|help_text = Skills can be managed in the Skills Panel.
|help_text = Skills can be managed in the Skills Panel.
|dexterity_percent = 100
|dexterity_percent = 100
|gem_tags = Attack, AoE, Melee, Strike, Staged
|gem_tags = Attack, AoE, Melee, Strike, Staged
|gem_description = Perform a circular slash that kicks up a spining storm of wind and dust around you, [[Slowing]] enemies and [[Blinding]] them in its area of effect. Leaving the area unleashes the swirling storm, causing it to deal damage.
|active_skill_name = Whirling Slash
|skill_id = WhirlingSlashPlayer
|gem_tier = 1
|item_class_id_restriction = Spear
|item_class_id_restriction = Spear
|active_skill_name =
|gem_description = Perform a circular slash that kicks up a [[Whirlwind]] around you, [[Slowing]] enemies and [[Blinding]] them in its area of effect. Leaving the area collapses the storm, dealing damage and causing [[Knockback]].
|skill_id = Whirling Slash
|required_level = 1
|stat_text = <big>{{c|gem|Melee}}</big><br>Using this Attack again in the storm adds 1 Stage to the storm<br><br><big>{{c|gem|Storm}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(70-218)%}}<br>Maximum 3 Stages<br>Damage from releasing Storm has +4 to radius per Stage<br>Deals 150% more Damage per Stage when released<br>Enemies inside the storm have 30% reduced Movement Speed<br>Storm gains +3 to radius per Stage
|static_cost_types = Mana
|static_cost_types = Mana
|static_attack_speed = 70
|cast_time = 1
|static_attack_speed_multiplier = 70
|stat_text = <big>{{c|gem|Melee}}</big><br>Using this Attack again in the storm adds 1 Stage to the storm<br><br><big>{{c|gem|Storm}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(70-218)%}}<br>Maximum 3 Stages<br>Damage from releasing Storm has +4 to radius per Stage<br>Deals 150% more Damage per Stage when released<br>Enemies inside the storm have 30% reduced Movement Speed<br>Storm gains +3 to radius per Stage
|level1 = True
|level1 = True
|level1_cost_amounts = 7
|level1_level_requirement = 0
|level1_damage_multiplier = 100
|level1_dexterity_requirement = 0
|level1_cost_amounts = 6
|level1_damage_multiplier = 70
|level1_level_requirement = 1
|level1_stat_text =
|level1_dexterity_requirement = 1
|level2 = True
|level2_level_requirement = 3
|level2_level_requirement = 3
|level2_dexterity_requirement = 9
|level2_dexterity_requirement = 9
|level2_cost_amounts = 6
|level2_damage_multiplier = 77
|level2_stat_text =
|level3 = True
|level3_level_requirement = 6
|level3_level_requirement = 6
|level3_dexterity_requirement = 16
|level3_dexterity_requirement = 16
|level3_cost_amounts = 7
|level3_damage_multiplier = 85
|level3_stat_text =
|level4 = True
|level4_level_requirement = 10
|level4_level_requirement = 10
|level4_dexterity_requirement = 25
|level4_dexterity_requirement = 25
|level4_cost_amounts = 8
|level4_damage_multiplier = 92
|level4_stat_text =
|level5 = True
|level5_level_requirement = 14
|level5_level_requirement = 14
|level5_dexterity_requirement = 34
|level5_dexterity_requirement = 34
|level5_cost_amounts = 9
|level5_damage_multiplier = 100
|level5_stat_text =
|level6 = True
|level6_level_requirement = 18
|level6_level_requirement = 18
|level6_dexterity_requirement = 43
|level6_dexterity_requirement = 43
|level6_cost_amounts = 10
|level6_damage_multiplier = 107
|level6_stat_text =
|level7 = True
|level7_level_requirement = 22
|level7_level_requirement = 22
|level7_dexterity_requirement = 52
|level7_dexterity_requirement = 52
