Path of Exile 2: The Last of the Druids
The Last of the Druids
Expansion
| Release version | 0.4.0 |
|---|---|
| Release date | 2025-12-12 19:00:00 UTC |
| Links | Expansion page |
Path of Exile 2: The Last of the Druids is the third Early Access expansion for Path of Exile 2. It was officially announced by Grinding Gear Games on November 20, 2025 and releases on December 12, 2025 with version 0.4.0 alongside Fate of the Vaal league[1].
The expansion adds the Druid character class, talismans, new Primal skills including shapeshifting, and new Ascendancy classes.
Features
- New playable class: Druid
- New weapon class: Talismans
- New Ascendancy classes: Shaman, Oracle, Disciple of Varashta
- 30+ new support gems
- Abyss added to core game
- Balance changes
- Endgame adjustments
New items
Gems
Active
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 7 Level: (1-20) Cost: (18-121) Mana Cast Time: 0.50 secConsume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.Totem duration is 8 seconds Limit (1-2) Totems Totem gains +(0-75)% to all Elemental Resistances Socketed Skills deal 10% more damage per Power Charge Consumed 20% more Totem life per Endurance Charge Consumed 20% more Totem duration per Endurance Charge Consumed Totem gains +(0-35)% to Chaos Resistance Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 7 | |||
Tier: 9 Level: (1-20) Cost: (7-50) Mana Attack Speed: 300% of base Attack Damage: (80-250)% of baseRequires: TalismanShapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.Fires 3 Projectiles Oil spray radius is 2.1 metres Oil Duration is 6 seconds Channelling ends after one group of Projectiles Cannot Ignite Oil Slows enemy movement speed by 20% Oil applies Exposure, lowering Total Elemental Resistances by 20% Additional Effects From 1-20% Quality: Exposure lowers Total Elemental Resistances by an additional (0.25-5)%Skills can be managed in the Skills Panel. | 9 | |||
Tier: 7 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 1.10 secRequires: TalismanShapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry radius is 7 metres Gain 2 Rage per enemy Power in range Empowered Attacks Break (5-6147) Armour on Hit Empowers one Attack per 8 enemy Power in range, counting up to 64 Power Additional Effects From 1-20% Quality: Gain (0.05-1) Rage per enemy Power in rangePlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 7 | |||
Tier: 14 Level: (1-20) Reservation: 60 Spirit Cooldown Time: 0.20 sec Can Store 1 Use(s)Requires: TalismanWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.(0-57)% increased Energy gained Gains 1 Energy per 20 Mana spent Maximum Energy is 500 Additional Effects From 1-20% Quality: (1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 14 | |||
Tier: 8 Level: (1-20) Reservation: 60 SpiritActivate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.Summons (3-6) Wolves Additional Effects From 1-20% Quality: Summons (0.05-1) WolvesSkills can be managed in the Skills Panel. | 8 | |||
Tier: 7 Level: (1-20) Cost: (10-67) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 110% of base Attack Damage: (65-235)% of baseRequires: TalismanShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.Gouge length is 4.7 metres Gouge width is 1.6 metres Flings Ice Fragments within 7 metres Additional Effects From 1-20% Quality: +(0.02-0.4) metres to gouge widthSkills can be managed in the Skills Panel. | 7 | |||
Tier: 5 Level: (1-20) Cost: (8-55) Mana Attack Speed: 170% of base Attack Damage: (65-235)% of baseRequires: TalismanShapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.Up to +0.5 seconds to Total Attack Time based on distance travelled Knocks Back Enemies Impact radius is 1.8 metres Regenerates (10-337) life per enemy or Corpse consumed over 1 second Consumes up to 2 additional Corpses near the target Additional Effects From 1-20% Quality: (2.5-50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumptionSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (10-67) Mana per second Attack Speed: 70% of base Attack Damage: (55-145)% of baseRequires: TalismanShapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.Converts 80% of Physical damage to Fire damage Modifers to Attack speed also affect this skill's cost Gain 3 Rage on Hit Fissure duration is 12 seconds Limit 12 Fissures Additional Effects From 1-20% Quality: Gain (0.1-2) Rage on HitSkills can be managed in the Skills Panel. | 5 | |||
Tier: 1 Level: (1-20) Cost: (9-95) Mana Cast Time: 0.90 sec Critical Strike Chance: 10.00%Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.Deals (4-111) to (6-167) Physical Damage Fissure length is 8 metres Attaches Vines to enemies within 1.5 metres Limit (4-8) Fissures Fissure duration is 8 seconds Attaches a Vine every 0.1 seconds Overgrown fissures expire 25% slower Additional Effects From 1-20% Quality: (1-20)% chance to create an additional FissureSkills can be managed in the Skills Panel. | 1 | |||
Tier: 13 Level: (1-20) Cost: (24-166) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s)Requires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.Cooldown does not recover during Buff effect Knocks Back Enemies Buff duration is 5 seconds, plus 0.2 seconds per Rage spent Buff grants (40-59)% of damage Gained as Cold damage Additional Effects From 1-20% Quality: Buff grants +(0.5-10)% of damage Gained as Cold damageSkills can be managed in the Skills Panel. | 13 | |||
