Conversion: Difference between revisions

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| name                  = Stat Conversion
| name                  = Stat Conversion
| description            = Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.<br><br>For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
| description            = Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.<br><br>For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
}}
{{Tooltip info
| name                  = Damage Conversion
| description            = Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.<br><br>
For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.<br><br>
Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.
}}
}}
{{Tooltip info
{{Tooltip info
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'''Conversion''' is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.
'''Conversion''' is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.


'''Damage conversion''' is a specific type of conversion that changes the [[damage type]] of a [[hit]] into another damage type. Damage conversions do not apply to [[damage over time]].
'''Damage conversion''' is a specific type of conversion that changes the [[damage type]] of a [[hit]] into another damage type. Damage conversions do not apply to [[damage over time]]. Conversion is a two step process - conversion from skills/support gems apply first, then conversion from other sources like items and the [[passive skill tree]] apply to the remainder.
 
__TOC__


==Mechanics==
==Mechanics==
Conversion can exist in two forms:  
Conversion can exist in two forms:  
* Regular conversion: e.g. {{c|mod|#% of [Damage Type] '''Converted''' to [Damage Type]}}
* Regular conversion: e.g. {{c|mod|#% of [Damage Type] '''Converted''' to [Damage Type]}}
* Gain as extra: e.g. {{c|mod|Gain #% of [Damage Type] as '''Extra''' [Damage Type]}}
* Gain conversion: e.g. {{c|mod|Gain #% of [Damage Type] as '''Extra''' [Damage Type]}}
 
The difference between these forms is the effect they have on the source damage: Regular conversion removes the damage from the source type, while gain conversion leaves it intact. Both occur simultaneously.


===Regular conversion===
===Regular conversion===
Damage conversion is calculated after combining any sources of additional damage to base damage, but ''before'' any damage modifiers (e.g. increased or more damage). See [[receiving damage]] for further information on damage order.


The difference between these forms is the effect they have on the source damage: {{c|mod|Converted to}} removes the damage from the source type, while {{c|mod|Gain as Extra}} leaves it intact.
Damage can be converted from any damage type to any other damage type, with no restrictions on order<ref>https://imgur.com/mFjrLuo</ref>. This differs from [[Path of Exile 1]], which had a strict order of damage conversion<ref>https://www.pathofexile.com/forum/view-thread/1203998/page/1#p10127678</ref>.  


Damage conversion is calculated after combining any sources of additional damage to base damage, but ''before'' any damage modifiers (e.g. increased or more damage).
Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with {{c|mod|#% increased Physical damage}}. This also applies to modifiers to minimum or maximum damage range, such as {{il|Heft}}, {{il|Ryslatha's Coil}}), and [[Wild Storm]]. For example, Heft's {{c|mod|#% more Maximum Physical Damage}} does not apply to physical damage converted to fire damage, but it ''does'' apply to fire damage converted to physical damage.


Damage can be converted from any damage type to any other damage type, with no restrictions on order<ref>https://imgur.com/mFjrLuo</ref>. This differs from the corresponding mechanic in Path of Exile 1, which had a strict order of damage conversion<ref>https://www.pathofexile.com/forum/view-thread/1203998/page/1#p10127678</ref>.
Similarly, non-damage conversion (such as converting [[defence]]s) scales with modifiers to the new stat, but no longer scales off the original stat.


Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with {{c|mod|#% increased Physical damage}}.
Finally, there is also a hidden stat found on certain item base types that convert an item's base stats into another stat. For example, {{il|Smithing Hammer}} converts a percentage of base physical damage to fire damage. This conversion applies before any other local modifiers on the item, including [[quality]] or [[modifier]]s like {{c|mod|Adds # to # Physical Damage}} or {{c|mod|#% increased Physical Damage}}. The converted fire damage is unaffected by these modifiers.


All sources of conversion apply simultaneously; damage cannot be converted more than once, preventing recursion.
====Skill vs other conversion====
All sources of conversion apply simultaneously, as a two-step process:


Similarly, non-damage conversion scales with modifiers to the new stat, but no longer scales off the original stat.
'''Step 1''': Skill-based conversion occurs first. This includes conversion inherent to [[skill]]s, whether from [[skill gem]]s, or skills granted by items or ([[Ascendancy class|Ascendancy]]) passive skills. This does not include global conversion effects (e.g. {{il|Archmage}}, {{il|Infernal Cry}}) or conditional modifiers (e.g. {{il|Detonating Arrow}}, {{il|Rapid Shot}}).


==="Gain" conversion===
'''Step 2''': The resulting damage is then affected by conversion from global or conditional conversion, or conversion from [[item]]s, [[buff]]s, [[support gem]]s, or [[passive skill]]s.
Gain conversion adds a value based on the total base value of relevant stats, without modifying the base value. Like regular conversion, this process occurs before any increased or more modifiers.
 
Step 1 and Step 2 conversions are ''not'' additive.
 
Example 1:
If the character uses a skill that converts 80% of Physical damage to Fire, has [[Avatar of Fire]], and deals 100 physical damage, the skill conversion will make it deal 80 fire and 20 physical damage, then Avatar of Fire's 75% fire conversion affects the 20 physical damage, turning that into 15 fire and 5 physical damage. Overall, the player deals 95 fire damage.<ref>https://www.pathofexile.com/account/view-profile/Mark_GGG-0000</ref>
 
Example 2:
If the character uses a skill that converts 60% of physical damage to lightning, and is wearing {{il|Call of the Brotherhood}}, and deals 100 physical damage, the skill conversion will make it deal 40 physical and 60 lightning, then Call of the Brotherhood's lightning to cold conversion would apply in the second stage, resulting in 40 physical and 60 cold damage.


Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, {{c|mod|Gain 20% of Damage as extra Fire Damage}} causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire.
====Overconversion====
If conversion in either step exceeds 100% of an original damage type, the conversion is normalized to 100%. For example, if a character converts 100% of physical damage to cold damage and 50% of physical damage to fire damage through item modifiers only, the conversion will be at a ratio of 67%/33% of physical damage as cold/fire instead.


