Version 0.2.0f: Difference between revisions

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| patch                  = 0.2.0f
| patch                  = 0.2.0f
| patchdate              = April 16, 2025
| patchdate              = April 16, 2025
| after                  =  
| after                  = 0.2.0g
}}
}}


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===Respeccing Ascendancy Classes===
===Respeccing Ascendancy Classes===
* Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
* Redoing an [[Ascendancy Trial]] now allows you to respec which [[Ascendancy Class]] you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
* In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now talk to Balbala or The Trialmaster to Refund Passive Points.
* In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now talk to [[Balbala, the Advisor|Balbala]] or [[The Trialmaster]] to Refund Passive Points.
* Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60.
* [[Trials of Chaos]] that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60.
* Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75.
* Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75.


===Charm Changes===
===Charm Changes===
* Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed.
* [[Belt]]s level 30 and above now have implicit modifiers with 1-2 [[Charm]] Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed.
* The explicit modifiers for additional Charm Slots on Belts can no longer roll.
* The explicit modifiers for additional [[Charm]] Slots on Belts can no longer roll.
* The Zerphi's Genesis and Ingenuity Unique Belts no longer have additional Charm Slot Modifiers, though existing versions of these items are not affected.
* The {{il|Zerphi's Genesis}} and {{il|page=Ingenuity}} Unique Belts no longer have additional Charm Slot Modifiers, though existing versions of these items are not affected.
* Bijouborne has intentionally kept its additional Charm Slots for now as in the future we will be expanding the maximum possible Charm slots to 6.
* {{il|Bijouborne}} has intentionally kept its additional [[Charm]] Slots for now as in the future we will be expanding the maximum possible Charm slots to 6.
* Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine Orb.
* Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a {{il|Divine Orb}}.
* All Charms but the Golden Charm have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
* All [[Charm]]s but the {{il|Golden Charm}} have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
* The base duration of Stone Charm has also been increased from 2.5 seconds to 3 seconds.
* The base duration of {{il|Stone Charm}} has also been increased from 2.5 seconds to 3 seconds.


===New Stash Tab Affinities===
===New Stash Tab Affinities===
Added Stash Tab Affinities for the following categories of items:
Added [[Stash]] Tab Affinities for the following categories of items:
* Socketables
* Socketables
* Fragments (includes Tablets and Trial Keys)
* Fragments (includes Tablets and Trial Keys)
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===Atlas Bookmarks===
===Atlas Bookmarks===
* Added the ability to bookmark locations on your atlas to find them easily later.
* Added the ability to bookmark locations on your [[atlas]] to find them easily later.
* Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in.
* Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in.
* You can have up to 16 bookmarks at a time.
* You can have up to 16 bookmarks at a time.
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===Endgame Changes===
===Endgame Changes===
* Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.
* [[Pinnacle encounter|Pinnacle Bosses]] now have unlimited respawn attempts at [[Difficulty]] 0.
* Tower and Hideout Maps now have a higher minimum number of Rare monsters that can spawn. The final Rare monster defeated in Tower and Hideout Maps will now drop a Map of the same tier you are running (as long as you have enough Waystone Chance). Defeating the final Rare monster in Tower Maps is still not required to complete a Tower Map.
* [[Tower]] and [[Hideout]] Maps now have a higher minimum number of Rare monsters that can spawn. The final Rare monster defeated in Tower and Hideout Maps will now drop a Map of the same tier you are running (as long as you have enough [[Waystone]] Chance). Defeating the final Rare monster in Tower Maps is still not required to complete a Tower Map.
* Added UI tracking for Rare & Unique Monsters in Unique Maps, Tower Maps and Hideout Maps.
* Added UI tracking for Rare & Unique Monsters in Unique Maps, Tower Maps and Hideout Maps.


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===Totem Changes===
===Totem Changes===
* All [[Totem]] Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
* All [[Totem]] Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
* {{il|Ironwood}} Support now also grants Totems summoned by supported skills +10% to all Maximum Elemental Resistance.
* {{il|Reinforced Totems I|Ironwood}} Support now also grants Totems summoned by supported skills +10% to all Maximum Elemental Resistance.


===Light Stun Changes===
===Light Stun Changes===
* Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players.
* Moderately reduced the capacity for monsters to [[Light Stun]] you especially towards [[Cruel]] and [[Endgame]] by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players.
* We've added a cluster to the Passive Skill Tree near Chaos Inoculation that allows you to invest into a heavy amount of Stun and Ailment Threshold based on your Energy Shield. We will be adding more Stun mitigation later around the tree, notably in the Dextrous section.
* We've added a cluster to the [[Passive Skill Tree]] near [[Chaos Inoculation]] that allows you to invest into a heavy amount of [[Stun Threshold|Stun]] and [[Ailment Threshold]] based on your [[Energy Shield]]. We will be adding more Stun mitigation later around the tree, notably in the Dextrous section.


===Player Changes===
===Player Changes===
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* You will now Shield Bash if you release {{il|Raise Shield}} after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range.
* You will now Shield Bash if you release {{il|Raise Shield}} after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range.
* {{il|Storm Lance}} is now able to be supported by ground effect-related Supports.
* {{il|Storm Lance}} is now able to be supported by ground effect-related Supports.
* {{il|Raise Shield}} is now able to be supported by {{il|Concentrated Effect}}.
* {{il|Raise Shield}} is now able to be supported by {{il|Concentrated Area|Concentrated Effect}}.
* {{il|Fire Exposure}} and {{il|Lightning Exposure}} Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording.
* {{il|Fire Exposure}} and {{il|Lightning Exposure}} Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording.
* {{il|Whirlwind Lance}} and The [[Whirlwind]] keyword hover now clarify that the Whirlwind's collapse deals melee damage.
* {{il|Whirlwind Lance}} and The [[Whirlwind]] keyword hover now clarify that the Whirlwind's collapse deals melee damage.
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* Added rarity borders to items available to purchase from [[vendor]]s.
* Added rarity borders to items available to purchase from [[vendor]]s.
* {{il|Greater Rune of Tithing}} now provides 1 to 100 Lightning Thorns Damage when socketed in Armour (previously 1 to 10).
* {{il|Greater Rune of Tithing}} now provides 1 to 100 Lightning Thorns Damage when socketed in Armour (previously 1 to 10).
* Attribute [[Rune]]s now have a more appropriate gold value to vendors, and can be reforged into their higher tiers.
* Attribute [[Rune]]s now have a more appropriate gold value to vendors, and can be [[Reforging Bench|reforged]] into their higher tiers.
* [[Breach]] hands now can drop {{il|Breach Splinter|splinters}} at all levels. This amount starts low and increases with area level, similar to splinter drops from monsters.
* [[Breach]] hands now can drop {{il|Breach Splinter|splinters}} at all levels. This amount starts low and increases with area level, similar to splinter drops from monsters.
* [[Shrine]]s are now easier to click on.
* [[Shrine]]s are now easier to click on.


