Conversion
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.
For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.
Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.
Conversion is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.
Damage conversion is a specific type of conversion that changes the damage type of a hit into another damage type. Damage conversions do not apply to damage over time. Conversion is a two step process - conversion from skills/support gems apply first, then conversion from other sources like items and the passive skill tree apply to the remainder.
Mechanics
Conversion can exist in two forms:
- Regular conversion: e.g. #% of [Damage Type] Converted to [Damage Type]
- Gain conversion: e.g. Gain #% of [Damage Type] as Extra [Damage Type]
The difference between these forms is the effect they have on the source damage: Regular conversion removes the damage from the source type, while gain conversion leaves it intact. Both occur simultaneously.
Regular conversion
Damage conversion is calculated after combining any sources of additional damage to base damage, but before any damage modifiers (e.g. increased or more damage). See receiving damage for further information on damage order.
Damage can be converted from any damage type to any other damage type, with no restrictions on order[1]. This differs from Path of Exile 1, which had a strict order of damage conversion[2].
Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with #% increased Physical damage. This also applies to modifiers to minimum or maximum damage range, such as HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill., Ryslatha's CoilRyslatha's Coil
Ornate BeltRequires Level 31(10-15)% reduced Charm Charges Used
Has (1-3) Charm Slots+(80-100) to maximum Life
(30-50)% increased Flask Life Recovery rate
(30-40)% more maximum Physical Attack Damage
(30-40)% less minimum Physical Attack DamageAll creatures have the potential for greatness or unequivocal failure.), and Wild Storm. For example, Heft's #% more Maximum Physical Damage does not apply to physical damage converted to fire damage, but it does apply to fire damage converted to physical damage.
Similarly, non-damage conversion (such as converting defences) scales with modifiers to the new stat, but no longer scales off the original stat.
Finally, there is also a hidden stat found on certain item base types that convert an item's base stats into another stat. For example, Crackling QuarterstaffCrackling QuarterstaffQuartertaff
Elemental Damage: 5-22
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metresRequires Level 16, 25 Dex, 12 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) converts a percentage of base physical damage to lightning damage, and Cultist BowCultist BowBow
Chaos Damage: 10-17
Critical Strike Chance: 5.00%
Attacks per Second: 1.20Requires Level 33, 60 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden) converts a percentage of base physical damage to chaos damage. This conversion applies before any other local modifiers on the item, including quality or modifiers like Adds # to # Physical Damage or #% increased Physical Damage. The converted lightning/chaos damage is unaffected by these modifiers.
Skill vs other conversion
All sources of conversion apply simultaneously, as a two-step process:
Step 1: Skill-based conversion occurs first. This includes conversion inherent to skills, whether from skill gems, or skills granted by items or (Ascendancy) passive skills. This does not include global conversion effects (e.g. ArchmageArchmageBuff, Persistent, Lightning
Tier: 14
Level: (1-20)
Reservation: 100 SpiritWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana
Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel.,
Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration
Tier: 3
Level: (1-40)
Cost: (27-2258) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 secPerforms a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds
Combust
Critical Hit Chance: 7.00%
The enemy's Corpse violently explodes, dealing Fire damage in an area around it.
Deals (4–119) to (7–179) Fire Damage
Deals 10% More Fire Damage per 1 Power of exploding Corpse
Explosion radius is 1.6 metres
Additional Effects From 1-20% Quality:
Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.) or conditional modifiers (e.g.
Detonating ArrowDetonating ArrowBarrageable, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged
Tier: 9
Level: 1Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.,
Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: 1
Attack Speed: 550% of baseLoads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum 17 Heat
Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat
Charges for 800% of Attack Time before firing if used when you have no Heat
Gain Heat 4 times per second while firing
Grenades Gain 6% of Damage as extra Fire Damage per HeatPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.).
Step 2: The resulting damage is then affected by conversion from global or conditional conversion, or conversion from items, buffs, support gems, or passive skills.
Step 1 and Step 2 conversions are not additive.
Example 1:
If the character uses a skill that converts 80% of Physical damage to Fire, has Avatar of Fire, and deals 100 physical damage, the skill conversion will make it deal 80 fire and 20 physical damage, then Avatar of Fire's 75% fire conversion affects the 20 physical damage, turning that into 15 fire and 5 physical damage. Overall, the player deals 95 fire damage.[3]
Example 2:
If the character uses a skill that converts 60% of physical damage to lightning, and is wearing
Call of the BrotherhoodCall of the Brotherhood
Topaz RingRequires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold DamageForged by three brothers
so that they may recognize each other
across any distance of time or travel., and deals 100 physical damage, the skill conversion will make it deal 40 physical and 60 lightning, then Call of the Brotherhood's lightning to cold conversion would apply in the second stage, resulting in 40 physical and 60 cold damage.
Overconversion
If conversion in either step exceeds 100% of an original damage type, the conversion is normalized to 100%. For example, if a character converts 100% of physical damage to cold damage and 50% of physical damage to fire damage through item modifiers only, the conversion will be at a ratio of 67%/33% of physical damage as cold/fire instead.
