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'''Spear''' is an [[item class]] of [[one-handed]] [[martial]] [[melee]] | '''Spear''' is an [[item class]] of [[one-handed]] [[martial]] [[melee]] [[weapons]] that require [[dexterity]] and [[strength]] to equip. | ||
__TOC__ | __TOC__ | ||
==Mechanics== | ==Mechanics== | ||
It is not possible to dual wield a spear with any other | It is not possible to dual wield a spear with any other martial weapon. However, they can be equipped together with a [[shield]], [[buckler]], [[focus]], or [[sceptre]]. | ||
==List of spears== | ==List of spears== | ||
Line 20: | Line 20: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.3.0| | ||
* Modifiers on [[Martial Weapon]]s now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb. | |||
* The Corruption Implicit on [[Martial Weapon]]s is now +5-10% to Critical Damage Bonus (previously 10-15%). Existing items are unaffected by this change. | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} |
Latest revision as of 11:07, 23 August 2025
Spear is an item class of one-handed martial melee weapons that require dexterity and strength to equip.
Mechanics
It is not possible to dual wield a spear with any other martial weapon. However, they can be equipped together with a shield, buckler, focus, or sceptre.
List of spears
Main page: List of spears
Item | ![]() | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|---|
Hardwood Spear![]() Physical Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresGrants Skill: ![]() | 1 | 0 | 0 | 0 | 5-9 | 1.60 | 5.00% | 11.2 | 11.2 | — |
Ironhead Spear![]() Physical Damage: 7-13 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 5, 10 DexGrants Skill: ![]() | 5 | 0 | 10 | 0 | 7-13 | 1.60 | 5.00% | 16.0 | 16.0 | — |
Hunting Spear![]() Physical Damage: 10-18 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 10, 9 Str, 17 DexGrants Skill: ![]() (15-25)% chance to Maim on Hit | 10 | 9 | 17 | 0 | 10-18 | 1.55 | 5.00% | 21.7 | 21.7 | (15-25)% chance to Maim on Hit |
Winged Spear![]() Physical Damage: 12-22 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.5 metresRequires Level 16, 12 Str, 25 DexGrants Skill: ![]() | 16 | 12 | 25 | 0 | 12-22 | 1.65 | 5.00% | 28.0 | 28.0 | — |
War Spear![]() Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 21, 14 Str, 31 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrown | 21 | 14 | 31 | 0 | 14-26 | 1.60 | 5.00% | 32.0 | 32.0 | (25-35)% increased Projectile Speed when thrown |
Forked Spear![]() Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 26, 17 Str, 38 DexGrants Skill: ![]() | 26 | 17 | 38 | 0 | 17-32 | 1.60 | 5.00% | 39.2 | 39.2 | — |
Barbed Spear![]() Physical Damage: 20-38 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 33, 20 Str, 47 DexGrants Skill: ![]() | 33 | 20 | 47 | 0 | 20-38 | 1.60 | 6.50% | 46.4 | 46.4 | — |
Broad Spear![]() Physical Damage: 26-48 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 40, 23 Str, 56 DexGrants Skill: ![]() | 40 | 23 | 56 | 0 | 26-48 | 1.50 | 5.00% | 55.5 | 55.5 | — |
Crossblade Spear![]() Physical Damage: 28-51 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 45, 26 Str, 63 DexGrants Skill: ![]() | 45 | 26 | 63 | 0 | 28-51 | 1.55 | 5.00% | 61.2 | 61.2 | — |
Seaglass Spear![]() Physical Damage: 31-57 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 51, 29 Str, 71 Dex, 50 IntGrants Skill: ![]() | 51 | 29 | 71 | 50 | 31-57 | 1.50 | 7.00% | 66.0 | 66.0 | — |
Branched Spear![]() Physical Damage: 31-58 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 54, 30 Str, 75 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrown | 54 | 30 | 75 | 0 | 31-58 | 1.60 | 5.00% | 71.2 | 71.2 | (25-35)% increased Projectile Speed when thrown |
Jagged Spear![]() Physical Damage: 33-61 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 59, 33 Str, 81 DexGrants Skill: ![]() | 59 | 33 | 81 | 0 | 33-61 | 1.60 | 6.50% | 75.2 | 75.2 | — |
Massive Spear![]() Physical Damage: 38-70 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 62, 34 Str, 85 DexGrants Skill: ![]() | 62 | 34 | 85 | 0 | 38-70 | 1.50 | 5.00% | 81.0 | 81.0 | — |
Helix Spear![]() Physical Damage: 37-68 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 65, 36 Str, 89 DexGrants Skill: ![]() | 65 | 36 | 89 | 0 | 37-68 | 1.60 | 5.00% | 84.0 | 84.0 | — |
Orichalcum Spear![]() Physical Damage: 38-70 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 67, 41 Str, 104 DexGrants Skill: ![]() | 67 | 41 | 104 | 0 | 38-70 | 1.60 | 5.00% | 86.4 | 86.4 | — |
Pronged Spear![]() Physical Damage: 40-75 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 72, 46 Str, 115 DexGrants Skill: ![]() | 72 | 46 | 115 | 0 | 40-75 | 1.60 | 5.00% | 92.0 | 92.0 | — |
Spiked Spear![]() Physical Damage: 41-76 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 77, 50 Str, 127 DexGrants Skill: ![]() | 77 | 50 | 127 | 0 | 41-76 | 1.60 | 6.50% | 93.6 | 93.6 | — |
