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'''Spear''' is an [[item class]] of [[one-handed]] [[martial]] [[melee]]/[[ranged]]-hybrid [[weapons]] that require [[dexterity]] to equip.
'''Spear''' is an [[item class]] of [[one-handed]] [[martial]] [[melee]] [[weapons]] that require [[dexterity]] and [[strength]] to equip.


__TOC__
__TOC__


==Mechanics==
==Mechanics==
It is not possible to dual wield a spear with any other type of weapon. However, they can be equipped together with a [[shield]].
It is not possible to dual wield a spear with any other martial weapon. However, they can be equipped together with a [[shield]], [[buckler]], [[focus]], or [[sceptre]].


==List of spears==
==List of spears==
Line 20: Line 20:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
{{Version history table row|0.3.0|
* Modifiers on [[Martial Weapon]]s now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb.
* The Corruption Implicit on [[Martial Weapon]]s is now +5-10% to Critical Damage Bonus (previously 10-15%). Existing items are unaffected by this change.
}}
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
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{{Navbox Weapons}}
{{Navbox Weapons}}
[[Category:Spears]]
[[Category:Spears]]
[[Category:Item classes]]
[[Category:Item classes]]

Latest revision as of 11:07, 23 August 2025

Spear is an item class of one-handed martial melee weapons that require dexterity and strength to equip.

Mechanics

It is not possible to dual wield a spear with any other martial weapon. However, they can be equipped together with a shield, buckler, focus, or sceptre.

List of spears

Main page: List of spears
ItemRequired levelRequired strengthRequired dexterityRequired intelligenceDamageAPSCritpDPSDPSStats
Hardwood SpearHardwood SpearSpear
Physical Damage: 5-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Grants Skill: Spear Throw
10005-91.605.00%11.211.2
Ironhead SpearIronhead SpearSpear
Physical Damage: 7-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 5, 10 DexGrants Skill: Spear Throw
501007-131.605.00%16.016.0
Hunting SpearHunting SpearSpear
Physical Damage: 10-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.5 metres
Requires Level 10, 9 Str, 17 DexGrants Skill: Spear Throw
(15-25)% chance to Maim on Hit
10917010-181.555.00%21.721.7(15-25)% chance to Maim on Hit
Winged SpearWinged SpearSpear
Physical Damage: 12-22
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.5 metres
Requires Level 16, 12 Str, 25 DexGrants Skill: Spear Throw
161225012-221.655.00%28.028.0
War SpearWar SpearSpear
Physical Damage: 14-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 21, 14 Str, 31 DexGrants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
211431014-261.605.00%32.032.0(25-35)% increased Projectile Speed when thrown
Forked SpearForked SpearSpear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 26, 17 Str, 38 DexGrants Skill: Spear Throw
261738017-321.605.00%39.239.2
Barbed SpearBarbed SpearSpear
Physical Damage: 20-38
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 33, 20 Str, 47 DexGrants Skill: Spear Throw
332047020-381.606.50%46.446.4
Broad SpearBroad SpearSpear
Physical Damage: 26-48
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.5 metres
Requires Level 40, 23 Str, 56 DexGrants Skill: Spear Throw
402356026-481.505.00%55.555.5
Crossblade SpearCrossblade SpearSpear
Physical Damage: 28-51
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.5 metres
Requires Level 45, 26 Str, 63 DexGrants Skill: Spear Throw
452663028-511.555.00%61.261.2
Seaglass SpearSeaglass SpearSpear
Physical Damage: 31-57
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.5 metres
Requires Level 51, 29 Str, 71 Dex, 50 IntGrants Skill: Spear Throw
5129715031-571.507.00%66.066.0
Branched SpearBranched SpearSpear
Physical Damage: 31-58
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 54, 30 Str, 75 DexGrants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
543075031-581.605.00%71.271.2(25-35)% increased Projectile Speed when thrown
Jagged SpearJagged SpearSpear
Physical Damage: 33-61
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 59, 33 Str, 81 DexGrants Skill: Spear Throw
593381033-611.606.50%75.275.2
Massive SpearMassive SpearSpear
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.5 metres
Requires Level 62, 34 Str, 85 DexGrants Skill: Spear Throw
623485038-701.505.00%81.081.0
Helix SpearHelix SpearSpear
Physical Damage: 37-68
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 65, 36 Str, 89 DexGrants Skill: Spear Throw
653689037-681.605.00%84.084.0
Orichalcum SpearOrichalcum SpearSpear
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 67, 41 Str, 104 DexGrants Skill: Spear Throw
6741104038-701.605.00%86.486.4
Pronged SpearPronged SpearSpear
Physical Damage: 40-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 72, 46 Str, 115 DexGrants Skill: Spear Throw
7246115040-751.605.00%92.092.0
Spiked SpearSpiked SpearSpear
Physical Damage: 41-76
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 77, 50 Str, 127 DexGrants Skill: Spear Throw
7750127041-761.606.50%93.693.6
Stalking SpearStalking SpearSpear
Physical Damage: 44-82
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.5 metres
Requires Level 77, 50 Str, 127 DexGrants Skill: Spear Throw
(15-25)% chance to Maim on Hit
7750127044-821.555.00%97.797.7(15-25)% chance to Maim on Hit
Akoyan SpearAkoyan SpearSpear
Physical Damage: 43-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 1.5 metres
Requires Level 78, 50 Str, 127 Dex, 90 IntGrants Skill: Spear Throw
78501279043-801.507.00%92.292.2
Flying SpearFlying SpearSpear
Physical Damage: 41-76
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 78, 50 Str, 127 DexGrants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
7850127041-761.605.00%93.693.6(25-35)% increased Projectile Speed when thrown
Grand SpearGrand SpearSpear
Physical Damage: 46-85
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.5 metres
Requires Level 79, 50 Str, 127 DexGrants Skill: Spear Throw
7950127046-851.505.00%98.298.2