Damage types cannot be converted to the same damage type. This is specifically relevant for overconversion - Painter's ServantPainter's Servant
Torn GlovesEnergy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning DamageBloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee. is only considered 66% elemental conversion, rather than 99%. For example, cold damage with Painter's ServantPainter's Servant
Torn GlovesEnergy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning DamageBloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee. and Whisper of the BrotherhoodWhisper of the Brotherhood
Sapphire RingRequires Level 32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed
+(10-20) to Dexterity
(25-35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning DamageForged by the last remaining brother
to return all that was once given. is normalized from 33% fire/0% cold/133% lightning conversion to 20% fire/0% cold/80% lightning.
"Gain" conversion
Gain conversion adds a value based on the total base value of relevant stats, without modifying the base value. Like regular conversion, this process occurs before any increased or more modifiers. If there is both gain conversion and regular conversion, all gain conversion is applied during stage 2 of the regular conversion, even if it comes from skills.
Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, Gain 20% of Damage as extra Fire Damage causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire.
Skills
Regular conversion
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Tier: 1 Level: 1 Cost: 11 Mana Attack Speed: 60% of base Attack Damage: 140% of base Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage Cone length is 4 metres Projectile Projectiles Pierce all Targets Converts 100% of Physical Damage to Lightning Damage 25% more Damage per power charge Consumed 100% more Damage if a power charge was Consumed Fires 3 Projectiles per power charge Consumed Additional Effects From 1-20% Quality: (0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (13-91) ManaLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Can fire 12 Bolts before reloading 50% less Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (10-68) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (215-878)% of baseRequires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds Converts 80% of Physical Damage to Fire Damage Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is (2-2.4) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-43) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage Hits up to (2-4) additional enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (13-92) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (40-163)% of baseFire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact Detonation Time is 2 seconds Impact radius is (1.4-2) metres Poison Cloud Limit 6 Poison Clouds Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Radius per second, up to a maximum of 80% Cloud Duration is 6 seconds Cloud radius is (1.5-2) meters Explosion Converts 100% of Physical Damage to Fire Damage Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage Limit 10 Summoned Raging Spirits Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hit Maximum 2 Spirits summoned per Spell cast Spirit duration is 5 seconds Additional Effects From 1-20% Quality: Limit (0.05-1) Summoned Raging SpiritsSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 2Support Requirements: +5 StrSupports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Support Supported Skills trigger an Explosion when they Fully Break an enemy's Armour Explosion Converts 100% of Physical Damage to Fire Damage Cannot Break Armour Explosion radius is 1.4 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1 Cost: 15 Mana Attack Damage: 40% of base Effectiveness of Added Damage: 40%Consume all power charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per power charge Consumed, up to your maximum power charges Buff duration is 6 seconds per power charge Consumed Shockwave Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres Additional Effects From 1-20% Quality: (0–20)% increased Skill Effect DurationPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (11-80) Mana Attack Damage: (65-265)% of baseLeap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage Projectile count cannot be modified +0.7 seconds to Total Attack Time (300-585)% more Freeze Buildup Impact radius is 2.4 metres Additional Effects From 1-20% Quality: (6-120)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 80% of base Attack Damage: (90-281)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 50% of Physical Damage to Lightning Damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Attack Speed: 75% of baseLoads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Converts 80% of Physical Damage to Fire Damage Fires Bolts at every Enemy within a 3.5 metre radius Bolt explosion radius is 0.5 metres 200% more damage against Immobilised enemiesPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.Converts 60% of Physical Damage to Lightning Damage Maximum of 30 active Bolts Impact radius is 0.8 metres Fires 3 Bolts Charged Bolt duration is 8 secondsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: 1 Cost: 18 Mana Attack Damage: 7% of baseLoads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.Projectiles Pierce all Targets Converts 70% of Physical Damage to Lightning Damage +2 seconds to Total Attack Time Knocks Back Enemies 30% more chance to ShockPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (14-100) Mana Attack Speed: 55% of base Attack Damage: (65-235)% of baseRequires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage (300-585)% more Freeze Buildup Wave length is 6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Cold ResistanceSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (5-49) Mana Attack Speed: 140% of base Attack Damage: (60-187)% of basePerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Third Strike 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (150–468)% 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock Additional Effects From 1-20% Quality: +(0-4) to Melee Strike RangePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-40) Cost: (6-573) Mana