Talisman

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This article is about the weapon class. For the augment previously called "Talisman", see Idol.
Talismans
Tooltip
Talismans are Two-HandedTwo-handed weapons take up both weapon slots when equipped. MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
to equip.

Talismans allow you to use ShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.

Using a skill that is not compatible with your shapeshifted form will automatically revert you to human form.
Skills. Although each Talisman is associated with a specific ShapeshiftShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.

Using a skill that is not compatible with your shapeshifted form will automatically revert you to human form.
form, every Talisman allows you to use Skills from all forms.

Talisman is an item class of two-handed martial weapons that require strength and intelligence to equip.

Mechanics

When a talisman is equipped, the player can set an animal form to be used with that talisman. Each form grants a different default attack. Note that all Shapeshifting skills can be used with any talisman regardless of which form you've set for it.

There are three different forms that can be used with talismans. Initially, the player can select Bear and Werewolf Form, with Wyvern Form being available later.

List of talisman

Main article: List of talismans
ItemRequired levelRequired strengthRequired intelligenceDamageAPSCritpDPSeDPSStats
Changeling TalismanChangeling TalismanPhysical Damage: 10-16
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
10010-161.258.00%16.2
Nettle TalismanNettle TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 5
5000.000.00%
Cinderbark TalismanCinderbark TalismanCritical Strike Chance: 8.00%
Attacks per Second: 1.20
Requires Level 10, 15 Str, 11 Int(60-80)% increased Flammability Magnitude
1015111.208.00%(60-80)% increased Flammability Magnitude
Familial TalismanFamilial TalismanPhysical Damage: 20-34
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Requires Level 16, 21 Str, 16 IntMinions deal 40% increased Damage
16211620-341.258.00%33.8Minions deal 40% increased Damage
Frenzied TalismanFrenzied TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 22
22000.000.00%
Primal TalismanPrimal TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 28+(10-15)% to Block chance
28000.000.00%+(10-15)% to Block chance
Rabid TalismanRabid TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 34+(8-12) to Maximum Rage
34000.000.00%+(8-12) to Maximum Rage
Vicious TalismanVicious TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 40
40000.000.00%
Voltfang TalismanVoltfang TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 4630% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
(15-25)% increased Magnitude of Shock you inflict
46000.000.00%30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
(15-25)% increased Magnitude of Shock you inflict
Lumbering TalismanLumbering TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 52
52000.000.00%
Howling TalismanHowling TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 55+(10-15)% to Block chance
55000.000.00%+(10-15)% to Block chance
Roaring TalismanRoaring TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 58+(8-12) to Maximum Rage
58000.000.00%+(8-12) to Maximum Rage
Fury TalismanFury TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 59+(8-12) to Maximum Rage
59000.000.00%+(8-12) to Maximum Rage
Cruel TalismanCruel TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 63
63000.000.00%
Condemned TalismanCondemned TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 65
65000.000.00%
Wingbeat TalismanWingbeat TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 65
65000.000.00%
Spiny TalismanSpiny TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 67
67000.000.00%
Wildwood TalismanWildwood TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 70
70000.000.00%
Ashbark TalismanAshbark TalismanPhysical Damage: 56-116
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Requires Level 72, 74 Str, 52 Int(60-80)% increased Flammability Magnitude
72745256-1161.208.00%103.2(60-80)% increased Flammability Magnitude
Alpha TalismanAlpha TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 75+(10-15)% to Block chance
75000.000.00%+(10-15)% to Block chance
Fang TalismanFang TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 77Minions deal 40% increased Damage
77000.000.00%Minions deal 40% increased Damage
Thunder TalismanThunder TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 7730% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
(15-25)% increased Magnitude of Shock you inflict
77000.000.00%30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
(15-25)% increased Magnitude of Shock you inflict
Fungal TalismanFungal TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 78
78000.000.00%
Jade TalismanJade TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 78
78000.000.00%
Maji TalismanMaji TalismanCritical Strike Chance: 0.00%
Attacks per Second: 0.00
Requires Level 79+(8-12) to Maximum Rage
79000.000.00%+(8-12) to Maximum Rage

List of unique talismans

ItemRequired levelRequired strengthRequired intelligenceDamageAPSCritpDPSeDPSDPSStats
Amor MandragoraAmor Mandragora
Changeling Talisman
Physical Damage: 10-16
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Adds (17-20) to (23-26) Physical Damage
+(9) to Intelligence
(11-13)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
A sensitive few among the first settlers of Ezomyr
followed the wisps by canoe. On a misty forested
island, Cirel of Tarth stood waiting to greet them.
10010-161.258.00%16.216.2Adds (17-20) to (23-26) Physical Damage
+(9) to Intelligence
(11-13)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
Fury of the KingFury of the King
Ashbark Talisman
Physical Damage: 56-116
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Requires Level 72, 74 Str, 52 IntGrants Skill: Level (14-20) Molten Crash
(60)% increased Flammability Magnitude
Adds 510 to 691 Fire Damage
(15)% reduced Attack Speed
+33 to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Enemies in your Presence have Exposure
Skills gain 5 Glory every 2 seconds
A sensitive few among the first settlers of Ezomyr
followed the wisps by canoe. On a misty forested
island, Cirel of Tarth stood waiting to greet them.
72745256-1161.208.00%103.2103.2Grants Skill: Level (14-20) Molten Crash
(60)% increased Flammability MagnitudeAdds 510 to 691 Fire Damage
(15)% reduced Attack Speed
+33 to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Enemies in your Presence have Exposure
Skills gain 5 Glory every 2 seconds

List of active skill gems usable with talismans

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks

Volcanic Steps
Slam radius is 1.2 metres
Converts 100% of Physical damage to Fire damage

Volcanic Eruption
Converts 100% of Physical Damage to Fire Damage
Impact Radius is 0.8 metres
Fires 3 Molten Projectiles

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo

Version history

Version Changes
0.4.0
  • Introduced to the game.