===Overconversion===
[[Damage type]]s cannot be converted to the same damage type. This is specifically relevant for overconversion - {{il|Painter's Servant}} is only considered 66% elemental conversion, rather than 99%. For example, cold damage with {{il|Painter's Servant}} and {{il|Whisper of the Brotherhood}} is normalized from 33% fire/0% cold/133% lightning conversion to 20% fire/0% cold/80% lightning.
For damage conversion exceeding 100% of an original damage type, skill conversion takes priority, including conversion from [[skill]]s, [[support gem]]s, or skill-specific stats or modifiers. Other sources of conversion, such as from items or passives, apply afterward. If {{c|mod|Converted to}} modifiers exceed a sum of 100% conversion from any source damage type, the modifiers will be scaled down to equal 100%.  


For example:
==="Gain" conversion===
Gain conversion adds a value based on the total base value of relevant stats, without modifying the base value. Like regular conversion, this process occurs before any increased or more modifiers. If there is both gain conversion and regular conversion, all gain conversion is applied during stage 2 of the regular conversion, even if it comes from skills.


* 100% phys to fire skill conversion, 50% phys to cold item modifier: 100 phys → 0 phys, 100 fire, 0 cold
Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, {{c|mod|Gain 20% of Damage as extra Fire Damage}} causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire.
* 75% phys to fire skill conversion, 50% phys to cold item modifier: 100 phys → 0 phys, 75 fire, 25 cold
* 75% phys to fire item modifier, 75% phys to cold item modifier: 100 phys → 0 phys, 50 fire, 50 cold


==Sources==
==Skills==
===Skills===
===Regular conversion===
====Converted to====
{{main|List of gems with regular conversion}}
{{main|List of gems with regular conversion}}
{{:List of gems with regular conversion }}
{{:List of gems with regular conversion }}


====Gain as extra ====
===Gain conversion ===
{{main|List of gems with gain as extra conversion}}
{{main|List of gems with gain conversion}}
{{:List of gems with gain as extra conversion}}
{{:List of gems with gain conversion}}
 
==Base items==
===Base damage conversion===
{{Drop enabled base item table
|where= items.stat_text LIKE "%of this Weapon's base Physical Damage Converted to %Damage (Hidden)%"
|large=1
|class=1
|level=1
|stat=1
}}
 
==Unique items==
===Regular conversion===
{{Drop enabled unique item table
|where= items.stat_text LIKE "%convert%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}


===Items===
===Gain conversion===
====Converted to====
{{Drop enabled unique item table
|where= items.stat_text LIKE "%gain% as %"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}


====Gain as extra====
===Ailment "conversion"===
{{Drop enabled unique item table
|where= items.name LIKE "%three dragons%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}


==Passive skills==
==Passive skills==
===Conversion===
====Base passives====
{{Query base passive skills
{{Query base passive skills
|where=
|where=
   passive_skill_stats.id LIKE "%convert%"
   passive_skill_stats.id LIKE "%convert%"
OR passive_skills.stat_text LIKE "%gain%as%"
OR passive_skills.stat_text LIKE "%gain% as %"
}}
}}
}}
 
====Ascendancy passives====
===Ascendancy passives===
{{Query ascendancy passive skills
{{Query ascendancy passive skills
|where=
|where=
   passive_skill_stats.id LIKE "%convert%"
   passive_skill_stats.id LIKE "%convert%"
OR passive_skills.stat_text LIKE "%gain%as%"
OR passive_skills.stat_text LIKE "%gain% as %"
}}
}}
}}
 
====Keystones====
===Keystones===
{{Query keystone passive skills
{{Query keystone passive skills
|where=
|where=
   passive_skills.stat_text LIKE "%convert%"
   passive_skills.stat_text LIKE "%convert%"
OR passive_skills.stat_text LIKE "%gain%as%"
OR passive_skills.stat_text LIKE "%gain% as %"
}}
 
==Version history==
{{Version history table header}}
{{Version history table row|0.2.0|
* Fixed a bug where sources of less minimum or more maximum Physical Attack Damage, such as Heft Support or the Ryslatha's Coil Unique Belt, were not working correctly with damage conversion.
}}
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 00:48, 31 August 2025

Not to be confused with Damage taken as.
Stat Conversion
Tooltip
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.

For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.
Damage Conversion
Tooltip
Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.

For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.

Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.
Damage Gained as extra X
Tooltip
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).

For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.

Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.

Conversion is a mechanic that converts one base stat into another base stat. The converted stats are only affected by modifiers to their new stat, and are not scaled through their original stat.

Damage conversion is a specific type of conversion that changes the damage type of a hit into another damage type. Damage conversions do not apply to damage over time. Conversion is a two step process - conversion from skills/support gems apply first, then conversion from other sources like items and the passive skill tree apply to the remainder.

Mechanics

Conversion can exist in two forms:

  • Regular conversion: e.g. #% of [Damage Type] Converted to [Damage Type]
  • Gain conversion: e.g. Gain #% of [Damage Type] as Extra [Damage Type]

The difference between these forms is the effect they have on the source damage: Regular conversion removes the damage from the source type, while gain conversion leaves it intact. Both occur simultaneously.

Regular conversion

Damage conversion is calculated after combining any sources of additional damage to base damage, but before any damage modifiers (e.g. increased or more damage). See receiving damage for further information on damage order.

Damage can be converted from any damage type to any other damage type, with no restrictions on order[1]. This differs from Path of Exile 1, which had a strict order of damage conversion[2].

Converted damage does not retain its original damage type; only the final damage type is used for scaling. For example, if a percentage of physical damage is converted to fire damage, the converted fire damage no longer scales with #% increased Physical damage. This also applies to modifiers to minimum or maximum damage range, such as HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
, Ryslatha's CoilRyslatha's Coil
Ornate Belt
Requires Level 31(10-15)% reduced Charm Charges Used
Has (1-3) Charm Slots
+(80-100) to maximum Life
(30-50)% increased Flask Life Recovery rate
(30-40)% more maximum Physical Attack Damage
(30-40)% less minimum Physical Attack Damage
All creatures have the potential for greatness or unequivocal failure.
), and Wild Storm. For example, Heft's #% more Maximum Physical Damage does not apply to physical damage converted to fire damage, but it does apply to fire damage converted to physical damage.

Similarly, non-damage conversion (such as converting defences) scales with modifiers to the new stat, but no longer scales off the original stat.

Finally, there is also a hidden stat found on certain item base types that convert an item's base stats into another stat. For example, Smithing HammerSmithing HammerOne Hand Mace
Physical Damage: 5-9
Elemental Damage: 5-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 4, 11 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
converts a percentage of base physical damage to fire damage. This conversion applies before any other local modifiers on the item, including quality or modifiers like Adds # to # Physical Damage or #% increased Physical Damage. The converted fire damage is unaffected by these modifiers.

