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'''Armour Break''' is a [[mechanic]] that allows players to reduce enemy armour by a specified amount. Armour break lasts for 12 seconds, after which the broken armour will be regained. If the target's armour value reaches 0, their armour will be '''Fully Broken''' for 12 seconds, after which they will regain all armour. Armour broken is triple against [[normal]] monsters and double against [[magic]] monsters.
'''Armour Break''' is a [[mechanic]] that allows players to reduce enemy armour by a specified amount. Armour break lasts for 12 seconds, after which the broken armour will be regained. If the target's armour value reaches 0, their armour will be '''Fully Broken''' for 12 seconds, after which they will regain all armour. Armour broken is triple against [[normal]] monsters and double against [[magic]] monsters.


Armour cannot be broken below 0 unless {{psl|Imploding Impacts}} is allocated. If so, Armour can be broken up to the inverse of its original value; for example, an enemy with 1000 armour can be broken up to -1000 armour. Negative armour grants a damage multiplier rather than a damage reduction at the same ratio.
Armour cannot be broken below 0 unless [[Imploding Impacts]] is allocated. If so, Armour can be broken up to the inverse of its original value; for example, an enemy with 1000 armour can be broken up to -1000 armour. Negative armour grants a damage multiplier rather than a damage reduction at the same ratio.


==Related gems==
==Related gems==

Revision as of 11:40, 25 December 2024

This article is about the defensive stat. For equipment classified as armour, see Armour (equipment).
Estimated Armour Mitigation
Tooltip
Armour reduces the Physical Damage you take from both Attacks and Spells (but provides no benefit against other Damage Types).

Exact Damage Reduction depends on the Damage dealt, but cannot be higher than 90%.

Armour is a defence that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Hits with Hits Break # Armour can Break a given portion of armour, rendering that amount of armour ineffective.

Mechanics

Armour grants physical damage reduction, with the exact amount of damage reduction depending on the ratio of armour to the physical damage of the hit. If the armour value is significantly larger than the damage, most of the damage is prevented. If the armour value is similar to or less than the incoming damage, only a small percentage of that damage will be prevented. As a result, armour is more effective against many smaller hits rather than fewer larger hits, even if the total damage dealt would be identical.

Armour can reduce damage up to a fifth of its value; for example, a character with 1000 Armour can prevent a maximum of 200 physical damage from a single hit from armour alone.

Armour never mitigates damage over time, as armour only applies to hits. Bleed is an ailment that deals physical damage over time that is based on the physical damage dealt by a skill before mitigation; armour will reduce the hit damage but not the damage over time. However, both the hit damage and the damage over time can be mitigated with sources of #% additional Physical Damage Reduction. The maximum total physical damage reduction from all sources is 90%.

Normally Armour only applies to physical damage; however, it can be made to apply to other damage types through items or passive skills, such as BlackbraidBlackbraid
Fur Plate
Armour: (100-120)
Movement Speed: -5.0%
Requires Level 4, 10 Str+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
+(100-150)% of Armour also applies to Elemental Damage
An Ezomyte endures.
or Doryani's PrototypeDoryani's Prototype
Scale Mail
Armour: (187-250)
Evasion: (168-224)
Movement Speed: -4.0%
Requires Level 37, 34 Str, 34 Dex(50-100)% increased Armour and Evasion
+(60-100) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
. In such cases, the armour value applies independently to each damage type. The maximum elemental or chaos damage reduction is also 90%.

Armour formulas

Relative damage reduction

The following is the base formula that can be used to calculate the damage reduction gained from armour[1]:

where A is the defender's armour rating and Draw is the raw physical damage.

Required armour rating

To calculate the armour rating required to mitigate a given amount of damage at a specific ratio, the following formula can be used:

Armour Break

Armour Break
Tooltip
Some Skills, Items, Support Gems, and other effects can Break Armour, which lowers a target's Armour below by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 6 seconds.

Players Break Armour 3 times against Normal Monsters and 2 times Armour against Magic Monsters.
Armour Break below 0
Tooltip
Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy's base Armour.

Armour Break is a mechanic that allows players to reduce enemy armour by a specified amount. Armour break lasts for 12 seconds, after which the broken armour will be regained. If the target's armour value reaches 0, their armour will be Fully Broken for 12 seconds, after which they will regain all armour. Armour broken is triple against normal monsters and double against magic monsters.

Armour cannot be broken below 0 unless Imploding Impacts is allocated. If so, Armour can be broken up to the inverse of its original value; for example, an enemy with 1000 armour can be broken up to -1000 armour. Negative armour grants a damage multiplier rather than a damage reduction at the same ratio.

Related gems

ItemRequired levelStats
Armour Break IArmour Break ISupport, Physical
Category: Armour Break
Tier: 2
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Armour Break IIArmour Break IISupport, Physical
Category: Armour Break
Tier: 3
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 15% of Physical Damage dealt by Supported Skill
15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Break Armour equal to 15% of Physical Damage dealt by Supported Skill
15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Armour Break IIIArmour Break IIISupport, Physical
Category: Armour Break
Tier: 4
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill
20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Break Armour equal to 20% of Physical Damage dealt by Supported Skill
20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of base
Requires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4918) Armour
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
1Hits Break (3-4918) Armour
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding
Armour Demolisher IArmour Demolisher ISupport
Category: Armour Demolisher
Tier: 1
Support Requirements: +5 StrSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills Break 50% more Armour
Armour Demolisher IIArmour Demolisher IISupport
Category: Armour Demolisher
Tier: 3
Support Requirements: +5 StrSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills Break 70% more Armour
Armour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, Payoff
Category: Armour Explosion
Tier: 1
Support Requirements: +5 StrSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills trigger an Explosion when they Fully Break an enemy's Armour
BarkskinBarkskinBuff, Persistent, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.When Hit by an enemy, gain Armour equal to (25-44)% of
Energy Shield lost
Buff duration is 6 seconds

Additional Effects From 1-20% Quality:
When Hit by an enemy, gain Armour equal to (0.25-5)% of
Energy Shield lost
Skills can be managed in the Skills Panel.
1When Hit by an enemy, gain Armour equal to (25-44)% of
Energy Shield lost
Buff duration is 6 seconds
BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
Category: Battershout
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

+5% to Critical Hit Chance
50% more damage against Unique enemies
Cannot Break Armour
Explosion radius is 2 metres
Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

+5% to Critical Hit Chance
50% more damage against Unique enemies
Cannot Break Armour
Explosion radius is 2 metres
Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Brittle ArmourBrittle ArmourSupport, Physical, Cold
Category: Armour Break
Tier: 3
Support Requirements: +5 IntSupports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.Enemies Frozen by Supported Skills have their Armour Broken equal to 100% of Physical Damage taken while FrozenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Enemies Frozen by Supported Skills have their Armour Broken equal to 100% of Physical Damage taken while Frozen
CorrosionCorrosionSupport, Physical, Chaos
Category: Corrosion
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills also
Breaks Armour equal to 80% of Poison damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Poison applied by supported Skills also
Breaks Armour equal to 80% of Poison damage
Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration, Conditional
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
Requires 200 Glory to use
Banner Aura radius is 4.5 metres
Aura grants 30% more Armour and Evasion Rating
Aura grants 30% increased movement speed
Banner duration is (6—9.8) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
1Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
Requires 200 Glory to use
Banner Aura radius is 4.5 metres
Aura grants 30% more Armour and Evasion Rating
Aura grants 30% increased movement speed
Banner duration is (6—9.8) seconds
Exploit WeaknessExploit WeaknessSupport, Payoff
Category: Exploit Weakness
Tier: 2
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.Supported Skills cannot Break Armour
Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills cannot Break Armour
Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
Ferocious RoarFerocious RoarWarcry, Shapeshift, Bear, AoE, Nova, Meta
Tier: 7
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 1.10 sec
Requires: TalismanShapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry radius is 7 metres
Gain 2 Rage per enemy Power in range
Empowered Attacks Break (5-6147) Armour on Hit
Empowers one Attack per 8 enemy Power in
range, counting up to 64 Power

