Version 0.2.0g

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Version History
0.2.0f
April 16, 2025
0.2.0g
May 1, 2025
0.2.0h
May 15, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.2.0g released by Grinding Gear Games.[1]

This patch contains significant changes to item drops, changes to the difficulty of Simulacrum, as well as other changes and bug fixes.

Item drop changes

  • We modified the rarity value at which Normal Items no longer drop. This means that Unique Bosses will never drop Normal items except for a select few early in the game.
  • We have halved the amount of "Rare Gold" drops. This means that if you roll a Rare item you get more Rare Equipment or Rare currency instead of gold. Rare Gold piles are now twice as large so you still get the same amount of gold as before on average.
  • Gold, Magic Currency, Quality Currency, Flasks, Charms, and Runes are now much less likely to drop from monsters with high Item Rarity. These three changes generally result in around 20-30% more Rare Currency (Exalted Orbs, Orbs of Alchemy, Regal Orbs, etc).
  • Tier 2 Rare items now drop 4x more often. Tiers 3 to 5 now drop 30% more often. The modifiers of Tiered Rares have also been improved by cutting out more low level modifiers making them better on average than before.
  • Tier 2 and higher Magic items now drop around 5x more often. The low level modifier culling of Tiered Magics has been significantly improved with Tier 2 now culling 50% of the modifier range, and improving from there. Tier 5 magic items will usually only roll the highest modifier available for a given type. This means that Tiered Magic items should be a much better starting point for crafting or Recombination.

Unique Monsters

  • Except for a few Unique Bosses at the start of Act 1, all Unique Monsters will always drop a Rare item.
  • In campaign, you only get the guaranteed Rare item the first time you kill each boss. In maps you always get it.

Azmerian Wisps

  • Rare monsters possessed by Azmerian Wisps now always drop a Rare item.
  • Fixed a bug where the first Wisp in the Grelwood didn't have its Item Rarity or Quantity stats.

Rare and Magic Chests

  • Magic chests have drastically increased Item Rarity and Quantity, and also guarantee at least a Magic item. They are approximately as rewarding as Rare chests were before.
  • Rare chests also have drastically increased Item Rarity and Quantity, and guarantee at least a Rare item.
  • In Cruel Difficulty chests get a further +50% more Item Quantity and Item Rarity, and +100% more in Endgame making them very powerful there.
  • We have changed the Map modifiers that increased the chance of finding Magic and Rare chests to instead add a fixed number of additional Magic or Rare chests.

Strongboxes

  • Strongboxes have increased Item Quantity and Item Rarity, guarantee a Rare item as well as getting a further +50% more Item Quantity and Item Rarity in Cruel, and +100% more in Endgame.
  • Researcher's Strongboxes will now have a much higher chance to drop Rare currency instead of Magic currency.
  • Reduced the variance in the number of items Strongboxes dropped. They should more consistently drop a good number of items.

Trial of the Sekhemas

  • Regular Bronze chests now have the same base balance as Rare chests do in the Normal Difficulty campaign, including guaranteeing a Rare Item.
  • Silver and Gold chests increase Item Rarity and Item Quantity by values significantly higher than before.
  • Arcanist's Chests have had the same improvements to drop composition as Researcher's Strongboxes.
  • Arcanist's Chests (Currency) and Royal Chests (Jewels) are much more common.
  • The chance of getting SilverSilver KeyUsed to open Silver Caches within the Trials and Gold keysGold KeyUsed to open Gold Caches within the Trials as room rewards instead of Bronze keysBronze KeyUsed to open Bronze Caches within the Trials has been significantly increased.

Trials of Chaos

  • As you continue to increase the level you play the Trial of Chaos, corrupted Rares are phased out from the rewards, and Rare Currency stacks are phased in.
  • Items that drop from monsters in the Trial no longer have a chance to be Corrupted.

Expedition

  • Expedition Magic and Rare chests now have the same base balance as other endgame Magic and Rare chests.
  • Normal expedition chests have also been improved.
  • We also fixed a bug where Increased Chest Item Rarity from Expedition Remnants was not multiplying correctly with the Chest Item Rarity the chest already had. These Remnants will now have a greater effect.
  • Buffed the rewards from most Expedition Remnant mods.
  • Doubled the number of Expedition Artifacts that drop.
  • Increased the amount of Exotic CoinageExotic CoinageStack Size: 20These can be brought to Tujen, Gwennen or Rog to refresh their vendor inventory. that drops by +50%
  • Expedition Remnant upside modifiers have generally been buffed.
  • Several Expedition Remnant downsides have been adjusted.
  • The Expedition Remnant modifier that caused Monsters to have 100% chance to Avoid being Chilled, Frozen, Ignited, and Shocked has been replaced with a new modifier that increases their Elemental Ailment Threshold.
  • Two new Expedition Remnant upside modifiers have been added, these can be found in Map areas.