Tier: 5 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec Critical Strike Chance: 10.00%Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage Cannot cause Freeze Buildup Knocks Back Enemies Freeze enemies that are Primed for Freeze Warcry radius is 5.5 metres Buff duration is 8 seconds Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks Empowered Attacks deal (2-84) to (4-126) additional Cold damage Empowers one Attack per 10 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Buff grants Allies (1-20)% increased Freeze buildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.90 sec Critical Strike Chance: 9.00%Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.Deals (1-5) to (5-179) Lightning Damage Storm radius is 2.3 metres Impact radius is 0.8 metres Storm duration is 12 seconds Hits one target every 0.35 seconds Can Hit each enemy only once every 0.5 seconds Cannot Drench enemies above level (20-0) Drenched enemies receive 25% more Freeze buildup Drenched enemies have 50% more chance to be Shocked Drenched lingers for 2 second duration Limit 1 Thunderstorm Additional Effects From 1-20% Quality: Drenched enemies have (0.5-10)% more chance to be Shocked Drenched enemies receive (0.25-5)% more Freeze buildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 3 Level: (1-20) Cost: (8-83) Mana Attack Speed: 85% of base Attack Damage: (65-189)% of baseRequires: TalismanShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.Converts 100% of Physical damage to Fire damage Chains (2-3) times Inflicts 100% more Flammability Magnitude 100% more Ignite Magnitude Impact radius is (1.4-1.8) metres Additional Effects From 1-20% Quality: (0.5-10)% more Damage with Hits for each time this Skill has ChainedSkills can be managed in the Skills Panel. | 3 | |||
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.Gain 1 Fury on Attack Hit, no more than once per Skill use 20 maximum FurySkills can be managed in the Skills Panel. | 4 | |||
Tier: 1 Level: (1-20) Cost: (10-69) Mana Attack Speed: 70% of base Attack Damage: (70-254)% of baseRequires: TalismanShapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.60% more Stun buildup +0.4 seconds to base attack time if not standing Shockwave radius is 2 metres Spends 10 Rage to perform enraged slam if possible +0.4 seconds to base use time when Shapeshifting Additional Effects From 1-20% Quality: (2-40)% increased Stun Threshold while using SkillSkills can be managed in the Skills Panel. | 1 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.When Hit by an enemy, gain Armour equal to (25-44)% of Energy Shield lost Buff duration is 6 seconds Additional Effects From 1-20% Quality: When Hit by an enemy, gain Armour equal to (0.25-5)% of Energy Shield lostSkills can be managed in the Skills Panel. | 8 | |||
Tier: 13 Level: (1-20) Cost: (24-166) Mana Attack Speed: 70% of base Attack Damage: 0% of baseRequires: TalismanBuild Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.Requires 50 Glory to use +0.3 seconds to base attack time if not standing Trigger a Meteor every 0.05 seconds A large Meteor falls every 15 Meteors Meteors fall in 8 metre radius Buff duration is 10 seconds Buff grants 5 Rage regenerated per second Large meteors can target a single enemy only once every 2 seconds Buff grants 30% of damage Gained as Fire damage Additional Effects From 1-20% Quality: -(0.1-2) Meteors fall between large MeteorsSkills can be managed in the Skills Panel. | 13 | |||
Tier: 1 Level: (1-20) Cost: (7-73) Mana, (6-61) Mana per second Cast Time: 0.80 sec Critical Strike Chance: 5.00%Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals (4-121) to (6-181) Fire Damage Modifiers to cast speed also affect this skill's cost Eruption radius is 1.2 metres Volcano duration is 8 seconds Limit 1 Volcano 150% more Eruption damage per additional Stage Fires Projectiles every 0.5 seconds Channelling ends when reaching 4 Stages Additional Effects From 1-20% Quality: +(0.01-0.2) metres to eruption radiusSkills can be managed in the Skills Panel. | 1 | |||
Tier: 9 Level: (1-20) Cost: (14-152) Mana Cast Time: 1.00 sec Critical Strike Chance: 10.00%Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.Deals (6-178) to (10-267) Physical Damage Vine length is 2.5 metres Vine growth area radius is 4 metres Overgrown vines are 50% larger 2 vines grow per cast time Limit 1 vine growth area Vines grow for 8 second duration Overgrown vines deal 50% more damage Vines grow facing nearby targets, no more than once per 0.5 seconds for each target Additional Effects From 1-20% Quality: +(0.025-0.5) metre to vine lengthSkills can be managed in the Skills Panel. | 9 | |||
Tier: 13 Level: (1-20) Cost: 6 Rage per second, (23-157) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Attack Speed: 800% of base Attack Damage: (30-109)% of baseRequires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage Ignites from a single use of this Skill Compound Inflicts 200% more Flammability Magnitude 60% less Ignite Magnitude Rage cost is ignored for first 4 seconds of Channelling Immolation radius is 2 metres Empowered Flame Breath Gains 50% of damage as Lightning damage Empowered Flame Breath costs 50% less Rage per second Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 13 | |||
Tier: 3 Level: (1-20) Cost: (8-55) Mana Attack Damage: (85-265)% of baseRequires: TalismanShapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.+0.3 seconds to Total Attack Time Cannot cause Stun buildup Knocks Back Enemies Blast length is 6 metres 15% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power Additional Effects From 1-20% Quality: +(0.25-5)% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster PowerSkills can be managed in the Skills Panel. | 3 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per second Additional Effects From 1-20% Quality: Regenerate (0.025-0.5) Rage per secondSkills can be managed in the Skills Panel. | 14 | |||