Additional Effects From 1-20% Quality:
Gain (0.05-1) Rage per enemy Power in range
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Warcry radius is 7 metres
Gain 2 Rage per enemy Power in range
Empowered Attacks Break (5-6147) Armour on Hit
Empowers one Attack per 8 enemy Power in
range, counting up to 64 Power
Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
Tier: 7
Level: (1-20)
Cost: (14-97) Mana
Attack Damage: (110-449)% of base
Requires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50-88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies with Fully Broken Armour
Skills can be managed in the Skills Panel.
1+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50-88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Mark for Death IMark for Death ISupport, Mark, Physical
Category: Mark for Death
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage taken
Mark for Death IIMark for Death IISupport, Mark, Physical
Category: Mark for Death
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 15% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Enemies Marked by Supported Skills have Armour Broken equal to 15% of Physical Damage taken
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, Channelling
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of base
Requires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Skills can be managed in the Skills Panel.
1Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Refraction IRefraction ISupport, Buff, Persistent
Category: Refraction
Tier: 2
Additional Reservation: 10 Spirit
Support Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.Those affected by Auras from Supported Skills gain Refractive Plating
Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Those affected by Auras from Supported Skills gain Refractive Plating
Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
Refraction IIRefraction IISupport, Buff, Persistent
Category: Refraction
Tier: 3
Additional Reservation: 10 Spirit
Support Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.Those affected by Auras from Supported Skills gain Refractive Plating
Refractive Plating causes 30% of Armour to apply to Elemental Hit Damage taken
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Those affected by Auras from Supported Skills gain Refractive Plating
Refractive Plating causes 30% of Armour to apply to Elemental Hit Damage taken
Refraction IIIRefraction IIISupport, Buff, Persistent
Category: Refraction
Tier: 5
Additional Reservation: 10 Spirit
Support Requirements: +5 StrSupports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.Supported Banners apply Refractive Dissolution to Enemies in their radius
Refractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Banners apply Refractive Dissolution to Enemies in their radius
Refractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80%
Rending ApexRending ApexSupport, Attack, Melee, Strike
Category: Rending Apex
Tier: 3
Support Requirements: +5 StrSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.Final Strikes of Supported Skills Break Armour equal to 75% of Attack Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Final Strikes of Supported Skills Break Armour equal to 75% of Attack Damage dealt
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-46) Mana per second
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
1Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds
4% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2-43) to (2-64) Thorns per Scavenged Plating

Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Scavenged Plating duration
Skills can be managed in the Skills Panel.
1Scavenged Plating duration is 8 seconds
4% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2-43) to (2-64) Thorns per Scavenged Plating
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (7-6.05) seconds
Buff duration is 3 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
1Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (7-6.05) seconds
Buff duration is 3 seconds
Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-48) Mana per second
Attack Time: 0.60 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(3-85) to (5-128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres

Collision
Attack Damage: (60–217)% of base
(3-85) to (5-128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals up to an additional +(2-40)% more Damage, based on the distance travelled
Skills can be managed in the Skills Panel.
1Area of Effect
(3-85) to (5-128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres

Collision
Attack Damage: (60–217)% of base
(3-85) to (5-128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres
Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of base
Requires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion length is 4 metres
Limit 2 active Shield Walls
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
100% more Damage if destroyed by your Skills

Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your Skills
Skills can be managed in the Skills Panel.
1(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion length is 4 metres
Limit 2 active Shield Walls
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
100% more Damage if destroyed by your Skills
Skeletal Frost MageSkeletal Frost MageMinion, Persistent, Cold
Tier: 5
Level: (1-20)
Reservation: (120-39) Spirit
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice Armour
Cooldown Time: 12.00 sec
Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects.
Ice Armour radious is 4 meters
Ice Armour duration is 6 seconds
Ice Armour grants 40% reduced damage taken from Hits
Ice Armour deals (x-x) to (y-y) Cold damage to enemies

Additional Effects From 1-20% Quality:
Minions deal (1-20)% more Damage
Skills can be managed in the Skills Panel.
1Command: Ice Armour
Cooldown Time: 12.00 sec
Command a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects.
Ice Armour radious is 4 meters
Ice Armour duration is 6 seconds
Ice Armour grants 40% reduced damage taken from Hits
Ice Armour deals (x-x) to (y-y) Cold damage to enemies
SunderSunderAttack, AoE, Melee, Slam, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (15-106) Mana
Attack Speed: 40% of base
Attack Damage: (160-653)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed

Additional Effects From 1-20% Quality:
(2.5-50)% reduced Accuracy penalty based on distance
Skills can be managed in the Skills Panel.
1+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
SyzygySyzygySupport, Attack, Melee, Slam, Fire
Category: Syzygy
Tier: 4
Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
VulnerabilityVulnerabilitySpell, AoE, Physical, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(16-19210) to Total Armour
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
1Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(16-19210) to Total Armour
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)
Uruk's SmeltingUruk's SmeltingSupport, Lineage, Physical
Category: Armour Demolisher
Requires Level 65
Support Requirements: +5 Str
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%
Supported Skills Break 70% more Armour
The volcano roared, but there was no thunder, only the boom
of Uruk's hammer. Wraeclast had forgotten the old alliance,
but by the Molten One's will, the fires would rage again.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%
Supported Skills Break 70% more Armour
Uul-Netol's EmbraceUul-Netol's EmbraceSupport, Lineage, Physical, Chaos
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Str
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.Break Armour equal to 20% of Chaos Damage dealt by Supported Skills
Supported Skills Gain 40% of Physical Damage as Extra Chaos Damage
"The Lords could not breathe, so they grew new lungs.
The Lords could not venture, so they grew new skin.
The Lords were alone, so they grew us, to serve them."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65Break Armour equal to 20% of Chaos Damage dealt by Supported Skills
Supported Skills Gain 40% of Physical Damage as Extra Chaos Damage

Related base items

ItemBase itemItem classRequired levelStats
Plate BeltPlate BeltRequires Level 25Has (1-3) Charm Slots
+(100-140) to Armour
Belt25Has (1-3) Charm Slots
+(100-140) to Armour
Warlord CuirassWarlord CuirassArmour: 445
Movement Speed: -5.0%
Requires Level 80, 121 Str+(15-25)% of Armour also applies to Elemental Damage
Body Armour80+(15-25)% of Armour also applies to Elemental Damage