List of unique spears

ItemRequired levelRequired strengthRequired dexterityStats
Splinter of LorrataSplinter of Lorrata
Hardwood Spear
Spear
Physical Damage: 5-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Grants Skill: Spear ThrowAdds (2-3) to (6-8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
The Baleful Gem's corruption lingers still...
100Adds (2-3) to (6-8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
Tyranny's GripTyranny's Grip
Ironhead Spear
Spear
Physical Damage: 7-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 5, 10 Dex(150-200)% increased Physical Damage
(10-15)% reduced Attack Speed
+(15-30) to Strength
Strikes deal Splash damage to targets within 1.8 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
The might of the Eternal Empire was formidable,
but rebels of every culture stood together as one.
5010(150-200)% increased Physical Damage
(10-15)% reduced Attack Speed
+(15-30) to Strength
Strikes deal Splash damage to targets within 1.8 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
ChainstingChainsting
Hunting Spear
Spear
Physical Damage: 10-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.5 metres
Requires Level 10, 9 Str, 17 DexGrants Skill: Spear Throw
(15-25)% chance to Maim on Hit
Adds (13-17) to (22-28) Physical Damage
+(100-150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20-30)% increased Projectile Speed with this Weapon
The Sacred Hunt ends with mercy.
10917(15-25)% chance to Maim on HitAdds (13-17) to (22-28) Physical Damage
+(100-150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20-30)% increased Projectile Speed with this Weapon
SkysliverSkysliver
Winged Spear
Spear
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.5 metres
Requires Level 16, 12 Str, 25 DexGrants Skill: Spear ThrowNo Physical Damage
Adds 1 to (80-120) Lightning Damage
(15-30)% increased Attack Speed
(50-100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Heads fall to the sand, just as the star fell from the sky
161225No Physical Damage
Adds 1 to (80-120) Lightning Damage
(15-30)% increased Attack Speed
(50-100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Daevata's WindDaevata's Wind
War Spear
Spear
Physical Damage: 14-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 21, 14 Str, 31 DexGrants Skill: Spear Throw
(25-35)% increased Projectile Speed when thrown
Adds (10-15) to (21-26) Physical Damage
+100 to Evasion Rating
(10-20)% increased Attack Speed
(30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
As the flow of battle demanded, she became a sudden storm or a vanishing wind.
211431(25-35)% increased Projectile Speed when thrownAdds (10-15) to (21-26) Physical Damage
+100 to Evasion Rating
(10-20)% increased Attack Speed
(30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Solar LanceSolar Lance
Forked Spear
Spear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 26, 17 Str, 38 DexGrants Skill: Spear ThrowNo Physical Damage
Adds (10-15) to (25-30) Fire Damage
(40-60)% increased Projectile Speed
261738No Physical Damage
Adds (10-15) to (25-30) Fire Damage
(40-60)% increased Projectile Speed
TangletongueTangletongue
Forked Spear
Spear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 26, 17 Str, 38 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifuricates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
"In the hands of Orbala, it made a god bleed."
- Wranga, tale-woman of the Wahida akhara
261738Adds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifuricates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
Saitha's SpearSaitha's Spear
Barbed Spear
Spear
Physical Damage: 20-38
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 33, 20 Str, 47 DexGrants Skill: Spear ThrowAdds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(26-40)% chance to Aggravate Bleeding on Hit
Born in a star of man's own make,
fused to her hand by her last mistake.
332047Adds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(26-40)% chance to Aggravate Bleeding on Hit
Spire of IreSpire of Ire
Helix Spear
Spear
Physical Damage: 37-68
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 65, 36 Str, 89 DexGrants Skill: Spear Throw
Grants Skill: Level (16-20) Chaotic Surge
(15-20)% increased Attack Speed
Leeches (10–20)% of Physical Damage as Life
Adds (167–201) to (267–333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
The spear was specially forged to assassinate Voll,
but Maligaro never got a chance to use it...
653689(15-20)% increased Attack Speed
Leeches (10–20)% of Physical Damage as Life
Adds (167–201) to (267–333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage

List of active skill gems usable with spears

GemTierGem requires strengthGem requires dexterityGem requires intelligence
DisengageDisengageAttack, AoE, Melee, Strike, Travel
Tier: 1
Level: (1-20)
Cost: (5-36) Mana
Cooldown Time: 1.50 sec
Can Store 1 Use(s)
Attack Damage: (85-308)% of base
Requires: SpearJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike
+0.2 seconds to Total Attack Time
+25 to Melee Strike Range

Additional Effects From 1-20% Quality:
(1-20)% chance for an additional Shockwave
Skills can be managed in the Skills Panel.
1NoYesNo
Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
Converts 60% of Physical Damage to Fire Damage
Projectile count cannot be modified
Pierces all Targets
Limit 1 lodged Spear
Skills can be managed in the Skills Panel.
1NoYesNo
TwisterTwisterAttack, AoE, Projectile, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 80% of base
Attack Damage: (80-232)% of base
Requires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same
target no more than once every 0.66 seconds

Additional Effects From 1-20% Quality:
(1-20)% chance for an additional twister
Skills can be managed in the Skills Panel.
1NoYesNo
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Requires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Knocks Back Enemies

Whirlwind
Attack Damage: (60-217)% of base
Knocks Back Enemies
Slows enemy movement speed by 30%
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage

Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Skills can be managed in the Skills Panel.
1NoYesNo
Cull The WeakCull The WeakAttack, AoE, Melee, Strike
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (50-156)% of base
Requires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Normal and Magic monsters grant 1 Frenzy Charge
Rare monsters grant 2 Frenzy Charges
Unique monsters grant 3 Frenzy Charges

Additional Effects From 1-20% Quality:
(1-20)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
3NoYesNo
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
+4 to Melee Strike Range
(50-107)% more Freeze Buildup

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
3NoYesNo
Lightning SpearLightning SpearBarrageable, Attack, AoE, Projectile, Lightning
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Deals 50% more damage when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Skills can be managed in the Skills Panel.
3NoYesNo
RakeRakeAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (6-40) Mana
Attack Damage: (50-181)% of base
Requires: SpearDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.+0.4 seconds to Total Attack Time
+2 to Melee Strike Range
100% more Magnitude of Bleeding inflicted
Deals up to 100% more Damage, based on the distance travelled
Inflicts Bleeding on Hit

Additional Effects From 1-20% Quality:
Deals up to an additional +(1.5-30)% more Damage, based on the distance travelled
Skills can be managed in the Skills Panel.
3NoYesNo
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Attack Speed: 50% of base
Attack Damage: (25-66)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (108-237)%

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
4NoYesNo
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Staged
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
stages to trigger Gale Force
Skills can be managed in the Skills Panel.
4NoYesNo
BarrageBarrageSpell, Buff, Duration
Tier: 5
Level: (1-20)
Cost: (11-51) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.70 sec
Requires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Repeats deal 50% less Damage
(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Maximum Buff duration is 5 seconds