Stalking Spear![]() Physical Damage: 44-82 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 77, 50 Str, 127 DexGrants Skill: ![]() (15-25)% chance to Maim on Hit | 77 | 50 | 127 | 0 | 44-82 | 1.55 | 5.00% | 97.7 | 97.7 | (15-25)% chance to Maim on Hit |
Akoyan Spear![]() Physical Damage: 43-80 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 78, 50 Str, 127 Dex, 90 IntGrants Skill: ![]() | 78 | 50 | 127 | 90 | 43-80 | 1.50 | 7.00% | 92.2 | 92.2 | — |
Flying Spear![]() Physical Damage: 41-76 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 78, 50 Str, 127 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrown | 78 | 50 | 127 | 0 | 41-76 | 1.60 | 5.00% | 93.6 | 93.6 | (25-35)% increased Projectile Speed when thrown |
Grand Spear![]() Physical Damage: 46-85 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 79, 50 Str, 127 DexGrants Skill: ![]() | 79 | 50 | 127 | 0 | 46-85 | 1.50 | 5.00% | 98.2 | 98.2 | — |
List of unique spears
Main page: List of unique spears
Item | ![]() | ![]() | ![]() | Stats |
---|---|---|---|---|
Splinter of Lorrata![]() Hardwood SpearSpear Physical Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresGrants Skill: ![]() Deal no Elemental Damage 20% increased Melee Strike Range with this weapon Any number of Poisons from this Weapon can affect a target at the same time Always Poison on Hit with this weaponThe Baleful Gem's corruption lingers still... | 1 | 0 | 0 | Adds (2-3) to (6-8) Physical Damage Deal no Elemental Damage 20% increased Melee Strike Range with this weapon Any number of Poisons from this Weapon can affect a target at the same time Always Poison on Hit with this weapon |
Tyranny's Grip![]() Ironhead SpearSpear Physical Damage: 7-13 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 5, 10 Dex(150-200)% increased Physical Damage (10-15)% reduced Attack Speed +(15-30) to Strength Strikes deal Splash damage to targets within 1.8 metres Knocks Back Enemies on Hit Cannot use Projectile AttacksThe might of the Eternal Empire was formidable, but rebels of every culture stood together as one. | 5 | 0 | 10 | (150-200)% increased Physical Damage (10-15)% reduced Attack Speed +(15-30) to Strength Strikes deal Splash damage to targets within 1.8 metres Knocks Back Enemies on Hit Cannot use Projectile Attacks |
Chainsting![]() Hunting SpearSpear Physical Damage: 10-18 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 10, 9 Str, 17 DexGrants Skill: ![]() (15-25)% chance to Maim on HitAdds (13-17) to (22-28) Physical Damage +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this WeaponThe Sacred Hunt ends with mercy. | 10 | 9 | 17 | (15-25)% chance to Maim on HitAdds (13-17) to (22-28) Physical Damage +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this Weapon |
Skysliver![]() Winged SpearSpear Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.5 metresRequires Level 16, 12 Str, 25 DexGrants Skill: ![]() Adds 1 to (80-120) Lightning Damage (15-30)% increased Attack Speed (50-100)% increased chance to Shock Rolls only the minimum or maximum Damage value for each Damage TypeHeads fall to the sand, just as the star fell from the sky | 16 | 12 | 25 | No Physical Damage Adds 1 to (80-120) Lightning Damage (15-30)% increased Attack Speed (50-100)% increased chance to Shock Rolls only the minimum or maximum Damage value for each Damage Type |
Daevata's Wind![]() War SpearSpear Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 21, 14 Str, 31 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrownAdds (10-15) to (21-26) Physical Damage +100 to Evasion Rating (10-20)% increased Attack Speed (30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds (30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight secondsAs the flow of battle demanded, she became a sudden storm or a vanishing wind. | 21 | 14 | 31 | (25-35)% increased Projectile Speed when thrownAdds (10-15) to (21-26) Physical Damage +100 to Evasion Rating (10-20)% increased Attack Speed (30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds (30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
Solar Lance![]() Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 26, 17 Str, 38 DexGrants Skill: ![]() Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile Speed | 26 | 17 | 38 | No Physical Damage Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile Speed |
Tangletongue![]() Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 26, 17 Str, 38 DexGrants Skill: ![]() +(5-8)% to Critical Hit Chance +(15-25) to Intelligence Bifuricates Critical Hits 10% of Skill Mana Costs Converted to Life Costs"In the hands of Orbala, it made a god bleed." - Wranga, tale-woman of the Wahida akhara | 26 | 17 | 38 | Adds (14-18) to (30-36) Physical Damage +(5-8)% to Critical Hit Chance +(15-25) to Intelligence Bifuricates Critical Hits 10% of Skill Mana Costs Converted to Life Costs |