Related unique items

ItemBase itemItem classRequired levelStats
Alkem EiraAlkem Eira
Blazon Crest Shield
Shield
Chance to Block: (28-30)%
Armour: (13-15)
Energy Shield: (7-9)
Movement Speed: -1.5%
Grants Skill: Raise Shield(15-20)% increased Block chance
(30-50)% increased Armour and Energy Shield
+(50-70) to maximum Mana
Damage Blocked is Recouped as Mana
May your resolve never waver.
Blazon Crest ShieldShield1(15-20)% increased Block chance
(30-50)% increased Armour and Energy Shield
+(50-70) to maximum Mana
Damage Blocked is Recouped as Mana
Arvil's WheelArvil's Wheel
Hardwood Targe
Shield
Chance to Block: 25%
Armour: (16-20)
Evasion: (11-14)
Movement Speed: -1.5%
Grants Skill: Raise Shield+(40-60) to maximum Life
+(40-60) to maximum Mana
(60-100)% increased Armour and Evasion
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30-50)% increased Skill Effect Duration
The unending carnage of war
mercilessly grinds away
at body and mind.
Hardwood TargeShield1+(40-60) to maximum Life
+(40-60) to maximum Mana
(60-100)% increased Armour and Evasion
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30-50)% increased Skill Effect Duration
Coat of RedCoat of Red
Chain Mail
Armour: (45-50)
Evasion: (28-32)
Movement Speed: -4.0%
(80-100)% increased Armour and Evasion
+(80-100) to maximum Life
+(75-150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
For those noble families obsessed
with keeping their bloodline pure,
there was a price to pay...
Chain MailBody Armour1(80-100)% increased Armour and Evasion
+(80-100) to maximum Life
+(75-150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
DionadairDionadair
Splintered Tower Shield
Shield
Chance to Block: 26%
Armour: (28-32)
Movement Speed: -3.0%
Grants Skill: Raise Shield(60-80)% increased Armour
+(10-15) to Strength
(3-5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Praetor Draven knew his only chance to subjugate
the Ezomytes was to catch them unaware.
Splintered Tower ShieldShield1(60-80)% increased Armour
+(10-15) to Strength
(3-5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Enfolding DawnEnfolding Dawn
Pilgrim Vestments
Armour: (37-50)
Energy Shield: (24-32)
Movement Speed: -4.0%
(50-100)% increased Armour and Energy Shield
+100 to Spirit
+(5-15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
The gleam of the night and the howling teeth alike could not abate the rising of the sun.
Pilgrim VestmentsBody Armour1(50-100)% increased Armour and Energy Shield
+100 to Spirit
+(5-15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal SignetRing1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DiamondJewel1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Horns of ByndenHorns of Bynden
Rusted Greathelm
Armour: 49+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
The Younger Brother waded into Battle, shrugging off Blows.
Rusted GreathelmHelmet1+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
LegionstrideLegionstride
Rough Greaves
Armour: (72-92)+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
A wall of steel and muscle.
Rough GreavesBoots1+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
Skin of the LoyalSkin of the Loyal
Garment
+(5-40)% to all Elemental Resistances
Elemental Ailment Threshold is increased by Uncapped Chaos Resistance
Armour is increased by Uncapped Fire Resistance
Energy Shield is increased by Uncapped Cold Resistance
Evasion Rating is increased by Uncapped Lightning Resistance
We happily give our limbs.
A net woven to keep safe the bones of the Lords.
GarmentBody Armour1+(5-40)% to all Elemental Resistances
Elemental Ailment Threshold is increased by Uncapped Chaos Resistance
Armour is increased by Uncapped Fire Resistance
Energy Shield is increased by Uncapped Cold Resistance
Evasion Rating is increased by Uncapped Lightning Resistance
Wings of CaelynWings of Caelyn
Rusted Greathelm
Armour: 49+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
The older brother rtetained calm in the midst of fury.
Rusted GreathelmHelmet1+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
BlackbraidBlackbraid
Fur Plate
Armour: (100-120)
Movement Speed: -5.0%
Requires Level 4, 10 Str+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
+(100-150)% of Armour also applies to Elemental Damage
An Ezomyte endures.
Fur PlateBody Armour4+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
+(100-150)% of Armour also applies to Elemental Damage
GravebindGravebind
Rope Cuffs
Armour: (16-19)
Energy Shield: (8-9)
Requires Level 5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Try as you like to hide the
blood on your hands.
You'll still know the truth.
Rope CuffsGloves5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
GreymakeGreymake
Brimmed Helm
Armour: 23
Evasion: 18
Requires Level 5+(30-50) to Strength
+(30-50) to Dexterity
+(30-50) to Intelligence
-1 to all Attributes per Level
Has 4 Augment Sockets (Hidden)
In the end, even heroes fade away.
Brimmed HelmHelmet5+(30-50) to Strength
+(30-50) to Dexterity
+(30-50) to Intelligence
-1 to all Attributes per Level
Has 4 Augment Sockets (Hidden)
JarngreiprJarngreipr
Ringmail Gauntlets
Armour: 19
Evasion: 15
Requires Level 650% increased Armour and Evasion
Adds (2-3) to (5-6) Physical Damage to Attacks
+(30-50) to maximum Life
(4-8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
The whispers of the old gods hum through the iron. They demand a hero.
Ringmail GauntletsGloves650% increased Armour and Evasion
Adds (2-3) to (5-6) Physical Damage to Attacks
+(30-50) to maximum Life
(4-8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
The Knight-errantThe Knight-errant
Mail Sabatons
Armour: (24-28)
Evasion: (19-22)
Requires Level 610% increased Movement Speed
(30-50)% increased Armour and Evasion
+(30-50) to Stun Threshold
+(30-50) to Ailment Threshold
Iron Reflexes
Some search forever for their path.
Mail SabatonsBoots610% increased Movement Speed
(30-50)% increased Armour and Evasion
+(30-50) to Stun Threshold
+(30-50) to Ailment Threshold
Iron Reflexes
OakswornOaksworn
Sigil Crest Shield
Shield
Chance to Block: 25%
Armour: (30-37)
Energy Shield: (14-17)
Movement Speed: -1.5%
Requires Level 7, 8 Str, 8 IntGrants Skill: Raise Shield(20-30)% increased Block chance
(80-120)% increased Armour and Energy Shield
50% increased Life Regeneration rate
+(17-23)% to Chaos Resistance
The druids swore to protect the Grelwood with their very lives.
Sigil Crest ShieldShield7(20-30)% increased Block chance
(80-120)% increased Armour and Energy Shield
50% increased Life Regeneration rate
+(17-23)% to Chaos Resistance
Carnage HeartCarnage Heart
Amber Amulet
Requires Level 8+(10-15) to Strength20% reduced maximum Life
+(10-20) to all Attributes
+(10-20)% to all Elemental Resistances
100% increased amount of Life Leeched
Forged from the blood of countless wars,
its thirst has only begun.
Amber AmuletAmulet8+(10-15) to Strength20% reduced maximum Life
+(10-20) to all Attributes
+(10-20)% to all Elemental Resistances
100% increased amount of Life Leeched
For UtopiaFor Utopia
Stone Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Cannot be Stunned
Requires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith.
The Savior will rise, and mankind will be free."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Stone CharmCharm8Used when you become StunnedDefend with 200% of Armour during effect
BronzebeardBronzebeard
Horned Crown
Armour: (49-66)
Energy Shield: (22-30)
Requires Level 10, 10 Str, 10 Int10% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
Heavy is the head.
Horned CrownHelmet1010% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
CorpsewadeCorpsewade
Iron Greaves
Armour: (61-70)Requires Level 11, 17 StrGrants Skill: Level (4-20) Decompose10% increased Movement Speed
(30-50)% increased Armour
+(5-10) to Strength
Trigger Decompose Skill on Step
Natural decay can be twisted to dark ends.
Iron GreavesBoots1110% increased Movement Speed
(30-50)% increased Armour
+(5-10) to Strength
Trigger Decompose Skill on Step
Edyrn's TusksEdyrn's Tusks
Iron Cuirass
Armour: (211-249)
Movement Speed: -5.0%
Requires Level 11, 21 Str(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
In death, the legendary boar's tusks were turned
to the slaying of Phaaryl's Eternal oppressors.
Iron CuirassBody Armour11(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
Erian's CobbleErian's Cobble
Guarded Helm
Armour: (34-74)
Evasion: (28-58)
Energy Shield: (0-20)
Requires Level 11, 11 Str, 11 Dex+(0-40) to Armour
+(0-30) to Evasion Rating
+(0-20) to maximum Energy Shield
+(0-60) to Accuracy Rating
+(0-30) to maximum Life
+(0-20) to maximum Mana
(0-20)% increased Rarity of Items found
(0-30)% increased Critical Hit Chance
+(0-10) to Strength
+(0-10) to Dexterity
+(0-10) to Intelligence
+(0-10)% to Fire Resistance
+(0-10)% to Cold Resistance
+(0-10)% to Lightning Resistance
(0-6) Life Regeneration per second
Sometimes patching up your
equipment gets out of hand.
