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===Changes and Improvements=== | ===Changes and Improvements=== | ||
* There is now a short grace period at the start of a sprint where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change. | * There is now a short grace period at the start of a [[sprint]] where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change. | ||
* The Undying Will Monster modifier no longer affects other Rare Monsters with Undying Will. | * The Undying Will [[Monster modifier]] no longer affects other Rare Monsters with Undying Will. | ||
* Players can no longer revive if they die while having a stolen Kurgal's Last Gasp modifier. | * Players can no longer revive if they die while having a stolen Kurgal's Last Gasp modifier. | ||
* The duration of the ground effects from the Infested Cadaver and Blackblooded Proboscite Abyssal Monsters has been halved. | * The duration of the ground effects from the [[Infested Cadaver]] and [[Blackblooded Proboscite]] Abyssal Monsters has been halved. | ||
* Zelina, Blood Priestess no longer heals from her attacks that hit player minions. | * [[Zelina, Blood Priestess]] no longer heals from her attacks that hit player minions. | ||
* The sorcerers surrounding Torvian, Hand of the Saviour's arena now have visuals indicating when they are actively empowering Torivan. | * The sorcerers surrounding [[Torvian, Hand of the Saviour]]'s arena now have visuals indicating when they are actively empowering Torivan. | ||
* Various skills used by The Prisoner are now red-flash abilities. | * Various skills used by [[The Prisoner]] are now red-flash abilities. | ||
* Improved how the Vessel of Kulemak's cold beams function in party play. | * Improved how the [[Vessel of Kulemak]]'s cold beams function in party play. | ||
* Draiocht Hengestones, Karui Beacons, and Temporal Tether all now dynamically spawn near the player on Map completion. | * [[Draiocht Hengestones]], [[Karui Beacons]], and [[Temporal Tether]] all now dynamically spawn near the player on Map completion. | ||
* Many Act Four Monsters can now be bound as | * Many [[Act Four]] Monsters can now be bound as [[Spectre]]s. | ||
* Ancestral Warrior Totem now uses the weapon in the Weapon Set it has been assigned to, and no longer disappears if swapping to an invalid weapon or Weapon Set. | * {{il|Ancestral Warrior Totem}} now uses the weapon in the Weapon Set it has been assigned to, and no longer disappears if swapping to an invalid weapon or Weapon Set. | ||
* The Gemling Legionnaire's Integrated Efficiency Passive Skill now actually applies by modifying each skill, which means those modifications also apply to | * The [[Gemling Legionnaire]]'s [[Integrated Efficiency]] Passive Skill now actually applies by modifying each skill, which means those modifications also apply to [[minion]]s from those skills. The description has been updated to clarify that the bonuses also apply in the case where supports and skills are socketed together in meta gems. | ||
* Chance to not consume crossbow ammo stats found on Ammo Conversation support gems and the Passive Skill Tree now roll their chance per ammo spent instead of once per skill use, meaning they interact correctly with the Hailstorm Rounds skill. Their wording has been updated accordingly. | * Chance to not consume crossbow ammo stats found on [[Ammo Conversation]] support gems and the Passive Skill Tree now roll their chance per ammo spent instead of once per skill use, meaning they interact correctly with the Hailstorm Rounds skill. Their wording has been updated accordingly. | ||
* Volcanic Fissure's fissure limit is now displayed and can be modified by sources of + to limit. | * {{il|Volcanic Fissure}}'s fissure limit is now displayed and can be modified by sources of + to limit. | ||
* Toxic Domain now requires a Bow, Spear, or Crossbow to use. | * {{il|Toxic Domain}} now requires a Bow, Spear, or Crossbow to use. | ||
* The His Scattering Calamity Skill granted by The Unborn Lich Unique Staff now has "Duration between Launching Wellsprites is 1.2 seconds", which can be affected by modifiers to Skill Effect Duration. | * The {{il|His Scattering Calamity}} Skill granted by {{il|The Unborn Lich}} Unique Staff now has "Duration between Launching Wellsprites is 1.2 seconds", which can be affected by modifiers to Skill Effect [[Duration]]. | ||
* The Turn the Clock Forward Notable Passive Skill once again provides 15% increased Projectile Speed. | * The [[Turn the Clock Forward]] Notable Passive Skill once again provides 15% increased Projectile Speed. | ||
* The Fairgraves' Curse Unique Bow can once again be obtained. | * The {{il|Fairgraves' Curse}} Unique Bow can once again be obtained. | ||
* Added a button to the character selection screen to have your character be logged into town/hideout instead of the last area. This is identical to the existing behaviour where you can Ctrl + Click on the login button. | * Added a button to the character selection screen to have your character be logged into town/hideout instead of the last area. This is identical to the existing behaviour where you can Ctrl + Click on the login button. | ||
* Boulder | * [[Boulder Ant]]s are no longer considered beasts, and have been temporarily disabled as a Spectre. | ||
