Nova
Nova Skills
Tooltip
Nova Skills take effect in a circular area around their user.
Nova is a gem tag for skills which affect a circular area around a centre point, defaulting to the character.
Gems
Skill gems
There are 12 skill gems with the Nova gem tag:
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 11 Level: (1-20) Cost: (7-53) Mana Attack Speed: 55% of basePlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres Consumes up to 9 Ailments Additional Effects From 1-20% Quality: +(0.01-0.2) metres to Pulse radiusSkills can be managed in the Skills Panel. | 11 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.Stores 4% of Expected Poison damage, up to (43-15257) Deals Physical damage equal to the stored Poison Additional Effects From 1-20% Quality: Stores (0.1-2)% of Expected Poison damage, up to 0 Deals Physical damage equal to the stored PoisonSkills can be managed in the Skills Panel. | 4 | |||
Tier: 3 Level: (1-20) Cost: (7-80) Mana Cast Time: 1.00 sec Critical Strike Chance: 15.00%Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.Deals (10-347) to (15-521) Physical Damage Hits are Pinning Pins Enemies as though dealing 50% more Damage Cage radius is 1.8 metres Explosion radius is 1 metre Cage duration is 1.6 seconds Additional Effects From 1-20% Quality: Pins Enemies as though dealing +(2.5-50)% more DamageSkills can be managed in the Skills Panel. | 3 | |||
Tier: 13 Level: (1-20) Cost: (5-57) Mana per second Cooldown Time: 15.00 sec Can Store 1 Use(s) Cast Time: 0.25 sec Critical Strike Chance: 8.00%Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.Deals (7-244) to (11-367) Fire Damage 75% more damage per Stage Modifers to cast speed also affect this skill's cost 10 maximum Stages Explosion radius is 0.6 metres per Stage Additional Effects From 1-20% Quality: (1-20)% more Cast SpeedSkills can be managed in the Skills Panel. | 13 | |||
Tier: 1 Level: (1-20) Cost: (8-84) Mana Cast Time: 1.00 sec Critical Strike Chance: 12.00%Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.Deals (5-127) to (7-191) Cold Damage 100% more Magnitude of Chill inflicted (100-157)% more Freeze Buildup Nova radius is 3.2 metres Knocks Back Enemies Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies that are ChilledSkills can be managed in the Skills Panel. | 1 | |||
Tier: 7 Level: (1-7) Cost: (0-53) ManaMarks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target Mark duration is 8 seconds Hits against Marked enemy cause 28% more Freeze buildupPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. | 7 | |||
Tier: 1 Level: (1-20) Cost: (12-87) Mana Attack Speed: 70% of baseLeap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal Ice Crystal duration is 6 seconds Ice Crystal has (43-1364) maximum Life Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 13 Level: (1-20) Cost: (10-44) Mana Use Time: 0.80 secRequires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks Volcanic Steps Slam radius is 1.2 metres Converts 100% of Physical damage to Fire damage Volcanic Eruption Converts 100% of Physical Damage to Fire Damage Impact Radius is 0.8 metres Fires 3 Molten Projectiles Additional Effects From 1-20% Quality: +(1-20)% increased Warcry duration per Endurance Charge consumedSkills can be managed in the Skills Panel. | 13 | |||
Tier: 9 Level: 1 Cooldown Time: 8.00 sec Use Time: 0.80 secPerform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry Warcry radius is 4 meters Guard duration is 4 seconds Can create one shockwave per 5 enemy Power in range, counting up to 50 Power Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power Shield Wave (3–85) to (5–128) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield This Attack is Triggered by Fortifying Cry and counts as Empowered by it Shockwave radius is 2 metres Modifiers to Damage with Warcries affect this SkillSkills can be managed in the Skills Panel. | 9 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.Stores (50-145)% of mitigated Physical damage, up to (65-22886)Skills can be managed in the Skills Panel. | 4 | |||
Tier: 11 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 secPerform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage Knocks Back Enemies Warcry radius is 4 metres Empowers one Slam per 10 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Empowered Attack Aftershocks deal (0.5-10)% more damageSkills can be managed in the Skills Panel. | 11 | |||
Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Slam Attack Speed: 50% of base Attack Damage: (25-66)% of base Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (90-237)% of base Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. | 3 |
Support gems
There are 0 support skill gems with the Nova gem tag:
| Gem | Tier |
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Version history
| Version | Changes |
|---|---|
| 0.1.0 |
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