Delirium

  • Increased the amount of Item Rarity per depth in Delirium encounters. It increases to approximately 2.5 times what it was before.
  • The Delirious percentage scaling with waves in Simulacrum has been reduced. Each wave now adds 5% Delirious (previously 10%), up to a maximum of 75% at Difficulty zero (previously 100%), and 115% at Difficulty 4 (previously 140%).
  • Many Simulacrum modifiers have had the benefits they provide to Delirium Monsters reduced.

Accessibility to Pinnacle Content and Atlas Passives

  • Reduced the number of Corrupted Nexus' you need to complete your Atlas Passive Tree. Each Corrupted Nexus now grants 5 skill points allowing you to complete this task much faster.
  • Increased the visibility of Corrupted Nexus' so that you can see them from further away.
  • Atlas Passive Skill Points have been retroactively granted. There are a few scenarios where you will have fewer Atlas Passive Skill Points after the patch. In this case, your Atlas Skills have been reset.
  • Breach SplinterBreach SplinterStack Size: 300Combine 300 Splinters to create a Breachstone. drop rates have been increased by +50%.
  • Delirium splinterSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum. drop rates have been increased by +80%.
  • The chance of finding Audiences with the KingAn Audience with the KingOn the edge of existence, he watches with ire.Travel to the Crux of Nothingness by using this item at The Realmgate. Can only be used once. in Ritual is increased by +50%.

Player changes

  • TrinityTrinityBuff, Persistent, Lightning, Cold, Fire
    Tier: 14
    Level: (1-20)
    Reservation: 100 spirit
    Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hits. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.(1–6)% more Elemental Damage with Attacks per 30 Resonance of any type
    On dealing Elemental Damage with an Attack Hit gain (5–13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Attack speed while total Resonance is over 250
    Skills can be managed in the Skills Panel.
    now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
  • Beira's AnguishBeira's Anguish
    Dousing Charm
    Lasts 3.00 Seconds
    Consumes 30 of 40 Charges on use
    Immune to Ignite
    Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
    Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used
    They found a crying child tied to a frozen pyre.
    She was clad in ice, but the village was ash.
    Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
    Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.
  • Most Skills that have no mana cost which you don't cast yourself are now also granted a hidden no skill cost stat preventing them from gaining additional costs, such as from Lich's Eldritch Empowerment Notable Passive Skill. Examples include Elemental Discharge, Impending Doom's Doom Blast and Blink. Spells you cast yourself granted from Wands and Staves will still be able to get additional costs.
  • Bursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, Chaos
    Tier: 1
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Support
    Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life

    Plague Burst
    Cooldown Time: 0.10s
    Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
    +5% to Critical Hit Chance
    Deals Physical Damage equal to 100% of Plague on Triggering Enemy
    Has up to 100% more Area of Effect at maximum Plague
    Burst radius is 1.8 metres
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    now adds 100% of damage per second from Poison as Plague (previously 200%). It now stores up to a maximum of 20% of the Enemy's maximum Life as Plague (previously 10%).
  • The Starkonja's HeadStarkonja's Head
    Leatherbound Hood
    Evasion: 177Requires Level 51, 94 Dex(100–200)% increased Evasion Rating
    (15–25)% increased Critical Hit Chance
    +(30–40) to Dexterity
    150% increased Global Evasion Rating when on Low Life
    15% of Damage from Hits is taken from your Damageable Companion's Life before you
    There was no hero made out of Starkonja's death,
    but merely a long sleep made eternal.
    Unique Helmet now causes Damage from Hits to be taken from your Damageable Companion's Life before you (previously also non-Damageable Companions).
  • Lightning Bolt'sLightning BoltSpell, AoE, Lightning
    Level: 1
    Cast Time: 0.85 sec
    Critical Strike Chance: 10.00%
    Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (1-20) to (14-373) Lightning Damage
    100% more chance to shock
    Impact Radius is 0.8 metres
    Skills can be managed in the Skills Panel.
    base radius is now 0.8 metres (previously 0.5 metres).
  • Impale inflicted on players now lasts 4 seconds (previously never expired). Impale inflicted on non-players is not affected by this change.
  • Flash GrenadeFlash GrenadeAttack, AoE, Projectile, Grenade
    Tier: 3
    Level: (1-20)
    Cost: (8-57) Mana
    Cooldown Time: 5.00 sec
    Attack Speed: 75% of base
    Attack Damage: (100-408)% of base
    Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Detonation time is 0.85 seconds
    Blinds Enemies
    500% more Stun buildup
    Explosion radius is (2.6-3.3) metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    can no longer blind the user or their Allies.
  • Battershout'sBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
    Tier: 3
    Cost & Reservation Multiplier: 130%
    Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
    Supported Skills cannot Break Armour
    Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

    Battershout
    Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

    Explosion radius is 2 meters
    4% more Damage per 50 Strength
    Deal Physical Damage equal to 50% Broken Armour of the target Triggered from
    Does not take into account Overbroken Armour
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
    triggered explosion now counts as a Warcry skill.
  • Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.

