Talisman

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This article is about the weapon class. For the augment previously called "Talisman", see Idol.
Talismans
Tooltip
Talismans are Two-HandedTwo-handed weapons take up both weapon slots when equipped. MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
to equip.

Talismans allow you to use ShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.

Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form.
Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.

While you have a Talisman in your active weapon set you will ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.

Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form.
into its associated form. As a result, Skills that cannot be used in a ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.

Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form.
form cannot be used with Talismans. TriggeredMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.

If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled.
Skills and PersistentPersistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills will continue to function.

Talisman is an item class of two-handed martial weapons that require strength and intelligence to equip.

Mechanics

When a talisman is equipped, the player can set an animal form to be used with that talisman. Each form grants a different default attack. Note that all Shapeshifting skills can be used with any talisman regardless of which form you've set for it.

There are three different forms that can be used with talismans. Initially, the player can select Bear and Werewolf Form, with Wyvern Form being available at character level 6.

List of talisman

Main article: List of talismans
ItemRequired levelRequired strengthRequired intelligenceDamageAPSCritpDPSeDPSStats
Changeling TalismanChangeling TalismanPhysical Damage: 9-15
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
1009-151.258.00%15.0
Nettle TalismanNettle TalismanPhysical Damage: 12-20
Critical Strike Chance: 11.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 5, 9 Str, 8 Int
59812-201.2511.00%20.0
Cinderbark TalismanCinderbark TalismanPhysical Damage: 12-25
Elemental Damage: 5-10
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 1.2 metres
Requires Level 10, 15 Str, 11 Int(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
10151112-25
5-10
1.208.00%22.29.0(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Familial TalismanFamilial TalismanPhysical Damage: 20-34
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntMinions deal (30-50)% increased Damage
16211620-341.258.00%33.8Minions deal (30-50)% increased Damage
Frenzied TalismanFrenzied TalismanPhysical Damage: 23-38
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.2 metres
Requires Level 22, 28 Str, 20 Int
22282023-381.408.00%42.7
Primal TalismanPrimal TalismanPhysical Damage: 31-46
Critical Strike Chance: 9.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 28, 34 Str, 25 Int+(10-15)% to Block chance
28342531-461.309.00%50.1+(10-15)% to Block chance
Rabid TalismanRabid TalismanPhysical Damage: 31-58
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 34, 40 Str, 29 Int+(8-12) to Maximum Rage
34402931-581.258.00%55.6+(8-12) to Maximum Rage
Vicious TalismanVicious TalismanPhysical Damage: 43-71
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 40, 47 Str, 34 Int
40473443-711.258.00%71.2
Voltfang TalismanVoltfang TalismanPhysical Damage: 16-91
Elemental Damage: 6-39
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 46, 53 Str, 38 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
46533816-91
6-39
1.308.00%69.529.2(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Lumbering TalismanLumbering TalismanPhysical Damage: 71-107
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.2 metres
Requires Level 52, 60 Str, 43 Int
52604371-1071.105.00%97.9
Howling TalismanHowling TalismanPhysical Damage: 52-78
Critical Strike Chance: 9.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 55, 63 Str, 45 Int+(10-15)% to Block chance
55634552-781.309.00%84.5+(10-15)% to Block chance
Roaring TalismanRoaring TalismanPhysical Damage: 57-96
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 58, 66 Str, 47 Int+(8-12) to Maximum Rage
58664757-961.258.00%95.6+(8-12) to Maximum Rage
Fury TalismanFury TalismanPhysical Damage: 49-91
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 59, 67 Str, 48 Int+(8-12) to Maximum Rage
59674849-911.258.00%87.5+(8-12) to Maximum Rage
Cruel TalismanCruel TalismanPhysical Damage: 62-103
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 63, 72 Str, 51 Int
63725162-1031.258.00%103.1
Condemned TalismanCondemned TalismanPhysical Damage: 68-113
Critical Strike Chance: 9.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 65, 74 Str, 52 Int(10-20)% increased Effect of your Mark Skills
65745268-1131.259.00%113.1(10-20)% increased Effect of your Mark Skills
Wingbeat TalismanWingbeat TalismanPhysical Damage: 45-83
Critical Strike Chance: 7.00%
Attacks per Second: 1.45
Weapon Range: 1.2 metres
Requires Level 65, 74 Str, 52 Int
65745245-831.457.00%92.8
Spiny TalismanSpiny TalismanPhysical Damage: 60-99
Critical Strike Chance: 11.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 67, 86 Str, 65 Int
67866560-991.2511.00%99.4
Wildwood TalismanWildwood TalismanPhysical Damage: 67-112
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 70, 98 Str, 72 Int
70987267-1121.258.00%111.9
Ashbark TalismanAshbark TalismanPhysical Damage: 50-105
Elemental Damage: 21-45
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 1.2 metres
Requires Level 72, 94 Str, 67 Int(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
72946750-105
21-45
1.208.00%93.039.6(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Alpha TalismanAlpha TalismanPhysical Damage: 63-94
Critical Strike Chance: 9.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 75, 98 Str, 72 Int+(10-15)% to Block chance
75987263-941.309.00%102.0+(10-15)% to Block chance
Fang TalismanFang TalismanPhysical Damage: 70-116
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 77, 89 Str, 68 IntMinions deal (30-50)% increased Damage
77896870-1161.258.00%116.2Minions deal (30-50)% increased Damage
Thunder TalismanThunder TalismanPhysical Damage: 23-130
Elemental Damage: 9-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 77, 102 Str, 72 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
771027223-130
9-56
1.308.00%99.542.2(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Fungal TalismanFungal TalismanPhysical Damage: 59-98
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.2 metres
Requires Level 78, 96 Str, 70 Int
78967059-981.408.00%109.9
Jade TalismanJade TalismanPhysical Damage: 101-151
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.2 metres
Requires Level 78, 109 Str, 65 Int
7810965101-1511.105.00%138.6
Maji TalismanMaji TalismanPhysical Damage: 61-114
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 79, 100 Str, 67 Int+(8-12) to Maximum Rage
791006761-1141.258.00%109.4+(8-12) to Maximum Rage

