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'''Wiki Writer/Editor''' | '''Wiki Writer/Editor''' | ||
==Skill gems== | |||
<onlyinclude><div style="vertical-align:top; display:inline-block;">{{Drop enabled gem table | |||
|where = items.class_id="Active Skill Gem" | |||
AND skill_gems.strength_percent > 50 | |||
AND items.base_item_id IS NULL | |||
AND skill_gems.is_vaal_skill_gem = false | |||
|level = yes | |||
|str = no | |||
|dex = yes | |||
|int = yes | |||
}}</div> | |||
<div style="vertical-align:top; display:inline-block;">{{Drop enabled gem table | |||
|where = items.class_id="Active Skill Gem" | |||
AND skill_gems.dexterity_percent > 50 | |||
AND items.base_item_id IS NULL | |||
AND skill_gems.is_vaal_skill_gem = false | |||
|level = yes | |||
|str = yes | |||
|dex = no | |||
|int = yes | |||
}}</div> | |||
<div style="vertical-align:top; display:inline-block;">{{Drop enabled gem table | |||
|where = items.class_id="Active Skill Gem" | |||
AND skill_gems.intelligence_percent > 50 | |||
AND items.base_item_id IS NULL | |||
AND skill_gems.is_vaal_skill_gem = false | |||
|level = yes | |||
|str = yes | |||
|dex = yes | |||
|int = no | |||
}}</div> | |||
<div style="vertical-align:top; display:inline-block;">{{Drop enabled gem table | |||
|tables = skill_gems | |||
|join = items._pageID=skill_gems._pageID | |||
|where = items.class_id="Active Skill Gem" | |||
AND skill_gems.strength_percent < 36 | |||
AND skill_gems.intelligence_percent < 36 | |||
AND skill_gems.dexterity_percent < 36 | |||
AND items.base_item_id IS NULL | |||
AND skill_gems.is_vaal_skill_gem = false | |||
|level = yes | |||
|str = no | |||
|dex = no | |||
|int = no | |||
}}</div></onlyinclude> |
Revision as of 12:34, 13 December 2024
Wiki Writer/Editor
Skill gems
Gem | Tier | ![]() | ![]() | ![]() | ![]() |
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![]() Tier: 13 Level: (1-20) Cost: (10-44) Mana Use Time: 0.80 secRequires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks Volcanic Steps Slam radius is 1.2 metres Converts 100% of Physical damage to Fire damage Volcanic Eruption Converts 100% of Physical Damage to Fire Damage Impact Radius is 0.8 metres Fires 3 Molten Projectiles Additional Effects From 1-20% Quality: +(1-20)% increased Warcry duration per Endurance Charge consumedSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (5-38) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseRequires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4098) Armour +2 to Melee Strike Range Knocks Back Enemies 40% more attack speed while Dual Wielding Additional Effects From 1-20% Quality: Break (1-20)% increased ArmourSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage Grants (40-59)% increased Rage effect Additional Effects From 1-20% Quality: Grants (0.5-10)% increased Rage effectSkills can be managed in the Skills Panel. ![]() | 14 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (9-60) Mana Attack Speed: 60% of base Attack Damage: (100-312)% of baseRequires: One Hand Mace, Two Hand MaceAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike +2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup Shockwave Attack Damage: (250-780)% While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres Additional Effects From 1-20% Quality: (1-20)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (8-61) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseSmash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 metres Jagged Ground radius is 2.2 metres Maximum (2-4) Jagged Ground patches Jagged Ground duration is 4 seconds Aftershock Attack Damage: (130–405)% 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Aftershock radius is 3.4 metres Additional Effects From 1-20% Quality: +(0.1-2) maximum Jagged Ground patchesSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (7-55) Mana Attack Speed: 80% of base Attack Damage: (45-140)% of baseSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with 30% less attack speed Deals damage along the fissure's path and in a 1 metre radius around the emerging spike Spike duration is 6 seconds Maximum 6 Spikes Additional Effects From 1-20% Quality: +(0.15-3) maximum SpikesSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1 Cooldown Time: 8.00 sec Attack Speed: 70% of baseHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged Fissures Skills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1 Cooldown Time: 8.00 sec Use Time: 0.80 secPerform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry Warcry radius is 4 meters Guard duration is 4 seconds Can create one shockwave per 5 enemy Power in range, counting up to 50 Power Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power Shield Wave (3–85) to (5–128) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield This Attack is Triggered by Fortifying Cry and counts as Empowered by it Shockwave radius is 2 metres Modifiers to Damage with Warcries affect this SkillSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-73) Mana Attack Speed: 50% of base Attack Damage: (580-1529)% of baseRequires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Can't be Evaded While Dual Wielding, both weapons hit with 30% less damage Impact radius is 2.4 metres Hammerfall duration is 2.5 seconds Additional Effects From 1-20% Quality: +(0.02-0.4) metres to impact radiusSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Buff Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life. Explosion Explosion radius is 1 metre Ignite duration is 3 seconds Base Ignite damage is (16.67–23)% of Overkill damage Additional Effects From 1-20% Quality: Ignite surrounding enemies if Overkill damage is at least (0–2)% of enemy's maximum LifePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Level: 1 Cooldown Time: 8.00 sec Cast Time: 1.00 secReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows Maximum Buff duration is 8 seconds Empowers 3 Attacks Ice Fragments Skills can be managed in the Skills Panel. ![]() | — | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.Stores (50-145)% of mitigated Physical damage, up to (65-22886)Skills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (14-97) Mana Attack Damage: (110-449)% of baseRequires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies with Fully Broken ArmourSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 Spirit Attack Damage: (120-490)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Buff Fully imbues Shield