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{{Version history table row|0.3.0|
{{Version history table row|0.3.0|
* Modifiers on [[Martial Weapon]]s now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb.
* Modifiers on [[Martial Weapon]]s now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb.
* The Corruption Implicit on [[Martial Weapon]]s is now +5-10% to Critical Damage Bonus (previously 10-15%). Existing items are unaffected by this change.
}}
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|

Latest revision as of 11:07, 23 August 2025

Bow is an item class of two-handed martial ranged weapons that require strength and dexterity to equip. Bows can be equipped together with a quiver.

List of bows

Main page: List of bows
ItemRequired levelRequired dexterityDamageAPSCritpDPSDPSStats
Crude BowCrude BowBow
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
106-91.205.00%9.09.0
ShortbowShortbowBow
Physical Damage: 7-14
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Requires Level 5, 12 Dex
5127-141.255.00%13.113.1
Warden BowWarden BowBow
Physical Damage: 12-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 11, 23 Dex(20-30)% chance to Chain an additional time
112312-181.155.00%17.217.2(20-30)% chance to Chain an additional time
Recurve BowRecurve BowBow
Physical Damage: 15-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 16, 31 Dex
163115-311.105.00%25.325.3
Composite BowComposite BowBow
Physical Damage: 19-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 22, 41 Dex
224119-311.205.00%30.030.0
Dualstring BowDualstring BowBow
Physical Damage: 16-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 28, 52 DexBow Attacks fire an additional Arrow
285216-311.105.00%25.925.9Bow Attacks fire an additional Arrow
Cultist BowCultist BowBow
Physical Damage: 10-17
Chaos Damage: 19-37
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 33, 60 DexAdds 19 to 37 Chaos Damage (Hidden)
336010-17
19-37
1.205.00%16.249.8Adds 19 to 37 Chaos Damage (Hidden)
Zealot BowZealot BowBow
Physical Damage: 31-47
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 39, 70 Dex
397031-471.205.00%46.846.8
Artillery BowArtillery BowBow
Physical Damage: 39-72
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 45, 80 Dex50% reduced Projectile Range
458039-721.155.00%63.863.850% reduced Projectile Range
Tribal BowTribal BowBow
Physical Damage: 38-57
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 50, 89 Dex
508938-571.205.00%57.057.0
Twin BowTwin BowBow
Physical Damage: 32-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 54, 96 DexBow Attacks fire an additional Arrow
549632-601.105.00%50.650.6Bow Attacks fire an additional Arrow
Adherent BowAdherent BowBow
Physical Damage: 21-34
Chaos Damage: 31-59
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 59, 104 DexAdds 31 to 59 Chaos Damage (Hidden)
5910421-34
31-59
1.205.00%33.087.0Adds 31 to 59 Chaos Damage (Hidden)
Militant BowMilitant BowBow
Physical Damage: 46-69
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 62, 109 Dex
6210946-691.205.00%69.069.0
Ironwood ShortbowIronwood ShortbowBow
Physical Damage: 41-76
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Requires Level 67, 134 Dex
6713441-761.255.00%73.173.1
Cavalry BowCavalry BowBow
Physical Damage: 49-82
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 72, 149 Dex
7214949-821.205.00%78.678.6
Guardian BowGuardian BowBow
Physical Damage: 53-80
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 77, 163 Dex(20-30)% chance to Chain an additional time
7716353-801.155.00%76.576.5(20-30)% chance to Chain an additional time
Warmonger BowWarmonger BowBow
Physical Damage: 56-84
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 77, 163 Dex
7716356-841.205.00%84.084.0
Gemini BowGemini BowBow
Physical Damage: 39-72
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 78, 163 DexBow Attacks fire an additional Arrow
7816339-721.105.00%61.161.1Bow Attacks fire an additional Arrow
Obliterator BowObliterator BowBow
Physical Damage: 62-115
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 78, 163 Dex50% reduced Projectile Range
7816362-1151.155.00%101.8101.850% reduced Projectile Range
Fanatic BowFanatic BowBow
Physical Damage: 42-70
Chaos Damage: 43-71
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 79, 163 DexAdds 43 to 71 Chaos Damage (Hidden)
7916342-70
43-71
1.205.00%67.2135.6Adds 43 to 71 Chaos Damage (Hidden)

