Whirling Slash: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemWhirlingSlash
|metadata_id                            = Metadata/Items/Gems/SkillGemWhirlingSlash
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, AoE, Melee, Strike
|gem_tags                                = Attack, AoE, Melee, Strike, Staged
|gem_description                        = Perform a circular slash that kicks up a spining storm of wind and dust around you, [[Slowing]] enemies and [[Blinding]] them in its area of effect. Leaving the area unleashes the swirling storm, causing it to deal damage.
|active_skill_name                      = Whirling Slash
|skill_id                                = WhirlingSlashPlayer
|gem_tier                                = 1
|item_class_id_restriction              = Spear
|item_class_id_restriction              = Spear
|active_skill_name                      =  
|gem_description                        = Perform a circular slash that kicks up a [[Whirlwind]] around you, [[Slowing]] enemies and [[Blinding]] them in its area of effect. Leaving the area collapses the storm, dealing damage and causing [[Knockback]].
|skill_id                                = Whirling Slash
|required_level                          = 1
|stat_text                              = <big>{{c|gem|Melee}}</big><br>Using this Attack again in the storm adds 1 Stage to the storm<br><br><big>{{c|gem|Storm}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(70-218)%}}<br>Maximum 3 Stages<br>Damage from releasing Storm has +4 to radius per Stage<br>Deals 150% more Damage per Stage when released<br>Enemies inside the storm have 30% reduced Movement Speed<br>Storm gains +3 to radius per Stage


|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed                    = 70
|cast_time                              = 1
|static_attack_speed_multiplier          = 70
 
|stat_text                              = <big>{{c|gem|Melee}}</big><br>Using this Attack again in the storm adds 1 Stage to the storm<br><br><big>{{c|gem|Storm}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(70-218)%}}<br>Maximum 3 Stages<br>Damage from releasing Storm has +4 to radius per Stage<br>Deals 150% more Damage per Stage when released<br>Enemies inside the storm have 30% reduced Movement Speed<br>Storm gains +3 to radius per Stage


|level1                                  = True
|level1                                  = True
|level1_cost_amounts                    = 7
|level1_level_requirement                = 0
|level1_damage_multiplier                = 100
|level1_dexterity_requirement            = 0
 
|level1_cost_amounts                    = 6
 
|level1_damage_multiplier                = 70
|level1_level_requirement                = 1
|level1_stat_text                        =  
|level1_dexterity_requirement            = 1
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 6
|level2_damage_multiplier                = 77
|level2_stat_text                        =
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 7
|level3_damage_multiplier                = 85
|level3_stat_text                        =
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 8
|level4_damage_multiplier                = 92
|level4_stat_text                        =
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 9
|level5_damage_multiplier                = 100
|level5_stat_text                        =
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 10
|level6_damage_multiplier                = 107
|level6_stat_text                        =
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 11
|level7_damage_multiplier                = 115
|level7_stat_text                        =
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 12
|level8_damage_multiplier                = 122
|level8_stat_text                        =
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 13
|level9_damage_multiplier                = 128
|level9_stat_text                        =
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 15
|level10_damage_multiplier              = 134
|level10_stat_text                      =
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 16
|level11_damage_multiplier              = 141
|level11_stat_text                      =
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 18
|level12_damage_multiplier              = 148
|level12_stat_text                      =
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 20
|level13_damage_multiplier              = 155
|level13_stat_text                      =
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 22
|level14_damage_multiplier              = 163
|level14_stat_text                      =
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 25
|level15_damage_multiplier              = 171
|level15_stat_text                      =
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 151
|level16_dexterity_requirement          = 160
|level16_cost_amounts                    = 28
|level16_damage_multiplier              = 180
|level16_stat_text                      =
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 164
|level17_dexterity_requirement          = 173
|level17_cost_amounts                    = 31
|level17_damage_multiplier              = 189
|level17_stat_text                      =
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 178
|level18_dexterity_requirement          = 189
|level18_cost_amounts                    = 34
|level18_damage_multiplier              = 198
|level18_stat_text                      =
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 191
|level19_dexterity_requirement          = 205
|level19_cost_amounts                    = 38
|level19_damage_multiplier              = 208
|level19_stat_text                      =
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 205
|level20_dexterity_requirement          = 221
|level20_cost_amounts                    = 42
|level20_damage_multiplier              = 218
|level20_stat_text                      =


|skill_icon                              = Whirling Slash
|gem_tier                                = 1
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}
'''Whirling Slash'''
 
'''Whirling Slash''' is a [[spear]] [[skill]]. The user performs a circular slash that hits surrounding enemies and creates a [[Whirlwind]] on the user's location. Moving to the edge of the whirlwind causes it to collapse, dealing [[melee]] damage and [[knockback]] to enemies within it.