in 8 seconds Grants 25% increased Block chance Magma Spray Critical Hit Chance: 5.00% Attack Damage: (170-694)% of base 6 to 8 Added Fire Damage per 15 Armour on Shield 6 to 8 Added Fire Damage per 15 Evasion on Shield (4–103) to (6–155) Base Off Hand Fire Damage Magma Spray radius is 2.8 metres Additional Effects From 1-20% Quality: Grants (0–5)% increased Block chancePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-40) Mana Attack Speed: 75% of base Attack Damage: (65-265)% of baseRequires: One Hand Mace, Two Hand MaceGouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Converts 60% of Physical Damage to Fire Damage Inflicts 200% more Flammability Magnitude 100% more Ignite duration While Dual Wielding, fires twice as many Projectiles with 15% less attack speed Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to inflict Exposure on HitSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reduced Elemental Ailment Threshold Enemies in your Presence have (15-25)% reduced Stun Threshold Additional Effects From 1-20% Quality: (0.75-15)% increased Aura MagnitudesSkills can be managed in the Skills Panel. ![]() | 8 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-41) Mana per second Attack Speed: 30% of base Attack Damage: (100-312)% of baseRequires: One Hand Mace, Two Hand MaceChannel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.Converts 40% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Additional Effects From 1-20% Quality: Inflicts (1-20)% more Flammability MagnitudeSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana per second Attack Time: 0.80 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of baseRequires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour (4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Modifers to Attack speed also affect this skill's cost Cannot be Empowered by Warcries Shockwave radius is 2.3 metres Additional Effects From 1-20% Quality: Break (1-20)% increased ArmourSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (14-96) ManaRequires: One Hand Mace, Two Hand MaceSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.Rolling Slam +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage First Slam Attack Damage: (90–367)% of base 50% more Stun buildup Impact radius is 1.4 metres Second Slam Attack Damage: (180–735)% of base 50% more Damage against Heavy Stunned Enemies Impact radius is 1.8 metres Additional Effects From 1-20% Quality: (5-100)% increased Stun Threshold while using SkillSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds 4% more Armour per Scavenged Plating Maximum 10 Scavenged Plating (2-43) to (2-64) Thorns per Scavenged Plating Additional Effects From 1-20% Quality: +(0.1-2) seconds to Scavenged Plating durationSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 secPerform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage Knocks Back Enemies Warcry radius is 4 metres Empowers one Slam per 10 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Empowered Attack Aftershocks deal (0.5-10)% more damageSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-48) Mana per second Attack Time: 0.60 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of baseRequires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (3-85) to (5-128) Base Off Hand Physical Damage 3 to 5 Added Physical Damage per 15 Armour on Shield Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres Collision Attack Damage: (60–217)% of base (3-85) to (5-128) Base Off Hand Physical Damage Knocks Back Enemies 6 to 8 Added Physical Damage per 15 Armour on Shield 50% more Stun buildup Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres Additional Effects From 1-20% Quality: Deals up to an additional +(2-40)% more Damage, based on the distance travelledSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (13-92) Mana Attack Time: 1.25 sec Critical Strike Chance: 5.00% Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Can have 2 Shield Walls active at a time 80% less damage if destroyed within 0.5 seconds by something other than you Explosion length is 4 metres Wall duration is 6 seconds Wall Segments have (36-12714) maximum Life 100% more Damage if destroyed by your Skills Additional Effects From 1-20% Quality: (2-40)% more Damage if destroyed by your SkillsSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Slam Attack Speed: 50% of base Attack Damage: (25-66)% of base Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (90-237)% of base Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (9-65) Mana Attack Damage: (40-125)% of baseRequires: One Hand Mace, Two Hand MaceCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.While Dual Wielding, both weapons hit with 30% less damage Impact and Jagged Ground radius are 1.2 metres Jagged Ground duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% chance to cause an AftershockSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (15-106) Mana Attack Speed: 35% of base Attack Damage: (160-653)% of baseRequires: One Hand Mace, Two Hand MaceSlam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.+0.2 metres to wave length for each wave in the Sequence While Dual Wielding, both weapons hit with 30% less damage Wave length is 0.9 metres Wave causes Shockwaves from up to 7 Enemies in each Area Inflicts Sundered Armour on hitting Fully Armour Broken targets, causing 20% additional increased Physical damage taken Sundered Armour has 6 second duration, or until Fully Broken Armour is removed Additional Effects From 1-20% Quality: (2.5-50)% reduced Accuracy penalty based on distanceSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (7-53) Mana per second Attack Time: 1.00 sec Attack Damage: (70-254)% of baseRequires: Two Hand MaceChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Impact radius is 1.6 metres 40% more Damage with Hits for each stage Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage Additional Effects From 1-20% Quality: +(0.05-1) maximum StagesSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(12-10.1) second duration between Blessings Blessing recovers (17-628) Life and removes Curses and Elemental Ailments Additional Effects From 1-20% Quality: Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsSkills can be managed in the Skills Panel. ![]() | 8 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (6-41) Mana Attack Speed: 80% of base Attack Damage: (55-145)% of baseRequires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage Limit 8 Fissures While Dual Wielding, both weapons hit with 30% less attack speed Fissure duration is 12 seconds Fissures branch 2 times Additional Effects From 1-20% Quality: (1-20)% chance to cause an AftershockSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