Tier: 11 Level: (1-20) Cost: (10-110) Mana Cast Time: 0.75 secCreate a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.Deals (3-146.1) Physical damage per second Modifiers to Spell Damage apply to Debuff's Damage over Time Tornado radius is 3 metres Deals (6-292.2) damage per second of each absorbed Elemental Damage type Tornado duration is 8 seconds Limit 1 Tornado Additional Effects From 1-20% Quality: +(0.1-2) seconds to Tornado durationSkills can be managed in the Skills Panel. | 11 | |||
Tier: 1 Level: (1-20) Cost: (6-46) Mana Attack Speed: 110% of base Attack Damage: (40-125)% of baseRequires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 80% of Physical damage to Cold damage (240-506)% more Magnitude of Chill inflicted (240-506)% more Freeze Buildup Additional Effects From 1-20% Quality: Gains (0.5-10)% of Physical damage as Cold damageSkills can be managed in the Skills Panel. | 1 | |||
Tier: 11 Level: (1-20) Cost: 5 Rage per second, (14-97) Mana Attack Speed: 70% of base Attack Damage: (75-306)% of baseRequires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing Rage cost is ignored for first 2.5 seconds of Channelling Run speed is affected by movement speed modifiers instead of Attack speed modifiers Impact radius is 2.2 metres Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 11 | |||
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: Instant Critical Strike Chance: 10.00%While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.Stores 1% of Physical Attack damage dealt, up to (9-256) Thorny Ground radius is 3 metres Limit 1 patch of Thorny Ground Thorny Ground duration is 6 seconds Cannot create more than one patch of Thorny Ground every 8 seconds Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower Modifiers to Thorns damage apply to this Skill's Spell damage Additional Effects From 1-20% Quality: (0.25-5)% chance to Hinder enemies on HitSkills can be managed in the Skills Panel. | 4 | |||
Tier: 3 Level: (1-20) Cost: (12-83) Mana Cooldown Time: (5.00 sec-4.00 sec) Can Store 1 Use(s) Attack Damage: (100-312)% of baseRequires: TalismanShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.+0.2 seconds to Total Attack Time Impact radius is 2 metresPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 3 | |||
Level: (1-20)Requires: Spear, Bow, CrossbowWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 0 | |||
Level: (1-20) Cost: 20 Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 0.65 secSend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.Deals (1-30) to (2-46) Physical Damage Nova radius is 4 metres 10 second delay before enemy can be affected again (60-98)% of damage dealt to temporal visages is also dealt to the original targets Additional Effects From 1-20% Quality: +(1-20)% of damage dealt to temporal visages is also dealt to the original targetsSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20)Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.Summons (6-9) Hyenas Additional Effects From 1-20% Quality: Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (14-97) Mana Attack Damage: (120-490)% of baseRequires: TalismanShapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.+0.55 seconds to Total Attack Time, plus up to +0.3 seconds based on distance travelled Impact radius is 2 metres Consumes 10 Rage on Landing to create 1 additional FissureSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Attack Damage: (125-453)% of baseRequires: SpearStamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.Converts 40% of Physical damage to Fire damage Converts 40% of Physical damage to Lightning damage +0.35 seconds to Total Attack Time Cannot inflict Bloodstone Lances Life Leech recovers based on this Skill's Elemental damage as well as Physical damage Explosion radius is 1.5 metres Explosions deal 20% more Damage per Bloodstone Lance Explosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone Lance Leech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances Life Leech from Explosions with at least 15 Bloodstone Lances is instant Bloodstone Lances are shattered based on 200% of your Presence area Additional Effects From 1-20% Quality: Explosion radius is (0.01-0.2) metresSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20)Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.Limit 4 Mirrors of Refraction Projectiles which shatter Mirrors are copied 7 times Mirrors persist for 8 second duration A Mirror appears in your Presence every (3.9-2) seconds Additional Effects From 1-20% Quality: Projectiles which shatter Mirrors are copied +(0.1-2) timesSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20)While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast non-Channelling, non-Buff Spells you could cast that have no cooldown.