===Monster Changes===
===Monster Changes===
* Some Endgame Monsters can no longer interrupt their attacks if you move too far out of range during the attack to relentlessly chase you.
* Some [[Endgame]] Monsters can no longer interrupt their attacks if you move too far out of range during the attack to relentlessly chase you.
* Zarokh, the Temporal no longer aggressively targets player minions if any are present.
* [[Zarokh, the Temporal]] no longer aggressively targets player [[minions]] if any are present.
* The Immured Fury is now less likely to target minions, and their ground effects should now more reliably be removed after death.
* [[The Immured Fury]] is now less likely to target minions, and their ground effects should now more reliably be removed after death.
* Azak Brutes, Azak Maulers, Azak Stalkers, and Undead Vaal Guards have had the frequency they use their skills such as ground slams reduced and the cooldowns increased.
* [[Azak Brutes]], [[Azak Maulers]], [[Azak Stalkers]], and [[Undead Vaal Guards]] have had the frequency they use their skills such as ground [[slams]] reduced and the cooldowns increased.
* Adjusted the behaviour of the 180 degree cleave skill used by Geonor, the Putrid Wolf to prevent them using the skill multiple times sequentially.
* Adjusted the behaviour of the 180 degree cleave skill used by [[Geonor, the Putrid Wolf]] to prevent them using the skill multiple times sequentially.
* The composition of Monster packs in Jiquani's Sanctum, Aggorat, and Utzaal have been adjusted to reduce the amount of ranged skills being hurled at players in these areas. The same adjustment has been made for the versions of affected packs that can appear in Map areas.
* The composition of Monster packs in [[Jiquani's Sanctum]], [[Aggorat]], and [[Utzaal]] have been adjusted to reduce the amount of ranged skills being hurled at players in these areas. The same adjustment has been made for the versions of affected packs that can appear in Map areas.
* Adjusted the frequency and damage of the ice shard spiral volley from Shrines.
* Adjusted the frequency and damage of the ice shard spiral volley from [[Shrines]].
* Adjusted the behaviour of Venomous Crabs, Venomous Crab Matriarchs, and Constricted Spitters.
* Adjusted the behaviour of [[Venomous Crabs]], [[Venomous Crab Matriarchs]], and [[Constricted Spitters]].
* Vaal Formshifter now has less damage reduction when in shapeshifted form.
* [[Vaal Formshifter]] now has less damage reduction when in shapeshifted form.
* The Fettered Spider Cleansed monster now explodes on death less often.
* The [[Fettered Spider]] Cleansed monster now explodes on death less often.
* Adjusted the damage dealt by Goliath and Vaal Goliath Monsters.
* Adjusted the damage dealt by [[Goliath]] and [[Vaal Goliath]] Monsters.
* Adjusted the damage of Stone Sentinel's Slam skill.
* Adjusted the damage of [[Stone Sentinel]]'s [[Slam]] skill.
* Reduced the damage of the Essence of the Infinite Monster modifier.
* Reduced the damage of the [[Essence of the Infinite]] Monster modifier.
* Lowered the damage of Vaal Enforcer to be more appropriate for how many times it hits.
* Lowered the damage of [[Vaal Enforcer]] to be more appropriate for how many times it hits.
* Lowered the damage on Reconstructor's lightning burst skill.
* Lowered the damage on [[Reconstructor]]'s lightning burst skill.
* Slightly reduced the damage of Ravenous Misshapen's Arc skill.
* Slightly reduced the damage of [[Ravenous Misshapen]]'s Arc skill.


