Rune
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. of Kalguuran origin and make.
Ezomyte runes are a type of augment that can be socketed into martial weapons, staves, wands, and armour.
Most runes are part of the core drop pool. Tiered runes (runes with lesser, regular, and greater variants) can be upgraded a tier higher by using three of the same runes in the Reforging Bench. Endgame runes can drop anywhere in maps but cannot be upgraded into. Certain runes are found exclusively as a reward in The Phaaryl Megalith unique map.
Endgame runes have a limit of 1 per character. If your character has multiple items with the same rune equipped, the items with those runes will be disabled.
Rune can be placed in the Socketables Stash Tab or the wildcard slots of the Currency Stash Tab, as well as stack like most currency.
The Shaman ascendancy passive Wisdom of the Maji causes the user to gain an additional Bonded enchantment from Runes.
List of runes
List of lesser runes
| Item | Stats | Drop level | Maximum drop level |
|---|---|---|---|
| Lesser Adept Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +6 to Dexterity Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum Mana | 5 | 31 |
| Lesser Body Rune Wand or Staff: +25 to maximum Energy Shield Armour: +20 to maximum LifeBonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2% of Physical Damage as Life Wand or Staff: +25 to maximum Energy Shield Armour: +20 to maximum Life Bonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum Mana | 11 | 31 |
| Lesser Desert Rune Wand or Staff: Gain 6% of Damage as Extra Fire Damage Armour: +10% to Fire ResistanceBonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 4 to 6 Fire Damage Wand or Staff: Gain 6% of Damage as Extra Fire Damage Armour: +10% to Fire Resistance Bonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum Mana | 5 | 31 |
| Lesser Glacial Rune Wand or Staff: Gain 6% of Damage as Extra Cold Damage Armour: +10% to Cold ResistanceBonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 3 to 5 Cold Damage Wand or Staff: Gain 6% of Damage as Extra Cold Damage Armour: +10% to Cold Resistance Bonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum Mana | 5 | 31 |
| Lesser Inspiration Rune Wand or Staff: 16% increased Mana Regeneration Rate Armour: 12% increased Mana Regeneration RateBonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 8 Mana per enemy killed Wand or Staff: 16% increased Mana Regeneration Rate Armour: 12% increased Mana Regeneration Rate Bonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum Mana | 21 | 31 |
| Lesser Iron Rune Wand or Staff: 20% increased Spell Damage Armour: 14% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 14% increased Physical Damage Wand or Staff: 20% increased Spell Damage Armour: 14% increased Armour, Evasion and Energy Shield Bonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum Mana | 5 | 31 |
| Lesser Mind Rune Wand or Staff: +30 to maximum Mana Armour: +15 to maximum ManaBonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 1.5% of Physical Damage as Mana Wand or Staff: +30 to maximum Mana Armour: +15 to maximum Mana Bonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum Mana | 11 | 31 |
| Lesser Rebirth Rune Wand or Staff: 12% increased Energy Shield Recharge Rate Armour: Regenerate 0.25% of maximum Life per secondBonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 10 Life per enemy killed Wand or Staff: 12% increased Energy Shield Recharge Rate Armour: Regenerate 0.25% of maximum Life per second Bonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum Mana | 21 | 31 |
| Lesser Resolve Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +6 to Intelligence Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum Mana | 5 | 31 |
| Lesser Robust Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +6 to Strength Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum Mana | 5 | 31 |
| Lesser Stone Rune Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield Armour: +40 to Stun ThresholdBonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Causes 20% increased Stun Buildup Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield Armour: +40 to Stun Threshold Bonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum Mana | 16 | 31 |
| Lesser Storm Rune Wand or Staff: Gain 6% of Damage as Extra Lightning Damage Armour: +10% to Lightning ResistanceBonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 10 Lightning Damage Wand or Staff: Gain 6% of Damage as Extra Lightning Damage Armour: +10% to Lightning Resistance Bonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum Mana | 5 | 31 |
