Movement speed

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Revision as of 16:32, 10 October 2025 by Qetuth (talk | contribs) (→‎Armour movement penalties: added tooltip)
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Movement speed (often referred to as MS) is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a dodge roll. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of base movement speed.

Mechanics

Armour movement penalties

Armour Movement Penalties
Tooltip
Depending on the type of ArmourEquippable Armours are pieces of equipment that you can wear to provide various defences. Equippable Armours include Helmets, Body Armours, Gloves, Boots, Shields and Foci. equipped, Players will have a less Movement Speed penalty applied depending on what AttributeStrength, Dexterity, and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems.

Each Attribute provides a different inherent bonus.
the Armour requires. These penalties only apply to equipped Body Armours and Shields.Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.

For Body Armour, pure StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
has a 5% penalty, hybrid StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
has a 4% penalty and pure DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
has a 3% penalty.
For Shields,Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
pure StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
has a 3% penalty, hybrid StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
has a 1.5% penalty and pure DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
or IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
has no penalty.

To calculate movement speed, first the movement speed penalty must be considered. Body armours and shields have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following:

Equipment inherent movement speed penalties
Attr. Item type Movement speed penalty
Pure armour body armour -5%


Hybrid armour body armour -4%


Non-armour body armour -3%
Pure armour shield -3%

Hybrid armour shield -1.5%
Pure evasion shield 0%

Pure evasion shields (bucklers) and foci do not have movement speed penalties.

Other modifiers to movement speed apply to the movement speed value after penalties. For example, boots with 20% increased Movement Speed on a character wearing an energy shield body armour will have a movement speed of:

=

So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier.

Movement speed penalty

Certain skills (mainly ranged attacks and spells) allow movement during the skill animation, but at reduced speed. Effects which decrease movement speed penalty will allow you to move faster while using these skills.

Item Modifiers

Boots are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot.

Related skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged, Wind
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Requires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Knocks Back Enemies

Whirlwind
Attack Damage: (60-217)% of base
Knocks Back Enemies
Slows enemy movement speed by 30%
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage

Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Skills can be managed in the Skills Panel.
1NoYesNo
Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-48) Mana per second
Attack Time: 0.60 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(3-85) to (5-128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres

Collision
Attack Damage: (60–217)% of base
(3-85) to (5-128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals up to an additional +(2-40)% more Damage, based on the distance travelled
Skills can be managed in the Skills Panel.
3YesNoNo
Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-102) Mana
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal (100-253)% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From 1-20% Quality:
(1.25-25)% increased effect of Empowerment on Raised Zombies
Skills can be managed in the Skills Panel.
5NoNoYes
Oil BarrageOil BarrageAttack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
Tier: 9
Level: (1-20)
Cost: (7-50) Mana
Attack Speed: 300% of base
Attack Damage: (80-250)% of base
Requires: TalismanShapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.Fires 3 Projectiles
Oil spray radius is 2.1 metres
Oil Duration is 6 seconds
Channelling ends after one group of Projectiles
Cannot Ignite
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%

Additional Effects From 1-20% Quality:
Exposure lowers Total Elemental
Resistances by an additional (0.25-5)%
Skills can be managed in the Skills Panel.
9YesNoYes
Oil GrenadeOil GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (9-60) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (100-408)% of base
Requires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds
Damage and Oil spray radius is (2-2.6) metres
Oil Duration is 6 seconds
Oil Slows enemy movement speed by 40%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
9YesYesNo
RampageRampageAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Tier: 11
Level: (1-20)
Cost: 5 Rage per second, (14-97) Mana
Attack Speed: 70% of base
Attack Damage: (75-306)% of base
Requires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing
Rage cost is ignored for first 2.5 seconds of Channelling
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.2 metres
Cannot gain Rage while using this Skill

Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) seconds
Skills can be managed in the Skills Panel.
11YesNoYes
StampedeStampedeAttack, AoE, Melee, Slam, Duration, Travel
Tier: 11
Level: (1-20)
Cost: (9-65) Mana
Attack Damage: (40-125)% of base
Requires: One Hand Mace, Two Hand MaceCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.While Dual Wielding, both weapons hit with 30% less damage
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact and Jagged Ground radius are 1.2 metres
Jagged Ground duration is 6 seconds

