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===Changes and Improvements===
===Changes and Improvements===
* There is now a short grace period at the start of a sprint where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change.
* There is now a short grace period at the start of a [[sprint]] where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change.
* The Undying Will Monster modifier no longer affects other Rare Monsters with Undying Will.
* The Undying Will [[Monster modifier]] no longer affects other Rare Monsters with Undying Will.
* Players can no longer revive if they die while having a stolen Kurgal's Last Gasp modifier.
* Players can no longer revive if they die while having a stolen Kurgal's Last Gasp modifier.
* The duration of the ground effects from the Infested Cadaver and Blackblooded Proboscite Abyssal Monsters has been halved.
* The duration of the ground effects from the [[Infested Cadaver]] and [[Blackblooded Proboscite]] Abyssal Monsters has been halved.
* Zelina, Blood Priestess no longer heals from her attacks that hit player minions.
* [[Zelina, Blood Priestess]] no longer heals from her attacks that hit player minions.
* The sorcerers surrounding Torvian, Hand of the Saviour's arena now have visuals indicating when they are actively empowering Torivan.
* The sorcerers surrounding [[Torvian, Hand of the Saviour]]'s arena now have visuals indicating when they are actively empowering Torivan.
* Various skills used by The Prisoner are now red-flash abilities.
* Various skills used by [[The Prisoner]] are now red-flash abilities.
* Improved how the Vessel of Kulemak's cold beams function in party play.
* Improved how the [[Vessel of Kulemak]]'s cold beams function in party play.
* Draiocht Hengestones, Karui Beacons, and Temporal Tether all now dynamically spawn near the player on Map completion.
* [[Draiocht Hengestones]], [[Karui Beacons]], and [[Temporal Tether]] all now dynamically spawn near the player on Map completion.
* Many Act Four Monsters can now be bound as Spectres.
* Many [[Act Four]] Monsters can now be bound as [[Spectre]]s.
* Ancestral Warrior Totem now uses the weapon in the Weapon Set it has been assigned to, and no longer disappears if swapping to an invalid weapon or Weapon Set.
* {{il|Ancestral Warrior Totem}} now uses the weapon in the Weapon Set it has been assigned to, and no longer disappears if swapping to an invalid weapon or Weapon Set.
* The Gemling Legionnaire's Integrated Efficiency Passive Skill now actually applies by modifying each skill, which means those modifications also apply to minions from those skills. The description has been updated to clarify that the bonuses also apply in the case where supports and skills are socketed together in meta gems.
* The [[Gemling Legionnaire]]'s [[Integrated Efficiency]] Passive Skill now actually applies by modifying each skill, which means those modifications also apply to [[minion]]s from those skills. The description has been updated to clarify that the bonuses also apply in the case where supports and skills are socketed together in meta gems.
* Chance to not consume crossbow ammo stats found on Ammo Conversation support gems and the Passive Skill Tree now roll their chance per ammo spent instead of once per skill use, meaning they interact correctly with the Hailstorm Rounds skill. Their wording has been updated accordingly.
* Chance to not consume crossbow ammo stats found on [[Ammo Conservation|Ammo Conversation]]{{sic}} support gems and the Passive Skill Tree now roll their chance per ammo spent instead of once per skill use, meaning they interact correctly with the Hailstorm Rounds skill. Their wording has been updated accordingly.
* Volcanic Fissure's fissure limit is now displayed and can be modified by sources of + to limit.
* {{il|Volcanic Fissure}}'s fissure limit is now displayed and can be modified by sources of + to limit.
* Toxic Domain now requires a Bow, Spear, or Crossbow to use.
* {{il|Toxic Domain}} now requires a Bow, Spear, or Crossbow to use.
* The His Scattering Calamity Skill granted by The Unborn Lich Unique Staff now has "Duration between Launching Wellsprites is 1.2 seconds", which can be affected by modifiers to Skill Effect Duration.
* The {{il|His Scattering Calamity}} Skill granted by {{il|The Unborn Lich}} Unique Staff now has "Duration between Launching Wellsprites is 1.2 seconds", which can be affected by modifiers to Skill Effect [[Duration]].
* The Turn the Clock Forward Notable Passive Skill once again provides 15% increased Projectile Speed.
* The [[Turn the Clock Forward]] Notable Passive Skill once again provides 15% increased Projectile Speed.
* The Fairgraves' Curse Unique Bow can once again be obtained.
* The {{il|Fairgraves' Curse}} Unique Bow can once again be obtained.
* Added a button to the character selection screen to have your character be logged into town/hideout instead of the last area. This is identical to the existing behaviour where you can Ctrl + Click on the login button.
* Added a button to the character selection screen to have your character be logged into town/hideout instead of the last area. This is identical to the existing behaviour where you can Ctrl + Click on the login button.
* Boulder Ants are no longer considered beasts, and have been temporarily disabled as a Spectre.
* [[Boulder Ant]]s are no longer considered beasts, and have been temporarily disabled as a Spectre.
* Updated the wording on Omen of the Sovereign, Omen of the Liege and Omen of the Blackblooded to clarify that they can only be used with Weapons and Jewellery.
* Updated the wording on {{il|Omen of the Sovereign}}, {{il|Omen of the Liege}} and {{il|Omen of the Blackblooded}} to clarify that they can only be used with [[Weapon]]s and [[Jewellery]].
* Updated the Molten Shrine world map icon to indicate that it provides a permanent bonus.
* Updated the [[Molten Shrine]] world map icon to indicate that it provides a permanent bonus.
* Improved the performance of some Abyssal Monster skill effects.
* Improved the performance of some Abyssal Monster skill effects.
* Improved audio telegraphing for some Abyssal Monster skills.
* Improved audio telegraphing for some Abyssal Monster skills.
* Improved the performance of some Abyssal Monster modifiers.
* Improved the performance of some Abyssal Monster modifiers.
* Improved the performance of the Benedictus, First Herald of Utopia boss fight.
* Improved the performance of the [[Benedictus, First Herald]] of Utopia boss fight.
* Improved the telegraphing of Benedictus, First Herald of Utopia's maze skills.
* Improved the telegraphing of Benedictus, First Herald of Utopia's maze skills.
* Improved the visibility of The Seven Pillars world map icon for Qimah.
* Improved the visibility of The Seven Pillars world map icon for [[Qimah]].
* Improved stash and stash settings navigation when using a controller.
* Improved stash and stash settings navigation when using a controller.
* The Hostile Takeover Quest can now be completed by speaking to Ange in any of your Hideouts. Previously, this quest could only be completed by speaking to Ange in Shoreline Hideout specifically.
* The [[Hostile Takeover]] Quest can now be completed by speaking to [[Ange]] in any of your Hideouts. Previously, this quest could only be completed by speaking to Ange in [[Shoreline Hideout]] specifically.
* The Stash and Guild Stash in The Ziggurat Refuge have swapped locations.
* The Stash and Guild [[Stash]] in The [[Ziggurat Refuge]] have swapped locations.
* Dodge Roll Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel.
* [[Dodge Roll]] Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel.
* Re-enabled the Demonfire Ember Fusillade microtransaction.
* Re-enabled the [[Demonfire Ember Fusillade]] microtransaction.
* Time of Need's audio no longer plays in hideout areas.
* {{il|Time of Need}}'s audio no longer plays in hideout areas.