===Bug Fixes===
===Bug Fixes===
* Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amount of Armour.
* Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the [[Iron Reflexes]] Keystone Passive Skill and [[General's Bindings]] Notable Passive Skill were not providing the correct amount of Armour.
* Fixed a bug where Ripwire Ballista and Dark Effigy were not displaying totem specific stats, such as totem life, in the skill panel.
* Fixed a bug where {{il|Artillery Ballista|Ripwire Ballista}} and {{il|Dark Effigy}} were not displaying totem specific stats, such as totem life, in the skill panel.
* Fixed a bug where capturing or releasing a spectre or tamed beast with a Corrupted skill gem would cause the gem to lose Corruption.
* Fixed a bug where capturing or releasing a spectre or tamed beast with a Corrupted skill gem would cause the gem to lose Corruption.
* Fixed a bug where Corruption modifiers to the level of Bind Spectre or Tame Beast Gems could be lost upon binding or taming.
* Fixed a bug where Corruption modifiers to the level of Bind Spectre or Tame Beast Gems could be lost upon binding or taming.
* Fixed a bug where the "Enemies chilled by your Hits increase damage taken by Chill Magnitude" modifier on the Asphyxia's Wrath Unique Quiver was instead causing enemies to take reduced damage.
* Fixed a bug where the "Enemies chilled by your Hits increase damage taken by Chill Magnitude" modifier on the {{il|Asphyxia's Wrath}} Unique Quiver was instead causing enemies to take reduced damage.
* Fixed a bug where The Black Doubt Unique Body Armour would remove Mana if you were on full life with the Lich's Eternal Life Ascendancy Passive Skill allocated and were taking damage over time.
* Fixed a bug where {{il|The Black Doubt}} Unique Body Armour would remove Mana if you were on full life with the Lich's Eternal Life Ascendancy Passive Skill allocated and were taking damage over time.
* Fixed a bug where Disengage could fail to trigger a shockwave from parried enemies in its area of effect if those enemies were hit by other shockwaves from the same use of the skill.
* Fixed a bug where {{il|Disengage}} could fail to trigger a shockwave from parried enemies in its area of effect if those enemies were hit by other shockwaves from the same use of the skill.
* Fixed a bug where Drain Ailments was not granting immunity to the consumed ailment, and was not triggering other consumption effects like Shard Scavenger.
* Fixed a bug where {{il|Drain Ailments}} was not granting immunity to the consumed ailment, and was not triggering other consumption effects like {{il|Shard Scavenger}}.
* Fixed a bug where Drain Ailments Support would only consume a single copy of the chosen ailment in cases where the target had multiple copies applied to them.
* Fixed a bug where {{il|Drain Ailments}} Support would only consume a single copy of the chosen ailment in cases where the target had multiple copies applied to them.
* Fixed a bug where Embitter support didn't apply to damage that was gained as extra damage of the same type as it originally was.
* Fixed a bug where {{il|Embitter}} support didn't apply to damage that was gained as extra damage of the same type as it originally was.
* Fixed a bug where Firestorm was not triggering Shard Scavenger when consuming Ignites.
* Fixed a bug where {{il|Firestorm}} was not triggering {{il|Shard Scavenger}} when consuming Ignites.
* Fixed a bug where Volcanic Fissures did not cause an aftershock when Shockwave Totem's Slam was used on it.
* Fixed a bug where {{il|Volcanic Fissure}} did not cause an aftershock when {{il|Shockwave Totem}}'s Slam was used on it.
* Fixed a bug where Staggering Palm was not working with Impact Shockwave Support.
* Fixed a bug where {{il|Staggering Palm}} was not working with {{il|Impact Shockwave}} Support.
* Fixed an issue where Chaining and Returning Projectiles starting positions could desync.
* Fixed an issue where Chaining and Returning [[Projectiles]] starting positions could desync.
* Fixed a bug where the last charge of the Smith of Kitava's Temper Weapon skill was able to cause multiple explosions when consumed by specific skills.
* Fixed a bug where the last charge of the [[Smith of Kitava]]'s {{il|Temper Weapon}} skill was able to cause multiple explosions when consumed by specific skills.
* Fixed a bug where Glacial Lance's explosions did not scale with area damage.
* Fixed a bug where {{il|Glacial Lance}}'s explosions did not scale with area damage.
* Fixed a bug where Meditate could be interrupted by a non-damaging hit.
* Fixed a bug where {{il|Meditate}} could be interrupted by a non-damaging hit.
* Fixed a bug where Gathering Storm was not considered a Quarterstaff Skill.
* Fixed a bug where {{il|Gathering Storm}} was not considered a Quarterstaff Skill.
* Fixed a bug where Refraction Support was not working correctly.
* Fixed a bug where {{il|Refraction I|Refraction}} Support was not working correctly.
* Fixed a bug where Curses applied through Map modifiers were not being reapplied if you died and respawned at checkpoint.
* Fixed a bug where [[Curses]] applied through Map modifiers were not being reapplied if you died and respawned at checkpoint.
* Fixed a bug where Attribute Runes could not be socketed in Wands and Staves.
* Fixed a bug where Attribute [[Runes]] could not be socketed in Wands and Staves.
* Fixed a bug where Unique Charms could not be chanced.
* Fixed a bug where Unique [[Charms]] could not be chanced.
* Fixed a bug where the Spirit Of The Bear Azmeri Spirit was targetable and could be damaged. Don't hurt the bear :(
* Fixed a bug where the Spirit Of The Bear [[Azmeri Spirit]] was targetable and could be damaged. Don't hurt the bear :(
* Fixed a bug where the Azak Shaman monster would not use most of their skills when bound as a Spectre.
* Fixed a bug where the [[Azak Shaman]] monster would not use most of their skills when bound as a Spectre.
* Fixed a bug where the Smith's Masterwork Ascendancy Notable Passive Skill had a refund cost.
* Fixed a bug where the [[Smith's Masterwork]] Ascendancy Notable Passive Skill had a refund cost.
* Fixed a bug where modifiers provided by Runes were not being displayed on Wands and Staves.
* Fixed a bug where modifiers provided by [[Runes]] were not being displayed on Wands and Staves.
* Fixed a bug that could prevent you from progressing the Power Awaits You quest if you respawned at checkpoint after The Arbiter of Ash died.
* Fixed a bug that could prevent you from progressing the [[Power Awaits You]] quest if you respawned at checkpoint after [[The Arbiter of Ash]] died.
* Fixed a bug where monsters spawned by the Ogham's Legacy Unique Strongbox were required to be slain in order to fulfill the Kill all Rares Map objective.
* Fixed a bug where monsters spawned by the [[Ogham's Legacy]] Unique Strongbox were required to be slain in order to fulfill the Kill all Rares Map objective.
* Fixed a bug where the Savannah Map Boss arena wasn't being sealed off when the fight began.
* Fixed a bug where the [[Savannah]] [[Map Boss]] arena wasn't being sealed off when the fight began.
* Fixed a bug where the stairs to exit the Act 3 final boss arena wouldn't reappear after defeating the boss, this fix also applies to the Map Boss version.
* Fixed a bug where the stairs to exit the [[Act 3]] final boss arena wouldn't reappear after defeating the boss, this fix also applies to the [[Map Boss]] version.
* Fixed a bug where Storms created by Whirling Slash visually remained when the Gem was levelled up.
* Fixed a bug where Storms created by {{il|Whirling Slash}} visually remained when the Gem was levelled up.
* Fixed a bug where Lightning Wraith monsters were dealing less damage than intended.
* Fixed a bug where [[Lightning Wraith]] monsters were dealing less damage than intended.
* Fixed an issue where one of Rafiq of the Frozen Spring's attacks was dealing significantly more damage than intended.
* Fixed an issue where one of [[Rafiq of the Frozen Spring]]'s attacks was dealing significantly more damage than intended.
* Fixed a bug where Skeleton Spriggans would just push you instead of actually using their melee attack.
* Fixed a bug where [[Skeleton Spriggans]] would just push you instead of actually using their melee attack.
* Fixed a bug where the Chimeral Wetlands could sometimes have a blocked path.
* Fixed a bug where the [[Chimeral Wetlands]] could sometimes have a blocked path.
* Fixed a bug where the Map Pin for Ignagduk, the Bog Witch did not update properly on the World Map after using the Gemcrust Skull in Cruel Difficulty.
* Fixed a bug where the Map Pin for [[Ignagduk, the Bog Witch]] did not update properly on the World Map after using the Gemcrust Skull in Cruel Difficulty.
* Fixed a bug where Ball Lightning could not be supported by Chain support.
* Fixed a bug where {{il|Ball Lightning}} could not be supported by Chain support.
* Fixed a bug where Perpetual Charge was unable to support Whirlwind Lance.
* Fixed a bug where {{il|Perpetual Charge}} was unable to support {{il|Whirlwind Lance}}.
* Fixed a bug where channelling Meditate would show an unrelated buff icon.
* Fixed a bug where channelling {{il|Meditate}} would show an unrelated buff icon.
* Fixed a bug where Jagged Ground used the incorrect debuff icon.
* Fixed a bug where [[Jagged Ground]] used the incorrect debuff icon.
* Fixed three client crashes.
* Fixed three client crashes.
* Fixed three instance crashes.
* Fixed three instance crashes.
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This fix is client-side and require restarting your client to receive the fix.
This fix is client-side and require restarting your client to receive the fix.
{{Blockquote bottom}}
===Hotfix 4===
These are the patch notes for hotfix 4.<ref name="Hotfix 4"/>
{{Blockquote top}}
* Fixed an issue where Tempered, Robust, Adept and Resolve Runes were not working with the Socketables Stash Affinity.
* Temporarily disabled the [[Vile Vulture]] as a [[Spectre]].
You will need to restart your client to receive the fix for the Stash Affinity. The update for PlayStation and Xbox will be made available shortly.
{{Blockquote bottom}}
===Hotfix 5===
These are the patch notes for hotfix 5.<ref name="Hotfix 5"/>
{{Blockquote top}}
* Fixed an issue where you could not interact with the Altar of Ascendancy in the [[Trial of the Sekhemas]] if you had already received Ascendancy points from the [[Trial of Chaos]].
* Fixed {{il|Simulacrum Splinter|Simulacrum Splinters}} not working with the Delirium Affinity.
* Fixed a bug where [[unique belts]] could receive multiple [[charm]] slot implicit modifiers.
* Reduced the amount of particle effects created by {{il|Shockwave Totem|Shockwave Totem's}} slams.
You will need to restart your client to receive the client changes in this hotfix.
{{Blockquote bottom}}
===Hotfix 6===
These are the patch notes for hotfix 6.<ref name="Hotfix 6"/>
{{Blockquote top}}
* Fixed a bug where [[spectres]] could spawn in [[towns]].
* Temporarily disabled the [[Gilded Beetle]] as a [[Spectre]].
{{Blockquote bottom}}
===Hotfix 7===
These are the patch notes for hotfix 7.<ref name="Hotfix 7"/>
{{Blockquote top}}
* Fixed a bug where {{il|Trail of Caltrops}} could be used to trigger skills when socketed into a [[Meta Gem]].
{{Blockquote bottom}}
{{Blockquote bottom}}