Other changes and improvements

Bug fixes

  • Fixed a bug where the Silent Cave Map could sometimes be uncompletable.
  • Fixed a bug where the Atlas could sometimes display the incorrect Atlas state.
  • Fixed a bug preventing Fracturing Mirrors from spawning in Delirium.
  • Fixed a bug where a checkpoint in the Fortress Map could sometimes place you in unwalkable terrain.
  • Fixed a bug which caused some terrain in the Decay Map to sometimes be inaccessible.
  • Fixed a bug where Overwhelming PresenceOverwhelming PresenceBuff, Persistent, Aura
    Tier: 8
    Level: 1
    Reservation: 30 spirit
    While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15–24)% reduced Elemental Ailment Threshold
    Enemies in your Presence have (15–25)% reduced Stun Threshold
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    was not being affected by modifiers to Aura effect. Overwhelming Presence now reduces Enemy Stun Threshold and Elemental Ailment Threshold up to a maximum of 90%.
  • Fixed a bug where Manifested WeaponsManifest WeaponMinion, Companion, Persistent
    Level: (1-20)
    Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.Minions from this skill have 1% increased Accuracy Rating per 3 of your Dexterity
    Minions from this skill have 1% increased Damageper 3 of your Strength

    Additional Effects From 1-20% Quality:
    (1-20)% increased Minion Attack Speed
    Skills can be managed in the Skills Panel.
    died when taking damage for you.
  • Fixed a bug where Supporting FireSupporting FireMinion, Persistent
    Level: (1-20)
    Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.Minion Info
    Minions from this skill have 1% increased Accuracy Rating per 3 of your Dexterity
    Minions from this skill have 1% increased Damage per 3 of your Strength

    Command: Death From Above
    Cost: (9–95) Mana
    Skills can be managed in the Skills Panel.
    's Command: Death from Above would fail when used on uneven terrain, becoming unusable.
  • Fixed a bug where the WaistgateWaistgate
    Heavy Belt
    Requires Level 50(20-30)% increased Stun Threshold
    Has (1-3) Charm Slots
    +(50-80) Maximum Life
    +(50-80) to maximum Mana
    (20-30)% increased Flask Life Recovery Rate
    (20-30)% increased Flask Mana Recovery Rate
    Life and Mana Flasks can be equpped in either slot
    Clever artifice is not alaways complex.
    Unique Belt allowed Charms to be equipped in Flask equipment slots.
  • Fixed a bug where Ritual SacrificeRitual SacrificeBuff, Duration
    Level: (1-20)
    Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.Stolen Modifier duration is (15–19.75) secondsSkills can be managed in the Skills Panel.
    would not grant you modifiers from Sacrificed Rare Monsters if you used it while affected by Temporal Chains.
  • Fixed a visual bug where crafting on a fractured item with an Omen of WhittlingOmen of WhittlingWhile this item is active in your inventory your next
    Chaos Orb will remove the lowest level modifier
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    , an Omen of Sinistral ErasureOmen of Sinistral ErasureWhile this item is active in your inventory your next
    Chaos Orb will remove only prefix modifiers
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    , or an Omen of Dextral ErasureOmen of Dextral ErasureWhile this item is active in your inventory your next
    Chaos Orb will remove only suffix modifiers
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    could highlight the wrong modifiers.
  • Fixed a bug where some Persistent Skills could have an incorrect Spirit cost when affected by Supports that should increase the cost.
  • Fixed some instances where persistent minions were not being removed correctly when weapon swapping.
  • Fixed a bug where Tamed Beasts could be active in a weapon set that did not have the appropriate attribute or spirit requirements met.
  • Fixed a bug where the Lord of the Pit in the Deserted Map was not being affected by modifiers to Map Boss Difficulty, and were unable to drop a Vanquisher's Book of KnowledgeVanquisher's Book of KnowledgeGrants two Map Boss Atlas Passive Skill PointsA Book of Skill. Right-click to gain two Map Boss Atlas Passive Skill Points..
  • Fixed a bug where Plague Bearer's Nova was not considered to be area damage.
  • Fixed a bug where Rattlecage, the Earthbreaker in the Crimson Shores Map would sometimes drop no items when slain.
  • Fixed a bug that prevented Zicoatl, Warden of the Core from using their wall laser skill.
  • Fixed a bug where Strongboxes with the "of Singularity" modifier would sometimes fail to drop an Unique item.
  • Fixed a bug where certain monsters could re-emerge after being revived during a Ritual encounter.
  • Fixed a bug where the red Boss arena perimeter blockers were not being removed correctly in the Steaming Springs, Burial Bog and Rustbowl Maps.
  • Fixed a bug where the compare feature on the Passive Skill Tree was not functioning correctly.
  • Fixed two client crashes.
  • Fixed two client crashes that were affecting some characters on Consoles.
  • Fixed 3 instance crashes.

Hotfixes

The following hotfixes were deployed after the 0.2.0g patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

  • Fixed an instance crash that could occur when weapon swapping while using Spectres.

References

  1. Kieren_GGG (May 1, 2025). "0.2.0g Patch Notes". Official Path of Exile Forums. Retrieved May 1, 2025.
  2. Jeff_GGG (May 2, 2025). "0.2.0g Hotfix 1". Official Path of Exile Forums. Retrieved May 2, 2025.