===Bug Fixes===
===Bug Fixes===
* Fixed a bug where you could be unable to dodge roll out of sprinting with the "Keep Sprinting While Moving" option selected.
* Fixed a bug where you could be unable to dodge roll out of sprinting with the "Keep Sprinting While Moving" option selected.
* Fixed a bug where you could not target objects while sprinting.
* Fixed a bug where you could not target objects while sprinting.
* Fixed a bug where Crossbows occasionally jammed and ignored reload/shoot inputs when the reload button was released too soon.
* Fixed a bug where [[Crossbows]] occasionally jammed and ignored reload/shoot inputs when the reload button was released too soon.
* Fixed a bug with Herald of Plague where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base spread radius to itself again.
* Fixed a bug with {{il|Herald of Plague}} where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base spread radius to itself again.
* Fixed a bug with Berserk where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base stats to itself again.
* Fixed a bug with {{il|Berserk}} where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base stats to itself again.
* Fixed a bug where the Feast of Flesh Skill was not granting any recovery on consuming a corpse.
* Fixed a bug where the {{il|Feast of Flesh}} Skill was not granting any recovery on consuming a corpse.
* Fixed a bug where the following skills were not scaling with modifiers to area damage: Toxic Growth, Magma Barrier, Whirlwind Lance (whirlwind only), Freezing Mark, Voltaic Mark, and Bloodhound's Mark.
* Fixed a bug where the following skills were not scaling with modifiers to area damage: {{il|Toxic Growth}}, {{il|Magma Barrier}}, {{il|Whirlwind Lance}} (whirlwind only), {{il|Freezing Mark}}, {{il|Voltaic Mark}}, and {{il|Bloodhound's Mark}}.
* Fixed a bug which caused Blasphemy to become indefinitely disabled in a weapon set after you failed to meet the Spirit requirements for it.
* Fixed a bug which caused {{il|Blasphemy}} to become indefinitely disabled in a weapon set after you failed to meet the Spirit requirements for it.
* Fixed a bug where leech applied to you by totems via the Font supports was much higher than it should be due to not being affected by enemy leech reduction.
* Fixed a bug where leech applied to you by totems via the Font supports was much higher than it should be due to not being affected by enemy leech reduction.
* Fixed a bug where leech applied to you by totems via the Font supports did not account for level scaling in party play.
* Fixed a bug where leech applied to you by totems via the Font supports did not account for level scaling in party play.
* Fixed a bug where Living Lightning Support was not triggering correctly after the explosion of a Poison Cloud.
* Fixed a bug where [[Living Lightning]] Support was not triggering correctly after the explosion of a Poison Cloud.
* Fixed a bug where Rapid Casting III was not providing increased Cast Speed for each different Spell you had Cast in the last eight seconds.
* Fixed a bug where {{il|Rapid Casting III}} was not providing increased Cast Speed for each different Spell you had Cast in the last eight seconds.
* Fixed a bug where triggering some skills while moving could reapply movement-speed penalties from previously used skills. This was most noticeable with the Corpsewade Unique Boots.
* Fixed a bug where triggering some skills while moving could reapply movement-speed penalties from previously used skills. This was most noticeable with the {{il|Corpsewade}} Unique Boots.
* Fixed a bug where Ancestral Warrior Totem using Molten Blast would deal no damage if you are dual wielding Maces.
* Fixed a bug where Ancestral Warrior Totem using {{il|Molten Blast}} would deal no damage if you are dual wielding Maces.
* Fixed a bug where Perfection Support's buff couldn't accumulate more than one stack and wasn't being removed properly.
* Fixed a bug where {{il|Perfection}} Support's buff couldn't accumulate more than one stack and wasn't being removed properly.
* Fixed a bug where Encase in Jade didn't consume Jade stacks if it didn't grant any Guard.
* Fixed a bug where Encase in Jade didn't consume Jade stacks if it didn't grant any Guard.
* Fixed an issue where too much Area of Effect could prevent Shield Wall from being used with the Ahn's Citadel Lineage Support.
* Fixed an issue where too much Area of Effect could prevent {{il|Shield Wall}} from being used with the {{il|Ahn's Citadel}} Lineage Support.
* Fixed a bug where the benefits provided by Quality on Banner Skills were not functioning correctly.
* Fixed a bug where the benefits provided by Quality on [[Banner]] Skills were not functioning correctly.
* Fixed a bug where allocating the same weapon for each weapon set with the Giant's Blood Keystone allocated could cause your second weapon set to become invalid after area transitions.
* Fixed a bug where allocating the same weapon for each weapon set with the [[Giant's Blood]] Keystone allocated could cause your second weapon set to become invalid after area transitions.