|level7_cost_amounts = 11
|level7_damage_multiplier = 115
|level7_stat_text =
|level8 = True
|level8_level_requirement = 26
|level8_level_requirement = 26
|level8_dexterity_requirement = 61
|level8_dexterity_requirement = 61
|level8_cost_amounts = 12
|level8_damage_multiplier = 122
|level8_stat_text =
|level9 = True
|level9_level_requirement = 31
|level9_level_requirement = 31
|level9_dexterity_requirement = 72
|level9_dexterity_requirement = 72
|level9_cost_amounts = 13
|level9_damage_multiplier = 128
|level9_stat_text =
|level10 = True
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_dexterity_requirement = 83
|level10_dexterity_requirement = 83
|level10_cost_amounts = 15
|level10_damage_multiplier = 134
|level10_stat_text =
|level11 = True
|level11_level_requirement = 41
|level11_level_requirement = 41
|level11_dexterity_requirement = 95
|level11_dexterity_requirement = 95
|level11_cost_amounts = 16
|level11_damage_multiplier = 141
|level11_stat_text =
|level12 = True
|level12_level_requirement = 46
|level12_level_requirement = 46
|level12_dexterity_requirement = 106
|level12_dexterity_requirement = 106
|level12_cost_amounts = 18
|level12_damage_multiplier = 148
|level12_stat_text =
|level13 = True
|level13_level_requirement = 52
|level13_level_requirement = 52
|level13_dexterity_requirement = 119
|level13_dexterity_requirement = 119
|level13_cost_amounts = 20
|level13_damage_multiplier = 155
|level13_stat_text =
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_dexterity_requirement = 133
|level14_dexterity_requirement = 133
|level14_cost_amounts = 22
|level14_damage_multiplier = 163
|level14_stat_text =
|level15 = True
|level15_level_requirement = 64
|level15_level_requirement = 64
|level15_dexterity_requirement = 146
|level15_dexterity_requirement = 146
|level15_cost_amounts = 25
|level15_damage_multiplier = 171
|level15_stat_text =
|level16 = True
|level16_level_requirement = 66
|level16_level_requirement = 66
|level16_dexterity_requirement = 151
|level16_dexterity_requirement = 160
|level16_cost_amounts = 28
|level16_damage_multiplier = 180
|level16_stat_text =
|level17 = True
|level17_level_requirement = 72
|level17_level_requirement = 72
|level17_dexterity_requirement = 164
|level17_dexterity_requirement = 173
|level17_cost_amounts = 31
|level17_damage_multiplier = 189
|level17_stat_text =
|level18 = True
|level18_level_requirement = 78
|level18_level_requirement = 78
|level18_dexterity_requirement = 178
|level18_dexterity_requirement = 189
|level18_cost_amounts = 34
|level18_damage_multiplier = 198
|level18_stat_text =
|level19 = True
|level19_level_requirement = 84
|level19_level_requirement = 84
|level19_dexterity_requirement = 191
|level19_dexterity_requirement = 205
|level19_cost_amounts = 38
|level19_damage_multiplier = 208
|level19_stat_text =
|level20 = True
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_dexterity_requirement = 205
|level20_dexterity_requirement = 221
|level20_cost_amounts = 42
|level20_damage_multiplier = 218
|level20_stat_text =
|skill_icon = Whirling Slash
|gem_tier = 1
|release_version = 0.2.0
|release_version = 0.2.0
}}
}}
'''Whirling Slash'''
'''Whirling Slash''' is a [[spear]] [[skill]]. The user performs a circular slash that hits surrounding enemies and creates a [[Whirlwind]] on the user's location. Moving to the edge of the whirlwind causes it to collapse, dealing [[melee]] damage and [[knockback]] to enemies within it.