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| publisher  = Official Path of Exile Forums
| publisher  = Official Path of Exile Forums
| accessdate = April 16, 2025
| accessdate = April 16, 2025
}}</ref>
<ref name="Hotfix 4">{{cite web
| author    = Kieren_GGG
| date      = April 17, 2025
| title      = 0.2.0f Hotfix 4
| url        = https://www.pathofexile.com/forum/view-thread/3764759
| publisher  = Official Path of Exile Forums
| accessdate = April 17, 2025
}}</ref>
<ref name="Hotfix 5">{{cite web
| author    = Kieren_GGG
| date      = April 17, 2025
| title      = 0.2.0f Hotfix 5
| url        = https://www.pathofexile.com/forum/view-thread/3764908
| publisher  = Official Path of Exile Forums
| accessdate = April 17, 2025
}}</ref>
<ref name="Hotfix 6">{{cite web
| author    = Kieren_GGG
| date      = April 23, 2025
| title      = 0.2.0f Hotfix 6
| url        = https://www.pathofexile.com/forum/view-thread/3770436
| publisher  = Official Path of Exile Forums
| accessdate = April 23, 2025
}}</ref>
<ref name="Hotfix 7">{{cite web
| author    = Kieren_GGG
| date      = April 30, 2025
| title      = 0.2.0f Hotfix 7
| url        = https://www.pathofexile.com/forum/view-thread/3774165
| publisher  = Official Path of Exile Forums
| accessdate = April 30, 2025
}}</ref>
}}</ref>
}}
}}

Latest revision as of 09:57, 27 August 2025

Version History
0.2.0e
April 10, 2025
0.2.0f
April 16, 2025
0.2.0g
May 1, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.2.0f released by Grinding Gear Games.[1]

This patch adds support for respeccing ascendancy classes, atlas bookmarks, new stash tab affinites, changes to charms and totems, as well as many other improvements and bug fixes.

Respeccing Ascendancy Classes

  • Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have.
  • In order to respec your Ascendancy class, you must have zero points allocated in it, but you can now talk to Balbala or The Trialmaster to Refund Passive Points.
  • Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60.
  • Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75.

