Escape Shot: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemEscapeShot
|metadata_id                            = Metadata/Items/Gems/SkillGemEscapeShot
|drop_text                              = Obtained by gemcutting.
|is_drop_restricted                      = yes
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, AoE, Projectile, Cold
|gem_tags                                = Attack, AoE, Projectile, Cold
|gem_description                        = Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
|gem_tier                                = 1
|active_skill_name                      =  
|skill_id                                = EscapeShotPlayer
|gem_description                        = Leap backwards and fire an arrow which can [[Chill]] or [[Freeze]] enemies around the location you escaped from.
|active_skill_name                      = Escape Shot
|item_class_id_restriction              = Bow
|item_class_id_restriction              = Bow
|skill_id                                = Escape Shot
|item_class_id_restriction_text          = Bows
|required_level                          = 1
|cast_time                              = 1.0
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|stat_text                              = Converts 100% of Physical Damage to Cold Damage<br>+0.7 seconds to Total Attack Time<br>300% more Freeze Buildup<br>Impact radius is 2.4 metres
|cost_types                              = Mana
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (6-120)% more [[Freeze]] Buildup
|quality_type1_stat1_id                  = active_skill_hit_damage_freeze_multiplier_+%_final
|quality_type1_stat1_value              = 6000
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = 1
|static_stat2_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat2_value                      = 1
|static_stat3_id                        = check_for_targets_between_initiator_and_projectile_source
|static_stat3_value                      = 1
|static_stat4_id                        = has_modular_projectiles_enabled
|static_stat4_value                      = 1
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat6_id                        = projectile_distance_override
|static_stat6_value                      = 20
|static_stat7_id                        = projectile_uses_contact_direction
|static_stat7_value                      = 1
|static_stat8_id                        = projectile_uses_contact_position
|static_stat8_value                      = 1
|static_stat9_id                        = projectiles_fire_at_ground
|static_stat9_value                      = 1
|static_stat10_id                        = active_skill_base_physical_damage_%_to_convert_to_cold
|static_stat10_value                    = 100
|static_stat11_id                        = modifiers_to_projectile_count_do_not_apply
|static_stat11_value                    = 1
|static_stat12_id                        = total_attack_time_+_ms
|static_stat12_value                    = 700
|static_stat13_id                        = skill_can_fire_arrows
|static_stat13_value                    = 1
|static_stat14_id                        = active_skill_base_area_of_effect_radius
|static_stat14_value                    = 24
|stat_text                              = [[Conversion|Converts]] 100% of [[Physical]] Damage to [[Cold]] Damage<br>Projectile count cannot be modified<br>+0.7 seconds to [[TotalPlus|Total]] [[Attack]] Time<br>(300-585)% more [[Freeze]] Buildup<br>Impact radius is 2.4 metres
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 1
|level1_cost_amounts                    = 11
|level1_cost_amounts                    = 11
|level1_damage_multiplier             = 50
|level1_damage_multiplier               = 65
 
|level1_stat_text                        = 300% more Freeze Buildup
|level1_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level1_stat1_value                      = 300
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 12
|level2_cost_amounts                    = 12
|level2_damage_multiplier             = 55
|level2_damage_multiplier               = 72
 
|level2_stat_text                        = 315% more Freeze Buildup
|level2_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level2_stat1_value                      = 315
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 13
|level3_cost_amounts                    = 14
|level3_damage_multiplier                = 79
|level3_damage_multiplier            = 61
|level3_stat_text                        = 330% more Freeze Buildup
 
|level3_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level3_stat1_value                      = 330
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 15
|level4_cost_amounts                    = 16
|level4_damage_multiplier                = 87
|level4_damage_multiplier            = 67
|level4_stat_text                        = 345% more Freeze Buildup
 
|level4_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level4_stat1_value                      = 345
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 17
|level5_cost_amounts                    = 17
|level5_damage_multiplier             = 73
|level5_damage_multiplier               = 94
 
|level5_stat_text                        = 360% more Freeze Buildup
|level5_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level5_stat1_value                      = 360
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 19
|level6_cost_amounts                    = 20
|level6_damage_multiplier                = 102
|level6_damage_multiplier            = 79
|level6_stat_text                        = 375% more Freeze Buildup
 
|level6_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level6_stat1_value                      = 375
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 21
|level7_cost_amounts                    = 22
|level7_damage_multiplier                = 110
|level7_damage_multiplier            = 85
|level7_stat_text                        = 390% more Freeze Buildup
 
|level7_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level7_stat1_value                      = 390
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 23
|level8_cost_amounts                    = 25
|level8_damage_multiplier                = 118
|level8_damage_multiplier            = 91
|level8_stat_text                        = 405% more Freeze Buildup
 
|level8_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level8_stat1_value                      = 405
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 25
|level9_cost_amounts                    = 28
|level9_damage_multiplier                = 125
|level9_damage_multiplier            = 97
|level9_stat_text                        = 420% more Freeze Buildup
 