Skill vs other conversion

All sources of conversion apply simultaneously, as a two-step process:

Step 1: Skill-based conversion occurs first. This includes conversion inherent to skills, whether from skill gems, or skills granted by items or (Ascendancy) passive skills. This does not include global conversion effects (e.g. ArchmageArchmageBuff, Persistent, Lightning
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
, Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration
Tier: 3
Level: (1-40)
Cost: (27-2258) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds

Combust
Critical Hit Chance: 7.00%

The enemy's Corpse violently explodes, dealing Fire damage in an area around it.

Deals (4–119) to (7–179) Fire Damage
Deals 10% More Fire Damage per 1 Power of exploding Corpse
Explosion radius is 1.6 metres

Additional Effects From 1-20% Quality:
Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
) or conditional modifiers (e.g. Detonating ArrowDetonating ArrowBarrageable, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged
Tier: 9
Level: 1
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
, Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: 1
Attack Speed: 550% of base
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum 17 Heat
Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat
Charges for 800% of Attack Time before firing if used when you have no Heat
Gain Heat 4 times per second while firing
Grenades Gain 6% of Damage as extra Fire Damage per Heat
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
).

Step 2: The resulting damage is then affected by conversion from global or conditional conversion, or conversion from items, buffs, support gems, or passive skills.

Step 1 and Step 2 conversions are not additive.

Example 1:

If the character uses a skill that converts 80% of Physical damage to Fire, has Avatar of Fire, and deals 100 physical damage, the skill conversion will make it deal 80 fire and 20 physical damage, then Avatar of Fire's 75% fire conversion affects the 20 physical damage, turning that into 15 fire and 5 physical damage. Overall, the player deals 95 fire damage.[3] 

Example 2:

If the character uses a skill that converts 60% of physical damage to lightning, and is wearing Call of the BrotherhoodCall of the Brotherhood
Topaz Ring
Requires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
, and deals 100 physical damage, the skill conversion will make it deal 40 physical and 60 lightning, then Call of the Brotherhood's lightning to cold conversion would apply in the second stage, resulting in 40 physical and 60 cold damage.

Overconversion

If conversion in either step exceeds 100% of an original damage type, the conversion is normalized to 100%. For example, if a character converts 100% of physical damage to cold damage and 50% of physical damage to fire damage through item modifiers only, the conversion will be at a ratio of 67%/33% of physical damage as cold/fire instead.

Damage types cannot be converted to the same damage type. This is specifically relevant for overconversion - Painter's ServantPainter's Servant
Torn Gloves
Energy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Bloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee.
is only considered 66% elemental conversion, rather than 99%. For example, cold damage with Painter's ServantPainter's Servant
Torn Gloves
Energy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Bloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee.
and Whisper of the BrotherhoodWhisper of the Brotherhood
Sapphire Ring
Requires Level 32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed
+(10-20) to Dexterity
(25-35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
Forged by the last remaining brother
to return all that was once given.
is normalized from 33% fire/0% cold/133% lightning conversion to 20% fire/0% cold/80% lightning.

"Gain" conversion

Gain conversion adds a value based on the total base value of relevant stats, without modifying the base value. Like regular conversion, this process occurs before any increased or more modifiers. If there is both gain conversion and regular conversion, all gain conversion is applied during stage 2 of the regular conversion, even if it comes from skills.

Because conversion cannot be recursive, it is possible to gain a percentage of a certain damage type as extra damage of the same damage type. For example, Gain 20% of Damage as extra Fire Damage causes a base damage of 50 phys, 50 fire to become 50 phys, 70 fire.

Skills

Regular conversion

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%
Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres

Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed

Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on use
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesYes
Ice ShardsIce ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Tier: 5
Level: (1-20)
Cost: (13-91) Mana
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
Can fire 12 Bolts before reloading
50% less Freeze Buildup
Skills can be managed in the Skills Panel.
1YesYesNo
Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Detonator
Tier: 1
Level: (1-20)
Cost: (10-68) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (215-878)% of base
Requires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds
Converts 80% of Physical Damage to Fire Damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is (2-2.4) metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Lightning ArrowLightning ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining
Tier: 1
Level: (1-20)
Cost: (6-43) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of base
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage
Hits up to (2-4) additional enemies near the target

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
1NoYesNo
Gas ArrowGas ArrowBarrageable, Attack, AoE, Projectile, Fire, Chaos, Duration
Tier: 7
Level: 1
Cost: 9 Mana
Attack Damage: 80% of base
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow
Impact radius is 1.8 metres

Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 50% more Area of Effect per second, up to a maximum of 200%
Cloud radius is 1.8 metres
Cloud duration is 4 seconds

Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Impact radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skill Gem panel.
1NoYesNo
Gas GrenadeGas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Tier: 5
Level: (1-20)
Cost: (13-92) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of base
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact
Detonation Time is 2 seconds
Impact radius is (1.4-2) metres

Poison Cloud
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud Duration is 6 seconds
Cloud radius is (1.5-2) meters

Explosion
Converts 100% of Physical Damage to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds

Additional Effects From 1-20% Quality:
Limit (0.05-1) Summoned Raging Spirits
Skills can be managed in the Skills Panel.
1NoNoYes
Armour ExplosionArmour ExplosionSupport, Attack, AoE, Trigger, Fire, Payoff
Tier: 2
Support Requirements: +5 StrSupports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Support
Supported Skills trigger an Explosion when they Fully Break an enemy's Armour

Explosion
Converts 100% of Physical Damage to Fire Damage
Cannot Break Armour
Explosion radius is 1.4 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1YesNoNo
Charged StaffCharged StaffAttack, Buff, AoE, Duration
Tier: 9
Level: 1
Cost: 15 Mana
Attack Damage: 40% of base
Effectiveness of Added Damage: 40%
Consume all power charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per power charge Consumed, up to your maximum power charges
Buff duration is 6 seconds per power charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres

Additional Effects From 1-20% Quality:
(0–20)% increased Skill Effect Duration
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesYes
Escape ShotEscape ShotAttack, AoE, Projectile, Cold
Tier: 1
Level: (1-20)
Cost: (11-80) Mana
Attack Damage: (65-265)% of base
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.Converts 100% of Physical Damage to Cold Damage
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1NoYesNo
Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 80% of base
Attack Damage: (90-281)% of base
Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
Converts 50% of Physical Damage to Lightning Damage
Cannot Chain
Arrow duration is 25 seconds

