Vaulting Impact: Difference between revisions

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|intelligence_percent                    = 50
|intelligence_percent                    = 50
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|gem_tags                                = AoE, Melee, Slam, Travel
|gem_tags                                = Attack, AoE, Melee, Slam, Travel
|gem_description                        = Leaps forward and [[Slams]] the ground, sending out a [[Stunning]] shockwave that is especially potent against [[Dazed]] enemies.
|gem_description                        = Leaps forward and [[Slams]] the ground, sending out a [[Stunning]] shockwave that is especially potent against [[Dazed]] enemies.
|active_skill_name                      =
|active_skill_name                      =
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}}
}}


'''Vaulting Impact''' is a [[quarterstaff]] [[skill]]. It travels forward and [[slam]]s the ground, creating a [[stunning]] shockwave that greatly increases stun buildup on [[daze]]d enemies.
'''Vaulting Impact''' is a [[quarterstaff]] [[skill]]. It travels forward and [[slam]]s the ground, creating a [[stunning]] shockwave that greatly increases stun buildup on [[Daze]]d enemies. If the enemy is Dazed, it escalates the debuff and causes all hits against the target to gain extra damage based on the amount of damage dealt with Vaulting Impact.


==Skill functions and interactions==
==Skill functions and interactions==
Line 262: Line 262:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_1 = {{il|Combo Finisher I}}
|t1_2 = {{il|Fist of War}}
|t1_2 = {{il|Fist of War I}}
|t1_3 = {{il|Overpower}}
|t1_3 = {{il|Magnified Area I}}
|t2_1 = {{il|Momentum}}
|t2_1 = {{il|Aftershock I}}
|t2_2 = {{il|Devastate}}
|t2_2 = {{il|Crater}}
|t2_3 = {{il|Holy Descent}}
|t2_3 = {{il|Stun I}}
|t3_1 = {{il|Discombobulate}}
|t3_1 = {{il|Close Combat I}}
|t3_2 = {{il|Heft}}
|t3_2 = {{il|Combo Finisher II}}
|t3_3 = {{il|Tremors}}
|t3_3 = {{il|Fist of War II}}
|t4_1 = {{il|Aftershock II}}
|t4_2 = {{il|Heavy Swing}}
|t4_3 = {{il|Impale}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Heft}}
|t5_3 = {{il|Holy Descent}}
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Vaulting Impact: Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 193-422% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires. Quality now provides Broken Stance has +0-2 second duration, or until Daze is removed (previously 0–20% chance to cause an Aftershock).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Vaulting Impact now has 54-88% more Stun build up at Gem levels 3-20 (previously 30% at all Gem levels).
* The jumps performed when using {{il|Escape Shot}} and {{il|Toxic Growth}} now allow you to jump over enemies and small amounts of terrain. Vaulting Impact will also receive this change at a later date.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 08:38, 31 August 2025

Vaulting ImpactAttack, AoE, Melee, Slam, Travel
Tier: 1
Level: (1-40)
Cost: (12-1065) Mana
Attack Damage: (130-1076)% of base
Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.+1 Second to Total Attack Time
30% More Stun Buildup
Consumes Stun on Enemies to cause 300% more Stun Buildup
Impact Radius is 2.4 Meters

Additional Effects From 1-20% Quality:
(0-20)% Chance to cause an Aftershock
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemVaultingImpact

Vaulting Impact is a quarterstaff skill. It travels forward and slams the ground, creating a stunning shockwave that greatly increases stun buildup on Dazed enemies. If the enemy is Dazed, it escalates the debuff and causes all hits against the target to gain extra damage based on the amount of damage dealt with Vaulting Impact.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
Damage
Effectiveness
Attack
Damage
111112100%130%
231114100%143%
36101015100%157%
410151517100%171%
514202020100%185%
618252522100%199%
722303025100%213%
826343428100%226%
931404031100%237%
1036464635100%249%
1141525239100%261%
1246595944100%274%
1352666649100%288%
1458737355100%303%
1564808062100%318%
1666838369100%334%
1772909078100%350%
1878979787100%368%
198410410498100%386%
2090109109110100%405%
21123100%426%
22138100%447%
23154100%469%
24173100%493%
25194100%517%
26217627%543%
27243100%571%
28272100%599%
29305100%629%
30342100%660%
31383100%693%
32429100%728%
33481100%765%
34538100%803%
35603100%843%
36676100%885%
37757100%929%
38848100%976%
39950100%1025%
401065100%1076%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 1
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 25% more Damage
Supported Skills require 3 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IFist of War ISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 1
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Aftershock IAftershock ISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 2
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
CraterCraterSupport, Attack, AoE, Melee, Fire, Duration
Category: Crater
Tier: 2
Support Requirements: +5 StrSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.Supported Skills create 3 Fissures on landing

Fissures
Creates multiple Fissures when landing with Supported Skill.
Converts 80% of Physical Damage to Fire Damage
Attack Damage of this skill is 35% of Default Attack Damage
Fissure length is 1.5 metres
Fissure duration is 6 seconds
Limit 9 Fissures allowed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport
Category: Stun
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Close Combat IClose Combat ISupport, Attack
Category: Close Combat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Combo Finisher IICombo Finisher IISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 3
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 40% more Damage
Supported Skills require 5 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IIFist of War IISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 3
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Aftershock IIAftershock IISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 4
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Holy DescentHoly DescentSupport, AoE, Duration
Category: Holy Descent
Tier: 5
Support Requirements: +5 StrSupports Skills that leap into the air, causing them to create Consecrated Ground when you landSupported Skills create Consecrated Ground for 4 seconds on landing
Supported Skills create Consecrated Ground in an area of 2.2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Vaulting Impact has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Vaulting Impact has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Vaulting Impact: Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 193-422% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires. Quality now provides Broken Stance has +0-2 second duration, or until Daze is removed (previously 0–20% chance to cause an Aftershock).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Vaulting Impact now has 54-88% more Stun build up at Gem levels 3-20 (previously 30% at all Gem levels).
  • The jumps performed when using Escape ShotEscape ShotAttack, AoE, Projectile, Cold
    Tier: 1
    Level: (1-20)
    Cost: (11-80) Mana
    Attack Damage: (65-265)% of base
    Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
    Projectile count cannot be modified
    +0.7 seconds to Total Attack Time
    (300-585)% more Freeze Buildup
    Impact radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    (6-120)% more Freeze Buildup
    Skills can be managed in the Skills Panel.
    and Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
    Tier: 5
    Level: 1
    Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    now allow you to jump over enemies and small amounts of terrain. Vaulting Impact will also receive this change at a later date.
0.1.0
  • Introduced to the game.