|level9_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level9_stat1_value                      = 420
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 28
|level10_cost_amounts                    = 31
|level10_damage_multiplier              = 133
|level10_damage_multiplier            = 103
|level10_stat_text                      = 435% more Freeze Buildup
 
|level10_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level10_stat1_value                    = 435
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 31
|level11_cost_amounts                    = 35
|level11_damage_multiplier              = 142
|level11_damage_multiplier            = 109
|level11_stat_text                      = 450% more Freeze Buildup
 
|level11_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level11_stat1_value                    = 450
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 35
|level12_cost_amounts                    = 39
|level12_damage_multiplier              = 152
|level12_damage_multiplier            = 117
|level12_stat_text                      = 465% more Freeze Buildup
 
|level12_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level12_stat1_value                    = 465
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 39
|level13_cost_amounts                    = 44
|level13_damage_multiplier              = 162
|level13_damage_multiplier            = 125
|level13_stat_text                      = 480% more Freeze Buildup
 
|level13_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level13_stat1_value                    = 480
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 43
|level14_cost_amounts                    = 49
|level14_damage_multiplier              = 173
|level14_damage_multiplier            = 133
|level14_stat_text                      = 495% more Freeze Buildup
 
|level14_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level14_stat1_value                    = 495
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 47
|level15_cost_amounts                    = 55
|level15_damage_multiplier              = 185
|level15_damage_multiplier            = 142
|level15_stat_text                      = 510% more Freeze Buildup
 
|level15_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level15_stat1_value                    = 510
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 151
|level16_cost_amounts                    = 53
|level16_cost_amounts                    = 62
|level16_damage_multiplier              = 199
|level16_damage_multiplier            = 153
|level16_stat_text                      = 525% more Freeze Buildup
 
|level16_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level16_stat1_value                    = 525
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 164
|level17_cost_amounts                    = 58
|level17_cost_amounts                    = 70
|level17_damage_multiplier              = 213
|level17_damage_multiplier            = 164
|level17_stat_text                      = 540% more Freeze Buildup
 
|level17_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level17_stat1_value                    = 540
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 178
|level18_cost_amounts                    = 65
|level18_cost_amounts                    = 78
|level18_damage_multiplier              = 229
|level18_damage_multiplier            = 176
|level18_stat_text                      = 555% more Freeze Buildup
 
|level18_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level18_stat1_value                    = 555
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 191
|level19_cost_amounts                    = 72
|level19_cost_amounts                    = 87
|level19_damage_multiplier              = 246
|level19_damage_multiplier            = 189
|level19_stat_text                      = 570% more Freeze Buildup
 
|level19_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level19_stat1_value                    = 570
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 205
|level20_cost_amounts                    = 80
|level20_cost_amounts                    = 98
|level20_damage_multiplier               = 265
|level20_damage_multiplier           = 204
|level20_stat_text                      = 585% more Freeze Buildup
 
|level20_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|quality_type1_weight                    = 1
|level20_stat1_value                    = 585
|quality_type1_stat_text                = (0–80)% more Freeze Buildup
|quality_type1_breakpoints              = 4
|quality_type1_stat1_id                  = active_skill_duration
|quality_type1_stat1_value              = 100
|skill_icon                              = Escape Shot
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


'''Escape Shot''' is a [[bow]] [[attack]] [[skill]] that on use causes the player to leap backwards into the air while firing a [[cold]] arrow towards the ground, dealing [[cold]] [[damage]] in an [[area]].
'''Escape Shot''' is a [[bow]] [[attack]] [[skill]] that on use causes the player to leap backwards into the air while firing a [[cold]] arrow towards the ground, dealing [[cold]] [[damage]] in an [[area]] and leaving behind ice fragments that explode after a short [[duration]] to deal damage.


==Skill functions and interactions==
==Skill functions and interactions==
Line 157: Line 203:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Freeze<br>Buildup
  |c1_header          = x% more Freeze Buildup
  |c1_pattern_extract = (%d+)%% more Freeze Buildup
  |c1_pattern_value  = %d%%
}}
}}


==Recomended support gems==
==Recommended support gems==
{| class="wikitable sortable"
{{Recommended support gems
! Gem<br>tier !! colspan="3" | Skills
|t1_1 = {{il|Cold Attunement}}
|-
|t1_2 = {{il|Deep Freeze}}
| I || {{il|Frost Nexus}} || {{il|Deep Freeze}} || {{il|Expanse}}
|t1_3 = {{il|Ice Bite}}
|-
|t2_1 = {{il|Freeze}}
| II || {{il|Blind}} || {{il|Maim}} || {{il|Holy Descent}}
|t2_2 = {{il|Frost Nexus}}
|-
|t2_3 = {{il|Short Fuse I}}
| III || coming soon || coming soon || coming soon
|t3_1 = {{il|Alignment I}}
|}
|t3_2 = {{il|Magnified Area II}}
|t4_1 = {{il|Cold Exposure}}
|t4_2 = {{il|Culling Strike I}}
|t4_3 = {{il|Short Fuse II}}
|t5_1 = {{il|Close Combat II}}
|t5_2 = {{il|Holy Descent}}
|t5_3 = {{il|Long Fuse II}}
}}


