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{{Tooltip info
{{Keyword infobox|Resistances}}
| name        = Resistances
{{Keyword infobox|MaximumResistances}}
| description = Resistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances.<br><br>Player resistances are lowered as you progress through the game, and can be improved with Equipment, Passives & Quest items.
{{Keyword infobox|OvercappedResist}}
}}
 
'''Resistance''' is a form of [[damage reduction]] that reduces [[damage]] of a particular type by a percentage. Players and enemies all have a resistance stat to each of [[Fire]], [[Cold]], [[Lightning]] and [[Chaos]] damage, and these are raised or lowered independently. Increases to "Elemental Resistance" are applied to fire, cold and lightning but not chaos.
'''Resistance''' is a form of [[damage reduction]] that reduces [[damage]] of a particular type by a percentage. Players and enemies all have a resistance stat to each of [[Fire]], [[Cold]], [[Lightning]] and [[Chaos]] damage, and these are raised or lowered independently. Increases to "Elemental Resistance" are applied to fire, cold and lightning but not chaos.


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==Elemental resistance penalties==
==Elemental resistance penalties==
Elemental resistance penalties in the campaign are applied after the end of each act up until [[Act 4]], after which it is applied based on the [[area level]].
Elemental resistance penalties apply as the player progresses further into the game. During the [[campaign]], each subsequent act imposes a greater penalty. During the [[interlude]]s and [[endgame]], resistance penalties are applied based on the [[area level]].
 
{| class="wikitable"
{| class="wikitable"
|+ Penalties by Act/Area Level
! Point of progression !! Penalty
|-
! Act or Area Level !! Penalty
|-
|-
| [[Act 2]] || -10%
| Act 2 || &minus;10%
|-
|-
| [[Act 3]] || -20%
| Act 3 || &minus;20%
|-
|-
| [[Act 4]] || -30%
| Act 4 || &minus;30%
|-
|-
| Level 54 - 59 ([[Interlude]]) || -40%
| Area level 54-59 (Interlude) || &minus;40%
|-
|-
| Level 60 - 64 ([[Interlude]]) || -50%
| Area level 60-64 (Interlude) || &minus;50%
|-
|-
| Level 65+ ([[Endgame]]) || -60%
| Area level 65+ (Endgame) || &minus;60%
|}
|}