* Updated the wording on Omen of the Sovereign, Omen of the Liege and Omen of the Blackblooded to clarify that they can only be used with | * Updated the wording on {{il|Omen of the Sovereign}}, {{il|Omen of the Liege}} and {{il|Omen of the Blackblooded}} to clarify that they can only be used with [[Weapon]]s and [[Jewellery]]. | ||
* Updated the Molten Shrine world map icon to indicate that it provides a permanent bonus. | * Updated the [[Molten Shrine]] world map icon to indicate that it provides a permanent bonus. | ||
* Improved the performance of some Abyssal Monster skill effects. | * Improved the performance of some Abyssal Monster skill effects. | ||
* Improved audio telegraphing for some Abyssal Monster skills. | * Improved audio telegraphing for some Abyssal Monster skills. | ||
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* Improved the performance of the Benedictus, First Herald of Utopia boss fight. | * Improved the performance of the Benedictus, First Herald of Utopia boss fight. | ||
* Improved the telegraphing of Benedictus, First Herald of Utopia's maze skills. | * Improved the telegraphing of Benedictus, First Herald of Utopia's maze skills. | ||
* Improved the visibility of The Seven Pillars world map icon for Qimah. | * Improved the visibility of The Seven Pillars world map icon for [[Qimah]]. | ||
* Improved stash and stash settings navigation when using a controller. | * Improved stash and stash settings navigation when using a controller. | ||
* The Hostile Takeover Quest can now be completed by speaking to Ange in any of your Hideouts. Previously, this quest could only be completed by speaking to Ange in Shoreline Hideout specifically. | * The [[Hostile Takeover]] Quest can now be completed by speaking to [[Ange]] in any of your Hideouts. Previously, this quest could only be completed by speaking to Ange in [[Shoreline Hideout]] specifically. | ||
* The Stash and Guild Stash in The Ziggurat Refuge have swapped locations. | * The Stash and Guild [[Stash]] in The [[Ziggurat Refuge]] have swapped locations. | ||
* Dodge Roll Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel. | * [[Dodge Roll]] Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel. | ||
* Re-enabled the Demonfire Ember Fusillade microtransaction. | * Re-enabled the [[Demonfire Ember Fusillade]] microtransaction. | ||
* Time of Need's audio no longer plays in hideout areas. | * {{il|Time of Need}}'s audio no longer plays in hideout areas. | ||
===Bug Fixes=== | ===Bug Fixes=== | ||
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* Fixed a bug where leech applied to you by totems via the Font supports was much higher than it should be due to not being affected by enemy leech reduction. | * Fixed a bug where leech applied to you by totems via the Font supports was much higher than it should be due to not being affected by enemy leech reduction. | ||
* Fixed a bug where leech applied to you by totems via the Font supports did not account for level scaling in party play. | * Fixed a bug where leech applied to you by totems via the Font supports did not account for level scaling in party play. | ||
* Fixed a bug where | * Fixed a bug where [[Living Lightning]] Support was not triggering correctly after the explosion of a Poison Cloud. | ||
* Fixed a bug where {{il|Rapid Casting III}} was not providing increased Cast Speed for each different Spell you had Cast in the last eight seconds. | * Fixed a bug where {{il|Rapid Casting III}} was not providing increased Cast Speed for each different Spell you had Cast in the last eight seconds. | ||
* Fixed a bug where triggering some skills while moving could reapply movement-speed penalties from previously used skills. This was most noticeable with the {{il|Corpsewade}} Unique Boots. | * Fixed a bug where triggering some skills while moving could reapply movement-speed penalties from previously used skills. This was most noticeable with the {{il|Corpsewade}} Unique Boots. | ||
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* Fixed a bug where Encase in Jade didn't consume Jade stacks if it didn't grant any Guard. | * Fixed a bug where Encase in Jade didn't consume Jade stacks if it didn't grant any Guard. | ||
* Fixed an issue where too much Area of Effect could prevent {{il|Shield Wall}} from being used with the {{il|Ahn's Citadel}} Lineage Support. | * Fixed an issue where too much Area of Effect could prevent {{il|Shield Wall}} from being used with the {{il|Ahn's Citadel}} Lineage Support. | ||
* Fixed a bug where the benefits provided by Quality on Banner Skills were not functioning correctly. | * Fixed a bug where the benefits provided by Quality on [[Banner]] Skills were not functioning correctly. | ||
* Fixed a bug where allocating the same weapon for each weapon set with the Giant's Blood Keystone allocated could cause your second weapon set to become invalid after area transitions. | * Fixed a bug where allocating the same weapon for each weapon set with the [[Giant's Blood]] Keystone allocated could cause your second weapon set to become invalid after area transitions. | ||
