List of skill gems usable with quarterstaves
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This is a list of weapon skills that can be used with quarterstaves.
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 1 Level: (1-20) Cost: (11-76) Mana Attack Speed: 60% of base Attack Damage: (140-437)% of baseRequires: QuarterstaffSuffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical damage to Lightning damage Cone length is 4 metres Additional Effects From 1-20% Quality: (1-20)% more Damage per Power Charge ConsumedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (12-81) Mana Attack Speed: 70% of baseRequires: QuarterstaffLeap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.Limit 1 Ice Crystal Ice Crystal duration is 10 seconds Ice Crystal has (27-9536) maximum Life Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (9-63) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseRequires: QuarterstaffSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 80% of Physical damage to Cold damage Burst radius is 0.6 metres Wave length is 4.8 metres Causes 8 Bursts Additional Effects From 1-20% Quality: Gains (0.75-15)% of Physical damage as Cold damageSkills can be managed in the Skills Panel. | 1 | |||
Tier: 1 Level: (1-20) Cost: (6-42) Mana Attack Speed: 75% of base Attack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike Can't be Evaded Normal and Magic monsters grant 1 Power Charge Rare monsters grant 2 Power Charges Unique monsters grant 3 Power Charges Dashes and Strikes additional valid targets Additional Effects From 1-20% Quality: Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel. | 1 | |||
Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Slam Attack Speed: 50% of base Attack Damage: (25-66)% of base Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (90-237)% of base Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (7-47) Mana Attack Speed: 75% of base Attack Damage: (80-250)% of baseRequires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded Buff duration is 7.5 seconds Maximum Buff duration is 30 seconds Dashes and Strikes additional valid targetsSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (14-98) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Attack Speed: 120% of baseRequires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell Requires 4 Combo to use Lose Combo if you generate no Combo for 8 seconds Limit 1 Bell Bell duration is 6 seconds Bell is destroyed after 10 Hits Impact Attack Damage: (120–490)% of base Impact radius is 1.8 metres Shockwave Attack Damage: (50–132)% of base 30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell Shockwave radius is 2.4 metres Shockwave can be triggered once every 0.25 seconds Additional Effects From 1-20% Quality: Shockwave deals (0.15-3)% more Damage per Hit taken by BellSkills can be managed in the Skills Panel. | 3 | |||
Tier: 3 Level: (1-20) Cost: (9-63) Mana Attack Speed: 75% of base Attack Damage: (85-265)% of baseRequires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup Knocks Back Enemies Cone length is 6 metres Dazes on Hit Additional Effects From 1-20% Quality: (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or furtherSkills can be managed in the Skills Panel. | 3 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life Additional Effects From 1-20% Quality: An additional +(0.25-5)% of Overkill damage contributes to base Ignite damageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Enemies you Shatter explode Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Lightning Bolts strike the targets of your next (2-3) Attack Hits after killing a Shocked enemy with Attack damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0.1-2) Attack Hits after killing a Shocked enemy with Attack damageSkills can be managed in the Skills Panel. | 4 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale ForceSkills can be managed in the Skills Panel. | 4 | |||
Tier: 5 Level: (1-20) Cost: (5-36) Mana Attack Speed: 140% of base Attack Damage: (60-187)% of baseRequires: QuarterstaffPerform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Converts 80% of Physical damage to Cold damage Additional Effects From 1-20% Quality: (0.5-10)% more Attack SpeedSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (5-37) Mana Attack Speed: 140% of base Attack Damage: (45-140)% of baseRequires: QuarterstaffPerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes Converts 60% of Physical damage to Lightning damage +4 to Melee Strike Range Third Strike Attack Damage: (x–y)% of base 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (135–421)% of base 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock 100% more Magnitude of Shock inflicted Additional Effects From 1-20% Quality: +(0.2-4) to Melee Strike RangeSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (12-83) Mana Attack Damage: (160-422)% of baseRequires: QuarterstaffLeap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.