Gem | Tier | ![]() | ![]() | ![]() | ![]() |
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![]() Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.(15-34)% of recovery from your Flasks is also granted to Allies in your Presence Grants you (0.17-0.23) Flask charges per second Additional Effects From 1-20% Quality: Grants you (0.0016666666666666668-0.03333333333333333) Flask charges per secondSkills can be managed in the Skills Panel. ![]() | 14 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (11-51) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.70 secRequires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed Repeats deal 50% less Damage (600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds Maximum Buff duration is 5 seconds Additional Effects From 1-20% Quality: Repeats deal +(0.25-5)% more DamageSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (5-36) Mana Attack Damage: (50-243)% of baseRequires: SpearLunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time Additional Effects From 1-20% Quality: +(0.02-0.4) metres to explosion radiusSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (18-79) ManaMark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Mark duration is 8 seconds Marked target releases a blood explosion when Heavy Stunned Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss Marked target receives Heavy Stun buildup equal to 300% of Blood Loss Limit 1 Marked target Additional Effects From 1-20% Quality: Marked target receives Heavy Stun buildup equal to (2.5-50)% of Blood LossSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds Additional Effects From 1-20% Quality: (0.5-10)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. ![]() | 8 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (50-156)% of baseRequires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges Additional Effects From 1-20% Quality: (1-20)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (6-46) Mana per second Attack Speed: 45% of base Attack Damage: (44-159)% of baseRequires: BowChannel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.Modifers to Attack speed also affect this skill's cost Gain 120% of Damage as extra Fire Damage per Stage Maximum 4 Stages Additional Effects From 1-20% Quality: +(0.05-1) to number of Maximum StagesSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-36) Mana Cooldown Time: 1.50 sec Can Store 1 Use(s) Attack Damage: (85-308)% of baseRequires: SpearJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike +0.2 seconds to Total Attack Time +25 to Melee Strike Range Additional Effects From 1-20% Quality: (1-20)% chance for an additional ShockwaveSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 80% of base Attack Damage: (90-281)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 50% of Physical Damage to Lightning Damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (7-53) Mana Attack Speed: 55% of basePlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres Consumes up to 9 Ailments Additional Effects From 1-20% Quality: +(0.01-0.2) metres to Pulse radiusSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (11-80) Mana Attack Damage: (65-265)% of baseLeap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage Projectile count cannot be modified +0.7 seconds to Total Attack Time (300-585)% more Freeze Buildup Impact radius is 2.4 metres Additional Effects From 1-20% Quality: (6-120)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-37) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds Converts 60% of Physical Damage to Fire Damage Projectile count cannot be modified Pierces all Targets Limit 1 lodged SpearSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (4-34) Mana Attack Speed: 85% of base Attack Damage: (95-296)% of basePerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage +4 to Melee Strike Range (50-107)% more Freeze Buildup Additional Effects From 1-20% Quality: +(0.2-4) to Melee Strike RangeSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (15-105) Mana Attack Damage: (48-150)% of baseRequires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage (50-107)% more Freeze Buildup Impact radius is 1.2 metres Accumulates up to 10 additional missiles Accumulates a missile every 0.75 seconds Additional Effects From 1-20% Quality: (2-40)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (8-59) Mana Attack Speed: 50% of base Attack Damage: (130-405)% of baseThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage Projectile count cannot be modified (50-107)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. ![]() | 8 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-43) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage Hits up to (2-4) additional enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-30) Mana Attack Speed: 120% of base Attack Damage: (26-94)% of baseRequires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage Burst radius is 2 metres Maximum Arrow duration is 20 seconds Arrow disappears after being Chained to 8 times Maximum 20 active Arrows Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional Burst on impactSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (24-162) Mana Attack Speed: 50% of base Attack Damage: (50-156)% of baseRequires: BowAim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Converts 80% of Physical Damage to Lightning Damage Impact radius is 1 metre Fires up to 8 missiles Additional Effects From 1-20% Quality: Fires up to +(0.2-4) missilesSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.Stores 4% of Expected Poison damage, up to (43-15257) Deals Physical damage equal to the stored Poison Additional Effects From 1-20% Quality: Stores (0.1-2)% of Expected Poison damage, up to 0 Deals Physical damage equal to the stored PoisonSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-38) Mana Attack Damage: (88-274)% of baseRequires: BowFire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area. Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Poison inflictedSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (5-38) Mana Attack Speed: 80% of base Attack Damage: (80-250)% of baseRequires: SpearPerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage +5 to Melee Strike Range Additional Effects From 1-20% Quality: (0.5-10)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (15-103) Mana Attack Speed: 80% of base Attack Damage: (50-132)% of baseRequires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows Rain radius is 3.6 metres Arrow impact radius is 0.7 metres Maximum 1 arrow rain One arrow lands every 0.08 seconds Fires 100% more Arrows if a Frenzy Charge was consumed Fires 50% more Arrows per Frenzy Charge consumed Modifiers to Projectile speed apply to arrow landing frequency Additional Effects From 1-20% Quality: Arrows fall (1-20)% fasterSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (6-40) Mana Attack Damage: (50-181)% of baseRequires: SpearDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.+0.4 seconds to Total Attack Time +2 to Melee Strike Range 100% more Magnitude of Bleeding inflicted Deals up to 100% more Damage, based on the distance travelled Inflicts Bleeding on Hit Additional Effects From 1-20% Quality: Deals up to an additional +(1.5-30)% more Damage, based on the distance travelledSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (10-69) Mana Attack Speed: 40% of base Attack Damage: (25-78)% of baseRequires: SpearPerform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.+6 to Melee Strike Range Additional Effects From 1-20% Quality: (1-20)% chance to leave an additional spearhead in the targetSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 60 SpiritHarnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.15% increased Movement Speed while mounted 80% reduced Movement Speed Penalty from using Skills while mounted Additional Effects From 1-20% Quality: Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel. ![]() | 14 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (10-68) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Projectile Converts 20% of Physical Damage to Lightning Damage Cannot Chain Beam Converts 100% of Physical Damage to Lightning Damage Chain up to 10 times Shockwave Attack Damage: (140-572)% of base Converts 100% of Physical Damage to Lightning Damage Shockwave radious is 2.5 meters Additional Effects From 1-20% Quality: (1-20)% more Lightning DamageSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (17-118) Mana per second Attack Speed: 45% of base Attack Damage: (110-343)% of baseRequires: BowChannel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.Modifers to Attack speed also affect this skill's cost Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s)Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus Limit 1 Marked target Additional Effects From 1-20% Quality: Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage BonusSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (13-91) Mana Attack Damage: (150-612)% of baseRequires: SpearBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact Requires 20 Glory to use Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Converts 75% of Physical Damage to Fire Damage +1.4 seconds to Total Attack Time Can't be Evaded Impact radius is 2 metres Pulse Attack Damage: (27–110)% of base Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Ground spear pulses every 0.2 seconds, up to 20 times Converts 75% of Physical Damage to Fire Damage Pulse radius is 2 metres Ignited Ground Attack Damage: (350–1429)% of base Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Converts 100% of Physical Damage to Fire Damage Ignited Ground radius is 2 metres Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime Additional Effects From 1-20% Quality: (1.25-25)% chance to retain 40% of Glory on useSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (5-39) Mana Attack Speed: 70% of baseRequires: SpearStab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Creates 1 Spear per 0.2 metres of Radius 80% less damage if destroyed within 0.5 seconds by something other than you Spears emerge within a (4-6.9) metre length cone Spear duration is 10 seconds Maximum 70 active spears Additional Effects From 1-20% Quality: Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggeredSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (6-64) Mana Attack Damage: (60-187)% of baseRequires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time Fires 25 Arrows Chains once per Frenzy Charge Consumed 30% more Damage per Frenzy Charge Consumed 100% more Damage if a Frenzy Charge was Consumed Additional Effects From 1-20% Quality: Fires (0.2-4) ProjectilesSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of baseRequires: SpearThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage Pierces all TargetsSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-50) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of baseRequires: BowFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.Converts 20% of Physical Damage to Lightning Damage Arrow duration is 1.5 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Shock DurationSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (22-99) ManaConjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies Wisp duration is (8-11.8) seconds Tamed Beast retains up to four monster modifiers when summoned Additional Effects From 1-20% Quality: +(0.08-1.6) seconds to Wisp durationSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (11-76) Mana Attack Damage: (110-449)% of baseRequires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage +1.1 seconds to Total Attack Time Shockwave radius is 2.5 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to leave Shocked Ground when Detonating SpearsSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (13-88) Mana Attack Speed: 120% of base Attack Damage: (50-156)% of baseRequires: BowFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.Impact radius is 1 metre Additional Effects From 1-20% Quality: Copied Projectiles deal +(0.75-15)% more damageSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (24-106) Mana Cooldown Time: 11.00 sec Can Store 1 Use(s) Attack Damage: (100-312)% of baseRequires: Spear, Bow, CrossbowCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom Toxic Bloom Radius is 3 metres Toxic Bloom duration is 8 seconds Each enemy can have up to 1 Pustule attached Regenerate (5.67-41.67) life per second Skill costs are increased by 25% Projectile Hits attach a Pustule Pustule Explosion Attack Damage: (38-119)% Always Poison on Hit Pustule