Saitha's Spear![]() Barbed SpearSpear Physical Damage: 20-38 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 33, 20 Str, 47 DexGrants Skill: ![]() Adds (33-41) to (47-53) Fire Damage (15-25)% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target (26-40)% chance to Aggravate Bleeding on HitBorn in a star of man's own make, fused to her hand by her last mistake. | 33 | 20 | 47 | Adds (14-26) to (27-32) Physical Damage Adds (33-41) to (47-53) Fire Damage (15-25)% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target (26-40)% chance to Aggravate Bleeding on Hit |
Spire of Ire![]() Helix SpearSpear Physical Damage: 37-68 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 65, 36 Str, 89 DexGrants Skill: ![]() Grants Skill: Level (16-20) ![]() Leeches (10–20)% of Physical Damage as Life Adds (167–201) to (267–333) Chaos damage When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges Life Leech recovers based on your Chaos damage instead of Physical damageThe spear was specially forged to assassinate Voll, but Maligaro never got a chance to use it... | 65 | 36 | 89 | (15-20)% increased Attack Speed Leeches (10–20)% of Physical Damage as Life Adds (167–201) to (267–333) Chaos damage When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges Life Leech recovers based on your Chaos damage instead of Physical damage |
List of active skill gems usable with spears
Main page: List of skill gems usable with spears
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 1 Level: (1-20) Cost: (5-36) Mana Cooldown Time: 1.50 sec Can Store 1 Use(s) Attack Damage: (85-308)% of baseRequires: SpearJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike +0.2 seconds to Total Attack Time +25 to Melee Strike Range Additional Effects From 1-20% Quality: (1-20)% chance for an additional ShockwaveSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-37) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds Converts 60% of Physical Damage to Fire Damage Projectile count cannot be modified Pierces all Targets Limit 1 lodged SpearSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-32) Mana Attack Speed: 80% of base Attack Damage: (80-232)% of baseRequires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1-20)% chance for an additional twisterSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-39) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee Knocks Back Enemies Whirlwind Attack Damage: (60-217)% of base Knocks Back Enemies Slows enemy movement speed by 30% Maximum 3 stages Collapse deals 150% more damage per additional stage 10% more Knockback distance per stage Whirlwind radius is 1.8 metres +0.3m to Radius per additional stage Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (50-156)% of baseRequires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges Additional Effects From 1-20% Quality: (1-20)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (4-34) Mana Attack Speed: 85% of base Attack Damage: (95-296)% of basePerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage +4 to Melee Strike Range (50-107)% more Freeze Buildup Additional Effects From 1-20% Quality: +(0.2-4) to Melee Strike RangeSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (6-40) Mana Attack Damage: (50-181)% of baseRequires: SpearDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.+0.4 seconds to Total Attack Time +2 to Melee Strike Range 100% more Magnitude of Bleeding inflicted Deals up to 100% more Damage, based on the distance travelled Inflicts Bleeding on Hit Additional Effects From 1-20% Quality: Deals up to an additional +(1.5-30)% more Damage, based on the distance travelledSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Attack Speed: 50% of base Attack Damage: (25-66)% Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (108-237)% Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (11-51) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.70 secRequires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed Repeats deal 50% less Damage (600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds Maximum Buff duration is 5 seconds Additional Effects From 1-20% Quality: Repeats deal +(0.25-5)% more DamageSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (10-74) Mana Attack Speed: 40% of base Attack Damage: (25-78)% of basePerform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.