Critical hit
A critical hit, or simply crit, is a property of hits that gains a damage multiplier based on its critical damage bonus. Additionally, critical hits can often enable or trigger other effects from items or passive skills.
Mechanics
Critical hit check
When a skill is used or triggered, it performs a critical hit check by rolling a number. This roll ranges from 0 to 99.99, determining a threshold the skill's critical hit chance must exceed to deal a critical hit successfully.[1]
- For example: A player casts a spell and rolls a 12. When enemies are hit, those hits require a critical strike chance of 12.01% or greater to deal a critical hit.
While hits from the same skill will usually have the same critical hit chance, resulting in all-or-nothing behaviour, conditional modifiers and buffs/debuffs can cause critical hit chance to differ between enemies.
- Some skills perform a new roll per hit or stage, such as channelling skills. This prevents reusing a skill to 'fish' for a good roll to use over a skill's entire duration.
- Multi-projectile skills from players and allies roll crit independently, but projectiles from a monster's skill will either all crit or not crit.[2]
- If critical strike chance is lucky, skills perform two crit checks and keep the lower requirement. If it is unlucky, the higher requirement is kept.
- If a critical hit can be evaded, such as from an attacks or by a monster, but the evasion check fails and lands a hit, evasion is checked again; if the the evasion check succeeds, the hit is downgraded to a non-critical hit. This does not affect the evasion entropy value.
Critical hit chance
- Martial weapons have a base critical hit chance which is used for almost all attack skills. Unarmed skills have a base critical hit chance of 0% but can be increased through other stats.
- Skills that use two weapons simultaneously calculate each hand's crit chance and damage separately, which are later combined into a single instance of damage. If either hand crits, the combined hit is considered a single crit. This does not retroactively scale a hand that non-crits, however.
- Skills that use two weapons independently calculate crit chance independently for each hit.
- Spells instead specify a base critical hit chance on the skill itself which can then be further modified.
- Other allies including minions have an independent critical hit chance separate from the player.
Effects which prevent critical strikes (e.g. Resolute Technique) take priority over effects that causes you to always deal critical strikes.
Critical damage bonus
Critical hits deal extra damage compared to a non-critical hit, the magnitude of which is determined by a stat called critical damage bonus, equivalent to "critical strike multiplier" or "crit multi" from Path of Exile 1. Critical damage bonus is a unique multiplier independent of all other damage multipliers. The default critical damage bonus for players and minions is +100%, or 200% of base damage. For monsters, the default critical damage bonus is +30%.
Critical damage bonus is calculated by first adding any sources of +#% to Critical Damage Bonus (e.g. on weapons or from
Sniper's MarkSniper's MarkMark, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target
Additional Effects From 1-20% Quality:
Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage BonusSkills can be managed in the Skills Panel.
) to the base critical damage bonus of +100%, then applying any other modifiers such as increases or reductions or more/less multipliers.[3]
When you are crit
Related unique items
| Item | Base item | Item class | Stats | |||
|---|---|---|---|---|---|---|
| Bristleboar Leather VestEvasion: 15 Movement Speed: -3.0%50% reduced Evasion Rating +(40-60) to maximum Life (3-5) Life Regeneration per second Gain 5 Rage when Hit by an Enemy Gain 10 Rage when Critically Hit by an EnemyWhen cornered and desperate, look within for the rage to break loose. | Leather Vest | Body Armour | 1 | 50% reduced Evasion Rating +(40-60) to maximum Life (3-5) Life Regeneration per second Gain 5 Rage when Hit by an Enemy Gain 10 Rage when Critically Hit by an Enemy | ||
| Grip of Kulemak Abyssal SignetInflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius <Can gain 0-4 custom Desecrated Modifiers> (Hidden)Drink deeply of the Well. Let the Abyss coil within. | Abyssal Signet | Ring | 1 | Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius
