Kill
A kill occurs when an enemy/monster's life is reduced to 0. A kill is attributed to whoever dealt the killing blow (the hit) causing death.
Mechanics
Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with simultaneous DoT calculations.
Related items
| Item | Stats | Description | |||
|---|---|---|---|---|---|
| Bloodhound's Mark Tier: 9 Level: (1-20) Cost: (18-79) ManaMark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Mark duration is 8 seconds Marked target releases a blood explosion when Heavy Stunned Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss Marked target receives Heavy Stun buildup equal to 300% of Blood Loss Limit 1 Marked target Additional Effects From 1-20% Quality: Marked target receives Heavy Stun buildup equal to (2.5-50)% of Blood LossSkills can be managed in the Skills Panel. | 1 | Mark duration is 8 seconds Marked target releases a blood explosion when Heavy Stunned Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss Marked target receives Heavy Stun buildup equal to 300% of Blood Loss Limit 1 Marked target | — | ||
| Defiance Banner Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants (6–9)% more Armour and Evasion Rating Aura grants 5% increased movement speed Banner duration is (6–6.95) seconds, or until you leave the AuraSkills can be managed in the Skills Panel. | 1 | Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants (6–9)% more Armour and Evasion Rating Aura grants 5% increased movement speed Banner duration is (6–6.95) seconds, or until you leave the Aura | — | ||
| Dread Banner Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants 0.17 Flask charges per second Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold Banner duration is (6–6.95) seconds, or until you leave the AuraSkills can be managed in the Skills Panel. | 1 | Attack kills generates Valour equal to the enemy's Power Gains 1 Valour per second while a Unique enemy is in your Presence 10% more Aura Magnitudes per Valour Banner Aura radius is 4.5 metres Aura grants 0.17 Flask charges per second Aura grants (12–15)% more Stun Threshold and Elemental Ailment Threshold Banner duration is (6–6.95) seconds, or until you leave the Aura | — | ||
| Herald of Blood Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. | 1 | Enemies with Blood Loss you kill explode | — | ||
| Herald of Plague Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. | 1 | Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them | — | ||
| Herald of Thunder Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. | 1 | Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage | — | ||
| Lingering Illusion Tier: 8 Level: 1 Reservation: 30 SpiritWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.Illusions have 20% of your maximum Life (0–76)% chance to grant an additional Power Charge when killedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 1 | Illusions have 20% of your maximum Life (0–76)% chance to grant an additional Power Charge when killed | — | ||
| Mana Remnants Tier: 4 Level: (1-20) Reservation: 30 SpiritConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds Each Remnant grants (28-281) Mana Additional Effects From 1-20% Quality: Each Remnant grants (2-40) ManaSkills can be managed in the Skills Panel. | 1 | Remnants last for 8 seconds 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds Each Remnant grants (28-281) Mana | — | ||
| Cast on Minion Death Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Additional Effects From 1-20% Quality: (1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 1 | Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy | — | ||
| Bone Shrapnel Category: Bone Shrapnel Tier: 2Support Requirements: +5 IntSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.Supported Skills cannot cause Pin buildup Supported Skills trigger Bone Shrapnel Explosions on killing Pinned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Supported Skills cannot cause Pin buildup Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies | — | ||
| Bounty I Category: Bounty Tier: 2Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 50% more Charm charges Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 50% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Enemies killed by Hits from Supported Skills grant 50% more Charm charges Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 50% more Mana Flask Charges | — | ||
| Bounty II Category: Bounty Tier: 4Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Enemies killed by Hits from Supported Skills grant 100% more Charm charges Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges | — | ||
| Cannibalism I Category: Cannibalism Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | 2% of maximum Life recovered on kill while a Supported Skill is active | — | ||
| Cannibalism II Category: Cannibalism Tier: 4 Additional Reservation: 30 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | 3% of maximum Life recovered on kill while a Supported Skill is active | — | ||