Guarded HelmHelmet11+(0-40) to Armour
+(0-30) to Evasion Rating
+(0-20) to maximum Energy Shield
+(0-60) to Accuracy Rating
+(0-30) to maximum Life
+(0-20) to maximum Mana
(0-20)% increased Rarity of Items found
(0-30)% increased Critical Hit Chance
+(0-10) to Strength
+(0-10) to Dexterity
+(0-10) to Intelligence
+(0-10)% to Fire Resistance
+(0-10)% to Cold Resistance
+(0-10)% to Lightning Resistance
(0-6) Life Regeneration per second
The Barrow DwellerThe Barrow Dweller
Rogue Armour
Armour: (84-106)
Evasion: (68-86)
Movement Speed: -4.0%
Requires Level 11, 13 Str, 13 Dex(60-100)% increased Armour and Evasion
-(20-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
In the mists they dwell,
forever hungry,
forever cold.
Rogue ArmourBody Armour11(60-100)% increased Armour and Evasion
-(20-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
TreefingersTreefingers
Riveted Mitts
Armour: (40-49)Requires Level 11, 16 Str(30-60)% increased Armour
Adds (6-10) to (12-16) Physical Damage to Attacks
5% reduced Attack Speed
(20-30)% increased Stun Buildup
Giant's Blood
+(15-20) to Strength
The largest beings on Wraeclast
are not flesh and blood.
Riveted MittsGloves11(30-60)% increased Armour
Adds (6-10) to (12-16) Physical Damage to Attacks
5% reduced Attack Speed
(20-30)% increased Stun Buildup
Giant's Blood
+(15-20) to Strength
DoomgateDoomgate
Braced Tower Shield
Shield
Chance to Block: 26%
Armour: (82-102)
Movement Speed: -3.0%
Requires Level 12, 19 StrGrants Skill: Raise Shield(80-100)% increased Block chance
(100-150)% increased Armour
+(13-17)% to Chaos Resistance
You take (25-40)% of damage from Blocked Hits
Enemies are Culled on Block
Welcome to Wraeclast.
Braced Tower ShieldShield12(80-100)% increased Block chance
(100-150)% increased Armour
+(13-17)% to Chaos Resistance
You take (25-40)% of damage from Blocked Hits
Enemies are Culled on Block
Ezomyte PeakEzomyte Peak
Soldier Greathelm
Armour: (99-132)Requires Level 12, 19 Str(50-100)% increased Armour
+(50-80) to maximum Life
(3-6) Life Regeneration per second
(10-20)% increased Area of Effect
Unwavering Stance
Centuries of servitude, a day
of glory, an eternity of death.
Soldier GreathelmHelmet12(50-100)% increased Armour
+(50-80) to maximum Life
(3-6) Life Regeneration per second
(10-20)% increased Area of Effect
Unwavering Stance
Birthright BuckleBirthright Buckle
Wide Belt
Requires Level 14(20-30)% increased Flask Charges Gained
Has (1-3) Charm Slots
+(100-150) to Armour
(15-10)% reduced Flask Charges used
(20-30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
Some families have peculiar gifts...
Wide BeltBelt14(20-30)% increased Flask Charges Gained
Has (1-3) Charm Slots+(100-150) to Armour
(15-10)% reduced Flask Charges used
(20-30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
AurseizeAurseize
Layered Gauntlets
Armour: (30-35)
Evasion: (25-28)
Requires Level 16, 13 Str, 13 Dex(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Wealth is not to be borne lightly.
Layered GauntletsGloves16(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Black Sun CrestBlack Sun Crest
Wrapped Greathelm
Armour: (118-142)Requires Level 16, 25 Str(50-80)% increased Armour
20% reduced Light Radius
(5-15)% increased Strength
(5-15)% increased Dexterity
(5-15)% increased Intelligence
The beasts we fear the most
are the ones who dwell in total darkness.
Wrapped GreathelmHelmet16(50-80)% increased Armour
20% reduced Light Radius
(5-15)% increased Strength
(5-15)% increased Dexterity
(5-15)% increased Intelligence
Crown of the Pale KingCrown of the Pale King
Cultist Crown
Armour: (66-88)
Energy Shield: (28-38)
Requires Level 16, 15 Str, 15 Int(50-100)% increased Armour and Energy Shield
+(40-80) to maximum Life
10% increased Rarity of Items found
(10-15) to (20-25) Physical Thorns damage
(10-15) to (20-25) Physical Thorns damage
A lightless world
a silent reign
two sightless eyes
feed on your pain.
Cultist CrownHelmet16(50-100)% increased Armour and Energy Shield
+(40-80) to maximum Life
10% increased Rarity of Items found
(10-15) to (20-25) Physical Thorns damage
(10-15) to (20-25) Physical Thorns damage
Darkray VectorsDarkray Vectors
Braced Sabatons
Armour: (49-66)
Evasion: (42-56)
Requires Level 16, 14 Str, 14 Dex(50-100)% increased Armour and Evasion
+(20-30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
Braced SabatonsBoots16(50-100)% increased Armour and Evasion
+(20-30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
IrongraspIrongrasp
Vagabond Armour
Armour: (134-167)
Evasion: (112-140)
Movement Speed: -4.0%
Requires Level 16, 17 Str, 17 Dex(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will
A power unknown aids your own.
Vagabond ArmourBody Armour16(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will
IronrideIronride
Visored Helm
Armour: (70-79)
Evasion: (59-66)
Requires Level 16, 15 Str, 15 Dex(60-80)% increased Armour and Evasion
+(30-50) to maximum Life
+(30-50) to maximum Mana
+(10-15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Let the rider's aim be true.
Visored HelmHelmet16(60-80)% increased Armour and Evasion
+(30-50) to maximum Life
+(30-50) to maximum Mana
+(10-15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Lochtonial CaressLochtonial Caress
Tempered Mitts
Armour: (55-65)Requires Level 16, 22 Str(10-15)% increased Skill Speed
+(15-25) to Armour
+(40-60) to maximum Life
(15-10)% reduced maximum Mana
Share Charges with Allies in your Presence
Why cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything.
Tempered MittsGloves16(10-15)% increased Skill Speed
+(15-25) to Armour
+(40-60) to maximum Life
(15-10)% reduced maximum Mana
Share Charges with Allies in your Presence
Shackles of the WretchedShackles of the Wretched
Aged Cuffs
Armour: (28-33)
Energy Shield: (11-13)
Requires Level 16, 13 Str, 13 Int(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Captivity breeds creativity.
Aged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
The Infinite PursuitThe Infinite Pursuit
Bronze Greaves
Armour: (120-150)Requires Level 16, 23 Str10% increased Movement Speed
(100-150)% increased Armour
+(80-100) to maximum Life
(80-100)% increased Chance to be afflicted by Ailments when Hit
25% increased Movement Speed while affected by an Ailment
We move to be closer to her, but the distance yet grows.
Bronze GreavesBoots1610% increased Movement Speed
(100-150)% increased Armour
+(80-100) to maximum Life
(80-100)% increased Chance to be afflicted by Ailments when Hit
25% increased Movement Speed while affected by an Ailment
The Road WarriorThe Road Warrior
Raider Plate
Armour: 121
Movement Speed: -5.0%
Requires Level 16, 28 Str+(10-15) to all Attributes
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
(10-15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
That most legendary caravan bandit had
one rule: never let them see you flinch.
Raider PlateBody Armour16+(10-15) to all Attributes
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
(10-15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
Wake of DestructionWake of Destruction
Secured Leggings
Armour: (42-52)
Energy Shield: (18-22)
Requires Level 16, 14 Str, 14 Int10% increased Movement Speed
(30-60)% increased Armour and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
Tempest's power given form,
Flee before the walking storm.
Secured LeggingsBoots1610% increased Movement Speed
(30-60)% increased Armour and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
Window to ParadiseWindow to Paradise
Barricade Tower Shield
Shield
Chance to Block: 26%
Armour: (80-110)
Movement Speed: -3.0%
Requires Level 16, 25 StrGrants Skill: Raise Shield(60-120)% increased Armour
+(60-100) to maximum Mana
+(10-15)% to all Elemental Resistances
Inflict Elemental Exposure to Enemies 3 metres in front of you
for 4 seconds, every 0.25 seconds while raised
"Beyond fire, blood, and nightmare,
the Savior will build utopia."
Barricade Tower ShieldShield16(60-120)% increased Armour
+(60-100) to maximum Mana
+(10-15)% to all Elemental Resistances
Inflict Elemental Exposure to Enemies 3 metres in front of you
for 4 seconds, every 0.25 seconds while raised
The AnvilThe Anvil
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life10% reduced Movement Speed
10% reduced Skill Speed
(25-50)% increased Armour
25% increased Block chance
+(3-5)% to maximum Block chance
Forge your Perseverance on the Anvil of Faith.
Bloodstone AmuletAmulet18+(30-40) to maximum Life10% reduced Movement Speed
10% reduced Skill Speed
(25-50)% increased Armour
25% increased Block chance
+(3-5)% to maximum Block chance
Titanrot CataphractTitanrot Cataphract
Maraketh Cuirass
Armour: (705-846)
Movement Speed: -5.0%
Requires Level 20, 34 Str(400-500)% increased Armour
(15-30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Not the sound of thunder on the wind, but the Rhoaback Riders - Death charging from the sands.
Maraketh CuirassBody Armour20(400-500)% increased Armour