| ||
| Heart of the Well DiamondLimited to: 1<Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix> <List of mods>Countless souls scream in agonising harmony, forever sinking under the weight of the newly dead.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Diamond | Jewel | 1 | <Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix>
| ||
| Hoghunt Felled GreatclubTwo Hand Mace Physical Damage: (29-33) to (41-45) Critical Strike Chance: 20.00% Attacks per Second: 0.99 Weapon Range: 1.3 metresAdds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical HitThere was a very clear and delicious reason why the Ezomytes chose to stop their flight and settle in Phaaryl. | Felled Greatclub | Two Hand Mace | 1 | Adds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical Hit | ||
| Northpaw Suede BracersEvasion: (25-35)+(15-25) to Evasion Rating Adds (3-5) to (8-10) Physical Damage to Attacks (10-15)% increased Critical Damage Bonus Base Critical Hit Chance for Attacks with Weapons is 7%Fight with the ferocity of the First Ones. | Suede Bracers | Gloves | 1 | +(15-25) to Evasion Rating Adds (3-5) to (8-10) Physical Damage to Attacks (10-15)% increased Critical Damage Bonus Base Critical Hit Chance for Attacks with Weapons is 7% | ||
| Seed of Cataclysm Lazuli Ring+(20-30) to maximum Mana(30-50)% increased Critical Hit Chance for Spells (30-50)% increased Critical Spell Damage Bonus +(13-17)% to Chaos Resistance 10% increased Mana Cost of SkillsThe dawn of a new era is set into motion | Lazuli Ring | Ring | 1 | +(20-30) to maximum Mana(30-50)% increased Critical Hit Chance for Spells (30-50)% increased Critical Spell Damage Bonus +(13-17)% to Chaos Resistance 10% increased Mana Cost of Skills | ||
| Effigy of Cruelty Antler FocusFocus Energy Shield: (37-47)Requires Level 10, 17 Int+(20-30) to maximum Energy Shield (40-50)% increased Spell Damage +10 to Intelligence +(7-13)% to Chaos Resistance Critical Hits with Spells apply (1-3) Stacks of Critical WeaknessThe horrors we imagined as children still exist somewhere in the dark... | Antler Focus | Focus | 10 | +(20-30) to maximum Energy Shield (40-50)% increased Spell Damage +10 to Intelligence +(7-13)% to Chaos Resistance Critical Hits with Spells apply (1-3) Stacks of Critical Weakness | ||
| Frostbreath Slim MaceOne Hand Mace Physical Damage: (19-23) to (33-37) Elemental Damage: (8-12) to (16-20) Critical Strike Chance: 10.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 10, 21 StrAdds (8-12) to (16-20) Physical Damage Adds (8-12) to (16-20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen EnemiesA merciful murderer swept through the streets of Sarn Robbing breath from the weak and worthless. | Slim Mace | One Hand Mace | 10 | Adds (8-12) to (16-20) Physical Damage Adds (8-12) to (16-20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen Enemies | ||
| Mask of the Sanguimancer Face MaskEvasion: (46-51) Energy Shield: (25-30)Requires Level 10, 10 Dex, 10 Int+(20-25) to Evasion Rating +(10-15) to maximum Energy Shield (20-40)% increased Critical Hit Chance for Spells +(10-20) to Strength +(10-20) to Intelligence Blood MagicA terror of ancient times, his identity remains lost... but his power does not. | Face Mask | Helmet | 10 | +(20-25) to Evasion Rating +(10-15) to maximum Energy Shield (20-40)% increased Critical Hit Chance for Spells +(10-20) to Strength +(10-20) to Intelligence Blood Magic | ||
| Briarpatch Laced BootsEvasion: 38Requires Level 11, 17 Dex(10-20)% increased Movement Speed +(40-60) to maximum Life +(60-80) to Stun Threshold +25% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damageThe druids walk the Grelwood without fear. | Laced Boots | Boots | 11 | (10-20)% increased Movement Speed +(40-60) to maximum Life +(60-80) to Stun Threshold +25% to Thorns Critical Hit Chance (10-15) to (20-25) Physical Thorns damage | ||
| Erian's Cobble Guarded HelmArmour: (34-74) Evasion: (28-58) Energy Shield: (0-20)Requires Level 11, 11 Str, 11 Dex+(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per secondSometimes patching up your equipment gets out of hand. | Guarded Helm | Helmet | 11 | +(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per second | ||