==Skill functions and interactions==
==Skill functions and interactions==
[[Whirlwind]]
Whirling Slash has inbuilt forward movement that scales with [[attack speed]] but not [[movement speed]]. This is prevented if Attack Without Moving is enabled.<ref>https://www.youtube.com/watch?v=-49bNXCww-k</ref>




Line 83: Line 162:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Martial Tempo}}
|t1_1 = {{il|Bleed I}}
|t1_2 = {{il|Brutality}}
|t1_2 = {{il|Brutality I}}
|t1_3 = {{il|Encumbrance}}
|t1_3 = {{il|Rapid Attacks I}}
|t2_1 = {{il|Heavy Swing}}
|t2_1 = {{il|Brutality II}}
|t2_2 = {{il|Cadance}}
|t2_2 = {{il|Cadence}}
|t2_3 = {{il|Arms Length}}
|t3_1 = {{il|Close Combat I}}
|t3_1 = {{il|Defy}}
|t3_2 = {{il|Magnified Area II}}
|t3_2 = {{il|Punch Through}}
|t3_3 = {{il|Punch Through}}
|t3_3 = {{il|Tear}}
|t4_1 = {{il|Heavy Swing}}
|t4_2 = {{il|Impale}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Heft}}
|t5_3 = {{il|Rage III}}
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Whirling Slash: Movement is now able to pathfind slightly, making it less likely to get stuck on small obstactles.
* Clarified the addition to radius per stage for Whirling Slash and Whirlwind Lance skill descriptions.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 08:38, 31 August 2025

This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Whirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Using this Attack again in the storm adds 1 Stage to the storm

Storm
Attack Damage: (70-218)%
Maximum 3 Stages
Damage from releasing Storm has +4 to radius per Stage
Deals 150% more Damage per Stage when released
Enemies inside the storm have 30% reduced Movement Speed
Storm gains +3 to radius per Stage
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemWhirlingSlash

Whirling Slash is a spear skill. The user performs a circular slash that hits surrounding enemies and creates a Whirlwind on the user's location. Moving to the edge of the whirlwind causes it to collapse, dealing melee damage and knockback to enemies within it.

Skill functions and interactions

Whirlwind

Whirling Slash has inbuilt forward movement that scales with attack speed but not movement speed. This is prevented if Attack Without Moving is enabled.[1]


Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
100670%
239677%
3616785%
41025892%
514349100%
6184310107%
7225211115%
8266112122%
9317213128%
10368315134%
11419516141%
124610618148%
135211920155%
145813322163%
156414625171%
166616028180%
177217331189%
187818934198%
198420538208%
209022142218%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Bleed IBleed ISupport, Physical
Category: Bleed
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IRapid Attacks ISupport, Attack
Category: Rapid Attacks
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
CadenceCadenceSupport, Attack
Category: Cadence
Tier: 2
Support Requirements: +5 DexSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.Supported Skills have 8% more Attack speed for each time they've been used Recently
Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Close Combat IClose Combat ISupport, Attack
Category: Close Combat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Punch ThroughPunch ThroughSupport, Attack, Melee
Category: Punch Through
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.Supported Skills apply Easy Target on Knockback
Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IIIRage IIISupport, Attack, Melee
Category: Rage
Tier: 5
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.Supported Skills grant 5 Rage on Melee Hit
Supported Skills have 15% more Attack speed while you are not at maximum Rage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Whirling Slash has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Whirling Slash has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Whirling Slash: Movement is now able to pathfind slightly, making it less likely to get stuck on small obstactles.
  • Clarified the addition to radius per stage for Whirling Slash and Whirlwind Lance skill descriptions.
0.2.0
  • Introduced to the game.