(15-30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Sculpted SufferingSculpted Suffering
Warpick
One Hand Mace
Physical Damage: (39-44) to (49-55)
Critical Strike Chance: 7.00%
Attacks per Second: (1.59-1.67)
Weapon Range: 1.1 metres
Requires Level 22, 41 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
The Abyssals were created, not born,
and every moment in the light was agony.
WarpickOne Hand Mace22+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
AstramentisAstramentis
Stellar Amulet
Requires Level 24+(5-7) to all Attributes+(50-100) to all Attributes
-4 Physical Damage taken from Attack Hits
Mindless rage will shake the world,
Cunning lies will bend it.
Reckless haste will break the world,
And into darkness send it.
Stellar AmuletAmulet24+(5-7) to all Attributes+(50-100) to all Attributes
-4 Physical Damage taken from Attack Hits
Fixation of YixFixation of Yix
Stellar Amulet
Requires Level 24+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
He knew not why he was changing, only
that he wanted to hold his family close...
Stellar AmuletAmulet24+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
GoregirdleGoregirdle
Plate Belt
Requires Level 25Has (1-3) Charm Slots
+(100-140) to Armour
+(20-30) to Strength
(10-20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Bleeding just means you're still alive.
Plate BeltBelt25Has (1-3) Charm Slots
+(100-140) to Armour+(20-30) to Strength
(10-20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Pariah's EmbracePariah's Embrace
Cloaked Mail
Armour: (142-171)
Evasion: 83
Movement Speed: -4.0%
Requires Level 26, 25 Str, 25 Dex(50-80)% increased Armour
+50 to Spirit
+(10-15) to all Attributes
(10-15) Life Regeneration per second
(20-40)% increased Mana Cost Efficiency
His isolation caused him to treasure
their companionship all the more.
Cloaked MailBody Armour26(50-80)% increased Armour
+50 to Spirit
+(10-15) to all Attributes
(10-15) Life Regeneration per second
(20-40)% increased Mana Cost Efficiency
The Smiling KnightThe Smiling Knight
Cowled Helm
Armour: (155-186)
Evasion: (135-162)
Requires Level 26, 22 Str, 22 Dex(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
He never spoke a word. His opponents imagined
their own personal mockeries, most cruel.
Cowled HelmHelmet26(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
DreadfistDreadfist
Bolstered Mitts
Armour: (92-116)Requires Level 27, 35 Str(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
What is worse, the sting of the past, the pain of the present, or the fear of the future?
Bolstered MittsGloves27(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
TrampletoeTrampletoe
Trimmed Greaves
Armour: (130-174)Requires Level 27, 57 Str15% increased Movement Speed
(50-100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
The truly mighty are never outnumbered.
Trimmed GreavesBoots2715% increased Movement Speed
(50-100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
Wandering ReliquaryWandering Reliquary
Steel Plate
Armour: (265-354)
Movement Speed: -5.0%
Requires Level 27, 45 Str(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Knowing she could outlast any opponent,
Wrashmin fought not to win, but to delay.
Steel PlateBody Armour27(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Crest of ArduraCrest of Ardura
Jingling Crest Shield
Shield
Chance to Block: 25%
Armour: (65-82)
Energy Shield: (25-32)
Movement Speed: -1.5%
Requires Level 28, 23 Str, 23 IntGrants Skill: Raise Shield(60-100)% increased Armour and Energy Shield
+(10-20) to Intelligence
(30-50)% increased Mana Regeneration Rate
(30-50)% increased Cooldown Recovery Rate
When the Red Sekhema called,
the Ardura were the first to answer.
Jingling Crest ShieldShield28(60-100)% increased Armour and Energy Shield
+(10-20) to Intelligence
(30-50)% increased Mana Regeneration Rate
(30-50)% increased Cooldown Recovery Rate
Husk of DreamsHusk of Dreams
Shaman Mantle
Armour: (200-250)
Energy Shield: (78-97)
Movement Speed: -4.0%
Requires Level 28, 26 Str, 26 Int(100-150)% increased Armour and Energy Shield
-10% to Fire Resistance
+(17-23)% to Chaos Resistance
(20-30)% increased Flask Charges gained
50% less Flask Charges used
Yes... but what if?
Shaman MantleBody Armour28(100-150)% increased Armour and Energy Shield
-10% to Fire Resistance
+(17-23)% to Chaos Resistance
(20-30)% increased Flask Charges gained
50% less Flask Charges used
LycosidaeLycosidae
Rampart Tower Shield
Shield
Chance to Block: (28-29)%
Armour: (120-150)
Movement Speed: -3.0%
Requires Level 28, 42 StrGrants Skill: Raise Shield(10-15)% increased Block chance
(60-100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
A true predator does not chase; It waits.
Rampart Tower ShieldShield28(10-15)% increased Block chance
(60-100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
Veil of the NightVeil of the Night
Martyr Crown
Armour: 66
Energy Shield: 25
Requires Level 28, 23 Str, 23 Int50% increased maximum Life
+(10-20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
Martyr CrownHelmet2850% increased maximum Life
+(10-20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
Atziri's AcuityAtziri's Acuity
Moulded Mitts
Armour: (122-136)Requires Level 33, 42 Str(80-100)% increased Armour
(30-50)% increased Critical Hit Chance
+(20-30) to Intelligence
Leech from Critical Hits is instant
"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal
Moulded MittsGloves33(80-100)% increased Armour
(30-50)% increased Critical Hit Chance
+(20-30) to Intelligence
Leech from Critical Hits is instant
Belly of the BeastBelly of the Beast
Explorer Armour
Armour: (228-285)
Evasion: (202-252)
Movement Speed: -4.0%
Requires Level 33, 31 Str, 31 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns damage
There is no safer place
Than the Belly of the Beast
Explorer ArmourBody Armour33(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns damage
DeathblowDeathblow
Doubled Gauntlets
Armour: (74-92)
Evasion: (66-82)
Requires Level 33, 24 Str, 24 Dex(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
Gain (20-30) Life per enemy killed
Gain (20-30) Mana per enemy killed
Culling Strike
Anticipation is a gift.
Doubled GauntletsGloves33(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
Gain (20-30) Life per enemy killed
Gain (20-30) Mana per enemy killed
Culling Strike
DeidbellDeidbell
Elite Greathelm
Armour: (217-272)Requires Level 33, 48 Str(60-100)% increased Armour
+(10-20) to Strength
(20-30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20-30)% increased Area of Effect
May you never hear it toll.
Elite GreathelmHelmet33(60-100)% increased Armour
+(10-20) to Strength
(20-30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20-30)% increased Area of Effect
Obern's BastionObern's Bastion
Stacked Sabatons
Armour: (140-168)
Evasion: (125-150)
Requires Level 33, 26 Str, 26 Dex(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
The storm cannot sway those of sure footing.
Stacked SabatonsBoots33(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
RearguardRearguard
Blunt Quiver
Requires Level 33(25-40)% increased Stun BuildupAdds (7-11) to (14-20) Physical Damage to Attacks
+(150-200) to Armour
(20-30)% increased Projectile Speed
+(15-25)% to Block chance
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
Can only be equipped if you are wielding a Bow.
Blunt QuiverQuiver33(25-40)% increased Stun BuildupAdds (7-11) to (14-20) Physical Damage to Attacks
+(150-200) to Armour
(20-30)% increased Projectile Speed
+(15-25)% to Block chance
Redblade BannerRedblade Banner
Heraldric Tower Shield
Shield
Chance to Block: (28-29)%
Armour: (136-170)
Movement Speed: -3.0%
Requires Level 33, 48 StrGrants Skill: Raise Shield(10-15)% increased Block chance
(60-100)% increased Armour
+(20-30) to Strength
+(100-150) to Stun Threshold
Enemies in your Presence count as having double Power
Blood shed is blood shared.
Heraldric Tower ShieldShield33(10-15)% increased Block chance
(60-100)% increased Armour
+(20-30) to Strength
+(100-150) to Stun Threshold
Enemies in your Presence count as having double Power
The Vile KnightThe Vile Knight
Shielded Helm
Armour: (120-150)
Evasion: (105-132)
Requires Level 33, 27 Str, 27 Dex(60-100)% increased Armour and Evasion
+(75-125) to Accuracy Rating
(10-15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Familiarity breeds contempt.
Shielded HelmHelmet33(60-100)% increased Armour and Evasion
+(75-125) to Accuracy Rating
(10-15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Eye of ChayulaEye of Chayula
Gold Amulet
Requires Level 35(12-20)% increased Rarity of Items found(30-20)% reduced maximum Life
+(10-15) to all Attributes
Cannot be Light Stunned
Never blinking, always watching.
Gold AmuletAmulet35(12-20)% increased Rarity of Items found(30-20)% reduced maximum Life
+(10-15) to all Attributes
Cannot be Light Stunned
Serpent's EggSerpent's Egg
Gold Amulet
Requires Level 35(12-20)% increased Rarity of Items found+(10-20) to all Attributes