Additional Effects From 1-20% Quality:
Repeats deal +(0.25-5)% more Damage
Skills can be managed in the Skills Panel.
5NoYesNo
Rapid AssaultRapid AssaultAttack, AoE, Melee, Strike, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-74) Mana
Attack Speed: 40% of base
Attack Damage: (25-78)% of base
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.+6 to Melee Strike Range

Additional Effects From 1-20% Quality:
(1-20)% chance to leave an additional spearhead in the target
Skills can be managed in the Skills Panel.
5NoYesNo
SpearfieldSpearfieldAttack, AoE, Melee, Sustained, Duration, Hazard
Tier: 5
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Requires: SpearStab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.Creates 1 Spear per 0.2 metres of Radius
80% less damage if destroyed within 0.5 seconds by something other than you
Spears emerge within a (4-6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears

Additional Effects From 1-20% Quality:
Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggered
Skills can be managed in the Skills Panel.
5NoYesNo
Storm LanceStorm LanceAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Requires: SpearThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
Pierces all Targets
Skills can be managed in the Skills Panel.
5NoYesNo
Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
Tier: 7
Level: (1-20)
Cost: (5-36) Mana
Attack Damage: (50-243)% of base
Requires: SpearLunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
7NoYesNo
Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
7NoYesNo
Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (5-41) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage
+5 to Melee Strike Range

Additional Effects From 1-20% Quality:
(0.5-10)% more Attack Speed
Skills can be managed in the Skills Panel.
7NoYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Mirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Requires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage
Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
Mirage duration is (4.05–5) seconds
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoYesNo
Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
Tier: 9
Level: (1-20)
Cost: (11-76) Mana
Attack Damage: (110-449)% of base
Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage
+1.1 seconds to Total Attack Time
Shockwave radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to leave Shocked Ground when Detonating Spears
Skills can be managed in the Skills Panel.
9NoYesNo
Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Level: (1-20)
Cost: (7-53) Mana
Attack Speed: 55% of base
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres
Consumes up to 9 Ailments

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to Pulse radius
Skills can be managed in the Skills Panel.
11NoYesNo
Whirlwind LanceWhirlwind LanceAttack, AoE, Projectile, Duration, Barrageable
Tier: 11
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Requires: SpearThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Skills can be managed in the Skills Panel.
11NoYesNo
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks

Volcanic Steps
Slam radius is 1.2 metres
Converts 100% of Physical damage to Fire damage

Volcanic Eruption
Converts 100% of Physical Damage to Fire Damage
Impact Radius is 0.8 metres
Fires 3 Molten Projectiles

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
13YesNoNo
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Attack Damage: (150-612)% of base
Requires: SpearBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Requires 20 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (27–110)% of base
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (350–1429)% of base
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(1.25-25)% chance to retain 40% of Glory on use
Skills can be managed in the Skills Panel.
13NoYesNo
Toxic DomainToxic DomainBuff, Attack, AoE, Physical, Chaos, Duration
Tier: 13
Level: (1-20)
Cost: (24-106) Mana
Cooldown Time: 11.00 sec
Can Store 1 Use(s)
Attack Damage: (100-312)% of base
Requires: Spear, Bow, CrossbowCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67-41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule

Pustule Explosion
Attack Damage: (38-119)%
Always Poison on Hit
Pustule Detonation radius is 1.6 meters
Pustule Detonates after 6 seconds
Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage
Stored Poison grants up to 300% more explosion Damage

Additional Effects From 1-20% Quality:
+(0.015-0.3) metres to Toxic Bloom radius
Skills can be managed in the Skills Panel.
13NoYesNo
Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
Tier: 13
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
Requires: SpearConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use

Additional Effects From 1-20% Quality:
(1.5-30)% more Knockback Distance
Skills can be managed in the Skills Panel.
13NoYesNo

Version history

Version Changes
0.3.0
  • Modifiers on Martial Weapons now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb.
  • The Corruption Implicit on Martial Weapons is now +5-10% to Critical Damage Bonus (previously 10-15%). Existing items are unaffected by this change.
0.2.0
  • Introduced to the game.