Attack Damage: (15-124)% of baseLoads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.Permafrost Bolts Converts 80% of Physical Damage to Cold Damage Knocks Back Enemies 80% more Freeze Buildup Bolts shatter on impact, dealing Damage in a 2.7 metre cone Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit Fires 10 fragments per shot Ammunition 1 Bolts loaded per clip Additional Effects From 1-20% Quality: Fires (0.1-2) fragments per shotSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff Enemies you Shatter explode Explosion Attack Damage: (70–286)% Cannot Freeze Explosion radius is 1.8 metres 100% of Explosion Physical Damage Converted to Cold Damage Additional Effects From 1-20% Quality: Explosion radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage Bolt Attack Damage: (70–286)% Supported Skills Cannot inflict Shock Bolt impact radius is 1.6 metres 100% of Bolt Physical Damage Converted to Lightning Damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack DamageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Cost: 5 Mana Attack Speed: 140% of base Attack Damage: 65% of baseRequires Level 14Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Normal Strikes Converts 80% of Physical Damage to Cold Damage Third Strike Attack Damage: (145-452)% 50% less Attack Speed Converts 80% of Physical Damage to Cold Damage +7 to Melee Strike Range Additional Effects From 1-20% Quality: (0-10)% More Attack SpeedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 14 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (9-67) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage Burst radius is 0.5 metres Wave length is 4.8 metres Causes 8 Bursts Additional Effects From 1-20% Quality: Gains (0.5-10)% of Physical damage as Cold damageSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-30) Mana Attack Speed: 120% of base Attack Damage: (26-94)% of baseRequires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage Burst radius is 2 metres Maximum Arrow duration is 20 seconds Arrow disappears after being Chained to 8 times Maximum 20 active Arrows Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional Burst on impactSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage Knocks back enemies 100% more chance to Ignite enemies Bolts shatter on impact, dealing Damage in a 1.9 metre cone Fires 10 fragments per shot Multiple fragments can Hit the same target Multiple fragments hitting a target simultaneously will combine their damage into a single hitSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (8-61) ManaLoad your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Ammunition 50% less reload speed 5 Bolts loaded per clip Projectile Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. Converts 60% of Physical Damage to Lightning Damage Knocks Back Enemies Cannot Chain Fires 6 fragments per shot Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit Beam Converts 100% of Physical Damage to Lightning Damage Beam Chains to 1 enemy Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel.File:Load Galvanic Shards skill icon.png | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Attack Speed: 550% of baseLoads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage Knocks Back Enemies Maximum 17 Heat Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat Charges for 800% of Attack Time before firing if used when you have no Heat Gain Heat 4 times per second while firing Grenades Gain 6% of Damage as extra Fire Damage per HeatPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Attack Speed: 70% of baseLoads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.Converts 30% of Physical Damage to Fire Damage Knocks Back EnemiesPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (10-73) Mana Cooldown Time: 5.00 sec Can Store 2 Use(s) Attack Speed: 75% of base Attack Damage: (80-327)% of baseRequires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds Converts 80% of Physical Damage to Lightning Damage Explosion radius is (2-2.4) metres Lightning damage from Hits with this skill Contributes to Electrocution Buildup (150-340)% more Electrocution buildup from Hits with this skill Electrocution buildup Debuff duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (29-207) ManaPassively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds Converts 80% of Physical Damage to Cold Damage Impact radius is 1.2 metres Rain radius is 2.5 metres Ammunition 50% less reload speed Can store up to (16-25) Bolts Additional Effects From 1-20% Quality: Can store +(0.25-5) BoltsSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: 1 Attack Speed: 450% of baseLoads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.Converts 40% of Physical Damage to Lightning DamagePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (15-106) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (80-327)% of baseFire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.Detonation Time is 2 seconds Converts 20% of Physical Damage to Fire Damage Explosion radius is 2.5 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (7-53) ManaLoad your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (15-105) Mana Attack Damage: (48-150)% of baseRequires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage (50-107)% more Freeze Buildup Impact radius is 1.2 metres Accumulates up to 10 additional missiles Accumulates a missile every 0.75 seconds Additional Effects From 1-20% Quality: (2-40)% more Freeze BuildupSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (6-41) Mana Attack Speed: 80% of base Attack Damage: (55-145)% of baseRequires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage Limit 8 Fissures While Dual Wielding, both weapons hit with 30% less attack speed Fissure duration is 12 seconds Fissures branch 2 times Additional Effects From 1-20% Quality: (1-20)% chance to cause an AftershockSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (8-54) Mana Attack Speed: 75% of base Attack Damage: (110-343)% of baseRequires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Wave length is 8 metres Wave width is 1 metre Additional Effects From 1-20% Quality: Wave width is +(0.05-1) metresSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of baseThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage Pierces all TargetsSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (8-59) Mana Attack Speed: 50% of base Attack Damage: (130-405)% of baseThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage Projectile count cannot be modified (50-107)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (13-98) Mana Attack Damage: (210-857)% of baseBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact Requires 20 Glory to use Converts 75% of Physical Damage to Fire Damage +1.4 seconds to Total Attack Time Can't be Evaded Impact radius is 2 metres Pulse Attack Damage: (18–73)% Ground spear pulses every 0.2 seconds, up to 20 times Converts 75% of Physical Damage to Fire Damage Pulse radius is 2 metres Ignited Ground Attack Damage: (210–857)% Converts 100% of Physical Damage to Fire Damage Ignited Ground radius is 2 metres Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime Additional Effects From 1-20% Quality: (2-40)% more Magnitude of Ignite inflictedSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-37) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds Converts 60% of Physical Damage to Fire Damage Projectile count cannot be modified Pierces all Targets Limit 1 lodged SpearSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (4-34) Mana Attack Speed: 85% of base Attack Damage: (95-296)% of basePerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage +4 to Melee Strike Range (50-107)% more Freeze Buildup Additional Effects From 1-20% Quality: +(0.2-4) to Melee Strike RangeSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (5-41) Mana Attack Speed: 80% of base Attack Damage: (80-250)% of basePerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage +5 to Melee Strike Range Additional Effects From 1-20% Quality: (0.5-10)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (11-76) Mana Attack Damage: (110-449)% of baseRequires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave and Detonating Spear skills.Converts 70% of Physical Damage to Lightning Damage +1.1 seconds to Total Attack Time Shockwave radius is 2.5 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to leave Shocked Ground when Detonating SpearsSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: 1 Cooldown Time: 8.00 sec Attack Speed: 70% of baseHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged Fissures Skills can be managed in the Skills Panel.File:Forge Hammer skill icon.png | 1 | ![]() | ![]() | ![]() |
![]() Level: 1 Use Time: 0.80 secPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Warcry radious is 4 meters Warcry duration is 8 seconds Knocks back and interrupts enemies in a smaller area Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire Damage with Boosted Attacks Volcanic Steps Volcanic Eruption Skills can be managed in the Skills Panel.File:Ancestral Cry skill icon.png | 1 | ![]() | ![]() | ![]() |
![]() Category: Lifetap Cost & Reservation Multiplier: 150%Requires Level 65 Support Requirements: +5 StrSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Skill Mana Costs Converted to Life Costs Supported Skills Gain 2% of Damage as extra Physical Damage per 10 Life costAtazek and Atalui rose, battered and dark, bleeding from a hundred different wounds. She gave her brother a sinister grin. "Shall we show them what happens to those who challenge the Vaal?"Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 65 | ![]() | ![]() | ![]() |
Gain conversion
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Tier: 1 Level: (1-20) Cost: (10-68) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (215-878)% of baseRequires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds Converts 80% of Physical Damage to Fire Damage Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is (2-2.4) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Category: Cold Attunement Tier: 1Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage Supported Attacks deal 50% less Fire and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Fire Attunement Tier: 1Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Fire Damage Supported Attacks deal 50% less Cold and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Lightning Attunement Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Attacks Gain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Immolate Tier: 3Support Requirements: +5 StrSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Ice Bite Tier: 1Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Chaos Attunement Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Attacks Gain 25% of Damage as extra Chaos Damage Supported Attacks deal 50% less non-Chaos DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Extraction Tier: 3Support Requirements: +5 IntSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.Supported Skills Gain 35% of Damage as extra Chaos Damage Supported Skills Sacrifice 10% of Life on usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-40) Cost: (27-2258) Mana Cooldown Time: 8.00 sec Use Time: 0.80 secPerforms a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100% Warcry radius is 4 metres Destabilises Enemies for 8 seconds Combust Critical Hit Chance: 7.00% ![]() The enemy's Corpse violently explodes, dealing Fire damage in an area around it. ![]() Deals (4–119) to (7–179) Fire Damage Deals 10% More Fire Damage per 1 Power of exploding Corpse Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 14 Level: (1-20) Reservation: 100 SpiritWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: 1% Mana per second Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 0.60 secCreate a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Split to (1-3) additional targets 30% of Mana and Life spent while in the storm is added to this Skill's Mana Cost per Second Empowered Spells Gain (40-78)% of damage as Lightning Damage Additional Effects From 1-20% Quality: Effects of Mana Tempest linger for (0.1-2) seconds after leaving the TempestSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: 1 Attack Speed: 550% of baseLoads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage Knocks Back Enemies Maximum 17 Heat Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat Charges for 800% of Attack Time before firing if used when you have no Heat Gain Heat 4 times per second while firing Grenades Gain 