| Trephina Forge MaulTwo Hand Mace Physical Damage: (38-41) to (57-60) Critical Strike Chance: 5.00% Attacks per Second: (1.16-1.21) Weapon Range: 1.3 metresRequires Level 11, 23 StrCrushes Enemies on HitAdds (12-15) to (22-25) Physical Damage (10-15)% increased Attack Speed Causes (30-50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned EnemiesThe art of surgery advances one mistake at a time. | Forge Maul | Two Hand Mace | 11 | Crushes Enemies on HitAdds (12-15) to (22-25) Physical Damage (10-15)% increased Attack Speed Causes (30-50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies | ||
| Rondel of Fragility Lunar AmuletRequires Level 14+(20-30) to maximum Energy Shield(15-30)% increased Skill Speed (20-30)% increased Critical Hit Chance -30% to all Elemental Resistances (30-50)% increased DamageFanatics are the most dangerous enemy, for they care not for their own survival. | Lunar Amulet | Amulet | 14 | +(20-30) to maximum Energy Shield(15-30)% increased Skill Speed (20-30)% increased Critical Hit Chance -30% to all Elemental Resistances (30-50)% increased Damage | ||
| Enezun's Charge Volatile WandWandRequires Level 16Grants Skill: Level (5-20) (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming CorpsesHe alone was welcome in the sacred spaces of the Titans. | Volatile Wand | Wand | 16 | (80-100)% increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses | ||
| Killjoy Linen WrapsEvasion: (23-28) Energy Shield: (11-14)Requires Level 16, 13 Dex, 13 Int(30-60)% increased Evasion and Energy Shield +(30-50) to maximum Life (20-30)% increased Critical Damage Bonus Life Flasks do not recover Life On-Kill Effects happen twice"Stitches? Wouldn't that defeat the purpose?" - Jeffry, Torturer's Apprentice | Linen Wraps | Gloves | 16 | (30-60)% increased Evasion and Energy Shield +(30-50) to maximum Life (20-30)% increased Critical Damage Bonus Life Flasks do not recover Life On-Kill Effects happen twice | ||
| Visage of Ayah Beaded CircletEnergy Shield: (51-61)Requires Level 16, 25 Int(50-80)% increased Energy Shield (10-15)% increased Rarity of Items found (20-30)% increased Critical Hit Chance +(10-20)% to Lightning Resistance Eldritch BatteryTale-women do not fight as dekharas. They command a power all thier own. | Beaded Circlet | Helmet | 16 | (50-80)% increased Energy Shield (10-15)% increased Rarity of Items found (20-30)% increased Critical Hit Chance +(10-20)% to Lightning Resistance Eldritch Battery | ||
| Double Vision Dyad CrossbowCrossbow Physical Damage: (23-30) to (62-74) Critical Strike Chance: 10.00% Attacks per Second: 1.60 Reload Time: (1.26-1.38)Requires Level 20, 22 Str, 22 DexGrants Skill: Level (6-20) Loads an additional boltAdds (14-21) to (25-37) Physical Damage +5% to Critical Hit Chance When you reload, triggers Gemini Surge to alternately gain (2-6) Cold Surges or (2-6) Fire Surges (15-25)% increased Reload SpeedFor those without a home in the Vastiri, the hot day is harsh, but the chill night is far worse. | Dyad Crossbow | Crossbow | 20 | Loads an additional boltAdds (14-21) to (25-37) Physical Damage +5% to Critical Hit Chance When you reload, triggers Gemini Surge to alternately gain (2-6) Cold Surges or (2-6) Fire Surges (15-25)% increased Reload Speed | ||
| Matsya Crescent QuarterstaffQuartertaff Physical Damage: 19-39 Elemental Damage: (6-9) to (10-15), 1 to (19-29) Critical Strike Chance: (13.00-15.00)% Attacks per Second: (1.72-1.80) Weapon Range: 1.3 metresRequires Level 20, 30 Dex, 14 IntAdds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3-5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. | Crescent Quarterstaff | Quarterstaff | 20 | Adds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3-5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less Spirit | ||
| Sculpted Suffering WarpickOne Hand Mace Physical Damage: (39-44) to (49-55) Critical Strike Chance: 7.00% Attacks per Second: (1.59-1.67) Weapon Range: 1.1 metresRequires Level 22, 41 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits ShatterThe Abyssals were created, not born, and every moment in the light was agony. | Warpick | One Hand Mace | 22 | +(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits Shatter | ||
