[[Projectile#Speed_and_duration|Projectile speed]] affects distance traveled by both the eye and shards. Because each hit is small, Eye of Winter tends to inflict no or very weak [[chill]], but can still build up [[freeze]].
[[Projectile#Speed_and_duration|Projectile speed]] affects distance traveled by both the eye and shards.
Because each hit is small, Eye of Winter tends to inflict no or very weak [[chill]], but can still build up [[freeze]].
If the eye projectile enters the area of an elemental [[ground effect]] or [[Orb]] skill, any further shards launched from that eye [[Conversion#"Gain" conversion|gain extra damage]] as follows:
If the eye projectile enters the area of an elemental [[ground effect]] or [[Orb]] skill, any further shards launched from that eye [[Conversion#"Gain" conversion|gain extra damage]] as follows:
Line 43:
Line 45:
In all cases,
In all cases,
* An Eye of Winter retains any damage boost it gets for as long as it lasts. Leaving the area of an elemental ground effect or Orb does not end the damage boost.
* A shard projectile has the boost only if the eye that launched it had the boost when it launched. It does not matter if the shard itself enters an area, or if the eye enters the area after launching the shard.
* A shard projectile has the boost only if the eye that launched it had the boost when it launched. It does not matter if the shard itself enters an area, or if the eye enters the area after launching the shard.
* The extra damage is 75% of Eye of Winter's damage. The level, damage, and/or magnitude of the ground effect or Orb skill does not matter.
* The extra damage is 75% of Eye of Winter's damage. The level, damage, and/or magnitude of the ground effect or Orb skill does not matter.
* The source of the ground effect does not matter, whether created by minions, enemies, or map modifiers: all boost Eye of Winter's damage.
* The source of the ground effect does not matter, whether created by minions, enemies, or map modifiers: all boost Eye of Winter's damage.
* The player appears to be the only source of proper Orb effects in the game. Monster abilities that seem Orb-like, such as those created by a [[Priest of the Sun]] or by [[Ketzuli, High Priest of the Sun]], do not have the Orb tag and do not boost Eye of Winter's damage.
* The player appears to be the only source of proper Orb effects in the game. Monster abilities that seem Orb-like, such as those created by a [[Priest of the Sun]] or by [[Ketzuli, High Priest of the Sun]], do not have the Orb tag and do not boost Eye of Winter's damage.
* Leaving the area of the ground effect or Orb does not end the relevant damage boost. All damage boosts last for the rest of that Eye of Winter.
* A given Eye of Winter can get multiple boosts of different elements
* It is unknown how multiple ground effects and/or Orbs affect Eye of Winter's damage. One projectile can have both the blue and orange glows at the same time, so at least one boost of each element appears to apply.
* For example if it passes over both ignited ground and an Orb of Storms, it will have 100% base cold damage (the default) + 75% fire damage + 75% lightning damage.
* A given Eye of Winter cannot get multiple boosts from ground effects or Orbs of the same element
* For example if it passes over both ignited ground and a Solar Orb, it will still have only +75% fire damage, not +150%.
As with chill, the small individual hits from Eye of Winter's projectiles tend to result in little or no chance to [[ignite]] or [[shock]]. A lightning-boosted Eye of Winter can build up [[electrocution]] just as it can build up freeze, if an effect enables electrocution for it.
As with chill, the small individual hits from Eye of Winter's projectiles tend to result in little or no chance to [[ignite]] or [[shock]]. A lightning-boosted Eye of Winter can build up [[electrocution]] just as it can build up freeze, if an effect enables electrocution for it.
Line 54:
Line 59:
If supported by [[Ricochet]], both the eye and the shard projectiles can chain off of walls. This can greatly amplify Eye of Winter's damage in tight spaces.
If supported by [[Ricochet]], both the eye and the shard projectiles can chain off of walls. This can greatly amplify Eye of Winter's damage in tight spaces.
The [[Embitter]] support can make all elemental ground effects and Orbs grant cold damage. It is unclear whether these will stack.
The [[Embitter]] support can make all elemental ground effects and Orbs grant cold damage. A single Eye of Winter can still get up to three damage boosts, one from a ground effect or Orb of each element. The visual effect associated with each element will also appear, as normal, even though the damage is all cold.
Despite its Lightning, Cold, Fire, and Orb tags, the [[Elemental Storm]] skill granted by the [[Stormweaver]] ascendancy does not grant Eye of Winter any extra damage. This may be a bug.
Despite its Lightning, Cold, Fire, and Orb tags, the [[Elemental Storm]] skill granted by the [[Stormweaver]] ascendancy does not grant Eye of Winter any extra damage. This may be a bug.
The in-game Skills menu calculates Eye of Winter's DPS as the damage of a single shard × the spell's casts per second. The actual damage will, in almost all cases, be several times greater because several shards will hit a target in a typical casting. The Skills screen will also never show the effects of elemental ground effects and Orbs on the skill's damage, even if the player is standing in one or more.
==Gem level progression==
==Gem level progression==
Revision as of 19:53, 2 June 2025
Eye of WinterSpell, Projectile, Cold Tier: 13 Level: 1 Cost: 12 Mana Cast Time: 1.10 sec Critical Strike Chance: 12.00%Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals 12 to 18 Cold Damage Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Inflicts Critical Weakness on Hit Gains 50% of damage as the corresponding Type when passing over a Ground SurfaceSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemEyeOfWinter
Projectile speed affects distance traveled by both the eye and shards.
Because each hit is small, Eye of Winter tends to inflict no or very weak chill, but can still build up freeze.