Detonation radius is 1.6 meters Pustule Detonates after 6 seconds Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage Stored Poison grants up to 300% more explosion Damage Additional Effects From 1-20% Quality: +(0.015-0.3) metres to Toxic Bloom radiusSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (14-98) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of baseRequires: BowFire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.Detonation Time is 15 seconds Fires 8 Pustules Limit 8 pustules Stored Poison adds up to 1.5 metres to base explosion radius Stored Poison grants up to 300% more explosion Damage Additional Effects From 1-20% Quality: Fires +(0.1-2) Pustules Limit +(0.1-2) pustulesSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, scatters caltrops in your wake when you dodge.Trail of Caltrops Scatters 3 caltrops when you dodge Caltrops Critical Hit Chance: 5.00% Attack Damage: (35–143)% Maims and deal Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once. (6–159) to (9–238) base Physical Damage Increases and reduction to Thorns Damage apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 meters Caltrop duration is 8 seconds Additional Effects From 1-20% Quality: (0.25-5) to maximum number of Caltrops allowedSkills can be managed in the Skills Panel. ![]() | 8 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-32) Mana Attack Speed: 80% of base Attack Damage: (80-232)% of baseRequires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1-20)% chance for an additional twisterSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-47) Mana Attack Damage: (70-218)% of baseRequires: BowFire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Limit 1 Plant Impact radius is 0.8 metresSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (18-79) ManaMark a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.Mark duration is 8 seconds Hits against Marked enemy have 50% more chance to Shock Shock has 30% increased effect on Marked enemy Limit 1 Marked target Additional Effects From 1-20% Quality: Shock has (0.75-15)% increased effect on Marked enemySkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-39) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee Knocks Back Enemies Whirlwind Attack Damage: (60-217)% of base Knocks Back Enemies Slows enemy movement speed by 30% Maximum 3 stages Collapse deals 150% more damage per additional stage 10% more Knockback distance per stage Whirlwind radius is 1.8 metres +0.3m to Radius per additional stage Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseRequires: SpearThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages. Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-69) Mana Attack Speed: 40% of base Attack Damage: (165-598)% of baseRequires: SpearConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.200% more Knockback Distance against Unique Enemies Knocks Back Enemies Thrust length is 10 metres Thrust width is 1.7 metres Requires 1 Frenzy Charge to use Additional Effects From 1-20% Quality: (1.5-30)% more Knockback DistanceSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
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![]() Tier: 5 Level: (1-20) Cost: (8-81) Mana Cast Time: 1.10 sec Critical Strike Chance: 9.00%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage Chains (5-9) times 50% more Magnitude of Shock inflicted Chains 6 additional times when Lightning Infused 200% more damage when Lightning Infused Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. ![]() | 14 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 11.00%While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.Deals (7-203) to (10-304) Cold Damage per Stage Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages Additional Effects From 1-20% Quality: Gains a Stage every 0 seconds, up to a maximum of (0.05-1) StagesSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (9-96) Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00%Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-4) to (3-70) Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Bolts target enemies within 1.8 metres Additional Effects From 1-20% Quality: Bolts target enemies within +(0.02-0.4) metresSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (22-99) ManaCapture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion. Additional Effects From 1-20% Quality: Minions deal (1-20)% more DamageSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 60 Spirit Cast Time: 1.00 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Must be active in both Weapon Sets Teleports (4–4.9) metresSkills can be managed in the Skills Panel. ![]() | 8 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-80) Mana Cast Time: 1.00 sec Critical Strike Chance: 15.00%Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.Deals (10-347) to (15-521) Physical Damage Hits are Pinning Pins Enemies as though dealing 50% more Damage Cage radius is 1.8 metres Explosion radius is 1 metre Cage duration is 1.6 seconds Additional Effects From 1-20% Quality: Pins Enemies as though dealing +(2.5-50)% more DamageSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (25-110) ManaImpale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.Limit 1 Bone Offering Spike Spike duration is 8 seconds Minions take (15-25)% reduced damage from Hits while shielded Absorbs first Hit dealing over 25% of Minion's maximum life Additional Effects From 1-20% Quality: Shielded Minions take (1.5-30)% less Damage for 1 second after Shield is lostSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (5-60) Mana per second Cast Time: 0.12 sec Critical Strike Chance: 15.00%Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.Deals (4-116) to (7-175) Physical Damage 200% more Impale Magnitude Impale on Spell Hit Modifers to cast speed also affect this skill's cost Can fire up to 20 Projectiles Additional Effects From 1-20% Quality: (0.5-10)% more Cast SpeedSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (17-173) Mana Cast Time: 1.00 sec Critical Strike Chance: 13.00%Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.Deals (24-829) to (36-1243) Cold Damage +1 second to Total Cast Time Impact radius is 2.8 metres Additional Effects From 1-20% Quality: (0.5-10)% chance to repeatSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (8-83) Mana Cast Time: 1.00 secAfflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.Deals (1.9-93.9) Base Chaos Damage per second Modifiers to Spell Damage apply to Debuff's Damage over Time Debuff deals 100% more Damage for each time it has spread, up to 300% Spread radius is 1.7 metres Debuff duration is 5 seconds Additional Effects From 1-20% Quality: Contagion targets (0.1-2) additional Enemies when CastSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: InstantWhile active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Must be active in both Weapon SetsSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-9) Cast Time: 1.00 secRequires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs. Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.Totem Totem duration is 8 seconds Limit 1 Totem Dark Effusion Cast Time: 1.00 Sec Critical Hit Chance: 11.00% Deals (2–34) to (4–64) Chaos Damage Fires 100 additional Projectiles Impact radius is 0.8 metres Additional Effects From 1-20% Quality: (0-50)% Chance to apply Withered for 2 seconds on Hit.Skills can be managed in the Skills Panel. ![]() | 9 | 31 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1.5 seconds delay Curse inflicts -(35-49)% to Chaos Resistance Curse radius is (1.5-3.1) metres Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (9-99) Mana Cast Time: 0.80 sec Critical Strike Chance: 8.00%Cause a Corpse to violently explode, damaging surrounding enemies.Deals (19-145) to (28-218) Fire Damage Deals Physical damage equal to (5-10.7)% of Corpse's maximum Life Explosion radius is 2.6 metres Additional Effects From 1-20% Quality: +(0.02-0.4) metres to explosion radiusSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 100 SpiritTap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations Buff grants (40-59)% more damage with the affected Element Additional Effects From 1-20% Quality: Buff grants (0.5-10)% more damage with the affected ElementSkills can be managed in the Skills Panel. ![]() | 14 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse inflicts -(40-59)% to Elemental Resistances Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (4-42) Mana Cast Time: 0.40 sec Critical Strike Chance: 7.00%Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage Embers deal 5% more Damage for each previous Ember fired in sequence Hover duration is 1.3 seconds Can accumulate up to (6-10) Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated Additional Effects From 1-20% Quality: Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequenceSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, making them deal less damage.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse makes targets deal (20-29)% less Damage Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (5-57) Mana Cast Time: 0.80 sec Critical Strike Chance: 7.00%Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.Projectile Deals (5-138) to (9-257) Chaos Damage Damage over Time Modifiers to Spell Damage apply to Debuff's Damage over Time Debuff duration is 4 seconds Deals (9.2–409.4) Base Chaos Damage per second Additional Effects From 1-20% Quality: +(0.05-1) seconds to Debuff durationSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 15.00 sec Can Store 1 Use(s) Cast Time: 1.40 sec Critical Strike Chance: 12.00%Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb Each use of this Skill deals 900% more damage with its first Hit against each enemy Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (11-118) Mana Cast Time: 1.20 sec Critical Strike Chance: 7.00%Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile Deals (8-213) to (11-320) Fire Damage Explosion Explosion radius is 1.7 metres Firebolts Projectile count cannot be modified Fires 8 Projectiles Deals (5–135) to (7–202) Fire Damage Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (16-168) Mana Cast Time: 1.40 sec Critical Strike Chance: 7.00%Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage Impact radius is 1 metre Storm radius is 5.6 metres Storm duration is 6 seconds One impact every 0.10 seconds Improves 5 Bolts per Ignite Consumed Limit 1 Firestorm Additional Effects From 1-20% Quality: +(0.01-0.2) metres to impact radiusSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (12-1513) ManaCreate a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.Wall duration is (4.5–6.4) seconds Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage Ignites as though dealing (13–364) to (20–545) Fire damage Additional Effects From 1-20% Quality: (0–20)% more Magnitude of Ignite inflictedPlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (5-57) Mana per second Cooldown Time: 15.00 sec Can Store 1 Use(s) Cast Time: 0.25 sec Critical Strike Chance: 8.00%Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.Deals (7-244) to (11-367) Fire Damage 75% more damage per Stage Modifers to cast speed also affect this skill's cost 10 maximum Stages Explosion radius is 0.6 metres per Stage Additional Effects From 1-20% Quality: (1-20)% more Cast SpeedSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (9-99) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 13.00%Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage Detonation Time is 4 seconds Chills Enemies as though dealing 300% more damage Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50% Pulse and explosion radius are (2.4-3.1) metres Limit 1 Frost Bomb Exposure duration is 8 seconds Additional Effects From 1-20% Quality: +(0.5-10)% maximum Elemental Exposure appliedSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (5-59) Mana Cast Time: 0.80 sec Critical Strike Chance: 13.00%Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage Cannot cause Freeze buildup or inflict Chill Fires 3 Projectiles Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (8-90) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 11.00%Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals (7-175) to (11-263) Cold Damage 50% more Freeze Buildup Explosion radius is 2 metres Ice Crystal duration is 8 seconds Ice Crystals have (36-12714) maximum Life Wall is (2.8-5.6) metres long Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (6-67) Mana Cast Time: 0.80 sec Critical Strike Chance: 12.00%Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.Deals (5-145) to (8-218) Cold Damage 100% increased Magnitude of Chill inflicted Pierces all Targets Chilled Ground radius is 0.9 metres Chilled Ground duration is 4 seconds Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: 1 Reservation: 30 SpiritWhile active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.Grim