(12-9.15) second delay between Visage 25% increased Visage frequency per Spell Visages could cast Casting the matching Spell before the next Visage Empowers it Empowered Spells deal 30% more damage Additional Effects From 1-20% Quality: (1-20)% increased Visage frequencySkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (4-47) ManaSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (6-68) ManaSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Attack Damage: (80-290)% of baseRequires: TalismanShapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.Gain 5 Rage on Hit +0.3 seconds to base use time when Shapeshifting Additional Effects From 1-20% Quality: Gain (0.1-2) Rage on HitSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (3-39) Mana per secondSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (5-58) ManaCommand Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.Deals 16 to 23 Physical Damage Explosion radius is 2.5 metres 50% more damage for each previous time this Skill has been used consecutively Hidden Explosion radius is 2.5 metres Clone explosions inflict 2 additional Critical Weakness on Hit 50% more damage for each previous time this Skill has been used consecutivelySkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (7-75) ManaSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (6-63) ManaSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (3-35) ManaSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Attack Speed: 200% of base Attack Damage: (40-125)% of baseRequires: TalismanShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.Triggers Ice Fragments on Hit against Frozen enemies, no more than once per use Additional Effects From 1-20% Quality: (0.5-10)% more Attack SpeedSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Attack Speed: 90% of base Attack Damage: (110-343)% of baseRequires: TalismanShapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.Buff duration is 10 seconds Buff grants 50% of damage Gained as Lightning Additional Effects From 1-20% Quality: Buff grants (0.5-10)% of damage Gained as LightningSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (8-55) Mana Cast Time: 1.00 secBuild Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.Requires 100 Glory to use Duration of the Apocalypse is 12 seconds Triggers one of three disasters every 0.75 seconds Additional Effects From 1-20% Quality: (0.75-15)% increased frequency of TriggersSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20)Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.Ruzhan deals 10% more damage for each damaging Skill you've used Recently Attacks with Ruzhan's Zealotry when you use a damaging Skill with a 4 second cooldown, inflicting enemies Struck with ExposureSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cost: (4-41) ManaSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20)Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.Triggers Navira's Calming when Commanded to use a Skill, granting nearby Allies (10-67)% increased Mana Regeneration for 4 secondsSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20)Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.(1.5-0.9) second duration between Corpse consumptions Maximum (4-8) Corpse Beetles Summons 2 Beetles per Corpse consumed Additional Effects From 1-20% Quality: +(0.2-4) maximum Corpse BeetlesSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20)Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.Inflicts Critical Weakness on Hit 50% increased Critical Damage BonusSkills can be managed in the Skills Panel. | 0 | |||
Tier: 9 Level: (1-20) Cost: (22-99) ManaConjure Abyssal spirits to Hinder a Rare Undead for a duration. If you defeat the Undead while it is Hindered, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies Spirit duration is (8-11.8) seconds Bound Undead retains up to four monster modifiers when summoned Additional Effects From 1-20% Quality: +(0.08-1.6) seconds to Wisp durationSkills can be managed in the Skills Panel. | 9 |
Support
| Gem | Tier | |||
|---|---|---|---|---|
Category: Coursing Current Tier: 1Support Requirements: +5 IntSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.Trigger Coursing Current when a Hit from Supported Skills ShocksPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Additional Projectiles, Nova Projectiles Tier: 4 Cooldown Time: 8.00 sec Can Store 1 Use(s)Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.Supported Skills fire 6 additional Projectiles Supported Skills fire Projectiles in a circle Supported Skills deal 50% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Ice Bite Tier: 3Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Inexorable Critical Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.Supported Skills gain 40% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits Supported Skills gain 10% less Critical Damage Bonus each second, up to 50%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Shock Conduction Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.Hits from Supported Skills always Shock Drenched targets Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Rending Apex Tier: 3Support Requirements: +5 StrSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.Final Strikes of Supported Skills Break Armour equal to 75% of Attack Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Ice Bite Cost & Reservation Multiplier: 110%Requires Level 65 Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.When you Freeze a target with Supported Skills, for each 1 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 20 secondsIt is said that the Steward of Tales roams Wraeclast still, lost in the form of a Wyvern, full of sorrow and fury at the loss of his beloved pupils to the King in the Mists...Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Seal Cost & Reservation Multiplier: 200% Cooldown Time: 10.00 sec Can Store 1 Use(s)Support Requirements: +5 IntSupports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.Supported Spells gain a Seal every 50% of cast time, to a maximum of 5 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal 20% less Damage when ReoccurringZarokh's ire built over the centuries as he planned his escape. The Afarud would find what he sought, and then... the Weeping Black would break the chains of his prison.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | |||