If the eye projectile enters the area of an elemental ground effect or Orb skill, any further shards launched from that eye gain extra damage as follows:
An Eye of Winter retains any damage boost it gets for as long as it lasts. Leaving the area of an elemental ground effect or Orb does not end the damage boost.
A shard projectile has the boost only if the eye that launched it had the boost when it launched. It does not matter if the shard itself enters an area, or if the eye enters the area after launching the shard.
The extra damage is 75% of Eye of Winter's damage. The level, damage, and/or magnitude of the ground effect or Orb skill does not matter.
The source of the ground effect does not matter, whether created by minions, enemies, or map modifiers: all boost Eye of Winter's damage.
The player appears to be the only source of proper Orb effects in the game. Monster abilities that seem Orb-like, such as those created by a Priest of the Sun or by Ketzuli, High Priest of the Sun, do not have the Orb tag and do not boost Eye of Winter's damage.
A given Eye of Winter can get multiple boosts of different elements
* For example if it passes over both ignited ground and an Orb of Storms, it will have 100% base cold damage (the default) + 75% fire damage + 75% lightning damage.
A given Eye of Winter cannot get multiple boosts from ground effects or Orbs of the same element
* For example if it passes over both ignited ground and a Solar Orb, it will still have only +75% fire damage, not +150%.
As with chill, the small individual hits from Eye of Winter's projectiles tend to result in little or no chance to ignite or shock. A lightning-boosted Eye of Winter can build up electrocution just as it can build up freeze, if an effect enables electrocution for it.
If supported by Ricochet, both the eye and the shard projectiles can chain off of walls. This can greatly amplify Eye of Winter's damage in tight spaces.
The Embitter support can make all elemental ground effects and Orbs grant cold damage. A single Eye of Winter can still get up to three damage boosts, one from a ground effect or Orb of each element. The visual effect associated with each element will also appear, as normal, even though the damage is all cold.
Despite its Lightning, Cold, Fire, and Orb tags, the Elemental Storm skill granted by the Stormweaver ascendancy does not grant Eye of Winter any extra damage. This may be a bug.
The in-game Skills menu calculates Eye of Winter's DPS as the damage of a single shard × the spell's casts per second. The actual damage will, in almost all cases, be several times greater because several shards will hit a target in a typical casting. The Skills screen will also never show the effects of elemental ground effects and Orbs on the skill's damage, even if the player is standing in one or more.
Gem level progression
Level
Mana Cost
1
0
0
19
2
3
9
22
3
6
14
26
4
10
21
30
5
14
28
35
6
18
35
40
7
22
41
46
8
26
48
52
9
31
57
59
10
36
65
66
11
41
74
75
12
46
82
84
13
52
92
94
14
58
103
105
15
64
113
117
16
66
116
130
17
72
126
144
18
78
137
159
19
84
147
176
20
90
157
195
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Module Error: No results found for item using search term "item_name = Acceleration"
Controlled DestructionControlled DestructionSupport, Spell Category: Controlled Destruction Tier: 1Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Pierce"
II
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pinpoint CriticalPinpoint CriticalSupport Category: Pinpoint Critical Tier: 2Support Requirements: +5 IntSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit Chance Supported Skills have 30% less Critical Damage BonusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Ricochet"
III
Cold ExposureCold ExposureSupport, Cold, Duration Category: Cold Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cold MasteryCold MasterySupport, Cold Category: Mastery Tier: 5Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental FocusElemental FocusSupport Category: Elemental Focus Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Eye of Winter has restrictions on where or how it can drop.
Eye of Winter now gains bonus elemental damage when passing through other elemental orbs like Solar OrbSolar OrbSpell, AoE, Sustained, Fire, Duration, Orb Level: 1Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.Deals 46 to 69 Fire Damage Pulses every 1.4 seconds Explosion radius is 2.5 metres Orb duration is 10 seconds Limit 1 Solar OrbPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab., Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant Tier: 3 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.80 sec Critical Strike Chance: 10.00%Create an Orb of electricity that fires ChainingLightning bolts at nearby enemies. The Orb leaves behind a Lightning InfusionRemnant when it expires.Deals (1-14) to (8-260) Lightning Damage Chains (3-5) times Fires a bolt every 4 seconds, and when you cast a Spell near the Orb Orb radius is 3.6 metres Orb duration is 12 seconds Limit 1 Orb of Storms
Additional Effects From 1-20% Quality: Chains (0.15-3) timesSkills can be managed in the Skills Panel. or Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant Tier: 1 Level: (1-20) Cost: (9-99) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 13.00%Create a pulsing Orb of frost. Each pulse inflicts ElementalExposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a ColdInfusion.Deals (7-238) to (11-358) Cold Damage Detonation Time is 4 seconds Chills Enemies as though dealing 300% more damage Initially applies 20% ElementalExposure and 2% Exposure per pulse, up to a maximum of 50% Pulse and explosion radius are (2.4-3.1) metres Limit 1 Frost Bomb Exposure duration is 8 seconds
Additional Effects From 1-20% Quality: Initially applies 0% ElementalExposure and 0% Exposure per pulse, up to a maximum of (0.5-10)%Skills can be managed in the Skills Panel..
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Eye of Winter now gains 75% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect (previously 50%). The Skill also no longer incorrectly states the Projectile applies the passed over-ground effect to nearby Enemies.
Fixed a bug where Eye of Winter passing over multiple ailment ground effects only got the extra damage bonus from the most recent one, rather than all of them.