6% of Damage as extra Fire Damage per HeatPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20)Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.Requires 8 Combo to use Lose Combo if you generate no Combo for 8 seconds Buff duration is up to 8 seconds, or until your next Attack Purple Flames of Chayula Duration is 20 seconds Empowered Attack gains (50-69)% of Damage as Chaos Additional Effects From 1-20% Quality: Requires (0.05-1) fewer Combo to useSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 15.00 sec Can Store 1 Use(s) Cast Time: 1.40 sec Critical Strike Chance: 12.00%Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb Each use of this Skill deals 900% more damage with its first Hit against each enemy Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Category: Ambrosia Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Charged Shots Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage Charged Shots with Supported Skills recover 100% of their Mana cost when usedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Verglas Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice CrystalPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (4-32) Mana Attack Speed: 80% of base Attack Damage: (80-232)% of baseRequires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1-20)% chance for an additional twisterSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Category: Charged Shots Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Lifetap Cost & Reservation Multiplier: 150%Requires Level 65 Support Requirements: +5 StrSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Skill Mana Costs Converted to Life Costs Supported Skills Gain 2% of Damage as extra Physical Damage per 10 Life costAtazek and Atalui rose, battered and dark, bleeding from a hundred different wounds. She gave her brother a sinister grin. "Shall we show them what happens to those who challenge the Vaal?"Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 65 | ![]() | ![]() | ![]() |
![]() Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 StrSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes Supported Skills Gain 20% of Fire Damage as Extra Chaos Damage"They drank until only dust remained. Ate until their gums bled rust. Such was their greed, the only thing that remains of the Broken Sun... is the Red Pyre, the Torus Eternal."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 65 | ![]() | ![]() | ![]() |
![]() Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 IntSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance Supported Skills Gain 20% of Lightning Damage as Extra Chaos Damage"Where life once thrived, now only metal grows, inching like endless worms through the ash. Where silence fell, now sourceless thought whispers numbers in the dark."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 65 | ![]() | ![]() | ![]() |
![]() Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 DexSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup Supported Skills Gain 20% of Cold Damage as Extra Chaos Damage"Countless graves glow silently in endless rows that stretch on unseen. The living lie within, but do not decay, do not die. Their eyes remain open, their essence stilled, waiting."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 65 | ![]() | ![]() | ![]() |
![]() Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 StrSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.Break Armour equal to 20% of Chaos Damage dealt by Supported Skills Supported Skills Gain 20% of Physical Damage as Extra Chaos Damage"The Lords could not breathe, so they grew new lungs. The Lords could not venture, so they grew new skin. The Lords were alone, so they grew us, to serve them."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 65 | ![]() | ![]() | ![]() |
Base items
Base damage conversion
Item | Item class | ![]() | Stats |
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Smithing Hammer![]() Physical Damage: 5-9 Elemental Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 4, 11 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | One Hand Mace | 4 | 50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
Crackling Quarterstaff![]() Elemental Damage: 5-22 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 16, 25 Dex, 12 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | Quarterstaff | 16 | 100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
Cultist Bow![]() Chaos Damage: 10-17 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 33, 60 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden) | Bow | 33 | 100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden) |
Icicle Flail![]() Elemental Damage: 24-55 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 47, 84 Str, 34 Int100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden) | Flail | 47 | 100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden) |
Ember GreataxeFile:Ember Greataxe inventory icon.pngEmber GreataxeTwo Hand Axe Elemental Damage: 58-154 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 50, 89 Str, 36 Dex100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | Two Hand Axe | 50 | 100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
Adherent Bow![]() Chaos Damage: 21-34 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 59, 104 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden) | Bow | 59 | 100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden) |
Molten Hammer![]() Physical Damage: 35-59 Elemental Damage: 35-59 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 77, 163 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) | One Hand Mace | 77 | 50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
Bolting Quarterstaff![]() Elemental Damage: 24-97 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 78, 127 Dex, 50 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) | Quarterstaff | 78 | 100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
Fanatic Bow![]() Chaos Damage: 42-70 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 79, 163 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden) | Bow | 79 | 100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden) |
Unique items
Regular conversion
Item | Base item | Item class | ![]() | Stats |