Category: Totemic Control Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.Supported Skills can only have one active Totem Totems created by Supported Skills can splinter up to 2 times Totems created by Supported Skills have 20% less area of effect for each time they have splintered Totems created by Supported Skills deal 20% less damage for each time they have splintered Totems created by Supported Skills have 20% less maximum Life for each time they have splintered Totems created by Supported Skills have 10% less Skill Speed for each time they have splintered Totems created by Supported Skills splinter after performing 1 actionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Totemic Control Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.Supported Skills can only have one active Totem Totems created by Supported Skills can splinter up to 2 times Totems created by Supported Skills have 15% less area of effect for each time they have splintered Totems created by Supported Skills deal 15% less damage for each time they have splintered Totems created by Supported Skills have 15% less maximum Life for each time they have splintered Totems created by Supported Skills have 7% less Skill Speed for each time they have splintered Totems created by Supported Skills splinter after performing 1 actionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Deadly Resolve Tier: 3Support Requirements: +5 StrSupports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve, which Triggers a deadly slash towards an enemy that Hits you, dealing more damage based on your Armour.Can Trigger Deadly Resolve once every 0.3 seconds Stage duration is 10 seconds Gain a stage every 1 second 3 maximum stagesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Empowered Sparks Tier: 2Support Requirements: +5 IntSupports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Empowered Sparks Tier: 4Support Requirements: +5 IntSupports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Fan The Flames Tier: 2Support Requirements: +5 StrSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.Trigger Fan the Flames when Hitting an Ignited enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Fan The Flames Tier: 4Support Requirements: +5 StrSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.Trigger Fan the Flames when Hitting an Ignited enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Mark for Death Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 15% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Practical Magic Tier: 3Support Requirements: +5 IntSupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.Gain 30% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Practical Magic Tier: 5Support Requirements: +5 IntSupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.Gain 40% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Concussive Spells Tier: 4Support Requirements: +5 IntSupports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.Supported Skills Daze on Critically Hitting enemies with Physical damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Advancing Storm Tier: 4Support Requirements: +5 IntSupports Spells which create Storms, causing them to originate from the player and move towards the target location. Cannot Support Triggered Skills.Supported Skills originate from the player and move towards the target locationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Mark of Siphoning Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 5% of Attack Damage they take from your HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Mark of Siphoning Tier: 4 Cost & Reservation Multiplier: 140%Support Requirements: +5 IntSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 5% of Attack Damage they take from your Hits Enemies Marked by Supported Skills cause you to Leech Life equal to 5% of Attack Damage they take from your HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Opening Move Tier: 1Support Requirements: +5 StrSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.Supported Skills Daze when Hitting enemies that are on full lifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Eternal Mark Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Mark Skills, causing them to not be Consumed the first time they are Activated.Marks from Supported Skills are not Consumed the first time they ActivatePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Armour Break Tier: 3Support Requirements: +5 IntSupports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.Enemies Frozen by Supported Skills have their Armour Broken equal to 100% of Physical Damage taken while FrozenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Exposing Cry Tier: 4 Cost & Reservation Multiplier: 130%Support Requirements: +5 StrSupports Warcries. Supported Skills apply Exposure on Hitting enemies.Supported Skills apply Exposure on Hit for 5 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Accelerated Growth Tier: 2Support Requirements: +5 IntSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.Triggers Accelerated Growth on Overgrowing Plants created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Accelerated Growth Tier: 5Support Requirements: +5 IntSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.Triggers Accelerated Growth on Overgrowing Plants created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Poison Spores Tier: 3Support Requirements: +5 DexSupports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.Supported Skills Trigger Toxic Pustule on Hitting an enemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Gorge Tier: 2Support Requirements: +5 IntSupports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.Supported Skills grant 10 Life Flask Charges for each Corpse Consumed Supported Skills grant 10 Mana Flask Charges for each Corpse ConsumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Echoing Cry Tier: 4 Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Warcries. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.Supported Skills become usable after you have moved 10 metres Supported Skills become unusable again after use Supported Skills have 50% less Area of Effect Supported Skills deal 40% less Damage Supported Skills count enemies as having 50% less Power Supported Skills Echo 2 times, with a 1.3 second delay Supported Skills have 100% more area of effect per time they have EchoedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Delayed Reaction Tier: 4Support Requirements: +5 DexSupports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.Hazards cannot be triggered for 3 seconds after being createdPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Creeping Chill Tier: 1Support Requirements: +5 IntSupports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Blazing Critical Tier: 4Support Requirements: +5 IntSupports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.Attacks Gain 15% of Damage as Fire Damage for 5 seconds on Critically Hitting with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Elemental Discharge Tier: 5Support Requirements: +5 IntSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground SurfacePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Aftershock Tier: 2 Cost & Reservation Multiplier: 130%Support Requirements: +5 StrSupports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.Supported Skills have 30% less Aftershock area of effect Supported Skills deal 45% less damage with Aftershocks Supported Skills cause 1 additional Aftershock ahead and to each side of the initial area Supported Skills have 15% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Charged Mark Tier: 5Support Requirements: +5 DexSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Supported Mark Skills Trigger Charged Mark when they are ActivatedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Seal, Increased Area of Effect Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.Supported Spells gain a Seal every 200% of cast time, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their area of effect is increased for each Seal lost Supported Skills have 30% increased area of effect for each Seal lostPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Thrill of the Kill Tier: 1Support Requirements: +5 IntSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Thrill of the Kill Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills Thrill of the Kill Buff also grants 40% increased Shock chancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Static Shocks Tier: 3Support Requirements: +5 IntSupports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.Supported Skills Trigger Static Shocks when Shocking an enemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Electromagnetism Tier: 3Support Requirements: +5 IntSupports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.On Shocking an enemy where there are at least 3 Shocked enemies within 4 metres that are not already in a Shocking Rift, Supported Skills Consume Shock of all enemies within 4 metres to trigger Shocking RiftPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 |
Lineage supports
| Gem | |||
|---|---|---|---|
Category: Xibaqua's Rending Cost & Reservation Multiplier: 115%Requires Level 65 Support Requirements: +5 IntSupports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.Supported Skills trigger Fiery Reclamation on landingBorn of the gods, his treachery was met with divine fury. One by one, the gods reclaimed their flesh, until all that remained was a droplet of pure light: the first Vaal.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |||
Category: Mana LeechRequires Level 65 Support Requirements: +5 IntSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical DamageThe first Warden of Eaves swore to patrol the border twixt the worlds forevermore, so that the tragedy of Gruthkul's stampede would never recur. In time, his vigil on the edge began to... change him.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |||
Category: PerfectionRequires Level 65 Support Requirements: +5 DexSupports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.Successfully executing Perfect Timing with Supported Skills grants a stack of Tasalio's Rhythm All Tasalio's Rhythm is lost on failing to execute any Perfect Timing Supported Skills deal 10% more Damage for each stack of Tasalio's Rhythm Supported Skills have a 30% shorter Perfect Timing window for each stack of Tasalio's Rhythm Tasalio's Rhythm stacks up to 5 times Supported Skills have a 100% longer Perfect Timing windowThe Chieftain built a grand waikoama, and boasted that it could never be sunk. Tasalio grinned, and the waves rolled in, tilting the ship, cresting higher and higher...Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |||
Category: Khatal's Rejuvenation Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 IntSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Remnants created by Supported Skills grant Khatal's Rejuvenation when collectedThe surging geysers flooded the tunnels of the ancient enemy, destroying whole legions. His akhara turned to praise the tale-man Khatal, but he was dust on the wind.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |||