Charm Changes

  • Belts level 30 and above now have implicit modifiers with 1-2 Charm Slots, while Belts level 60 and above now have implicit modifiers with 1-3 Charm Slots. This only affects new Belts found after this patch has been deployed.
  • The explicit modifiers for additional Charm Slots on Belts can no longer roll.
  • The Zerphi's GenesisZerphi's Genesis
    Heavy Belt
    Requires Level 56(20-30)% increased Stun Threshold
    Has (1-3) Charm Slots
    +(10–30) to Strength
    Corrupted Blood cannot be inflicted on you
    50% of charges used by Charms granted to your Life Flasks
    (10–30)% increased Charm Charges used
    The most horrifying ideas often begin with a simple innovation.
    and IngenuityIngenuity
    Utility Belt
    Requires Level 5520% of Flask Recovery applied Instantly
    Has (1-3) Charm Slots
    (-20-20)% increased Charm Charges Gained
    (-10-10)% reduced Charm Charges Used
    (20-30)% increased bonuses gained from Equipped Left Ring
    (20-30)% increased bonuses gained from Equipped Right Ring
    Experiments with geomancy taught
    the Maji more than they ever expected.
    Unique Belts no longer have additional Charm Slot Modifiers, though existing versions of these items are not affected.
  • BijouborneBijouborne
    Double Belt
    Requires Level 44Grants Skill: Level (11-20) Cast on Charm Use
    Has (1-3) Charm Slots
    (20–30)% increased Charm Charges gained
    +(50-100) to maximum Mana
    (50-10)% reduced Charm Effect Duration
    +2 Charm Slots
    +(15-25) to Dexterity
    (20-30)% increased Charm Charges gained
    Trifle not with the trinket mage.
    has intentionally kept its additional Charm Slots for now as in the future we will be expanding the maximum possible Charm slots to 6.
  • Massively increased the values on the Prefixes that Restore Life, Mana or grant Guard when Charms are used. You can update existing items to the new values with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of modifiers on an itemRight click this item then left click an item to apply it..
  • All Charms but the Golden CharmGolden CharmLasts 1.00 Seconds
    Consumes 80 of 80 Charges on use
    15% increased Rarity of Items found
    Requires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
    have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
  • The base duration of Stone CharmStone CharmLasts 3.00 Seconds
    Consumes 20 of 40 Charges on use
    Cannot be Stunned
    Requires Level 8Used when you become StunnedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
    has also been increased from 2.5 seconds to 3 seconds.

New Stash Tab Affinities

Added Stash Tab Affinities for the following categories of items:

  • Socketables
  • Fragments (includes Tablets and Trial Keys)
  • Breach
  • Expedition
  • Ritual

Atlas Bookmarks

  • Added the ability to bookmark locations on your atlas to find them easily later.
  • Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in.
  • You can have up to 16 bookmarks at a time.
  • They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there.
  • You can also view a list of bookmarks under the legend and click them to go there.

Endgame Changes

  • Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.
  • Tower and Hideout Maps now have a higher minimum number of Rare monsters that can spawn. The final Rare monster defeated in Tower and Hideout Maps will now drop a Map of the same tier you are running (as long as you have enough Waystone Chance). Defeating the final Rare monster in Tower Maps is still not required to complete a Tower Map.
  • Added UI tracking for Rare & Unique Monsters in Unique Maps, Tower Maps and Hideout Maps.

Crafting Changes

  • As each new Rune Tier is unlocked we are removing the lower runes from the drop pool. This is to stop you getting spammed with lesser runes at high levels.
  • Lesser Runes no longer drop past level 31.
  • (Medium) Runes no longer drop past level 52.
  • Overall past level 52 you will now drop more Greater Runes than currently, but Lesser Runes and Runes will no longer drop.
  • Rogue Exiles will always have appropriate Tier Runes socketed into dropped items relative to their item levels.
  • Sceptres can now have sockets, and we've added a new set of Talisman modifiers for Sceptres to allow upgrades to your Minions at mid to late game.

Totem Changes

  • All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
  • IronwoodReinforced Totems ISupport, Totem
    Category: Reinforced Totems
    Tier: 3
    Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +40% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support now also grants Totems summoned by supported skills +10% to all Maximum Elemental Resistance.

Light Stun Changes

  • Moderately reduced the capacity for monsters to Light Stun you especially towards Cruel and Endgame by lowering the amount of Stun-Damage they deal, and increasing the minimum they must deal to Light Stun you. Additionally, Elemental, Chaos and Ranged stun-damage has been penalised even further so you're less likely to get stunned by random stray projectiles and other things of the sort. These changes don't affect Light Stuns dealt by players.
  • We've added a cluster to the Passive Skill Tree near Chaos Inoculation that allows you to invest into a heavy amount of Stun and Ailment Threshold based on your Energy Shield. We will be adding more Stun mitigation later around the tree, notably in the Dextrous section.

Player Changes

  • Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
    Freeze, Shock, Ignite, or Fully Broken Armour
    Minimum duration between consumptions is (8-7.05) seconds
    Buff duration is 2 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Reservation Efficiency
    Skills can be managed in the Skills Panel.
    , in addition to its current effects, now also restores one cooldown use for all your Grenades and grants a buff for 2 seconds that prevents your Crossbow Attacks consuming bolts.
  • Shockwave Totem'sShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
    Tier: 3
    Level: (1-40)
    Cost: (15-1317) Mana
    Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
    Totem duration is 12 seconds
    Limit 1 Totem
    Totem base attack time is 1.5 seconds
    Totem base Critical Hit chance is 5%
    Totem uses its own weapon, dealing
    (4-103) to (6-155) base Physical damage
    Totem gains +(0-75)% to all Elemental Resistances
    Totem gains +(0-35)% to Chaos Resistance

    Slam
    Attack Damage: (80-211)%
    Shockwave radius is 3 metres

    Jagged Ground Eruption
    Attack Damage: (30-79)%

    Additional Effects From 1-20% Quality:
    Totem base attack time is -(0.01-0.2) seconds
    Skills can be managed in the Skills Panel.
    base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
  • Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
    Tier: 1
    Level: (1-20)
    Cost: (12-87) Mana
    Attack Speed: 70% of base
    Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal
    Ice Crystal duration is 6 seconds
    Ice Crystal has (43-1364) maximum Life

