Shield Wall: Difference between revisions

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|static_stat1_id                        = active_skill_base_secondary_area_of_effect_radius
|static_stat1_id                        = active_skill_base_secondary_area_of_effect_radius
|static_stat1_value                      = 14
|static_stat1_value                      = 14
|static_stat2_id                        = is_shield_barricade_segment
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = replace_off_hand_unarmed_attack_stats_with_shield_type
|static_stat3_id                        = is_shield_barricade_segment
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = skill_does_not_pathfind
|static_stat4_id                        = replace_off_hand_unarmed_attack_stats_with_shield_type
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = wall_expand_delay_ms
|static_stat5_id                        = skill_does_not_pathfind
|static_stat5_value                      = 40
|static_stat5_value                      = 1
|static_stat6_id                        = wall_maximum_length
|static_stat6_id                        = wall_expand_delay_ms
|static_stat6_value                      = 70
|static_stat6_value                      = 40
|static_stat7_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour
|static_stat7_id                        = wall_maximum_length
|static_stat7_value                      = 6
|static_stat7_value                      = 70
|static_stat8_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour
|static_stat8_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour
|static_stat8_value                      = 8
|static_stat8_value                      = 6
|static_stat9_id                        = base_number_of_shield_walls_allowed
|static_stat9_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour
|static_stat9_value                      = 2
|static_stat9_value                      = 8
|static_stat10_id                       = quality_display_shield_wall_is_gem
|static_stat10_id                        = base_number_of_shield_walls_allowed
|static_stat10_value                     = 1
|static_stat10_value                    = 2
|static_stat11_id                       = active_skill_base_area_of_effect_radius
|static_stat11_id                       = quality_display_shield_wall_is_gem
|static_stat11_value                     = 40
|static_stat11_value                     = 1
|static_stat12_id                       = base_skill_effect_duration
|static_stat12_id                       = active_skill_base_area_of_effect_radius
|static_stat12_value                     = 6000
|static_stat12_value                     = 40
|static_stat13_id                       = ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self
|static_stat13_id                       = base_skill_effect_duration
|static_stat13_value                     = -80
|static_stat13_value                     = 6000
|static_stat14_id                       = shield_wall_damage_+%_final_when_slammed
|static_stat14_id                       = ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self
|static_stat14_value                     = 100
|static_stat14_value                     = -80
|static_stat15_id                       = shield_wall_damage_+%_final_when_slammed
|static_stat15_value                     = 100
|stat_text                              = (4-103) to (6-155) Base Off Hand [[Physical]] Damage<br>6 to 8 Added [[Physical]] Damage per 15 [[Armour]] on [[Shield]]<br>Can have 2 Shield Walls active at a time<br>Explosion length is 4 metres<br>Wall duration is 6 seconds<br>Wall Segments have (36-12714) maximum Life<br>80% less damage if destroyed within 0.5 seconds by something other than you<br>100% more Damage if destroyed by your Skills
|stat_text                              = (4-103) to (6-155) Base Off Hand [[Physical]] Damage<br>6 to 8 Added [[Physical]] Damage per 15 [[Armour]] on [[Shield]]<br>Can have 2 Shield Walls active at a time<br>Explosion length is 4 metres<br>Wall duration is 6 seconds<br>Wall Segments have (36-12714) maximum Life<br>80% less damage if destroyed within 0.5 seconds by something other than you<br>100% more Damage if destroyed by your Skills
|level1                                  = True
|level1                                  = True

Latest revision as of 08:20, 4 September 2025

Shield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of base
Requires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Can have 2 Shield Walls active at a time
Explosion length is 4 metres
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
80% less damage if destroyed within 0.5 seconds by something other than you
100% more Damage if destroyed by your Skills

Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your Skills
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemShieldWall

Shield Wall is an attack skill for armoured shields. The skill creates a wall of earth in front of the user. This wall can be damaged, obstruct incoming projectiles, and can hinder pathing. Upon being destroyed either by receiving enough damage or by the creator using a Slam, Warcry, or Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-64) Mana
Cooldown Time: 3.00 sec
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Attack Damage: (70-218)% of base
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

Collision
Attack Damage: (210-655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield

Additional Effects From 1-20% Quality:
(0-10)% increased Cooldown Recovery Rate
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
, the wall explodes, dealing damage to enemies in an area in front of it.

Skill functions and interactions

Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.

Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Attack
Damage
Off Hand
Physical
Damage
Wall Segment
Maximum Life
1001365%4 to 6
2391571%6 to 9
36141879%10 to 15
410212086%13 to 20
514282393%17 to 26
6183525100%21 to 32
7224128108%26 to 38
8264832115%30 to 45
9315735121%35 to 53
10366539128%40 to 60
11417443136%45 to 68
12468247144%51 to 76
13529251153%57 to 85
145810356162%63 to 94
156411361172%69 to 103
166611666183%75 to 113
177212672195%82 to 123
187813778207%89 to 133
198414785221%96 to 144
209015792235%103 to 155

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fortress IFortress ISupport
Category: Fortress
Tier: 1
Support Requirements: +5 IntSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.Supported Skills deal 40% less damage with Hits
Walls from Supported Skills are created in a Circle instead
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skittering Stone ISkittering Stone ISupport, Minion, Physical, Duration
Category: Skittering Stone
Tier: 2
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 1 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 10 seconds
Limit 8 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vanguard IIVanguard IISupport
Category: Vanguard
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 6 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Fortress IIFortress IISupport
Category: Fortress
Tier: 3
Support Requirements: +5 IntSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less damage with Hits
Walls from Supported Skills are created in a Circle instead
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Rage IIRage IISupport, Attack, Melee
Category: Rage
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skittering Stone IISkittering Stone IISupport, Minion, Physical, Duration
Category: Skittering Stone
Tier: 4
Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones

Skittering Stones
Creates Skittering Stone Minions from shattered objects created by Supported Skill.
Minions from this skill have 1% increased Damage per 1 of your Strength
Creates 2 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 20 seconds
Limit 12 Skittering Stones
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IIClose Combat IISupport, Attack
Category: Close Combat
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Shield Wall has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Shield Wall has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Shield Wall: Curvature has been reduced, and wall is now approximately 40% longer by default. Now has a base explosion radius of 4 metres (previously 3 metres) and additionally damages enemies in close proximity to the wall in all directions when exploding. You can now use Shield Charge to bash straight through the wall. When the wall is destroyed by your own skills, the entire wall is destroyed at once rather than only nearby segments. However, this can only deal damage to each enemy once. Now has 108-235% Attack Damage at Gem levels 7-20 (previously 147-281%), and now has 100% more Damage if destroyed by your Skills. Now deals 80% less damage if destroyed by enemies in the first 0.5 seconds of its duration. Quality now provides 0-40% more Damage if destroyed by your Skills, instead of Can have +0-2 Shield Walls active at a time. Using Shield Wall with your target location out of Line of Sight will now cause you to use the Skill towards that direction, rather than fail.
0.2.0e
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Shield Wall segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).
  • Now restricted to Armoured Shields.[Undocumented]
0.1.0e
  • Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
  • Shield Wall explosions increased to 4 metres (from 2 metres).
  • Shield Wall now can create a maximum of 2 walls (from 1 wall).
0.1.0
  • Introduced to the game.