* Fixed a bug where charges gained because of the Combat Frenzy skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain.
* Fixed a bug where charges gained because of the {{il|Combat Frenzy}} skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain.
* Fixed an issue preventing Orb of Storms and Solar Orb from being supported by Unleash. These skills are still unintentionally unable to be supported by Spell Echo and Spell Cascade — this will be fixed at a later date.
* Fixed an issue preventing {{il|Orb of Storms}} and Solar Orb from being supported by {{il|Unleash}}. These skills are still unintentionally unable to be supported by Spell Echo and Spell Cascade — this will be fixed at a later date.
* Fixed a bug where Sealed Vaults could sometimes fail to spawn an Idol of Estazunti nearby.
* Fixed a bug where [[Sealed Vaults]] could sometimes fail to spawn an {{il|Idol of Estazunti}} nearby.
* Fixed a bug where the Boar, Fox, Ox, and Rabbit Talismans could not be obtained.
* Fixed a bug where the {{il|Boar Talisman|Boar}}, {{il|Fox Talisman|Fox}}, {{il|Ox Talisman|Ox}}, and {{il|Rabbit Talisman}}s could not be obtained.
* Fixed a bug where Essences that can be applied to Armour could not be applied to Foci and Bucklers.
* Fixed a bug where [[Essence]]s that can be applied to [[Armour (equipment)|Armour]] could not be applied to [[Foci]] and [[Buckler]]s.
* Fixed a bug where the Essence of Hysteria could not be applied to Bucklers.
* Fixed a bug where the {{il|Essence of Hysteria}} could not be applied to Bucklers.
* Fixed a bug where one of the arena blockers in the final Act 4 boss fight wasn't being disabled at the correct time.
* Fixed a bug where one of the arena blockers in the final Act 4 boss fight wasn't being disabled at the correct time.
* Fixed a bug where the final Act 4 boss could fail to progress the fight after knocking the player down.
* Fixed a bug where the final Act 4 boss could fail to progress the fight after knocking the player down.
* Fixed a bug where you could skip the Torvian, Hand of the Saviour boss fight by skirting around the edge of the area.
* Fixed a bug where you could skip the Torvian, Hand of the Saviour boss fight by skirting around the edge of the area.
* Fixed some cases where Diamora, Song of Death could fail to return to her arena after diving into the water.
* Fixed some cases where [[Diamora, Song of Death]] could fail to return to her arena after diving into the water.
* Fixed a bug where the visuals of the Vessel of Kulemak's triple beam could become incorrect when slowed.
* Fixed a bug where the visuals of the Vessel of Kulemak's triple beam could become incorrect when slowed.
* Fixed a bug where Krutog, Lord of Kin, could lose aggro during his stomp skill.
* Fixed a bug where [[Krutog, Lord of Kin]], could lose aggro during his stomp skill.
* Fixed a bug which caused some terrain in the Flotsam Map to sometimes be inaccessible.
* Fixed a bug which caused some terrain in the [[Flotsam]] Map to sometimes be inaccessible.
* Fixed a bug that sometimes prevented players opening the Derelict Mansion and Sacred Reservoir Maps.
* Fixed a bug that sometimes prevented players opening the [[Derelict Mansion]] and [[Sacred Reservoir]] Maps.
* Fixed a bug where the Wisps leading to the Derelict Mansion sometimes did not display correctly
* Fixed a bug where the Wisps leading to the Derelict Mansion sometimes did not display correctly
* Fixed a bug where it was not possible to reach the final part of the Vessel of Kulemak fight if a player had died and revived during the fight.
* Fixed a bug where it was not possible to reach the final part of the Vessel of Kulemak fight if a player had died and revived during the fight.
* Fixed a bug where active blocking the snowball created by Rakkar, the Frozen Talon could sometimes fail to prevent the damage.
* Fixed a bug where active blocking the snowball created by [[Rakkar, the Frozen Talon]] could sometimes fail to prevent the damage.
* Fixed a visual bug where effects in the Slick Map area could become over-brightened.
* Fixed a visual bug where effects in the [[Slick]] Map area could become over-brightened.
* Fixed an issue where players on Xbox could lose sound effect audio, which persisted until relaunching the game. We're still investigating similar issues for PlayStation users.
* Fixed an issue where players on Xbox could lose sound effect audio, which persisted until relaunching the game. We're still investigating similar issues for PlayStation users.
* Fixed a bug where Navali would show up in your hideout uninvited and refused to leave your waypoint.
* Fixed a bug where [[Navali]] would show up in your hideout uninvited and refused to leave your waypoint.
* Fixed an issue where The Hammer of Kamasa was unobtainable in Standard (or the Standard version of a league) on a character that had died in the Hardcore version of that league.