| Lesser Vision Rune Wand or Staff: 16% increased Critical Hit Chance for Spells Armour: 8% increased Life and Mana Recovery from FlasksBonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: +50 to Accuracy Rating Wand or Staff: 16% increased Critical Hit Chance for Spells Armour: 8% increased Life and Mana Recovery from Flasks Bonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum Mana | 16 | 31 |
List of regular runes
| Item | Stats | Drop level | Maximum drop level |
|---|---|---|---|
| Adept Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +8 to Dexterity Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum Mana | 31 | 52 |
| Body Rune Wand or Staff: +30 to maximum Energy Shield Armour: +30 to maximum LifeBonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2.5% of Physical Damage as Life Wand or Staff: +30 to maximum Energy Shield Armour: +30 to maximum Life Bonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum Mana | 37 | 52 |
| Desert Rune Wand or Staff: Gain 8% of Damage as Extra Fire Damage Armour: +12% to Fire ResistanceBonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 7 to 11 Fire Damage Wand or Staff: Gain 8% of Damage as Extra Fire Damage Armour: +12% to Fire Resistance Bonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum Mana | 31 | 52 |
| Glacial Rune Wand or Staff: Gain 8% of Damage as Extra Cold Damage Armour: +12% to Cold ResistanceBonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 6 to 10 Cold Damage Wand or Staff: Gain 8% of Damage as Extra Cold Damage Armour: +12% to Cold Resistance Bonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum Mana | 31 | 52 |
| Inspiration Rune Wand or Staff: 20% increased Mana Regeneration Rate Armour: 15% increased Mana Regeneration RateBonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 16 Mana per enemy killed Wand or Staff: 20% increased Mana Regeneration Rate Armour: 15% increased Mana Regeneration Rate Bonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum Mana | 45 | 52 |
| Iron Rune Wand or Staff: 25% increased Spell Damage Armour: 16% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 16% increased Physical Damage Wand or Staff: 25% increased Spell Damage Armour: 16% increased Armour, Evasion and Energy Shield Bonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum Mana | 31 | 52 |
| Mind Rune Wand or Staff: +40 to maximum Mana Armour: +25 to maximum ManaBonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2% of Physical Damage as Mana Wand or Staff: +40 to maximum Mana Armour: +25 to maximum Mana Bonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum Mana | 37 | 52 |
| Rebirth Rune Wand or Staff: 15% increased Energy Shield Recharge Rate Armour: Regenerate 0.3% of maximum Life per secondBonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 20 Life per enemy killed Wand or Staff: 15% increased Energy Shield Recharge Rate Armour: Regenerate 0.3% of maximum Life per second Bonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum Mana | 45 | 52 |
| Resolve Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +8 to Intelligence Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum Mana | 31 | 52 |
| Robust Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +8 to Strength Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum Mana | 31 | 52 |
| Stone Rune Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield Armour: +60 to Stun ThresholdBonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Causes 25% increased Stun Buildup Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield Armour: +60 to Stun Threshold Bonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum Mana | 41 | 52 |
| Storm Rune Wand or Staff: Gain 8% of Damage as Extra Lightning Damage Armour: +12% to Lightning ResistanceBonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 20 Lightning Damage Wand or Staff: Gain 8% of Damage as Extra Lightning Damage Armour: +12% to Lightning Resistance Bonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum Mana | 31 | 52 |
| Vision Rune Wand or Staff: 20% increased Critical Hit Chance for Spells Armour: 10% increased Life and Mana Recovery from FlasksBonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: +80 to Accuracy Rating Wand or Staff: 20% increased Critical Hit Chance for Spells Armour: 10% increased Life and Mana Recovery from Flasks Bonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum Mana | 41 | 52 |
List of greater runes
| Item | Stats | Drop level |