* Fixed a bug where charges gained because of the {{il|Combat Frenzy}} skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain. | * Fixed a bug where charges gained because of the {{il|Combat Frenzy}} skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain. | ||
* Fixed an issue preventing {{il|Orb of Storms}} and Solar Orb from being supported by {{il|Unleash}}. These skills are still unintentionally unable to be supported by Spell Echo and Spell Cascade — this will be fixed at a later date. | * Fixed an issue preventing {{il|Orb of Storms}} and Solar Orb from being supported by {{il|Unleash}}. These skills are still unintentionally unable to be supported by Spell Echo and Spell Cascade — this will be fixed at a later date. | ||
* Fixed a bug where Sealed Vaults could sometimes fail to spawn an Idol of Estazunti nearby. | * Fixed a bug where [[Sealed Vaults]] could sometimes fail to spawn an {{il|Idol of Estazunti}} nearby. | ||
* Fixed a bug where the Boar, Fox, Ox, and Rabbit | * Fixed a bug where the {{il|Boar Talisman|Boar}}, {{il|Fox Talisman|Fox}}, {{il|Ox Talisman|Ox}}, and {{il|Rabbit Talisman}}s could not be obtained. | ||
* Fixed a bug where | * Fixed a bug where [[Essence]]s that can be applied to [[Armour (equipment)|Armour]] could not be applied to [[Foci]] and [[Buckler]]s. | ||
* Fixed a bug where the Essence of Hysteria could not be applied to Bucklers. | * Fixed a bug where the {{il|Essence of Hysteria}} could not be applied to Bucklers. | ||
* Fixed a bug where one of the arena blockers in the final Act 4 boss fight wasn't being disabled at the correct time. | * Fixed a bug where one of the arena blockers in the final Act 4 boss fight wasn't being disabled at the correct time. | ||
* Fixed a bug where the final Act 4 boss could fail to progress the fight after knocking the player down. | * Fixed a bug where the final Act 4 boss could fail to progress the fight after knocking the player down. | ||
* Fixed a bug where you could skip the Torvian, Hand of the Saviour boss fight by skirting around the edge of the area. | * Fixed a bug where you could skip the Torvian, Hand of the Saviour boss fight by skirting around the edge of the area. | ||
* Fixed some cases where Diamora, Song of Death could fail to return to her arena after diving into the water. | * Fixed some cases where [[Diamora, Song of Death]] could fail to return to her arena after diving into the water. | ||
* Fixed a bug where the visuals of the Vessel of Kulemak's triple beam could become incorrect when slowed. | * Fixed a bug where the visuals of the Vessel of Kulemak's triple beam could become incorrect when slowed. | ||
* Fixed a bug where Krutog, Lord of Kin, could lose aggro during his stomp skill. | * Fixed a bug where [[Krutog, Lord of Kin]], could lose aggro during his stomp skill. | ||
* Fixed a bug which caused some terrain in the Flotsam Map to sometimes be inaccessible. | * Fixed a bug which caused some terrain in the [[Flotsam]] Map to sometimes be inaccessible. | ||
* Fixed a bug that sometimes prevented players opening the Derelict Mansion and Sacred Reservoir Maps. | * Fixed a bug that sometimes prevented players opening the [[Derelict Mansion]] and [[Sacred Reservoir]] Maps. | ||
* Fixed a bug where the Wisps leading to the Derelict Mansion sometimes did not display correctly | * Fixed a bug where the Wisps leading to the Derelict Mansion sometimes did not display correctly | ||
* Fixed a bug where it was not possible to reach the final part of the Vessel of Kulemak fight if a player had died and revived during the fight. | * Fixed a bug where it was not possible to reach the final part of the Vessel of Kulemak fight if a player had died and revived during the fight. | ||
* Fixed a bug where active blocking the snowball created by Rakkar, the Frozen Talon could sometimes fail to prevent the damage. | * Fixed a bug where active blocking the snowball created by [[Rakkar, the Frozen Talon]] could sometimes fail to prevent the damage. | ||
* Fixed a visual bug where effects in the Slick Map area could become over-brightened. | * Fixed a visual bug where effects in the [[Slick]] Map area could become over-brightened. | ||
* Fixed an issue where players on Xbox could lose sound effect audio, which persisted until relaunching the game. We're still investigating similar issues for PlayStation users. | * Fixed an issue where players on Xbox could lose sound effect audio, which persisted until relaunching the game. We're still investigating similar issues for PlayStation users. | ||
* Fixed a bug where Navali would show up in your hideout uninvited and refused to leave your waypoint. | * Fixed a bug where [[Navali]] would show up in your hideout uninvited and refused to leave your waypoint. | ||
* Fixed an issue where The Hammer of Kamasa was unobtainable in Standard (or the Standard version of a league) on a character that had died in the Hardcore version of that league. | * Fixed an issue where {{il|The Hammer of Kamasa}} was unobtainable in Standard (or the Standard version of a league) on a character that had died in the Hardcore version of that league. | ||
* Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards. | * Fixed an issue that prevented you from completing [[The Grand Quest]] (quest) and from obtaining your first 2 [[Expedition]] Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards. | ||