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|stat=1
|stat=1
|large=1
|large=1
}}
==Related passive skills==
The following [[passive skill]]s are related to resistances:
===Elemental resistances===
{{Query base passive skills
|where=(passive_skill_stats.id = "base_resist_all_elements_%"
  OR passive_skill_stats.id LIKE "%resist_all_elements%"
  OR passive_skill_stats.id LIKE "%all_elemental_resistance%")
  AND passive_skill_stats.id NOT LIKE "%maximum%"
  AND passive_skill_stats.id NOT LIKE "%companion%"
  AND passive_skill_stats.id NOT LIKE "%minion%"
  AND passive_skill_stats.id NOT LIKE "%totem%"
}}
===Fire resistance===
{{Query base passive skills
|where=
  passive_skill_stats.id = "base_fire_damage_resistance_%"
}}
===Cold resistance===
{{Query base passive skills
|where=
  passive_skill_stats.id = "base_cold_damage_resistance_%"
}}
===Lightning resistance===
{{Query base passive skills
|where=
  passive_skill_stats.id = "base_lightning_damage_resistance_%"
}}
===Chaos resistance===
{{Query base passive skills
|where=
  passive_skill_stats.id = "base_chaos_damage_resistance_%"
}}
===Maximum resistance===
{{Query base passive skills
|where=
  passive_skill_stats.id LIKE "%maximum%resistance%"
  AND passive_skill_stats.id NOT LIKE "%minion%"
}}
===Minion resistance===
{{Query base passive skills
|where=
  passive_skill_stats.id LIKE "%resist%"
  AND passive_skill_stats.id LIKE "%minion%"
}}
===Companion resistance===
{{Query base passive skills
|where=
  passive_skill_stats.id LIKE "%resist%"
  AND passive_skill_stats.id LIKE "%companion%"
}}
===Totem resistance===
{{Query base passive skills
|where=
  passive_skill_stats.id LIKE "%resist%"
  AND passive_skill_stats.id LIKE "%totem%"
}}
===Miscellany===
{{Query base passive skills
|where=
  passive_skill_stats.id LIKE "%resist%"
  AND passive_skill_stats.id NOT IN ("base_fire_damage_resistance_%", "base_cold_damage_resistance_%", "base_lightning_damage_resistance_%", "base_chaos_damage_resistance_%", "reduce_enemy_elemental_resistance_%")
  AND passive_skill_stats.id NOT LIKE "%companion%"
  AND passive_skill_stats.id NOT LIKE "%minion%"
  AND passive_skill_stats.id NOT LIKE "%totem%"
  AND passive_skill_stats.id NOT LIKE "%resist_all_elements%"
  AND passive_skill_stats.id NOT LIKE "%all_elemental_resistance%"
  AND passive_skill_stats.id NOT LIKE "%maximum%"
  AND passive_skill_stats.id NOT LIKE "%companion%"
  AND passive_skill_stats.id NOT LIKE "%minion%"
  AND passive_skill_stats.id NOT LIKE "%totem%"
  AND passive_skill_stats.id NOT LIKE "%base_reduce%"
  AND passive_skill_stats.id NOT LIKE "%penetra%"
  AND passive_skill_stats.id NOT LIKE "%exposure%"
}}
===Paths Not Taken passive skills===
The following passive skills are exclusive the [[Oracle]] with [[The Unseen Path]] allocated:
{{Passive skill table
|q_tables=passive_skill_stats
|q_join=passive_skills._pageID=passive_skill_stats._pageID
|q_where=
  passive_skills.id LIKE "oracle_%" AND passive_skills.stat_text > ""
  AND passive_skill_stats.id LIKE "%resist%"
  AND passive_skill_stats.id NOT LIKE "%base_reduce%"
  AND passive_skill_stats.id NOT LIKE "%penetra%"
|large=1
|stat_text=1
}}
===Ascendancy passive skills===
The following [[Ascendancy passive skill]]s are related to resistances:
{{Query ascendancy passive skills
|where=passive_skill_stats.id LIKE "%resist%"
  AND passive_skill_stats.id NOT LIKE "%base_reduce%"
  AND passive_skill_stats.id NOT LIKE "%penetra%"
}}
===Keystones===
The following [[Keystone]]s are related to resistances:
{{Query keystone passive skills
|where=
    passive_skills.stat_text LIKE "%resist%"
}}
}}



Latest revision as of 21:45, 29 December 2025

Resistances
Tooltip
Resistances reduce damage taken of the corresponding damage type — Fire,Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. Cold,Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. or ChaosChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.
— up to a Maximum.The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%. Fire,Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. ColdCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. and LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items.

Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
Maximum Resistances
Tooltip
The default maximum for ElementalThe three Elemental damage types are Fire, Cold, and Lightning. or ChaosChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.
resistances is 75%. Maximum resistances cannot be raised above 90%.
Overcapped Resistance
Tooltip
Overcapped ResistanceResistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items.

Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
is the amount of a ResistanceResistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items.

Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
you have in excess of your Maximum ResistanceThe default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%. for that damage type.

Resistance is a form of damage reduction that reduces damage of a particular type by a percentage. Players and enemies all have a resistance stat to each of Fire, Cold, Lightning and Chaos damage, and these are raised or lowered independently. Increases to "Elemental Resistance" are applied to fire, cold and lightning but not chaos.

Resistance has a default value of 0, where it does not affect the damage taken. Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%. Resistance can go into the negatives, which increases damage taken.

Characters receive a -10% penalty to elemental resistance approximately around the end of each act up until Act 4. During the Interludes, elemental resistance penalties are applied by area level. By endgame, the cumulative penalty is -60% to all elemental resistances.

Honour Resistance is a stat used exclusively in Trial of the Sekhemas, and is calculated the same way.

Mechanics

Calculation

Example: being hit by 1000 fire damage, with a fire resistance of 30%, means you would take:

  • damage.

The higher your resistance gets, the more effective an increase in resistance feels in reducing damage taken. This makes increases to maximum resistance a particularly valuable stat. Going into the other direction however it means that loosing 10% resistance at a high resistance level will mean a more dramatic increase in damage taken than loosing 10% resistance at low resistance levels.

Example:

  • After increasing your resistance from 0% to 10 %, a hit with a 1000 base damage will deal damage, which is equal to a 10% damage reduction being felt.
  • In contrary, an increase from 60% elemental resistance ( damage) to 70% resistance ( damage), while still just subtracting another 100 damage from the initial hit, reduces the effective damage taken from 400 Damage at 60% to 300 Damage at 70%, meaning the felt reduction of damage is not 10%, but 25%.