| Deathmarch Category: Deathmarch Tier: 2Support Requirements: +5 IntSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those MinionsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions | — | ||
| Fiery Death Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion Cast Time: 1.00 sec Critical Hit Chance: 8.00% Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life Explosion radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | Enemies Ignited by Supported Skills have 60% chance to explode on death Explosion Cast Time: 1.00 sec Critical Hit Chance: 8.00% Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life Explosion radius is 2 metres | — | ||
| Frozen Spite Tier: 1Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support Supported Skills trigger Ice Fragments on Killing Frozen Enemies Ice Fragments | 1 | Support Supported Skills trigger Ice Fragments on Killing Frozen Enemies Ice Fragments | — | ||
| Innervate Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills | — | ||
| Rip Category: Rip Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.Remnants created by Supported Skills last for 8 seconds Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% Remnants are created within a 1.5 metre radius of the slain EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Remnants created by Supported Skills last for 8 seconds Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% Remnants are created within a 1.5 metre radius of the slain Enemy | — | ||
| Skittering Stone I Category: Skittering Stone Tier: 2Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones Skittering Stones Creates Skittering Stone Minions from shattered objects created by Supported Skill. Minions from this skill have 1% increased Damage per 1 of your Strength Creates 1 Skittering Stone Level of Minions is based on Level of Triggering Skill Minion duration is 10 seconds Limit 8 Skittering StonesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones Skittering Stones Creates Skittering Stone Minions from shattered objects created by Supported Skill. Minions from this skill have 1% increased Damage per 1 of your Strength Creates 1 Skittering Stone Level of Minions is based on Level of Triggering Skill Minion duration is 10 seconds Limit 8 Skittering Stones | — | ||
| Skittering Stone II Category: Skittering Stone Tier: 4Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones Skittering Stones Creates Skittering Stone Minions from shattered objects created by Supported Skill. Minions from this skill have 1% increased Damage per 1 of your Strength Creates 2 Skittering Stone Level of Minions is based on Level of Triggering Skill Minion duration is 20 seconds Limit 12 Skittering StonesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones Skittering Stones Creates Skittering Stone Minions from shattered objects created by Supported Skill. Minions from this skill have 1% increased Damage per 1 of your Strength Creates 2 Skittering Stone Level of Minions is based on Level of Triggering Skill Minion duration is 20 seconds Limit 12 Skittering Stones | — | ||
| Tear Category: Tear Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twicePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | 50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice | — | ||
| Thrill of the Kill II Category: Thrill of the Kill Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills Thrill of the Kill Buff also grants 40% increased Shock chancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills Thrill of the Kill Buff also grants 40% increased Shock chance | — | ||
| Tawhoa's Tending Category: Hardy Totems Cost & Reservation Multiplier: 110%Requires Level 65 Support Requirements: +5 StrSupports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.Support Totems created by Supported Skills have 50% more maximum Life Totems created by Supported Skills trigger Tawhoa's Vengeance on death Tawhoa's Vengeance Critical Hit Chance: 5.00% Deal Physical Damage in an area, based on Totem Life. Expliosion radius is 3 meters Explosion deal base Physical Damage equal to 10% of Totem's maximum LifeA scavenging warrior found Tawhoa meditating in a grove. "There is only so much jade in this world," intoned the god. "Take my gift to your tribe. Ironwood will grow for all time."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 65 | Support Totems created by Supported Skills have 50% more maximum Life Totems created by Supported Skills trigger Tawhoa's Vengeance on death Tawhoa's Vengeance Critical Hit Chance: 5.00% Deal Physical Damage in an area, based on Totem Life. Expliosion radius is 3 meters Explosion deal base Physical Damage equal to 10% of Totem's maximum Life | — | ||
| Crumbling Maul Physical Damage: 62-75 Critical Strike Chance: 8.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 38, 68 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage | 38 | Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage | — | ||
