Wind Blast: Difference between revisions

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{{stub}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
Line 6: Line 5:
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemWindBlast
|metadata_id                            = Metadata/Items/Gems/SkillGemWindBlast
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|intelligence_percent                    = 100
|dexterity_percent                      = 50
|gem_tags                                = Attack, Melee, Strike, AoE
|intelligence_percent                    = 50
|gem_description                        =  
|gem_tags                                = Attack, AoE, Melee, Wind
|active_skill_name                      =  
|gem_tier                                = 3
|item_class_id_restriction              =  
|skill_id                                = GaleStrikePlayer
|skill_id                                = Wind Blast
|gem_description                        = Batter enemies at range by generating a gust of wind as you swing. Enemies will be [[Daze]]d and [[Knockback|Knocked Back]] based on how close they are to you.
|cast_time                              =
|active_skill_name                      = Wind Blast
|required_level                          = 1
|item_class_id_restriction              = Warstaff
|equipment_requirement                  = [[Quarterstaff]]
|cast_time                              = 1.0
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_critical_strike_chance          =  
|quality_type1_weight                    = 1
|stat_text                              =  
|quality_type1_stat_text                = (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
 
|quality_type1_stat1_id                  = wind_blast_damage_+%_final_from_distance
|quality_type1_stat1_value              = 1000
|static_attack_speed_multiplier          = 75
|static_stat1_id                        = active_skill_base_secondary_area_of_effect_radius
|static_stat1_value                      = 7
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_value                      = 1
|static_stat3_id                        = generic_knockback_+%_final_at_max_distance
|static_stat3_value                      = -90
|static_stat4_id                        = generic_knockback_+%_final_at_min_distance
|static_stat4_value                      = 200
|static_stat5_id                        = generic_knockback_distance_limit
|static_stat5_value                      = 60
|static_stat6_id                        = is_area_damage
|static_stat6_value                      = 1
|static_stat7_id                        = movement_speed_+%_final_while_performing_action
|static_stat7_value                      = -70
|static_stat8_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat8_value                      = 160
|static_stat9_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat9_value                      = 50
|static_stat10_id                        = precise_cursor_targeting_uses_contact_point_height_offset
|static_stat10_value                    = 1
|static_stat11_id                        = visual_hit_effect_physical_is_wind
|static_stat11_value                    = 1
|static_stat12_id                        = active_skill_hit_damage_stun_multiplier_+%_final
|static_stat12_value                    = 150
|static_stat13_id                        = global_knockback
|static_stat13_value                    = 1
|static_stat14_id                        = active_skill_base_area_of_effect_radius
|static_stat14_value                    = 60
|static_stat15_id                        = base_chance_to_daze_%
|static_stat15_value                    = 100
|stat_text                              = 150% more [[Stun]] buildup<br>[[Knockback|Knocks Back]] Enemies<br>Cone length is 6 metres<br>[[Daze]]s on [[Hit]]
|level1                                  = True
|level1                                  = True
 
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_intelligence_requirement        = 0
|level1_cost_amounts                    = 9
|level1_damage_multiplier                = 85
|level2                                  = True
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_cost_amounts                    = 10
|level2_damage_multiplier                = 93
|level3                                  = True
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_cost_amounts                    = 12
|level3_damage_multiplier                = 103
|level4                                  = True
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_cost_amounts                    = 14
|level4_damage_multiplier                = 112
|level5                                  = True
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_cost_amounts                    = 15
|level5_damage_multiplier                = 121
|level6                                  = True
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_cost_amounts                    = 17
|level6_damage_multiplier                = 130
|level7                                  = True
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 24
|level7_intelligence_requirement        = 24
|level7_cost_amounts                    = 19
|level7_damage_multiplier                = 139
|level8                                  = True
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 28
|level8_intelligence_requirement        = 28
|level8_cost_amounts                    = 22
|level8_damage_multiplier                = 148
|level9                                  = True
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 32
|level9_intelligence_requirement        = 32
|level9_cost_amounts                    = 24
|level9_damage_multiplier                = 155
|level10                                = True
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 37
|level10_intelligence_requirement        = 37
|level10_cost_amounts                    = 26
|level10_damage_multiplier              = 163
|level11                                = True
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 41
|level11_intelligence_requirement        = 41
|level11_cost_amounts                    = 29
|level11_damage_multiplier              = 171
|level12                                = True
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 46
|level12_intelligence_requirement        = 46
|level12_cost_amounts                    = 32
|level12_damage_multiplier              = 179
|level13                                = True
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 51
|level13_intelligence_requirement        = 51
|level13_cost_amounts                    = 35
|level13_damage_multiplier              = 188
|level14                                = True
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 57
|level14_intelligence_requirement        = 57
|level14_cost_amounts                    = 38
|level14_damage_multiplier              = 198
|level15                                = True
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 62
|level15_intelligence_requirement        = 62
|level15_cost_amounts                    = 42
|level15_damage_multiplier              = 208
|level16                                = True
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 64
|level16_intelligence_requirement        = 64
|level16_cost_amounts                    = 45
|level16_damage_multiplier              = 218
|level17                                = True
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 70
|level17_intelligence_requirement        = 70
|level17_cost_amounts                    = 49
|level17_damage_multiplier              = 229
|level18                                = True
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 75
|level18_intelligence_requirement        = 75
|level18_cost_amounts                    = 54
|level18_damage_multiplier              = 240
|level19                                = True
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 80
|level19_intelligence_requirement        = 80
|level19_cost_amounts                    = 58
|level19_damage_multiplier              = 252
|level20                                = True
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 86
|level20_intelligence_requirement        = 86
|level20_cost_amounts                    = 63
|level20_damage_multiplier              = 265
|skill_icon                              = Wind Blast
|skill_icon                              = Wind Blast
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