|---|---|---|
| Greater Adept Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +10 to Dexterity Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum Mana | 52 |
| Greater Body Rune Wand or Staff: +35 to maximum Energy Shield Armour: +40 to maximum LifeBonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 3% of Physical Damage as Life Wand or Staff: +35 to maximum Energy Shield Armour: +40 to maximum Life Bonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum Mana | 57 |
| Greater Desert Rune Wand or Staff: Gain 10% of Damage as Extra Fire Damage Armour: +14% to Fire ResistanceBonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 13 to 16 Fire Damage Wand or Staff: Gain 10% of Damage as Extra Fire Damage Armour: +14% to Fire Resistance Bonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum Mana | 52 |
| Greater Glacial Rune Wand or Staff: Gain 10% of Damage as Extra Cold Damage Armour: +14% to Cold ResistanceBonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 9 to 15 Cold Damage Wand or Staff: Gain 10% of Damage as Extra Cold Damage Armour: +14% to Cold Resistance Bonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum Mana | 52 |
| Greater Inspiration Rune Wand or Staff: 24% increased Mana Regeneration Rate Armour: 18% increased Mana Regeneration RateBonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 24 Mana per enemy killed Wand or Staff: 24% increased Mana Regeneration Rate Armour: 18% increased Mana Regeneration Rate Bonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum Mana | 62 |
| Greater Iron Rune Wand or Staff: 30% increased Spell Damage Armour: 18% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 18% increased Physical Damage Wand or Staff: 30% increased Spell Damage Armour: 18% increased Armour, Evasion and Energy Shield Bonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum Mana | 52 |
| Greater Mind Rune Wand or Staff: +50 to maximum Mana Armour: +35 to maximum ManaBonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2.5% of Physical Damage as Mana Wand or Staff: +50 to maximum Mana Armour: +35 to maximum Mana Bonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum Mana | 57 |
| Greater Rebirth Rune Wand or Staff: 18% increased Energy Shield Recharge Rate Armour: Regenerate 0.35% of maximum Life per secondBonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 30 Life per enemy killed Wand or Staff: 18% increased Energy Shield Recharge Rate Armour: Regenerate 0.35% of maximum Life per second Bonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum Mana | 62 |
| Greater Resolve Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +10 to Intelligence Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum Mana | 52 |
| Greater Robust Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +10 to Strength Bonded: Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum Mana | 52 |
| Greater Stone Rune Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield Armour: +80 to Stun ThresholdBonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Causes 30% increased Stun Buildup Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield Armour: +80 to Stun Threshold Bonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum Mana | 59 |
| Greater Storm Rune Wand or Staff: Gain 10% of Damage as Extra Lightning Damage Armour: +14% to Lightning ResistanceBonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 30 Lightning Damage Wand or Staff: Gain 10% of Damage as Extra Lightning Damage Armour: +14% to Lightning Resistance Bonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum Mana | 52 |
| Greater Vision Rune Wand or Staff: 24% increased Critical Hit Chance for Spells Armour: 12% increased Life and Mana Recovery from FlasksBonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: +110 to Accuracy Rating Wand or Staff: 24% increased Critical Hit Chance for Spells Armour: 12% increased Life and Mana Recovery from Flasks Bonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum Mana | 59 |
List of endgame runes
| Item | Stats | Description | Drop level |
|---|---|---|---|
| Countess Seske's Rune of Archery Limited to: 1Requires Level 50Bows: Bow Attacks fire an additional ArrowBonded: Bows: 20% increased Projectile SpeedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Bows: Bow Attacks fire an additional Arrow Bonded: Bows: 20% increased Projectile Speed | — | 65 |