+6 to Melee Strike Range Additional Effects From 1-20% Quality: (1-20)% chance to leave an additional spearhead in the targetSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (5-39) Mana Attack Speed: 70% of baseRequires: SpearStab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Creates 1 Spear per 0.2 metres of Radius 80% less damage if destroyed within 0.5 seconds by something other than you Spears emerge within a (4-6.9) metre length cone Spear duration is 10 seconds Maximum 70 active spears Additional Effects From 1-20% Quality: Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggeredSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of baseRequires: SpearThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage Pierces all TargetsSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (5-36) Mana Attack Damage: (50-243)% of baseRequires: SpearLunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time Additional Effects From 1-20% Quality: +(0.02-0.4) metres to explosion radiusSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (8-59) Mana Attack Speed: 50% of base Attack Damage: (130-405)% of baseThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage Projectile count cannot be modified (50-107)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (5-41) Mana Attack Speed: 80% of base Attack Damage: (80-250)% of basePerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage +5 to Melee Strike Range Additional Effects From 1-20% Quality: (0.5-10)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 60 SpiritRequires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds Mirage duration is (4.05–5) secondsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (11-76) Mana Attack Damage: (110-449)% of baseRequires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage +1.1 seconds to Total Attack Time Shockwave radius is 2.5 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to leave Shocked Ground when Detonating SpearsSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (7-53) Mana Attack Speed: 55% of basePlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres Consumes up to 9 Ailments Additional Effects From 1-20% Quality: +(0.01-0.2) metres to Pulse radiusSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseRequires: SpearThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages. Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-44) Mana Use Time: 0.80 secRequires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks Volcanic Steps Slam radius is 1.2 metres Converts 100% of Physical damage to Fire damage Volcanic Eruption Converts 100% of Physical Damage to Fire Damage Impact Radius is 0.8 metres Fires 3 Molten Projectiles Additional Effects From 1-20% Quality: +(1-20)% increased Warcry duration per Endurance Charge consumedSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (13-91) Mana Attack Damage: (150-612)% of baseRequires: SpearBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact Requires 20 Glory to use Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Converts 75% of Physical Damage to Fire Damage +1.4 seconds to Total Attack Time Can't be Evaded Impact radius is 2 metres Pulse Attack Damage: (27–110)% of base Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Ground spear pulses every 0.2 seconds, up to 20 times Converts 75% of Physical Damage to Fire Damage Pulse radius is 2 metres Ignited Ground Attack Damage: (350–1429)% of base Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Converts 100% of Physical Damage to Fire Damage Ignited Ground radius is 2 metres Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime Additional Effects From 1-20% Quality: (1.25-25)% chance to retain 40% of Glory on useSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (24-106) Mana Cooldown Time: 11.00 sec Can Store 1 Use(s) Attack Damage: (100-312)% of baseRequires: Spear, Bow, CrossbowCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom Toxic Bloom Radius is 3 metres Toxic Bloom duration is 8 seconds Each enemy can have up to 1 Pustule attached Regenerate (5.67-41.67) life per second Skill costs are increased by 25% Projectile Hits attach a Pustule Pustule Explosion Attack Damage: (38-119)% Always Poison on Hit Pustule Detonation radius is 1.6 meters Pustule Detonates after 6 seconds Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage Stored Poison grants up to 300% more explosion Damage Additional Effects From 1-20% Quality: +(0.015-0.3) metres to Toxic Bloom radiusSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-69) Mana Attack Speed: 40% of base Attack Damage: (165-598)% of baseRequires: SpearConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.200% more Knockback Distance against Unique Enemies Knocks Back Enemies Thrust length is 10 metres Thrust width is 1.7 metres Requires 1 Frenzy Charge to use Additional Effects From 1-20% Quality: (1.5-30)% more Knockback DistanceSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
Version history
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0.3.0 |
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0.2.0 |
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