+(17-23)% to Chaos Resistance
(20-30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
When Kabala the Serpent Queen was banished from Keth,
the Sekhemas took a single hostage as punishment.
Gold AmuletAmulet35(12-20)% increased Rarity of Items found+(10-20) to all Attributes
+(17-23)% to Chaos Resistance
(20-30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
Soul MantleSoul Mantle
Sacrificial Mantle
Armour: (221-270)
Energy Shield: (82-101)
Movement Speed: -4.0%
Requires Level 36, 33 Str, 33 Int(80-120)% increased Armour and Energy Shield
+10 to Strength
+15 to Intelligence
(30-20)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
The greatest mistakes cause suffering
long after they have been made
Sacrificial MantleBody Armour36(80-120)% increased Armour and Energy Shield
+10 to Strength
+15 to Intelligence
(30-20)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
Doryani's PrototypeDoryani's Prototype
Scale Mail
Armour: (187-250)
Evasion: (168-224)
Movement Speed: -4.0%
Requires Level 37, 34 Str, 34 Dex(50-100)% increased Armour and Evasion
+(60-100) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
Scale MailBody Armour37(50-100)% increased Armour and Evasion
+(60-100) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Greed's EmbraceGreed's Embrace
Vaal Cuirass
Armour: (456-570)
Movement Speed: -5.0%
Requires Level 37, 90 Str50% increased Strength Requirement
20% reduced Movement Speed
(100-150)% increased Armour
(30-50)% increased Rarity of Items found
+(20-30)% to Fire Resistance
Some would question if the risk was worth it.
The rest were already dead.
Vaal CuirassBody Armour3750% increased Strength Requirement
20% reduced Movement Speed
(100-150)% increased Armour
(30-50)% increased Rarity of Items found
+(20-30)% to Fire Resistance
Constricting CommandConstricting Command
Viper Cap
Evasion: 136Requires Level 38, 54 Dex+(80-120) to maximum Life
+(10-15) to all Attributes
(8-12) Life Regeneration per second
Require (5-2) fewer enemies to be Surrounded
"Be vigilant, Nezahul! When the serpent is cornered, does it give up?
No... It waits. Then it bites the first hand it finds.
The danger of numbers is all in your mind!"
- Viper Napuatzi, instructing Royal Commander Nezahul
Viper CapHelmet38+(80-120) to maximum Life
+(10-15) to all Attributes
(8-12) Life Regeneration per second
Require (5-2) fewer enemies to be Surrounded
QuecholliQuecholli
Crumbling Maul
Two Hand Mace
Physical Damage: (124-155) to (150-187.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 38, 68 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage
+(10-15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
Crumbling MaulTwo Hand Mace38Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage
+(10-15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Perandus SealPerandus Seal
Gold Ring
Requires Level 40(6-15)% increased Rarity of Items found+(30-50) to maximum Mana
+(5-10) to all Attributes
(10-15)% increased Quantity of Gold Dropped by Slain Enemies
A pact with Prospero always comes at a price.
Gold RingRing40(6-15)% increased Rarity of Items found+(30-50) to maximum Mana
+(5-10) to all Attributes
(10-15)% increased Quantity of Gold Dropped by Slain Enemies
Sekhema's ResolveSekhema's Resolve
Ring
Requires Level 40(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
Though the Winter of the World shrouded the
Vastiri in ice, we remained, unchanged.
RingRing40(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
Sekhema's ResolveSekhema's Resolve
Ring
Requires Level 40(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
Though the rains refuse to return to a dry
Vastiri, we shall remain, unchanged.
RingRing40(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
Sekhema's ResolveSekhema's Resolve
Ring
Requires Level 40(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
Though the summer of centuries burns the
Vastiri to dust, we remain, unchanged.
RingRing40(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
The Flesh PoppetThe Flesh Poppet
Vicious Talisman
Physical Damage: (81.7-94.6) to (134.9-156.2)
Critical Strike Chance: 8.00%
Attacks per Second: (1.34-1.41)
Weapon Range: 1.2 metres
Requires Level 40, 47 Str, 34 Int(90-120)% increased Physical Damage
(7-13)% increased Attack Speed
+(7-13) to all Attributes
(40-30)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Long ago, the witches of the Azak Tribe learned
how to tap into the flow of Vivid lifeforce to
'cooperate' with their enemies... forcefully.
Vicious TalismanTalisman40(90-120)% increased Physical Damage
(7-13)% increased Attack Speed
+(7-13) to all Attributes
(40-30)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Hinekora's SightHinekora's Sight
Stellar Amulet
Requires Level 44Grants Skill: Level (9-20) Future-Past
+(5-7) to all Attributes
+(300-600) to Accuracy Rating
+(300-600) to Evasion Rating
Cannot be Blinded
Remember the past, anticipate the future.
Stellar AmuletAmulet44+(5-7) to all Attributes+(300-600) to Accuracy Rating
+(300-600) to Evasion Rating
Cannot be Blinded
AssailumAssailum
Closed Helm
Armour: (291-388)
Evasion: (261-348)
Requires Level 45, 36 Str, 36 Dex(200-300)% increased Armour and Evasion
+(200-400) to Accuracy Rating
(30-50)% increased Critical Hit Chance
Skills have a (100-150)% longer Perfect Timing window
A moment of calm before the battle can end the war.
Closed HelmHelmet45(200-300)% increased Armour and Evasion
+(200-400) to Accuracy Rating
(30-50)% increased Critical Hit Chance
Skills have a (100-150)% longer Perfect Timing window
Crown of EyesCrown of Eyes
Vermeil Circlet
Energy Shield: (126-151)Requires Level 45, 64 Int(100-140)% increased Energy Shield
+(150-200) to Accuracy Rating
+(10-15) to all Attributes
-10% to Fire Resistance
Increases and Reductions to Spell damage also apply to Attacks
Turning, gazing, blinking,
behold the eyes of void.
Burning, razing, drinking,
your mind is destroyed.
Vermeil CircletHelmet45(100-140)% increased Energy Shield
+(150-200) to Accuracy Rating
+(10-15) to all Attributes
-10% to Fire Resistance
Increases and Reductions to Spell damage also apply to Attacks
PerfidyPerfidy
Knight Armour
Armour: (592-814)
Evasion: (532-731)
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Dex(300-450)% increased Armour and Evasion
(10-30)% chance to Avoid Physical Damage from Hits
(10-30)% chance to Avoid Fire Damage from Hits
(10-30)% chance to Avoid Cold Damage from Hits
(10-30)% chance to Avoid Lightning Damage from Hits
(10-30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
The Trickster God turned the very Day and Night against each other.
What hope have you?
Knight ArmourBody Armour45(300-450)% increased Armour and Evasion
(10-30)% chance to Avoid Physical Damage from Hits
(10-30)% chance to Avoid Fire Damage from Hits
(10-30)% chance to Avoid Cold Damage from Hits
(10-30)% chance to Avoid Lightning Damage from Hits
(10-30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
The Mutable StarThe Mutable Star
Cleric Vestments
Armour: (296-370)
Energy Shield: (106-132)
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Int(100-150)% increased Armour and Energy Shield
(50-100)% increased Energy Shield Recharge Rate
(25-35) Life Regeneration per second
(50-30)% reduced Duration of Bleeding on You
(30-50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
Through every great purge, and every fiery inquisition,
the Twilight Order endured in secret.
Cleric VestmentsBody Armour45(100-150)% increased Armour and Energy Shield
(50-100)% increased Energy Shield Recharge Rate
(25-35) Life Regeneration per second
(50-30)% reduced Duration of Bleeding on You
(30-50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
The Prisoner's ManaclesThe Prisoner's Manacles
Verisium Cuffs
Armour: (144-192)
Energy Shield: (51-68)
Requires Level 45, 64 Str, 64 Int(200-300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20-40)% to Lightning Resistance
(15-30) Life Regeneration per second
Debuffs you inflict have (20-30)% increased Slow Magnitude
Cannot Immobilise enemies
Only once did Maligaro wonder if he'd gone too far.
His greatest success took three entire legions to capture.
Verisium CuffsGloves45(200-300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20-40)% to Lightning Resistance
(15-30) Life Regeneration per second
Debuffs you inflict have (20-30)% increased Slow Magnitude
Cannot Immobilise enemies
Valako's ViceValako's Vice
Plate Gauntlets
Armour: (72-96)
Evasion: (66-88)
Requires Level 45, 32 Str, 32 Dex(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Unlike the other gods, when he was born from the volcano,
Valako rode the clouds of ash into the thundering sky.
Plate GauntletsGloves45(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Widow's ReignWidow's Reign
Knight Armour
Armour: (296-370)
Evasion: (266-332)
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
That day, both the Unblinking Eye and
their enemies stood in silence. That day,
