Charge: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* All charge-consuming skills now pause their corresponding charge's duration while in use.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
* The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).

Revision as of 12:17, 24 August 2025

Charges are counters that are represented as glowing orbs around an entity. They are not buffs.

Charge types

The three basic charges can be seen in the character menu's by default. Each charge corresponds to a different core attribute:

Mechanics

Charges do not grant stats like buffs do. All charges have a base duration of 15 seconds that refreshes when a new charge of that type is added, and a visual effect that orbits the character.

Maximum charges

Characters have a default maximum of three Endurance, Frenzy, and Power charges. This limit can be raised with certain passive skills and equipment. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained. However, the duration of all charges of that type will still be reset.

Consumption

Some skills can consume a certain type of charge to enhance or alter the skill's effects.

Skill gems

Skill Gems that are related to charges:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
Level: 1
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows
Maximum Buff duration is 8 seconds
Empowers 3 Attacks

Ice Fragments
Skills can be managed in the Skills Panel.
YesNoNo
Spear ThrowSpear ThrowBarrageable, Attack, AoE, Projectile
Level: (1-20)
Attack Speed: 70% of base
Attack Damage: (125-390)% of base
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.Explosion
Attack Damage: (232–724)%
Explosion radius is 2 metres
Skills can be managed in the Skills Panel.
0NoNoNo
DisengageDisengageAttack, AoE, Melee, Strike, Travel
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Cooldown Time: 1.50 sec
Can Store 1 Use(s)
Attack Damage: (85-308)% of base
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike
Supported Skills Consume Parried Debuff on Hit to generate a Frenzy Charge
+0.2 seconds to Total Attack Time
+25 to Melee Strike Range

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1NoYesNo
Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
Converts 60% of Physical Damage to Fire Damage
Projectile count cannot be modified
Pierces all Targets
Limit 1 lodged Spear
Skills can be managed in the Skills Panel.
1NoYesNo
Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%
Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres

Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed

Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on use
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesYes
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of base
Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges

Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
Skills can be managed in the Skills Panel.
1NoYesYes
Cull The WeakCull The WeakAttack, AoE, Melee, Strike
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (50-156)% of base
Requires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Normal and Magic monsters grant 1 Frenzy Charge
Rare monsters grant 2 Frenzy Charges
Unique monsters grant 3 Frenzy Charges

Additional Effects From 1-20% Quality:
(1-20)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
3NoYesNo
Lightning SpearLightning SpearBarrageable, Attack, AoE, Projectile, Lightning
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Deals 50% more damage when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Skills can be managed in the Skills Panel.
3NoYesNo
Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration
Tier: 3
Level: (1-40)
Cost: (27-2258) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds

Combust
Critical Hit Chance: 7.00%

The enemy's Corpse violently explodes, dealing Fire damage in an area around it.

Deals (4–119) to (7–179) Fire Damage
Deals 10% More Fire Damage per 1 Power of exploding Corpse
Explosion radius is 1.6 metres

Additional Effects From 1-20% Quality:
Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
3YesNoNo
BarrageBarrageSpell, Buff, Duration
Tier: 5
Level: (1-20)
Cost: (11-51) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.70 sec
Requires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Repeats deal 50% less Damage
(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Maximum Buff duration is 5 seconds

Additional Effects From 1-20% Quality:
Repeats deal +(0.25-5)% more Damage
Skills can be managed in the Skills Panel.
5NoYesNo
Storm LanceStorm LanceBarrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
Pierces all Targets
Skills can be managed in the Skills Panel.
5NoYesNo
BonestormBonestormSpell, AoE, Projectile, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-69) Mana per second
Cast Time: 0.12 sec
Critical Strike Chance: 15.00%
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales Enemies Hit, causing subsequent Attack Hits against those targets to deal extra Damage. Consumes your Power Charges to cause much larger explosions.Deals (4-109) to (7-164) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles

Additional Effects From 1-20% Quality:
(0.5-10)% more Cast Speed
Skills can be managed in the Skills Panel.
5NoNoYes
Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-102) Mana
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From 1-20% Quality:
(1.25-25)% increased effect of Empowerment on Raised Zombies
Skills can be managed in the Skills Panel.
5NoNoYes
Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
7NoYesNo
Sniper's MarkSniper's MarkMark, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
7NoYesNo
Profane RitualProfane RitualSpell, AoE, Chaos, Duration
Tier: 7
Level: (1-20)
Cost: (6-65) Mana
Cast Time: 1.00 sec
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Base Chaos Damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Limit 5 active rituals
Ritual radius is 2.2 metres
Ritual duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance to not destroy Consumed Corpse
Skills can be managed in the Skills Panel.
7NoNoYes
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: 1
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash
+6 to Melee Strike Range
50% more Stun buildup
Consume Shock on Hit
Knocks Back Enemies
Cannot Shock

Shockwave
Attack Damage: (200–624)%
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
7YesYesNo
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-103) Mana
Attack Speed: 80% of base
Attack Damage: (50-132)% of base
Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 100% more Arrows if a Frenzy Charge was consumed
Fires 50% more Arrows per Frenzy Charge consumed
Modifiers to Projectile speed apply to arrow landing frequency

Additional Effects From 1-20% Quality:
Arrows fall (1-20)% faster
Skills can be managed in the Skills Panel.
9NoYesNo
Charged StaffCharged StaffAttack, Buff, AoE, Duration
Tier: 9
Level: 1
Cost: 15 Mana
Attack Damage: 40% of base
Effectiveness of Added Damage: 40%
Consume all power charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per power charge Consumed, up to your maximum power charges
Buff duration is 6 seconds per power charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres

Additional Effects From 1-20% Quality:
(0–20)% increased Skill Effect Duration
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
9NoYesYes
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shield Wave
(3–85) to (5–128) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
This Attack is Triggered by Fortifying Cry and counts as Empowered by it
Shockwave radius is 2 metres
Modifiers to Damage with Warcries affect this Skill
Skills can be managed in the Skills Panel.
9YesNoNo
Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
Tier: 11
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Skills can be managed in the Skills Panel.
11NoYesNo
Seismic CrySeismic CryWarcry, AoE, Physical, Nova
Tier: 11
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in
range, counting up to 50 Power
Knocks Back Enemies

Additional Effects From 1-20% Quality:
Empowered Attack Aftershocks deal (0.5-10)% more damage
Skills can be managed in the Skills Panel.
11YesNoNo
Spiral VolleySpiral VolleyAttack, Projectile, Sustained
Tier: 13
Level: (1-20)
Cost: (6-64) Mana
Attack Damage: (60-187)% of base
Requires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed

Additional Effects From 1-20% Quality:
Fires (0.2-4) Projectiles
Skills can be managed in the Skills Panel.
13NoYesNo
Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
Tier: 13
Level: (1-20)
Cost: (10-74) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use

Additional Effects From 1-20% Quality:
(1.5-30)% increased Knockback Distance
Skills can be managed in the Skills Panel.
13NoYesNo
Flicker StrikeFlicker StrikeAttack, AoE, Melee, Strike
Tier: 13
Level: (1-20)
Cost: (12-85) Mana
Attack Speed: 50% of base
Attack Damage: (80-327)% of base
Requires: QuarterstaffTeleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill

Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Skills can be managed in the Skills Panel.
13NoYesYes
Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Duration, Conditional, Meta
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Cost & Reservation Multiplier: (200-100)%
Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem duration
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
13YesNoNo

Support gems

Support Gems that are related to charges:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Ailith's ChimesAilith's ChimesSupport, Lineage
Category: Ailith's Chimes
Requires Level 65
Support Requirements: +5 Dex
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.10% chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended
This chance can Exceed 100%
Ailith awoke to find her fire iridescent, and her mind alive
with visions. By morning, she began teaching what she'd
seen... thus was born the Keepers of the Pale Vision.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoYesNo
Perpetual ChargePerpetual ChargeSupport
Category: Perpetual Charge
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Enduring Impact IEnduring Impact ISupport
Category: Enduring Impact
Tier: 1
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Frenzied RiposteFrenzied RiposteSupport, Attack
Category: Retort
Tier: 2
Support Requirements: +5 DexSupports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.Supported Skills Consume Parried Debuff on Hit to generate a Frenzy ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Heightened ChargesHeightened ChargesSupport
Category: Twofold
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubledPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
InhibitorInhibitorSupport, Spell
Category: Inhibitor
Tier: 2
Support Requirements: +5 DexSupports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.Supported Skills cannot consume Infusions
Supported Skills cannot consume Charges
Supported Skills deal 4% more Damage per different type of Charge on you
Supported Skills deal 4% more Damage per different type of Infusion on you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Abiding HexAbiding HexSupport, Curse
Category: Abiding Hex
Tier: 2
Support Requirements: +5 IntSupports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.Supported Skills consume a Power Charge on use
Supported Skills have 80% more duration when consuming a Power Charge
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Jagged Ground IJagged Ground ISupport, Attack, AoE, Melee, Slam, Duration
Category: Jagged Ground
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.Supported Skills consume an Endurance Charge on Use
Supported Skills create Jagged Ground when consuming an Endurance Charge
Jagged Ground lasts 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Armour Break IIArmour Break IISupport, Physical
Category: Armour Break
Tier: 3
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 15% of Physical Damage dealt by Supported Skill
15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Perfected EndurancePerfected EnduranceSupport, Channelling
Category: Perfected Endurance
Tier: 4
Support Requirements: +5 DexSupports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly TimedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoYesNo
Armour Break IIIArmour Break IIISupport, Physical
Category: Armour Break
Tier: 4
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill
20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Enduring Impact IIEnduring Impact IISupport
Category: Enduring Impact
Tier: 4
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo

Spirit gems

Spirit Gems that are related to charges:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Attack Damage: (120-490)% of base
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block

Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage

Additional Effects From 1-20% Quality:
Raising your shield infuses it with magma for (0-0.2) seconds
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
4YesNoNo
Combat FrenzyCombat FrenzyBuff, Persistent
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
8NoYesNo
Lingering IllusionLingering IllusionBuff, Persistent, Duration
Tier: 8
Level: 1
Reservation: 30 Spirit
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.Illusions have 20% of your maximum Life
(0–76)% chance to grant an additional Power Charge when killed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
8NoYesYes
Charge RegulationCharge RegulationBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more Critical Hit Chance while
you have a Power Charge
(15-20)% more Defences while you have an Endurance Charge
(10-15)% more Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds

Additional Effects From 1-20% Quality:
Consumes one of each Charge every (0.12-2.4) seconds
Skills can be managed in the Skills Panel.
14NoYesYes

Version history

Version Changes
0.3.0
  • All charge-consuming skills now pause their corresponding charge's duration while in use.
0.2.0
  • The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
0.1.0
  • Introduced to the game.