Additional Effects From 1-20% Quality:
Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Skills can be managed in the Skills Panel.
1NoYesNo
Siege CascadeSiege CascadeAttack, AoE, Ammunition, Projectile, Sustained, Fire, Payoff
Tier: 13
Level: 1
Attack Speed: 75% of base
Loads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Converts 80% of Physical Damage to Fire Damage
Fires Bolts at every Enemy within a 3.5 metre radius
Bolt explosion radius is 0.5 metres
200% more damage against Immobilised enemies
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Stormblast BoltsStormblast BoltsAttack, AoE, Ammunition, Projectile, Lightning, Duration
Tier: 9
Level: 1
Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.Converts 60% of Physical Damage to Lightning Damage
Maximum of 30 active Bolts
Impact radius is 0.8 metres
Fires 3 Bolts
Charged Bolt duration is 8 seconds
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Plasma BlastPlasma BlastAttack, AoE, Ammunition, Projectile, Lightning, Channelling
Tier: 13
Level: 1
Cost: 18 Mana
Attack Damage: 7% of base
Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain.Projectiles Pierce all Targets
Converts 70% of Physical Damage to Lightning Damage
+2 seconds to Total Attack Time
Knocks Back Enemies
30% more chance to Shock
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
1NoYesYes
Tempest FlurryTempest FlurryAttack, AoE, Melee, Strike, Lightning
Tier: 5
Level: (1-20)
Cost: (5-49) Mana
Attack Speed: 140% of base
Attack Damage: (60-187)% of base
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Third Strike
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Fourth Strike
Attack Damage: (150–468)%
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock

Additional Effects From 1-20% Quality:
+(0-4) to Melee Strike Range
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1NoYesYes
Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold
Tier: 1
Level: (1-40)
Cost: (6-573) Mana
Attack Damage: (15-124)% of base
Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.Permafrost Bolts
Converts 80% of Physical Damage to Cold Damage
Knocks Back Enemies
80% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Fires 10 fragments per shot

Ammunition
1 Bolts loaded per clip

Additional Effects From 1-20% Quality:
Fires (0.1-2) fragments per shot
Skills can be managed in the Skills Panel.
1YesYesNo
Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.Buff
Enemies you Shatter explode

Explosion
Attack Damage: (70–286)%
Cannot Freeze
Explosion radius is 1.8 metres
100% of Explosion Physical Damage
Converted to Cold Damage

Additional Effects From 1-20% Quality:
Explosion radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesYes
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage
Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
1NoYesNo
Ice StrikeIce StrikeAttack, AoE, Melee, Strike, Cold
Tier: 5
Level: 1
Cost: 5 Mana
Attack Speed: 140% of base
Attack Damage: 65% of base
Requires Level 14Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Normal Strikes
Converts 80% of Physical Damage to Cold Damage

Third Strike
Attack Damage: (145-452)%
50% less Attack Speed
Converts 80% of Physical Damage to Cold Damage
+7 to Melee Strike Range


Additional Effects From 1-20% Quality:
(0-10)% More Attack Speed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
14NoYesYes
Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
Tier: 1
Level: (1-20)
Cost: (9-67) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage
Burst radius is 0.5 metres
Wave length is 4.8 metres
Causes 8 Bursts

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
1NoYesYes
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 20 active Arrows

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impact
Skills can be managed in the Skills Panel.
1NoYesNo
Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire
Tier: 3
Level: 1
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Converts 80% of Physical Damage to Fire Damage
Knocks back enemies
100% more chance to Ignite enemies
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
Multiple fragments can Hit the same target
Multiple fragments hitting a target simultaneously will combine their damage into a single hit
Skills can be managed in the Skills Panel.
1YesYesNo
Galvanic ShardsGalvanic ShardsAttack, Ammunition, Projectile, Lightning, Chaining
Tier: 5
Level: (1-20)
Cost: (8-61) Mana
Load your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Ammunition
50% less reload speed
5 Bolts loaded per clip

Projectile
Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload.
Converts 60% of Physical Damage to Lightning Damage
Knocks Back Enemies
Cannot Chain
Fires 6 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit

Beam
Converts 100% of Physical Damage to Lightning Damage
Beam Chains to 1 enemy

Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clip
Skills can be managed in the Skills Panel.
File:Load Galvanic Shards skill icon.png
1YesYesNo
Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: 1
Attack Speed: 550% of base
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum 17 Heat
Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat
Charges for 800% of Attack Time before firing if used when you have no Heat
Gain Heat 4 times per second while firing
Grenades Gain 6% of Damage as extra Fire Damage per Heat
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Explosive ShotExplosive ShotAttack, AoE, Ammunition, Projectile, Fire, Detonator
Tier: 7
Level: 1
Attack Speed: 70% of base
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.Converts 30% of Physical Damage to Fire Damage
Knocks Back Enemies
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Voltaic GrenadeVoltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (10-73) Mana
Cooldown Time: 5.00 sec
Can Store 2 Use(s)
Attack Speed: 75% of base
Attack Damage: (80-327)% of base
Requires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds
Converts 80% of Physical Damage to Lightning Damage
Explosion radius is (2-2.4) metres
Lightning damage from Hits with this skill Contributes to Electrocution Buildup
(150-340)% more Electrocution buildup from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
Tier: 11
Level: (1-20)
Cost: (29-207) Mana
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds
Converts 80% of Physical Damage to Cold Damage
Impact radius is 1.2 metres
Rain radius is 2.5 metres

Ammunition
50% less reload speed
Can store up to (16-25) Bolts

Additional Effects From 1-20% Quality:
Can store +(0.25-5) Bolts
Skills can be managed in the Skills Panel.
1YesYesNo
Shockburst RoundsShockburst RoundsAttack, AoE, Ammunition, Projectile, Lightning, Payoff
Tier: 11
Level: 1
Attack Speed: 450% of base
Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.Converts 40% of Physical Damage to Lightning DamagePlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Cluster GrenadeCluster GrenadeAttack, AoE, Projectile, Grenade, Fire
Tier: 13
Level: (1-20)
Cost: (15-106) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (80-327)% of base
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.Detonation Time is 2 seconds
Converts 20% of Physical Damage to Fire Damage
Explosion radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (7-53) Mana
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies

Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clip
Skills can be managed in the Skills Panel.
1YesYesNo
Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
Tier: 5
Level: (1-20)
Cost: (15-105) Mana
Attack Damage: (48-150)% of base
Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical Damage to Cold Damage
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds

Additional Effects From 1-20% Quality:
(2-40)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1NoYesNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (55-145)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an Aftershock
Skills can be managed in the Skills Panel.
1YesNoNo
Storm WaveStorm WaveAttack, AoE, Melee, Lightning
Tier: 7
Level: (1-20)
Cost: (8-54) Mana
Attack Speed: 75% of base
Attack Damage: (110-343)% of base
Requires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre

Additional Effects From 1-20% Quality:
Wave width is +(0.05-1) metres
Skills can be managed in the Skills Panel.
1NoYesYes
Lightning SpearLightning SpearBarrageable, Attack, AoE, Projectile, Lightning
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Deals 50% more damage when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Skills can be managed in the Skills Panel.
1NoYesNo
Storm LanceStorm LanceBarrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
Pierces all Targets
Skills can be managed in the Skills Panel.
1NoYesNo
Glacial LanceGlacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
1NoYesNo
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-98) Mana
Attack Damage: (210-857)% of base
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Requires 20 Glory to use
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (18–73)%
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (210–857)%
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(2-40)% more Magnitude of Ignite inflicted
Skills can be managed in the Skills Panel.
1NoYesNo
Explosive SpearExplosive SpearBarrageable, Attack, AoE, Projectile, Fire, Duration, Detonator
Tier: 1
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
Converts 60% of Physical Damage to Fire Damage
Projectile count cannot be modified
Pierces all Targets
Limit 1 lodged Spear
Skills can be managed in the Skills Panel.
1NoYesNo
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
+4 to Melee Strike Range
(50-107)% more Freeze Buildup

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
1NoYesNo
Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (5-41) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage
+5 to Melee Strike Range

Additional Effects From 1-20% Quality:
(0.5-10)% more Attack Speed
Skills can be managed in the Skills Panel.
1NoYesNo
Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
Tier: 9
Level: (1-20)
Cost: (11-76) Mana
Attack Damage: (110-449)% of base
Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave and Detonating Spear skills.Converts 70% of Physical Damage to Lightning Damage
+1.1 seconds to Total Attack Time
Shockwave radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to leave Shocked Ground when Detonating Spears
Skills can be managed in the Skills Panel.
1NoYesNo
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.
File:Forge Hammer skill icon.png
1YesNoNo
Ancestral CryAncestral CryWarcry, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Level: 1
Use Time: 0.80 sec
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Warcry radious is 4 meters
Warcry duration is 8 seconds
Knocks back and interrupts enemies in a smaller area
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire Damage with Boosted Attacks

Volcanic Steps

Volcanic Eruption
Skills can be managed in the Skills Panel.
File:Ancestral Cry skill icon.png
1YesNoNo
Atalui's BloodlettingAtalui's BloodlettingSupport, Lineage, Physical
Category: Lifetap
Cost & Reservation Multiplier: 150%
Requires Level 65
Support Requirements: +5 Str
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Skill Mana Costs Converted to Life Costs
Supported Skills Gain 2% of Damage as extra Physical Damage per 10 Life cost
Atazek and Atalui rose, battered and dark, bleeding from a hundred
different wounds. She gave her brother a sinister grin. "Shall we
show them what happens to those who challenge the Vaal?"
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65YesNoNo

Gain conversion

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Detonator
Tier: 1
Level: (1-20)
Cost: (10-68) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (215-878)% of base
Requires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds
Converts 80% of Physical Damage to Fire Damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is (2-2.4) metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Cold AttunementCold AttunementSupport, Attack, Cold
Category: Cold Attunement
Tier: 1
Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage
Supported Attacks deal 50% less Fire and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Fire AttunementFire AttunementSupport, Attack, Fire
Category: Fire Attunement
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Fire Damage
Supported Attacks deal 50% less Cold and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Lightning AttunementLightning AttunementSupport, Attack, Lightning
Category: Lightning Attunement
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Attacks Gain 25% of Damage as extra Lightning Damage
Supported Attacks deal 50% less Cold and Fire Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
ImmolateImmolateSupport, Fire, Payoff
Category: Immolate
Tier: 3
Support Requirements: +5 StrSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite
Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
InnervateInnervateSupport, Attack, Lightning, Duration
Category: Innervate
Tier: 1
Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Ice BiteIce BiteSupport, Attack, Cold, Duration
Category: Ice Bite
Tier: 1
Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Chaos AttunementChaos AttunementSupport, Attack, Chaos
Category: Chaos Attunement
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.Supported Attacks Gain 25% of Damage as extra Chaos Damage
Supported Attacks deal 50% less non-Chaos Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
ExtractionExtractionSupport, Spell
Category: Extraction
Tier: 3
Support Requirements: +5 IntSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.Supported Skills Gain 35% of Damage as extra Chaos Damage
Supported Skills Sacrifice 10% of Life on use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Infernal CryInfernal CryWarcry, AoE, Trigger, Fire, Duration
Tier: 3
Level: (1-40)
Cost: (27-2258) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.(0–38)% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds

Combust
Critical Hit Chance: 7.00%

The enemy's Corpse violently explodes, dealing Fire damage in an area around it.

Deals (4–119) to (7–179) Fire Damage
Deals 10% More Fire Damage per 1 Power of exploding Corpse
Explosion radius is 1.6 metres

Additional Effects From 1-20% Quality:
Empowered Attacks Gain (0–10)% of Damage as Fire Damage per 5 Power of enemies in range, up to (0–50)%
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1YesNoNo
ArchmageArchmageBuff, Persistent, Lightning
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (8-6.1)% of your maximum Mana

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
1NoNoYes
Mana TempestMana TempestSpell, Buff, Lightning
Tier: 7
Level: (1-20)
Cost: 1% Mana per second
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Empowered Spells Split to (1-3) additional targets
30% of Mana and Life spent while in the storm is
added to this Skill's Mana Cost per Second
Empowered Spells Gain (40-78)% of damage as Lightning Damage