| Fixation of Yix Stellar AmuletRequires Level 24+(5-7) to all Attributes+100 to maximum Life Allies in your Presence have (30-50)% increased Critical Hit Chance Allies in your Presence have (30-50)% increased Critical Damage Bonus Allies in your Presence have (10-20)% increased Attack Speed Allies in your Presence have (10-20)% increased Cast Speed 50% reduced Presence Area of EffectHe knew not why he was changing, only that he wanted to hold his family close... | Stellar Amulet | Amulet | 24 | +(5-7) to all Attributes+100 to maximum Life Allies in your Presence have (30-50)% increased Critical Hit Chance Allies in your Presence have (30-50)% increased Critical Damage Bonus Allies in your Presence have (10-20)% increased Attack Speed Allies in your Presence have (10-20)% increased Cast Speed 50% reduced Presence Area of Effect | ||
| Ungil's Harmony Azure AmuletRequires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to maximum Life +(30-50) to maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra DamageGentle anger, raging calm. | Azure Amulet | Amulet | 25 | (20-30)% increased Mana Regeneration Rate+(30-50) to maximum Life +(30-50) to maximum Mana (100-200)% increased Critical Hit Chance +(60-100) to Stun Threshold Your Critical Hits do not deal extra Damage | ||
| Silverthorne Spiked BucklerBuckler Chance to Block: 20% Evasion: (78-98)Requires Level 26, 38 DexGrants Skill: +(10-15)% to all Elemental Resistances Parrying applies 10 Stacks of Critical Weakness 100% increased Parry DamageAs a boy, in the arena, Daresso learned to feign weakness to open up a lethal blow. | Spiked Buckler | Buckler | 26 | (60-100)% increased Evasion Rating +(10-15)% to all Elemental Resistances Parrying applies 10 Stacks of Critical Weakness 100% increased Parry Damage | ||
| Tangletongue Forked SpearSpear Physical Damage: (27-31) to (68-74) Critical Strike Chance: (10.00-13.00)% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 26, 17 Str, 38 DexGrants Skill: +(5-8)% to Critical Hit Chance +(15-25) to Intelligence Bifurcates Critical Hits 10% of Skill Mana Costs Converted to Life Costs"In the hands of Orbala, it made a god bleed." - Wranga, tale-woman of the Wahida akhara | Forked Spear | Spear | 26 | Adds (14-18) to (30-36) Physical Damage +(5-8)% to Critical Hit Chance +(15-25) to Intelligence Bifurcates Critical Hits 10% of Skill Mana Costs Converted to Life Costs | ||
| The Smiling Knight Cowled HelmArmour: (155-186) Evasion: (135-162)Requires Level 26, 22 Str, 22 Dex(150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with AttacksHe never spoke a word. His opponents imagined their own personal mockeries, most cruel. | Cowled Helm | Helmet | 26 | (150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with Attacks | ||
| Dreadfist Bolstered MittsArmour: (92-116)Requires Level 27, 35 Str(60-100)% increased Armour (20-30)% increased Critical Damage Bonus Critical Hits inflict Impale Critical Hits cannot Extract Impale (20-31) to (31-49) Physical Thorns damageWhat is worse, the sting of the past, the pain of the present, or the fear of the future? | Bolstered Mitts | Gloves | 27 | (60-100)% increased Armour (20-30)% increased Critical Damage Bonus Critical Hits inflict Impale Critical Hits cannot Extract Impale (20-31) to (31-49) Physical Thorns damage | ||
| Atsak's Sight Veiled MaskEvasion: (116-145) Energy Shield: (50-62)Requires Level 28, 23 Dex, 23 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemyRemaining unseen, the Dishonoured Assassin struck only in the depths of the harshest sandstorms. | Veiled Mask | Helmet | 28 | (100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemy | ||
| Death's Harp Dualstring BowBow Physical Damage: 19-35 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 28, 52 Dex+50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage Bonus Bow Attacks fire 3 additional Arrows Gain (20-30) Life per Enemy Killed Gain (12-18) Mana per Enemy KilledThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. | Dualstring Bow | Bow | 28 | +50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage Bonus Bow Attacks fire 3 additional Arrows Gain (20-30) Life per Enemy Killed Gain (12-18) Mana per Enemy Killed | ||
| Beacon of Azis Solar AmuletRequires Level 30+(10-15) to Spirit+(60-100) to maximum Mana +30 to Spirit 30% increased Light Radius Critical Hits ignore Enemy Monster Elemental ResistancesThe homeguard signalled for aid against a surprise attack, but it was not their dekharas that responded. It was Solerai herself. | Solar Amulet | Amulet | 30 | +(10-15) to Spirit+(60-100) to maximum Mana +30 to Spirit 30% increased Light Radius Critical Hits ignore Enemy Monster Elemental Resistances | ||