* Fixed an issue where {{il|The Hammer of Kamasa}} was unobtainable in Standard (or the Standard version of a league) on a character that had died in the Hardcore version of that league.
* Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
* Fixed an issue that prevented you from completing [[The Grand Quest]] (quest) and from obtaining your first 2 [[Expedition]] Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
* Fixed an issue where Respawning at Checkpoint after opening a chest that dropped a Torn Map Piece didn't drop that quest item in the new instance.
* Fixed an issue where Respawning at Checkpoint after opening a chest that dropped a Torn Map Piece didn't drop that quest item in the new instance.
* Fixed a bug where opened strongboxes would not visually appear open after respawning at a checkpoint.
* Fixed a bug where opened strongboxes would not visually appear open after respawning at a checkpoint.
* Fixed an issue where if you entered Act Four underleveled from normal the Vendors wouldn't have any Act Four items available for purchase.
* Fixed an issue where if you entered Act Four underleveled from normal the Vendors wouldn't have any Act Four items available for purchase.
* Fixed a rare issue where players could get stuck behind The Hooded One in the Ziggurat Encampment.
* Fixed a rare issue where players could get stuck behind [[The Hooded One]] in the [[Ziggurat Encampment]].
* Fixed an issue where you were incorrectly told that Alva has completed one of your Currency Exchange orders instead of Ange. Ange deserves the credit for her hard work!
* Fixed an issue where you were incorrectly told that [[Alva]] has completed one of your Currency Exchange orders instead of Ange. Ange deserves the credit for her hard work!
* Fixed a bug where Map Node and Waystone descriptions were not displaying increased Experience or Gold gain when applicable. These were still applying, just not displayed.
* Fixed a bug where Map Node and Waystone descriptions were not displaying increased Experience or Gold gain when applicable. These were still applying, just not displayed.
* Fixed an issue where killing some Map Bosses counted as killing their campaign variants, causing some Map Pins on the World Area to be marked as if you had killed them in the campaign.
* Fixed an issue where killing some Map Bosses counted as killing their campaign variants, causing some Map Pins on the World Area to be marked as if you had killed them in the campaign.
* Fixed a bug where modifiers to minion duration would not be correctly reflected on the skill information panel. This is purely a display fix, as they were already being applied correctly in practice.
* Fixed a bug where modifiers to minion duration would not be correctly reflected on the skill information panel. This is purely a display fix, as they were already being applied correctly in practice.
* Fixed an issue where Magma Barrier had an outdated, misleading Duration tag.
* Fixed an issue where {{il|Magma Barrier}} had an outdated, misleading Duration tag.
* Fixed an issue where some small Passive Skill names had not been updated to the new function they have in 0.3.0.
* Fixed an issue where some small Passive Skill names had not been updated to the new function they have in 0.3.0.
* Fixed a bug where the dynamic culling for the King of the Mists' pustules effect was too aggressive.
* Fixed a bug where the dynamic culling for [[the King of the Mists]]' pustules effect was too aggressive.
* Fixed a bug where the dynamic culling for the Amanamu's Void ground effect was too aggressive.
* Fixed a bug where the dynamic culling for the Amanamu's Void ground effect was too aggressive.
* Fixed a bug where Rog constantly invited you to come visit his shop sometime.
* Fixed a bug where [[Rog]] constantly invited you to come visit his shop sometime.
* Fixed a bug where the stash user interface could extend off-screen in some aspect ratios when using a controller.
* Fixed a bug where the stash user interface could extend off-screen in some aspect ratios when using a controller.
* Fixed a bug where you could fail to use skills near a Tempest Bell on controller if the skill was bound to the same button as interact.
* Fixed a bug where you could fail to use skills near a {{il|Tempest Bell}} on controller if the skill was bound to the same button as interact.
* Fixed a bug that caused you to be unable to apply Skin Transfers when using a controller.
* Fixed a bug that caused you to be unable to apply [[Skin Transfer]]s when using a controller.
* Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section.
* Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section.
* Fixed a client crash that could occur with the Steward of Kulemak Abyssal Lich Notable Passive Skill.
* Fixed a client crash that could occur with the [[Steward of Kulemak]] [[Abyssal Lich]] Notable Passive Skill.
* Fixed 5 other client crashes.
* Fixed 5 other client crashes.
* Fixed 4 instance crashes.
* Fixed 4 instance crashes.