Additional Effects From 1-20% Quality:
Effects of Mana Tempest linger for (0.1-2) seconds after leaving the Tempest
Skills can be managed in the Skills Panel.
1NoNoYes
Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: 1
Attack Speed: 550% of base
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum 17 Heat
Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat
Charges for 800% of Attack Time before firing if used when you have no Heat
Gain Heat 4 times per second while firing
Grenades Gain 6% of Damage as extra Fire Damage per Heat
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
1YesYesNo
Mantra of DestructionMantra of DestructionBuff, Chaos, Duration, Conditional
Tier: 9
Level: (1-20)
Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Requires 8 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Buff duration is up to 8 seconds, or until your next Attack
Purple Flames of Chayula Duration is 20 seconds
Empowered Attack gains (50-69)% of Damage as Chaos

Additional Effects From 1-20% Quality:
Requires (0.05-1) fewer Combo to use
Skills can be managed in the Skills Panel.
1NoYesYes
Eye of WinterEye of WinterSpell, Projectile, Cold
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 15.00 sec
Can Store 1 Use(s)
Cast Time: 1.40 sec
Critical Strike Chance: 12.00%
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.Deals (1-40) to (2-59) Cold Damage
Gains 100% of damage as damage of the corresponding
Type when passing over an Elemental Ground Effect or Orb
Each use of this Skill deals 900% more damage with its
first Hit against each enemy

Additional Effects From 1-20% Quality:
(1.5-30)% increased Projectile Speed
Skills can be managed in the Skills Panel.
1NoNoYes
AmbrosiaAmbrosiaSupport
Category: Ambrosia
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use
Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Charged Shots ICharged Shots ISupport, Attack, Projectile
Category: Charged Shots
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage
Charged Shots with Supported Skills recover 100% of their Mana cost when used
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
VerglasVerglasSupport, Cold
Category: Verglas
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice CrystalPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
VoltVoltSupport, Attack, Projectile, Lightning, Chaining
Category: Volt
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled
Supported Skills have 30 maximum Voltaic Charge
Supported Skills consume all Voltaic Charge on use
Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
TwisterTwisterAttack, AoE, Projectile, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 80% of base
Attack Damage: (80-232)% of base
Requires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same
target no more than once every 0.66 seconds

Additional Effects From 1-20% Quality:
(1-20)% chance for an additional twister
Skills can be managed in the Skills Panel.
1NoYesNo
Charged Shots IICharged Shots IISupport, Attack, Projectile
Category: Charged Shots
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
Atalui's BloodlettingAtalui's BloodlettingSupport, Lineage, Physical
Category: Lifetap
Cost & Reservation Multiplier: 150%
Requires Level 65
Support Requirements: +5 Str
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Skill Mana Costs Converted to Life Costs
Supported Skills Gain 2% of Damage as extra Physical Damage per 10 Life cost
Atazek and Atalui rose, battered and dark, bleeding from a hundred
different wounds. She gave her brother a sinister grin. "Shall we
show them what happens to those who challenge the Vaal?"
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65YesNoNo
Xoph's PyreXoph's PyreSupport, Lineage
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Str
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes
Supported Skills Gain 20% of Fire Damage as Extra Chaos Damage
"They drank until only dust remained. Ate until their gums
bled rust. Such was their greed, the only thing that remains
of the Broken Sun... is the Red Pyre, the Torus Eternal."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65YesNoNo
Esh's RadianceEsh's RadianceSupport, Lineage
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Int
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
Supported Skills Gain 20% of Lightning Damage as Extra Chaos Damage
"Where life once thrived, now only metal grows, inching
like endless worms through the ash. Where silence fell,
now sourceless thought whispers numbers in the dark."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65NoNoYes
Tul's StillnessTul's StillnessSupport, Lineage
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Dex
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
Supported Skills Gain 20% of Cold Damage as Extra Chaos Damage
"Countless graves glow silently in endless rows that stretch
on unseen. The living lie within, but do not decay, do not
die. Their eyes remain open, their essence stilled, waiting."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65NoYesNo
Uul-Netol's EmbraceUul-Netol's EmbraceSupport, Lineage
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Str
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.Break Armour equal to 20% of Chaos Damage dealt by Supported Skills
Supported Skills Gain 20% of Physical Damage as Extra Chaos Damage
"The Lords could not breathe, so they grew new lungs.
The Lords could not venture, so they grew new skin.
The Lords were alone, so they grew us, to serve them."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65YesNoNo

Base items

Base damage conversion

ItemItem classRequired levelStats
Smithing HammerSmithing HammerOne Hand Mace
Physical Damage: 5-9
Elemental Damage: 5-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 4, 11 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
One Hand Mace450% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Crackling QuarterstaffCrackling QuarterstaffQuartertaff
Elemental Damage: 5-22
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 16, 25 Dex, 12 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Quarterstaff16100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Cultist BowCultist BowBow
Chaos Damage: 10-17
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 33, 60 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
Bow33100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
Icicle FlailIcicle FlailFlail
Elemental Damage: 24-55
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 47, 84 Str, 34 Int100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden)
Flail47100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden)
Ember GreataxeFile:Ember Greataxe inventory icon.pngEmber GreataxeTwo Hand Axe
Elemental Damage: 58-154
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 50, 89 Str, 36 Dex100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
File:Ember Greataxe inventory icon.png
Two Hand Axe50100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Adherent BowAdherent BowBow
Chaos Damage: 21-34
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 59, 104 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
Bow59100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
Molten HammerMolten HammerOne Hand Mace
Physical Damage: 35-59
Elemental Damage: 35-59
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 77, 163 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
One Hand Mace7750% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Bolting QuarterstaffBolting QuarterstaffQuartertaff
Elemental Damage: 24-97
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 78, 127 Dex, 50 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Quarterstaff78100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Fanatic BowFanatic BowBow
Chaos Damage: 42-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 79, 163 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)
Bow79100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)