Category: Advancing Storm, OverabundanceRequires Level 65 Support Requirements: +5 IntSupports Spells which create Storms, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Triggered Skills.Supported Skills have 25% less area of effect Supported Skills have 35% less damage Supported Skills have 60% more Storm travel speed Supported Storm Skills have +1 to Limit Supported Skills originate from the player and move towards the target locationOn the nights the fugue would come over her, the Ezomytes would gather below, begging her to bring the rains. Atop the Taisce, wailing with unknown sorrows, her cries made the skies rage.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |||
Category: Cooldown RecoveryRequires Level 65 Support Requirements: +5 DexSupports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.Lose 25% of maximum Life, Mana, and Energy Shield when you use Supported Skills Supported Skills have 100% increased cooldown recovery rate"Those who bored the Queen suffered an excessive punishment: everyone they had ever known would be killed, effectively erasing their life. So, no matter the cost... none kept her waiting."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |||
Category: Zerphi's LegacyRequires Level 65 Support Requirements: +5 StrSupports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.Supported Skills requires 50 Glory to use Supported Skills gain Glory equal to 5% of Life spent on other Skills Supported Skills have 50% increased Area of Effect Supported Skills deal 50% more Damage"It was the quality of his heinous acts that set him apart, not the quantity... all of the physical trauma inflicted occurred while the victim was still alive. Perhaps this was the key."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |||
Category: Amanamu's TitheRequires Level 25 Support Requirements: +5 StrSupports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.50% chance to gain an Abyssal Monster Modifier when a Minion from Supported Skills dies Maximum 3 Abyssal Monster Modifiers gained this wayThose that serve the Liege of the Lightless are his, utterly. Blood, flesh, and soul are fodder to bend to his will. Under a Lich Lord, not even death is an escape.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Base items
| Item | Stats | |
|---|---|---|
Evasion: 245 Energy Shield: 93 Movement Speed: -3.0%Requires Level 65, 72 Str, 72 Dex, 72 Int+1 to Level of all Corrupted Skill Gems | 65 | +1 to Level of all Corrupted Skill Gems |
Siphons a random modifier and improves the numeric values of other modifiersRight click this item then left click on a corrupted rare jewellery item to apply it. | 1 | — |
the time of the gods, it lies heavy in your hand. | 1 | — |
Physical Damage: 35-65 Critical Strike Chance: 5.00% Attacks per Second: 1.70 Weapon Range: 1.5 metresRequires Level 70, 41 Str, 115 DexGrants Skill: | 70 | — |
Physical Damage: 38-79 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 75, 50 Str, 127 DexGrants Skill: Prevent +(3-7)% of Damage from Deflected Hits | 75 | Prevent +(3-7)% of Damage from Deflected Hits |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metres | 1 | — |
Critical Strike Chance: 11.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 5, 9 Str, 8 Int | 5 | — |
Elemental Damage: 5-10 Critical Strike Chance: 8.00% Attacks per Second: 1.20 Weapon Range: 1.2 metresRequires Level 10, 15 Str, 11 Int(50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | 10 | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 16, 21 Str, 16 IntMinions deal (30-50)% increased Damage | 16 | Minions deal (30-50)% increased Damage |
Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.2 metresRequires Level 22, 28 Str, 20 Int | 22 | — |
Critical Strike Chance: 9.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 28, 34 Str, 25 Int+(10-15)% to Block chance | 28 | +(10-15)% to Block chance |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 34, 40 Str, 29 Int+(8-12) to Maximum Rage | 34 | +(8-12) to Maximum Rage |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 40, 47 Str, 34 Int | 40 | — |
Elemental Damage: 6-39 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 46, 53 Str, 38 Int(15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | 46 | (15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.2 metresRequires Level 52, 60 Str, 43 Int | 52 | — |
Critical Strike Chance: 9.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 55, 63 Str, 45 Int+(10-15)% to Block chance | 55 | +(10-15)% to Block chance |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 58, 66 Str, 47 Int+(8-12) to Maximum Rage | 58 | +(8-12) to Maximum Rage |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 59, 67 Str, 48 Int+(8-12) to Maximum Rage | 59 | +(8-12) to Maximum Rage |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 63, 72 Str, 51 Int | 63 | — |
Critical Strike Chance: 9.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 65, 74 Str, 52 Int(10-20)% increased Effect of your Mark Skills | 65 | (10-20)% increased Effect of your Mark Skills |
Critical Strike Chance: 7.00% Attacks per Second: 1.45 Weapon Range: 1.2 metresRequires Level 65, 74 Str, 52 Int | 65 | — |
Critical Strike Chance: 11.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 67, 86 Str, 65 Int | 67 | — |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 70, 98 Str, 72 Int | 70 | — |
Elemental Damage: 21-45 Critical Strike Chance: 8.00% Attacks per Second: 1.20 Weapon Range: 1.2 metresRequires Level 72, 94 Str, 67 Int(50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | 72 | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