Latest revision as of 14:27, 12 September 2025

Version History
0.3.0b
September 4, 2025
0.3.0c
September 11, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.3.0c released by Grinding Gear Games.[1]

Changes and Improvements

  • There is now a short grace period at the start of a sprint where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change.
  • The Undying Will Monster modifier no longer affects other Rare Monsters with Undying Will.
  • Players can no longer revive if they die while having a stolen Kurgal's Last Gasp modifier.
  • The duration of the ground effects from the Infested Cadaver and Blackblooded Proboscite Abyssal Monsters has been halved.
  • Zelina, Blood Priestess no longer heals from her attacks that hit player minions.
  • The sorcerers surrounding Torvian, Hand of the Saviour's arena now have visuals indicating when they are actively empowering Torivan.
  • Various skills used by The Prisoner are now red-flash abilities.
  • Improved how the Vessel of Kulemak's cold beams function in party play.
  • Draiocht Hengestones, Karui Beacons, and Temporal Tether all now dynamically spawn near the player on Map completion.
  • Many Act Four Monsters can now be bound as Spectres.
  • Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Duration, Conditional, Meta
    Tier: 13
    Level: (1-20)
    Cost: (13-91) Mana
    Cost & Reservation Multiplier: (200-100)%
    Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
    Totem gains +(0-75)% to all Elemental Resistances
    Totem gains +(0-35)% to Chaos Resistance

    Additional Effects From 1-20% Quality:
    +(0.1-2) seconds to Totem duration
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    now uses the weapon in the Weapon Set it has been assigned to, and no longer disappears if swapping to an invalid weapon or Weapon Set.
  • The Gemling Legionnaire's Integrated Efficiency Passive Skill now actually applies by modifying each skill, which means those modifications also apply to minions from those skills. The description has been updated to clarify that the bonuses also apply in the case where supports and skills are socketed together in meta gems.
  • Chance to not consume crossbow ammo stats found on Ammo Conversation [sic] support gems and the Passive Skill Tree now roll their chance per ammo spent instead of once per skill use, meaning they interact correctly with the Hailstorm Rounds skill. Their wording has been updated accordingly.
  • Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
    Tier: 7
    Level: (1-20)
    Cost: (6-41) Mana
    Attack Speed: 80% of base
    Attack Damage: (55-145)% of base
    Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
    Limit 8 Fissures
    While Dual Wielding, both weapons hit with
    30% less attack speed
    Fissure duration is 12 seconds
    Fissures branch 2 times

    Additional Effects From 1-20% Quality:
    (1-20)% chance to cause an Aftershock
    Skills can be managed in the Skills Panel.
    's fissure limit is now displayed and can be modified by sources of + to limit.
  • Toxic DomainToxic DomainBuff, Attack, AoE, Physical, Chaos, Duration
    Tier: 13
    Level: (1-20)
    Cost: (24-106) Mana
    Cooldown Time: 11.00 sec
    Can Store 1 Use(s)
    Attack Damage: (100-312)% of base
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom
    Toxic Bloom Radius is 3 metres
    Toxic Bloom duration is 8 seconds
    Each enemy can have up to 1 Pustule attached
    Regenerate (5.67-41.67) life per second
    Skill costs are increased by 25%
    Projectile Hits attach a Pustule

    Pustule Explosion
    Attack Damage: (38-119)%
    Always Poison on Hit
    Pustule Detonation radius is 1.6 meters
    Pustule Detonates after 6 seconds
    Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage
    Stored Poison grants up to 300% more explosion Damage

    Additional Effects From 1-20% Quality:
    Toxic Bloom Radius is (0.015-0.3) metres
    Skills can be managed in the Skills Panel.
    now requires a Bow, Spear, or Crossbow to use.
  • The His Scattering CalamityHis Scattering CalamitySpell
    Level: 1
    TBATBA

    Additional Effects From 1-20% Quality:
    TBA
    Skills can be managed in the Skills Panel.
    Skill granted by The Unborn LichThe Unborn Lich
    Ravenous Staff
    StaffRequires Level 78, 137 IntGrants Skill: Level (18-20) Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes
    <Custom Desecrated prefix>
    <Lich's Desecrated suffix>
    <Lich's Desecrated prefix or suffix>
    In ghastly pits beneath the world,
    Kulemak grows countless new bodies,
    each more powerful than the last.
    Not all of his abominations survive.
    Unique Staff now has "Duration between Launching Wellsprites is 1.2 seconds", which can be affected by modifiers to Skill Effect Duration.
  • The Turn the Clock Forward Notable Passive Skill once again provides 15% increased Projectile Speed.
  • The Fairgraves' CurseFairgraves' Curse
    Artillery Bow
    Bow
    Physical Damage: 39-72
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Requires Level 46, 80 DexGrants Skill: Level (12-20) Phantasmal Arrow
    50% reduced Projectile Range
    Adds (76–98) to (126–193) Fire Damage
    (30–50)% increased Flammability Magnitude
    (10–20)% increased Ignite Magnitude
    30% reduced Life Recovery rate
    -30 Physical Damage taken from Hits
    Attack Hits inflict Spectral Fire for 8 seconds
    The power of the Allflame rends
    souls just as easily as flesh.
    Unique Bow can once again be obtained.
  • Added a button to the character selection screen to have your character be logged into town/hideout instead of the last area. This is identical to the existing behaviour where you can Ctrl + Click on the login button.
  • Boulder Ants are no longer considered beasts, and have been temporarily disabled as a Spectre.
  • Updated the wording on Omen of the SovereignOmen of the SovereignStack Size: 10While this item is active in your inventory your next
    Weapon or Jewellery Desecration attempt will guarantee a random Ulaman modifier
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    , Omen of the LiegeOmen of the LiegeStack Size: 10While this item is active in your inventory your next
    Weapon or Jewellery Desecration attempt will guarantee a random Amanamu modifier
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    and Omen of the BlackbloodedOmen of the BlackbloodedStack Size: 10While this item is active in your inventory your next
    Weapon or Jewellery Desecration attempt will guarantee a random Kurgal modifier
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    to clarify that they can only be used with Weapons and Jewellery.
  • Updated the Molten Shrine world map icon to indicate that it provides a permanent bonus.
  • Improved the performance of some Abyssal Monster skill effects.
  • Improved audio telegraphing for some Abyssal Monster skills.
  • Improved the performance of some Abyssal Monster modifiers.
  • Improved the performance of the Benedictus, First Herald of Utopia boss fight.
  • Improved the telegraphing of Benedictus, First Herald of Utopia's maze skills.
  • Improved the visibility of The Seven Pillars world map icon for Qimah.
  • Improved stash and stash settings navigation when using a controller.
  • The Hostile Takeover Quest can now be completed by speaking to Ange in any of your Hideouts. Previously, this quest could only be completed by speaking to Ange in Shoreline Hideout specifically.
  • The Stash and Guild Stash in The Ziggurat Refuge have swapped locations.
  • Dodge Roll Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel.
  • Re-enabled the Demonfire Ember Fusillade microtransaction.
  • Time of NeedTime of NeedBuff, Persistent, Duration
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(12-10.1) second duration between Blessings
    Blessing recovers (17-628) Life and removes Curses and Elemental Ailments