* Fixed an issue where Respawning at Checkpoint after opening a chest that dropped a Torn Map Piece didn't drop that quest item in the new instance. | * Fixed an issue where Respawning at Checkpoint after opening a chest that dropped a Torn Map Piece didn't drop that quest item in the new instance. | ||
* Fixed a bug where opened strongboxes would not visually appear open after respawning at a checkpoint. | * Fixed a bug where opened strongboxes would not visually appear open after respawning at a checkpoint. | ||
* Fixed an issue where if you entered Act Four underleveled from normal the Vendors wouldn't have any Act Four items available for purchase. | * Fixed an issue where if you entered Act Four underleveled from normal the Vendors wouldn't have any Act Four items available for purchase. | ||
* Fixed a rare issue where players could get stuck behind The Hooded One in the Ziggurat Encampment. | * Fixed a rare issue where players could get stuck behind [[The Hooded One]] in the [[Ziggurat Encampment]]. | ||
* Fixed an issue where you were incorrectly told that Alva has completed one of your Currency Exchange orders instead of Ange. Ange deserves the credit for her hard work! | * Fixed an issue where you were incorrectly told that [[Alva]] has completed one of your Currency Exchange orders instead of Ange. Ange deserves the credit for her hard work! | ||
* Fixed a bug where Map Node and Waystone descriptions were not displaying increased Experience or Gold gain when applicable. These were still applying, just not displayed. | * Fixed a bug where Map Node and Waystone descriptions were not displaying increased Experience or Gold gain when applicable. These were still applying, just not displayed. | ||
* Fixed an issue where killing some Map Bosses counted as killing their campaign variants, causing some Map Pins on the World Area to be marked as if you had killed them in the campaign. | * Fixed an issue where killing some Map Bosses counted as killing their campaign variants, causing some Map Pins on the World Area to be marked as if you had killed them in the campaign. | ||
* Fixed a bug where modifiers to minion duration would not be correctly reflected on the skill information panel. This is purely a display fix, as they were already being applied correctly in practice. | * Fixed a bug where modifiers to minion duration would not be correctly reflected on the skill information panel. This is purely a display fix, as they were already being applied correctly in practice. | ||
* Fixed an issue where Magma Barrier had an outdated, misleading Duration tag. | * Fixed an issue where {{il|Magma Barrier}} had an outdated, misleading Duration tag. | ||
* Fixed an issue where some small Passive Skill names had not been updated to the new function they have in 0.3.0. | * Fixed an issue where some small Passive Skill names had not been updated to the new function they have in 0.3.0. | ||
* Fixed a bug where the dynamic culling for the King of the Mists' pustules effect was too aggressive. | * Fixed a bug where the dynamic culling for [[the King of the Mists]]' pustules effect was too aggressive. | ||
* Fixed a bug where the dynamic culling for the Amanamu's Void ground effect was too aggressive. | * Fixed a bug where the dynamic culling for the Amanamu's Void ground effect was too aggressive. | ||
* Fixed a bug where Rog constantly invited you to come visit his shop sometime. | * Fixed a bug where [[Rog]] constantly invited you to come visit his shop sometime. | ||
* Fixed a bug where the stash user interface could extend off-screen in some aspect ratios when using a controller. | * Fixed a bug where the stash user interface could extend off-screen in some aspect ratios when using a controller. | ||
* Fixed a bug where you could fail to use skills near a Tempest Bell on controller if the skill was bound to the same button as interact. | * Fixed a bug where you could fail to use skills near a {{il|Tempest Bell}} on controller if the skill was bound to the same button as interact. | ||
* Fixed a bug that caused you to be unable to apply Skin | * Fixed a bug that caused you to be unable to apply [[Skin Transfer]]s when using a controller. | ||
* Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section. | * Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section. | ||
* Fixed a client crash that could occur with the Steward of Kulemak Abyssal Lich Notable Passive Skill. | * Fixed a client crash that could occur with the [[Steward of Kulemak]] [[Abyssal Lich]] Notable Passive Skill. | ||
* Fixed 5 other client crashes. | * Fixed 5 other client crashes. | ||
* Fixed 4 instance crashes. | * Fixed 4 instance crashes. |
Revision as of 13:20, 12 September 2025
Version History | ||
---|---|---|
← 0.3.0b September 4, 2025 | 0.3.0c September 11, 2025 |
Patch notes
These are the official patch notes for Path of Exile 2 version 0.3.0c released by Grinding Gear Games.[1]
Changes and Improvements
- There is now a short grace period at the start of a sprint where being hit will not heavy stun you. This is equal to the minimum sprint duration, so you can now never be stunned out of an accidental sprint. The minimum sprint duration has been increased slightly to support this change.