{{Item acquisition}}
{{Item acquisition}}
Line 176: Line 233:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Escape Shot: Now creates ice fragments in its area of effect. These fragments explode after a short duration to deal additional damage. Additionally, it now causes you to travel 6 metres back (previously 4.5 metres).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Escape Shot now scales Freeze Buildup with Gem level, up to 585% more at Gem level 20 (previously 300% at all levels). Quality is now 0-120% more Freeze Buildup (previously 0-80%).
* The jumps performed when using Escape Shot and {{il|Toxic Growth}} now allow you to jump over enemies and small amounts of terrain. {{il|Vaulting Impact}} will also receive this change at a later date.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}


{{Navbox Skills}}
{{Navbox Skills}}

Latest revision as of 08:25, 31 August 2025

Escape ShotAttack, AoE, Projectile, Cold
Tier: 1
Level: (1-20)
Cost: (11-80) Mana
Attack Damage: (65-265)% of base
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemEscapeShot

Escape Shot is a bow attack skill that on use causes the player to leap backwards into the air while firing a cold arrow towards the ground, dealing cold damage in an area and leaving behind ice fragments that explode after a short duration to deal damage.

Skill functions and interactions

Gem level progression

LevelRequired LevelMana
Cost
Attack
Damage
Freeze
Buildup
101165%300%
231272%315%
361379%330%
4101587%345%
5141794%360%
61819102%375%
72221110%390%
82623118%405%
93125125%420%
103628133%435%
114131142%450%
124635152%465%
135239162%480%
145843173%495%
156447185%510%
166653199%525%
177258213%540%
187865229%555%
198472246%570%
209080265%585%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Cold AttunementCold AttunementSupport, Attack, Cold
Category: Cold Attunement
Tier: 1
Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage
Supported Attacks deal 50% less Fire and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Deep FreezeDeep FreezeSupport, Cold
Category: Deep Freeze
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.Supported Skills have 50% increased Freeze Duration on EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ice BiteIce BiteSupport, Attack, Cold, Duration
Category: Ice Bite
Tier: 1
Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II FreezeFreezeSupport, Cold
Category: Freeze
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Frost NexusFrost NexusSupport, AoE, Cold
Category: Frost Nexus
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Short Fuse IShort Fuse ISupport
Category: Short Fuse
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.Supported Skills have 40% less Detonation TimePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Alignment IAlignment ISupport, Attack, Projectile
Category: Alignment
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Cold ExposureCold ExposureSupport, Cold, Duration
Category: Cold Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culling Strike ICulling Strike ISupport, Attack
Category: Culling Strike
Tier: 4
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Short Fuse IIShort Fuse IISupport
Category: Short Fuse
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.Supported Skills have 80% less Detonation Time
Supported Skills deal 30% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Close Combat IIClose Combat IISupport, Attack
Category: Close Combat
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Holy DescentHoly DescentSupport, AoE, Duration
Category: Holy Descent
Tier: 5
Support Requirements: +5 StrSupports Skills that leap into the air, causing them to create Consecrated Ground when you landSupported Skills create Consecrated Ground for 4 seconds on landing
Supported Skills create Consecrated Ground in an area of 2.2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Long Fuse IILong Fuse IISupport
Category: Long Fuse
Tier: 5
Support Requirements: +5 StrSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.Supported Skills have 70% increased Detonation Time
Grenades from Supported Skills cannot explode before the end of their Detonation Time
Detonations from supported Skills deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Escape Shot has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Escape Shot has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Escape Shot: Now creates ice fragments in its area of effect. These fragments explode after a short duration to deal additional damage. Additionally, it now causes you to travel 6 metres back (previously 4.5 metres).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Escape Shot now scales Freeze Buildup with Gem level, up to 585% more at Gem level 20 (previously 300% at all levels). Quality is now 0-120% more Freeze Buildup (previously 0-80%).
  • The jumps performed when using Escape Shot and Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
    Tier: 5
    Level: 1
    Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now allow you to jump over enemies and small amounts of terrain. Vaulting ImpactVaulting ImpactAttack, AoE, Melee, Slam, Travel
    Tier: 1
    Level: (1-40)
    Cost: (12-1065) Mana
    Attack Damage: (130-1076)% of base
    Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.+1 Second to Total Attack Time
    30% More Stun Buildup
    Consumes Stun on Enemies to cause 300% more Stun Buildup
    Impact Radius is 2.4 Meters

    Additional Effects From 1-20% Quality:
    (0-20)% Chance to cause an Aftershock
    Place into a Skill Gem socket to gain this skill.
    Skills can be managed in the Skills Panel.
    will also receive this change at a later date.
0.1.0
  • Introduced to the game.