    Additional Effects From 1-20% Quality:
    Blessing recovers (2-40) Life and removes Curses and Elemental Ailments
    Skills can be managed in the Skills Panel.
    's audio no longer plays in hideout areas.

Bug Fixes

  • Fixed a bug where you could be unable to dodge roll out of sprinting with the "Keep Sprinting While Moving" option selected.
  • Fixed a bug where you could not target objects while sprinting.
  • Fixed a bug where Crossbows occasionally jammed and ignored reload/shoot inputs when the reload button was released too soon.
  • Fixed a bug with Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
    (10-29)% chance to Hinder enemies on spreading Poison to them

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Hinder enemies on spreading Poison to them
    Skills can be managed in the Skills Panel.
    where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base spread radius to itself again.
  • Fixed a bug with BerserkBerserkBuff, Persistent
    Tier: 14
    Level: (1-20)
    Reservation: 30 Spirit
    While active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage
    Grants (40-59)% increased Rage effect

    Additional Effects From 1-20% Quality:
    Grants (0.5-10)% increased Rage effect
    Skills can be managed in the Skills Panel.
    where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base stats to itself again.
  • Fixed a bug where the Feast of FleshFeast of FleshSpell, Buff, AoE, Nova
    Level: (1-20)
    Cost: 0 Mana
    Cast Time: 1.30 sec
    Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.Corpse Consumption radius is 4 metres
    Recover (21-211) Life and (21-211) Mana over 3 seconds per Corpse Consumed
    Consumes up to 5 Corpses

    Additional Effects From 1-20% Quality:
    Consumes up to (0.15-3) Corpses
    Skills can be managed in the Skills Panel.
    Skill was not granting any recovery on consuming a corpse.
  • Fixed a bug where the following skills were not scaling with modifiers to area damage: Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
    Tier: 5
    Level: 1
    Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    , Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    Attack Damage: (120-490)% of base
    When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
    Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
    Gain Endurance Charge on Block

    Magma Spray
    Critical Hit Chance: 5.00%
    Attack Damage: (120-490)% of base
    (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
    (4-234) to (7-351) Base Off Hand Fire Damage

    Additional Effects From 1-20% Quality:
    Raising your shield infuses it with magma for (0-0.2) seconds
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    , Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
    Tier: 11
    Level: (1-20)
    Cost: (7-49) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    (whirlwind only), Freezing MarkFreezing MarkBarrageable, Attack, AoE, Mark, Cold, Duration, Nova
    Tier: 7
    Level: (1-7)
    Cost: (0-53) Mana
    Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
    Mark duration is 8 seconds
    Hits against Marked enemy cause 28% more Freeze buildup
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    , Voltaic MarkVoltaic MarkBarrageable, Attack, AoE, Mark, Lightning, Duration, Nova
    Tier: 7
    Level: 1
    Reservation: 1 Spirit
    Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
    Mark duration is 8 seconds
    Hits against Marked enemy have 50% more chance to Shock
    Shock has 30% increased effect on Marked enemy
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    , and Bloodhound's MarkBloodhound's MarkBarrageable, Attack, AoE, Mark, Physical, Duration, Nova, Payoff
    Tier: 9
    Level: (1-20)
    Cost: (23-88) Mana
    Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Skills can be managed in the Skills Panel.
    .
  • Fixed a bug which caused BlasphemyBlasphemyBuff, Persistent, AoE, Aura, Meta
    Tier: 8
    Level: (1-20)
    Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around you
    Reserves 60 Spirit per socketed Curse
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    to become indefinitely disabled in a weapon set after you failed to meet the Spirit requirements for it.
  • Fixed a bug where leech applied to you by totems via the Font supports was much higher than it should be due to not being affected by enemy leech reduction.
  • Fixed a bug where leech applied to you by totems via the Font supports did not account for level scaling in party play.
  • Fixed a bug where Living Lightning Support was not triggering correctly after the explosion of a Poison Cloud.
  • Fixed a bug where Rapid Casting IIIRapid Casting IIISupport, Spell
    Category: Rapid Casting
    Tier: 5
    Support Requirements: +5 IntSupports Spells, causing them to cast faster for each different Spell you've cast Recently.Supported Skills have 10% increased Cast Speed for each different Spell you've Cast in the last eight secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    was not providing increased Cast Speed for each different Spell you had Cast in the last eight seconds.
  • Fixed a bug where triggering some skills while moving could reapply movement-speed penalties from previously used skills. This was most noticeable with the CorpsewadeCorpsewade
    Iron Greaves
    Armour: 47Requires Level 11, 17 StrGrants Skill: Level (4-20) Decompose10% increased Movement Speed
    (30-50)% increased Armour
    +(5-10) to Strength
    Trigger Decompose Skill on Step
    Natural decay can be twisted to dark ends.
    Unique Boots.
  • Fixed a bug where Ancestral Warrior Totem using Molten BlastMolten BlastAttack, AoE, Projectile, Fire
    Tier: 5
    Level: 1
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    would deal no damage if you are dual wielding Maces.
  • Fixed a bug where PerfectionPerfectionSupport
    Category: Perfection
    Tier: 4
    Support Requirements: +5 DexSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.Successfully executing Perfect Timing with Supported Skills grants Perfection
    All Perfection is lost on failing to execute any Perfect Timing
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support's buff couldn't accumulate more than one stack and wasn't being removed properly.
  • Fixed a bug where Encase in Jade didn't consume Jade stacks if it didn't grant any Guard.
  • Fixed an issue where too much Area of Effect could prevent Shield WallShield WallAttack, AoE, Melee, Physical, Duration
    Tier: 7
    Level: (1-20)
    Cost: (13-92) Mana
    Attack Time: 1.25 sec
    Critical Strike Chance: 5.00%
    Attack Damage: (65-235)% of base
    Requires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
    6 to 8 Added Physical Damage per 15 Armour on Shield
    Can have 2 Shield Walls active at a time
    Explosion length is 4 metres
    Wall duration is 6 seconds
    Wall Segments have (36-12714) maximum Life
    80% less damage if destroyed within 0.5 seconds by something other than you
    100% more Damage if destroyed by your Skills

