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{{Keyword infobox|Slam}} | |||
'''Slam''' is a [[gem tag]] and a subset of [[melee]] and [[attack]] skills, and are mutually exclusive with the [[Strike]] tag. Slams always have the [[AoE]] gem tag. | '''Slam''' is a [[gem tag]] and a subset of [[melee]] and [[attack]] skills, and are mutually exclusive with the [[Strike]] tag. Slams always have the [[AoE]] gem tag. | ||
== | ==Related mechanics== | ||
=== | ===Aftershock=== | ||
{{main|Aftershock}} | |||
{{ | Certain slam skills create [[Aftershock]]s that deal further area damage. Unless other specified, it deals the same amount of damage in the same area as the initial slam. | ||
|where=items.class_id | |||
==Related skills== | |||
The following [[skill]]s have the Slam [[gem tag]]: | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (skill_gems.gem_tags HOLDS "Slam") | |||
}} | }} | ||
=== | ===Persistent skills=== | ||
{{Skill table | |||
{{ | |where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | ||
|where=items.class_id | AND (skill_gems.gem_tags HOLDS "Slam") | ||
}} | |||
==Support gems== | |||
{{Skill table | |||
|where = items.class_id IN ("Support Skill Gem") | |||
AND (skill_gems.gem_tags HOLDS "Slam") | |||
}} | }} | ||
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}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
{{Navbox Skills}} | |||
{{sister|poewiki}} | |||
[[Category:Gem tags]] | |||
[[Category:Slam (gem tag)| ]] |
Latest revision as of 09:41, 10 October 2025
Slams
Tooltip
Slams are MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. that cause damaging areas of effect, rather than StrikingA Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes. enemies with your weapon directly. Damage from Slams is still MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. damage.
Any Projectiles these attacks create do not count as Melee damage. AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. that cause damaging areas of effect, rather than StrikingA Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes. enemies with your weapon directly. Damage from Slams is still MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. damage.
Slam is a gem tag and a subset of melee and attack skills, and are mutually exclusive with the Strike tag. Slams always have the AoE gem tag.
Related mechanics
Aftershock
Main page: Aftershock
Certain slam skills create Aftershocks that deal further area damage. Unless other specified, it deals the same amount of damage in the same area as the initial slam.
Related skills
The following skills have the Slam gem tag:
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Tier: 1 Level: 1 Cost: 11 Mana Attack Speed: 60% of base Attack Damage: 140% of base Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage Cone length is 4 metres Projectile Projectiles Pierce all Targets Converts 100% of Physical Damage to Lightning Damage 25% more Damage per power charge Consumed 100% more Damage if a power charge was Consumed Fires 3 Projectiles per power charge Consumed Additional Effects From 1-20% Quality: (0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (8-61) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseSmash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 metres Jagged Ground radius is 2.2 metres Maximum (2-4) Jagged Ground patches Jagged Ground duration is 4 seconds Aftershock Attack Damage: (130–405)% 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Aftershock radius is 3.4 metres Additional Effects From 1-20% Quality: +(0.1-2) maximum Jagged Ground patchesSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (14-96) ManaRequires: One Hand Mace, Two Hand MaceSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.Rolling Slam +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage First Slam Attack Damage: (90–367)% of base 50% more Stun buildup Impact radius is 1.4 metres Second Slam Attack Damage: (180–735)% of base 50% more Damage against Heavy Stunned Enemies Impact radius is 1.8 metres Additional Effects From 1-20% Quality: (5-100)% increased Stun Threshold while using SkillSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (12-83) Mana Attack Damage: (160-422)% of baseRequires: QuarterstaffLeap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.+1 second to Total Attack Time Cannot inflict Daze Impact radius is 2.4 metresSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Slam Attack Speed: 50% of base Attack Damage: (25-66)% of base Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (90-237)% of base Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (7-55) Mana Attack Speed: 80% of base Attack Damage: (45-140)% of baseSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with 30% less attack speed Deals damage along the fissure's path and in a 1 metre radius around the emerging spike Spike duration is 6 seconds Maximum 6 Spikes Additional Effects From 1-20% Quality: +(0.15-3) maximum SpikesSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (14-97) Mana Attack Damage: (110-449)% of baseRequires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies with Fully Broken ArmourSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (6-41) Mana Attack Speed: 80% of base Attack Damage: (55-145)% of baseRequires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage Limit 8 Fissures While Dual Wielding, both weapons hit with 30% less attack speed Fissure duration is 12 seconds Fissures branch 2 times Additional Effects From 1-20% Quality: (1-20)% chance to cause an AftershockSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (11-76) Mana Attack Damage: (110-449)% of baseRequires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage +1.1 seconds to Total Attack Time Shockwave radius is 2.5 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to leave Shocked Ground when Detonating SpearsSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1 Cooldown Time: 8.00 sec Attack Speed: 70% of baseHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged Fissures Skills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (15-106) Mana Attack Speed: 35% of base Attack Damage: (160-653)% of baseRequires: One Hand Mace, Two Hand MaceSlam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.