| Disintegrating Maul Physical Damage: 92-112 Critical Strike Chance: 8.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 62, 109 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage | 62 | Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage | — | ||
| Ruination Maul Physical Damage: 104-127 Critical Strike Chance: 8.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 79, 163 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage | 79 | Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage | — | ||
| Golden Charm Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you Kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 50 | Used when you Kill a Rare or Unique Enemy | — | ||
| Headhunter Heavy BeltRequires Level 50Has (1-3) Charm Slots (20-30)% increased Stun Threshold+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and judges through flesh-born windows. The heart is meat. The head is where the Man is." - Lavianga, Advisor to Kaom | 50 | Has (1-3) Charm Slots (20-30)% increased Stun Threshold+(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 60 seconds | — | ||
| Trampletoe Trimmed GreavesArmour: (130-174)Requires Level 27, 57 Str15% increased Movement Speed (50-100)% increased Armour 50% increased Attribute Requirements Deal 30% of Overkill damage to enemies within 2 metres of the enemy killedThe truly mighty are never outnumbered. | 27 | 15% increased Movement Speed (50-100)% increased Armour 50% increased Attribute Requirements Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed | — | ||
| Death's Harp Dualstring BowBow Physical Damage: 19-35 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 28, 52 Dex+50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage Bonus Bow Attacks fire 3 additional Arrows Gain (20-30) Life per Enemy Killed Gain (12-18) Mana per Enemy KilledThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. | 28 | +50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage Bonus Bow Attacks fire 3 additional Arrows Gain (20-30) Life per Enemy Killed Gain (12-18) Mana per Enemy Killed | — | ||
| Mist Whisper Makeshift CrossbowCrossbow Physical Damage: 7-12 Elemental Damage: (8-10) to (13-15) Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.80Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 2 additional timesSibilant promises surrounded them in the night. All the travelers had to give him was their devotion... | 1 | Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 2 additional times | — | ||
| The Last Lament Desolate CrossbowCrossbow Physical Damage: (115.5-132) to (462-528) Critical Strike Chance: 5.00% Attacks per Second: (1.76-1.92) Reload Time: (0.29-0.40)Requires Level 77, 89 Str, 89 DexGrants Skill: Level (16-20) (10-20)% increased Attack Speed (60-40)% reduced Reload Speed Leeches (5-10)% of Physical Damage as Life (10-20)% chance to load a bolt into all Crossbow skills on Kill Sacrifice 300 Life to not consume the last bolt when firing"And here we shall remain... trapped in our symphony of eternal anguish. Artist and Composer, their fates entwined for all of time." - Adamantia Brektov, the Composer | 77 | (250-300)% increased Physical Damage (10-20)% increased Attack Speed (60-40)% reduced Reload Speed Leeches (5-10)% of Physical Damage as Life (10-20)% chance to load a bolt into all Crossbow skills on Kill Sacrifice 300 Life to not consume the last bolt when firing | — | ||
| Deathrattle Twig FocusFocus Energy Shield: (22-32)+(10-20) to maximum Energy Shield (20-40)% increased Spell Damage +(5-10) to Intelligence 20% chance for Energy Shield Recharge to start when you Kill an EnemyThe cry of death whispers in the wind. | 1 | +(10-20) to maximum Energy Shield (20-40)% increased Spell Damage +(5-10) to Intelligence 20% chance for Energy Shield Recharge to start when you Kill an Enemy | — | ||
| Gravebind Rope CuffsArmour: (16-19) Energy Shield: (8-9)Requires Level 5(40-60)% increased Armour and Energy Shield +(10-15)% to Cold Resistance Gain (7-10) Life per Enemy Killed Gain (4-6) Mana per Enemy Killed Enemies in your Presence killed by anyone count as being killed by you insteadTry as you like to hide the blood on your hands. You'll still know the truth. | 5 | (40-60)% increased Armour and Energy Shield +(10-15)% to Cold Resistance Gain (7-10) Life per Enemy Killed Gain (4-6) Mana per Enemy Killed Enemies in your Presence killed by anyone count as being killed by you instead | — | ||
| Aurseize Layered GauntletsArmour: (30-35) Evasion: (25-28)Requires Level 16, 13 Str, 13 Dex(40-60)% increased Armour and Evasion (40-50)% increased Rarity of Items found Lose 2% of maximum Life on KillWealth is not to be borne lightly. | 16 | (40-60)% increased Armour and Evasion (40-50)% increased Rarity of Items found Lose 2% of maximum Life on Kill | — | ||
| Deathblow Doubled GauntletsArmour: (74-92) Evasion: (66-82)Requires Level 33, 24 Str, 24 Dex(100-150)% increased Armour and Evasion (5-10)% increased Attack Speed Gain (20-30) Life per enemy killed Gain (20-30) Mana per enemy killed Culling StrikeAnticipation is a gift. | 33 | (100-150)% increased Armour and Evasion (5-10)% increased Attack Speed Gain (20-30) Life per enemy killed Gain (20-30) Mana per enemy killed Culling Strike | — | ||