| Atziri's Acuity Moulded MittsArmour: (122-136)Requires Level 33, 42 Str(80-100)% increased Armour (30-50)% increased Critical Hit Chance +(20-30) to Intelligence Leech from Critical Hits is instant"The heart is the herald. It will tell me when it is best to strike." - Atziri, Queen of the Vaal | Moulded Mitts | Gloves | 33 | (80-100)% increased Armour (30-50)% increased Critical Hit Chance +(20-30) to Intelligence Leech from Critical Hits is instant | ||
| Powertread Hunting ShoesEvasion: (80-90) Energy Shield: (33-37)Requires Level 33, 26 Dex, 26 Int(10-15)% increased Movement Speed (60-80)% increased Evasion and Energy Shield +(10-20) to Intelligence +1 to Maximum Power Charges 12% increased Critical Damage Bonus per Power ChargeThe combat stance used by Vaal nobles was as elegant as it was deadly. | Hunting Shoes | Boots | 33 | (10-15)% increased Movement Speed (60-80)% increased Evasion and Energy Shield +(10-20) to Intelligence +1 to Maximum Power Charges 12% increased Critical Damage Bonus per Power Charge | ||
| The Vertex Tribal MaskEvasion: (132-165) Energy Shield: (56-70)Requires Level 33Has no Attribute Requirements (100-150)% increased Evasion and Energy Shield (20-30)% increased Critical Hit Chance +(13-17)% to Chaos Resistance <Equipment/Skill Gems> have no Attribute Requirements"A queen should be seen, admired, but never touched." - Atziri, Queen of the Vaal | Tribal Mask | Helmet | 33 | Has no Attribute Requirements (100-150)% increased Evasion and Energy Shield (20-30)% increased Critical Hit Chance +(13-17)% to Chaos Resistance
| ||
| Gifts from Above Prismatic RingRequires Level 35+(7-10)% to all Elemental Resistances(20-30)% increased Critical Hit Chance (20-30)% increased Light Radius (20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationaryGod blesses those who bless themselves. | Prismatic Ring | Ring | 35 | +(7-10)% to all Elemental Resistances(20-30)% increased Critical Hit Chance (20-30)% increased Light Radius (20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit You have Consecrated Ground around you while stationary | ||
| Quecholli Crumbling MaulTwo Hand Mace Physical Damage: (124-155) to (150-187.5) Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 38, 68 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage +(10-15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage"The finest prosperity grows from the direst carnage. Such is the nature of progress." - Doryani of the Vaal | Crumbling Maul | Two Hand Mace | 38 | Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage +(10-15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage | ||
| Slivertongue Zealot BowBow Physical Damage: (71-79) to (112-119) Critical Strike Chance: (9.00-11.00)% Attacks per Second: 1.20Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after ForkingA hundred blind heads, each seeking the taste of prey on the air. | Zealot Bow | Bow | 39 | Adds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after Forking | ||
| Assailum Closed HelmArmour: (291-388) Evasion: (261-348)Requires Level 45, 36 Str, 36 Dex(200-300)% increased Armour and Evasion +(200-400) to Accuracy Rating (30-50)% increased Critical Hit Chance Skills have a (100-150)% longer Perfect Timing windowA moment of calm before the battle can end the war. | Closed Helm | Helmet | 45 | (200-300)% increased Armour and Evasion +(200-400) to Accuracy Rating (30-50)% increased Critical Hit Chance Skills have a (100-150)% longer Perfect Timing window | ||
| Maligaro's Virtuosity Fine BracersEvasion: (126-142)Requires Level 45, 56 Dex(60-80)% increased Evasion Rating (20-30)% increased Critical Hit Chance 5% increased Attack Speed +(10-20) to Dexterity Your Critical Damage Bonus is 250% Your Critical Hit Chance cannot be RerolledMaligaro operated effortlessly, with great speed and terrible consequences. | Fine Bracers | Gloves | 45 | (60-80)% increased Evasion Rating (20-30)% increased Critical Hit Chance 5% increased Attack Speed +(10-20) to Dexterity Your Critical Damage Bonus is 250% Your Critical Hit Chance cannot be Rerolled | ||
