Rain of Arrows

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Rain of ArrowsAttack, AoE, Projectile, Sustained
Tier: 9
Level: (1-20)
Cost: (15-103) Mana
Attack Speed: 80% of base
Attack Damage: (50-132)% of base
Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 100% more Arrows if a Frenzy Charge was consumed
Fires 50% more Arrows per Frenzy Charge consumed
Modifiers to Projectile speed apply to arrow landing frequency

Additional Effects From 1-20% Quality:
Arrows fall (1-20)% faster
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemRainOfArrows

Rain of Arrows is a projectile attack that fires arrows from the sky doing a sustained amount of damage over time. It can also consume frenzy charges to significantly increase the amount of arrows it fires.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
Arrow
Number
1001550%30
2391755%30
36142060%31
410212365%31
514282670%32
618352975%32
722413280%33
826483684%33
931574088%34
1036654492%34
1141744895%35
1246825399%35
13529258103%36
145810363107%36
156411369111%37
166611675115%37
177212681119%38
187813788123%38
198414795128%39
2090157103132%39

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Perpetual ChargePerpetual ChargeSupport
Category: Perpetual Charge
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pin IPin ISupport, Physical
Category: Pin
Tier: 1
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Armour Break IArmour Break ISupport, Physical
Category: Armour Break
Tier: 2
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heightened ChargesHeightened ChargesSupport
Category: Twofold
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubledPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Alignment IAlignment ISupport, Attack, Projectile
Category: Alignment
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot IILongshot IISupport, Attack
Category: Longshot
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 35% more Attack Damage to
enemies further than 7 metres from you, scaling down to
no bonus at 3.5 metres or closer
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Alignment IIAlignment IISupport, Attack, Projectile
Category: Alignment
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 40% more Projectile Damage when Attacking in indicated direction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IncisionIncisionSupport, Attack, Physical
Category: Incision
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.Hits from Supported Skills inflict Incision
3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Bleed IVBleed IVSupport, Physical
Category: Bleed
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Hits from Supported Skills inflict Incision
Supported Attacks cannot cause Bleeding
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IIStoicism IISupport
Category: Stoicism
Tier: 5
Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Rain of Arrows has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Rain of Arrows has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • The per-target hit limits on FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
    Tier: 11
    Level: (1-20)
    Cost: (16-168) Mana
    Cast Time: 1.40 sec
    Critical Strike Chance: 7.00%
    Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
    Impact radius is 1 metre
    Storm radius is 5.6 metres
    Storm duration is 6 seconds
    One impact every 0.10 seconds
    Improves 5 Bolts per Ignite Consumed
    Limit 1 Firestorm

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to impact radius
    Skills can be managed in the Skills Panel.
    , IcestormIcestormBarrageable, Spell, AoE, Sustained, Cold, Duration, Payoff
    Level: (1-20)
    Cast Time: 1.20 sec
    Critical Strike Chance: 11.00%
    Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage
    Cold Damage from Hits does not contribute to Chill Magnitude
    Cannot Freeze
    Impact radius is 0.9 metres
    Storm radius is 2.6 metres
    Storm duration is 6 seconds
    One impact every 0.15 seconds
    Improves 1 Bolt per Chill Consumed
    Improves 1 Bolt per Power of enemies from which Freeze is Consumed
    Limit 3 Icestorms

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to impact radius
    Skills can be managed in the Skills Panel.
    , Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
    Tier: 9
    Level: (1-20)
    Cost: (15-103) Mana
    Attack Speed: 80% of base
    Attack Damage: (50-132)% of base
    Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows
    Rain radius is 3.6 metres
    Arrow impact radius is 0.7 metres
    Maximum 1 arrow rain
    One arrow lands every 0.08 seconds
    Fires 100% more Arrows if a Frenzy Charge was consumed
    Fires 50% more Arrows per Frenzy Charge consumed
    Modifiers to Projectile speed apply to arrow landing frequency

    Additional Effects From 1-20% Quality:
    Arrows fall (1-20)% faster
    Skills can be managed in the Skills Panel.
    and Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
    Tier: 11
    Level: (1-20)
    Cost: (29-207) Mana
    Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds
    Converts 80% of Physical Damage to Cold Damage
    Impact radius is 1.2 metres
    Rain radius is 2.5 metres

    Ammunition
    50% less reload speed
    Can store up to (16-25) Bolts

    Additional Effects From 1-20% Quality:
    Can store +(0.25-5) Bolts
    Skills can be managed in the Skills Panel.
    are now displayed.
  • Rain of Arrows: Now only Consumes one Frenzy Charge. Now deals 93-181% of Attack Damage (previously 88-132%) at Gem levels 9-20. Now Fires 150% more Arrows if a Frenzy Charge was consumed (previously 100%). Removed Fires 50% more Arrows per Frenzy Charge consumed.
0.3.0
  • Rain of Arrows: Quality now provides Arrows fall 0-20% faster, instead of Fires +0-10 Projectiles.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Rain of Arrows' arrow landing frequency is now affected by projectile speed modifiers, meaning that (for example) increased projectile speed causes the same number of arrows to land in a shorter total time.
0.1.0d
  • Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
0.1.0
  • Introduced to the game.

References