    Additional Effects From 1-20% Quality:
    (1-20)% more Magnitude of Chill inflicted
    Skills can be managed in the Skills Panel.
    can now be used while using other skills to interrupt what you're doing, similarly to dodge roll (though it does not allow you to dodge incoming hits).
  • You will now Shield Bash if you release Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
    Level: 1
    Attack Time: 0.55 sec
    Critical Strike Chance: 5.00%
    Attack Damage: 80% of base
    Requires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
    Shield Bash always Light Stuns
    Shield Bash Dazes if holding a Tower Shield
    Shield Bash can't be Evaded
    Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
    Skills can be managed in the Skills Panel.
    after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range.
  • Storm LanceStorm LanceBarrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
    Tier: 5
    Level: (1-20)
    Cost: (7-49) Mana
    Attack Speed: 60% of base
    Attack Damage: (60-187)% of base
    Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
    Pierces all Targets
    Skills can be managed in the Skills Panel.
    is now able to be supported by ground effect-related Supports.
  • Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
    Level: 1
    Attack Time: 0.55 sec
    Critical Strike Chance: 5.00%
    Attack Damage: 80% of base
    Requires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
    Shield Bash always Light Stuns
    Shield Bash Dazes if holding a Tower Shield
    Shield Bash can't be Evaded
    Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
    Skills can be managed in the Skills Panel.
    is now able to be supported by Concentrated EffectConcentrated AreaSupport, AoE
    Category: Concentrated Area
    Tier: 1
    Support Requirements: +5 IntSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area Damage
    Supported Skills have 50% less Area of Effect
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    .
  • Fire ExposureFire ExposureSupport, Fire, Duration
    Category: Fire Exposure
    Tier: 4
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    and Lightning ExposureLightning ExposureSupport, Lightning, Duration
    Category: Lightning Exposure
    Tier: 4
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording.
  • Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
    Tier: 11
    Level: (1-20)
    Cost: (7-49) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    and The Whirlwind keyword hover now clarify that the Whirlwind's collapse deals melee damage.
  • Improved the visual effects of Arc'sArcSpell, Projectile, Lightning, Chaining
    Tier: 5
    Level: (1-20)
    Cost: (8-81) Mana
    Cast Time: 1.10 sec
    Critical Strike Chance: 9.00%
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage
    Chains (5-9) times
    50% more Magnitude of Shock inflicted
    Chains 6 additional times when Lightning Infused
    200% more damage when Lightning Infused

    Additional Effects From 1-20% Quality:
    Chains (0.1-2) times
    Skills can be managed in the Skills Panel.
    explosions on hitting a shocked target.
  • Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
    Tier: 7
    Level: (1-20)
    Cost: (8-59) Mana
    Attack Speed: 50% of base
    Attack Damage: (130-405)% of base
    Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
    Projectile count cannot be modified
    (50-107)% more Freeze Buildup
    Pierces all Targets
    Chilling radius is 1.2 metres
    Frenzy-Charged fragment duration is 1 second
    Fragment duration is 6 seconds
    Projectiles cannot Split

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Chilling radius
    Skills can be managed in the Skills Panel.
    is now able to chain off terrain.

Improvements and Other Changes

  • Added an Equipped Gems section to the Gemcutting interface to make levelling up cross-class skill gems more convenient.
  • Added rarity borders to items available to purchase from vendors.
  • Greater Rune of TithingGreater Rune of TithingStack Size: 10Martial Weapon: Meta Skills gain 10% increased Energy
    Armour: 1 to 100 Lightning Thorns damage
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    now provides 1 to 100 Lightning Thorns Damage when socketed in Armour (previously 1 to 10).
  • Attribute Runes now have a more appropriate gold value to vendors, and can be reforged into their higher tiers.
  • Breach hands now can drop splintersBreach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain. at all levels. This amount starts low and increases with area level, similar to splinter drops from monsters.
  • Shrines are now easier to click on.

Monster Changes

Bug Fixes

  • Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amount of Armour.
  • Fixed a bug where Ripwire BallistaArtillery BallistaBarrageable, Attack, Totem, Projectile, Duration
    Tier: 7
    Level: 1
    Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    and Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
    Tier: 9
    Level: (1-9)
    Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.

    Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
    Totem
    Totem duration is 8 seconds
    Limit 1 Totem

    Dark Effusion
    Cast Time: 1.00 Sec
    Critical Hit Chance: 11.00%
    Deals (2–34) to (4–64) Chaos Damage
    Fires 100 additional Projectiles
    Impact radius is 0.8 metres

    Additional Effects From 1-20% Quality:
    (0-50)% Chance to apply Withered for 2 seconds on Hit.
    Skills can be managed in the Skills Panel.
    were not displaying totem specific stats, such as totem life, in the skill panel.
  • Fixed a bug where capturing or releasing a spectre or tamed beast with a Corrupted skill gem would cause the gem to lose Corruption.
  • Fixed a bug where Corruption modifiers to the level of Bind Spectre or Tame Beast Gems could be lost upon binding or taming.
  • Fixed a bug where the "Enemies chilled by your Hits increase damage taken by Chill Magnitude" modifier on the Asphyxia's WrathAsphyxia's Wrath
    Broadhead Quiver
    Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
    (5-10)% increased Attack Speed
    +(5-10)% to Cold Resistance
    Enemies Chilled by your Hits increase damage taken by Chill Magnitude
    Attacks Gain (5-10)% of Damage as Extra Cold Damage
    Mist of breath
    Icing to lips and throat
    As the warm ones choke and fall
    Upon the frozen wasteland.
    Can only be equipped if you are wielding a Bow.
    Unique Quiver was instead causing enemies to take reduced damage.
  • Fixed a bug where The Black DoubtThe Black Doubt
    Hexer's Robe
    Energy Shield: 44
    Movement Speed: -3.0%
    Requires Level 11, 24 Int(60-100)% increased Energy Shield
    +(10-30) to Intelligence
    +(10-20)% to Cold Resistance
    Damage over Time bypasses Energy Shield
    While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life
    Suspicion is a sinister shadow slithering in the soul.
    Unique Body Armour would remove Mana if you were on full life with the Lich's Eternal Life Ascendancy Passive Skill allocated and were taking damage over time.
  • Fixed a bug where DisengageDisengageAttack, AoE, Melee, Strike, Travel
    Tier: 1
    Level: (1-20)
    Cost: (5-39) Mana
    Cooldown Time: 1.50 sec
    Can Store 1 Use(s)
    Attack Damage: (85-308)% of base
    Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike
    Supported Skills Consume Parried Debuff on Hit to generate a Frenzy Charge
    +0.2 seconds to Total Attack Time
    +25 to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    could fail to trigger a shockwave from parried enemies in its area of effect if those enemies were hit by other shockwaves from the same use of the skill.
  • Fixed a bug where Drain AilmentsDrain AilmentsSupport, Spell
    Category: Drain Ailments
    Tier: 3
    Support Requirements: +5 IntSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    was not granting immunity to the consumed ailment, and was not triggering other consumption effects like Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
    Freeze, Shock, Ignite, or Fully Broken Armour
    Minimum duration between consumptions is (8-7.05) seconds
    Buff duration is 2 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Reservation Efficiency
    Skills can be managed in the Skills Panel.
    .
  • Fixed a bug where Drain AilmentsDrain AilmentsSupport, Spell
    Category: Drain Ailments
    Tier: 3
    Support Requirements: +5 IntSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support would only consume a single copy of the chosen ailment in cases where the target had multiple copies applied to them.
  • Fixed a bug where EmbitterEmbitterSupport, Cold
    Category: Embitter
    Tier: 2
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    support didn't apply to damage that was gained as extra damage of the same type as it originally was.
  • Fixed a bug where FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
    Tier: 11
    Level: (1-20)
    Cost: (16-168) Mana
    Cast Time: 1.40 sec
    Critical Strike Chance: 7.00%
    Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
    Impact radius is 1 metre
    Storm radius is 5.6 metres
    Storm duration is 6 seconds
    One impact every 0.10 seconds
    Improves 5 Bolts per Ignite Consumed
    Limit 1 Firestorm