==Skill functions and interactions==
==Skill functions and interactions==
[[Whirlwind]]
Whirling Slash has inbuilt forward movement that scales with [[attack speed]] but not [[movement speed]]. This is prevented if Attack Without Moving is enabled.<ref>https://www.youtube.com/watch?v=-49bNXCww-k</ref>
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_1 = {{il|Bleed I}}
|t1_2 = {{il|Encumbrance}}
|t1_2 = {{il|Brutality I}}
|t1_3 = {{il|Martial Tempo}}
|t1_3 = {{il|Rapid Attacks I}}
|t2_1 = {{il|Arms Length}}
|t2_1 = {{il|Brutality II}}
|t2_2 = {{il|Cadence}}
|t2_2 = {{il|Cadence}}
|t2_3 = {{il|Heavy Swing}}
|t3_1 = {{il|Close Combat I}}
|t3_1 = {{il|Defy}}
|t3_2 = {{il|Magnified Area II}}
|t3_2 = {{il|Punch Through}}
|t3_3 = {{il|Punch Through}}
|t3_3 = {{il|Tear}}
|t4_1 = {{il|Heavy Swing}}
|t4_2 = {{il|Impale}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Heft}}
|t5_3 = {{il|Rage III}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
{{Version history table row|0.3.0|
* Added Staged tag. {{undocumented}}
* Whirling Slash: Movement is now able to pathfind slightly, making it less likely to get stuck on small obstactles.
* Clarified the addition to radius per stage for Whirling Slash and Whirlwind Lance skill descriptions.
}}
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
Latest revision as of 08:38, 31 August 2025
This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
Whirling SlashAttack, AoE, Melee, Strike, Staged Tier: 1 Level: (1-20) Cost: (6-42) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of basePerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee Using this Attack again in the storm adds 1 Stage to the storm
Storm Attack Damage:(70-218)% Maximum 3 Stages Damage from releasing Storm has +4 to radius per Stage Deals 150% more Damage per Stage when released Enemies inside the storm have 30% reduced Movement Speed Storm gains +3 to radius per StageSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemWhirlingSlash
Whirling Slash is a spearskill. The user performs a circular slash that hits surrounding enemies and creates a Whirlwind on the user's location. Moving to the edge of the whirlwind causes it to collapse, dealing melee damage and knockback to enemies within it.
Whirling Slash has inbuilt forward movement that scales with attack speed but not movement speed. This is prevented if Attack Without Moving is enabled.[1]
Gem level progression
Level
Mana Cost
Attack Damage
1
0
0
6
70%
2
3
9
6
77%
3
6
16
7
85%
4
10
25
8
92%
5
14
34
9
100%
6
18
43
10
107%
7
22
52
11
115%
8
26
61
12
122%
9
31
72
13
128%
10
36
83
15
134%
11
41
95
16
141%
12
46
106
18
148%
13
52
119
20
155%
14
58
133
22
163%
15
64
146
25
171%
16
66
160
28
180%
17
72
173
31
189%
18
78
189
34
198%
19
84
205
38
208%
20
90
221
42
218%
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Bleed IBleed ISupport, Physical Category: Bleed Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IBrutality ISupport, Physical Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IRapid Attacks ISupport, Attack Category: Rapid Attacks Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Brutality IIBrutality IISupport, Physical Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
CadenceCadenceSupport, Attack Category: Cadence Tier: 2Support Requirements: +5 DexSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.Supported Skills have 8% more Attack speed for each time they've been used Recently Supported Skills are unusable for 10 seconds after being used 6 or more times within four secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Close Combat IClose Combat ISupport, Attack Category: Close Combat Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE Category: Increased Area of Effect Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect Supported Skills deal 10% less Area DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Punch ThroughPunch ThroughSupport, Attack, Melee Category: Punch Through Tier: 3 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports MeleeAttack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next ProjectileAttackHit they take to deal increased Damage.Supported Skills apply Easy Target on Knockback Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback DistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical Category: Heavy Swing Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more MeleePhysical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical Category: Impale Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale Supported Skills Impale Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Brutality IIIBrutality IIISupport, Physical Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IIIRage IIISupport, Attack, Melee Category: Rage Tier: 5Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.Supported Skills grant 5 Rage on MeleeHit Supported Skills have 15% more Attack speed while you are not at maximum RagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Whirling Slash has restrictions on where or how it can drop.