List of unique talismans

ItemRequired levelRequired strengthRequired intelligenceDamageAPSCritpDPSeDPSDPSStatsGranted
skills
Amor MandragoraAmor Mandragora
Changeling Talisman
Physical Damage: (26-30) to (39-43)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Adds (16-20) to (23-27) Physical Damage
+(8-15) to Intelligence
(10-15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
A sensitive few among the first settlers of Ezomyr
followed the wisps by canoe. On a misty forested
island, Cirel of Tarth stood waiting to greet them.
100(26-30) to (39-43)1.258.00%(40.6-45.6)(40.6-45.6)Adds (16-20) to (23-27) Physical Damage
+(8-15) to Intelligence
(10-15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
Hysseg's ClawHysseg's Claw
Familial Talisman
Physical Damage: (34-40) to (57.8-68)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntGrants Skill: Level (5-20) Cackling Companions
Minions deal (30-50)% increased Damage
(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
162116(34-40) to (57.8-68)1.258.00%(57.4-67.5)(57.4-67.5)Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
Grants Skill: Level (5-20) Cackling Companions
The Flesh PoppetThe Flesh Poppet
Vicious Talisman
Physical Damage: (81.7-94.6) to (134.9-156.2)
Critical Strike Chance: 8.00%
Attacks per Second: (1.34-1.41)
Weapon Range: 1.2 metres
Requires Level 40, 47 Str, 34 Int(90-120)% increased Physical Damage
(7-13)% increased Attack Speed
+(7-13) to all Attributes
(40-30)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Long ago, the witches of the Azak Tribe learned
how to tap into the flow of Vivid lifeforce to
'cooperate' with their enemies... forcefully.
404734(81.7-94.6) to (134.9-156.2)(1.34-1.41)8.00%(144.9-177.1)(144.9-177.1)(90-120)% increased Physical Damage
(7-13)% increased Attack Speed
+(7-13) to all Attributes
(40-30)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Fury of the KingFury of the King
Ashbark Talisman
Physical Damage: 50-105
Elemental Damage: (524-610) to (692-758)
Critical Strike Chance: 8.00%
Attacks per Second: (0.96-1.02)
Weapon Range: 1.2 metres
Requires Level 72, 94 Str, 67 IntGrants Skill: Level (16-20) Molten Crash
(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Adds (503-589) to (647-713) Fire Damage
(20-15)% reduced Attack Speed
+(30-40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2-5) Glory every 2 seconds
Enemies in your Presence have Exposure
A sensitive few among the first settlers of Ezomyr
followed the wisps by canoe. On a misty forested
island, Cirel of Tarth stood waiting to greet them.
72946750-105
(524-610) to (692-758)
(0.96-1.02)8.00%(74.4-79.0)(583.7-697.7)(658.1-776.7)(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage
(20-15)% reduced Attack Speed
+(30-40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2-5) Glory every 2 seconds
Enemies in your Presence have Exposure
Grants Skill: Level (16-20) Molten Crash

List of active skill gems usable with talismans

GemTierGem requires strengthGem requires dexterityGem requires intelligence
PouncePounceAttack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
Tier: 3
Level: (1-20)
Cost: (12-83) Mana
Cooldown Time: (5.00 sec-4.00 sec)
Can Store 1 Use(s)
Attack Damage: (100-312)% of base
Requires: TalismanShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.+0.2 seconds to Total Attack Time
Impact radius is 2 metres
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
3YesNoYes
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
Ferocious RoarFerocious RoarWarcry, Shapeshift, Bear, AoE, Nova, Meta
Tier: 7
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 1.10 sec
Requires: TalismanShapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry radius is 7 metres
Gain 2 Rage per enemy Power in range
Empowered Attacks Break (5-6147) Armour on Hit
Empowers one Attack per 8 enemy Power in
range, counting up to 64 Power

Additional Effects From 1-20% Quality:
Gain (0.05-1) Rage per enemy Power in range
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
7YesNoYes
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks

Volcanic Steps
Slam radius is 1.2 metres
Converts 100% of Physical damage to Fire damage

Volcanic Eruption
Converts 100% of Physical Damage to Fire Damage
Impact Radius is 0.8 metres
Fires 3 Molten Projectiles

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo
Feral InvocationFeral InvocationBuff, Persistent, Trigger, Invocation, Meta
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
Requires: TalismanWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Shapeshifting Attacks, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gained
Gains 1 Energy per 20 Mana spent
Maximum Energy is 500

Additional Effects From 1-20% Quality:
(1-20)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14YesNoYes

Version history

Version Changes
0.4.0
  • Introduced to the game.