List of unique bows

ItemRequired levelRequired dexterityDamageAPSCritpDPSeDPSDPSStats
WidowhailWidowhail
Crude Bow
Bow
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
(150-250)% increased bonuses gained from Equipped Quiver"A volley of arrows were loosed
from my bow into the heart of
the man who slew my beloved.
I felt nothing but cold fury."
- Chieftain Enoroa
106-91.205.00%9.09.0(150-250)% increased bonuses gained from Equipped Quiver
Quill RainQuill Rain
Shortbow
Bow
Physical Damage: 7-14
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Requires Level 5, 14 Dex100% increased Attack Speed
+(10-20) to Dexterity
(50-100)% increased Projectile Speed
40% less Attack Damage
"The rain of a thousand quills that whittle
present into past, life into death."
- Rigwald of the Ezomytes
5147-141.255.00%13.113.1100% increased Attack Speed
+(10-20) to Dexterity
(50-100)% increased Projectile Speed
40% less Attack Damage
SplinterheartSplinterheart
Recurve Bow
Bow
Physical Damage: 15-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 16, 38 Dex(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
The forests of the Vastiri held many secrets
mystical and dark. Men learned not to wander,
lest they return with a strange new purpose.
163815-311.105.00%25.325.3(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets
DoomfletchDoomfletch
Composite Bow
Bow
Physical Damage: 19-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 22, 52 DexAdds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
225219-311.205.00%30.030.0Adds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Death's HarpDeath's Harp
Dualstring Bow
Bow
Physical Damage: 16-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Requires Level 28, 65 DexBow Attacks fire an additional Arrow+(20-25)% to Critical Damage Bonus
Bow Attacks fire 3 additional arrows
Gain (20-30) Life per enemy killed
Gain (12-18) Mana per enemy killed
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
286516-311.105.00%25.925.9Bow Attacks fire an additional Arrow+(20-25)% to Critical Damage Bonus
Bow Attacks fire 3 additional arrows
Gain (20-30) Life per enemy killed
Gain (12-18) Mana per enemy killed
SlivertongueSlivertongue
Zealot Bow
Bow
Physical Damage: 31-47
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 39, 90 DexAdds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
A hundred blind heads, each seeking the taste of prey on the air.
399031-471.205.00%46.846.8Adds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
Fairgraves' CurseFairgraves' Curse
Artillery Bow
Bow
Physical Damage: 39-72
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 46, 80 DexGrants Skill: Level (12-20) Phantasmal Arrow
50% reduced Projectile Range
Adds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
The power of the Allflame rends
souls just as easily as flesh.
468039-721.155.00%63.863.8Grants Skill: Level (12-20) Phantasmal Arrow
50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
Lioneye's GlareLioneye's Glare
Heavy Bow
Bow
Physical Damage: 45-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 65, 148 Dex(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
"Kinslayer, you dishonour your own traditions to turn the tide of battle!
Let us see which is stronger... Karui savagery or the might of the Empire!"
- General Marceus Lioneye
6514845-751.205.00%72.072.0(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
Voltaxic RiftVoltaxic Rift
Fanatic Bow
Bow
Physical Damage: 42-70
Elemental Damage: 1 to (200-300)
Chaos Damage: 43-71
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Requires Level 79, 163 DexAdds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
7916342-70
1 to (200-300)
43-71
(1.32-1.38)5.00%(73.9-77.3)(132.7-207.7)(281.8-363.6)Adds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance

List of active skill gems usable with bows

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Bow ShotBow ShotAttack, Projectile, Barrageable
Level: (1-20)
Attack Damage: (100-312)% of base
Requires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel.
0NoNoNo
Escape ShotEscape ShotAttack, AoE, Projectile, Cold
Tier: 1
Level: (1-20)
Cost: (11-80) Mana
Attack Damage: (65-265)% of base
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1NoYesNo
Lightning ArrowLightning ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining
Tier: 1
Level: (1-20)
Cost: (6-43) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of base
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage
Hits up to (2-4) additional enemies near the target

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
1NoYesNo
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 20 active Arrows

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impact
Skills can be managed in the Skills Panel.
1NoYesNo
Poisonburst ArrowPoisonburst ArrowBarrageable, Attack, AoE, Projectile, Chaos, Duration
Tier: 1
Level: (1-6)
Cost: (5-10) Mana
Attack Damage: (95-145)% of base
Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesNo
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Attack Speed: 50% of base
Attack Damage: (25-66)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (108-237)%