Feast Remnants last for 8 seconds Remnants store 35% of Minion maximum Life You can store up to (47–66124) collected Minion Life Grim Resurrection Cast time: 0.40s Consumes stored Minion Life to Revive your Minions. Revives as many Minions as possible with total Life equal to or less than the Life stored by Grim Feast, prioritising those with higher maximum Life.Skills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (12-127) Mana Cast Time: 1.00 sec Critical Strike Chance: 7.00%Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.Deals (21-725) to (39-1347) Chaos Damage Explosion radius is 2 metres Explodes a Curse on enemies in a 2.8 metre radius Maximum 3 Explosions per cast Additional Effects From 1-20% Quality: (0.5-10)% more Damage per 1 second of remaining duration on removed CurseSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (8-84) Mana Cast Time: 1.00 sec Critical Strike Chance: 12.00%Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage 100% more Magnitude of Chill inflicted (100-157)% more Freeze Buildup Nova radius is 3.2 metres Knocks Back Enemies Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies that are ChilledSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (5-53) Mana per second Cast Time: 0.25 secConjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration Modifers to cast speed also affect this skill's cost Cone length is 4.6 metres Fire Exposure duration is 8 seconds Deals 40% more damage per stage Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50% 8 maximum stages Ignites as though dealing (10-314) to (15-470) Fire damage Additional Effects From 1-20% Quality: (1-20)% increased Magnitude of Ignite you inflictSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 10.00%Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage +1 second to Total Cast Time 20% more damage with Hits per 5% Shock Effect on Enemy Cone length is 10 metres (1-2) additional bolts if a Shocked enemy is in the target area Additional Effects From 1-20% Quality: (0.25-5)% more damage with Hits per 5% Shock Effect on EnemySkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (8-83) Mana Cast Time: 0.50 sec Critical Strike Chance: 11.00%Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.Deals (2-54) to (30-1032) Lightning Damage Explosion and Shocked Ground radius are 4 metres Shocked Ground duration is 10 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Magnitude of Shock inflictedSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (8-85) Mana Cast Time: 0.60 sec Critical Strike Chance: 7.00%Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage Explosion radius is 2.5 metres Seed duration is 15 seconds Limit 1 active Seed Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold Additional Effects From 1-20% Quality: Inflicts (1-20)% more Flammability MagnitudeSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds Each Remnant grants (28-281) Mana Additional Effects From 1-20% Quality: Each Remnant grants (2-40) ManaSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: 1% Mana per second Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 0.60 secCreate a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Split to (1-3) additional targets 30% of Mana and Life spent while in the storm is added to this Skill's Mana Cost per Second Empowered Spells Gain (40-78)% of damage as Lightning Damage Additional Effects From 1-20% Quality: Effects of Mana Tempest linger for (0.1-2) seconds after leaving the TempestSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.80 sec Critical Strike Chance: 10.00%Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage Chains (3-5) times Fires a bolt every 4 seconds, and when you cast a Spell near the Orb Orb radius is 3.6 metres Orb duration is 12 seconds Limit 1 Orb of Storms Orb expires after firing 6 bolts Additional Effects From 1-20% Quality: Chains +(0.15-3) additional timesSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (25-110) ManaSkewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Pain Offering Spike Minion Aura radius is 6 metres Spike duration is 6 seconds Aura grants Minions (20-29)% increased Attack and Cast Speed Aura grants Minions (20-58)% increased damage Additional Effects From 1-20% Quality: +(0.12-2.4) metres to Minion Aura radiusSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (6-65) Mana Cast Time: 1.00 secMark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Base Chaos Damage per second Modifiers to Spell Damage apply to Debuff's Damage over Time Limit 5 active rituals Ritual radius is 2.2 metres Ritual duration is 2 seconds Additional Effects From 1-20% Quality: (0.5-10)% chance to not destroy Consumed CorpseSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hit Maximum 2 Spirits summoned per Spell cast Spirit duration is 5 seconds Additional Effects From 1-20% Quality: Limit (0.05-1) Summoned Raging SpiritsSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (10-102) ManaConsume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies Zombie duration is 20 seconds Empowered Zombies take 30% less damage Empowered Zombies deal 100% more damage with Hits Empowered Zombies have 25% more movement speed Additional Effects From 1-20% Quality: (1.25-25)% increased effect of Empowerment on Raised ZombiesSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you Swarm duration is (6-9.8) seconds Spawn a new Swarm once every 6 seconds Limit 3 active Swarms Additional Effects From 1-20% Quality: +(0.05-1) metres to swarm Attack radiusSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 60 SpiritWhile active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.Skills can use your undead Reviving Minions in place of Corpses Minions Revive (79-60)% more slowly Must be active in both Weapon Sets Additional Effects From 1-20% Quality: Minions Revive +(0.25-5)% more quicklySkills can be managed in the Skills Panel. ![]() | 14 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away 5% chance per Power to spawn a Cold Remnant on Freezing a target 5% chance to spawn a Fire Remnant on Igniting a non-Ignited target 5% chance to spawn a Lightning Remnant on Shocking a non-Shocked target Additional Effects From 1-20% Quality: +(0.1-2)% chance per Power to spawn a Cold Remnant on Freezing a target +(0.1-2)% chance to spawn a Fire Remnant on Igniting a non-Ignited target +(0.1-2)% chance to spawn a Lightning Remnant on Shocking a non-Shocked