Critical Strike Chance: 9.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 75, 98 Str, 72 Int+(10-15)% to Block chance | 75 | +(10-15)% to Block chance |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 77, 89 Str, 68 IntMinions deal (30-50)% increased Damage | 77 | Minions deal (30-50)% increased Damage |
Elemental Damage: 9-56 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.2 metresRequires Level 77, 102 Str, 72 Int(15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | 77 | (15-25)% increased Magnitude of Shock you inflict 30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.2 metresRequires Level 78, 96 Str, 70 Int | 78 | — |
Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.2 metresRequires Level 78, 109 Str, 65 Int | 78 | — |
Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 79, 100 Str, 67 Int+(8-12) to Maximum Rage | 79 | +(8-12) to Maximum Rage |
10 uses remainingCan be used in a personal Map Device to add modifiers to a Map. | 1 | Adds Abysses to a Map 10 uses remaining |
Physical Damage: 59-122 Critical Strike Chance: 10.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 75, 127 Dex, 50 Int(20-50)% chance to Daze on Hit | 75 | (20-50)% chance to Daze on Hit |
Unique items
| Item | Stats |
|---|---|
| Amor Mandragora Changeling TalismanPhysical Damage: (25-29) to (38-42) Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresAdds (16-20) to (23-27) Physical Damage +(8-15) to Intelligence (10-15)% increased Skill Effect Duration Enemies in your Presence are Hindered Gain 1 Druidic Prowess for every 20 total Rage spentA sensitive few among the first settlers of Ezomyr followed the wisps by canoe. On a misty forested island, Cirel of Tarth stood waiting to greet them. | Adds (16-20) to (23-27) Physical Damage +(8-15) to Intelligence (10-15)% increased Skill Effect Duration Enemies in your Presence are Hindered Gain 1 Druidic Prowess for every 20 total Rage spent |
| Fury of the King Ashbark TalismanPhysical Damage: 50-105 Elemental Damage: (524-610) to (692-758) Critical Strike Chance: 8.00% Attacks per Second: (0.96-1.02) Weapon Range: 1.2 metresRequires Level 72, 94 Str, 67 IntGrants Skill: Level (16-20) (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage (20-15)% reduced Attack Speed +(30-40) to Strength Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate (2-5) Glory every 2 seconds Enemies in your Presence have ExposureGruthkul was the Mother of Despair... but one day, the Father will return, and discover the fate of his children. | (50-80)% increased Flammability Magnitude 30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage (20-15)% reduced Attack Speed +(30-40) to Strength Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate (2-5) Glory every 2 seconds Enemies in your Presence have Exposure |
| Hysseg's Claw Familial TalismanPhysical Damage: (34-40) to (57.8-68) Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.2 metresRequires Level 16, 21 Str, 16 IntGrants Skill: Level (5-20) Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage 5% increased Movement Speed +(8-15) to Strength +(8-15) to Intelligence (5-8)% increased Damage per MinionIn a time of great need, surrounded by Abyssals, the Wayward Druid came to the Sun Clan's aid. It is a debt they have never forgotten. | Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage 5% increased Movement Speed +(8-15) to Strength +(8-15) to Intelligence (5-8)% increased Damage per Minion |
| The Flesh Poppet Vicious TalismanPhysical Damage: (81.7-94.6) to (134.9-156.2) Critical Strike Chance: 8.00% Attacks per Second: (1.34-1.41) Weapon Range: 1.2 metresRequires Level 40, 47 Str, 34 Int(90-120)% increased Physical Damage (7-13)% increased Attack Speed +(7-13) to all Attributes (40-30)% reduced Presence Area of Effect Copy a random Modifier from each enemy in your Presence when you Shapeshift to an Animal form Modifiers gained this way are lost after 30 seconds or when you next ShapeshiftLong ago, the witches of the Azak Tribe learned how to tap into the flow of Vivid lifeforce to 'cooperate' with their enemies... forcefully. | (90-120)% increased Physical Damage (7-13)% increased Attack Speed +(7-13) to all Attributes (40-30)% reduced Presence Area of Effect Copy a random Modifier from each enemy in your Presence when you Shapeshift to an Animal form Modifiers gained this way are lost after 30 seconds or when you next Shapeshift |
| Lavianga's Spirits Gargantuan Mana FlaskRecovers (36-55) Mana over 2.00 Seconds Consumes 10 of 75 Charges on useRequires Level 49This Flask cannot be Used but applies its Effect constantly (80-70)% reduced Amount Recovered"How do I cope with what I witnessed on Wraeclast? Thank the Ancestors! My cup, it overflows." - Lavianga, former advisor to KaomRight click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. | This Flask cannot be Used but applies its Effect constantly (80-70)% reduced Amount Recovered |
| Unforeseen Consequences Abyss Precursor TabletAdds Abysses to a Map 1 use remainingMap contains (14-18) additional Abysses Map is overrun by the Abyssal (4-6) additional Rare Monsters are spawned from Abysses in MapCan be used in a personal Map Device to add modifiers to a Map. | Adds Abysses to a Map 1 use remainingMap contains (14-18) additional Abysses Map is overrun by the Abyssal (4-6) additional Rare Monsters are spawned from Abysses in Map |
Videos
References
- ↑ Community_team (November 20, 2025). "Watch GGG Live on December 4 PST - Free Weekend on December 12 - 15 PST". Official Path of Exile Forums. Retrieved November 20, 2025.