    Additional Effects From 1-20% Quality:
    (2-40)% more Damage if destroyed by your Skills
    Skills can be managed in the Skills Panel.
    from being used with the Ahn's CitadelAhn's CitadelSupport, Lineage
    Category: Fortress
    Requires Level 65
    Support Requirements: +5 Int
    Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.Supported Skills have 30% less Area of Effect
    Supported Skills deal 30% less damage with Hits
    Walls from Supported Skills are created along a Fissure instead
    As possessed golems ravaged the land, Aul - crowned Ahn
    by blood and tyranny - began the last ritual, causing azurite
    crystals to rupture and grow throughout his doomed citadel.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Lineage Support.
  • Fixed a bug where the benefits provided by Quality on Banner Skills were not functioning correctly.
  • Fixed a bug where allocating the same weapon for each weapon set with the Giant's Blood Keystone allocated could cause your second weapon set to become invalid after area transitions.
  • Fixed a bug where charges gained because of the Combat FrenzyCombat FrenzyBuff, Persistent
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance when you gain a Charge to gain an additional Charge
    Skills can be managed in the Skills Panel.
    skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain.
  • Fixed an issue preventing Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant
    Tier: 3
    Level: (1-20)
    Cost: (12-129) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 10.00%
    Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage
    Chains (3-5) times
    Fires a bolt every 4 seconds, and when you
    cast a Spell near the Orb
    Orb radius is 3.6 metres
    Orb duration is 12 seconds
    Limit 1 Orb of Storms
    Orb expires after firing 6 bolts