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
3YesNoNo
SnipeSnipeBarrageable, Attack, AoE, Projectile, Channelling
Tier: 3
Level: 1
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
3YesYesNo
Stormcaller ArrowStormcaller ArrowBarrageable, Attack, AoE, Projectile, Lightning, Duration
Tier: 3
Level: (1-20)
Cost: (7-54) Mana
Attack Speed: 80% of base
Attack Damage: (20-62)% of base
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. Shocks caused by the Bolt will spread to Enemies near the impact.
Additional Effects From 1-20% Quality:
(1.5-30)% increased Shock Duration
Skills can be managed in the Skills Panel.
3NoYesNo
Vine ArrowVine ArrowBarrageable, Attack, AoE, Projectile, Chaos, Duration
Tier: 3
Level: 1
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
3YesYesNo
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
4NoYesNo
BarrageBarrageSpell, Buff, Duration
Tier: 5
Level: (1-20)
Cost: (11-51) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.70 sec
Requires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Repeats deal 50% less Damage
(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Maximum Buff duration is 5 seconds

Additional Effects From 1-20% Quality:
Repeats deal +(0.25-5)% more Damage
Skills can be managed in the Skills Panel.
5NoYesNo
Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 80% of base
Attack Damage: (90-281)% of base
Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
Converts 50% of Physical Damage to Lightning Damage
Cannot Chain
Arrow duration is 25 seconds

Additional Effects From 1-20% Quality:
Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Skills can be managed in the Skills Panel.
5NoYesNo
Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
Tier: 5
Level: (1-20)
Cost: (15-105) Mana
Attack Damage: (48-150)% of base
Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds

Additional Effects From 1-20% Quality:
(2-40)% more Freeze Buildup
Skills can be managed in the Skills Panel.
5NoYesNo
Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
Tier: 5
Level: 1
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
5YesYesNo
Gas ArrowGas ArrowBarrageable, Attack, AoE, Projectile, Fire, Chaos, Duration
Tier: 7
Level: 1
Cost: 9 Mana
Attack Damage: 80% of base
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow
Impact radius is 1.8 metres

Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 50% more Area of Effect per second, up to a maximum of 200%
Cloud radius is 1.8 metres
Cloud duration is 4 seconds

Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Impact radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skill Gem panel.
7NoYesNo
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them

Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to them
Skills can be managed in the Skills Panel.
8NoYesNo
Mirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Requires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage
Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
Mirage duration is (4.05–5) seconds
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoYesNo
Detonating ArrowDetonating ArrowBarrageable, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged
Tier: 9
Level: 1
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Ice ShotIce ShotBarrageable, Attack, Projectile, Cold
Tier: 9
Level: 1
Fire an icy arrow that sprays a cone of ice shards when it hits a target.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
9YesYesNo
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-103) Mana
Attack Speed: 80% of base
Attack Damage: (50-132)% of base
Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 100% more Arrows if a Frenzy Charge was consumed
Fires 50% more Arrows per Frenzy Charge consumed
Modifiers to Projectile speed apply to arrow landing frequency

Additional Effects From 1-20% Quality:
Arrows fall (1-20)% faster
Skills can be managed in the Skills Panel.
9NoYesNo
Shockchain ArrowShockchain ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining, Payoff
Tier: 11
Level: 1
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
11YesYesNo
Tornado ShotTornado ShotBarrageable, Attack, AoE, Projectile, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (13-95) Mana
Attack Speed: 120% of base
Attack Damage: (50-156)% of base
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Additional Effects From 1-20% Quality:
Copied Projectiles deal +(0.75-15)% more damage
Skills can be managed in the Skills Panel.
11NoYesNo
Magnetic SalvoMagnetic SalvoAttack, AoE, Projectile, Lightning
Tier: 13
Level: 1
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Skills can be managed in the Skills Panel.
13NoYesNo
Spiral VolleySpiral VolleyAttack, Projectile, Sustained
Tier: 13
Level: (1-20)
Cost: (6-64) Mana
Attack Damage: (60-187)% of base
Requires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed

Additional Effects From 1-20% Quality:
Fires (0.2-4) Projectiles
Skills can be managed in the Skills Panel.
13NoYesNo

Version history

Version Changes
0.3.0
  • Modifiers on Martial Weapons now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb.
  • The Corruption Implicit on Martial Weapons is now +5-10% to Critical Damage Bonus (previously 10-15%). Existing items are unaffected by this change.
0.2.0
  • The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
  • Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
0.1.1
  • Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5 Rings could not roll maximum Life.
0.1.0
  • Introduced to the game.