the sky was clear, but it was raining.
Knight ArmourBody Armour45(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
ShankgonneShankgonne
Covered Sabatons
Armour: (131-146)
Evasion: (117-130)
Requires Level 46, 34 Str, 34 DexGrants Skill: Level (12-20) Black Powder Blitz(80-100)% increased Armour and Evasion
(10-20)% increased Rarity of Items found
+(15-25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200-300) to Stun Threshold
You cannot Sprint
Cannon Ball Footsteps (Hidden)
"Captain Hiff Greybeard accomplished what nary a Brinerot
could: he died of old age. Almost had him a dozen times
meself, if it weren't for that damn leg of his... crafty shite..."
Covered SabatonsBoots46(80-100)% increased Armour and Evasion
(10-20)% increased Rarity of Items found
+(15-25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200-300) to Stun Threshold
You cannot Sprint
Cannon Ball Footsteps (Hidden)
Mahuxotl's MachinationMahuxotl's Machination
Omen Crest Shield
Shield
Chance to Block: 25%
Armour: (216-383)
Energy Shield: (82-145)
Movement Speed: -1.5%
Requires Level 48, 30 Str, 30 IntGrants Skill: Raise Shield(333-666)% increased Armour and Energy Shield
(66-333)% increased effect of Socketed Soul Cores
Everlasting Sacrifice
Has 2 Augment Sockets (Hidden)
The Banished Architect sought to employ the darkest secrets of the Vaal.
Omen Crest ShieldShield48(333-666)% increased Armour and Energy Shield
(66-333)% increased effect of Socketed Soul Cores
Everlasting Sacrifice
Has 2 Augment Sockets (Hidden)
Blood PriceBlood Price
Fierce Greathelm
Armour: (352-431)Requires Level 51, 73 Str(80-120)% increased Armour
(10-15) Life Regeneration per second
+(100-150) to Stun Threshold
(30-60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
An eye for an eye makes the whole world dead.
Fierce GreathelmHelmet51(80-120)% increased Armour
(10-15) Life Regeneration per second
+(100-150) to Stun Threshold
(30-60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
WaveshaperWaveshaper
Tideseer Mantle
Armour: 165
Energy Shield: (158-258)
Movement Speed: -4.0%
Requires Level 51, 45 Str, 45 Int+(100-200) to maximum Energy Shield
+(20-40) to Spirit
+(25-35)% to Fire Resistance
+(25-35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30-50)% of Maximum Mana as Armour
"Move in ways your enemy does not expect.
Confuse them with elegance and grace.
They'll never see the axe coming."
- Rakiata, Chieftain of the Tasalio Tribe
Tideseer MantleBody Armour51+(100-200) to maximum Energy Shield
+(20-40) to Spirit
+(25-35)% to Fire Resistance
+(25-35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30-50)% of Maximum Mana as Armour
Aerisvane's WingsAerisvane's Wings
Burnished Gauntlets
Armour: (82-93)
Evasion: (75-85)
Requires Level 52, 36 Str, 36 Dex(50-70)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Intelligence
Decimating Strike
The strongest souls are forged through struggle and defeat.
Burnished GauntletsGloves52(50-70)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Intelligence
Decimating Strike
Couture of CrimsonCouture of Crimson
Gilded Vestments
Armour: (250-334)
Energy Shield: (88-118)
Movement Speed: -4.0%
Requires Level 52, 46 Str, 46 Int(50-100)% increased Armour and Energy Shield
(10-15)% increased maximum Life
(60-40)% reduced Duration of Bleeding on You
Life Leech can Overflow Maximum Life
It's often said of nobles that they live off their peasants... sometimes, it's truer than any suspect.
Gilded VestmentsBody Armour52(50-100)% increased Armour and Energy Shield
(10-15)% increased maximum Life
(60-40)% reduced Duration of Bleeding on You
Life Leech can Overflow Maximum Life
Empire's GraspEmpire's Grasp
Titan Mitts
Armour: (250-300)Requires Level 52, 64 Str(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
"I like my vassals at sword point,
but my enemies as close as the hilt."
- Emperor Chitus
Titan MittsGloves52(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
PragmatismPragmatism
Explorer Armour
Armour: (342-456)
Evasion: (303-404)
Movement Speed: -4.0%
Requires Level 52, 31 Str, 31 Dex(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
+(7-13)% to Chaos Resistance
Charms use no Charges
In an endless war against darkness,
one must be ever vigilant.
Explorer ArmourBody Armour52(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
+(7-13)% to Chaos Resistance
Charms use no Charges
StrugglescreamStrugglescream
Stellar Amulet
Requires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife,
but the shadows eventually become home.
Stellar AmuletAmulet52+(5-7) to all AttributesCan have 2 additional Instilled Modifiers
The Bringer of RainThe Bringer of Rain
Decorated Helm
Armour: (770-990)
Evasion: (693-891)
Requires Level 52, 41 Str, 41 Dex(600-800)% increased Armour and Evasion
+(200-300) to Accuracy Rating
100% increased Critical Hit Chance
(30-60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
Decorated HelmHelmet52(600-800)% increased Armour and Evasion
+(200-300) to Accuracy Rating
100% increased Critical Hit Chance
(30-60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
The Brass DomeThe Brass Dome
Champion Cuirass
Armour: (2680-3015)
Movement Speed: -5.0%
Requires Level 58, 92 Str(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
The turtle's shell one day becomes its tomb.
Champion CuirassBody Armour58(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
Voll's ProtectorVoll's Protector
Plated Vestments
Armour: (467-561)
Energy Shield: (162-195)
Movement Speed: -4.0%
Requires Level 59, 52 Str, 52 Int(150-200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Although a great leader during the war,
Voll proved disastrous in times of peace.
Plated VestmentsBody Armour59(150-200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
HateforgeHateforge
Moulded Mitts
Armour: (272-340)Requires Level 60, 42 Str(300-400)% increased Armour
Gain a random Charge on reaching Maximum Rage, no more than once every (3-6) seconds
Lose all Rage on reaching Maximum Rage
+(-10-10) to Maximum Rage
Gain (3-6) Rage on Hit
The first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption.
Moulded MittsGloves60(300-400)% increased Armour
Gain a random Charge on reaching Maximum Rage, no more than once every (3-6) seconds
Lose all Rage on reaching Maximum Rage
+(-10-10) to Maximum Rage
Gain (3-6) Rage on Hit
SvalinnSvalinn
Crucible Tower Shield
Shield
Chance to Block: 26%
Armour: (330-440)
Movement Speed: -3.0%
Requires Level 60, 64 StrGrants Skill: Raise Shield
Grants Skill: Cast on Block
(200-300)% increased Armour
Chance to Block Damage is Lucky
You take (0-20)% of damage from Blocked Hits
The priests found the Great Shield the night it fell to Middengard,
but it was the smiths who delved into the secrets it held.
Crucible Tower ShieldShield60(200-300)% increased Armour
Chance to Block Damage is Lucky
You take (0-20)% of damage from Blocked Hits
Darkness EnthronedDarkness Enthroned
Fine Belt
Requires Level 62Has (1-3) Charm Slots
Flasks gain 0.17 charges per Second
(50-100)% increased effect of Socketed Items
Has 2 Augment Sockets (Hidden)
This item gains bonuses from Socketed Items as though it was <Random socketable equipment type>
Kulemak sat triumphant, raising the crown.
Darkness coiled the world in eternal night.
Victory, a mere moment, came crashing down.
No conqueror, no conquered, only searing Light.
Fine BeltBelt62Has (1-3) Charm Slots
Flasks gain 0.17 charges per Second(50-100)% increased effect of Socketed Items
Has 2 Augment Sockets (Hidden)
This item gains bonuses from Socketed Items as though it was <Random socketable equipment type>
This item gains bonuses from Socketed Items as though it was a Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
This item gains bonuses from Socketed Items as though it was Boots
This item gains bonuses from Socketed Items as though it was Gloves
This item gains bonuses from Socketed Items as though it was a Helmet
This item gains bonuses from Socketed Items as though it was a Shield
Keeper of the ArcKeeper of the Arc
Spiritbone Crown
Armour: (242-339)
Energy Shield: (87-122)
Requires Level 62, 36 Str, 36 Int(150-250)% increased Armour and Energy Shield
(15-25) Life Regeneration per second
(15-25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 40% less Damage from Hits
Take 40% less Damage over time
The priests of the Kalguur keep faith through numbers
and calculation, not unprovable promises.
Spiritbone CrownHelmet62(150-250)% increased Armour and Energy Shield
(15-25) Life Regeneration per second
(15-25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 40% less Damage from Hits
Take 40% less Damage over time
Ab AeternoAb Aeterno
Grand Cuisses
Armour: (105-118)
Evasion: (96-108)
Energy Shield: (36-41)
Requires Level 65, 34 Str, 34 Dex, 34 Int(15-30)% increased Movement Speed
(60-80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
His enemy was for endurance forged. His own waned.
Grand CuissesBoots65(15-30)% increased Movement Speed