- The Undying Will Monster modifier no longer affects other Rare Monsters with Undying Will.
- Players can no longer revive if they die while having a stolen Kurgal's Last Gasp modifier.
- The duration of the ground effects from the Infested Cadaver and Blackblooded Proboscite Abyssal Monsters has been halved.
- Zelina, Blood Priestess no longer heals from her attacks that hit player minions.
- The sorcerers surrounding Torvian, Hand of the Saviour's arena now have visuals indicating when they are actively empowering Torivan.
- Various skills used by The Prisoner are now red-flash abilities.
- Improved how the Vessel of Kulemak's cold beams function in party play.
- Draiocht Hengestones, Karui Beacons, and Temporal Tether all now dynamically spawn near the player on Map completion.
- Many Act Four Monsters can now be bound as Spectres.
Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Duration, Conditional, Meta
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Cost & Reservation Multiplier: (200-100)%Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.now uses the weapon in the Weapon Set it has been assigned to, and no longer disappears if swapping to an invalid weapon or Weapon Set.
- The Gemling Legionnaire's Integrated Efficiency Passive Skill now actually applies by modifying each skill, which means those modifications also apply to minions from those skills. The description has been updated to clarify that the bonuses also apply in the case where supports and skills are socketed together in meta gems.
- Chance to not consume crossbow ammo stats found on Ammo Conversation support gems and the Passive Skill Tree now roll their chance per ammo spent instead of once per skill use, meaning they interact correctly with the Hailstorm Rounds skill. Their wording has been updated accordingly.
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (55-145)% of baseRequires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical Damage to Fire Damage
Limit 8 Fissures
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Fissures branch 2 times
Additional Effects From 1-20% Quality:
(1-20)% chance to cause an AftershockSkills can be managed in the Skills Panel.'s fissure limit is now displayed and can be modified by sources of + to limit.
Toxic DomainToxic DomainBuff, Attack, AoE, Physical, Chaos, Duration
Tier: 13
Level: (1-20)
Cost: (24-106) Mana
Cooldown Time: 11.00 sec
Can Store 1 Use(s)
Attack Damage: (100-312)% of baseCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67-41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule
Pustule Explosion
Attack Damage: (38-119)%
Always Poison on Hit
Pustule Detonation radius is 1.6 meters
Pustule Detonates after 6 seconds
Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage
Stored Poison grants up to 300% more explosion Damage
Additional Effects From 1-20% Quality:
Toxic Bloom Radius is (0.015-0.3) metresSkills can be managed in the Skills Panel.now requires a Bow, Spear, or Crossbow to use.
- The
His Scattering CalamityHis Scattering CalamitySpell
Level: 1TBATBA
Additional Effects From 1-20% Quality:
TBASkills can be managed in the Skills Panel.Skill granted by
The Unborn LichThe Unborn Lich
Ravenous StaffStaffRequires Level 78, 137 IntGrants Skill: Level (18-20)Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes
<Custom Desecrated prefix>
<Lich's Desecrated suffix>
<Lich's Desecrated prefix or suffix>In ghastly pits beneath the world,
Kulemak grows countless new bodies,
each more powerful than the last.
Not all of his abominations survive. Unique Staff now has "Duration between Launching Wellsprites is 1.2 seconds", which can be affected by modifiers to Skill Effect Duration.- The Turn the Clock Forward Notable Passive Skill once again provides 15% increased Projectile Speed.
- The
Fairgraves' CurseFairgraves' Curse
Artillery BowBow
Physical Damage: 39-72
Critical Strike Chance: 5.00%
Attacks per Second: 1.15Requires Level 46, 80 DexGrants Skill: Level (12-20) Phantasmal Arrow
50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 secondsThe power of the Allflame rends
souls just as easily as flesh. Unique Bow can once again be obtained.- Added a button to the character selection screen to have your character be logged into town/hideout instead of the last area. This is identical to the existing behaviour where you can Ctrl + Click on the login button.
- Boulder Ants are no longer considered beasts, and have been temporarily disabled as a Spectre.
- Updated the wording on
Omen of the SovereignOmen of the SovereignStack Size: 10While this item is active in your inventory your next
Weapon or Jewellery Desecration attempt will guarantee a random Ulaman modifierRight click this item in your inventory to set it to be active. This item is consumed when triggered.,Omen of the LiegeOmen of the LiegeStack Size: 10While this item is active in your inventory your next
Weapon or Jewellery Desecration attempt will guarantee a random Amanamu modifierRight click this item in your inventory to set it to be active. This item is consumed when triggered. andOmen of the BlackbloodedOmen of the BlackbloodedStack Size: 10While this item is active in your inventory your next
Weapon or Jewellery Desecration attempt will guarantee a random Kurgal modifierRight click this item in your inventory to set it to be active. This item is consumed when triggered. to clarify that they can only be used with Weapons and Jewellery.- Updated the Molten Shrine world map icon to indicate that it provides a permanent bonus.