| Courtesan Mannan's Rune of Cruelty Limited to: 1Requires Level 50Gloves: 20% increased Magnitude of Damaging Ailments you inflictBonded: Gloves: 15% increased Duration of Damaging Ailments on EnemiesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 20% increased Magnitude of Damaging Ailments you inflict Bonded: Gloves: 15% increased Duration of Damaging Ailments on Enemies | — | 65 |
| Craiceann's Rune of Recovery Limited to: 1Requires Level 50Body Armours: 50% increased Energy Shield Recharge RateBonded: Body Armours: 20% faster start of Energy Shield RechargePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Body Armours: 50% increased Energy Shield Recharge Rate Bonded: Body Armours: 20% faster start of Energy Shield Recharge | — | 65 |
| Craiceann's Rune of Warding Limited to: 1Requires Level 50Body Armours: 50% reduced effect of Curses on youBonded: Body Armours: 8% increased Curse MagnitudesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Body Armours: 50% reduced effect of Curses on you Bonded: Body Armours: 8% increased Curse Magnitudes | — | 65 |
| Farrul's Rune of Grace Limited to: 1Requires Level 50Boots: 8% increased Deflection Rating while movingBonded: Boots: Prevent +3% of Damage from Deflected HitsPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Boots: 8% increased Deflection Rating while moving Bonded: Boots: Prevent +3% of Damage from Deflected Hits | — | 65 |
| Farrul's Rune of the Chase Limited to: 1Requires Level 50Boots: 5% increased Movement SpeedBonded: Boots: 10% increased Cooldown Recovery RatePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Boots: 5% increased Movement Speed Bonded: Boots: 10% increased Cooldown Recovery Rate | — | 65 |
| Farrul's Rune of the Hunt Limited to: 1Requires Level 50Martial Weapon: 50% increased Attack Damage against Rare or Unique EnemiesBonded: Martial Weapon: +1 to Level of all Attack SkillsPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies Bonded: Martial Weapon: +1 to Level of all Attack Skills | — | 65 |
| Fenumus' Rune of Agony Limited to: 1Requires Level 50Martial Weapon: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos DamageBonded: Martial Weapon: Gain 8% of Damage as Extra Physical Damage Wand or Staff: Gain 8% of Damage as Extra Physical DamagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos Damage Bonded: Martial Weapon: Gain 8% of Damage as Extra Physical Damage Wand or Staff: Gain 8% of Damage as Extra Physical Damage | — | 65 |
| Fenumus' Rune of Draining Limited to: 1Requires Level 50Gloves: 20% increased Withered MagnitudeBonded: Gloves: +7% to Chaos ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 20% increased Withered Magnitude Bonded: Gloves: +7% to Chaos Resistance | — | 65 |
| Fenumus' Rune of Spinning Limited to: 1Requires Level 50Gloves: 8% increased Cast SpeedBonded: Gloves: 20% increased Mana Cost Efficiency while on Low ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 8% increased Cast Speed Bonded: Gloves: 20% increased Mana Cost Efficiency while on Low Mana | — | 65 |
| Hedgewitch Assandra's Rune of Wisdom Limited to: 1Requires Level 50Wand or Staff: +1 to Level of all Spell SkillsBonded: Wand or Staff: Archon recovery period expires 30% fasterPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Wand or Staff: +1 to Level of all Spell Skills Bonded: Wand or Staff: Archon recovery period expires 30% faster | — | 65 |
| Lady Hestra's Rune of Winter Limited to: 1Requires Level 50Martial Weapon: Adds 19 to 28 Cold DamageBonded: Martial Weapon: +2% to Maximum Cold ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 19 to 28 Cold Damage Bonded: Martial Weapon: +2% to Maximum Cold Resistance | — | 65 |
| Saqawal's Rune of Erosion Limited to: 1Requires Level 50Helmets: 25% increased Exposure EffectBonded: Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflictPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Helmets: 25% increased Exposure Effect Bonded: Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflict | — | 65 |
| Saqawal's Rune of Memory Limited to: 1Requires Level 50Helmets: 2% increased Experience gainBonded: Helmets: +10% to all Elemental ResistancesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Helmets: 2% increased Experience gain Bonded: Helmets: +10% to all Elemental Resistances | — | 65 |
| Saqawal's Rune of the Sky Limited to: 1Requires Level 50Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements Wand or Staff: Gain 5% of Damage as Extra Damage of all ElementsBonded: Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same typePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements Bonded: Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type | — | 65 |