Elemental Exposure

Main article: Exposure

Exposure is a debuff applied to the player or an enemy that reduces their elemental resistance (by default -20% for 4 seconds), which can result in negative resistance values.

Curses

Main article: Curses

Elemental WeaknessElemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(40-59)% to Elemental Resistances
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
and DespairDespairSpell, AoE, Chaos, Duration, Curse
Tier: 9
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1.5 seconds delay
Curse inflicts -(35-49)% to Chaos Resistance
Curse radius is (1.5-3.1) metres
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
applies a curse debuff which lowers elemental or chaos resistance, respectively. Curses can stack with exposure and other debuffs that lower resistance, but there is a default curse limit of one. Note that debuffs from both exposure and curses affect uncapped resistance, regardless of maximum resistance.

Example: A player with 150% uncapped fire resistance and a maximum resistance of 75% would have their effective resistance unchanged after being hit with with -40% from the flammability curse, since the remaining 110% is still enough to reach maximum resistance.

Inverted resistance

Certain effects (e.g. Rakiata's FlowRakiata's FlowSupport, Lineage
Category: Rakiata's Flow
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Dex
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.Hits with Supported Skills treat Enemy Monster Elemental Resistance values as invertedThe Tasalio Tribe developed their own Way, seeing
the world not as it is, but as it should be, given its
roiling and endless grace of constant motion.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
) treat resistance values as if it were inverted. This is equivalent to multiplying the target's resistance value by -1. For example, if a target had 60% fire resistance, it would be treated as having -60% fire resistance.

Resistance penetration

Main article: Penetration

Having Penetration in a damage type reduces the effective resistance of enemies you damage with that type, thus increasing the damage they take. It stacks with exposure and curse debuffs, but is applied last and is only effective against positive resistances; it has no effect once the effective resistance is 0 or negative. In exchange, it affects both maximum resistance and uncapped resistance.

Ignore resistance

Effects which cause damage to ignore enemy resistances will calculate damage as if the enemy had 0% of the ignored resistance, and ignores any further modifications to resistances. It does not affect the actual resistance, and does not interact with stats that care about the specific resistance value.

Elemental resistance penalties

Elemental resistance penalties apply as the player progresses further into the game. During the campaign, each subsequent act imposes a greater penalty. During the interludes and endgame, resistance penalties are applied based on the area level.

Point of progression Penalty
Act 2 −10%
Act 3 −20%
Act 4 −30%
Area level 54-59 (Interlude) −40%
Area level 60-64 (Interlude) −50%
Area level 65+ (Endgame) −60%

Quest rewards

The following quest rewards modify resistances:

Source Location Effect
Head of the Winter WolfHead of the Winter WolfGrants +10% to Cold ResistanceIt howled alone on the eve of
the first snow. Now, it snarls
forever, heralding the cold.

(Beira of the Rotten Pack)
Clearfell (Act 1) +10% to Cold Resistance
Sisters of Garukhan The Spires of Deshar (Act 2) +10% to Lightning Resistance
The Flame CoreThe Flame CoreGrants +10% to Fire ResistanceIt burns with the heat of rage and murderous intent,
a single soul imprisoned eternally for his crimes.
Right-click to shatter The Flame Core to release the captured souls.

(Blackjaw, the Remnant)
Jiquani's Machinarium (Act 3) +10% to Fire Resistance
Fire Tattoo of NgamahuFire Tattoo of NgamahuGrants +5% to Fire ResistanceThe Ngamahu Tribe believes the Karui will be reforged in a volcano at the end of time.Right-click to apply the Tattoo directly to your body and gain a bonus. Halls of the Dead (Act 4) +5% to Fire Resistance
Cold Tattoo of TasalioCold Tattoo of TasalioGrants +5% to Cold ResistanceTasalio bids you take a moment to stop and enjoy the calm of the ocean.Right-click to apply the Tattoo directly to your body and gain a bonus. Halls of the Dead (Act 4) +5% to Cold Resistance
Lightning Tattoo of TawhoaLightning Tattoo of TawhoaGrants +5% to Lightning ResistanceThe forest stands tall against the storm.Right-click to apply the Tattoo directly to your body and gain a bonus. Halls of the Dead (Act 4) +5% to Lightning Resistance
Seven Pillars - Tabana's Boon Qimah (Interlude 2) +5% to Elemental Resistances
(Can be changed)
Seven Pillars - Alima's Disgrace Qimah (Interlude 2) 5% increased Experience Gain
15% reduced Global Defences
20% reduced Presence Area of Effect
12% reduced Cooldown Recovery Rate
5% reduced Attributes
3% reduced Movement Speed
-5% to Elemental Resistances
(Can be changed)

