Skill speed
Skill speed is the generic form of stats affecting the time to use various skills, which affects the animations or delays of the skill.
Mechanics
Variants of skill speed
More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include:
- Attack speed for attacks and crossbow reload speed
- Cast speed for spells
- Throw speed for traps
- Summon speed for totems
- Warcry speed for warcries
- Reload speed for crossbows
Use time penalities
Certain skills (e.g. Whirling AssaultWhirling AssaultAttack, AoE, Melee, Strike
Tier: 11
Level: 1Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.) have an inherent penalty to use time (e.g. +# seconds to Total Attack Time). This value is added after other modifiers to skill speed are calculated; therefore, this penalty cannot be modified by skill speed modifiers.
Calculations
The final use time of a skill can be determined by converting a skill's use time into uses per second, then applying modifiers to skill speed or variants thereof.
For example, a skill that has a base use time of 0.8 seconds has a use speed of 1.25 per second. If the player has 40% increased total skill speed, the use speed is now 1.25 * (1 + 0.4) = 1.75. The final use time of the skill is 1/1.75 = 0.57 seconds.
Alternatively, it can be calculated as
Skill use per second limit
Non-channelling actions can be performed once per server frame, which is 33 milliseconds. This means you can perform up to 30.3 actions per second. Reducing a skill attack/cast time to go below 0.033 seconds can you to lose DPS due to missed frames, despite the fact the tooltip will calculate the DPS as if this actions per server tick limitation did not exist.
Version history
Version | Changes |
---|---|
0.1.0 |
|