    Additional Effects From 1-20% Quality:
    Chains (0.15-3) times
    Skills can be managed in the Skills Panel.
    and Solar Orb from being supported by UnleashUnleashSupport, Spell
    Category: Unleash
    Tier: 1
    Cost & Reservation Multiplier: 150%
    Support Requirements: +5 IntSupports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal 50% less Damage when Reoccurring
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    . These skills are still unintentionally unable to be supported by Spell Echo and Spell Cascade — this will be fixed at a later date.
  • Fixed a bug where Sealed Vaults could sometimes fail to spawn an Idol of EstazuntiIdol of EstazuntiStack Size: 10Grants access to a Sealed Vault on the Atlas"The perfect harmony of architecture and thaumaturgy.
    My vaults were impenetrable....until it was
    decided that they wanted to be able to leave."
    --Estazunti, Architect of the Vault
    Place in the Map Device alongside a Waystone to access a Sealed Vault.
    nearby.
  • Fixed a bug where the BoarBoar TalismanStack Size: 10Gloves: Gain 1 Rage on Melee Hit
    Sceptres: Allies in your Presence Regenerate 8 Life per second
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    , FoxFox TalismanStack Size: 10Body Armours: +2% to Quality of all Skills
    Sceptres: 30% increased Presence Area of Effect
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    , OxOx TalismanStack Size: 10Shields: 10% increased Block chance
    Sceptres: Allies in your Presence have +8% to all Elemental Resistances
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    , and Rabbit TalismanRabbit TalismanStack Size: 10Body Armours: 8% increased Rarity of Items found
    Sceptres: 10% increased Spirit
    Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    s could not be obtained.
  • Fixed a bug where Essences that can be applied to Armour could not be applied to Foci and Bucklers.
  • Fixed a bug where the Essence of HysteriaEssence of HysteriaStack Size: 10Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Helmet: +1 to Level of all Minion Skills
    Body Armour: (64-97) to (97-145) Physical Thorns damage
    Gloves: (25-29)% increased Critical Damage Bonus
    Boots: 30% increased Movement Speed
    Ring: (50-59)% increased Mana Regeneration Rate
    Amulet: (19-21)% of Damage taken Recouped as Life
    Belt: +(254-304) to Stun Threshold
    Shield: (20-24)% increased Block chance
    Quiver: (43-50)% increased Damage with Bow Skills
    Focus: (41-45)% increased Energy Shield Recharge Rate
    Right click this item then left click a Rare item to apply it.
    could not be applied to Bucklers.
  • Fixed a bug where one of the arena blockers in the final Act 4 boss fight wasn't being disabled at the correct time.
  • Fixed a bug where the final Act 4 boss could fail to progress the fight after knocking the player down.
  • Fixed a bug where you could skip the Torvian, Hand of the Saviour boss fight by skirting around the edge of the area.
  • Fixed some cases where Diamora, Song of Death could fail to return to her arena after diving into the water.
  • Fixed a bug where the visuals of the Vessel of Kulemak's triple beam could become incorrect when slowed.
  • Fixed a bug where Krutog, Lord of Kin, could lose aggro during his stomp skill.
  • Fixed a bug which caused some terrain in the Flotsam Map to sometimes be inaccessible.
  • Fixed a bug that sometimes prevented players opening the Derelict Mansion and Sacred Reservoir Maps.
  • Fixed a bug where the Wisps leading to the Derelict Mansion sometimes did not display correctly
  • Fixed a bug where it was not possible to reach the final part of the Vessel of Kulemak fight if a player had died and revived during the fight.
  • Fixed a bug where active blocking the snowball created by Rakkar, the Frozen Talon could sometimes fail to prevent the damage.
  • Fixed a visual bug where effects in the Slick Map area could become over-brightened.
  • Fixed an issue where players on Xbox could lose sound effect audio, which persisted until relaunching the game. We're still investigating similar issues for PlayStation users.
  • Fixed a bug where Navali would show up in your hideout uninvited and refused to leave your waypoint.
  • Fixed an issue where The Hammer of KamasaThe Hammer of KamasaThe smith may not remember higher
    pursuits, but the hammer does.
    was unobtainable in Standard (or the Standard version of a league) on a character that had died in the Hardcore version of that league.
  • Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
  • Fixed an issue where Respawning at Checkpoint after opening a chest that dropped a Torn Map Piece didn't drop that quest item in the new instance.
  • Fixed a bug where opened strongboxes would not visually appear open after respawning at a checkpoint.
  • Fixed an issue where if you entered Act Four underleveled from normal the Vendors wouldn't have any Act Four items available for purchase.
  • Fixed a rare issue where players could get stuck behind The Hooded One in the Ziggurat Encampment.
  • Fixed an issue where you were incorrectly told that Alva has completed one of your Currency Exchange orders instead of Ange. Ange deserves the credit for her hard work!
  • Fixed a bug where Map Node and Waystone descriptions were not displaying increased Experience or Gold gain when applicable. These were still applying, just not displayed.
  • Fixed an issue where killing some Map Bosses counted as killing their campaign variants, causing some Map Pins on the World Area to be marked as if you had killed them in the campaign.
  • Fixed a bug where modifiers to minion duration would not be correctly reflected on the skill information panel. This is purely a display fix, as they were already being applied correctly in practice.
  • Fixed an issue where Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
    Tier: 4
    Level: (1-20)
    Reservation: 30 Spirit
    Attack Damage: (120-490)% of base
    When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
    Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
    Gain Endurance Charge on Block

    Magma Spray
    Critical Hit Chance: 5.00%
    Attack Damage: (120-490)% of base
    (2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
    (4-234) to (7-351) Base Off Hand Fire Damage

    Additional Effects From 1-20% Quality:
    Raising your shield infuses it with magma for (0-0.2) seconds
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    had an outdated, misleading Duration tag.
  • Fixed an issue where some small Passive Skill names had not been updated to the new function they have in 0.3.0.
  • Fixed a bug where the dynamic culling for the King of the Mists' pustules effect was too aggressive.
  • Fixed a bug where the dynamic culling for the Amanamu's Void ground effect was too aggressive.
  • Fixed a bug where Rog constantly invited you to come visit his shop sometime.
  • Fixed a bug where the stash user interface could extend off-screen in some aspect ratios when using a controller.
  • Fixed a bug where you could fail to use skills near a Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
    Tier: 3
    Level: 1
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
    Lose Combo if you generate no Combo for 8 seconds
    Limit 1 Bell
    Bell duration is 6 seconds
    Bell is destroyed after 10 Hits

    Impact
    Attack Damage: (120–490)%
    Impact radius is 1.8 metres

    Shockwave
    Attack Damage: (50–132)%
    50% less Attack Speed
    Shockwave radius is 2.4 metres
    Shockwave can be triggered once every 0.25 seconds

    Additional Effects From 1-20% Quality:
    Bell is destroyed after (0-2) Hits
    Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    on controller if the skill was bound to the same button as interact.
  • Fixed a bug that caused you to be unable to apply Skin Transfers when using a controller.
  • Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section.
  • Fixed a client crash that could occur with the Steward of Kulemak Abyssal Lich Notable Passive Skill.
  • Fixed 5 other client crashes.
  • Fixed 4 instance crashes.

References

  1. Stacey_GGG (September 11, 2025). "0.3.0c Patch Notes". Official Path of Exile Forums. Retrieved September 12, 2025.