| Nightscale Pauascale GlovesEnergy Shield: (51-64)Requires Level 45, 56 Int(60-100)% increased Energy Shield (30-50)% increased Critical Hit Chance +(10-20) to Intelligence +(20-30)% to Cold Resistance 150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently Cannot Regenerate Mana if you haven't dealt a Critical Hit RecentlyDiamora sings not for hunger, but for longing. | Pauascale Gloves | Gloves | 45 | (60-100)% increased Energy Shield (30-50)% increased Critical Hit Chance +(10-20) to Intelligence +(20-30)% to Cold Resistance 150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently | ||
| The Black Insignia Corsair CapEvasion: (268-316)Requires Level 45, 64 Dex(70-100)% increased Evasion Rating (10-20)% increased Rarity of Items found +(15-25)% to Lightning Resistance Gain Tailwind on Critical Hit, no more than once per second Lose all Tailwind when HitBrinerot pirates live in a perpetual blaze of glory, pushing their luck right to the end. | Corsair Cap | Helmet | 45 | (70-100)% increased Evasion Rating (10-20)% increased Rarity of Items found +(15-25)% to Lightning Resistance Gain Tailwind on Critical Hit, no more than once per second Lose all Tailwind when Hit | ||
| Starkonja's Head Leatherbound HoodEvasion: (348-522)Requires Level 50, 71 Dex(100-200)% increased Evasion Rating (15-25)% increased Critical Hit Chance +(30-40) to Dexterity 150% increased Global Evasion Rating when on Low Life 15% of Damage from Hits is taken from your Damageable Companion's Life before youThere was no hero made out of Starkonja's death, but merely a long sleep made eternal. | Leatherbound Hood | Helmet | 50 | (100-200)% increased Evasion Rating (15-25)% increased Critical Hit Chance +(30-40) to Dexterity 150% increased Global Evasion Rating when on Low Life 15% of Damage from Hits is taken from your Damageable Companion's Life before you | ||
| Sandstorm Visage Chain TiaraEnergy Shield: (124-164)Requires Level 52, 38 Int+(80-120) to maximum Energy Shield +(20-30) to Dexterity Enemies in your Presence are Blinded Every second, inflicts Critical Weakness on enemies in your Presence for (15-20) secondsA fell wind brings death. | Chain Tiara | Helmet | 52 | +(80-120) to maximum Energy Shield +(20-30) to Dexterity Enemies in your Presence are Blinded Every second, inflicts Critical Weakness on enemies in your Presence for (15-20) seconds | ||
| The Bringer of Rain Decorated HelmArmour: (770-990) Evasion: (693-891)Requires Level 52, 41 Str, 41 Dex(600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces and Swords in one hand This item gains bonuses from Socketed Items as though it was a Body Armour Has 4 Augment Sockets (Hidden)"What lies beneath your feet?!" "Sacred ground, watered with tears of blood!" | Decorated Helm | Helmet | 52 | (600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces and Swords in one hand This item gains bonuses from Socketed Items as though it was a Body Armour Has 4 Augment Sockets (Hidden) | ||
| Drillneck Penetrating QuiverRequires Level 55100% chance to Pierce an Enemy+(60-90) to maximum Life (8-12)% increased Attack Speed Gain Deflection Rating equal to (24-32)% of Evasion Rating Attack Projectiles Return if they Pierced at least (2-4) times Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced"Why waste such a fine arrow on just one man?" - Kiravi, Vaal ArcherCan only be equipped if you are wielding a Bow. | Penetrating Quiver | Quiver | 55 | 100% chance to Pierce an Enemy+(60-90) to maximum Life (8-12)% increased Attack Speed Gain Deflection Rating equal to (24-32)% of Evasion Rating Attack Projectiles Return if they Pierced at least (2-4) times Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced | ||
| Nebuloch Execratus HammerOne Hand Mace Physical Damage: (79-88) to (129-139) Chaos Damage: (25-36) to (44-55) Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 55, 97 StrAdds (39-48) to (69-79) Physical Damage +(20-30)% to Critical Damage Bonus Adds (25-36) to (44-55) Chaos damage Attacks consume an Endurance Charge to Critically Hit Take 100 Chaos damage per second per Endurance ChargeThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. | Execratus Hammer | One Hand Mace | 55 | Adds (39-48) to (69-79) Physical Damage +(20-30)% to Critical Damage Bonus Adds (25-36) to (44-55) Chaos damage Attacks consume an Endurance Charge to Critically Hit Take 100 Chaos damage per second per Endurance Charge | ||