'''Wind Blast''' is an [[Attack]] [[skill]].
'''Wind Blast''' is a [[quarterstaff]] [[attack]] [[skill]]. The user sends out a gust of wind forward, dealing damage in a cone [[area]] to enemies in front of them. The attack has more [[stun]] buildup, causes [[knockback]], applies [[Daze]] based on [[physical damage]] dealt.


==Skill functions and interactions==
==Skill functions and interactions==
Line 40: Line 191:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =  
|t1_1 = {{il|Brutality I}}
|t1_2 =  
|t1_2 = {{il|Magnified Area I}}
|t1_3 =  
|t1_3 = {{il|Rapid Attacks I}}
|t2_1 =  
|t2_1 = {{il|Brink I}}
|t2_2 =  
|t2_2 = {{il|Brutality II}}
|t2_3 =  
|t2_3 = {{il|Stun I}}
|t3_1 =  
|t3_1 = {{il|Armour Break II}}
|t3_2 =  
|t3_2 = {{il|Knockback}}
|t3_3 =  
|t3_3 = {{il|Punch Through}}
|t4_1 = {{il|Armour Break III}}
|t4_2 = {{il|Heavy Swing}}
|t4_3 = {{il|Stun II}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Heft}}
|t5_3 = {{il|Stun III}}
}}
}}


Line 57: Line 214:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0|
* Added [[Wind]] type to the following Skills: {{il|Twister}}, {{il|Whirling Slash}}, Wind Blast, {{il|Wing Blast}}, {{il|Whirlwind Lance}}, {{il|Wind Serpent's Fury}}, {{il|Tornado}}, {{il|Tornado Shot}}, the Projectiles created by {{il|Staggering Palm}}
* Wind Blast is now offered as a Tier III Skill Gem.
}}
{{Version history table row|0.3.0|
* Wind Blast: Now Dazes on Hit instead of causing Daze Buildup equal to a percentage of Physical Damage dealt. Quality now provides 0-20% more Damage to Enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further (previously 0-30% increased Knockback distance).
* Removed "Strike" gem tag. {{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 22:09, 14 December 2025

Wind BlastAttack, AoE, Melee, Wind
Tier: 3
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (85-265)% of base
Requires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup
Knocks Back Enemies
Cone length is 6 metres
Dazes on Hit

Additional Effects From 1-20% Quality:
(1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemWindBlast

Wind Blast is a quarterstaff attack skill. The user sends out a gust of wind forward, dealing damage in a cone area to enemies in front of them. The attack has more stun buildup, causes knockback, applies Daze based on physical damage dealt.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
Attack
Damage
1000985%
23001093%
369912103%
410131314112%
514171715121%
618202017130%
722242419139%
826282822148%
931323224155%
1036373726163%
1141414129171%
1246464632179%
1352515135188%
1458575738198%
1564626242208%
1666646445218%
1772707049229%
1878757554240%
1984808058252%
2090868663265%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IRapid Attacks ISupport, Attack
Category: Rapid Attacks
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Brink IBrink ISupport, Attack, Melee
Category: Brink
Tier: 2
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.Stun buildup caused by Supported Skills cannot reach 100%
Hits with Supported Skills cause 30% more Stun buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport
Category: Stun
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Armour Break IIArmour Break IISupport, Physical
Category: Armour Break
Tier: 3
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 15% of Physical Damage dealt by Supported Skill
15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
KnockbackKnockbackSupport
Category: Knockback
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on Hit
Supported Skills have 40% more Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Punch ThroughPunch ThroughSupport, Attack, Melee
Category: Punch Through
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.Supported Skills apply Easy Target on Knockback
Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Armour Break IIIArmour Break IIISupport, Physical
Category: Armour Break
Tier: 4
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill
20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIStun IISupport
Category: Stun
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIIStun IIISupport
Category: Stun
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.Supported Skills deal 50% less Damage
Hits with Supported Skills cause 300% more Stun buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Wind Blast has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Wind Blast has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Added Wind type to the following Skills: TwisterTwisterAttack, AoE, Projectile, Duration, Barrageable, Wind
    Tier: 1
    Level: (1-20)
    Cost: (4-32) Mana
    Attack Speed: 80% of base
    Attack Damage: (80-232)% of base
    Requires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
    Pierces all Targets
    Twister radius is 0.5 metres
    Twister duration is 3 seconds
    Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
    Elemental twisters Gain 50% of damage as damage of the corresponding Type
    Twisters fired at the same time can Hit the same
    target no more than once every 0.66 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% chance for an additional twister
    Skills can be managed in the Skills Panel.
    , Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
    Tier: 1
    Level: (1-20)
    Cost: (5-39) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Requires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
    Knocks Back Enemies

    Whirlwind
    Attack Damage: (60-217)% of base
    Knocks Back Enemies
    Slows enemy movement speed by 30%
    Maximum 3 stages
    Collapse deals 150% more damage per additional stage
    10% more Knockback distance per stage
    Whirlwind radius is 1.8 metres
    +0.3m to Radius per additional stage

    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    , Wind Blast, File:Wing Blast inventory icon.pngWing BlastWing BlastTier: 3
    Level: 1
    Skills can be managed in the Skills Panel.
    File:Wing Blast skill icon.png
    File:Wing Blast inventory icon.png
    , Whirlwind LanceWhirlwind LanceAttack, AoE, Projectile, Duration, Barrageable
    Tier: 11
    Level: (1-20)
    Cost: (6-46) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Requires: SpearThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    , Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (10-69) Mana
    Attack Speed: 40% of base
    Attack Damage: (165-598)% of base
    Requires: SpearConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.200% more Knockback Distance against Unique Enemies
    Knocks Back Enemies
    Thrust length is 10 metres
    Thrust width is 1.7 metres
    Requires 1 Frenzy Charge to use

    Additional Effects From 1-20% Quality:
    (1.5-30)% more Knockback Distance
    Skills can be managed in the Skills Panel.
    , TornadoTornadoSpell, AoE, Physical, Duration, Wind, Storm
    Tier: 11
    Level: (1-20)
    Cost: (10-110) Mana
    Cast Time: 0.75 sec
    Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.Deals (3-146.1) Physical damage per second
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    Tornado radius is 3 metres
    Deals (6-292.2) damage per second of each absorbed
    Elemental Damage type
    Tornado duration is 8 seconds
    Limit 1 Tornado

    Additional Effects From 1-20% Quality:
    +(0.1-2) seconds to Tornado duration
    Skills can be managed in the Skills Panel.
    , Tornado ShotTornado ShotAttack, AoE, Projectile, Physical, Duration, Barrageable
    Tier: 11
    Level: (1-20)
    Cost: (13-88) Mana
    Attack Speed: 120% of base
    Attack Damage: (50-156)% of base
    Requires: BowFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.Impact radius is 1 metre

    Additional Effects From 1-20% Quality:
    Copied Projectiles deal +(0.75-15)% more damage
    Skills can be managed in the Skills Panel.
    , the Projectiles created by Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
    Tier: 3
    Level: (1-20)
    Cost: (7-47) Mana
    Attack Speed: 75% of base
    Attack Damage: (80-250)% of base
    Requires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
    Buff duration is 7.5 seconds
    Maximum Buff duration is 30 seconds

    Additional Effects From 1-20% Quality:
    (2-40)% chance to Blind Enemies
    Skills can be managed in the Skills Panel.
  • Wind Blast is now offered as a Tier III Skill Gem.
0.3.0
  • Wind Blast: Now Dazes on Hit instead of causing Daze Buildup equal to a percentage of Physical Damage dealt. Quality now provides 0-20% more Damage to Enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further (previously 0-30% increased Knockback distance).
  • Removed "Strike" gem tag. [Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.0
  • Introduced to the game.