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to impact radius
    Skills can be managed in the Skills Panel.
    was not triggering Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
    Freeze, Shock, Ignite, or Fully Broken Armour
    Minimum duration between consumptions is (8-7.05) seconds
    Buff duration is 2 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Reservation Efficiency
    Skills can be managed in the Skills Panel.
    when consuming Ignites.
  • Fixed a bug where Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
    Tier: 7
    Level: (1-20)
    Cost: (6-41) Mana
    Attack Speed: 80% of base
    Attack Damage: (55-145)% of base
    Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
    Limit 8 Fissures
    While Dual Wielding, both weapons hit with
    30% less attack speed
    Fissure duration is 12 seconds
    Fissures branch 2 times

    Additional Effects From 1-20% Quality:
    (1-20)% chance to cause an Aftershock
    Skills can be managed in the Skills Panel.
    did not cause an aftershock when Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
    Tier: 3
    Level: (1-40)
    Cost: (15-1317) Mana
    Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
    Totem duration is 12 seconds
    Limit 1 Totem
    Totem base attack time is 1.5 seconds
    Totem base Critical Hit chance is 5%
    Totem uses its own weapon, dealing
    (4-103) to (6-155) base Physical damage
    Totem gains +(0-75)% to all Elemental Resistances
    Totem gains +(0-35)% to Chaos Resistance

    Slam
    Attack Damage: (80-211)%
    Shockwave radius is 3 metres

    Jagged Ground Eruption
    Attack Damage: (30-79)%

    Additional Effects From 1-20% Quality:
    Totem base attack time is -(0.01-0.2) seconds
    Skills can be managed in the Skills Panel.
    's Slam was used on it.
  • Fixed a bug where Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
    Tier: 3
    Level: 1
    Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    was not working with Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike
    Category: Impact Shockwave
    Tier: 1
    Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support.
  • Fixed an issue where Chaining and Returning Projectiles starting positions could desync.
  • Fixed a bug where the last charge of the Smith of Kitava's Temper WeaponTemper WeaponAttack, Buff, AoE, Melee, Trigger, Fire, Channelling
    Level: (1-20)
    Cooldown Time: 5.00 sec
    Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.Maximum of 12 Empowered Attacks
    While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
    Empowered Attacks Trigger Combust on Hit

    Combust
    Attack Damage: 80-290% of Base
    Converts 100% of Physical Damage to Fire Damage
    Can't be Evaded
    Explosion radius is 2.5 metres
    Skills can be managed in the Skills Panel.
    skill was able to cause multiple explosions when consumed by specific skills.
  • Fixed a bug where Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
    Tier: 7
    Level: (1-20)
    Cost: (8-59) Mana
    Attack Speed: 50% of base
    Attack Damage: (130-405)% of base
    Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
    Projectile count cannot be modified
    (50-107)% more Freeze Buildup
    Pierces all Targets
    Chilling radius is 1.2 metres
    Frenzy-Charged fragment duration is 1 second
    Fragment duration is 6 seconds
    Projectiles cannot Split

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Chilling radius
    Skills can be managed in the Skills Panel.
    's explosions did not scale with area damage.
  • Fixed a bug where MeditateMeditateSpell, Channelling
    Level: (1-20)
    Cooldown Time: (7.00 sec-5.10 sec)
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.(24-100)% more Energy Shield Recharge Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Energy Shield Recharge Rate
    Skills can be managed in the Skills Panel.
    could be interrupted by a non-damaging hit.
  • Fixed a bug where Gathering StormGathering StormAttack, AoE, Melee, Lightning, Duration, Channelling, Travel
    Tier: 13
    Level: 1
    Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    was not considered a Quarterstaff Skill.
  • Fixed a bug where RefractionRefraction ISupport, Buff, Persistent
    Category: Refraction
    Tier: 2
    Additional Reservation: 10 Spirit
    Support Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.Those affected by Auras from Supported Skills gain Refractive Plating
    Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support was not working correctly.
  • Fixed a bug where Curses applied through Map modifiers were not being reapplied if you died and respawned at checkpoint.
  • Fixed a bug where Attribute Runes could not be socketed in Wands and Staves.
  • Fixed a bug where Unique Charms could not be chanced.
  • Fixed a bug where the Spirit Of The Bear Azmeri Spirit was targetable and could be damaged. Don't hurt the bear :(
  • Fixed a bug where the Azak Shaman monster would not use most of their skills when bound as a Spectre.
  • Fixed a bug where the Smith's Masterwork Ascendancy Notable Passive Skill had a refund cost.
  • Fixed a bug where modifiers provided by Runes were not being displayed on Wands and Staves.
  • Fixed a bug that could prevent you from progressing the Power Awaits You quest if you respawned at checkpoint after The Arbiter of Ash died.
  • Fixed a bug where monsters spawned by the Ogham's Legacy Unique Strongbox were required to be slain in order to fulfill the Kill all Rares Map objective.
  • Fixed a bug where the Savannah Map Boss arena wasn't being sealed off when the fight began.
  • Fixed a bug where the stairs to exit the Act 3 final boss arena wouldn't reappear after defeating the boss, this fix also applies to the Map Boss version.
  • Fixed a bug where Storms created by Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
    Using this Attack again in the storm adds 1 Stage to the storm