| The Brass Dome Champion CuirassArmour: (2680-3015) Movement Speed: -5.0%Requires Level 58, 92 Str(700-800)% increased Armour -(5-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical HitsThe turtle's shell one day becomes its tomb. | Champion Cuirass | Body Armour | 58 | (700-800)% increased Armour -(5-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical Hits | ||
| Voll's Protector Plated VestmentsArmour: (467-561) Energy Shield: (162-195) Movement Speed: -4.0%Requires Level 59, 52 Str, 52 Int(150-200)% increased Armour and Energy Shield 25% reduced maximum Mana +(13-17)% to Chaos Resistance 25% chance to gain a Power Charge on Critical HitAlthough a great leader during the war, Voll proved disastrous in times of peace. | Plated Vestments | Body Armour | 59 | (150-200)% increased Armour and Energy Shield 25% reduced maximum Mana +(13-17)% to Chaos Resistance 25% chance to gain a Power Charge on Critical Hit | ||
| Beyond Reach Visceral QuiverRequires Level 65(20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos DamageThe limit of our knowledge is a barrier that protects us from ourselves.Can only be equipped if you are wielding a Bow. | Visceral Quiver | Quiver | 65 | (20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage | ||
| Collapsing Horizon Wyrm QuarterstaffQuartertaff Physical Damage: 57-94 Critical Strike Chance: (15.00-20.00)% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 65, 89 Dex, 36 Int100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spentThe edges bend, the world flexes, the infinite spills into view. | Wyrm Quarterstaff | Quarterstaff | 65 | 100% increased Elemental Damage with Attacks +(5-10)% to Critical Hit Chance +(2-4) to Level of all Elemental Skills Trigger skills refund half of Energy spent | ||
| Morior Invictus Grand RegaliaArmour: (540-675) Evasion: (492-615) Energy Shield: (184-230) Movement Speed: -4.0%Requires Level 65, 41 Str, 41 Dex, 41 Int(300-400)% increased Armour, Evasion and Energy Shield Has 4 Augment Sockets (Hidden) <3 random socket modifiers>The Unblinking Eye did not cower and wail. They stood against the end. | Grand Regalia | Body Armour | 65 | (300-400)% increased Armour, Evasion and Energy Shield Has 4 Augment Sockets (Hidden)
| ||
| Thunderfist Utility WrapsEvasion: (61-128) Energy Shield: (23-48)Requires Level 65, 44 Dex, 44 IntGrants Skill: Level (14-20) (1-11)% increased Attack Speed +(1-33)% to Lightning Resistance Adds 1 to (77-111) Lightning Damage to Unarmed Melee Hits +(0.1-1.1)% to Unarmed Melee Attack Critical Hit ChanceThe roar of the heavens Strikes more than fear Into the hearts of Man | Utility Wraps | Gloves | 65 | (1-111)% increased Evasion and Energy Shield (1-11)% increased Attack Speed +(1-33)% to Lightning Resistance Adds 1 to (77-111) Lightning Damage to Unarmed Melee Hits +(0.1-1.1)% to Unarmed Melee Attack Critical Hit Chance | ||
| Choir of the Storm Jade AmuletRequires Level 72Grants Skill: Level (17-20) +(10-15) to Dexterity+(50-100)% to Lightning Resistance Critical Hits Ignore Enemy Monster Lightning Resistance Trigger Lightning Bolt Skill on Critical HitBut the fool did not bow. The fool stood and questioned. And the fool was unwritten. | Jade Amulet | Amulet | 72 | +(10-15) to Dexterity+(50-100)% to Lightning Resistance Critical Hits Ignore Enemy Monster Lightning Resistance Trigger Lightning Bolt Skill on Critical Hit | ||
| Rathpith Globe Sacred FocusFocus Energy Shield: (120-150)Requires Level 75, 107 Int(60-100)% increased Energy Shield +(60-100) to maximum Life Non-Channelling Spells cost an additional 6% of your maximum Life Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life Non-Channelling Spells deal 6% increased Damage per 100 maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead. | Sacred Focus | Focus | 75 | (60-100)% increased Energy Shield +(60-100) to maximum Life Non-Channelling Spells cost an additional 6% of your maximum Life Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life Non-Channelling Spells deal 6% increased Damage per 100 maximum Life |
Version history
| Version | Changes |
|---|---|
| 0.1.0e |
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| 0.1.0 |
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- ↑ Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
- ↑ https://x.com/empyriangaming/status/1863700977091744102
- ↑ https://x.com/NeverSinkDev/status/1868712499614515415