- Improved the performance of some Abyssal Monster skill effects.
- Improved audio telegraphing for some Abyssal Monster skills.
- Improved the performance of some Abyssal Monster modifiers.
- Improved the performance of the Benedictus, First Herald of Utopia boss fight.
- Improved the telegraphing of Benedictus, First Herald of Utopia's maze skills.
- Improved the visibility of The Seven Pillars world map icon for Qimah.
- Improved stash and stash settings navigation when using a controller.
- The Hostile Takeover Quest can now be completed by speaking to Ange in any of your Hideouts. Previously, this quest could only be completed by speaking to Ange in Shoreline Hideout specifically.
- The Stash and Guild Stash in The Ziggurat Refuge have swapped locations.
- Dodge Roll Effects and Level-up Effects are now listed under their own sections in the 'Extra' tab of the Cosmetics panel.
- Re-enabled the Demonfire Ember Fusillade microtransaction.
Time of NeedTime of NeedBuff, Persistent, Duration
Tier: 8
Level: (1-20)
Reservation: 30 SpiritWhile active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(12-10.1) second duration between Blessings
Blessing recovers (17-628) Life and removes Curses and Elemental Ailments
Additional Effects From 1-20% Quality:
Blessing recovers (2-40) Life and removes Curses and Elemental AilmentsSkills can be managed in the Skills Panel.'s audio no longer plays in hideout areas.
Bug Fixes
- Fixed a bug where you could be unable to dodge roll out of sprinting with the "Keep Sprinting While Moving" option selected.
- Fixed a bug where you could not target objects while sprinting.
- Fixed a bug where Crossbows occasionally jammed and ignored reload/shoot inputs when the reload button was released too soon.
- Fixed a bug with
Herald of PlagueHerald of PlagueBuff, Persistent, Chaos, Herald
Tier: 8
Level: (1-20)
Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius
(10-29)% chance to Hinder enemies on spreading Poison to them
Additional Effects From 1-20% Quality:
(1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel.where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base spread radius to itself again.
- Fixed a bug with
BerserkBerserkBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 30 SpiritWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage
Grants (40-59)% increased Rage effect
Additional Effects From 1-20% Quality:
Grants (0.5-10)% increased Rage effectSkills can be managed in the Skills Panel.where anything that caused the ongoing buff to recalculate, such as changing the reservation amount, caused it to add the base stats to itself again.
- Fixed a bug where the
Feast of FleshFeast of FleshSpell, Buff, AoE, Nova
Level: (1-20)
Cost: 0 Mana
Cast Time: 1.30 secConsume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.Corpse Consumption radius is 4 metres
Recover (21-211) Life and (21-211) Mana over 3 seconds per Corpse Consumed
Consumes up to 5 Corpses
Additional Effects From 1-20% Quality:
Consumes up to (0.15-3) CorpsesSkills can be managed in the Skills Panel.Skill was not granting any recovery on consuming a corpse.
- Fixed a bug where the following skills were not scaling with modifiers to area damage:
Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
Tier: 5
Level: 1Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.,
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Attack Damage: (120-490)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block
Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage
Additional Effects From 1-20% Quality:
Raising your shield infuses it with magma for (0-0.2) secondsPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.,
Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
Tier: 11
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of baseThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stageSkills can be managed in the Skills Panel.(whirlwind only),
Freezing MarkFreezing MarkBarrageable, Attack, AoE, Mark, Cold, Duration, Nova
Tier: 7
Level: (1-7)
Cost: (0-53) ManaMarks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy cause 28% more Freeze buildupPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.,
Voltaic MarkVoltaic MarkBarrageable, Attack, AoE, Mark, Lightning, Duration, Nova
Tier: 7
Level: 1
Reservation: 1 SpiritMarks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.Limit 1 Marked target
Mark duration is 8 seconds
Hits against Marked enemy have 50% more chance to Shock
Shock has 30% increased effect on Marked enemyPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab., and
Bloodhound's MarkBloodhound's MarkBarrageable, Attack, AoE, Mark, Physical, Duration, Nova, Payoff
Tier: 9
Level: (1-20)
Cost: (23-88) ManaMark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Skills can be managed in the Skills Panel..
- Fixed a bug which caused
BlasphemyBlasphemyBuff, Persistent, AoE, Aura, Meta
Tier: 8
Level: (1-20)Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.Socketed Curse Skills apply in an Aura around you
Reserves 60 Spirit per socketed CursePlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.to become indefinitely disabled in a weapon set after you failed to meet the Spirit requirements for it.
- Fixed a bug where leech applied to you by totems via the Font supports was much higher than it should be due to not being affected by enemy leech reduction.