+1 second to Total Attack Time Cannot inflict Daze Impact radius is 2.4 metresSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (7-47) Mana Attack Damage: (75-234)% of baseRequires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash +6 to Melee Strike Range 50% more Stun buildup Knocks Back Enemies Shockwave Attack Damage: (200–624)% of base Converts 100% of Physical Damage to Lightning Damage 50% more Stun buildup Cannot Shock Shockwave radius is 3 metres Additional Effects From 1-20% Quality: (2.5-50)% chance to Daze on HitSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (8-54) Mana Attack Speed: 75% of base Attack Damage: (110-343)% of baseRequires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical damage to Lightning damage 100% more chance to Shock Wave length is 8 metres Wave width is 1 metre Additional Effects From 1-20% Quality: Wave width is +(0.05-1) metresSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (14-100) Mana Attack Speed: 55% of base Attack Damage: (65-235)% of baseRequires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical damage to Cold damage (300-585)% more Magnitude of Chill inflicted (300-585)% more Freeze Buildup Wave length is 6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Cold ResistanceSkills can be managed in the Skills Panel. | 7 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. | 8 | |||
Tier: 9 Level: (1-20) Cost: (15-65) Mana Cast Time: 0.75 secRequires: QuarterstaffConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges Buff duration is 6 seconds per Power Charge Consumed Shockwave Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (11-79) Mana Attack Speed: 89% of base Attack Damage: (67-209)% of baseRequires: QuarterstaffDash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.Strike Converts 73% of Physical damage to Chaos damage +0.35 seconds to Total Attack Time Can't be Evaded Support 100% increased duration of socketed Curses (20–29)% increased Effect of Socketed MarksPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 9 | |||
Tier: 9 Level: (1-20)Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.Requires 8 Combo to use Lose Combo if you generate no Combo for 8 seconds Empowered Attack gains (50-69)% of Damage as Chaos Buff duration is up to 8 seconds, or until your next Attack Purple Flames of Chayula Duration is 20 seconds Additional Effects From 1-20% Quality: Requires (0.05-1) fewer Combo to useSkills can be managed in the Skills Panel. | 9 | |||
Tier: 11 Level: (1-20) Cost: (5-40) Mana Attack Speed: 75% of base Attack Damage: (35-109)% of baseRequires: QuarterstaffDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Converts 60% of Physical damage to Cold damage Can't be Evaded Attaches Shards to enemies within a 3.8 metre radius Additional Effects From 1-20% Quality: (1-20)% more Critical Hit ChanceSkills can be managed in the Skills Panel. | 11 | |||
Tier: 11 Level: (1-20) Cost: (18-126) Mana Attack Speed: 85% of base Attack Damage: (40-163)% of baseRequires: QuarterstaffAdvance while hitting enemies around you with a series of spinning Strikes.+1 second to Total Attack Time +14 to Melee Strike Range (1-20)% more Area of Effect Additional Effects From 1-20% Quality: (0.75-15)% more Attack SpeedSkills can be managed in the Skills Panel. | 11 | |||
Tier: 13 Level: (1-20) Cost: (10-44) Mana Use Time: 0.80 secRequires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Requires 100 Glory to use Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks Trigger Volcanic Steps every 1.2 metres travelled Additional Effects From 1-20% Quality: +(1-20)% increased Warcry duration per Endurance Charge consumedSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (12-85) Mana Attack Speed: 50% of base Attack Damage: (80-327)% of baseRequires: QuarterstaffTeleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed You cannot gain Power Charges while using this Skill Additional Effects From 1-20% Quality: (1-20)% more Critical Hit ChanceSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (7-53) Mana per second Attack Damage: (120-435)% of baseRequires: QuarterstaffFlip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.Converts 20% of Physical damage to Lightning damage +0.8 seconds to Total Attack Time +10 to Melee Strike RangeSkills can be managed in the Skills Panel. | 13 |