| Thane Girt's Rune of Wildness Limited to: 1Requires Level 50Wand or Staff: 25% chance for Spell Skills to fire 2 additional ProjectilesBonded: Wand or Staff: Every Rage also grants 1% increased Spell DamagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles Bonded: Wand or Staff: Every Rage also grants 1% increased Spell Damage | — | 65 |
| Thane Grannell's Rune of Mastery Limited to: 1Requires Level 50Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflictBonded: Gloves: 15% increased Duration of Elemental Ailments on EnemiesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict Bonded: Gloves: 15% increased Duration of Elemental Ailments on Enemies | — | 65 |
| Thane Leld's Rune of Spring Limited to: 1Requires Level 50Martial Weapon: Adds 1 to 60 Lightning DamageBonded: Martial Weapon: +2% to Maximum Lightning ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 60 Lightning Damage Bonded: Martial Weapon: +2% to Maximum Lightning Resistance | — | 65 |
| Thane Myrk's Rune of Summer Limited to: 1Requires Level 50Martial Weapon: Adds 23 to 34 Fire DamageBonded: Martial Weapon: +2% to Maximum Fire ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 23 to 34 Fire Damage Bonded: Martial Weapon: +2% to Maximum Fire Resistance | — | 65 |
| The Greatwolf's Rune of Claws Limited to: 1Requires Level 50Gloves: Adds 5 to 12 Physical Damage to AttacksBonded: Gloves: Fissure Skills have +2 to LimitPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: Adds 5 to 12 Physical Damage to Attacks Bonded: Gloves: Fissure Skills have +2 to Limit | — | 65 |
| The Greatwolf's Rune of Willpower Limited to: 1Requires Level 50Body Armours: 15% of Damage is taken from Mana before LifeBonded: Body Armours: 8% of Maximum Life Converted to Energy ShieldPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Body Armours: 15% of Damage is taken from Mana before Life Bonded: Body Armours: 8% of Maximum Life Converted to Energy Shield | — | 65 |
List of exclusive runes
| Item | Stats | Drop level | Additional drop restrictions |
|---|---|---|---|
| Greater Rune of Alacrity Armour: Debuffs on you expire 8% fasterBonded: Martial Weapon: 15% increased Reservation Efficiency of Herald Skills Armour: 15% increased Elemental Ailment ThresholdPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 8% increased Skill Speed Armour: Debuffs on you expire 8% faster Bonded: Martial Weapon: 15% increased Reservation Efficiency of Herald Skills Armour: 15% increased Elemental Ailment Threshold | 65 | Exclusively obtained as a reward in The Phaaryl Megalith. |
| Greater Rune of Leadership Armour: Minions take 10% of Physical Damage as Lightning DamageBonded: Martial Weapon: Minions deal 20% increased Damage Armour: Minions have +10% to all Elemental ResistancesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage Armour: Minions take 10% of Physical Damage as Lightning Damage Bonded: Martial Weapon: Minions deal 20% increased Damage Armour: Minions have +10% to all Elemental Resistances | 65 | Exclusively obtained as a reward in The Phaaryl Megalith. |
| Greater Rune of Nobility Armour: 10% reduced effect of Shock on youBonded: Martial Weapon: 20% increased Exposure Effect Armour: 10% reduced Shock duration on youPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure Armour: 10% reduced effect of Shock on you Bonded: Martial Weapon: 20% increased Exposure Effect Armour: 10% reduced Shock duration on you | 65 | Exclusively obtained as a reward in The Phaaryl Megalith. |
| Greater Rune of Tithing Armour: 1 to 100 Lightning Thorns damageBonded: Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy Armour: 15% increased Thorns damagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Meta Skills gain 10% increased Energy Armour: 1 to 100 Lightning Thorns damage Bonded: Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy Armour: 15% increased Thorns damage | 65 | Exclusively obtained as a reward in The Phaaryl Megalith. |
Related Unique items
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Version history
| Version | Changes |
|---|---|
| 0.3.1b |
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| 0.2.1 |
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| 0.2.0f |
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| 0.2.0e |
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| 0.2.0 |
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| 0.1.1 |
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| 0.1.0d |
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| 0.1.0 |
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