per 8 enemy Power in range, counting up to 64 Power Additional Effects From 1-20% Quality: Gain (0.05-1) Rage per enemy Power in rangePlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 7 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. | 8 | |||
Tier: 13 Level: (1-20) Cost: (10-44) Mana Use Time: 0.80 secRequires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks Volcanic Steps Slam radius is 1.2 metres Converts 100% of Physical damage to Fire damage Volcanic Eruption Converts 100% of Physical Damage to Fire Damage Impact Radius is 0.8 metres Fires 3 Molten Projectiles Additional Effects From 1-20% Quality: +(1-20)% increased Warcry duration per Endurance Charge consumedSkills can be managed in the Skills Panel. | 13 | |||
Tier: 14 Level: (1-20) Reservation: 60 Spirit Cooldown Time: 0.20 sec Can Store 1 Use(s)Requires: TalismanWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Shapeshifting Attacks, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gained Gains 1 Energy per 20 Mana spent Maximum Energy is 500 Additional Effects From 1-20% Quality: (1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 14 |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|