| Empire's Grasp Titan MittsArmour: (250-300)Requires Level 52, 64 Str(150-200)% increased Armour +(20-30) to Strength Gain (30-50) Life per Enemy Killed (10-20)% increased Global Physical Damage Knockback direction is reversed"I like my vassals at sword point, but my enemies as close as the hilt." - Emperor Chitus | 52 | (150-200)% increased Armour +(20-30) to Strength Gain (30-50) Life per Enemy Killed (10-20)% increased Global Physical Damage Knockback direction is reversed | — | ||
| Crown of the Victor Iron CrownArmour: 23 Energy Shield: 12Requires Level 5(10-15)% increased Rarity of Items found Gain 10 Life per Enemy Killed Gain 10 Mana per Enemy Killed +1 to Level of all SkillsAn endless river of bodies lie in the wake of ambition. | 5 | (10-15)% increased Rarity of Items found Gain 10 Life per Enemy Killed Gain 10 Mana per Enemy Killed +1 to Level of all Skills | — | ||
| Heart of the Well DiamondLimited to: 1<Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix> <List of mods>Countless souls scream in agonising harmony, forever sinking under the weight of the newly dead.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | <Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix>
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| Sculpted Suffering WarpickOne Hand Mace Physical Damage: (39-44) to (49-55) Critical Strike Chance: 7.00% Attacks per Second: (1.59-1.67) Weapon Range: 1.1 metresRequires Level 22, 41 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits ShatterThe Abyssals were created, not born, and every moment in the light was agony. | 22 | +(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits Shatter | — | ||
| Bluetongue ShortswordOne Hand Sword Physical Damage: (10-12) to (16-19) Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 1.1 metresAdds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low ManaWar inevitably takes an untold toll on the soul. | 1 | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low Mana | — | ||
| Redbeak ShortswordOne Hand Sword Physical Damage: (10-12) to (16-19) Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 1.1 metresAdds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage while on Low LifeAs battle calms, blood turns to rust. | 1 | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage while on Low Life | — | ||
| The Dancing Dervish ScimitarOne Hand Sword Physical Damage: 14-23 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 16, 22 Str, 22 DexTriggers Level 15 Manifest Dancing Dervishes on Rampage Cannot be used while Manifested Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills RampageTake your partner by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime. | 16 | Triggers Level 15 Manifest Dancing Dervishes on Rampage Cannot be used while Manifested Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage | — | ||
| Murkshaft Toxic QuiverRequires Level 39Grants Skill: Level (10-20) (10-15)% chance to poison with attacksAdds (6-10) to (13-17) Physical Damage to Attacks Gain (10-15) Mana per Enemy Killed (10-20)% increased Poison Duration (20-30)% chance to Poison on Hit with Attacks Blind Targets when you Poison them"Boiling frogs isn't for spells, dear. That's a disgusting rumour. They're actually for brewing poisons." - Selassie of the Black FenCan only be equipped if you are wielding a Bow. | 39 | (10-15)% chance to poison with attacksAdds (6-10) to (13-17) Physical Damage to Attacks Gain (10-15) Mana per Enemy Killed (10-20)% increased Poison Duration (20-30)% chance to Poison on Hit with Attacks Blind Targets when you Poison them | — | ||
| Doedre's Damning Lazuli Ring+(20-30) to maximum Mana+(5-15)% to all Elemental Resistances Gain (1-10) Mana per Enemy Killed You can apply an additional CurseWhere her mouth should have been there was only a whirling, black void. | 1 | +(20-30) to maximum Mana+(5-15)% to all Elemental Resistances Gain (1-10) Mana per Enemy Killed You can apply an additional Curse | — | ||
| Death Rush Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on KillTo truly appreciate life you must be there when it ends | 26 | +(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill | — | ||
| Gifts from Above Prismatic RingRequires Level 35+(7-10)% to all Elemental Resistances(20-30)% increased Critical Hit Chance (20-30)% increased Light Radius (20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationaryGod blesses those who bless themselves. | 35 | +(7-10)% to all Elemental Resistances(20-30)% increased Critical Hit Chance (20-30)% increased Light Radius (20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationary | — | ||
| Arvil's Wheel Hardwood TargeShield Chance to Block: 25% Armour: (16-20) Evasion: (11-14) Movement Speed: -1.5%Grants Skill: +(40-60) to maximum Mana (60-100)% increased Armour and Evasion Lose 1% of maximum Life on Kill Lose 1% of maximum Mana on Kill (30-50)% increased Skill Effect DurationThe unending carnage of war mercilessly grinds away at body and mind. | 1 | +(40-60) to maximum Life +(40-60) to maximum Mana (60-100)% increased Armour and Evasion Lose 1% of maximum Life on Kill Lose 1% of maximum Mana on Kill (30-50)% increased Skill Effect Duration | — | ||
