Chain: Difference between revisions
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{{ | {{Keyword infobox|Chain}} | ||
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'''Chain''' is a property that [[skill]]s, often [[projectile]]s, can have, allowing it to redirect towards nearby targets. Chaining is applied last, after any [[piercing]] or [[forking]] is exhausted. | '''Chain''' is a property that [[skill]]s, often [[projectile]]s, can have, allowing it to redirect towards nearby targets. Chaining is applied last, after any [[piercing]] or [[forking]] is exhausted. | ||
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==Mechanics== | ==Mechanics== | ||
Because only one projectile behaviour can occur per collision, a projectile will not chain from enemies if the projectile is also able to pierce or fork. But a projectile can chain from terrain after piercing an enemy. | Because only one projectile behaviour can occur per collision, a projectile will not chain from enemies if the projectile is also able to pierce or fork. But a projectile can chain from terrain after piercing or forking an enemy. | ||
Projectiles can only chain from terrain once unless otherwise specified. The chance to chain from terrain stacks additively. | |||
== | ==Related skills== | ||
{{ | The following [[skill]]s have the Chaining [[gem tag]]: | ||
|where= | {{Skill table | ||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (skill_gems.gem_tags HOLDS "Chaining") | |||
}} | }} | ||
=== | ===Persistent skills=== | ||
{{ | {{Skill table | ||
|where= | |where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | ||
AND (skill_gems.gem_tags HOLDS "Chaining") | |||
}} | }} | ||
== | ==Related support gems== | ||
{{ | {{Skill table | ||
|where= | |where = items.class_id IN ("Support Skill Gem") | ||
AND (skill_gems.gem_tags HOLDS "Chaining") | |||
}} | }} | ||
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{{Drop enabled unique item table | {{Drop enabled unique item table | ||
|where= items.stat_text LIKE "%chain%" | |where= items.stat_text LIKE "%chain%" | ||
OR items.name = "Cadiro's Gambit" | |||
|large=1 | |large=1 | ||
|base_item=1 | |base_item=1 | ||
| Line 44: | Line 37: | ||
|level=1 | |level=1 | ||
|stat=1 | |stat=1 | ||
}} | |||
==Related passive skills== | |||
The following [[passive skill]]s are related to chain: | |||
{{Query base passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%chain%" | |||
}} | }} | ||
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{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Combat mechanics]] | |||
[[Category:Gem tags]] | [[Category:Gem tags]] | ||
Latest revision as of 16:20, 18 December 2025
Chain
Tooltip
Effects that Chain are redirected to another target after hitting an enemy. ProjectilesA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. cannot Chain from enemies they PierceProjectiles that Pierce can pass through a target while still damaging them. or ForkProjectiles that Fork split into two the first time they hit an enemy and do not Pierce it. from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be HitAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. more than once in the same Chain.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. cannot Chain from enemies they PierceProjectiles that Pierce can pass through a target while still damaging them. or ForkProjectiles that Fork split into two the first time they hit an enemy and do not Pierce it. from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be HitAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. more than once in the same Chain.
Chain is a property that skills, often projectiles, can have, allowing it to redirect towards nearby targets. Chaining is applied last, after any piercing or forking is exhausted.
Chain can be divided into two categories, chain from enemies and chain from terrain.
Mechanics
Because only one projectile behaviour can occur per collision, a projectile will not chain from enemies if the projectile is also able to pierce or fork. But a projectile can chain from terrain after piercing or forking an enemy.
Projectiles can only chain from terrain once unless otherwise specified. The chance to chain from terrain stacks additively.