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Ghostwrithe![]() Tattered RobeEnergy Shield: 28 Movement Speed: -3.0%+100 to Energy Shield +(29-37)% to Chaos Resistance 25% of Maximum Life Converted to Energy ShieldFaith Springs Abundant at the edge of Death | Tattered Robe | Body Armour | 1 | +100 to Energy Shield +(29-37)% to Chaos Resistance 25% of Maximum Life Converted to Energy Shield |
Painter's Servant![]() Torn GlovesEnergy Shield: 933% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning DamageBloodshed on the crimson shores, longing for the endless sea. Treasures, life, I'd give it all just to capture thee. | Torn Gloves | Gloves | 1 | 33% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning Damage |
Sanguine Diviner![]() Bone WandWandRequires Level 2Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life CostOne way or another, it will find what it seeks. | Bone Wand | Wand | 2 | Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost |
Original Sin![]() Amethyst RingRequires Level 20+(7-13)% to Chaos Resistance+(17-23)% to Chaos Resistance 100% of Elemental Damage Converted to Chaos DamageInnocence rose to godhood not on inspired faith, but on the vilification and hatred of another. | Amethyst Ring | Ring | 20 | +(7-13)% to Chaos Resistance+(17-23)% to Chaos Resistance 100% of Elemental Damage Converted to Chaos Damage |
Kaltenhalt![]() Ridged BucklerBuckler Chance to Block: 20% Evasion: 43Requires Level 22, 33 DexGrants Skill: ![]() +5% to Maximum Cold Resistance +40% to Cold Resistance Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry 100% of Parry Physical Damage Converted to Cold Damage 25 to 35 Cold Thorns damageCold, miserable and alone... but alive. | Ridged Buckler | Buckler | 22 | Grants Skill: ![]() +5% to Maximum Cold Resistance +40% to Cold Resistance Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry 100% of Parry Physical Damage Converted to Cold Damage 25 to 35 Cold Thorns damage |
Tangletongue![]() Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 26, 20 Str, 48 DexGrants Skill: ![]() +(5-8)% to Critical Hit Chance +(15-25) to Intelligence Bifuricates Critical Hits 10% of Skill Mana Costs Converted to Life Costs"In the hands of Orbala, it made a god bleed." - Wranga, tale-woman of the Wahida akhara | Forked Spear | Spear | 26 | Grants Skill: ![]() +(5-8)% to Critical Hit Chance +(15-25) to Intelligence Bifuricates Critical Hits 10% of Skill Mana Costs Converted to Life Costs |
Call of the Brotherhood![]() Topaz RingRequires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence (25-35%) increased Mana Regeneration Rate (20-30%) increased Freeze Buildup 100% of Lightning Damage Converted to Cold DamageForged by three brothers so that they may recognize each other across any distance of time or travel. | Topaz Ring | Ring | 32 | +(20-30)% to Lightning Resistance+(10-20) to Intelligence (25-35%) increased Mana Regeneration Rate (20-30%) increased Freeze Buildup 100% of Lightning Damage Converted to Cold Damage |
Whisper of the Brotherhood![]() Sapphire RingRequires Level 32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed +(10-20) to Dexterity (25-35)% increased Mana Regeneration Rate 100% of Cold Damage Converted to Lightning DamageForged by the last remaining brother to return all that was once given. | Sapphire Ring | Ring | 32 | +(20-30)% to Cold Resistance(5-10)% increased Skill Speed +(10-20) to Dexterity (25-35)% increased Mana Regeneration Rate 100% of Cold Damage Converted to Lightning Damage |
Blueflame Bracers![]() Goldcast CuffsArmour: 37 Energy Shield: 14Requires Level 33, 30 Str, 30 Int+20 to maximum Energy Shield +(10-20) to Intelligence +(5-15)% to Fire Resistance +(5-15)% to Cold Resistance 100% of Fire Damage Converted to Cold DamageThe secret was lost with its maker. | Goldcast Cuffs | Gloves | 33 | +20 to maximum Energy Shield +(10-20) to Intelligence +(5-15)% to Fire Resistance +(5-15)% to Cold Resistance 100% of Fire Damage Converted to Cold Damage |
Valako's Vice![]() Plate GauntletsArmour: 48 Evasion: 44Requires Level 45, 40 Str, 40 Dex(50-100)% increased Armour and Evasion (5-10)% increased Attack Speed +(20-30) to Strength +(20-30) to Dexterity +(30-50)% to Lightning Resistance 100% of Fire damage Converted to Lightning damageUnlike the other gods, when he was born from the volcano, Valako rode the clouds of ash into the thundering sky. | Plate Gauntlets | Gloves | 45 | (50-100)% increased Armour and Evasion (5-10)% increased Attack Speed +(20-30) to Strength +(20-30) to Dexterity +(30-50)% to Lightning Resistance 100% of Fire damage Converted to Lightning damage |
Essentia Sanguis![]() Furtive WrapsEvasion: 50 Energy Shield: 19Requires Level 52, 46 Dex, 46 Int(50-70)% increased Evasion and Energy Shield Adds 1 to (30-50) Lightning damage to Attacks +(15-25) to Intelligence +(25-35)% to Lightning Resistance Life Leech is Converted to Energy Shield LeechThe darkest clouds clashed and coupled, giving birth to four lightning children of hate. | Furtive Wraps | Gloves | 52 | (50-70)% increased Evasion and Energy Shield Adds 1 to (30-50) Lightning damage to Attacks +(15-25) to Intelligence +(25-35)% to Lightning Resistance Life Leech is Converted to Energy Shield Leech |
Voltaxic Rift![]() Fanatic BowBow Chaos Damage: 52-87 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 79, 212 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock ChanceThe eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. | Fanatic Bow | Bow | 79 | 100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock Chance |
The Burden of Shadows![]() Chiming StaffStaffRequires Level 82Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life CostNothingness is loathe to relinquish its grip. Every moment is a struggle to exist. | Chiming Staff | Staff | 82 | Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life Cost |
Gain conversion
Item | Base item | Item class | ![]() | Stats |
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Asphyxia's Wrath![]() Broadhead QuiverAdds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks (5-10)% increased Attack Speed +(5-10)% to Cold Resistance Enemies Chilled by your Hits increase damage taken by Chill Magnitude Attacks Gain (5-10)% of Damage as Extra Cold DamageMist of breath Icing to lips and throat As the warm ones choke and fall Upon the frozen wasteland.Can only be equipped if you are wielding a Bow. | Broadhead Quiver | Quiver | 1 | Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks (5-10)% increased Attack Speed +(5-10)% to Cold Resistance Enemies Chilled by your Hits increase damage taken by Chill Magnitude Attacks Gain (5-10)% of Damage as Extra Cold Damage |