| Dusk Vigil Ashen StaffStaffGrants Skill: Level (1-20) Grants Skill: Level (1-20) (80-120)% increased Spell Damage Gain (5-10) Life per enemy killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a SpellThe candlemass tradition was born in a time of darkness and fear. | 1 | Gain (30-50)% of Damage as Extra Fire Damage (80-120)% increased Spell Damage Gain (5-10) Life per enemy killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a Spell | — | ||
| Earthbound Voltaic StaffStaffGrants Skill: Level (1-20) Grants Skill: Level (1-20) (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy (20-40)% increased chance to ShockAn ancient Azmeri staff, overgrown by roots... | 1 | (80-120)% increased Spell Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy (20-40)% increased chance to Shock | — | ||
| The Unborn Lich Ravenous StaffStaffRequires Level 78, 137 IntGrants Skill: Level (18-20) <Custom Desecrated prefix> <Lich's Desecrated prefix> <Lich's Desecrated suffix> <Lich's Desecrated prefix or suffix> <List of mods>In ghastly pits beneath the world, Kulemak grows countless new bodies, each more powerful than the last. Not all of his abominations survive. | 78 | (60-80)% increased Desecrated Modifier magnitudes <Custom Desecrated prefix> <Lich's Desecrated prefix> <Lich's Desecrated suffix> <Lich's Desecrated prefix or suffix>
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| Hrimnor's Hymn Oak GreathammerTwo Hand Mace Physical Damage: (28.8-35.2) to (54-66) Critical Strike Chance: 5.00% Attacks per Second: 1.00 Weapon Range: 1.3 metresRequires Level 4, 11 StrCauses (20-40)% increased Stun Buildup(80-120)% increased Physical Damage +(10-15) to Strength Gain (10-20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. | 4 | Causes (20-40)% increased Stun Buildup(80-120)% increased Physical Damage +(10-15) to Strength Gain (10-20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks | — | ||
| Quecholli Crumbling MaulTwo Hand Mace Physical Damage: (124-155) to (150-187.5) Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 38, 68 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage +(10-15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage"The finest prosperity grows from the direst carnage. Such is the nature of progress." - Doryani of the Vaal | 38 | Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage +(10-15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage | — | ||
| Nascent Hope Thawing CharmLasts 3.00 Seconds Consumes 40 of 40 Charges on use Immune to FreezeRequires Level 12Used when you become Frozen(20-25)% Chance to gain a Charge when you Kill an Enemy Energy Shield Recharge starts on use"Even in the face of the Winter of the World, life found a way. The Spirit always provides."Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 12 | Used when you become Frozen(20-25)% Chance to gain a Charge when you Kill an Enemy Energy Shield Recharge starts on use | — | ||
| Beira's Anguish Dousing CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Immune to IgniteRequires Level 32Used when you become Ignited Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum LifeThey found a crying child tied to a frozen pyre. She was clad in ice, but the village was ash.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 32 | Used when you become Ignited Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life | — | ||
| Rite of Passage Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you Kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 50 | Used when you Kill a Rare or Unique Enemy
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| Sanguine Diviner Bone WandWandRequires Level 2Grants Skill: Level (1-20) Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life CostOne way or another, it will find what it seeks. | 2 | (80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost | — | ||
| Enezun's Charge Volatile WandWandRequires Level 16Grants Skill: Level (5-20) (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming CorpsesHe alone was welcome in the sacred spaces of the Titans. | 16 | (80-100)% increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses | — | ||
| Cursecarver Acrid WandWandRequires Level 33Grants Skill: Level (9-20) (10-20)% increased Cast Speed Lose 10 Life per Enemy Killed (30-50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> SkillsLost in the Black Fen, Erian hoped that dawn would save him. He had no idea how far away the light truly was. | 33 | (80-100)% increased Spell Damage (10-20)% increased Cast Speed Lose 10 Life per Enemy Killed (30-50)% increased Mana Regeneration Rate
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Version history
| Version | Changes |
|---|---|
| 0.1.0 |
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