targetSkills can be managed in the Skills Panel. ![]() | 8 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Reservation: (90-39) SpiritActivate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.Command: Explosive Demise Cooldown Time: 3.00 sec Attack Damage: 300% of base Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies. Converts 100% of Physical Damage to Fire Damage Deals additional Fire Damage equal to 8% of Minion's maximum Life Can target Minions with (30–1096) Life or less Explosion radius is 2.4 metres Additional Effects From 1-20% Quality: Deals additional Fire Damage equal to +(0.2–4)% of Minion's maximum LifeSkills can be managed in the Skills Panel. ![]() | 3 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Reservation: (165-48) SpiritActivate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them. Additional Effects From 1-20% Quality: Minions cause (2-40)% more Stun buildupSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Reservation: (60-20) SpiritActivate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. Additional Effects From 1-20% Quality: Revived Skeletons are immune to Damage for (0.15-3) seconds after being RevivedSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Reservation: (120-39) SpiritActivate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice Armour Cooldown Time: 12.00 sec Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects. Ice Armour radious is 4 meters Ice Armour duration is 6 seconds Ice Armour grants 40% reduced damage taken from Hits Ice Armour deals (x-x) to (y-y) Cold damage to enemies Additional Effects From 1-20% Quality: Minions deal (1-20)% more DamageSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Reservation: (90-30) SpiritActivate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Additional Effects From 1-20% Quality: Minions have (1-20)% increased effect of RageSkills can be managed in the Skills Panel. ![]() | 9 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Reservation: (90-30) SpiritActivate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command. Additional Effects From 1-20% Quality: Minions deal (1-20)% more DamageSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Reservation: (120-39) SpiritActivate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.Command: Death Storm Cooldown Time: 5.00 sec Cast Time: 2.00 sec Critical Hit Chance: 10.00% Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them. Deals 10 to 59 Lightning Damage Bolt explosion radius is 2 metres Shocked Ground radius is 2 metres Shocked Ground duration is 6 seconds Additional Effects From 1-20% Quality: Minions gain (1-20)% of their maximum Life as Extra maximum Energy ShieldSkills can be managed in the Skills Panel. ![]() | 11 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (8-89) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 13.00%Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.Deals (14-473) to (21-709) Cold Damage Enemy explosion radius is 1.6 metres Frostbolt explosion radius is 3.2 metres 50% more damage with Hits for blasts originating from a Unique enemy Additional Effects From 1-20% Quality: (0.5-10)% chance to spawn an additional Infusion RemnantSkills can be managed in the Skills Panel. ![]() | 5 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (32-141) ManaSkewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Soul Offering Spike Spike duration is 4 seconds Buff grants you (20-77)% increased Spell damage Additional Effects From 1-20% Quality: +(0.05-1) seconds to Spike durationSkills can be managed in the Skills Panel. ![]() | 13 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-56) Mana Cast Time: 0.70 sec Critical Strike Chance: 9.00%Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Base Deals (1-11) to (10-216) Lightning Damage Fires (4-9) Projectiles Projectile duration is 2 seconds Projectiles fired at the same time can Hit the same target no more than once every 0.66 seconds Cold-Infused Critical Hit Chance: 11.00% Deals (7–182) to (11–273) Cold Damage Deals (1–11) to (10–216) Lightning Damage Projectile duration is 2 seconds Fires (12–16) Projectiles in a circle +0.5 seconds to Cast Time Projectiles fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse Slows targets by (40-59)% Curse duration is (6-7.4) seconds Curse makes other effects on targets expire 25% slower Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (7-76) Mana Cast Time: 0.95 sec Critical Strike Chance: 15.00%Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.Deals (4-117) to (6-176) Physical Damage Limit (8-20) Bone Constructs Cone length is 6 metres Bone Construct duration is 15 seconds Reviving Minions can only create one Bone Construct per death Additional Effects From 1-20% Quality: +(0.25-5) seconds to Bone Construct duration Minions have (2.5-50)% increased Movement SpeedSkills can be managed in the Skills Panel. ![]() | 1 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse inflicts -(16-19210) to Total Armour Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. ![]() | 7 | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, emits an Aura that periodically Withers enemies in your Presence.Withered duration is 6 seconds Withers enemies in your Presence every (1.8-1.42) seconds Additional Effects From 1-20% Quality: Withered duration is (0.05-1) secondsSkills can be managed in the Skills Panel. ![]() | 4 | 1 | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cooldown Time: (4.50 sec-3.50 sec) Can Store 1 Use(s) Cast Time: 0.70 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4-4.9) metresSkills can be managed in the Skills Panel. ![]() | 0 | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel. ![]() | 0 | 1 | ![]() | ![]() | ![]() |
![]() Level: 1 Attack Time: 0.75 sec Critical Strike Chance: 5.00% Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded 400% more Stun buildup Can Block Damage from enemies within 1 metre Parried Debuff makes targets take 50% more Attack Damage Parried Debuff duration is 2 seconds 3 to 4 Added Physical Damage per 5 Evasion Rating on BucklerSkills can be managed in the Skills Panel. ![]() | 0 | 1 | ![]() | ![]() | ![]() |
![]() Level: 1 Attack Time: 0.55 sec Critical Strike Chance: 5.00% Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield Shield Bash can't be Evaded Shield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldSkills can be managed in the Skills Panel. ![]() | 0 | 1 | ![]() | ![]() | ![]() |