Unique items

Regular conversion

ItemBase itemItem classRequired levelStats
GhostwritheGhostwrithe
Tattered Robe
Energy Shield: 28
Movement Speed: -3.0%
+100 to Energy Shield
+(29-37)% to Chaos Resistance
25% of Maximum Life Converted to Energy Shield
Faith Springs Abundant at the edge of Death
Tattered RobeBody Armour1+100 to Energy Shield
+(29-37)% to Chaos Resistance
25% of Maximum Life Converted to Energy Shield
Painter's ServantPainter's Servant
Torn Gloves
Energy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Bloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee.
Torn GlovesGloves133% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Sanguine DivinerSanguine Diviner
Bone Wand
WandRequires Level 2Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
One way or another, it will find what it seeks.
Bone WandWand2Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Original SinOriginal Sin
Amethyst Ring
Requires Level 20+(7-13)% to Chaos Resistance+(17-23)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
Amethyst RingRing20+(7-13)% to Chaos Resistance+(17-23)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
KaltenhaltKaltenhalt
Ridged Buckler
Buckler
Chance to Block: 20%
Evasion: 43
Requires Level 22, 33 DexGrants Skill: Parry(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Cold, miserable and alone... but alive.
Ridged BucklerBuckler22Grants Skill: Parry(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
TangletongueTangletongue
Forked Spear
Spear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 26, 20 Str, 48 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifuricates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
"In the hands of Orbala, it made a god bleed."
- Wranga, tale-woman of the Wahida akhara
Forked SpearSpear26Grants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifuricates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
Call of the BrotherhoodCall of the Brotherhood
Topaz Ring
Requires Level 32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Forged by three brothers
so that they may recognize each other
across any distance of time or travel.
Topaz RingRing32+(20-30)% to Lightning Resistance+(10-20) to Intelligence
(25-35%) increased Mana Regeneration Rate
(20-30%) increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Whisper of the BrotherhoodWhisper of the Brotherhood
Sapphire Ring
Requires Level 32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed
+(10-20) to Dexterity
(25-35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
Forged by the last remaining brother
to return all that was once given.
Sapphire RingRing32+(20-30)% to Cold Resistance(5-10)% increased Skill Speed
+(10-20) to Dexterity
(25-35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
Blueflame BracersBlueflame Bracers
Goldcast Cuffs
Armour: 37
Energy Shield: 14
Requires Level 33, 30 Str, 30 Int+20 to maximum Energy Shield
+(10-20) to Intelligence
+(5-15)% to Fire Resistance
+(5-15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
The secret was lost with its maker.
Goldcast CuffsGloves33+20 to maximum Energy Shield
+(10-20) to Intelligence
+(5-15)% to Fire Resistance
+(5-15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
Valako's ViceValako's Vice
Plate Gauntlets
Armour: 48
Evasion: 44
Requires Level 45, 40 Str, 40 Dex(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Unlike the other gods, when he was born from the volcano,
Valako rode the clouds of ash into the thundering sky.
Plate GauntletsGloves45(50-100)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(20-30) to Strength
+(20-30) to Dexterity
+(30-50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
Essentia SanguisEssentia Sanguis
Furtive Wraps
Evasion: 50
Energy Shield: 19
Requires Level 52, 46 Dex, 46 Int(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
Furtive WrapsGloves52(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
Voltaxic RiftVoltaxic Rift
Fanatic Bow
Bow
Chaos Damage: 52-87
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 79, 212 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
Fanatic BowBow79100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
The Burden of ShadowsThe Burden of Shadows
Chiming Staff
StaffRequires Level 82Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Nothingness is loathe to relinquish its grip.
Every moment is a struggle to exist.
Chiming StaffStaff82Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost

Gain conversion

ItemBase itemItem classRequired levelStats
Asphyxia's WrathAsphyxia's Wrath
Broadhead Quiver
Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
Can only be equipped if you are wielding a Bow.
Broadhead QuiverQuiver1Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold Damage to Attacks
(5-10)% increased Attack Speed
+(5-10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5-10)% of Damage as Extra Cold Damage
Painter's ServantPainter's Servant
Torn Gloves
Energy Shield: 933% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
Bloodshed on the crimson shores,
longing for the endless sea.
Treasures, life, I'd give it all
just to capture thee.
Torn GlovesGloves133% of Elemental Damage Converted to Cold Damage
33% of Elemental Damage Converted to Fire Damage
33% of Elemental Damage Converted to Lightning Damage
Gain (5-10)% of Elemental Damage as Extra Cold Damage
Gain (5-10)% of Elemental Damage as Extra Fire Damage
Gain (5-10)% of Elemental Damage as Extra Lightning Damage
The Dark DefilerThe Dark Defiler
Rattling Sceptre
Sceptre
Spirit: 100
Grants Skill: Level (1-20) Skeletal Warrior Minion+(20-30) to maximum Mana
+(5-10) to Intelligance
(10-30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
Rare is the Necromancer who leads his undead armies from the front.
Rattling SceptreSceptre1Grants Skill: Level (1-20) Skeletal Warrior Minion+(20-30) to maximum Mana
+(5-10) to Intelligance
(10-30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
The Everlasting GazeThe Everlasting Gaze
Azure Amulet
(20-30)% increased Mana Regeneration Rate+(40-60) to maximum Mana
(40-60)% increased Mana Regeneration Rate
Gain (4-6)% of Maximum Mana as Extra Maximum Energy Shield
What they saw was what they believed, and
they believed Lunaris had not abandoned them.
Azure AmuletAmulet1(20-30)% increased Mana Regeneration Rate+(40-60) to maximum Mana
(40-60)% increased Mana Regeneration Rate
Gain (4-6)% of Maximum Mana as Extra Maximum Energy Shield
GravebindGravebind
Rope Cuffs
Armour: 12
Energy Shield: 6
Requires Level 5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Try as you like to hide the
blood on your hands.
You'll still know the truth.
Rope CuffsGloves5(40-60)% increased Armour and Energy Shield
+(10-15)% to Cold Resistance
Gain (7-10) Life per Enemy Killed
Gain (4-6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
BlackgleamBlackgleam
Fire Quiver
Requires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Molten feathers, veiled spark,
Hissing arrows from the dark.
Can only be equipped if you are wielding a Bow.
Fire QuiverQuiver8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
NecromantleNecromantle
Bone Raiment
Energy Shield: 52
Movement Speed: -3.0%
Requires Level 16, 34 Int+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
Fueled by the blackness in the hearts of men,
the armies of Saresh were just as relentless.
Bone RaimentBody Armour16+(40-60) to maximum Life
+(30-50) to maximum Mana
Minions have +(17-23)% to Chaos Resistance
Minions gain (20-30)% of their Maximum Life as Extra Maximum Energy Shield
Minions Revive 50% faster
Ming's HeartMing's Heart
Amethyst Ring
Requires Level 20+(7-13)% to Chaos Resistance20% reduced maximum Life
Gain (30-40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
Ming slew Tranquillity
Took Chaos for his wife
And on Her immortal finger
He placed his Heart
Amethyst RingRing20+(7-13)% to Chaos Resistance20% reduced maximum Life
Gain (30-40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
DoomfletchDoomfletch
Composite Bow
Bow
Physical Damage: 19-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Requires Level 22, 52 DexAdds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
Composite BowBow22Adds (5-7) to (10-12) Physical Damage
+10 to Dexterity
(30-50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
Guiding Palm of the EyeGuiding Palm of the Eye
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 26Grants Skill: Level (7-20) Purity of IceGain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
The stories we tell serve to unite us.
Shrine SceptreSceptre26Grants Skill: Level (7-20) Purity of IceGain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Guiding Palm of the HeartGuiding Palm of the Heart
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 26Grants Skill: Level (7-20) Purity of FireGain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
The stories we tell serve to unite us.
Shrine SceptreSceptre26Grants Skill: Level (7-20) Purity of FireGain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
Guiding Palm of the MindGuiding Palm of the Mind
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 26Grants Skill: Level (7-20) Purity of LightningGain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
The stories we tell serve to unite us.
Shrine SceptreSceptre26Grants Skill: Level (7-20) Purity of LightningGain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Palm of the DreamerPalm of the Dreamer
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 26Grants Skill: Level (7-20) ImpurityAllies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
+(7-13) to all Attributes
23% reduced Light Radius
(-13-13)% increased Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Corrupted"We sometimes fail. We sometimes succeed. Who determines one from the other?
I now know we can never be made One, if we are bore of differing desires.
And yet, I have hope for a new truth. And I will see it... made real."
- The Benevolent Dreamer
Shrine SceptreSceptre26Grants Skill: Level (7-20) ImpurityAllies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
+(7-13) to all Attributes
23% reduced Light Radius
(-13-13)% increased Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom ShrineCorrupted
Beira's AnguishBeira's Anguish
Dousing Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
They found a crying child tied to a frozen pyre.
She was clad in ice, but the village was ash.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Dousing CharmCharm32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
Evergrasping RingEvergrasping Ring
Pearl Ring
Requires Level 32(7-10)% increased Cast Speed+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Power comes to those who seek
Death comes to those who reach
Pearl RingRing32(7-10)% increased Cast Speed+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Atziri's DisdainAtziri's Disdain
Gold Circlet
Energy Shield: 58Requires Level 40, 74 Int+(60-100) to maxium Mana
(10-20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10-15)% of Maximum Life as Extra Maximum Energy Shield
They screamed her name in adulation as they gave
their very lives. She looked on with impatience.
Gold CircletHelmet40+(60-100) to maxium Mana
(10-20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10-15)% of Maximum Life as Extra Maximum Energy Shield
The Mutable StarThe Mutable Star
Cleric Vestments
Armour: 148
Energy Shield: 53
Movement Speed: -4.0%
Requires Level 45, 51 Str, 51 Int(100-150)% increased Armour and Energy Shield
(50-100)% increased Energy Shield Recharge Rate
(25-35) Life Regeneration per second
(50-30)% reduced Bleeding Duration on you
(30-50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
Through every great purge, and every fiery inquisition,
the Twilight Order endured in secret.
Cleric VestmentsBody Armour45(100-150)% increased Armour and Energy Shield
(50-100)% increased Energy Shield Recharge Rate
(25-35) Life Regeneration per second
(50-30)% reduced Bleeding Duration on you
(30-50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
WaveshaperWaveshaper
Tideseer Mantle
Armour: 165
Energy Shield: 58
Movement Speed: -4.0%
Requires Level 51, 59 Str, 59 Int+(100-200) to maximum Energy Shield
+(20-40) to Spirit
+(25-35)% to Fire Resistance
+(25-35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30-50)% of Maximum Mana as Armour
"Move in ways your enemy does not expect.
Confuse them with elegance and grace.
They'll never see the axe coming."
- Rakiata, Chieftain of the Tasalio Tribe
Tideseer MantleBody Armour51+(100-200) to maximum Energy Shield
+(20-40) to Spirit
+(25-35)% to Fire Resistance
+(25-35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30-50)% of Maximum Mana as Armour
HeatshiverHeatshiver
Velvet Cap
Evasion: 181Requires Level 52, 95 Dex(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Give of your heated passions.
Give of your cold resolve.
You will be repaid.
Velvet CapHelmet52(50-70)% increased Evasion Rating
+(60-100) to maximum Mana
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Darkness EnthronedDarkness Enthroned
Fine Belt
Requires Level 62Flasks gain 0.17 charges per Second
Has (1-3) Charm Slots
This item gains bonuses from socketed Items as though it was a <Random socketable equipment type>
+(50-100)% increased effect of Socketed Items
Has 2 Rune Sockets (Hidden)
Kulemak sat triumphant, raising the crown.
Darkness coiled the world in eternal night.
Victory, a mere moment, came crashing down.
No conqueror, no conquered, only searing Light.
Fine BeltBelt62Flasks gain 0.17 charges per Second
Has (1-3) Charm SlotsThis item gains bonuses from socketed Items as though it was a <Random socketable equipment type>
+(50-100)% increased effect of Socketed Items
Has 2 Rune Sockets (Hidden)
Beyond ReachBeyond Reach
Visceral Quiver
Requires Level 65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
The limit of our knowledge is a barrier
that protects us from ourselves.
Visceral QuiverQuiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Chernobog's PillarChernobog's Pillar
Blacksteel Tower Shield
Shield
Chance to Block: 26%
Armour: 152
Movement Speed: -3.0%
Requires Level 65, 118 StrGrants Skill: Raise Shield(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
Blacksteel Tower ShieldShield65Grants Skill: Raise Shield(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Sacred FlameSacred Flame
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 78Grants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Fire destroys, but fire also purifies.
Life always springs anew.
Shrine SceptreSceptre78Grants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
The Burden of ShadowsThe Burden of Shadows
Chiming Staff
StaffRequires Level 82Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Nothingness is loathe to relinquish its grip.
Every moment is a struggle to exist.
Chiming StaffStaff82Grants Skill: Level (18-20) Sigil of Power(20-30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost

Ailment "conversion"

ItemBase itemItem classRequired levelStats
The Three DragonsThe Three Dragons
Solid Mask
Evasion: 87
Energy Shield: 35
Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
Solid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance

Passive skills

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Ascendancy passives

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Keystones

Lua error: Error: Table passive_skills not found..

Version history

Version Changes
0.2.0
  • Fixed a bug where sources of less minimum or more maximum Physical Attack Damage, such as Heft Support or the Ryslatha's Coil Unique Belt, were not working correctly with damage conversion.
0.1.0
  • Introduced to the game.


References