    Storm
    Attack Damage: (70-218)%
    Maximum 3 Stages
    Damage from releasing Storm has +4 to radius per Stage
    Deals 150% more Damage per Stage when released
    Enemies inside the storm have 30% reduced Movement Speed
    Storm gains +3 to radius per Stage
    Skills can be managed in the Skills Panel.
    visually remained when the Gem was levelled up.
  • Fixed a bug where Lightning Wraith monsters were dealing less damage than intended.
  • Fixed an issue where one of Rafiq of the Frozen Spring's attacks was dealing significantly more damage than intended.
  • Fixed a bug where Skeleton Spriggans would just push you instead of actually using their melee attack.
  • Fixed a bug where the Chimeral Wetlands could sometimes have a blocked path.
  • Fixed a bug where the Map Pin for Ignagduk, the Bog Witch did not update properly on the World Map after using the Gemcrust Skull in Cruel Difficulty.
  • Fixed a bug where Ball LightningBall LightningBarrageable, Spell, AoE, Projectile, Sustained, Lightning, Chaining
    Tier: 11
    Level: (1-20)
    Cost: (10-109) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 9.00%
    Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.Deals (1-3) to (3-66) Lightning Damage
    Hits enemies in range every 0.2 seconds
    750% more chance to Shock
    Fires Beams at targets within 1.8 metres

    Additional Effects From 1-20% Quality:
    Fires Beams at targets within +(0.02-0.4) metres
    Skills can be managed in the Skills Panel.
    could not be supported by Chain support.
  • Fixed a bug where Perpetual ChargePerpetual ChargeSupport
    Category: Perpetual Charge
    Tier: 1
    Cost & Reservation Multiplier: 130%
    Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    was unable to support Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
    Tier: 11
    Level: (1-20)
    Cost: (7-49) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    .
  • Fixed a bug where channelling MeditateMeditateSpell, Channelling
    Level: (1-20)
    Cooldown Time: (7.00 sec-5.10 sec)
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.(24-100)% more Energy Shield Recharge Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Energy Shield Recharge Rate
    Skills can be managed in the Skills Panel.
    would show an unrelated buff icon.
  • Fixed a bug where Jagged Ground used the incorrect debuff icon.
  • Fixed three client crashes.
  • Fixed three instance crashes.

This patch may take roughly 15 minutes to become available to download on PlayStation after it has been deployed.

Hotfixes

The following hotfixes were deployed after the 0.2.0f patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

  • Fixed a bug with Dynamic Resolution that could cause the game to just show a black screen for players with AMD GPUs.
  • Fixed a bug where the Atlas Map was only displaying one objective on Map Nodes.

These fixes are client-side and require restarting your client to receive the fixes.

Hotfix 2

These are the patch notes for hotfix 2.[3]

  • Fixed a bug introduced in patch 0.2.0f where monsters had higher chance to Light Stun players, rather than lower chance as described by the 0.2.0f patch notes.
  • Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points.

Hotfix 3

These are the patch notes for hotfix 3.[4]

  • Reverted rendering updates in 0.2.0f that could result in other cases of black screens or missing lighting.

This fix is client-side and require restarting your client to receive the fix.

Hotfix 4

These are the patch notes for hotfix 4.[5]

  • Fixed an issue where Tempered, Robust, Adept and Resolve Runes were not working with the Socketables Stash Affinity.
  • Temporarily disabled the Vile Vulture as a Spectre.

You will need to restart your client to receive the fix for the Stash Affinity. The update for PlayStation and Xbox will be made available shortly.

Hotfix 5

These are the patch notes for hotfix 5.[6]

  • Fixed an issue where you could not interact with the Altar of Ascendancy in the Trial of the Sekhemas if you had already received Ascendancy points from the Trial of Chaos.
  • Fixed Simulacrum SplintersSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum. not working with the Delirium Affinity.
  • Fixed a bug where unique belts could receive multiple charm slot implicit modifiers.
  • Reduced the amount of particle effects created by Shockwave Totem'sShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
    Tier: 3
    Level: (1-40)
    Cost: (15-1317) Mana
    Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
    Totem duration is 12 seconds
    Limit 1 Totem
    Totem base attack time is 1.5 seconds
    Totem base Critical Hit chance is 5%
    Totem uses its own weapon, dealing
    (4-103) to (6-155) base Physical damage
    Totem gains +(0-75)% to all Elemental Resistances
    Totem gains +(0-35)% to Chaos Resistance

    Slam
    Attack Damage: (80-211)%
    Shockwave radius is 3 metres

    Jagged Ground Eruption
    Attack Damage: (30-79)%

    Additional Effects From 1-20% Quality:
    Totem base attack time is -(0.01-0.2) seconds
    Skills can be managed in the Skills Panel.
    slams.

You will need to restart your client to receive the client changes in this hotfix.

Hotfix 6

These are the patch notes for hotfix 6.[7]

Hotfix 7

These are the patch notes for hotfix 7.[8]

References

  1. Kieren_GGG (April 16, 2025). "0.2.0f Patch Notes". Official Path of Exile Forums. Retrieved April 16, 2025.
  2. Kieren_GGG (April 16, 2025). "0.2.0f Hotfix". Official Path of Exile Forums. Retrieved April 16, 2025.
  3. Kieren_GGG (April 16, 2025). "0.2.0f Hotfix 2". Official Path of Exile Forums. Retrieved April 16, 2025.
  4. Kieren_GGG (April 16, 2025). "0.2.0f Hotfix 3". Official Path of Exile Forums. Retrieved April 16, 2025.
  5. Kieren_GGG (April 17, 2025). "0.2.0f Hotfix 4". Official Path of Exile Forums. Retrieved April 17, 2025.
  6. Kieren_GGG (April 17, 2025). "0.2.0f Hotfix 5". Official Path of Exile Forums. Retrieved April 17, 2025.
  7. Kieren_GGG (April 23, 2025). "0.2.0f Hotfix 6". Official Path of Exile Forums. Retrieved April 23, 2025.
  8. Kieren_GGG (April 30, 2025). "0.2.0f Hotfix 7". Official Path of Exile Forums. Retrieved April 30, 2025.