Painter's Servant![]() Torn GlovesEnergy Shield: 933% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning DamageBloodshed on the crimson shores, longing for the endless sea. Treasures, life, I'd give it all just to capture thee. | Torn Gloves | Gloves | 1 | 33% of Elemental Damage Converted to Cold Damage 33% of Elemental Damage Converted to Fire Damage 33% of Elemental Damage Converted to Lightning Damage Gain (5-10)% of Elemental Damage as Extra Cold Damage Gain (5-10)% of Elemental Damage as Extra Fire Damage Gain (5-10)% of Elemental Damage as Extra Lightning Damage |
The Dark Defiler![]() Rattling SceptreSceptre Spirit: 100Grants Skill: Level (1-20) ![]() +(5-10) to Intelligance (10-30)% increased Mana Regeneration Rate Gain 5% of Damage as Chaos Damage per Undead MinionRare is the Necromancer who leads his undead armies from the front. | Rattling Sceptre | Sceptre | 1 | Grants Skill: Level (1-20) ![]() +(5-10) to Intelligance (10-30)% increased Mana Regeneration Rate Gain 5% of Damage as Chaos Damage per Undead Minion |
The Everlasting Gaze![]() Azure Amulet(20-30)% increased Mana Regeneration Rate+(40-60) to maximum Mana (40-60)% increased Mana Regeneration Rate Gain (4-6)% of Maximum Mana as Extra Maximum Energy ShieldWhat they saw was what they believed, and they believed Lunaris had not abandoned them. | Azure Amulet | Amulet | 1 | (20-30)% increased Mana Regeneration Rate+(40-60) to maximum Mana (40-60)% increased Mana Regeneration Rate Gain (4-6)% of Maximum Mana as Extra Maximum Energy Shield |
Gravebind![]() Rope CuffsArmour: 12 Energy Shield: 6Requires Level 5(40-60)% increased Armour and Energy Shield +(10-15)% to Cold Resistance Gain (7-10) Life per Enemy Killed Gain (4-6) Mana per Enemy Killed Enemies in your Presence killed by anyone count as being killed by you insteadTry as you like to hide the blood on your hands. You'll still know the truth. | Rope Cuffs | Gloves | 5 | (40-60)% increased Armour and Energy Shield +(10-15)% to Cold Resistance Gain (7-10) Life per Enemy Killed Gain (4-6) Mana per Enemy Killed Enemies in your Presence killed by anyone count as being killed by you instead |
Blackgleam![]() Fire QuiverRequires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire DamageMolten feathers, veiled spark, Hissing arrows from the dark.Can only be equipped if you are wielding a Bow. | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire Damage |
Necromantle![]() Bone RaimentEnergy Shield: 52 Movement Speed: -3.0%Requires Level 16, 34 Int+(40-60) to maximum Life +(30-50) to maximum Mana Minions have +(17-23)% to Chaos Resistance Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% fasterFueled by the blackness in the hearts of men, the armies of Saresh were just as relentless. | Bone Raiment | Body Armour | 16 | +(40-60) to maximum Life +(30-50) to maximum Mana Minions have +(17-23)% to Chaos Resistance Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% faster |
Ming's Heart![]() Amethyst RingRequires Level 20+(7-13)% to Chaos Resistance20% reduced maximum Life Gain (30-40)% of Damage as Extra Chaos Damage 30% reduced Global DefencesMing slew Tranquillity Took Chaos for his wife And on Her immortal finger He placed his Heart | Amethyst Ring | Ring | 20 | +(7-13)% to Chaos Resistance20% reduced maximum Life Gain (30-40)% of Damage as Extra Chaos Damage 30% reduced Global Defences |
Doomfletch![]() Composite BowBow Physical Damage: 19-31 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 22, 52 DexAdds (5-7) to (10-12) Physical Damage +10 to Dexterity (30-50)% increased Mana Regeneration Rate Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element"Toasted or frozen Or twitching in the light I'm not fussy And neither is Death." - Koralus Doomfletch | Composite Bow | Bow | 22 | Adds (5-7) to (10-12) Physical Damage +10 to Dexterity (30-50)% increased Mana Regeneration Rate Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element |
Guiding Palm of the Eye![]() Shrine SceptreSceptre Spirit: 100Requires Level 26Grants Skill: Level (7-20) ![]() Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Intelligence 25% increased Light Radius Grants effect of Guided Freezing ShrineThe stories we tell serve to unite us. | Shrine Sceptre | Sceptre | 26 | Grants Skill: Level (7-20) ![]() Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Intelligence 25% increased Light Radius Grants effect of Guided Freezing Shrine |
Guiding Palm of the Heart![]() Shrine SceptreSceptre Spirit: 100Requires Level 26Grants Skill: Level (7-20) ![]() Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Strength 25% increased Light Radius Grants effect of Guided Meteoric ShrineThe stories we tell serve to unite us. | Shrine Sceptre | Sceptre | 26 | Grants Skill: Level (7-20) ![]() Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Strength 25% increased Light Radius Grants effect of Guided Meteoric Shrine |
Guiding Palm of the Mind![]() Shrine SceptreSceptre Spirit: 100Requires Level 26Grants Skill: Level (7-20) ![]() Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Dexterity 25% increased Light Radius Grants effect of Guided Tempest ShrineThe stories we tell serve to unite us. | Shrine Sceptre | Sceptre | 26 | Grants Skill: Level (7-20) ![]() Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Dexterity 25% increased Light Radius Grants effect of Guided Tempest Shrine |
Palm of the Dreamer![]() Shrine SceptreSceptre Spirit: 100Requires Level 26Grants Skill: Level (7-20) ![]() +(7-13) to all Attributes 23% reduced Light Radius (-13-13)% increased Skill Effect Duration Gain 27% of Damage as Extra Chaos Damage Grants effect of Dreaming Gloom ShrineCorrupted"We sometimes fail. We sometimes succeed. Who determines one from the other? I now know we can never be made One, if we are bore of differing desires. And yet, I have hope for a new truth. And I will see it... made real." - The Benevolent Dreamer | Shrine Sceptre | Sceptre | 26 | Grants Skill: Level (7-20) ![]() +(7-13) to all Attributes 23% reduced Light Radius (-13-13)% increased Skill Effect Duration Gain 27% of Damage as Extra Chaos Damage Grants effect of Dreaming Gloom ShrineCorrupted |