Related skills
The following skills have the Chaining gem tag:
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20) Cast Time: 0.65 secGain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.Buff grants 30% more Chance to Shock Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (3-39) Mana Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: InstantCreate a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit Fiery Explosion Critical Hit Chance: 7.00% Deals (5–152) to (8–228) Fire Damage Icy Wave Critical Hit Chance: 12.00% Pierces all Targets Fires 3 Projectiles Deals (4–125) to (7–187) Cold Damage Arcing Bolt Critical Hit Chance: 9.00% Chains 7 Times Deals (2–53) to (11–298) Lightning Damage Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 9.00%While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.Triggers after you take a total of (17-628) Lightning Hit Damage Can target Enemies within 3 metres Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. | 0 | |||
Tier: 1 Level: (1-20) Cost: (6-40) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseRequires: BowFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 80% of Physical damage to Lightning damage Cannot Chain Beam targeting radius is 3.2 metres Fires beams at up to (2-4) additional Enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. | 1 | |||
Tier: 3 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.80 sec Critical Strike Chance: 10.00%Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage Chains (3-5) times Fires a bolt every 4 seconds, and when you cast a Spell near the Orb Orb radius is 3.6 metres Orb duration is 12 seconds Limit 1 Orb of Storms Orb expires after firing 6 bolts Additional Effects From 1-20% Quality: Chains +(0.15-3) additional timesSkills can be managed in the Skills Panel. | 3 | |||
Tier: 5 Level: (1-20) Cost: (8-81) Mana Cast Time: 1.10 sec Critical Strike Chance: 9.00%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage Chains (5-9) times Chains 6 additional times when Lightning Infused 200% more damage when Lightning Infused 50% increased Magnitude of Shock inflicted Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (6-44) ManaRequires: CrossbowLoad your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.Ammunition 1 Bolt loaded per clip Projectile Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. Converts 60% of Physical Damage to Lightning Damage Knocks Back Enemies Cannot Chain Fires 6 fragments per shot Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit Beam Converts 100% of Physical Damage to Lightning Damage Beam Chains to 1 enemySkills can be managed in the Skills Panel. | 5 | |||
Tier: 11 Level: (1-20) Cost: (10-68) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.Projectile Converts 80% of Physical damage to Lightning damage Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit Arrow duration is 20 seconds Arrow disappears after being Chained to 8 times Maximum 10 active Arrows Cannot Shock Shockwave Attack Damage: (140-507)% of base Converts 100% of Physical Damage to Lightning Damage Shockwave radious is 2.5 meters Additional Effects From 1-20% Quality: (1-20)% more Lightning DamageSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (9-96) Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00%Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-6) to (4-105) Lightning Damage Hits enemies in range every 0.2 seconds 375% more chance to Shock Bolts target enemies within 1.8 metres Additional Effects From 1-20% Quality: Bolts target enemies within +(0.02-0.4) metresSkills can be managed in the Skills Panel. | 11 |
Persistent skills
| Gem | Tier |
|---|
Related support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Dominus' GraspRequires Level 65 Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain more times.Supported Skills Chain 100% more timesThe High Templar needed thousands of prisoners if his and Piety's experiments were to succeed. Conspiring on the matter, they decided to revive an age old tradition... exile.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Chain Tier: 1Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times Supported Skills deal 30% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Coursing Current Tier: 1Support Requirements: +5 IntSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.Trigger Coursing Current when a Hit from Supported Skills ShocksPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Chain Tier: 2Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +2 times Supported Skills deal 50% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Chain Tier: 5Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +2 times Supported Skills deal 40% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 |
Related unique items
| Item | Base item | Item class | Stats | |||
|---|---|---|---|---|---|---|
| Grip of Kulemak Abyssal SignetInflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius <Can gain 0-4 custom Desecrated Modifiers> (Hidden)Drink deeply of the Well. Let the Abyss coil within. | Abyssal Signet | Ring | 1 | Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius
| ||
| Mist Whisper Makeshift CrossbowCrossbow Physical Damage: 7-12 Elemental Damage: (8-10) to (13-15) Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.80Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 2 additional timesSibilant promises surrounded them in the night. All the travelers had to give him was their devotion... | Makeshift Crossbow | Crossbow | 1 | Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 2 additional times | ||
| Snakepit Pearl RingRequires Level 32(7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. | Pearl Ring | Ring | 32 | (7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce | ||
| Cursecarver Acrid WandWandRequires Level 33Grants Skill: Level (9-20) (10-20)% increased Cast Speed Lose 10 Life per Enemy Killed (30-50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> SkillsLost in the Black Fen, Erian hoped that dawn would save him. He had no idea how far away the light truly was. | Acrid Wand | Wand | 33 | (80-100)% increased Spell Damage (10-20)% increased Cast Speed Lose 10 Life per Enemy Killed (30-50)% increased Mana Regeneration Rate
| ||
| Cadiro's Gambit Primed QuiverRequires Level 66(7-10)% increased Attack SpeedEach Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow"One can never fully eliminate Chance, but with the right machinations, all the outcomes may be turned in your favour..." - Cadiro Perandus"Can only be equipped if you are wielding a Bow. | Primed Quiver | Quiver | 66 | (7-10)% increased Attack SpeedEach Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow |
Related passive skills
The following passive skills are related to chain:
| Name | Stats |
|---|---|
| Chaining Projectiles | Projectiles have 5% chance to Chain an additional time from terrain [1] [2] [3] |
| Lightning Skill Chain Chance | 20% chance for Lightning Skills to Chain an additional time [1] [2] |
| Branching Bolts | 60% chance for Lightning Skills to Chain an additional time [1] |
| Ricochet | 15% increased Projectile Damage Projectiles have 10% chance to Chain an additional time from terrain [1] |
| Shrapnel | 30% chance to Pierce an Enemy Projectiles have 10% chance to Chain an additional time from terrain [1] |
| Trick Shot | Projectiles have 15% chance to Chain an additional time from terrain [1] |
Version history
| Version | Changes |
|---|---|
| 0.2.0 |
|
| 0.1.0 |
|