(60-80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Atziri's SplendourAtziri's Splendour
Sacrificial Regalia
Armour: (807-1076)
Evasion: 245
Energy Shield: 93
Movement Speed: -3.0%
Requires Level 65+1 to Level of all Corrupted Skill Gems(200-300)% increased Armour
+(10-20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a <Random socketable equipment type>
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial RegaliaBody Armour65+1 to Level of all Corrupted Skill Gems(200-300)% increased Armour
+(10-20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a <Random socketable equipment type>
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
This item gains bonuses from Socketed Soul Cores as though it was also a Shield
Atziri's SplendourAtziri's Splendour
Sacrificial Regalia
Armour: (591-753)
Evasion: 245
Energy Shield: (204-260)
Movement Speed: -3.0%
Requires Level 65+1 to Level of all Corrupted Skill Gems(120-180)% increased Armour and Energy Shield
+(10-20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a <Random socketable equipment type>
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial RegaliaBody Armour65+1 to Level of all Corrupted Skill Gems(120-180)% increased Armour and Energy Shield
+(10-20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a <Random socketable equipment type>
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
This item gains bonuses from Socketed Soul Cores as though it was also a Shield
Atziri's SplendourAtziri's Splendour
Sacrificial Regalia
Armour: (591-753)
Evasion: (539-686)
Energy Shield: 93
Movement Speed: -3.0%
Requires Level 65+1 to Level of all Corrupted Skill Gems(120-180)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a <Random socketable equipment type>
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial RegaliaBody Armour65+1 to Level of all Corrupted Skill Gems(120-180)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a <Random socketable equipment type>
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
This item gains bonuses from Socketed Soul Cores as though it was also a Shield
Atziri's SplendourAtziri's Splendour
Sacrificial Regalia
Armour: (484-591)
Evasion: (441-539)
Energy Shield: (167-204)
Movement Speed: -3.0%
Requires Level 65+1 to Level of all Corrupted Skill Gems(80-120)% increased Armour, Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a <Random socketable equipment type>
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
Sacrificial RegaliaBody Armour65+1 to Level of all Corrupted Skill Gems(80-120)% increased Armour, Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a <Random socketable equipment type>
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
This item gains bonuses from Socketed Soul Cores as though it was also a Shield
Chernobog's PillarChernobog's Pillar
Blacksteel Tower Shield
Shield
Chance to Block: 26%
Armour: (304-380)
Movement Speed: -3.0%
Requires Level 65, 91 StrGrants Skill: Raise Shield(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
Blacksteel Tower ShieldShield65(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Death ArticulatedDeath Articulated
Ornate Gauntlets
Armour: (134-167)
Evasion: (122-152)
Requires Level 65, 44 Str, 44 Dex(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
"The mind at the center of the swarm... K'Tash does
the thinking... but it has only one thought... hate."
- Rantings of a Templar prisoner, page ninety-four
Ornate GauntletsGloves65(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Lightning CoilLightning Coil
Ancestral Mail
Armour: (291-356)
Evasion: 146
Movement Speed: -4.0%
Requires Level 65, 44 Str, 44 DexGrants Skill: Level (12-20) Valako's Charge(80-120)% increased Armour
+(80-100) to maximum Life
+(20-30) to Dexterity
-(40-30)% to Lightning Resistance
(30-50)% of Physical damage from Hits taken as Lightning damage
The world churned during the Great Wasting.
Tawhoa may have stilled the rioting earth,
but it was Valako that tamed the broken sky.
Ancestral MailBody Armour65(80-120)% increased Armour
+(80-100) to maximum Life
+(20-30) to Dexterity
-(40-30)% to Lightning Resistance
(30-50)% of Physical damage from Hits taken as Lightning damage
Morior InvictusMorior Invictus
Grand Regalia
Armour: (540-675)
Evasion: (492-615)
Energy Shield: (184-230)
Movement Speed: -4.0%
Requires Level 65, 41 Str, 41 Dex, 41 Int(300-400)% increased Armour, Evasion and Energy Shield
Has 4 Augment Sockets (Hidden)
<3 random socket modifiers>
The Unblinking Eye did not cower and wail.
They stood against the end.
Grand RegaliaBody Armour65(300-400)% increased Armour, Evasion and Energy Shield
Has 4 Augment Sockets (Hidden)
<3 random socket modifiers>
+(5-7) to all Attributes per Socket filled
+(8-10)% to all Elemental Resistances per Socket filled
+(45-60) to maximum Life per Socket filled
+(50-60) to maximum Mana per Socket filled
+(10-13)% to Chaos Resistance per Socket filled
(9-12)% increased Global Defences per Socket filled
(8-12) Life Regeneration per second per Socket filled
Hits against you have (15-20)% reduced Critical Damage Bonus per Socket filled
+(10-14) to Spirit per Socket filled
+(70-90) to Stun Threshold per Socket filled
Palm of the DreamerPalm of the Dreamer
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) ImpurityAllies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
+(7-13) to all Attributes
23% reduced Light Radius
(-13-13)% increased Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Corrupted"We sometimes fail. We sometimes succeed. Who determines one from the other?
I now know we can never be made One, if we are bore of differing desires.
And yet, I have hope for a new truth. And I will see it... made real."
- The Benevolent Dreamer
Shrine SceptreSceptre65Allies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
+(7-13) to all Attributes
23% reduced Light Radius
(-13-13)% increased Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom ShrineCorrupted
Prism GuardianPrism Guardian
Intricate Crest Shield
Shield
Chance to Block: 25%
Armour: (210-252)
Energy Shield: (72-87)
Movement Speed: -1.5%
Requires Level 65, 50 Str, 50 IntGrants Skill: Raise Shield(150-200)% increased Armour and Energy Shield
+(20-30) to Dexterity
+(10-20)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life
+50 to Spirit
When blood is paid, the weak think twice.
Intricate Crest ShieldShield65(150-200)% increased Armour and Energy Shield
+(20-30) to Dexterity
+(10-20)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life
+50 to Spirit
Sine AequoSine Aequo
Grand Manchettes
Armour: (88-110)
Evasion: (80-100)
Energy Shield: (30-37)
Requires Level 65, 32 Str, 32 Dex, 32 Int(10-15)% increased Skill Speed
(100-150)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 20% more Damage
The greatest warrior of his era fought with honour.
Grand ManchettesGloves65(10-15)% increased Skill Speed
(100-150)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 20% more Damage
Solus IpseSolus Ipse
Grand Visage
Armour: (220-264)
Evasion: (200-240)
Energy Shield: (75-90)
Requires Level 65, 36 Str, 36 Dex, 36 Int+(60-100) to maximum Mana
25% increased Light Radius
(150-200)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
One warrior alone survived to face the Arbiter.
Grand VisageHelmet65+(60-100) to maximum Mana
25% increased Light Radius
(150-200)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
SacrosanctumSacrosanctum
Corvus Mantle
Armour: (441-539)
Energy Shield: (151-184)
Movement Speed: -4.0%
Requires Level 68, 67 Str, 67 Int+(20-30) to Spirit(80-120)% increased Armour and Energy Shield
+(20-30) to Strength
+(20-30) to Intelligence
+(17-23)% to Chaos Resistance
(10-20)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
The Twilight Order rejected the gods, choosing
instead to put their faith in each other.
Corvus MantleBody Armour68+(20-30) to Spirit(80-120)% increased Armour and Energy Shield
+(20-30) to Strength
+(20-30) to Intelligence
+(17-23)% to Chaos Resistance
(10-20)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
The SurrenderThe Surrender
Vaal Tower Shield
Shield
Chance to Block: (36-41)%
Armour: (455-546)
Movement Speed: -3.0%
Requires Level 75, 107 StrGrants Skill: Raise Shield(40-60)% increased Block chance
(150-200)% increased Armour
+(150-200) to Stun Threshold
Recover 4% of maximum Life when you Block
Our hearts cry out
but are silenced by our flesh
and so we give up our flesh.
Vaal Tower ShieldShield75(40-60)% increased Block chance
(150-200)% increased Armour
+(150-200) to Stun Threshold
Recover 4% of maximum Life when you Block


Version history

Version Changes
0.1.0d
  • The duration of Armour Break has been increased to 12 seconds (previously 6).
0.1.0
  • Introduced to the game.

References

  1. Derived from the Path of Exile 1 formula, using values obtained through empyrical testing in Version 0.1.0e. Source: https://www.reddit.com/r/pathofexile/comments/1hln20p/poe_2_armor_formula_testing_and_estimates/