- Fixed a bug where leech applied to you by totems via the Font supports did not account for level scaling in party play.
- Fixed a bug where Living Lightning Support was not triggering correctly after the explosion of a Poison Cloud.
- Fixed a bug where
Rapid Casting IIIRapid Casting IIISupport, Spell
Category: Rapid Casting
Tier: 5Support Requirements: +5 IntSupports Spells, causing them to cast faster for each different Spell you've cast Recently.Supported Skills have 10% increased Cast Speed for each different Spell you've Cast in the last eight secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. was not providing increased Cast Speed for each different Spell you had Cast in the last eight seconds.- Fixed a bug where triggering some skills while moving could reapply movement-speed penalties from previously used skills. This was most noticeable with the
CorpsewadeCorpsewade
Iron GreavesArmour: 47Requires Level 11, 17 StrGrants Skill: Level (4-20)Decompose10% increased Movement Speed
(30-50)% increased Armour
+(5-10) to Strength
Trigger Decompose Skill on StepNatural decay can be twisted to dark ends. Unique Boots.- Fixed a bug where Ancestral Warrior Totem using
Molten BlastMolten BlastAttack, AoE, Projectile, Fire
Tier: 5
Level: 1Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.would deal no damage if you are dual wielding Maces.
- Fixed a bug where
PerfectionPerfectionSupport
Category: Perfection
Tier: 4Support Requirements: +5 DexSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.Successfully executing Perfect Timing with Supported Skills grants Perfection
All Perfection is lost on failing to execute any Perfect TimingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Support's buff couldn't accumulate more than one stack and wasn't being removed properly.- Fixed a bug where Encase in Jade didn't consume Jade stacks if it didn't grant any Guard.
- Fixed an issue where too much Area of Effect could prevent
Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Can have 2 Shield Walls active at a time
Explosion length is 4 metres
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
80% less damage if destroyed within 0.5 seconds by something other than you
100% more Damage if destroyed by your Skills
Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your SkillsSkills can be managed in the Skills Panel.from being used with the
Ahn's CitadelAhn's CitadelSupport, Lineage
Category: FortressRequires Level 65
Support Requirements: +5 IntSupports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.Supported Skills have 30% less Area of Effect
Supported Skills deal 30% less damage with Hits
Walls from Supported Skills are created along a Fissure insteadAs possessed golems ravaged the land, Aul - crowned Ahn
by blood and tyranny - began the last ritual, causing azurite
crystals to rupture and grow throughout his doomed citadel.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Lineage Support.- Fixed a bug where the benefits provided by Quality on Banner Skills were not functioning correctly.
- Fixed a bug where allocating the same weapon for each weapon set with the Giant's Blood Keystone allocated could cause your second weapon set to become invalid after area transitions.
- Fixed a bug where charges gained because of the
Combat FrenzyCombat FrenzyBuff, Persistent
Tier: 8
Level: (1-20)
Reservation: 30 SpiritWhile active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds
Additional Effects From 1-20% Quality:
(0.5-10)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel.skill weren't considered to have come from that skill, and thus were not affected by some Supports applied to Combat Frenzy that affect charge gain.
- Fixed an issue preventing
Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant
Tier: 3
Level: (1-20)
Cost: (12-129) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 10.00%Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage
Chains (3-5) times
Fires a bolt every 4 seconds, and when you
cast a Spell near the Orb
Orb radius is 3.6 metres
Orb duration is 12 seconds
Limit 1 Orb of Storms
Orb expires after firing 6 bolts
Additional Effects From 1-20% Quality:
Chains (0.15-3) timesSkills can be managed in the Skills Panel.and Solar Orb from being supported by
UnleashUnleashSupport, Spell
Category: Unleash
Tier: 1
Cost & Reservation Multiplier: 150%Support Requirements: +5 IntSupports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 50% less Damage when ReoccurringPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.. These skills are still unintentionally unable to be supported by Spell Echo and Spell Cascade — this will be fixed at a later date.- Fixed a bug where Sealed Vaults could sometimes fail to spawn an
Idol of EstazuntiIdol of EstazuntiStack Size: 10Grants access to a Sealed Vault on the Atlas"The perfect harmony of architecture and thaumaturgy.
My vaults were impenetrable....until it was
decided that they wanted to be able to leave."
--Estazunti, Architect of the VaultPlace in the Map Device alongside a Waystone to access a Sealed Vault. nearby.- Fixed a bug where the
BoarBoar TalismanStack Size: 10Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 8 Life per secondPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.,FoxFox TalismanStack Size: 10Body Armours: +2% to Quality of all Skills
Sceptres: 30% increased Presence Area of EffectPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.,OxOx TalismanStack Size: 10Shields: 10% increased Block chance
Sceptres: Allies in your Presence have +8% to all Elemental ResistancesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items., andRabbit TalismanRabbit TalismanStack Size: 10Body Armours: 8% increased Rarity of Items found
Sceptres: 10% increased SpiritPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.s could not be obtained.- Fixed a bug where Essences that can be applied to Armour could not be applied to Foci and Bucklers.