Beira's Anguish![]() Dousing CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Immune to IgniteRequires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum LifeThey found a crying child tied to a frozen pyre. She was clad in ice, but the village was ash.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Dousing Charm | Charm | 32 | Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life |
Evergrasping Ring![]() Pearl RingRequires Level 32(7-10)% increased Cast Speed+(60–100) to maximum Mana Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos DamagePower comes to those who seek Death comes to those who reach | Pearl Ring | Ring | 32 | (7-10)% increased Cast Speed+(60–100) to maximum Mana Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage |
Atziri's Disdain![]() Gold CircletEnergy Shield: 58Requires Level 40, 74 Int+(60-100) to maxium Mana (10-20)% increased Rarity of Items found 10% of Damage taken bypasses Energy Shield Gain (10-15)% of Maximum Life as Extra Maximum Energy ShieldThey screamed her name in adulation as they gave their very lives. She looked on with impatience. | Gold Circlet | Helmet | 40 | +(60-100) to maxium Mana (10-20)% increased Rarity of Items found 10% of Damage taken bypasses Energy Shield Gain (10-15)% of Maximum Life as Extra Maximum Energy Shield |
The Mutable Star![]() Cleric VestmentsArmour: 148 Energy Shield: 53 Movement Speed: -4.0%Requires Level 45, 51 Str, 51 Int(100-150)% increased Armour and Energy Shield (50-100)% increased Energy Shield Recharge Rate (25-35) Life Regeneration per second (50-30)% reduced Bleeding Duration on you (30-50)% reduced Ignite Duration on you Defend against Hits as though you had 1% more Armour per 1% current Energy ShieldThrough every great purge, and every fiery inquisition, the Twilight Order endured in secret. | Cleric Vestments | Body Armour | 45 | (100-150)% increased Armour and Energy Shield (50-100)% increased Energy Shield Recharge Rate (25-35) Life Regeneration per second (50-30)% reduced Bleeding Duration on you (30-50)% reduced Ignite Duration on you Defend against Hits as though you had 1% more Armour per 1% current Energy Shield |
Waveshaper![]() Tideseer MantleArmour: 165 Energy Shield: 58 Movement Speed: -4.0%Requires Level 51, 59 Str, 59 Int+(100-200) to maximum Energy Shield +(20-40) to Spirit +(25-35)% to Fire Resistance +(25-35)% to Cold Resistance Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate Gain (30-50)% of Maximum Mana as Armour"Move in ways your enemy does not expect. Confuse them with elegance and grace. They'll never see the axe coming." - Rakiata, Chieftain of the Tasalio Tribe | Tideseer Mantle | Body Armour | 51 | +(100-200) to maximum Energy Shield +(20-40) to Spirit +(25-35)% to Fire Resistance +(25-35)% to Cold Resistance Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate Gain (30-50)% of Maximum Mana as Armour |
Heatshiver![]() Velvet CapEvasion: 181Requires Level 52, 95 Dex(50-70)% increased Evasion Rating +(60-100) to maximum Mana +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemyGive of your heated passions. Give of your cold resolve. You will be repaid. | Velvet Cap | Helmet | 52 | (50-70)% increased Evasion Rating +(60-100) to maximum Mana +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy |
Darkness Enthroned![]() Fine BeltRequires Level 62Flasks gain 0.17 charges per Second Has (1-3) Charm SlotsThis item gains bonuses from socketed Items as though it was a <Random socketable equipment type> +(50-100)% increased effect of Socketed Items Has 2 Rune Sockets (Hidden)Kulemak sat triumphant, raising the crown. Darkness coiled the world in eternal night. Victory, a mere moment, came crashing down. No conqueror, no conquered, only searing Light. | Fine Belt | Belt | 62 | Flasks gain 0.17 charges per Second Has (1-3) Charm SlotsThis item gains bonuses from socketed Items as though it was a <Random socketable equipment type> +(50-100)% increased effect of Socketed Items Has 2 Rune Sockets (Hidden) |
Beyond Reach![]() Visceral QuiverRequires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos DamageThe limit of our knowledge is a barrier that protects us from ourselves. | Visceral Quiver | Quiver | 65 | (20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage |
Chernobog's Pillar![]() Blacksteel Tower ShieldShield Chance to Block: 26% Armour: 152 Movement Speed: -3.0%Requires Level 65, 118 StrGrants Skill: ![]() +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to BlockFire dances with those who doubt Licks the skin and flesh from the fearful Where there is no fear There is no flame | Blacksteel Tower Shield | Shield | 65 | Grants Skill: ![]() +(30-40)% to Fire Resistance +(23-29)% to Chaos Resistance +(150-200) to Stun Threshold Gain 1% of damage as Fire damage per 1% Chance to Block |
Sacred Flame![]() Shrine SceptreSceptre Spirit: 100Requires Level 78Grants Skill: Level (18-20) ![]() Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest ResistanceFire destroys, but fire also purifies. Life always springs anew. | Shrine Sceptre | Sceptre | 78 | Grants Skill: Level (18-20) ![]() Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance |
The Burden of Shadows![]() Chiming StaffStaffRequires Level 82Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life CostNothingness is loathe to relinquish its grip. Every moment is a struggle to exist. | Chiming Staff | Staff | 82 | Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life Cost |
Ailment "conversion"
Item | Base item | Item class | ![]() | Stats |
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The Three Dragons![]() Solid MaskEvasion: 87 Energy Shield: 35Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Passive skills
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Ascendancy passives
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Keystones
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Version history
Version | Changes |
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0.2.0 |
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0.1.0 |
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