Bow Shot: Difference between revisions
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MefistoBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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|size_x = 1 | |size_x = 1 | ||
|size_y = 1 | |size_y = 1 | ||
|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gem/SkillGemPlayerDefaultBow | |metadata_id = Metadata/Items/Gem/SkillGemPlayerDefaultBow | ||
|help_text = Skills can be | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = | |gem_tags = Attack, Projectile, Barrageable | ||
|gem_tier = 0 | |gem_tier = 0 | ||
|gem_description = | |skill_id = MeleeBowPlayer | ||
|active_skill_name | |gem_description = Fire an arrow with your Bow. | ||
|active_skill_name = Bow Shot | |||
|item_class_id_restriction = Bow | |item_class_id_restriction = Bow | ||
| | |equipment_requirement = [[Bow]] | ||
|cast_time = 1.0 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = base_is_projectile | |||
|static_stat1_value = 1 | |||
|static_stat2_id = can_perform_skill_while_moving | |||
|static_stat2_value = 1 | |||
|static_stat3_id = check_for_targets_between_initiator_and_projectile_source | |||
|static_stat3_value = 1 | |||
|static_stat4_id = has_modular_projectiles_enabled | |||
|static_stat4_value = 1 | |||
|static_stat5_id = movement_speed_+%_final_while_performing_action | |||
|static_stat5_value = -70 | |||
|static_stat6_id = movement_speed_acceleration_+%_per_second_while_performing_action | |||
|static_stat6_value = 160 | |||
|static_stat7_id = movement_speed_while_performing_action_locked_duration_% | |||
|static_stat7_value = 50 | |||
|static_stat8_id = precise_cursor_targeting_uses_contact_point_height_offset | |||
|static_stat8_value = 1 | |||
|static_stat9_id = projectile_uses_contact_direction | |||
|static_stat9_value = 1 | |||
|static_stat10_id = projectile_uses_contact_position | |||
|static_stat10_value = 1 | |||
|static_stat11_id = should_use_additive_aiming_animation | |||
|static_stat11_value = 1 | |||
|static_stat12_id = skill_can_fire_arrows | |||
|static_stat12_value = 1 | |||
|stat_text = | |||
|level1 = True | |||
|level1_level_requirement = 0 | |||
|level1_damage_multiplier = 100 | |||
|level2 = True | |||
|level2_level_requirement = 3 | |||
|level2_damage_multiplier = 110 | |||
|level3 = True | |||
|level3_level_requirement = 6 | |||
|level3_damage_multiplier = 121 | |||
|level4 = True | |||
|level4_level_requirement = 10 | |||
|level4_damage_multiplier = 132 | |||
|level5 = True | |||
|level5_level_requirement = 14 | |||
|level5_damage_multiplier = 142 | |||
|level6 = True | |||
|level6_level_requirement = 18 | |||
|level6_damage_multiplier = 153 | |||
|level7 = True | |||
|level7_level_requirement = 22 | |||
|level7_damage_multiplier = 164 | |||
|level8 = True | |||
|level8_level_requirement = 26 | |||
|level8_damage_multiplier = 174 | |||
|level9 = True | |||
|level9_level_requirement = 31 | |||
|level9_damage_multiplier = 182 | |||
|level10 = True | |||
|level10_level_requirement = 36 | |||
|level10_damage_multiplier = 191 | |||
|level11 = True | |||
|level11_level_requirement = 41 | |||
|level11_damage_multiplier = 201 | |||
|level12 = True | |||
|level12_level_requirement = 46 | |||
|level12_damage_multiplier = 211 | |||
|level13 = True | |||
|level13_level_requirement = 52 | |||
|level13_damage_multiplier = 222 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_damage_multiplier = 233 | |||
|level15 = True | |||
|level15_level_requirement = 64 | |||
|level15_damage_multiplier = 244 | |||
|level16 = True | |||
|level16_level_requirement = 66 | |||
|level16_damage_multiplier = 257 | |||
|level17 = True | |||
|level17_level_requirement = 72 | |||
|level17_damage_multiplier = 269 | |||
|level18 = True | |||
|level18_level_requirement = 78 | |||
|level18_damage_multiplier = 283 | |||
|level19 = True | |||
|level19_level_requirement = 84 | |||
|level19_damage_multiplier = 297 | |||
|level20 = True | |||
|level20_level_requirement = 90 | |||
|level20_damage_multiplier = 312 | |||
|inventory_icon = Item | |inventory_icon = Item | ||
| | |skill_icon = Bow Shot | ||
|drop_text = Granted by [[Bow]]s | |drop_text = Granted by [[Bow]]s | ||
|is_drop_restricted = yes | |is_drop_restricted = yes |
Revision as of 19:30, 31 August 2025
Bow ShotAttack, Projectile, Barrageable
Level: (1-20)
Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel.

Level: (1-20)
Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel.


Acquisition
Drop restricted
Granted by BowsMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemPlayerDefaultBow
Drop restricted
Granted by BowsMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemPlayerDefaultBow
Bow Shot is the default skill for bows.
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Bleed Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Pin Tier: 1Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is PinningPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Rapid Attacks Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
II | ![]() Category: Armour Break Tier: 2Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Bounty Tier: 2Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 50% more Charm charges Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 50% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Longshot Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
III | ![]() Category: Bleed Tier: 3Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 75% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Gambleshot Tier: 3Support Requirements: +5 DexSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random Projectiles from Supported Skills deal 15% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Mobility Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
IV | ![]() Category: Bounty Tier: 4Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Culling Strike Tier: 4Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Spectral Volley Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds Supported Skills deal 60% less Damage when not fired from Spectral Projectiles Supported Skills deal 20% more Damage when fired from Spectral Projectiles Maximum 5 Spectral ProjectilesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
V | ![]() Category: Bleed Tier: 5Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Blind Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit Blind inflicted with Supported Skills has 20% increased EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Culling Strike Tier: 5Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.Supported Skills have Culling Strike against Rare or Unique Enemies Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Version history
Version | Changes |
---|---|
0.2.1 |
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0.1.0 |
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