Skills

Skills that are related to resistances:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Elemental WeaknessElemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(40-59)% to Elemental Resistances
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
7NoNoYes
DespairDespairSpell, AoE, Chaos, Duration, Curse
Tier: 9
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1.5 seconds delay
Curse inflicts -(35-49)% to Chaos Resistance
Curse radius is (1.5-3.1) metres
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
9NoNoYes
Oil BarrageOil BarrageAttack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
Tier: 9
Level: (1-20)
Cost: (7-50) Mana
Attack Speed: 300% of base
Attack Damage: (80-250)% of base
Requires: TalismanShapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.Fires 3 Projectiles
Oil spray radius is 2.1 metres
Oil Duration is 6 seconds
Channelling ends after one group of Projectiles
Cannot Ignite
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%

Additional Effects From 1-20% Quality:
Exposure lowers Total Elemental
Resistances by an additional (0.25-5)%
Skills can be managed in the Skills Panel.
9YesNoYes
Oil GrenadeOil GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (9-60) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (100-408)% of base
Requires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds
Damage and Oil spray radius is (2-2.6) metres
Oil Duration is 6 seconds
Oil Slows enemy movement speed by 40%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
9YesYesNo

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
ImpurityImpurityBuff, Persistent, Aura, Chaos
Level: (1-20)
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.Aura grants +(10-29)% to Chaos Resistance

Additional Effects From 1-20% Quality:
Aura grants +(0.3-6)% to Chaos Resistance
Skills can be managed in the Skills Panel.
0YesNoYes
Purity of FirePurity of FireBuff, Persistent, Aura, Fire
Level: (1-20)
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire Resistance

Additional Effects From 1-20% Quality:
Aura grants +(0.4-8)% to Fire Resistance
Skills can be managed in the Skills Panel.
0YesNoYes
Purity of IcePurity of IceBuff, Persistent, Aura, Cold
Level: (1-20)
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Cold Resistance

Additional Effects From 1-20% Quality:
Aura grants +(0.4-8)% to Cold Resistance
Skills can be managed in the Skills Panel.
0YesNoYes
Purity of LightningPurity of LightningBuff, Persistent, Aura, Lightning
Level: (1-20)
Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Lightning Resistance

Additional Effects From 1-20% Quality:
Aura grants +(0.4-8)% to Lightning Resistance
Skills can be managed in the Skills Panel.
0YesNoYes
Dread BannerDread BannerBanner, Buff, Persistent, AoE, Aura, Duration, Conditional
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
Requires 200 Glory to use
Banner Aura radius is 4.5 metres
Aura grants +4% to all Maximum Elemental Resistances
Aura grants 60% more Elemental Ailment Threshold
Aura grants 0.5 Flask charges per second
Banner duration is (6—9.8) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
14YesYesNo

Support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Rakiata's FlowRakiata's FlowSupport, Lineage
Category: Rakiata's Flow
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Dex
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.Hits with Supported Skills treat Enemy Monster Elemental Resistance values as invertedThe Tasalio Tribe developed their own Way, seeing
the world not as it is, but as it should be, given its
roiling and endless grace of constant motion.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoYesNo
Elemental ArmyElemental ArmySupport, Minion
Category: Elemental Army
Tier: 1
Support Requirements: +5 IntSupports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.Minions from Supported Skills have +30% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Lightning PenetrationLightning PenetrationSupport, Lightning
Category: Lightning Penetration
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.Supported Skills Penetrate 30% Lightning ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Cold PenetrationCold PenetrationSupport, Cold
Category: Cold Penetration
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.Supported Skills Penetrate 30% Cold ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Fire Penetration IFire Penetration ISupport, Fire
Category: Fire Penetration
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.Supported Skills Penetrate 30% Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Reinforced Totems IReinforced Totems ISupport, Totem
Category: Reinforced Totems
Tier: 3
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +40% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3YesNoNo
Fire Penetration IIFire Penetration IISupport, Fire
Category: Fire Penetration
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Reinforced Totems IIReinforced Totems IISupport, Totem
Category: Reinforced Totems
Tier: 5
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +10% to all Maximum Elemental Resistances
Totems summoned by Supported Skills have +40% to all Elemental Resistances
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo

Unique items

Maximum resistance

The following unique items are associated with maximum resistances:

ItemStats
Against the DarknessAgainst the Darkness
Time-Lost Diamond
Limited to: 1
Radius: Medium
<2 random jewel modifiers>After the fires, in the depths of the Winter of the World, all life in the Vastiri banded together.
Whether serpent, hyena, human, or golem, hated enemies clasped hand to claw, built refuge, and fought side by side against the Abyssals.
Thus, the Third Pact was born.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
<2 random jewel modifiers>
+(2-3)% to Chaos Resistance
+(2-4)% to Cold Resistance
Gain (2-4)% of Damage as Extra Chaos Damage
Gain (2-4)% of Damage as Extra Cold Damage
Gain (2-4)% of Damage as Extra Fire Damage
Gain (2-4)% of Damage as Extra Lightning Damage
+(2-4)% to Fire Resistance
(4-6)% reduced Freeze Duration on you
(4-6)% reduced Ignite Duration on you
+8 to maximum Life
+8 to maximum Mana
+(2-4)% to Lightning Resistance
+1% to Maximum Chaos Resistance
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
+1% to Maximum Lightning Resistance
(2-3)% increased Dexterity
(2-3)% increased Intelligence
(2-3)% increased Strength
(4-6)% reduced Shock duration on you
+(8-12) to Spirit
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
KaltenhaltKaltenhalt
Ridged Buckler
Buckler
Chance to Block: 20%
Evasion: (77-94)
Requires Level 22, 33 DexGrants Skill: Parry(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Cold, miserable and alone... but alive.
(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
The Eternal SparkThe Eternal Spark
Crystal Focus
Focus
Energy Shield: (42-47)
Requires Level 26, 38 Int(50-70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20-30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
A flash of blue, a stormcloud's kiss,
her motionless dance the pulse of bliss
(50-70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20-30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
Rise of the PhoenixRise of the Phoenix
Omen Crest Shield
Shield
Chance to Block: 25%
Armour: 50
Energy Shield: 19
Movement Speed: -1.5%
Requires Level 36, 30 Str, 30 IntGrants Skill: Raise Shield+5% to Maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
My bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory.
+5% to Maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
SunsplinterSunsplinter
Array Buckler
Buckler
Chance to Block: 20%
Evasion: (190-380)
Requires Level 55, 78 DexGrants Skill: Parry(100-300)% increased Evasion Rating
+(1–3) to Level of all Fire Skills
+(1–3) to Level of all Cold Skills
+(1–3) to Level of all Lightning Skills
+(1-3) to Maximum Fire Resistance
+(1-3) to Maximum Cold Resistance
+(1-3) to Maximum Lightning Resistance
"Lundara held back the hordes, while Solerai rose to split the sky.
With a single stroke, she ended the Winter of the World."
- Wranga, tale-woman of the Wahida akhara
(100-300)% increased Evasion Rating
+(1–3) to Level of all Fire Skills
+(1–3) to Level of all Cold Skills
+(1–3) to Level of all Lightning Skills
+(1-3)% to Maximum Fire Resistance
+(1-3)% to Maximum Cold Resistance
+(1-3)% to Maximum Lightning Resistance
+1 to Level of all Fire Skills
+2 to Level of all Cold Skills
+3 to Level of all Lightning Skills
+1 to Level of all Fire Skills
+3 to Level of all Cold Skills
+2 to Level of all Lightning Skills
+2 to Level of all Fire Skills
+1 to Level of all Cold Skills
+3 to Level of all Lightning Skills
+2 to Level of all Fire Skills
+3 to Level of all Cold Skills
+1 to Level of all Lightning Skills
+3 to Level of all Fire Skills
+1 to Level of all Cold Skills
+2 to Level of all Lightning Skills
+3 to Level of all Fire Skills
+2 to Level of all Cold Skills
+1 to Level of all Lightning Skills
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+1% to Maximum Fire Resistance
+3% to Maximum Cold Resistance
+2% to Maximum Lightning Resistance
+2% to Maximum Fire Resistance
+1% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2% to Maximum Fire Resistance
+3% to Maximum Cold Resistance
+1% to Maximum Lightning Resistance
+3% to Maximum Fire Resistance
+1% to Maximum Cold Resistance
+2% to Maximum Lightning Resistance
+3% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+1% to Maximum Lightning Resistance
The Brass DomeThe Brass Dome
Champion Cuirass
Armour: (2680-3015)
Movement Speed: -5.0%
Requires Level 58, 92 Str(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
The turtle's shell one day becomes its tomb.
(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits

Miscellaneous

ItemStats
Carrion CallCarrion Call
Engraved Focus
Focus
Energy Shield: (51-61)
Requires Level 16, 25 Int+(30-40) to maximum Energy Shield
Minions have (20-30)% increased maximum Life
(20-30)% increased Mana Regeneration Rate
Minions deal (20-30)% increased Damage
Minions' Resistances are equal to yours
Obedience stretches beyond the grave.
+(30-40) to maximum Energy Shield
Minions have (20-30)% increased maximum Life
(20-30)% increased Mana Regeneration Rate
Minions deal (20-30)% increased Damage
Minions' Resistances are equal to yours
Veil of the NightVeil of the Night
Martyr Crown
Armour: 66
Energy Shield: 25
Requires Level 28, 23 Str, 23 Int50% increased maximum Life
+(10-20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
50% increased maximum Life
+(10-20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
Doryani's PrototypeDoryani's Prototype
Scale Mail
Armour: (187-250)
Evasion: (168-224)
Movement Speed: -4.0%
Requires Level 37, 34 Str, 34 Dex(50-100)% increased Armour and Evasion
+(60-100) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
(50-100)% increased Armour and Evasion
+(60-100) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Sekhema's ResolveSekhema's Resolve
Ring
Requires Level 40(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
Has 1 Jewel Socket (Hidden)
Though the summer of centuries burns the
Vastiri to dust, we remain, unchanged.
(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item
Has 1 Jewel Socket (Hidden)
Sekhema's ResolveSekhema's Resolve
Ring
Requires Level 40(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
Has 1 Jewel Socket (Hidden)
Though the rains refuse to return to a dry
Vastiri, we shall remain, unchanged.
(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
Has 1 Jewel Socket (Hidden)
Sekhema's ResolveSekhema's Resolve
Ring
Requires Level 40(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
Has 1 Jewel Socket (Hidden)
Though the Winter of the World shrouded the
Vastiri in ice, we remained, unchanged.
(10-20)% increased Rarity of Items found
+(10-20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item
Has 1 Jewel Socket (Hidden)
Glimpse of ChaosGlimpse of Chaos
Tribal Mask
Evasion: 66
Energy Shield: 28
Requires Level 52, 27 Dex, 27 IntCan be modified while Corrupted
+(50-150) to maximum Life
+(50-150) to maximum Mana
+(-30-30)% to Fire Resistance
+(-30-30)% to Cold Resistance
+(-30-30)% to Lightning Resistance
Chaos Resistance is zero
Man retains sanity and strives toward civilisation
only under the blessed veil of ignorance.
Can be modified while Corrupted
+(50-150) to maximum Life
+(50-150) to maximum Mana
+(-30-30)% to Fire Resistance
+(-30-30)% to Cold Resistance
+(-30-30)% to Lightning Resistance
Chaos Resistance is zero
The Coming CalamityThe Coming Calamity
Heroic Armour
Armour: 245
Evasion: 223
Movement Speed: -4.0%
Requires Level 65, 67 Str, 67 DexGrants Skill: Level (14-20) Herald of Ash
Grants Skill: Level (14-20) Herald of Ice
Grants Skill: Level (14-20) Herald of Thunder
+(60-80) to maximum Life
+(30-40)% to all Elemental Resistances
Herald Skills deal (50-100)% increased Damage
Enemies in your Presence have no Elemental Resistances
Whiff of cold, tiny spark, faintest flicker in the dark.
Embers swirl, ice takes form, sky exposed - Death's perfect storm.
Frost and thunder, flames shine bright, ruin walks the land tonight.
By your hand they dance and bend, wield them and brook no end.
+(60-80) to maximum Life+(30-40)% to all Elemental Resistances
Herald Skills deal (50-100)% increased Damage
Enemies in your Presence have no Elemental Resistances
Sacred FlameSacred Flame
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 78, 42 Str, 106 IntGrants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Fire destroys, but fire also purifies.
Life always springs anew.
Gain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance

Related passive skills

The following passive skills are related to resistances:

Elemental resistances

NameStats
Shaman+3% to all Elemental Resistances [1]
All Natural
30% increased Elemental Damage
+5% to all Elemental Resistances [1]
Elemental Force
20% increased Elemental Damage
+3% to all Elemental Resistances [1]
Inspiring Leader
Banners also grant +25% to all Elemental Resistances to you and Allies [1]
Invigorating Archon
Archon Buffs also grant 10% increased Movement Speed
Archon Buffs also grant +20% to all Elemental Resistances [1]
Unnatural Resilience
+3% to all Elemental Resistances
+2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed [1]

Fire resistance

NameStats
Fire Resistance+5% to Fire Resistance [1] [2] [3]
The Molten One's Gift
Fully Broken Armour you inflict also increases Fire Damage Taken from Hits
15% increased effect of Fully Broken Armour
+10% to Fire Resistance [1]
Volcanic Skin
Gain 8% of Damage as Extra Fire Damage
+20% to Fire Resistance [1]

Cold resistance

NameStats
Cold Resistance+5% to Cold Resistance [1] [2] [3]
Mana Leech and Cold Resistance
10% increased amount of Mana Leeched
+5% to Cold Resistance [1] [2]
Embracing Frost
+1% to Maximum Cold Resistance
+10% to Cold Resistance [1]
Unbothering Cold
+2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed
+10% to Cold Resistance [1]

Lightning resistance

NameStats
Lightning Damage and Resistance
+3% to Lightning Resistance
5% increased Lightning Damage [1] [2]
Lightning Resistance
+5% to Lightning Resistance [1] [2] [3] [4]
Conductive Embrace
+10% to Lightning Resistance
+2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed [1]

Chaos resistance

NameStats
Chaos Damage and Resistance
5% increased Chaos Damage
+3% to Chaos Resistance [1] [2]
Chaos Resistance
+5% to Chaos Resistance [1]
Distant Dreamer+10% to Chaos Resistance
Gain 5% of Damage as Extra Chaos Damage
50% reduced effect of Withered on you [1]
Spaghettification
+13 to all Attributes
29% increased Chaos Damage
-7% to Chaos Resistance
23% reduced Light Radius
3% increased Movement Speed [1]
Spiral into Mania
10% increased Cast Speed
+13% to Chaos Resistance [1]

Maximum resistance

NameStats
Adaptive Skin+1% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently [1]
Blood of the Wolf
15% increased Life Regeneration rate while Shapeshifted
15% increased amount of Life Leeched while Shapeshifted
+1% to Maximum Cold Resistance while Shapeshifted [1]
Conductive Embrace
+10% to Lightning Resistance
+2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed [1]
Crystalline Resistance
+1% to all Maximum Elemental Resistances if you have at
least 5 Red, Green and Blue Support Gems Socketed [1]
Electric Blood
50% reduced effect of Shock on you
+1% to Maximum Lightning Resistance [1]
Embracing Frost
+1% to Maximum Cold Resistance
+10% to Cold Resistance [1]
Hide of the Bear
40% increased Armour while Shapeshifted
25% increased Stun Threshold while Shapeshifted
+1% to Maximum Fire Resistance while Shapeshifted [1]
Molten Carapace
+2% to Maximum Fire Resistance while Ignited
50% increased Fire Damage while Ignited
50% increased Armour while Ignited [1]
Scales of the Wyvern
20% increased Energy Shield Recharge Rate while Shapeshifted
20% faster start of Energy Shield Recharge while Shapeshifted
+1% to Maximum Lightning Resistance while Shapeshifted [1]
Unbothering Cold
+2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed
+10% to Cold Resistance [1]
Unnatural Resilience
+3% to all Elemental Resistances
+2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed [1]

Minion resistance

NameStats
Minion Cold Resistance
Minions have +20% to Cold Resistance [1]
Minions have +20% to Cold Resistance
Minions have +3% to Maximum Cold Resistances [3] [4]
Minion Fire Resistance
Minions have +20% to Fire Resistance
Minions have +3% to Maximum Fire Resistances [1] [2]

Minions have +20% to Fire Resistance [2]
Minion Life and Chaos Resistance
Minions have 8% increased maximum Life
Minions have +7% to Chaos Resistance [1] [2] [3] [4]
Minion Lightning Resistance
Minions have +20% to Lightning Resistance
Minions have +3% to Maximum Lightning Resistances [1] [2]