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Aftershock
Skills can be managed in the Skills Panel.
11YesNoNo

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration, Conditional
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
Requires 200 Glory to use
Banner Aura radius is 4.5 metres
Aura grants 30% more Armour and Evasion Rating
Aura grants 30% increased movement speed
Banner duration is (6—9.8) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
8YesYesNo
Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.100% reduced Movement Speed Penalty from
using Skills while mounted

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
14NoYesNo

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo
MobilityMobilitySupport
Category: Mobility
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo

Unique items

ItemStats
Flesh CrucibleFlesh Crucible
Diamond
Limited to: 1<Keystone Passive Skill>
<Random stat penalty>
Corrupted"Never mind the pain, it's only... making room. Unrelated fact,
a person can live a normal life with just one kidney. Or just one
lung. You never know what Vaal technology will cost you..."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
<Keystone Passive Skill>
<Random stat penalty>
(20-10)% less Damage
(20-10)% less Defences
(20-10)% less maximum Life
(20-10)% less maximum Mana
(20-10)% less Movement Speed
(20-10)% less Spirit
Corrupted
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
FoxshadeFoxshade
Quilted Vest
Evasion: (94-114)
Movement Speed: -3.0%
Requires Level 4, 10 Dex+(50-70) to Evasion Rating
+(20-30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
To catch an animal, think like an animal.
+(50-70) to Evasion Rating
+(20-30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
BronzebeardBronzebeard
Horned Crown
Armour: (49-66)
Energy Shield: (22-30)
Requires Level 10, 10 Str, 10 Int10% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
Heavy is the head.
10% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
Hysseg's ClawHysseg's Claw
Familial Talisman
Physical Damage: (34-40) to (57.8-68)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntGrants Skill: Level (5-20) Cackling Companions
Minions deal (30-50)% increased Damage
(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
In a time of great need, surrounded by Abyssals,
the Wayward Druid came to the Sun Clan's aid.
It is a debt they have never forgotten.
Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
The AnvilThe Anvil
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life10% reduced Movement Speed
10% reduced Skill Speed
(25-50)% increased Armour
25% increased Block chance
+(3-5)% to maximum Block chance
Forge your Perseverance on the Anvil of Faith.
+(30-40) to maximum Life10% reduced Movement Speed
10% reduced Skill Speed
(25-50)% increased Armour
25% increased Block chance
+(3-5)% to maximum Block chance
Feathered FortressFeathered Fortress
Crescent Targe
Shield
Chance to Block: 25%
Armour: 39
Evasion: 34
Movement Speed: -1.5%
Requires Level 26, 22 Str, 22 DexGrants Skill: Raise Shield+(20-30) to Strength
+(20-30) to Dexterity
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Ride the western wind, and take flight.
+(20-30) to Strength
+(20-30) to Dexterity
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Greed's EmbraceGreed's Embrace
Vaal Cuirass
Armour: (456-570)
Movement Speed: -5.0%
Requires Level 37, 90 Str50% increased Strength Requirement
20% reduced Movement Speed
(100-150)% increased Armour
(30-50)% increased Rarity of Items found
+(20-30)% to Fire Resistance
Some would question if the risk was worth it.
The rest were already dead.
50% increased Strength Requirement
20% reduced Movement Speed
(100-150)% increased Armour
(30-50)% increased Rarity of Items found
+(20-30)% to Fire Resistance
Queen of the ForestQueen of the Forest
Smuggler Coat
Evasion: (948-1084)
Movement Speed: -3.0%
Requires Level 51, 82 Dex(250-300)% increased Evasion Rating
-(15-10)% to Fire Resistance
+(25-30)% to Cold Resistance
+(10-15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
(250-300)% increased Evasion Rating
-(15-10)% to Fire Resistance
+(25-30)% to Cold Resistance
+(10-15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply

Version history

Version Changes
0.1.0
  • Introduced to the game.