- Fixed a bug where the
Essence of HysteriaEssence of HysteriaStack Size: 10Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64-97) to (97-145) Physical Thorns damage
Gloves: (25-29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50-59)% increased Mana Regeneration Rate
Amulet: (19-21)% of Damage taken Recouped as Life
Belt: +(254-304) to Stun Threshold
Shield: (20-24)% increased Block chance
Quiver: (43-50)% increased Damage with Bow Skills
Focus: (41-45)% increased Energy Shield Recharge RateRight click this item then left click a Rare item to apply it. could not be applied to Bucklers.- Fixed a bug where one of the arena blockers in the final Act 4 boss fight wasn't being disabled at the correct time.
- Fixed a bug where the final Act 4 boss could fail to progress the fight after knocking the player down.
- Fixed a bug where you could skip the Torvian, Hand of the Saviour boss fight by skirting around the edge of the area.
- Fixed some cases where Diamora, Song of Death could fail to return to her arena after diving into the water.
- Fixed a bug where the visuals of the Vessel of Kulemak's triple beam could become incorrect when slowed.
- Fixed a bug where Krutog, Lord of Kin, could lose aggro during his stomp skill.
- Fixed a bug which caused some terrain in the Flotsam Map to sometimes be inaccessible.
- Fixed a bug that sometimes prevented players opening the Derelict Mansion and Sacred Reservoir Maps.
- Fixed a bug where the Wisps leading to the Derelict Mansion sometimes did not display correctly
- Fixed a bug where it was not possible to reach the final part of the Vessel of Kulemak fight if a player had died and revived during the fight.
- Fixed a bug where active blocking the snowball created by Rakkar, the Frozen Talon could sometimes fail to prevent the damage.
- Fixed a visual bug where effects in the Slick Map area could become over-brightened.
- Fixed an issue where players on Xbox could lose sound effect audio, which persisted until relaunching the game. We're still investigating similar issues for PlayStation users.
- Fixed a bug where Navali would show up in your hideout uninvited and refused to leave your waypoint.
- Fixed an issue where
The Hammer of KamasaThe Hammer of KamasaThe smith may not remember higher
pursuits, but the hammer does. was unobtainable in Standard (or the Standard version of a league) on a character that had died in the Hardcore version of that league.- Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
- Fixed an issue where Respawning at Checkpoint after opening a chest that dropped a Torn Map Piece didn't drop that quest item in the new instance.
- Fixed a bug where opened strongboxes would not visually appear open after respawning at a checkpoint.
- Fixed an issue where if you entered Act Four underleveled from normal the Vendors wouldn't have any Act Four items available for purchase.
- Fixed a rare issue where players could get stuck behind The Hooded One in the Ziggurat Encampment.
- Fixed an issue where you were incorrectly told that Alva has completed one of your Currency Exchange orders instead of Ange. Ange deserves the credit for her hard work!
- Fixed a bug where Map Node and Waystone descriptions were not displaying increased Experience or Gold gain when applicable. These were still applying, just not displayed.
- Fixed an issue where killing some Map Bosses counted as killing their campaign variants, causing some Map Pins on the World Area to be marked as if you had killed them in the campaign.
- Fixed a bug where modifiers to minion duration would not be correctly reflected on the skill information panel. This is purely a display fix, as they were already being applied correctly in practice.
- Fixed an issue where
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Attack Damage: (120-490)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block
Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage
Additional Effects From 1-20% Quality:
Raising your shield infuses it with magma for (0-0.2) secondsPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.had an outdated, misleading Duration tag.
- Fixed an issue where some small Passive Skill names had not been updated to the new function they have in 0.3.0.
- Fixed a bug where the dynamic culling for the King of the Mists' pustules effect was too aggressive.
- Fixed a bug where the dynamic culling for the Amanamu's Void ground effect was too aggressive.
- Fixed a bug where Rog constantly invited you to come visit his shop sometime.
- Fixed a bug where the stash user interface could extend off-screen in some aspect ratios when using a controller.
- Fixed a bug where you could fail to use skills near a
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres
Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) HitsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.on controller if the skill was bound to the same button as interact.
- Fixed a bug that caused you to be unable to apply Skin Transfers when using a controller.
- Fixed a bug where some microtransactions that are unavailable to be purchased directly could show up in the Microtransaction Shop's 'New Items' section.
- Fixed a client crash that could occur with the Steward of Kulemak Abyssal Lich Notable Passive Skill.
- Fixed 5 other client crashes.
- Fixed 4 instance crashes.
References
- ↑ Stacey_GGG (September 11, 2025). "0.3.0c Patch Notes". Official Path of Exile Forums. Retrieved September 12, 2025.