Minions have +20% to Lightning Resistance [2]
Minion Resistances
Minions have +8% to all Elemental Resistances [1] [2] [3]
Crystalline Flesh
Minions have +20% to all Elemental Resistances
Minions have +5% to all Maximum Elemental Resistances [1]
Entropic Incarnation
Minions gain 10% of Physical Damage as Chaos Damage
Minions have +13% to Chaos Resistance [1]
Left Hand of Darkness
Minions have 20% additional Physical Damage Reduction
Minions have +23% to Chaos Resistance
Attacks Gain 5% of Damage as extra Chaos Damage [1]
Living Death
Minions have +22% to all Elemental Resistances
Minions have +3% to all Maximum Elemental Resistances [1]
Silent Guardian
Minions have +20% to all Elemental Resistances
20% increased Elemental Ailment Threshold [1]
Vile Mending
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance [1]

Companion resistance

NameStats
Ailment Threshold and Companion Resistance
8% increased Elemental Ailment Threshold
Companions have +12% to all Elemental Resistances [1] [2] [3]
Companion Resistance and Life
Companions have +12% to all Elemental Resistances
Companions have 12% increased maximum Life [1]
Unspoken Bond
Companions have +30% to all Elemental Resistances
Companions have +30% to Chaos Resistance [1]

Totem resistance

NameStats
Totem Elemental Resistance
Totems gain +12% to all Elemental Resistances [1]
Hardened Wood
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction [1]

Miscellany

NameStats
Deep Freeze
20% increased Freeze Buildup
Enemies Frozen by you have -8% to Cold Resistance [1]
Firestarter
80% increased Flammability Magnitude
Enemies Ignited by you have -5% to Fire Resistance [1]
Heavy Frost
Hits ignore non-negative Elemental Resistances of Frozen Enemies
20% increased Freeze Buildup [1]
Void
29% increased Chaos Damage
Enemies you Curse have -3% to Chaos Resistance [1]

Paths Not Taken passive skills

The following passive skills are exclusive the Oracle with The Unseen Path allocated:

NameStats
Totem Cast and Attack Speed and Elemental Resistance
Spells Cast by Totems have 2% increased Cast Speed
Attacks used by Totems have 2% increased Attack Speed
Totems gain +1% to all Maximum Elemental Resistances [1]
Totem Elemental Resistance
Totems gain +2% to all Maximum Elemental Resistances [1] [2]
Dimensional Weakspot
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted [1]
Forbidden Path
Minions Gain 20% of Elemental Damage as Extra Chaos Damage
-10% to all Elemental Resistances
Minions Recoup 30% of Damage taken as Life
5% reduced maximum Life [1]
Mighty Trunk
20% increased Area of Effect for Skills used by Totems
Totems gain +3% to all Maximum Elemental Resistances [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to resistances:

Ascendancy
Class
NameStats
Acolyte of Chayula
Chaos Resistance
+7% to Chaos Resistance [1]
Acolyte of Chayula
Chayula's Gift
Chaos Resistance is doubled
+10% to Maximum Chaos Resistance [1]
Acolyte of Chayula
Deepening Shadows
1% increased maximum Darkness per 1% Chaos Resistance [1]
Gemling Legionnaire
Thaumaturgical Infusion
+1% to Maximum Fire Resistance per 3 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed
+1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed [1]
Invoker
Sunder my Enemies...
Critical Hits ignore non-negative Enemy Monster Elemental Resistances [1]
Ritualist
Reduced Resistances
-20% to all Elemental Resistances [1]
Shaman
Elemental Resistances
+3% to all Elemental Resistances [1] [2]
Smith of Kitava
Fire Resistance
+8% to Fire Resistance [1] [2]
Smith of Kitava
Coal Stoker
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value [1]
Smith of Kitava
Forged in Flame
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance [1]
Smith of Kitava
Tantalum Alloy
Body Armour grants +75% to Fire Resistance [1]

Keystones

The following Keystones are related to resistances: No results found for the given query.

Version history

Version Changes
0.3.0
  • Resistance penalties after the end of Act 4 are applied based on area level instead of a constant penalty throughout the act.
0.1.0e
  • Maps no longer have additional elemental resistance penalties inherently applied at Tier 6 and Tier 11 or higher Maps. It is now consistent across all of the Endgame.
0.1.0
  • Introduced to the game.