+0.2 metres to wave length for each wave in the Sequence While Dual Wielding, both weapons hit with 30% less damage Wave length is 0.9 metres Wave causes Shockwaves from up to 7 Enemies in each Area Inflicts Sundered Armour on hitting Fully Armour Broken targets, causing 20% additional increased Physical damage taken Sundered Armour has 6 second duration, or until Fully Broken Armour is removed Additional Effects From 1-20% Quality: (2.5-50)% reduced Accuracy penalty based on distanceSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (9-65) Mana Attack Damage: (40-125)% of baseRequires: One Hand Mace, Two Hand MaceCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.While Dual Wielding, both weapons hit with 30% less damage Impact and Jagged Ground radius are 1.2 metres Jagged Ground duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% chance to cause an AftershockSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (7-53) Mana per second Attack Time: 1.00 sec Attack Damage: (70-254)% of baseRequires: Two Hand MaceChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Impact radius is 1.6 metres 40% more Damage with Hits for each stage Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage Additional Effects From 1-20% Quality: +(0.05-1) maximum StagesSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-44) Mana Use Time: 0.80 secRequires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks Volcanic Steps Slam radius is 1.2 metres Converts 100% of Physical damage to Fire damage Volcanic Eruption Converts 100% of Physical Damage to Fire Damage Impact Radius is 0.8 metres Fires 3 Molten Projectiles Additional Effects From 1-20% Quality: +(1-20)% increased Warcry duration per Endurance Charge consumedSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (10-73) Mana Attack Speed: 50% of base Attack Damage: (580-1529)% of baseRequires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Can't be Evaded While Dual Wielding, both weapons hit with 30% less damage Impact radius is 2.4 metres Hammerfall duration is 2.5 seconds Additional Effects From 1-20% Quality: +(0.02-0.4) metres to impact radiusSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
Persistent skills
Gem | Tier | ![]() | ![]() | ![]() |
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Support gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Category: Fist of War Tier: 1 Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Aftershock Tier: 2Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Jagged Ground Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.Supported Skills consume an Endurance Charge on Use Supported Skills create Jagged Ground when consuming an Endurance Charge Jagged Ground lasts 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Fist of War Tier: 3 Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Aftershock Tier: 4Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Syzygy Tier: 4Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Brambleslam Tier: 5Support Requirements: +5 DexSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.Supported Slams create 3 Brambles Brambles Cooldown Time: 0.15 s Hazardous thorns damage and Maim enemies with which they come in contact. Attack Damage of this skill is 35% of Default Attack Damage Increases and reductions to Thorns Damage apply to Hit Damage with this skill Maim on Hit 80% less damage if destroyed within 0.5 seconds by something other than you Bramble radius is 1 metre Bramble duration is 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Fist of War Tier: 5 Cost & Reservation Multiplier: 200%Support Requirements: +5 StrSupports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds Ancestral Boost has double effect on Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Jagged Ground Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.Aftershocks caused by Supported Skills create Jagged GroundPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
Related unique items
The following unique items are related to Slam skills:
Item | Base item | ![]() | Stats |
---|---|---|---|
Hrimnor's Hymn![]() Oak GreathammerTwo Hand Mace Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 4, 11 StrCauses (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. | Oak Greathammer | 4 | Causes (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks |
Related passive skills
Passive skills
The following passive skills are related to Slam: Lua error: Error: Table passive_skills not found..
Ascendancy passive skills
The following Ascendancy passive skills are related to slam: Lua error: Error: Table passive_skills not found..
Version history
Version | Changes |
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0.1.0 |
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