Pre-mitigation
(Redirected from Pre-mitigation Damage)
Pre-mitigation Damage
Tooltip
Your Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour,Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits. ResistancesResistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances.
Player resistances are lowered as you progress through the game, and can be improved with Equipment, Passives & Quest items. or Blocking,Blocking completely prevents the damage of an incoming Hit.
You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill. prevents any of that damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different TypeThe damage types are Physical, Fire, Cold, Lightning and Chaos. occur before mitigating the damage, so are included in Pre-mitigation Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits. ResistancesResistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances.
Player resistances are lowered as you progress through the game, and can be improved with Equipment, Passives & Quest items. or Blocking,Blocking completely prevents the damage of an incoming Hit.
You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill. prevents any of that damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different TypeThe damage types are Physical, Fire, Cold, Lightning and Chaos. occur before mitigating the damage, so are included in Pre-mitigation Damage.
Pre-mitigation Damage is the original damage of a hit before it is reduced by the target's defences.